View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005013||The Dark Mod||Models||public||15.03.2019 17:45||16.03.2020 11:54|
|Product Version||TDM 2.07|
|Summary||0005013: Collision mesh on models/darkmod/junk/stoup_broken.ase causes error on atdm:moveable_junk_stoup_broken|
|Description||Adding atdm:moveable_junk_stoup_broken to a map causes it to fail to load, with the error message 'cannot load collision model models/darkmod/junk/stoup_broken.ase'|
The model doesn't cause this error as a func_static, only as a moveable. Maybe the shape of the collision hull is too concave for the moveable physics?
|Additional Information||It would actually make a pretty odd-looking moveable, since the visual model is clearly broken into several pieces. It might be best just to remove the atdm:moveable_junk_stoup_broken entity def unless there's evidence that it worked once.|
|Tags||No tags attached.|
The error stems from the concave collision mesh, only convex meshes are allowed.
Since the broken stoup consists of many small fragments, I agree that it shouldn't exist as a single moveable. I've deleted the unusable entity (Rev 15848) and opened a new ticket (0005181) to create multiple smaller moveables out of the broken stoup model.
|15.03.2019 17:45||VanishedOne||New Issue|
|15.03.2019 17:50||VanishedOne||Additional Information Updated||View Revisions|
|15.03.2019 17:51||VanishedOne||Summary||Collision mesh on models/darkmod/junk/stoup_broken.ase causes error => Collision mesh on models/darkmod/junk/stoup_broken.ase causes error on atdm:moveable_junk_stoup_broken|
|16.03.2020 11:53||Dragofer||Note Added: 0012280|
|16.03.2020 11:54||Dragofer||Assigned To||=> Dragofer|
|16.03.2020 11:54||Dragofer||Status||new => resolved|
|16.03.2020 11:54||Dragofer||Resolution||open => fixed|