View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000435 | The Dark Mod | Script/Def | public | 14.11.2007 10:13 | 04.01.2020 04:53 |
Reporter | greebo | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | always |
Status | confirmed | Resolution | open | ||
Product Version | SVN | ||||
Summary | 0000435: Maps with custom scripts fail when loaded from savegame | ||||
Description | Blackhear manor (as of revision 3860 or something) has a custom map script, which gets reloaded upon game restore (quickload). The script's inclusion guards are properly undefined, but the script parser still chokes with a "redefinition error" and bails out. The definitions don't seem to be properly cleaned before game load. | ||||
Tags | No tags attached. | ||||
Still happens in 2.07 | |
Repro steps or did not happen =) I can't understand how heavily-scripted TDM could exist to this date if scripts did not support saving/loading properly. |
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Date Modified | Username | Field | Change |
---|---|---|---|
14.11.2007 10:13 | greebo | New Issue | |
14.11.2007 10:13 | greebo | Status | new => confirmed |
05.01.2019 05:40 | nbohr1more | Note Added: 0011247 | |
04.01.2020 04:53 | stgatilov | Note Added: 0012053 |