View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005308||DarkRadiant||Map Editing||public||21.07.2020 23:38||21.07.2020 23:38|
|Summary||0005308: DR Sorting issue with particles/ transparent textures and selection.|
|Description||Func_emitters / particles will occlude your surface selection in the camera preview. Seems minor, but this gets really cumbersome in maps with larger particle bounds like fog or dust.|
Particles will also cause sorting issues with various alpha textures. Notice the tree branches are missing in the shot below and appear again after I hide func_emitters.
Note- this happens even with render/ particle preview off.
|Steps To Reproduce||Open volta 1 in DR and head to -256 2424 -650 ( image attached). The room is just below the center of the map.|
Select the floor surface (ctrl + shift + LMB) and move the camera up close to the ceiling and back down while facing the floor. You'll notice the selection face sorts behind the particle emitters in that room. (note: that floor is uneven, so just ignore the patch on top of it, which is naturally occluding the selection)
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