View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005647 | DarkRadiant | Renderer | public | 22.06.2021 22:39 | 24.06.2021 19:32 |
Reporter | BrendonChung | Assigned To | |||
Priority | low | Severity | feature | Reproducibility | N/A |
Status | acknowledged | Resolution | open | ||
Summary | 0005647: Render faces with material-defined color | ||||
Description | It would great to have DarkRadiant render faces/models with the color defined in the .MTR file. For example, a brush face with this material: textures/wall01 { { blend diffusemap map textures/wall01 red .8 green 0 blue 0 } } would render with a red tint in the DarkRadiant 3D window. | ||||
Tags | No tags attached. | ||||
The red/green/blue/alpha vertex colouring keywords are actually rendering that way in the 3D lighting mode. Are you requesting this for the regular editor preview? | |
yes, my mistake - I was requesting this for the regular editor preview, not the lighting preview mode. | |
Ok, I'll have to check if this is an invasive change. The editor preview doesn't claim to be very accurate, since it's not showing normal maps or other things either. But maybe this is an acceptably easy feature. | |
Date Modified | Username | Field | Change |
---|---|---|---|
22.06.2021 22:39 | BrendonChung | New Issue | |
24.06.2021 19:21 | greebo | Status | new => feedback |
24.06.2021 19:21 | greebo | Note Added: 0014122 | |
24.06.2021 19:30 | BrendonChung | Note Added: 0014123 | |
24.06.2021 19:30 | BrendonChung | Status | feedback => new |
24.06.2021 19:31 | greebo | Status | new => acknowledged |
24.06.2021 19:32 | greebo | Note Added: 0014124 |