View Issue Details

IDProjectCategoryView StatusLast Update
0006010The Dark ModModelspublic16.07.2022 16:19
ReporterFrost_Salamander Assigned ToDragofer  
PrioritynormalSeveritynormalReproducibilityalways
Status resolvedResolutionfixed 
PlatformPCOSWindowsOS Version10
Product VersionTDM 2.10 
Target VersionTDM 2.11Fixed in VersionTDM 2.11 
Summary0006010: some of the fence_spike_01_tall models are non-solid
DescriptionThe following models have sections that are non-solid and the player can walk through them:

models/darkmod/architecture/fencing/fence_spike_01_tall_4_segments.ase
models/darkmod/architecture/fencing/fence_spike_01_tall_2_segments.ase

You need to crouch to be able to pass through them - if standing they block you as expected.

Obviously you can use clip as a workaround and these will normally be monsterclipped, but mapper needs to be aware that player clip (or just clip) is required as well if using these.
Steps To Reproduce- Add any of the two models listed above to a map.
- Crouch before them and move forwards
- observe that you can move right through them
Additional InformationI tested several other fence models and they seem OK (e.g the 1-spike versions of the above and a couple more).
TagsNo tags attached.

Activities

Dragofer

Dragofer

16.07.2022 16:19

developer   ~0015025

Rev 16543
Might have been to do with the duplicated solid metal surfaces. One of them looks like it was meant to be a lowpoly shadowmesh textured with a shadow texture, but it was textured with solid metal instead.

Issue History

Date Modified Username Field Change
16.07.2022 14:02 Frost_Salamander New Issue
16.07.2022 16:19 Dragofer Note Added: 0015025
16.07.2022 16:19 Dragofer Assigned To => Dragofer
16.07.2022 16:19 Dragofer Status new => resolved
16.07.2022 16:19 Dragofer Resolution open => fixed
16.07.2022 16:19 Dragofer Fixed in Version => TDM 2.11
16.07.2022 16:19 Dragofer Target Version => TDM 2.11