View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0005053 | The Dark Mod | AI | public | 13.09.2019 16:29 | 01.09.2020 16:16 |
Reporter | VanishedOne | Assigned To | stgatilov | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.07 | ||||
Fixed in Version | TDM 2.08 | ||||
Summary | 0005053: Lanternbot still has lit appearance after 'knockout' | ||||
Description | When a lanternbot is 'killed', parm7 is faded to 0 by tdm_ai_lanternbot::onDeath(), which fades down the bright yellow flickering of the lantern glass surface using the lanternbot_lit material. However, lanternbots can also be disabled with the blackjack, and when that happens the actual light goes out but the lit material on the body is unchanged. | ||||
Additional Information | Speaking of lanternbot_lit colouration, why are the diffuse colour parms multiplied by each other? { blend diffusemap map models/md5/chars/steambots/bc_lanternbot rgb parm0 * parm1 * parm2 } The lanternbot has default "_color" "0.7 0.64 0" so presumably the result is rgb 0. | ||||
Tags | No tags attached. | ||||
By the way, a live lantern bot can be found in "In The Black" FM by executing: setviewpos 4448 3744 16 | |
Added "ko_immune" "1" to base steambot in svn rev 15760. It was intended that bots cannot be knocked out, but "ko_zone" "" has no effect because damage zones are not defined (and are consequently all empty strings too). The bot is also immune to gas, so I guess nobody will ever knock it out again =) |
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Intended or not, that's a pretty major gameplay change in the difficulty of dealing with an AI that's been around for years. Did you consult anyone else? When wesp5 wanted oil lamps made snuffable through frobbing to bring them in line with candles, his proposal was rejected on the grounds that maps' gameplay design shouldn't be changed retroactively, even if in principle the idea was sound. |
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Well, I wrote about it on public forums. Speaking of lantern bots, the difficulty change is minor, since they can be killed with a sword just as easily. |
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Oh, I see. Linking to thread: https://forums.thedarkmod.com/index.php?/topic/11155-lanternbot-relations/&tab=comments#comment-442370 Fair point, most missions do provide the sword and blackjack at the same time, though it isn't universal. |
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Date Modified | Username | Field | Change |
---|---|---|---|
13.09.2019 16:29 | VanishedOne | New Issue | |
13.09.2019 17:04 | VanishedOne | Additional Information Updated | |
30.12.2019 17:58 | stgatilov | Note Added: 0011990 | |
31.12.2019 06:34 | stgatilov | Note Added: 0011994 | |
31.12.2019 06:34 | stgatilov | Assigned To | => stgatilov |
31.12.2019 06:34 | stgatilov | Status | new => resolved |
31.12.2019 06:34 | stgatilov | Resolution | open => fixed |
31.12.2019 06:34 | stgatilov | Fixed in Version | => TDM 2.08 |
31.12.2019 13:36 | VanishedOne | Status | resolved => feedback |
31.12.2019 13:36 | VanishedOne | Resolution | fixed => reopened |
31.12.2019 13:36 | VanishedOne | Note Added: 0012000 | |
31.12.2019 19:17 | stgatilov | Note Added: 0012003 | |
01.01.2020 14:11 | VanishedOne | Note Added: 0012005 | |
01.01.2020 14:11 | VanishedOne | Status | feedback => assigned |
01.09.2020 16:16 | stgatilov | Status | assigned => resolved |
01.09.2020 16:16 | stgatilov | Resolution | reopened => fixed |