View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005125||DarkRadiant||Selection System||public||12.01.2020 18:12||17.11.2020 14:57|
|Summary||0005125: Select Group Parts only selects members that are entity brushes/patches|
|Description||'Select Group Parts' should allow the mapper to select individual members of a group. However, the only members I'm able to select are brushes/patches that are entities. Nothing happens if I click on anything else.|
|Steps To Reproduce||1) Create a brush and leave it as worldspawn|
2) Clone the brush and convert it to func_static (or func_mover etc.)
3) Create a model: stagecoach.lwo
4) Group all 3 items together
5) Activate 'Select Group Parts' and try to select items in the group. The only item that can be selected is the brush-entity, no matter if shift-click/shift-alt-click/shift-drag select is tried.
|Additional Information||I find the 'Group' function very useful as a more powerful alternative to 'Convert to func_static' for managing groups of brushes, patches and even other entities, but kept wondering why this button frequently didn't do anything and I had to ungroup everything to get at certain members.|
|Tags||No tags attached.|
|Tested & confirmed in 2.6 and 2.7pre4.|
|I think the problem here is the naming. This function has been there long before the actual grouping feature was added to DR, and its purpose is indeed what you described: to select parts of a func_* entity, previously often referred to as "func group". It's historically named, so I'd propose renaming that DR feature to something less confusing?|
The thing is, it does actually select members of both func_statics and groups, so the name 'Select Group Parts' is fitting with respect to what it does. Only that in the case of the latter it has to be a brush/patch entity, which looks like a bug to me.
Is there already another button that's designed for the purpose of selecting group members?
|Not yet, but there's a feature request for selecting members of a group: 0004863|
|Ah, that's good, then we're all set when it comes to the bugtracker with these 2 issues. Looking forward to such a feature.|
Noticing this too and can confirm. This is mostly a hindrance when importing prefabs such as dressers with a lot of parts: You can select the brushes that make up the doors, but cannot select entities such as the key in the drawer or the candle sitting on top: For that you still need to ungroup everything, make your adjustments to those entities, then regroup the entire piece of furniture... very complicated by comparison.
|12.01.2020 18:12||Dragofer||New Issue|
|12.01.2020 18:14||Dragofer||Note Added: 0012135|
|12.01.2020 18:22||greebo||Note Added: 0012136|
|12.01.2020 18:22||greebo||Status||new => feedback|
|12.01.2020 18:33||Dragofer||Note Added: 0012138|
|12.01.2020 18:33||Dragofer||Status||feedback => new|
|12.01.2020 18:37||greebo||Note Added: 0012139|
|12.01.2020 18:37||greebo||Relationship added||related to 0004863|
|12.01.2020 18:41||Dragofer||Note Added: 0012140|
|12.01.2020 18:56||greebo||Status||new => acknowledged|
|17.11.2020 14:54||MirceaKitsune||Note Added: 0012963|
|17.11.2020 14:57||MirceaKitsune||Note Edited: 0012963||View Revisions|