View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005317 | The Dark Mod | Mapping | public | 31.07.2020 16:35 | 09.07.2022 20:03 |
Reporter | Dragofer | Assigned To | |||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.08 | ||||
Fixed in Version | TDM 2.09 | ||||
Summary | 0005317: Feature: skins for brush & patch-based entities | ||||
Description | At the moment skins only work for model-based entities (.lwo, .ase, .md3, .md5mesh), but not for ones which were made in DR out of brushes and patches. It could be useful to have skin support for both kinds of entities, for example when making brush/patch-based architecture with windows that should have lit and unlit states. To achieve that I'd need to either: A) export the window as a model so I can give it lit & unlit skins, or B) put an extra patch entity a little bit in front of the window which represents the other lit state and give it the "hide" spawnarg. Its visibility gets toggled. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
31.07.2020 16:35 | Dragofer | New Issue | |
31.07.2020 16:37 | Dragofer | Description Updated | |
11.08.2020 21:12 | Judith | Note Added: 0012728 | |
09.07.2022 20:03 | Dragofer | Status | new => resolved |
09.07.2022 20:03 | Dragofer | Resolution | open => fixed |
09.07.2022 20:03 | Dragofer | Fixed in Version | => TDM 2.09 |
09.07.2022 20:03 | Dragofer | Note Added: 0014998 |