View Issue Details

IDProjectCategoryView StatusLast Update
0005265The Dark ModAIpublic28.05.2020 19:54
Reportergrayman Assigned Tograyman  
PriorityhighSeveritynormalReproducibilityalways
Status resolvedResolutionfixed 
Product VersionTDM 2.08 
Target VersionTDM 2.08Fixed in VersionTDM 2.08 
Summary0005265: Problem with allowing sitting/sleeping when AI is far away.
DescriptionFor some reason, anticipating a sit or sleep pathnode and disallowing it if the AI can't reach the spot where it's supposed to happen has been broken.

I.e. an AI can sit in a chair but sleep is disallowed.
TagsNo tags attached.

Relationships

related to 0003989 resolvedgrayman Examine returning to sitting position after interruption 

Activities

grayman

grayman

27.05.2020 21:37

administrator   ~0012568

Extended allowed range between the goal path_corner and the AI’s current location.

Skip sleeping check if already sitting.

Fixed in rev. 8741:

PathSitTask.cpp
PathSleepTask.cpp

Rev 15940:

tdm_ai_base.script
grayman

grayman

28.05.2020 14:42

administrator   ~0012573

Reported that with these changes, none of the AI in Requiem will sit down.
nbohr1more

nbohr1more

28.05.2020 15:14

developer   ~0012574

The Requiem issue also happens in 2.08 Beta 6 so it predates this specific fix.
grayman

grayman

28.05.2020 19:54

administrator   ~0012575

The Requiem sitters are fixed in SVN 8742.

Issue History

Date Modified Username Field Change
27.05.2020 15:01 grayman New Issue
27.05.2020 15:01 grayman Status new => assigned
27.05.2020 15:01 grayman Assigned To => grayman
27.05.2020 15:01 grayman Relationship added related to 0003989
27.05.2020 21:37 grayman Status assigned => resolved
27.05.2020 21:37 grayman Resolution open => fixed
27.05.2020 21:37 grayman Fixed in Version => TDM 2.08
27.05.2020 21:37 grayman Note Added: 0012568
28.05.2020 14:42 grayman Note Added: 0012573
28.05.2020 15:14 nbohr1more Note Added: 0012574
28.05.2020 19:54 grayman Note Added: 0012575