View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005265 | The Dark Mod | AI | public | 27.05.2020 15:01 | 28.05.2020 19:54 |
| Reporter | grayman | Assigned To | grayman | ||
| Priority | high | Severity | normal | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | TDM 2.08 | ||||
| Target Version | TDM 2.08 | Fixed in Version | TDM 2.08 | ||
| Summary | 0005265: Problem with allowing sitting/sleeping when AI is far away. | ||||
| Description | For some reason, anticipating a sit or sleep pathnode and disallowing it if the AI can't reach the spot where it's supposed to happen has been broken. I.e. an AI can sit in a chair but sleep is disallowed. | ||||
| Tags | No tags attached. | ||||
|
Extended allowed range between the goal path_corner and the AI’s current location. Skip sleeping check if already sitting. Fixed in rev. 8741: PathSitTask.cpp PathSleepTask.cpp Rev 15940: tdm_ai_base.script |
|
| Reported that with these changes, none of the AI in Requiem will sit down. | |
| The Requiem issue also happens in 2.08 Beta 6 so it predates this specific fix. | |
| The Requiem sitters are fixed in SVN 8742. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 27.05.2020 15:01 | grayman | New Issue | |
| 27.05.2020 15:01 | grayman | Status | new => assigned |
| 27.05.2020 15:01 | grayman | Assigned To | => grayman |
| 27.05.2020 15:01 | grayman | Relationship added | related to 0003989 |
| 27.05.2020 21:37 | grayman | Status | assigned => resolved |
| 27.05.2020 21:37 | grayman | Resolution | open => fixed |
| 27.05.2020 21:37 | grayman | Fixed in Version | => TDM 2.08 |
| 27.05.2020 21:37 | grayman | Note Added: 0012568 | |
| 28.05.2020 14:42 | grayman | Note Added: 0012573 | |
| 28.05.2020 15:14 | nbohr1more | Note Added: 0012574 | |
| 28.05.2020 19:54 | grayman | Note Added: 0012575 |