View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005130 | The Dark Mod | Graphics | public | 18.01.2020 14:25 | 09.03.2020 11:17 |
Reporter | stgatilov | Assigned To | stgatilov | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.07 | ||||
Target Version | TDM 2.08 | Fixed in Version | TDM 2.08 | ||
Summary | 0005130: "deform particle" with "fadeIndex" broken | ||||
Description | Unlike "deform particle2", using "deform particle" allows to have particle system spawning particles uniformly over its area. However, if nonzero "fadeIndex" is specified in the particle, then it is broken. Usually this results in rendering much fewer particles then expected, though wasting lots of resources. | ||||
Additional Information | With useArea = true ("deform particle"), R_ParticleDeform computes totalParticles number depending on surface area. This adjusted number is not saved/passed anywhere. Then it calls idParticleStage::ParticleColors, which takes color from stage, i.e. uses non-recomputed value. | ||||
Tags | particle | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
18.01.2020 14:25 | stgatilov | New Issue | |
18.01.2020 14:25 | stgatilov | Status | new => assigned |
18.01.2020 14:25 | stgatilov | Assigned To | => stgatilov |
19.01.2020 16:48 | stgatilov | Note Added: 0012154 | |
19.01.2020 16:48 | stgatilov | Status | assigned => resolved |
19.01.2020 16:48 | stgatilov | Resolution | open => fixed |
19.01.2020 16:48 | stgatilov | Fixed in Version | => TDM 2.08 |
01.02.2020 05:01 | stgatilov | Tag Attached: particle | |
09.03.2020 11:17 | stgatilov | Target Version | => TDM 2.08 |