View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005204||The Dark Mod||Models||public||30.03.2020 20:31||21.06.2020 09:40|
|Status||resolved||Resolution||unable to reproduce|
|Product Version||TDM 2.08|
|Target Version||TDM 2.08||Fixed in Version||TDM 2.08|
|Summary||0005204: 2.08 beta issues with new assets|
|Description||This is to keep track of any issues with new 2.08 assets found during beta testing.|
Open issues from https://forums.thedarkmod.com/index.php?/topic/20291-beta-testing-208/:
- Blackened custom Dragofer lamps in Down by the Riverside (https://forums.thedarkmod.com/index.php?/topic/20291-beta-testing-208/&do=findComment&comment=445464)
- Covered furniture assets missing?
- Werebeast assets confusion
- Many errors on clothed zombie
- Cannot spawn werebeast
- A pack of assets with missing textures by Goldwell
|Tags||No tags attached.|
|I wasn't able to reproduce blackened custom Dragofer lamps in Down by the Riverside on my 2.08 beta build.|
As per https://forums.thedarkmod.com/index.php?/topic/20290-devs-208-is-branched-out/&do=findComment&comment=444541, all but one of the issues tracked in this ticket have been resolved.
Only one issue remains: blackened non-extinguishable lamps (indicating a skin bug), which was reported a second time recently on a freshly downloaded FM & 2.08 beta (https://forums.thedarkmod.com/index.php?/topic/20291-beta-testing-208/&do=findComment&comment=447561). It could be a corrupted download because:
1) I can't reproduce this with a fresh download of the FM on 2.08b6 or SVN.
2) nbohr1more was able to fix his case by redownloading the FM.
Are all the Kingsal assets fixed?
Regarding the missing texture from - textures/darkmod/map_specific/blackheart_manor/loot/blackheart_amulet
Following on from Nbohr1more's note on #12611, Dragofer believes the missing textures is on the main SVN trunk.
Was able to reproduce the blackened non-extinguishable lamps on an old download of Down by the Riverside. Putting double quotations into the skin defs has fixed that, but the problem didnt return when I removed the quotation marks again. A fresh download had no problems with the lamps.
So the black lamps seem to be a problem that occurs sporadically when double quotation marks are missing on skin file paths that require them (i.e. “non-extinguishable” lamp models).
Can’t reliably reproduce the blackened non-extinguishable lamps in Down by the Riverside. Seems to get fixed by re-downloading the FM or reloading decls.
Setting the ticket to resolved.
|30.03.2020 20:31||Dragofer||New Issue|
|30.03.2020 20:31||Dragofer||Summary||2.08 new asset issues => 2.08 beta issues with new assets|
|30.03.2020 21:13||Dragofer||Description Updated|
|30.03.2020 21:13||Dragofer||Note Added: 0012326|
|25.05.2020 21:44||nbohr1more||Target Version||=> TDM 2.08|
|25.05.2020 21:45||nbohr1more||Relationship added||parent of 0005184|
|26.05.2020 00:16||nbohr1more||Relationship added||parent of 0004004|
|30.05.2020 21:15||Dragofer||Description Updated|
|30.05.2020 21:22||Dragofer||Note Added: 0012580|
|01.06.2020 12:34||nbohr1more||Note Added: 0012581|
|08.06.2020 19:50||Bikerdude||Relationship added||related to 0005271|
|11.06.2020 06:59||Bikerdude||Note Added: 0012612|
|19.06.2020 10:41||Dragofer||Assigned To||=> Dragofer|
|19.06.2020 10:41||Dragofer||Status||new => assigned|
|19.06.2020 10:51||Dragofer||Note Added: 0012622|
|21.06.2020 09:40||Dragofer||Status||assigned => resolved|
|21.06.2020 09:40||Dragofer||Resolution||open => unable to reproduce|
|21.06.2020 09:40||Dragofer||Fixed in Version||=> TDM 2.08|
|21.06.2020 09:40||Dragofer||Note Added: 0012632|