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IDProjectCategoryView StatusLast Update
0005319The Dark ModScript/Defpublic04.08.2020 13:08
ReporterDragofer Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
Product VersionTDM 2.08 
Target VersionTDM 2.09 
Summary0005319: Trigger_multiple stops working if AI stops moving
DescriptionAs discovered by VanishedOne (https://forums.thedarkmod.com/index.php?/topic/20475-dragofers-scripting/), trigger_multiple brushes only get activated by moving AIs.

When an AI walks through a trigger_multiple brush, the trigger_multiple brush regularly triggers its targets. If the AI stops inside the brush, the trigger_multiple stops triggering. This is different for the player: for the player, it doesn't matter whether he's moving, the trigger_multiple always works.
Steps To ReproduceI've attached a test FM (map name: test.map) with the player and a neutral AI standing on 2 different boats. The AI walks into a trigger_multiple brush, activating a presence lamp. When he waits (path_wait), the lamp switches off. When he starts moving out of the trigger_multiple brush, the lamp switches on again until he's left the brush.
Additional InformationThe current implementation of my Lost-City style presence lamps (see linked thread) relies on trigger_multiple brushes, so currently they don't work with AIs.
TagsNo tags attached.

Activities

Dragofer

Dragofer

03.08.2020 13:56

developer  

trigger_multiple.pk4 (236,716 bytes)

Issue History

Date Modified Username Field Change
03.08.2020 13:56 Dragofer New Issue
03.08.2020 13:56 Dragofer File Added: trigger_multiple.pk4