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IDProjectCategoryView StatusLast Update
0005053The Dark ModAIpublic13.09.2019 17:04
ReporterVanishedOne Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status newResolutionopen 
Product VersionTDM 2.07 
Target VersionFixed in Version 
Summary0005053: Lanternbot still has lit appearance after 'knockout'
DescriptionWhen a lanternbot is 'killed', parm7 is faded to 0 by tdm_ai_lanternbot::onDeath(), which fades down the bright yellow flickering of the lantern glass surface using the lanternbot_lit material.

However, lanternbots can also be disabled with the blackjack, and when that happens the actual light goes out but the lit material on the body is unchanged.
Additional InformationSpeaking of lanternbot_lit colouration, why are the diffuse colour parms multiplied by each other?

{
        blend diffusemap
        map models/md5/chars/steambots/bc_lanternbot
        rgb parm0 * parm1 * parm2
    }

The lanternbot has default "_color" "0.7 0.64 0" so presumably the result is rgb 0.
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Issue History

Date Modified Username Field Change
13.09.2019 16:29 VanishedOne New Issue
13.09.2019 17:04 VanishedOne Additional Information Updated View Revisions