View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006010 | The Dark Mod | Models | public | 16.07.2022 14:02 | 16.07.2022 16:19 |
Reporter | Frost_Salamander | Assigned To | Dragofer | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | PC | OS | Windows | OS Version | 10 |
Product Version | TDM 2.10 | ||||
Target Version | TDM 2.11 | Fixed in Version | TDM 2.11 | ||
Summary | 0006010: some of the fence_spike_01_tall models are non-solid | ||||
Description | The following models have sections that are non-solid and the player can walk through them: models/darkmod/architecture/fencing/fence_spike_01_tall_4_segments.ase models/darkmod/architecture/fencing/fence_spike_01_tall_2_segments.ase You need to crouch to be able to pass through them - if standing they block you as expected. Obviously you can use clip as a workaround and these will normally be monsterclipped, but mapper needs to be aware that player clip (or just clip) is required as well if using these. | ||||
Steps To Reproduce | - Add any of the two models listed above to a map. - Crouch before them and move forwards - observe that you can move right through them | ||||
Additional Information | I tested several other fence models and they seem OK (e.g the 1-spike versions of the above and a couple more). | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
16.07.2022 14:02 | Frost_Salamander | New Issue | |
16.07.2022 16:19 | Dragofer | Note Added: 0015025 | |
16.07.2022 16:19 | Dragofer | Assigned To | => Dragofer |
16.07.2022 16:19 | Dragofer | Status | new => resolved |
16.07.2022 16:19 | Dragofer | Resolution | open => fixed |
16.07.2022 16:19 | Dragofer | Fixed in Version | => TDM 2.11 |
16.07.2022 16:19 | Dragofer | Target Version | => TDM 2.11 |