View Issue Details

IDProjectCategoryView StatusLast Update
0006019The Dark ModModelspublic14.08.2022 17:31
ReporterDragofer Assigned ToDragofer  
PrioritynormalSeveritynormalReproducibilityN/A
Status assignedResolutionopen 
Product VersionSVN 
Summary0006019: Auto-detecting asset bugs
DescriptionRecent versions of TDM offer considerably improved console diagnostics for troubleshooting asset bugs such as missing texture images, missing decls or model surfaces textured with invalid materials. This would have quite a lot of potential for systematically and automatically detecting most asset bugs if it were possible to load all assets and check the console output. We would no longer have to rely on people noticing individual bugs and opening tickets for them on the bugtracker. Detecting and fixing all these bugs should considerably reduce console warning noise in FMs generated from core assets and improve the state of our core assets.

It may also be worthwhile implementing full in-engine support for automatically testing all asset types in preparation of a new release to make sure there are no unnecessary console warnings coming from buggy core assets.

Each asset type may need a slightly different approach to test:
- models
- animated models
- skins
- particles
- materials
- soundshaders
- entityDefs
- fx
- prefabs
TagsNo tags attached.

Relationships

related to 0005170 assignedstgatilov Fix console warnings 

Activities

Dragofer

Dragofer

19.07.2022 16:34

developer   ~0015065

Last edited: 19.07.2022 16:35

I started with static models first. I used the Windows command console to generate a list of all model file paths in SVN (dir /s /b *.lwo and dir /s /b *.ase), which includes unreleased models in SVN and models stored outside of the models folder. Then I used Excel's concatenate function to transform this list into a numbered "model" spawnarg list. I opened my test map with Notepad and copied the spawnarg list into the ambient_world entity.

Since the engine automatically loads all models that are specified in "model" spawnargs, no script was required to cause these models to be loaded. Simply loading the map is enough, after which I used the console to make a condump. This produced the attached file, in which I removed the beginning section so that only warnings remain.

The most common model bug seems to be nontriangular polygons, followed after some distance by missing texture images. Collision models generated a lot of warnings in this test scenario of these 2 types:
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for 'models\darkmod\wearables\headgear\broadbrim_hat.lwo' contains different model
WARNING:ConvertLWOToModelSurfaces: model 'models\darkmod\misc\clipmodels\chair_triangular_cm.lwo' has bad or missing uv data
I've never seen collision models produce such warnings, so I assume this is a false positive.

Since the condump initially contained the very beginning of the console output after starting up TDM, I assume this file is not truncated by some length limit and contains all bugs in our static models in SVN.
model_bugs.txt (35,766 bytes)   
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\decorative\hammer_stone.ase' contains different model          
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\decorative\hammer_stone_large.ase' contains different model    
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\decorative\vases\pot_ceramic_lid.ase' contains different model 
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\graveyard\bones\bone.ase' contains different model             
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\graveyard\bones\skull2.ase' contains different model           
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\mechanical\security_camera.ase' contains different model       
WARNING:idFileSystem::OSPathToRelativePath failed on tdm_collision_metal       
WARNING:idFileSystem::OSPathToRelativePath failed on textures/common/collision 
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\architecture\awnings_roofs\flat_top__thatch_roof256x256.lwo'   
has 12/1044 nontriangular polygons. Make sure you triplet it down              
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\architecture\modules\interior_set01_default_mid_hole.lwo' has  
3/1003 nontriangular polygons. Make sure you triplet it down                   
WARNING:ConvertLWOToModelSurfaces: model 'models\dar                           
kmod\architecture\modules\exteriors\ext_stone01\ext_stone01_empty_edges01.lwo' 
has 84/96 nontriangular polygons. Make sure you triplet it down                
WARNING:ConvertLWOToModelSurfaces: model 'models\dar                           
kmod\architecture\modules\interior_mansion01\mansion01_ceiling01_128strip.lwo' 
has 123/125 nontriangular polygons. Make sure you triplet it down              
WARNING:ConvertLWOToModelSurfaces: model 'models\darkmod\                      
architecture\modules\stone_industrial01\industrial01_pillar_rivets01_base.lwo' 
has 12/260 nontriangular polygons. Make sure you triplet it down               
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\architecture\stairs\set01_stairs.lwo' has 17/8108 nontriangular
 polygons. Make sure you triplet it down                                       
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\decorative\globe.lwo' contains different model                 
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\decorative\model_brig_high.lwo' has 12/8734 nontriangular      
polygons. Make sure you triplet it down                                        
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\decorative\signs\sign_tudor01_work.lwo' has 4/166 nontriangular
 polygons. Make sure you triplet it down                                       
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\decorative\wall\longbanner.lwo' contains different model       
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\door_related\sp01_3hinge_left.lwo' has 327/369 nontriangular   
polygons. Make sure you triplet it down                                        
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\door_related\sp01_3hinge_right.lwo' has 327/369 nontriangular  
polygons. Make sure you triplet it down                                        
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\kitchen\wbottle01.lwo' contains different model                
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\kitchen\food\muffin.lwo' contains different model              
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\lights\non-extinguishable\chandelier_gas4_01.lwo' has 4/692    
nontriangular polygons. Make sure you triplet it down                          
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\map_specific\prologue\elevator_loop1_work.lwo' has 14/66       
nontriangular polygons. Make sure you triplet it down                          
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\misc\quill.lwo' contains different model                       
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\misc\carriages\barouche.lwo' has 10/9422 nontriangular         
polygons. Make sure you triplet it down                                        
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\misc\carriages\barouche_nowheels.lwo' has 10/7518 nontriangular
 polygons. Make sure you triplet it down                                       
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\misc\clipmodels\cauldron_large_cm.lwo' has bad or missing uv   
data                                                                           
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\misc\clipmodels\chair_triangular_cm.lwo' has bad or missing uv 
data                                                                           
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\misc\clipmodels\coffeetable1_cm.lwo' has bad or missing uv data
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\misc\clipmodels\endtable_square01_cm.lwo' has bad or missing uv
 data                                                                          
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\misc\clipmodels\old_pallette01_cm.lwo' has bad or missing uv   
data                                                                           
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\misc\clipmodels\pickaxe_cm.lwo' has bad or missing uv data     
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\nature\moss_patch02.lwo' has 2/14 nontriangular polygons. Make 
sure you triplet it down                                                       
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\nature\rocks\rock_small_flat01.lwo' contains different model   
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\nature\rocks\rock_small_flat02.lwo' contains different model   
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\nautical\galleon\galleon_p3bed_left.lwo' has 12/282            
nontriangular polygons. Make sure you triplet it down                          
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\nautical\galleon\galleon_p4.lwo' has 16/300 nontriangular      
polygons. Make sure you triplet it down                                        
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\nautical\galleon\galleon_p6.lwo' has 220/6320 nontriangular    
polygons. Make sure you triplet it down                                        
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\nautical\galleon\galleon_p7.lwo' has 16/2906 nontriangular     
polygons. Make sure you triplet it down                                        
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\nautical\galleon\galleon_p8.lwo' has 144/6648 nontriangular    
polygons. Make sure you triplet it down                                        
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\readables\book_red1_small.lwo' contains different model        
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\readables\gui_book_open01.lwo' contains different model        
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\readables\gui_paper01.lwo' contains different model            
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\readables\gui_scroll01.lwo' contains different model           
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\wearables\belt_pouch.lwo' contains different model             
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\wearables\quiver.lwo' contains different model                 
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\wearables\headgear\broadbrim_hat.lwo' contains different model 
... 30 entities spawned, 42 inhibited in  48.2 seconds                         
                                                                               
==== Processing events ====                                                    
Objective 1: Parsing success and failure logic                                 
Objective 2: Parsing success and failure logic                                 
Objective 3: Parsing success and failure logic                                 
Objective 4: Parsing success and failure logic                                 
Objective 5: Parsing success and failure logic                                 
Objective 6: Parsing success and failure logic                                 
Applied 0 objective conditions.                                                
--------------------------------------                                         
SpawnPlayer: 0                                                                 
----- idRenderModelManagerLocal::EndLevelLoad -----                            
    0 models purged from previous level,  2965 models kept.                    
---------------------------------------------------                            
----- idImageManager::EndLevelLoad -----                                       
WARNING:Couldn't load image: models/darkmod/props/textures/plaster_normal      
  [map entity: ambient_world]                                                  
  [model: models\darkmod\architecture\buildings\tudor_buildings\building1.lwo] 
  [decl: tudor01_plaster in materials/tdm_models_architecture.mtr]             
  [image: models/darkmod/props/textures/plaster_normal]                        
WARNING:Couldn't load image: black                                             
  [map entity: ambient_world]                                                  
  [model: models\darkmod\architecture\doors\door_6panel_104x56.lwo]            
  [decl: black in <implicit file>]                                             
  [image: black]                                                               
WARNING:Couldn't load image:                                                   
textures/darkmod/metal/flat/gen_smooth_iron01_s_tiling_1d                      
  [map entity: ambient_world]                                                  
  [model: models\darkmod\architecture\doors\oversized\old_door_01.lwo]         
  [decl: tdm_old_door_01_metal in materials/tdm_door.mtr]                      
  [image: textures/darkmod/metal/flat/gen_smooth_iron01_s_tiling_1d]           
WARNING:Couldn't load image: window_side_2                                     
  [map entity: ambient_world]                                                  
  [model: models\darkmod\ar                                                    
chitecture\modules\exteriors\ext_timber01\ext_timber01_window02_shuttered.lwo] 
  [decl: window_side_2 in <implicit file>]                                     
  [image: window_side_2]                                                       
WARNING:Couldn't load image: textures/darkmod/wood/floor/boa                   
  [map entity: ambient_world]                                                  
  [model: models\darkmod\architecture\windows\manwindow_tall_01.lwo]           
  [decl: textures/darkmod/wood/floor/boa in <implicit file>]                   
  [image: textures/darkmod/wood/floor/boa]                                     
WARNING:Couldn't load image: bed_main                                          
  [map entity: ambient_world]                                                  
  [model: models\darkmod\furniture\beds\builder_bed02.lwo]                     
  [decl: bed_main in <implicit file>]                                          
  [image: bed_main]                                                            
WARNING:Couldn't load image: models/darkmod/props/textures/candle02_local      
  [map entity: ambient_world]                                                  
  [model: models\darkmod\lights\extinguishable\candle_set02_1.lwo]             
  [decl: models/darkmod/props/textures/candles/candle02 in                     
materials/tdm_models_lights.mtr]                                               
  [image: models/darkmod/props/textures/candle02_local]                        
WARNING:Couldn't load image: scale( models/darkmod/props/textures/candle02_add,
 0.75, 1, 0.75, 1)                                                             
  [map entity: ambient_world]                                                  
  [model: models\darkmod\lights\extinguishable\candle_set02_1.lwo]             
  [decl: models/darkmod/props/textures/candles/candle02 in                     
materials/tdm_models_lights.mtr]                                               
  [image: scale( models/darkmod/props/textures/candle02_add, 0.75, 1, 0.75, 1)]
WARNING:Couldn't load image: models/darkmod/props/textures/candle04_local      
  [map entity: ambient_world]                                                  
  [model: models\darkmod\lights\extinguishable\candle_set02_short.lwo]         
  [decl: models/darkmod/props/textures/candles/candle04 in                     
materials/tdm_models_lights.mtr]                                               
  [image: models/darkmod/props/textures/candle04_local]                        
WARNING:Couldn't load image: scale( models/darkmod/props/textures/candle04_add,
 0.75, 0.65, 0.75, 1)                                                          
  [map entity: ambient_world]                                                  
  [model: models\darkmod\lights\extinguishable\candle_set02_short.lwo]         
  [decl: models/darkmod/props/textures/candles/candle04 in                     
materials/tdm_models_lights.mtr]                                               
  [image: scale( models/darkmod/props/textures/candle04_add, 0.75, 0.65, 0.75, 
1)]                                                                            
WARNING:Couldn't load image: models/darkmod/props/textures/candle03_local      
  [map entity: ambient_world]                                                  
  [model: models\darkmod\lights\extinguishable\candle_set02_tall.lwo]          
  [decl: models/darkmod/props/textures/candles/candle03 in                     
materials/tdm_models_lights.mtr]                                               
  [image: models/darkmod/props/textures/candle03_local]                        
WARNING:Couldn't load image: scale( models/darkmod/props/textures/candle03_add,
 0.75, 0.65, 0.75, 1)                                                          
  [map entity: ambient_world]                                                  
  [model: models\darkmod\lights\extinguishable\candle_set02_tall.lwo]          
  [decl: models/darkmod/props/textures/candles/candle03 in                     
materials/tdm_models_lights.mtr]                                               
  [image: scale( models/darkmod/props/textures/candle03_add, 0.75, 0.65, 0.75, 
1)]                                                                            
WARNING:Couldn't load image: tdm_signpost_old_wood_church                      
  [map entity: ambient_world]                                                  
  [model:                                                                      
models\darkmod\map_specific\saintlucia\signpost_single_old_church.lwo]         
  [decl: tdm_signpost_old_wood_church in <implicit file>]                      
  [image: tdm_signpost_old_wood_church]                                        
WARNING:Couldn't load image:                                                   
textures/darkmod/metal/detailed/rusty_dented01_plates                          
  [map entity: ambient_world]                                                  
  [model: models\darkmod\mechanical\hanging_pully_wheel01.lwo]                 
  [decl: metal_plate_rivets01_bluesteel in materials/tdm_models_mechanical.mtr]
  [image: textures/darkmod/metal/detailed/rusty_dented01_plates]               
WARNING:Couldn't load image: models/items/lantern/lanternflare                 
  [map entity: ambient_world]                                                  
  [model: models\darkmod\nautical\airship\airship_galleon_balloon.lwo]         
  [decl: tdm_airship_flare_fire1 in materials/tdm_airship.mtr]                 
  [image: models/items/lantern/lanternflare]                                   
WARNING:Couldn't load image: textures/hell/lava1                               
  [map entity: ambient_world]                                                  
  [model: models\darkmod\nautical\airship\airship_galleon_balloon.lwo]         
  [decl: textures/hell/lava1 in <implicit file>]                               
  [image: textures/hell/lava1]                                                 
    0 purged from previous                                                     
  193 kept from previous                                                       
 2375 new loaded                                                               
all images loaded in  48.5 seconds                                             
----------------------------------------                                       
Linking GLSL program cubeMap ...                                               
Linking GLSL program bumpyEnvironment ...                                      
Linking GLSL program depthAlpha ...                                            
Linking GLSL program fog ...                                                   
Linking GLSL program oldStage ...                                              
Linking GLSL program blend ...                                                 
Linking GLSL program stencilshadow ...                                         
Linking GLSL program shadowMapA ...                                            
Linking GLSL program shadowMapN ...                                            
Linking GLSL program shadowMapNG ...                                           
Linking GLSL program ambientInteraction ...                                    
Linking GLSL program interactionStencil ...                                    
Linking GLSL program interactionShadowMaps ...                                 
Linking GLSL program interactionMultiLight ...                                 
Linking GLSL program frob ...                                                  
Linking GLSL program soft_particle ...                                         
Linking GLSL program tonemap ...                                               
Linking GLSL program gaussian_blur ...                                         
Linking GLSL program volumetric ...                                            
Linking GLSL program depth ...                                                 
Linking GLSL program interaction_ambient ...                                   
Linking GLSL program interaction_stencil ...                                   
Linking GLSL program interaction_shadowmap ...                                 
Linking GLSL program stencil_shadow ...                                        
Linking GLSL program shadow_map ...                                            
Linking GLSL program frob_silhouette ...                                       
Linking GLSL program frob_highlight ...                                        
Linking GLSL program frob_extrude ...                                          
Linking GLSL program frob_apply ...                                            
Linking GLSL program heatHazeWithDepth ...                                     
Linking GLSL program heatHaze ...                                              
Linking GLSL program heatHazeWithMaskAndBlur ...                               
WARNING:Could not open shader file transparency_hack.vs                        
WARNING:Failed to attach shader transparency_hack.vs to program                
transparency_hack.                                                             
                                                                               
WARNING:Could not open shader file transparency_hack.fs                        
WARNING:Failed to attach shader transparency_hack.fs to program                
transparency_hack.                                                             
                                                                               
Linking GLSL program transparency_hack ...                                     
WARNING:Linking program transparency_hack failed:                              
Error: No shaders attached to current program                                  
                                                                               
                                                                               
Linking GLSL program heatHazeWithMask ...                                      
Linking GLSL program heatHazeWithMaskAndDepth ...                              
----------------------------------------                                       
----- idSoundCache::EndLevelLoad -----                                         
10434k referenced                                                              
  134k purged                                                                  
----------------------------------------                                       
sound: missing efxs/dtest.efx                                                  
-----------------------------------                                            
102141 msec to load dtest                                                      
Interaction table generated: size = 0/512                                      
Initial counts:  37 entities  0 lightDefs  4 entityDefs                        
------------- Warnings ---------------                                         
during dtest...                                                                
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\architecture\awnings_roofs\flat_top__thatch_roof256x256.lwo'   
has 12/1044 nontriangular polygons. Make sure you triplet it down              
WARNING:ConvertLWOToModelSurfaces: model 'models\dar                           
kmod\architecture\modules\exteriors\ext_stone01\ext_stone01_empty_edges01.lwo' 
has 84/96 nontriangular polygons. Make sure you triplet it down                
WARNING:ConvertLWOToModelSurfaces: model 'models\dar                           
kmod\architecture\modules\interior_mansion01\mansion01_ceiling01_128strip.lwo' 
has 123/125 nontriangular polygons. Make sure you triplet it down              
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\architecture\modules\interior_set01_default_mid_hole.lwo' has  
3/1003 nontriangular polygons. Make sure you triplet it down                   
WARNING:ConvertLWOToModelSurfaces: model 'models\darkmod\                      
architecture\modules\stone_industrial01\industrial01_pillar_rivets01_base.lwo' 
has 12/260 nontriangular polygons. Make sure you triplet it down               
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\architecture\stairs\set01_stairs.lwo' has 17/8108 nontriangular
 polygons. Make sure you triplet it down                                       
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\decorative\model_brig_high.lwo' has 12/8734 nontriangular      
polygons. Make sure you triplet it down                                        
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\decorative\signs\sign_tudor01_work.lwo' has 4/166 nontriangular
 polygons. Make sure you triplet it down                                       
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\door_related\sp01_3hinge_left.lwo' has 327/369 nontriangular   
polygons. Make sure you triplet it down                                        
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\door_related\sp01_3hinge_right.lwo' has 327/369 nontriangular  
polygons. Make sure you triplet it down                                        
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\lights\non-extinguishable\chandelier_gas4_01.lwo' has 4/692    
nontriangular polygons. Make sure you triplet it down                          
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\map_specific\prologue\elevator_loop1_work.lwo' has 14/66       
nontriangular polygons. Make sure you triplet it down                          
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\misc\carriages\barouche.lwo' has 10/9422 nontriangular         
polygons. Make sure you triplet it down                                        
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\misc\carriages\barouche_nowheels.lwo' has 10/7518 nontriangular
 polygons. Make sure you triplet it down                                       
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\misc\clipmodels\cauldron_large_cm.lwo' has bad or missing uv   
data                                                                           
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\misc\clipmodels\chair_triangular_cm.lwo' has bad or missing uv 
data                                                                           
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\misc\clipmodels\coffeetable1_cm.lwo' has bad or missing uv data
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\misc\clipmodels\endtable_square01_cm.lwo' has bad or missing uv
 data                                                                          
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\misc\clipmodels\old_pallette01_cm.lwo' has bad or missing uv   
data                                                                           
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\misc\clipmodels\pickaxe_cm.lwo' has bad or missing uv data     
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\nature\moss_patch02.lwo' has 2/14 nontriangular polygons. Make 
sure you triplet it down                                                       
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\nautical\galleon\galleon_p3bed_left.lwo' has 12/282            
nontriangular polygons. Make sure you triplet it down                          
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\nautical\galleon\galleon_p4.lwo' has 16/300 nontriangular      
polygons. Make sure you triplet it down                                        
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\nautical\galleon\galleon_p6.lwo' has 220/6320 nontriangular    
polygons. Make sure you triplet it down                                        
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\nautical\galleon\galleon_p7.lwo' has 16/2906 nontriangular     
polygons. Make sure you triplet it down                                        
WARNING:ConvertLWOToModelSurfaces: model                                       
'models\darkmod\nautical\galleon\galleon_p8.lwo' has 144/6648 nontriangular    
polygons. Make sure you triplet it down                                        
WARNING:Could not open shader file transparency_hack.fs                        
WARNING:Could not open shader file transparency_hack.vs                        
WARNING:Couldn't load image: bed_main                                          
WARNING:Couldn't load image: black                                             
WARNING:Couldn't load image: models/darkmod/props/textures/candle02_local      
WARNING:Couldn't load image: models/darkmod/props/textures/candle03_local      
WARNING:Couldn't load image: models/darkmod/props/textures/candle04_local      
WARNING:Couldn't load image: models/darkmod/props/textures/plaster_normal      
WARNING:Couldn't load image: models/items/lantern/lanternflare                 
WARNING:Couldn't load image: scale( models/darkmod/props/textures/candle02_add,
 0.75, 1, 0.75, 1)                                                             
WARNING:Couldn't load image: scale( models/darkmod/props/textures/candle03_add,
 0.75, 0.65, 0.75, 1)                                                          
WARNING:Couldn't load image: scale( models/darkmod/props/textures/candle04_add,
 0.75, 0.65, 0.75, 1)                                                          
WARNING:Couldn't load image: tdm_signpost_old_wood_church                      
WARNING:Couldn't load image:                                                   
textures/darkmod/metal/detailed/rusty_dented01_plates                          
WARNING:Couldn't load image:                                                   
textures/darkmod/metal/flat/gen_smooth_iron01_s_tiling_1d                      
WARNING:Couldn't load image: textures/darkmod/wood/floor/boa                   
WARNING:Couldn't load image: textures/hell/lava1                               
WARNING:Couldn't load image: window_side_2                                     
WARNING:Failed to attach shader transparency_hack.fs to program                
transparency_hack.                                                             
                                                                               
WARNING:Failed to attach shader transparency_hack.vs to program                
transparency_hack.                                                             
                                                                               
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\decorative\globe.lwo' contains different model                 
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\decorative\hammer_stone.ase' contains different model          
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\decorative\hammer_stone_large.ase' contains different model    
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\decorative\vases\pot_ceramic_lid.ase' contains different model 
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\decorative\wall\longbanner.lwo' contains different model       
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\graveyard\bones\bone.ase' contains different model             
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\graveyard\bones\skull2.ase' contains different model           
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\kitchen\food\muffin.lwo' contains different model              
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\kitchen\wbottle01.lwo' contains different model                
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\mechanical\security_camera.ase' contains different model       
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\misc\quill.lwo' contains different model                       
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\nature\rocks\rock_small_flat01.lwo' contains different model   
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\nature\rocks\rock_small_flat02.lwo' contains different model   
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\readables\book_red1_small.lwo' contains different model        
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\readables\gui_book_open01.lwo' contains different model        
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\readables\gui_paper01.lwo' contains different model            
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\readables\gui_scroll01.lwo' contains different model           
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\wearables\belt_pouch.lwo' contains different model             
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\wearables\headgear\broadbrim_hat.lwo' contains different model 
WARNING:idCollisionModelManagerLocal::LoadModel: collision file for            
'models\darkmod\wearables\quiver.lwo' contains different model                 
WARNING:idFileSystem::OSPathToRelativePath failed on tdm_collision_metal       
WARNING:idFileSystem::OSPathToRelativePath failed on textures/common/collision 
WARNING:Linking program transparency_hack failed:                              
Error: No shaders attached to current program
model_bugs.txt (35,766 bytes)   
Dragofer

Dragofer

19.07.2022 21:00

developer   ~0015066

Last edited: 19.07.2022 21:04

Similar procedure for skins. This was a little more complex since the skins are defined within .skin files, so it's not enough to obtain a list of file names. I used the command console with "findstr /s /b /i "skin" *.skin" to find all lines that begin with "skin".

However, my testing confirmed that skinDefs can also be defined without beginning with "skin". There are 1679 opening curly brackets and 1644 lines beginning with "skin ", so this method likely missed 35 skins. Would be good to have a way to let cmd print the line above each curly bracket.

In any case, this produced output in the format:
D:/.../skins/tdm_skins.txt:worn_old //worn skins for furniture

I used Excel to transform the output into a list of skin spawnargs, using : and // as delimiters to split off the file name and comments. Applying this to the ambient_world entity in a test map produced the console output in the attached file (this time with "condump unwrap" rather than "condump" to avoid splitting up long file paths).

Around 50 warnings were found from various sources. Some of them come from a handful more skins that seem to be intended for AI model surfaces with undefined materials (like in 0005993).
bugs_skins.txt (18,112 bytes)   
WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armor_poor_ed
  [map entity: ambient_world]
  [decl: heads/head_citywatch_clothcoif_lowshadows in skins/tdm_ai_heads.skin]
  [decl: models/md5/chars/guards/citywatch/citywatch_armor_poor_noshadows in materials/tdm_ai_citywatch.mtr]
  [image: models/md5/chars/guards/citywatch/citywatch_armor_poor_ed]
WARNING:Couldn't load image: hair
  [map entity: ambient_world]
  [decl: heads/beggar_skullcap in skins/tdm_ai_heads.skin]
  [decl: hair in <implicit file>]
  [image: hair]
WARNING:Couldn't load image: tail
  [map entity: ambient_world]
  [decl: heads/blonde_wench in skins/tdm_ai_heads.skin]
  [decl: tail in <implicit file>]
  [image: tail]
WARNING:Couldn't load image: scientist_coat_grey_bloody
  [map entity: ambient_world]
  [decl: characters/inventor/coat_grey_bloody in skins/tdm_ai_inventor_engineer.skin]
  [decl: scientist_coat_grey_bloody in <implicit file>]
  [image: scientist_coat_grey_bloody]
WARNING:Couldn't load image: scientist_sleeves_bloody
  [map entity: ambient_world]
  [decl: characters/inventor/coat_grey_bloody in skins/tdm_ai_inventor_engineer.skin]
  [decl: scientist_sleeves_bloody in <implicit file>]
  [image: scientist_sleeves_bloody]
WARNING:Couldn't load image: models/monsters/lost/skull
  [map entity: ambient_world]
  [decl: tdm_elemental_fire in <implicit file>]
  [decl: tdm_elemental_fire in materials/tdm_ai_monsters_fire_elemental.mtr]
  [image: models/monsters/lost/skull]
WARNING:Couldn't load image: addnormals( models/monsters/lost/skull_local, heightmap( models/monsters/lost/skull_b, 7))
  [map entity: ambient_world]
  [decl: tdm_elemental_fire in <implicit file>]
  [decl: tdm_elemental_fire in materials/tdm_ai_monsters_fire_elemental.mtr]
  [image: addnormals( models/monsters/lost/skull_local, heightmap( models/monsters/lost/skull_b, 7))]
WARNING:Couldn't load image: models/monsters/lost/skull_s
  [map entity: ambient_world]
  [decl: tdm_elemental_fire in <implicit file>]
  [decl: tdm_elemental_fire in materials/tdm_ai_monsters_fire_elemental.mtr]
  [image: models/monsters/lost/skull_s]
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/nobletop_old
  [map entity: ambient_world]
  [decl: noblewoman/old_head in skins/tdm_ai_noblewoman.skin]
  [decl: models/md5/chars/nobles/noblewoman/nobletop_old in <implicit file>]
  [image: models/md5/chars/nobles/noblewoman/nobletop_old]
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/noblehead_old
  [map entity: ambient_world]
  [decl: noblewoman/old_head in skins/tdm_ai_noblewoman.skin]
  [decl: models/md5/chars/nobles/noblewoman/noblehead_old in <implicit file>]
  [image: models/md5/chars/nobles/noblewoman/noblehead_old]
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/wench_hands
  [map entity: ambient_world]
  [decl: wench/bare_feet in skins/tdm_ai_townsfolk_wench.skin]
  [decl: models/md5/chars/nobles/noblewoman/wench_hands in <implicit file>]
  [image: models/md5/chars/nobles/noblewoman/wench_hands]
WARNING:Couldn't load image: models/md5/chars/townsfolk/wench/wench_bodice_purple
  [map entity: ambient_world]
  [decl: wench/grey_dress in skins/tdm_ai_townsfolk_wench.skin]
  [decl: models/md5/chars/townsfolk/wench/wench_bodice_purple in <implicit file>]
  [image: models/md5/chars/townsfolk/wench/wench_bodice_purple]
WARNING:Couldn't load image: textures/darkmod/stone/natural/rough_dun01_s
  [map entity: ambient_world]
  [decl: capstone_concrete08 in skins/tdm_architecture_stones.skin]
  [decl: textures/darkmod/stone/natural/rough_dun01 in materials/tdm_stone_natural.mtr]
  [image: textures/darkmod/stone/natural/rough_dun01_s]
WARNING:Couldn't load image: textures/evilartist001/ghouse/cconc1
  [map entity: ambient_world]
  [decl: statue_rough_007 in skins/tdm_decorative_statues.skin]
  [decl: textures/evilartist001/ghouse/cconc1 in <implicit file>]
  [image: textures/evilartist001/ghouse/cconc1]
WARNING:Couldn't load image: textures/evilartist001/ghouse/brick3_f
  [map entity: ambient_world]
  [decl: statue_rough_008 in skins/tdm_decorative_statues.skin]
  [decl: textures/evilartist001/ghouse/brick3_f in <implicit file>]
  [image: textures/evilartist001/ghouse/brick3_f]
WARNING:Couldn't load image: textures/darkmod/stone/natural/rock_grey_dark
  [map entity: ambient_world]
  [decl: gargoyle_rock_grey_dark in skins/tdm_decorative_statues.skin]
  [decl: gargoyle_rock_grey_dark in materials/tdm_models_gargoyle.mtr]
  [image: textures/darkmod/stone/natural/rock_grey_dark]
WARNING:Couldn't load image: models/darkmod/props/textures/
  [map entity: ambient_world]
  [decl: builder_priest in skins/tdm_decorative_wall.skin]
  [decl: painting_merry14 in materials/tdm_models_decorative_wall.mtr]
  [image: models/darkmod/props/textures/]
WARNING:Couldn't load image: transformer_needle
  [map entity: ambient_world]
  [decl: arc_transformer_001_on in skins/tdm_epi_skins.skin]
  [decl: transformer_needle in <implicit file>]
  [image: transformer_needle]
WARNING:Couldn't load image: models/darkmod/props/textures/transformer_needle_local
  [map entity: ambient_world]
  [decl: steam_engine_003_off in skins/tdm_epi_skins.skin]
  [decl: transformer_needle_a2 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/transformer_needle_local]
WARNING:Couldn't load image: models/darkmod/props/textures/vic_diningchair4_d
  [map entity: ambient_world]
  [decl: purple_vic_diningchair1 in skins/tdm_furniture_seating.skin]
  [decl: vic_diningchair4 in materials/tdm_models_furniture_seating.mtr]
  [image: models/darkmod/props/textures/vic_diningchair4_d]
WARNING:Couldn't load image: models/darkmod/props/textures/vic_diningchair5_d
  [map entity: ambient_world]
  [decl: cream_vic_diningchair1 in skins/tdm_furniture_seating.skin]
  [decl: vic_diningchair5 in materials/tdm_models_furniture_seating.mtr]
  [image: models/darkmod/props/textures/vic_diningchair5_d]
WARNING:Couldn't load image: stool
  [map entity: ambient_world]
  [decl: cream_armchair in skins/tdm_furniture_seating.skin]
  [decl: stool in <implicit file>]
  [image: stool]
WARNING:Couldn't load image: textures/darkmod/stone/gen/brick_001
  [map entity: ambient_world]
  [decl: gen/gen_brick_001 in skins/tdm_gen_stone.skin]
  [decl: textures/darkmod/stone/gen/brick_001 in <implicit file>]
  [image: textures/darkmod/stone/gen/brick_001]
WARNING:Couldn't load image: textures/darkmod/stone/gen/concrete_dirt_001
  [map entity: ambient_world]
  [decl: gen/gen_conrete_dirt_001 in skins/tdm_gen_stone.skin]
  [decl: textures/darkmod/stone/gen/concrete_dirt_001 in <implicit file>]
  [image: textures/darkmod/stone/gen/concrete_dirt_001]
WARNING:Couldn't load image: bottle02
  [map entity: ambient_world]
  [decl: bottle_mixture02 in skins/tdm_kitchen.skin]
  [decl: bottle02 in <implicit file>]
  [image: bottle02]
WARNING:Couldn't load image: wbottle05
  [map entity: ambient_world]
  [decl: winebottle01 in skins/tdm_kitchen.skin]
  [decl: wbottle05 in <implicit file>]
  [image: wbottle05]
WARNING:Couldn't load image: winebottle01
  [map entity: ambient_world]
  [decl: winebottle01 in skins/tdm_kitchen.skin]
  [decl: winebottle01 in <implicit file>]
  [image: winebottle01]
WARNING:Couldn't load image: translucent/pumpkin_purple
  [map entity: ambient_world]
  [decl: lampion_purple in skins/tdm_lampion.skin]
  [decl: translucent/pumpkin_purple in <implicit file>]
  [image: translucent/pumpkin_purple]
WARNING:Couldn't load image: nodraw
  [map entity: ambient_world]
  [decl: lamp_unlit_transparent in skins/tdm_lights.skin]
  [decl: nodraw in <implicit file>]
  [image: nodraw]
WARNING:Couldn't load image: arcbolt_decal_snd
  [map entity: ambient_world]
  [decl: lights/electrical_arc_01_on in skins/tdm_lights.skin]
  [decl: arcbolt_decal_snd in <implicit file>]
  [image: arcbolt_decal_snd]
WARNING:Couldn't load image: arcbolt_decal_constant_colored
  [map entity: ambient_world]
  [decl: lights/electrical_arc_01_constant_colored in skins/tdm_lights.skin]
  [decl: arcbolt_decal_constant_colored in <implicit file>]
  [image: arcbolt_decal_constant_colored]
WARNING:Couldn't load image: models/darkmod/props/textures/charger_mast_003
  [map entity: ambient_world]
  [decl: brass_charger in skins/tdm_mechanical.skin]
  [decl: charger_mast_003 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/charger_mast_003]
WARNING:Couldn't load image: textures/darkmod/other/ext_timber01_module/timber01_window01_mixedblocks_lit
  [map entity: ambient_world]
  [decl: timber01_blocks_mixedsize01_litwindows in skins/tdm_models_architecture_modules.skin]
  [decl: textures/darkmod/other/ext_timber01_module/timber01_window01_mixedblocks_lit in <implicit file>]
  [image: textures/darkmod/other/ext_timber01_module/timber01_window01_mixedblocks_lit]
WARNING:Couldn't load image: models/darkmod/wood/panels/panel_vase_painted_white_ns
  [map entity: ambient_world]
  [decl: mansion_redwood in skins/tdm_models_architecture_modules.skin]
  [decl: models/darkmod/wood/panels/panel_vase_painted_white_ns in <implicit file>]
  [image: models/darkmod/wood/panels/panel_vase_painted_white_ns]
WARNING:Couldn't load image: models
  [map entity: ambient_world]
  [decl: victorian02_1sided in skins/tdm_models_architecture_modules.skin]
  [decl: models in <implicit file>]
  [image: models]
WARNING:Couldn't load image: models/darkmod/architecture/doors/door_stained_glass_104x56
  [map entity: ambient_world]
  [decl: victorian02_1sided in skins/tdm_models_architecture_modules.skin]
  [decl: models/darkmod/architecture/doors/door_stained_glass_104x56 in <implicit file>]
  [image: models/darkmod/architecture/doors/door_stained_glass_104x56]
WARNING:Couldn't load image: models/md5/props/lantern/glass
  [map entity: ambient_world]
  [decl: skins/models/md5/props/lantern/lantern_off in skins/tdm_player_lantern.skin]
  [decl: models/md5/props/lantern/glass in <implicit file>]
  [image: models/md5/props/lantern/glass]
WARNING:Couldn't load image: models/characters/player/arm2
  [map entity: ambient_world]
  [decl: skins/models/md5/props/lantern/lantern_off_invis in skins/tdm_player_lantern.skin]
  [decl: models/characters/player/arm2 in <implicit file>]
  [image: models/characters/player/arm2]
WARNING:Couldn't load image: models/characters/player/arm2_invis
  [map entity: ambient_world]
  [decl: skins/models/md5/props/lantern/lantern_off_invis in skins/tdm_player_lantern.skin]
  [decl: models/characters/player/arm2_invis in <implicit file>]
  [image: models/characters/player/arm2_invis]
WARNING:Couldn't load image: textures/object/paperdec2_crumple
  [map entity: ambient_world]
  [decl: readables/paperwad1_blank in skins/tdm_readables.skin]
  [decl: textures/object/paperdec2_crumple in <implicit file>]
  [image: textures/object/paperdec2_crumple]
WARNING:Couldn't load image: models/monsters/skeleton/skeleton01
  [map entity: ambient_world]
  [decl: tdm_skeleton in skins/tdm_skeleton.skin]
  [decl: models/monsters/skeleton/skeleton01 in <implicit file>]
  [image: models/monsters/skeleton/skeleton01]
WARNING:Couldn't load image: tdm_undead_skeleton
  [map entity: ambient_world]
  [decl: tdm_skeleton in skins/tdm_skeleton.skin]
  [decl: tdm_undead_skeleton in <implicit file>]
  [image: tdm_undead_skeleton]
WARNING:Couldn't load image: tmodels/darkmod/props/textures/warhammerA01
  [map entity: ambient_world]
  [decl: warhammer_knight_rusty in skins/tdm_weapons.skin]
  [decl: textures/custom/warhammera01 in materials/tdm_models_weapons.mtr]
  [image: tmodels/darkmod/props/textures/warhammerA01]
WARNING:Couldn't load image: tdm_straw_hat
  [map entity: ambient_world]
  [decl: wearables/hats/straw in skins/tdm_wearables.skin]
  [decl: tdm_straw_hat in <implicit file>]
  [image: tdm_straw_hat]
WARNING:Couldn't load image: textures/common/monsterclip
  [map entity: ambient_world]
  [decl: monsterclip in skins/test_darkradiant.skin]
  [decl: textures/common/monsterclip in <implicit file>]
  [image: textures/common/monsterclip]
WARNING:Couldn't load image: tudor01_doorwin_mix
  [map entity: ambient_world]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tudor01_doorwin_mix in <implicit file>]
  [image: tudor01_doorwin_mix]
    0 purged from previous
  203 kept from previous
 2109 new loaded
all images loaded in  34.0 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program heatHaze ...
Linking GLSL program heatHazeWithMask ...
WARNING:Could not open shader file transparency_hack.vs
WARNING:Failed to attach shader transparency_hack.vs to program transparency_hack.

WARNING:Could not open shader file transparency_hack.fs
WARNING:Failed to attach shader transparency_hack.fs to program transparency_hack.

Linking GLSL program transparency_hack ...
WARNING:Linking program transparency_hack failed:
Error: No shaders attached to current program


Linking GLSL program heatHazeWithMaskAndDepth ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
 9048k referenced
  134k purged
----------------------------------------
sound: missing efxs/bugs_skins.efx
-----------------------------------
 35317 msec to load bugs_skins
Interaction table generated: size = 0/512
Initial counts:  37 entities  0 lightDefs  4 entityDefs
------------- Warnings ---------------
during bugs_skins...
WARNING:Could not open shader file transparency_hack.fs
WARNING:Could not open shader file transparency_hack.vs
WARNING:Couldn't load image: addnormals( models/monsters/lost/skull_local, heightmap( models/monsters/lost/skull_b, 7))
WARNING:Couldn't load image: arcbolt_decal_constant_colored
WARNING:Couldn't load image: arcbolt_decal_snd
WARNING:Couldn't load image: bottle02
WARNING:Couldn't load image: hair
WARNING:Couldn't load image: models
WARNING:Couldn't load image: models/characters/player/arm2
WARNING:Couldn't load image: models/characters/player/arm2_invis
WARNING:Couldn't load image: models/darkmod/architecture/doors/door_stained_glass_104x56
WARNING:Couldn't load image: models/darkmod/props/textures/
WARNING:Couldn't load image: models/darkmod/props/textures/charger_mast_003
WARNING:Couldn't load image: models/darkmod/props/textures/transformer_needle_local
WARNING:Couldn't load image: models/darkmod/props/textures/vic_diningchair4_d
WARNING:Couldn't load image: models/darkmod/props/textures/vic_diningchair5_d
WARNING:Couldn't load image: models/darkmod/wood/panels/panel_vase_painted_white_ns
WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armor_poor_ed
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/noblehead_old
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/nobletop_old
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/wench_hands
WARNING:Couldn't load image: models/md5/chars/townsfolk/wench/wench_bodice_purple
WARNING:Couldn't load image: models/md5/props/lantern/glass
WARNING:Couldn't load image: models/monsters/lost/skull
WARNING:Couldn't load image: models/monsters/lost/skull_s
WARNING:Couldn't load image: models/monsters/skeleton/skeleton01
WARNING:Couldn't load image: nodraw
WARNING:Couldn't load image: scientist_coat_grey_bloody
WARNING:Couldn't load image: scientist_sleeves_bloody
WARNING:Couldn't load image: stool
WARNING:Couldn't load image: tail
WARNING:Couldn't load image: tdm_straw_hat
WARNING:Couldn't load image: tdm_undead_skeleton
WARNING:Couldn't load image: textures/common/monsterclip
WARNING:Couldn't load image: textures/darkmod/other/ext_timber01_module/timber01_window01_mixedblocks_lit
WARNING:Couldn't load image: textures/darkmod/stone/gen/brick_001
WARNING:Couldn't load image: textures/darkmod/stone/gen/concrete_dirt_001
WARNING:Couldn't load image: textures/darkmod/stone/natural/rock_grey_dark
WARNING:Couldn't load image: textures/darkmod/stone/natural/rough_dun01_s
WARNING:Couldn't load image: textures/evilartist001/ghouse/brick3_f
WARNING:Couldn't load image: textures/evilartist001/ghouse/cconc1
WARNING:Couldn't load image: textures/object/paperdec2_crumple
WARNING:Couldn't load image: tmodels/darkmod/props/textures/warhammerA01
WARNING:Couldn't load image: transformer_needle
WARNING:Couldn't load image: translucent/pumpkin_purple
WARNING:Couldn't load image: tudor01_doorwin_mix
WARNING:Couldn't load image: wbottle05
WARNING:Couldn't load image: winebottle01
WARNING:Failed to attach shader transparency_hack.fs to program transparency_hack.

WARNING:Failed to attach shader transparency_hack.vs to program transparency_hack.

WARNING:Linking program transparency_hack failed:
Error: No shaders attached to current program
bugs_skins.txt (18,112 bytes)   
Dragofer

Dragofer

20.07.2022 17:17

developer   ~0015067

For 293 particle defs, 10 warnings were issued. About half were missing textures/materials, the other half had to do with heatHazeWithMaskAndVertex.fs not being openable. My personal impression is that a lot more particles are missing textures/materials than this.

The model spawnargs had to be set on a func_emitter this time: almost no warnings were issued when placed on the ambient_world light.
bugs_particles.txt (4,619 bytes)   
WARNING:Couldn't load image: textures/particles/barrelexpsmall
  [map entity: func_emitter_1]
  [model: tdm_cannon_fire.prt]
  [decl: tdm_cannon_fire in particles/tdm_cannons.prt]
  [decl: textures/particles/barrelexpsmall in <implicit file>]
  [image: textures/particles/barrelexpsmall]
WARNING:Couldn't load image: textures/particles/bfgballblast
  [map entity: func_emitter_1]
  [model: letterfordeye.prt]
  [decl: letterfordeye in particles/tdm_fog.prt]
  [decl: textures/particles/bfgballblast in <implicit file>]
  [image: textures/particles/bfgballblast]
WARNING:Couldn't load image: textures/particles/p_lightning6
  [map entity: func_emitter_1]
  [model: letterfordeye.prt]
  [decl: letterfordeye in particles/tdm_fog.prt]
  [decl: textures/particles/p_lightning6 in <implicit file>]
  [image: textures/particles/p_lightning6]
    0 purged from previous
  193 kept from previous
  305 new loaded
all images loaded in   1.2 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program heatHazeWithMaskAndDepth ...
WARNING:Could not open shader file heatHazeWithMaskAndVertex.vs
WARNING:Failed to attach shader heatHazeWithMaskAndVertex.vs to program heatHazeWithMaskAndVertex.

WARNING:Could not open shader file heatHazeWithMaskAndVertex.fs
WARNING:Failed to attach shader heatHazeWithMaskAndVertex.fs to program heatHazeWithMaskAndVertex.

Linking GLSL program heatHazeWithMaskAndVertex ...
WARNING:Linking program heatHazeWithMaskAndVertex failed:
Error: No shaders attached to current program


----------------------------------------
----- idSoundCache::EndLevelLoad -----
10434k referenced
  134k purged
----------------------------------------
sound: missing efxs/bugs_particles.efx
-----------------------------------
  4176 msec to load bugs_particles
Interaction table generated: size = 0/512
Initial counts:  38 entities  0 lightDefs  4 entityDefs
------------- Warnings ---------------
during bugs_particles...
WARNING:Could not open shader file heatHazeWithMaskAndVertex.fs
WARNING:Could not open shader file heatHazeWithMaskAndVertex.vs
WARNING:Couldn't load image: textures/particles/barrelexpsmall
WARNING:Couldn't load image: textures/particles/bfgballblast
WARNING:Couldn't load image: textures/particles/p_lightning6
WARNING:Failed to attach shader heatHazeWithMaskAndVertex.fs to program heatHazeWithMaskAndVertex.

WARNING:Failed to attach shader heatHazeWithMaskAndVertex.vs to program heatHazeWithMaskAndVertex.

WARNING:file materials/tdm_particles_legacy.mtr, line 378: Bad term 'ember1'
WARNING:Linking program heatHazeWithMaskAndVertex failed:
Error: No shaders attached to current program


9 warnings
Interaction table generated: size = 0/512
Initial counts:  38 entities  0 lightDefs  4 entityDefs
Linking GLSL program bloom_downsample_brightpass ...
Linking GLSL program bloom_downsample ...
Linking GLSL program bloom_apply ...
Linking GLSL program bloom_upsample ...
speaker_zone_ambient::init() called
Color read from main ambient light 'ambient_world': 0.06 0.06 0.06
noclip ON
Resizing dynamic VertexCache: index 4096 kb -> 4096 kb, vertex 4096 kb -> 8192 kb
Resizing dynamic VertexCache: index 4096 kb -> 4096 kb, vertex 4096 kb -> 16384 kb
Resizing dynamic VertexCache: index 4096 kb -> 4096 kb, vertex 4096 kb -> 32768 kb
]condump unwrap bugs_particles.txt
Dumped console text to bugs_particles.txt.

bugs_particles.txt (4,619 bytes)   
Dragofer

Dragofer

21.07.2022 19:21

developer   ~0015068

Rev 16569
Fix approximately 50 auto-detected skin-related console warnings:
- Convert .tga files in /dds folder to .dds
- Fix typos in .skin/.mtr files
- Find missing assets in released FMs that were committed to SVN in an incomplete state
- Delete outdated broken .skin and .mtr decls
- Comment out missing skins and materials that would be worth restoring from backups of the asset creator (mainly AI skins), make a list of these assets
- Delete broken .skin and .mtr decls that aren't worth restoring (i.e. yet another rock colour for statues)
- Yet more placeholder AI "materials" given basic .mtr definitions like in 0005993

The remaining 5 warnings issued are pretty much this:
"Failed to attach shader transparency_hack.vs to program transparency_hack"
This shader program seems to be used by transparent lampions. They're quite good looking (at least in DR) and have been used in an unreleased official campaign mission, but they've been excluded from release, probably due to this shader issue.
Dragofer

Dragofer

22.07.2022 18:12

developer   ~0015071

Tested for unused image files: .dds, .tga and .jpg files that are not referenced in "map" or "qer_editorimage" lines in .mtr files, excluding fonts and GUI images since those are usually called directly by the code.

Results: 166 .dds, 147 .tga and 84 .jpg files are not referenced in any material.
unused_images_dds.txt (7,428 bytes)   
models/darkmod/nature/leaves_a
models/darkmod/nature/long_grass03
models/darkmod/props/textures/airpotion_a
models/darkmod/props/textures/antenna_coil
models/darkmod/props/textures/banner_grey_yellow
models/darkmod/props/textures/banner1_s
models/darkmod/props/textures/bathtube_d
models/darkmod/props/textures/bc_candle_lit
models/darkmod/props/textures/bc_hi_rough_s
models/darkmod/props/textures/bc_monarch
models/darkmod/props/textures/bc_octopus
models/darkmod/props/textures/bc_seethru
models/darkmod/props/textures/beam_old
models/darkmod/props/textures/bp_d
models/darkmod/props/textures/candle_b_s
models/darkmod/props/textures/candle_d_s
models/darkmod/props/textures/coinnormal
models/darkmod/props/textures/crate04_d
models/darkmod/props/textures/desk1_handle_mask
models/darkmod/props/textures/feather_blue
models/darkmod/props/textures/feather_s
models/darkmod/props/textures/gear_02_s
models/darkmod/props/textures/generic_pine_wood_d
models/darkmod/props/textures/hat_straw
models/darkmod/props/textures/hinge03_ao
models/darkmod/props/textures/hlanternnc_d
models/darkmod/props/textures/irongate_d
models/darkmod/props/textures/lamp_glass_lit
models/darkmod/props/textures/lamp_glass_s
models/darkmod/props/textures/longbanner_s
models/darkmod/props/textures/mushroom_a_d
models/darkmod/props/textures/orb_d
models/darkmod/props/textures/orb_s
models/darkmod/props/textures/pipekit_bend1_da
models/darkmod/props/textures/pipekit_tap1_da
models/darkmod/props/textures/pipekit_tbend1_da
models/darkmod/props/textures/pulley_01
models/darkmod/props/textures/pumpkin_s
models/darkmod/props/textures/skeleton
models/darkmod/props/textures/smallbowl_s
models/darkmod/props/textures/smithyhammer_s
models/darkmod/props/textures/sq_torch_d
models/darkmod/props/textures/tap1
models/darkmod/props/textures/thehammer_medium_stone_dark_d
models/darkmod/props/textures/thehammer_medium_stone_grey_d
models/darkmod/props/textures/tombstone_grey02_d
models/darkmod/props/textures/tombstone_grey06_d
models/darkmod/props/textures/tree_branch_01_autumn
models/darkmod/props/textures/tree_branch_01_mask
models/darkmod/props/textures/tree_dm_leaves_autumn
models/darkmod/props/textures/turnip02
models/darkmod/props/textures/urn1_d
models/darkmod/props/textures/urn2_d
models/darkmod/props/textures/vase2_s
models/darkmod/props/textures/victorian03_lamp_d
models/darkmod/props/textures/victorianchair_s
models/darkmod/props/textures/wbottle02_s
models/md5/chars/builders/prelate_head
models/md5/chars/guards/elite_city2_s
models/md5/chars/guards/elite_citywatch_cloth
models/md5/chars/guards/elite_watch2_d
models/md5/chars/heads/commoner_02
models/md5/chars/heads/head_02_s
models/md5/chars/heads/hood_brown
models/md5/chars/long_hair_coarse_black
models/md5/chars/monsters/imp_dis
models/md5/chars/nobles/noblebottom2_s
models/md5/chars/nobles/noblelegs
models/md5/chars/townsfolk/beggar_blue
models/md5/chars/townsfolk/beggar_default
models/md5/chars/townsfolk/beggar_green
models/md5/chars/townsfolk/beggar_grey
models/md5/chars/townsfolk/beggar_head01
models/md5/chars/townsfolk/beggar_sleeves02
models/md5/chars/townsfolk/commoner_shoes
models/md5/chars/townsfolk/commoner_sleeves
models/md5/chars/townsfolk/wench_blondehair_hairband
models/md5/chars/townsfolk/wench_hand
models/md5/vehicles/buggy/buggy
models/md5/vehicles/buggy/buggy_d
models/md5/vehicles/buggy/buggy_turret_d
models/md5/vehicles/buggy/gun
models/md5/vehicles/buggy/turret
models/md5/vehicles/buggy/wheel
models/md5/vehicles/buggy/wheel_d
models/md5/vehicles/buggy/wheel_s
textures/darkmod/carpet/rugs/ornate_floral_redandgold
textures/darkmod/carpet/rugs/ornate_red_black02
textures/darkmod/carpet/runners/ornate_red_black03
textures/darkmod/carpet/runners/ornate_vines_runner
textures/darkmod/decals/damage_overlay
textures/darkmod/decals/dirt/dripping_slime02
textures/darkmod/decals/papers/map_bridgeport01
textures/darkmod/decals/vegetation/DirtleavesGround1_s
textures/darkmod/decals/vegetation/tropical_fern02
textures/darkmod/door/metal/rusty_twopanel
textures/darkmod/door/wood/board_withwindow_green01
textures/darkmod/door/wood/old_weathered_boards02
textures/darkmod/fabric/cloth_smooth_light
textures/darkmod/metal/detailed/panel_circledesign_ornate01_green
textures/darkmod/metal/detailed/stelabwafer3_d
textures/darkmod/metal/flat/gen_detail
textures/darkmod/metal/flat/gold02_s
textures/darkmod/nature/foliage/alpha_leaves_green_01_s
textures/darkmod/nature/foliage/leaves_grey
textures/darkmod/nature/skybox/daysky
textures/darkmod/nature/skybox/skyfade01
textures/darkmod/nature/skybox/sqsky
textures/darkmod/nature/skybox/starry1_moon_eclipse
textures/darkmod/paint_paper/wallpaper_floral_purple
textures/darkmod/plaster/framed_01_s
textures/darkmod/plaster/framed_02_s
textures/darkmod/plaster/framed_with_bricks01_s
textures/darkmod/plaster/framed_with_bricks02_s
textures/darkmod/plaster/plaster_01_s
textures/darkmod/roof/shingles_clay_blocky
textures/darkmod/stone/brick/brick_stone_leaves
textures/darkmod/stone/brick/cbrick_single_sepia_grey_s
textures/darkmod/stone/brick/cbrick2_sepia_grey_s
textures/darkmod/stone/brick/cbrick2_window_sepia_grey_s
textures/darkmod/stone/brick/gen_plainbrick_s_tiling_1d
textures/darkmod/stone/brick/grey_protruding_bricks_filter
textures/darkmod/stone/brick/old_blocks_peeling_ochre
textures/darkmod/stone/brick/rough_brick_grey_s
textures/darkmod/stone/brick/slit_s
textures/darkmod/stone/brick/window2_s
textures/darkmod/stone/brick/yellow_mossy_blocks
textures/darkmod/stone/cobblestones/beatoldpavment_s
textures/darkmod/stone/cobblestones/church_roughmix
textures/darkmod/stone/cobblestones/flagstones_mixedsize_sepia
textures/darkmod/stone/cobblestones/flagstones_mixedsize_sepia_d
textures/darkmod/stone/cobblestones/flagstones_mixedsize_sepia_s
textures/darkmod/stone/flat/gen_slate_dirt_s_tiling_1d
textures/darkmod/stone/flat/marble_large_center_normal
textures/darkmod/stone/natural/rock_cliff_01
textures/darkmod/stone/sculpted/trim_marble_tallrhombus_s
textures/darkmod/window/diamond_pattern_opal_nontiling_s
textures/darkmod/window/glass_chipdetail_white
textures/darkmod/window/horizontal_old_smallpanels01_dark
textures/darkmod/window/horizontal_old_smallpanels01_dark_s
textures/darkmod/window/largesquare01_bluelit
textures/darkmod/window/simple_square01_brightlit
textures/darkmod/window/simple_square01_lit
textures/darkmod/window/smallpanels_dirty01_litbarely
textures/darkmod/window/smallpanels_dirty01_litdull
textures/darkmod/window/smallpanels_dirty01_unlit
textures/darkmod/window/square_old_smallpanels01_dark
textures/darkmod/window/square_old_smallpanels01_s
textures/darkmod/wood/boards/planks_worn_browm
textures/darkmod/wood/boards/rough_boards_scratched
textures/darkmod/wood/boards/sandy_flat01
textures/darkmod/wood/boards/ship_hull_bright_s
textures/darkmod/wood/panels/walnut_panel01_s
textures/decals/dsplat5
textures/decals/plasma
textures/decals/sdirt12
textures/decals/splat18
textures/decals/stain01b_s
textures/particles/bloodparticle
textures/particles/candlefire
textures/particles/dot
textures/particles/duffyboltver3_white
ui/assets/guicursor_arrow
ui/assets/guicursor_hand
models/darkmod/props/textures/tree_branch_01_autumn
models/darkmod/props/textures/tree_dm_leaves_autumn
unused_images_dds.txt (7,428 bytes)   
unused_images_jpg.txt (4,311 bytes)   
env/skyboxes/skybox_mountain_sunset/mountain_sunset_back
env/skyboxes/skybox_mountain_sunset/mountain_sunset_down
env/skyboxes/skybox_mountain_sunset/mountain_sunset_forward
env/skyboxes/skybox_mountain_sunset/mountain_sunset_left
env/skyboxes/skybox_mountain_sunset/mountain_sunset_right
env/skyboxes/skybox_mountain_sunset/mountain_sunset_up
models/darkmod/nature/decals/autumn_leaf_ed
models/darkmod/props/textures/alembic_ed
models/darkmod/props/textures/bathtube_d_ed
models/darkmod/props/textures/bc_candle_lit_ed
models/darkmod/props/textures/bc_flower_blue_ed
models/darkmod/props/textures/bc_flower_pink_ed
models/darkmod/props/textures/bc_flower_red_ed
models/darkmod/props/textures/bc_flower_white_ed
models/darkmod/props/textures/bc_octopus_ed
models/darkmod/props/textures/bc_yel_flower_ed
models/darkmod/props/textures/bust_tissot_ao
models/darkmod/props/textures/crystal_ed
models/darkmod/props/textures/cutlass_gold_ed
models/darkmod/props/textures/gear_teeth_32_face_ed
models/darkmod/props/textures/hat_straw_ed
models/darkmod/props/textures/jewellerybox01_ed
models/darkmod/props/textures/lightpost_fancy_three_dirty_ed
models/darkmod/props/textures/lily_yellow_ed
models/darkmod/props/textures/lionhead_amulet_ed
models/darkmod/props/textures/pan_pipes01c_ed
models/darkmod/props/textures/smithyhammer_d_ed
models/darkmod/props/textures/sq_torch_d_ed
models/darkmod/props/textures/tunic_green_satin_ed
models/md5/chars/builders/inquisitor/inquisitorbottom_d_ed
models/md5/chars/guards/citywatch/citywatch_armour_poor_ed
models/md5/chars/guards/proguard/proguard_leather_armor_ed
models/md5/chars/heads/citywatch_goatee_ed
models/md5/chars/townsfolk/wench/wench_blondehair_hairband_ed
models/md5/chars/townsfolk/wench/wench_dress_ed
textures/darkmod/carpet/rugs/ornate_floral_redandgold_ed
textures/darkmod/carpet/rugs/ornate_red_black02_ed
textures/darkmod/carpet/runners/ornate_red_black03_ed
textures/darkmod/carpet/runners/ornate_vines_runner_ed
textures/darkmod/decals/dirt/dirt_edges_ed
textures/darkmod/decals/dirt/dirt_pile_ed
textures/darkmod/decals/dirt/painting_wall_grime2_ed
textures/darkmod/decals/dirt/stain04_ed
textures/darkmod/decals/dirt/stain05_ed
textures/darkmod/decals/dirt/stainwallfade3_ed
textures/darkmod/decals/plaster/FloorDamage01_ed
textures/darkmod/decals/plaster/FloorDamage02_ed
textures/darkmod/decals/plaster/plaster_damage_1_ed
textures/darkmod/door/wood/weathered_boards_ed
textures/darkmod/nature/decals/autumn_leaf_ed
textures/darkmod/nature/foliage/alpha_grass_autumn_ed
textures/darkmod/nature/foliage/branch1_autumn_ed
textures/darkmod/nature/foliage/leaves_grey_ed
textures/darkmod/nature/wood/Sawdust_ed
textures/darkmod/paint_paper/wallpaper_floral_purple_ed
textures/darkmod/paint_paper/wood_panel_memento_ed
textures/darkmod/plaster/plaster_old_stained_ed
textures/darkmod/stone/brick/old_blocks_peeling_ochre_ed
textures/darkmod/stone/brick/old_worn_greybrick_ed_tiling_1d
textures/darkmod/stone/cobblestones/blocks_uneven02_grey_ed_tiling_1d
textures/darkmod/stone/cobblestones/blocks_uneven03_grey_ed_tiling_1d
textures/darkmod/stone/cobblestones/blocks_uneven04_brown_ed_tiling_1d
textures/darkmod/stone/cobblestones/blocks_uneven05_grey_ed_tiling_1d
textures/darkmod/stone/cobblestones/bricks_blocks_mix_ed_tiling_1d
textures/darkmod/stone/cobblestones/bricks_blocks_roughmix_ed_tiling_1d
textures/darkmod/stone/cobblestones/church_roughmix_ed
textures/darkmod/stone/cobblestones/cobblestones_rounded_ed_tiling_1d
textures/darkmod/stone/cobblestones/flagstones_sparse_ed_tiling_1d
textures/darkmod/stone/cobblestones/flagstones_uneven_ed_tiling_1d
textures/darkmod/stone/cobblestones/sidewalk_concrete_moss_ed
textures/darkmod/window/metal_grated_moonlit_ed
textures/darkmod/window/plain_dusty_square_ed
textures/darkmod/window/simple_square01_brightlit_ed
textures/darkmod/window/simple_square01_lit_ed
textures/darkmod/wood/boards/rough_wood_dark_horiz02_ed
textures/lights/tdm_roundtop_window_ed
textures/lights/tdm_stained_glass_clear_ed
textures/seed/vegetation
textures/test_images/bad_cat
textures/test_images/good_glass1
textures/test_images/goodw_test1
textures/test_images/wrong_test2
textures/test_images/wrong_test3
textures/water_source/w_d_ed
unused_images_jpg.txt (4,311 bytes)   
unused_images_tga.txt (6,862 bytes)   
lights/double_light
lights/falloff_gradient_simple
lights/xfalloff
models/darkmod/architecture/buildings/small_inn/small_house2
models/darkmod/map_specific/prologue/plaster_peak01
models/darkmod/map_specific/prologue/road_arch_north
models/darkmod/map_specific/prologue/road01
models/darkmod/map_specific/saintlucia/wood_old_sign_church_local
models/darkmod/map_specific/spring5/rusty_dented01_rivits_local
models/darkmod/nature/tree_h
models/darkmod/props/textures/antenna_coil_local
models/darkmod/props/textures/banner1_local
models/darkmod/props/textures/banner1_local2
models/darkmod/props/textures/banner2_local2
models/darkmod/props/textures/bark_h
models/darkmod/props/textures/bathtube_local
models/darkmod/props/textures/bathtube_s
models/darkmod/props/textures/bc_hinge03
models/darkmod/props/textures/bc_lockbox_h
models/darkmod/props/textures/bc_switch01_h
models/darkmod/props/textures/bed_cover_local
models/darkmod/props/textures/broadsword/broadsword_d
models/darkmod/props/textures/broadsword/broadsword_local
models/darkmod/props/textures/candle_d_local
models/darkmod/props/textures/corner_brace_local
models/darkmod/props/textures/corner_brace_rust
models/darkmod/props/textures/desk1_old_local
models/darkmod/props/textures/feather_local
models/darkmod/props/textures/garlic_s
models/darkmod/props/textures/generic_local
models/darkmod/props/textures/hat_straw_local
models/darkmod/props/textures/irongate_local
models/darkmod/props/textures/lightpost_fancy_three_dirty_local
models/darkmod/props/textures/mattress_bmp
models/darkmod/props/textures/onion_s_LOW
models/darkmod/props/textures/pulley01_local
models/darkmod/props/textures/sack2_local
models/darkmod/props/textures/thehammer_medium_stone_grey_local
models/darkmod/props/textures/tombstone_grey06_local
models/darkmod/props/textures/wolf_fur_local
models/darkmod/props/textures/wolf_head_local
models/md5/chars/builders/acolyte/preheadtest_local
models/md5/chars/builders/inquisitor/prelatebottom_h
models/md5/chars/builders/inquisitor/prelatebottom_local
models/md5/chars/builders/inquisitor/prelatetop_h
models/md5/chars/builders/inquisitor/prelatetop_local
models/md5/chars/builders/priest/priestbottom_h
models/md5/chars/builders/priest/priesttop_h
models/md5/chars/builders/priest/priesttrim_local
models/md5/chars/guards/citywatch/cityguardhead_local
models/md5/chars/guards/citywatch/citywatchhead_h
models/md5/chars/guards/moor/belt_design
models/md5/chars/guards/moor/belt_design_local
models/md5/chars/guards/moor/belt_design_s
models/md5/chars/guards/proguard/old_cloth_local1
models/md5/chars/long_hair_coarse_local
models/md5/chars/nobles/noblewoman/nobletop_h
models/md5/chars/townsfolk/beggar/beggar_default_local
models/md5/chars/townsfolk/commoner/commoner_shoes_local
models/md5/chars/townsfolk/commoner/commoner_sleeves_local
models/md5/chars/townsfolk/wench/noblebottom_h
models/md5/chars/townsfolk/wench/noblebottom_local
models/md5/chars/townsfolk/wench/pageboy_hair_local
models/md5/vehicles/buggy/buggy_local
models/md5/vehicles/buggy/buggy_turret_local
models/md5/vehicles/buggy/wheel_local
textures/common/clip_plusmovables
textures/common/flare
textures/common/ik_clip
textures/darkmod/carpet/rugs/ornate_floral_redandgold_local
textures/darkmod/carpet/rugs/ornate_red_black02_local
textures/darkmod/carpet/rugs/rug_whitey_striped_design_local
textures/darkmod/carpet/rugs/rug_whitey_striped_local
textures/darkmod/carpet/runners/ornate_red_black03_local
textures/darkmod/carpet/runners/ornate_vines_runner_local
textures/darkmod/decals/signs/sign_h
textures/darkmod/decals/vegetation/cattail_flat
textures/darkmod/decals/vegetation/DeadGrassGround1_local
textures/darkmod/decals/vegetation/DirtLeavesGround1_local
textures/darkmod/decals/vegetation/groundcover_small_tiling_local
textures/darkmod/decals/vegetation/leaves_scattered01_local
textures/darkmod/decals/vegetation/LeavesGround1_local
textures/darkmod/decals/vegetation/LeavesGround2_local
textures/darkmod/door/metal/rusty_twopanel_local
textures/darkmod/door/wood/boards_old_rough_local_test
textures/darkmod/door/wood/old_4panels_peelingpaint01_local
textures/darkmod/glass/hammer_vines_local
textures/darkmod/glass/stained_figures_killer_local
textures/darkmod/glass/sword_violet_local
textures/darkmod/metal/detailed/stelabwafer3_local
textures/darkmod/metal/flat/turquoise_uneven_local
textures/darkmod/nature/foliage/leaves_grey_local
textures/darkmod/nature/water/r7_watersplode2
textures/darkmod/roof/shingles_clay_blocky_ed
textures/darkmod/roof/shingles_clay_blocky_local
textures/darkmod/sfx/bc_sparx
textures/darkmod/sfx/bc_sparx2
textures/darkmod/sfx/bolt
textures/darkmod/sfx/cloud_flash
textures/darkmod/sfx/dark_speckled_dirt_effect
textures/darkmod/sfx/figure_shadow01
textures/darkmod/sfx/overcast_alpha
textures/darkmod/sfx/overcast2_alpha
textures/darkmod/sfx/smokepuff
textures/darkmod/sfx/vp2
textures/darkmod/stone/brick/blocks_sepia_grey_strip_local
textures/darkmod/stone/brick/brick_stone_leaves_ed
textures/darkmod/stone/brick/brick_stone_leaves_local
textures/darkmod/stone/brick/flagstones_gravel_ed
textures/darkmod/stone/brick/flagstones_gravel_local
textures/darkmod/stone/brick/flagstones_mossy_ed
textures/darkmod/stone/brick/flagstones_mossy_local
textures/darkmod/stone/brick/flat_sandstone_blocks_local
textures/darkmod/stone/brick/old_blocks_peeling_ochre_local
textures/darkmod/stone/brick/rough_grey_blocks_local
textures/darkmod/stone/brick/yellow_mossy_blocks_local
textures/darkmod/stone/cobblestones/church_roughmix_local
textures/darkmod/stone/cobblestones/cobblestones_rounded_grey_local
textures/darkmod/stone/flat/thin_panels_with_trim_light
textures/darkmod/stone/sculpted/ornament_relief_lime_eaglelshield_local
textures/darkmod/window/horizontal_old_smallpanels01_local
textures/common/moveableclipmodel
textures/common/npc_pda
textures/common/pda_gui
textures/common/shadow2
textures/darkmod/window/square_old_smallpanels01_local
textures/darkmod/wood/boards/ship_hull_dark_local
textures/darkmod/wood/panels/thin_panels_with_trim_light_local
textures/decals/web1
textures/decals/web2
textures/decals/web4
textures/editor/mirror
textures/lights/biground1_candleshadow
textures/lights/biground1_candleshadow_noblack
textures/lights/diamond_pattern02
textures/lights/diamond_pattern02_double
textures/lights/diamond_pattern05
textures/lights/diamond_pattern05_double
textures/lights/largesquare01
textures/lights/largesquare02
textures/lights/smallpanels_4w_dirty03_duo_unlit
textures/lights/smallpanels_4w_dirty03_trio_unlit
textures/lights/smallpanels_4w_dirty03_unlit
textures/sfx/overlay_grey
textures/test_images/good_cat
textures/test_images/good_glass1
textures/test_images/wrong_glass1
unused_images_tga.txt (6,862 bytes)   
Dragofer

Dragofer

27.07.2022 16:23

developer   ~0015077

I've begun using DR's python interface to harness DR's def manager in order to generate a list of all 4687 material defs. I then made a skinDef out of this material list in the format below and applied the skin to an entity in the test map:
* "name_of_material"

This has generated 300 warnings. The console also mentioned hitting a warnings limit, so there are probably more issues out there. Attaching the list of materials and the console output.
bugs_materials.txt (114,983 bytes)   
WARNING:file materials/lights.mtr, line 106: Bad term 'table32'
WARNING:file materials/lights.mtr, line 106: expected ',' but found '['
WARNING:file materials/tdm_lights_d3_leftover.mtr, line 30: Bad term 'neontable1'
WARNING:file materials/tdm_lights_d3_leftover.mtr, line 30: expected ')' but found '['
WARNING:Unknown general material parameter 'nodrop' in 'textures/common/nodrop'
WARNING:Couldn't load gui: 'guis/lvlmaps/genericmap.gui'
WARNING:file materials/tdm_particles_legacy.mtr, line 363: Bad term 'ember1'
WARNING:file materials/tdm_particles_legacy.mtr, line 378: Bad term 'ember1'
WARNING:Unknown general material parameter 'forceoverlay' in 'textures/water_source/map_specific/galleon_water_overlay'
... 30 entities spawned, 42 inhibited in   1.4 seconds

==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Applied 0 objective conditions.
--------------------------------------
SpawnPlayer: 0
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,    51 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: _pointLight1
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: _pointlight1 in materials/lights.mtr]
  [image: _pointLight1]
WARNING:Couldn't load image: _pointLight2
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: _pointlight2 in materials/lights.mtr]
  [image: _pointLight2]
WARNING:Couldn't load image: _pointLight3
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: _pointlight3 in materials/lights.mtr]
  [image: _pointLight3]
WARNING:Couldn't load image: _spotlight
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: _spotlight in materials/lights.mtr]
  [image: _spotlight]
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: arcturus_fire in materials/tdm_particles.mtr]
  [image: dds/textures/particles/arcturus_fire]
WARNING:Couldn't load image: models/darkmod/props/textures/audiograph_player_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: audiograph_player_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/audiograph_player_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/audiograph_player_001_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: audiograph_player_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/audiograph_player_001_s]
WARNING:Couldn't load image: models/darkmod/props/textures/audiograph_player_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: audiograph_player_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/audiograph_player_001]
WARNING:Couldn't load image: textures/audiograph_player_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: audiograph_player_001 in materials/tdm_epi_shader_2.mtr]
  [image: textures/audiograph_player_001]
WARNING:Couldn't load image: models/darkmod/props/textures/barred_window_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: barred_window_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/barred_window_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/barred_window_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: barred_window_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/barred_window_001]
WARNING:Couldn't load image: models/darkmod/props/textures/barred_window_001_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: barred_window_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/barred_window_001_s]
WARNING:Couldn't load image: textures/darkmod/door/wood/oldboards_metalspirals01
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: bc_doorface02 in materials/tdm_door.mtr]
  [image: textures/darkmod/door/wood/oldboards_metalspirals01]
WARNING:Couldn't load image: textures/darkmod/door/wood/oldboards_metalspirals01_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: bc_doorface02 in materials/tdm_door.mtr]
  [image: textures/darkmod/door/wood/oldboards_metalspirals01_local]
WARNING:Couldn't load image: models/darkmod/props/textures/bedroom_clutter_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: bedroom_clutter_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/bedroom_clutter_001]
WARNING:Couldn't load image: models/darkmod/props/textures/bedroom_clutter_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: bedroom_clutter_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/bedroom_clutter_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/brick_wall_debris_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: brick_wall_debris_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/brick_wall_debris_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/brick_wall_debris_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: brick_wall_debris_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/brick_wall_debris_001]
WARNING:Couldn't load image: models/darkmod/props/textures/burntbook_t1
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: burntbook_t1 in materials/tdm_models_readables.mtr]
  [image: models/darkmod/props/textures/burntbook_t1]
WARNING:Couldn't load image: textures/terrain/castle_dirt_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: castle_dirt_001 in materials/tdm_epi_shader.mtr]
  [image: textures/terrain/castle_dirt_001_local]
WARNING:Couldn't load image: textures/terrain/castle_dirt_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: castle_dirt_001 in materials/tdm_epi_shader.mtr]
  [image: textures/terrain/castle_dirt_001]
WARNING:Couldn't load image: charger_mast_003
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: charger_mast_003 in <implicit file>]
  [image: charger_mast_003]
WARNING:Couldn't load image: church_roughmix
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: church_roughmix in <implicit file>]
  [image: church_roughmix]
WARNING:Couldn't load image: models/darkmod/props/textures/clutter_waste_basket_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: clutter_waste_basket_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/clutter_waste_basket_001]
WARNING:Couldn't load image: models/darkmod/props/textures/clutter_waste_basket_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: clutter_waste_basket_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/clutter_waste_basket_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/clutter_waste_basket_001_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: clutter_waste_basket_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/clutter_waste_basket_001_s]
WARNING:Couldn't load image: models/darkmod/props/textures/cobblestone_blnd_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: cobblestone_blnd_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/cobblestone_blnd_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/cobblestone_blnd_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: cobblestone_blnd_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/cobblestone_blnd_001]
WARNING:Couldn't load image: models/darkmod/props/textures/cobblestone_blnd_001_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: cobblestone_blnd_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/cobblestone_blnd_001_s]
WARNING:Couldn't load image: models/darkmod/props/textures/cobblestone_blnd_002_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: cobblestone_blnd_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/cobblestone_blnd_002_local]
WARNING:Couldn't load image: models/darkmod/props/textures/cobblestone_blnd_002
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: cobblestone_blnd_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/cobblestone_blnd_002]
WARNING:Couldn't load image: models/darkmod/props/textures/cobblestone_blnd_002_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: cobblestone_blnd_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/cobblestone_blnd_002_s]
WARNING:Couldn't load image: models/darkmod/props/textures/cobblestone_blnd_003_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: cobblestone_blnd_002 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/cobblestone_blnd_003_local]
WARNING:Couldn't load image: models/darkmod/props/textures/cobblestone_blnd_003
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: cobblestone_blnd_002 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/cobblestone_blnd_003]
WARNING:Couldn't load image: models/darkmod/props/textures/coveredchair_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: covered_chair1 in materials/tdm_models_furniture.mtr]
  [image: models/darkmod/props/textures/coveredchair_local]
WARNING:Couldn't load image: models/darkmod/props/textures/crystal_ball_pedestal_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: crystal_ball_pedestal_cloth in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/crystal_ball_pedestal_001]
WARNING:Couldn't load image: models/darkmod/props/textures/crystal_ball_pedestal_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: crystal_ball_pedestal_cloth in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/crystal_ball_pedestal_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/crystal_ball
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: crystal_ball_shine in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/crystal_ball]
WARNING:Couldn't load image: models/darkmod/props/textures/flagstone_floor_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: flagstone_floor_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/flagstone_floor_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/flagstone_floor_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: flagstone_floor_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/flagstone_floor_001]
WARNING:Couldn't load image: textures/fog/realfog_thinner
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: fogs/real_fog in materials/tdm_fogs.mtr]
  [image: textures/fog/realfog_thinner]
WARNING:Couldn't load image: guis/assets/mission_success/success_title
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: guis/assets/mission_success/success_title in materials/tdm_gui.mtr]
  [image: guis/assets/mission_success/success_title]
WARNING:Couldn't load image: guis/assets/purchase_menu/mine_gas_image
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: guis/assets/purchase_menu/mine_gas in materials/tdm_gui_purchase_menu.mtr]
  [image: guis/assets/purchase_menu/mine_gas_image]
WARNING:Couldn't load image: guis/assets/purchase_menu/scroll_closed_image
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: guis/assets/purchase_menu/scroll_closed in materials/tdm_gui_purchase_menu.mtr]
  [image: guis/assets/purchase_menu/scroll_closed_image]
WARNING:Couldn't load image: models/darkmod/player_equipment/lockpick_snake_inv_icon
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: icons/inventory/tdm_lockpick_snake in materials/tdm_models_keys.mtr]
  [image: models/darkmod/player_equipment/lockpick_snake_inv_icon]
WARNING:Couldn't load image: models/darkmod/player_equipment/lockpick_triangle_inv_icon
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: icons/inventory/tdm_lockpick_triangle in materials/tdm_models_keys.mtr]
  [image: models/darkmod/player_equipment/lockpick_triangle_inv_icon]
WARNING:Couldn't load image: models/darkmod/props/textures/leather_ottoman_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: leather_ottoman_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/leather_ottoman_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/leather_ottoman_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: leather_ottoman_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/leather_ottoman_001]
WARNING:Couldn't load image: models/darkmod/props/textures/leather_ottoman_001_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: leather_ottoman_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/leather_ottoman_001_s]
WARNING:Couldn't load image: textures/sfx/black_2
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: light5 in materials/lights.mtr]
  [image: textures/sfx/black_2]
WARNING:Couldn't load image: lights/blamplighttile
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/blamplight_tile4 in materials/lights.mtr]
  [image: lights/blamplighttile]
WARNING:Couldn't load image: lights/blamplighte3
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/blamplighte3 in materials/lights.mtr]
  [image: lights/blamplighte3]
WARNING:Couldn't load image: lights/blinds02
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/blinds02 in materials/lights.mtr]
  [image: lights/blinds02]
WARNING:Couldn't load image: lights/blur
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/blur in materials/lights.mtr]
  [image: lights/blur]
WARNING:Couldn't load image: lights/blur2
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/blur2 in materials/lights.mtr]
  [image: lights/blur2]
WARNING:Couldn't load image: lights/blur3
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/blurlight3 in materials/lights.mtr]
  [image: lights/blur3]
WARNING:Couldn't load image: lights/bspot01
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/bspot01 in materials/lights.mtr]
  [image: lights/bspot01]
WARNING:Couldn't load image: lights/cloudscroll2
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/cloudscroll2 in materials/lights.mtr]
  [image: lights/cloudscroll2]
WARNING:Couldn't load image: lights/cloudscroll3
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/cloudscroll3 in materials/lights.mtr]
  [image: lights/cloudscroll3]
WARNING:Couldn't load image: lights/cloudturn
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/cloudturn in materials/lights.mtr]
  [image: lights/cloudturn]
WARNING:Couldn't load image: lights/spot05
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/coloranimatinglight in materials/lights.mtr]
  [image: lights/spot05]
WARNING:Couldn't load image: lights/crap01
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/crap01 in materials/lights.mtr]
  [image: lights/crap01]
WARNING:Couldn't load image: _cubicLight
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/default3dlight in materials/lights.mtr]
  [image: _cubicLight]
WARNING:Couldn't load image: lights/spot07
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/doublelight in materials/lights.mtr]
  [image: lights/spot07]
WARNING:Couldn't load image: lights/fanblade3
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/fanblade3 in materials/lights.mtr]
  [image: lights/fanblade3]
WARNING:Couldn't load image: lights/fanblade
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/fanlightgrate in materials/lights.mtr]
  [image: lights/fanblade]
WARNING:Couldn't load image: lights/fangrate
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/fanlightgrate in materials/lights.mtr]
  [image: lights/fangrate]
WARNING:Couldn't load image: lights/light
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/flash in materials/lights.mtr]
  [image: lights/light]
WARNING:Couldn't load image: lights/floorpgrate
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/floorpgrate in materials/lights.mtr]
  [image: lights/floorpgrate]
WARNING:Couldn't load image: lights/floorvent01
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/floorvent01 in materials/lights.mtr]
  [image: lights/floorvent01]
WARNING:Couldn't load image: lights/floorvent01blue
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/floorvent01blue in materials/lights.mtr]
  [image: lights/floorvent01blue]
WARNING:Couldn't load image: lights/floorvent01int
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/floorvent01int in materials/lights.mtr]
  [image: lights/floorvent01int]
WARNING:Couldn't load image: lights/floorvent01x
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/floorvent01x in materials/lights.mtr]
  [image: lights/floorvent01x]
WARNING:Couldn't load image: lights/floorvent01x_cv
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/floorvent01x_cv in materials/lights.mtr]
  [image: lights/floorvent01x_cv]
WARNING:Couldn't load image: makeintensity( lights/squarelight1c)
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/fullambient in materials/lights.mtr]
  [image: makeintensity( lights/squarelight1c)]
WARNING:Couldn't load image: lights/grate3
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/grate3 in materials/lights.mtr]
  [image: lights/grate3]
WARNING:Couldn't load image: lights/grate3x
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/grate3x in materials/lights.mtr]
  [image: lights/grate3x]
WARNING:Couldn't load image: lights/grate6
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/grate6 in materials/lights.mtr]
  [image: lights/grate6]
WARNING:Couldn't load image: lights/grate7
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/grate7 in materials/lights.mtr]
  [image: lights/grate7]
WARNING:Couldn't load image: lights/grate8
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/grate8 in materials/lights.mtr]
  [image: lights/grate8]
WARNING:Couldn't load image: lights/stormy2
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/meatlight in materials/lights.mtr]
  [image: lights/stormy2]
WARNING:Couldn't load image: lights/mlight01
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/mlight01 in materials/lights.mtr]
  [image: lights/mlight01]
WARNING:Couldn't load image: lights/nofalloff
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/nofalloff in materials/lights.mtr]
  [image: lights/nofalloff]
WARNING:Couldn't load image: textures/particles/plasmalight
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/plasmaglow in materials/lights.mtr]
  [image: textures/particles/plasmalight]
WARNING:Couldn't load image: lights/qc_comj
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/qc_comj in materials/lights.mtr]
  [image: lights/qc_comj]
WARNING:Couldn't load image: lights/qcfloorvent01x
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/qcfloorvent01x in materials/lights.mtr]
  [image: lights/qcfloorvent01x]
WARNING:Couldn't load image: lights/redspawnflash
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/redspawnflash in materials/lights.mtr]
  [image: lights/redspawnflash]
WARNING:Couldn't load image: lights/rotate3
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/rotate in materials/lights.mtr]
  [image: lights/rotate3]
WARNING:Couldn't load image: makeintensity( textures/lights/roundquarter)
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/roundquarter in materials/tdm_light_textures.mtr]
  [image: makeintensity( textures/lights/roundquarter)]
WARNING:Couldn't load image: textures/lights/roundquarter
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/roundquarter in materials/tdm_light_textures.mtr]
  [image: textures/lights/roundquarter]
WARNING:Couldn't load image: lights/rred
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/rred in materials/lights.mtr]
  [image: lights/rred]
WARNING:Couldn't load image: lights/spot01drk
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/rspot01drk in materials/lights.mtr]
  [image: lights/spot01drk]
WARNING:Couldn't load image: lights/shadows/fan_shadow_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/shadows/fan_shadow_001 in materials/tdm_epi_shader_2.mtr]
  [image: lights/shadows/fan_shadow_001]
WARNING:Couldn't load image: makeintensity( lights/falloff_test)
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/shadows/proj_test in materials/tdm_light_shadows.mtr]
  [image: makeintensity( lights/falloff_test)]
WARNING:Couldn't load image: lights/shadows/shadow_transformer
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/shadows/shadow_transformer in materials/tdm_epi_shader.mtr]
  [image: lights/shadows/shadow_transformer]
WARNING:Couldn't load image: lights/spawnflash
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/spawnflash in materials/lights.mtr]
  [image: lights/spawnflash]
WARNING:Couldn't load image: lights/fullambient
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/spectrum2light in materials/lights.mtr]
  [image: lights/fullambient]
WARNING:Couldn't load image: lights/spot02
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/spot02 in materials/lights.mtr]
  [image: lights/spot02]
WARNING:Couldn't load image: lights/spot08
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/spot08 in materials/lights.mtr]
  [image: lights/spot08]
WARNING:Couldn't load image: lights/spot04
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/spotlight04 in materials/lights.mtr]
  [image: lights/spot04]
WARNING:Couldn't load image: lights/squareishlight
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/squareishlight in materials/lights.mtr]
  [image: lights/squareishlight]
WARNING:Couldn't load image: lights/squarelight1blue
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/squarelight1blue in materials/lights.mtr]
  [image: lights/squarelight1blue]
WARNING:Couldn't load image: makeintensity( lights/squarelight1b)
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/squarelight1sky in materials/lights.mtr]
  [image: makeintensity( lights/squarelight1b)]
WARNING:Couldn't load image: lights/squarelight2
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/squarelight2 in materials/lights.mtr]
  [image: lights/squarelight2]
WARNING:Couldn't load image: makeintensity( lights/squarelight_split)
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/squarelight_split in materials/lights.mtr]
  [image: makeintensity( lights/squarelight_split)]
WARNING:Couldn't load image: lights/stainedglass3
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/stainedglass in materials/lights.mtr]
  [image: lights/stainedglass3]
WARNING:Couldn't load image: makeintensity( lights/triangle)
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/triangle in materials/lights.mtr]
  [image: makeintensity( lights/triangle)]
WARNING:Couldn't load image: lights/triangle1
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/triangle1 in materials/lights.mtr]
  [image: lights/triangle1]
WARNING:Couldn't load image: lights/inverse
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/twopass in materials/lights.mtr]
  [image: lights/inverse]
WARNING:Couldn't load image: lights/window
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/windowlight in materials/lights.mtr]
  [image: lights/window]
WARNING:Couldn't load image: makeintensity( lights/zol_nofalloff2)
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/zol_nofalloff2 in materials/tdm_light_textures.mtr]
  [image: makeintensity( lights/zol_nofalloff2)]
WARNING:Couldn't load image: lights/zol_nofalloff2
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: lights/zol_nofalloff2 in materials/tdm_light_textures.mtr]
  [image: lights/zol_nofalloff2]
WARNING:Couldn't load image: material postprocess/blurx
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: material postprocess/blurx in <implicit file>]
  [image: material postprocess/blurx]
WARNING:Couldn't load image: material postprocess/blury
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: material postprocess/blury in <implicit file>]
  [image: material postprocess/blury]
WARNING:Couldn't load image: material postprocess/brightpassoptimized
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: material postprocess/brightpassoptimized in <implicit file>]
  [image: material postprocess/brightpassoptimized]
WARNING:Couldn't load image: material postprocess/finalscenepassoptimized
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: material postprocess/finalscenepassoptimized in <implicit file>]
  [image: material postprocess/finalscenepassoptimized]
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rusty_dented01_plates
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: metal_plate_rivets01_bluesteel in materials/tdm_models_mechanical.mtr]
  [image: textures/darkmod/metal/detailed/rusty_dented01_plates]
WARNING:Couldn't load image: models/darkmod/props/textures/mining_cart_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: mining_cart_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/mining_cart_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/mining_cart_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: mining_cart_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/mining_cart_001]
WARNING:Couldn't load image: models/darkmod/props/textures/mining_cart_001_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: mining_cart_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/mining_cart_001_s]
WARNING:Couldn't load image: models/md5/chars/heads/common/blue
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/characters/common/blue_eye in materials/tdm_models_chars.mtr]
  [image: models/md5/chars/heads/common/blue]
WARNING:Couldn't load image: models/md5/chars/heads/common/brown
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/characters/common/brown_eye in materials/tdm_models_chars.mtr]
  [image: models/md5/chars/heads/common/brown]
WARNING:Couldn't load image: models/md5/chars/heads/common/green
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/characters/common/green_eye in materials/tdm_models_chars.mtr]
  [image: models/md5/chars/heads/common/green]
WARNING:Couldn't load image: models/md5/chars/heads/common/zombie
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/characters/common/zombie_eye in materials/tdm_models_chars.mtr]
  [image: models/md5/chars/heads/common/zombie]
WARNING:Couldn't load image: addnormals( models/md5/chars/builders/prelate/prelatebottom_local, heightmap( models/md5/chars/builders/prelate/prelatebottom_h, 3))
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/chars/builders/prelate/prelatearmour_old in materials/tdm_ai_builders.mtr]
  [image: addnormals( models/md5/chars/builders/prelate/prelatebottom_local, heightmap( models/md5/chars/builders/prelate/prelatebottom_h, 3))]
WARNING:Couldn't load image: addnormals( models/md5/chars/builders/prelate/prelatetop_local, heightmap( models/md5/chars/builders/prelate/prelatetop_h, 3))
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/chars/builders/prelate/prelaterobes_old in materials/tdm_ai_builders.mtr]
  [image: addnormals( models/md5/chars/builders/prelate/prelatetop_local, heightmap( models/md5/chars/builders/prelate/prelatetop_h, 3))]
WARNING:Couldn't load image: models/md5/chars/builders/prelatenottom_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/chars/builders/prelate/prelateshadow_old in materials/tdm_ai_builders.mtr]
  [image: models/md5/chars/builders/prelatenottom_s]
WARNING:Couldn't load image: models/darkmod/props/textures/broadhead/playerhand_d
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/chars/playerhand in materials/tdm_models_chars.mtr]
  [image: models/darkmod/props/textures/broadhead/playerhand_d]
WARNING:Couldn't load image: models/darkmod/props/textures/broadhead/playerhand_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/chars/playerhand in materials/tdm_models_chars.mtr]
  [image: models/darkmod/props/textures/broadhead/playerhand_local]
WARNING:Couldn't load image: models/darkmod/props/textures/candle02_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/darkmod/props/textures/candles/candle02 in materials/tdm_models_lights.mtr]
  [image: models/darkmod/props/textures/candle02_local]
WARNING:Couldn't load image: scale( models/darkmod/props/textures/candle02_add, 0.75, 1, 0.75, 1)
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/darkmod/props/textures/candles/candle02 in materials/tdm_models_lights.mtr]
  [image: scale( models/darkmod/props/textures/candle02_add, 0.75, 1, 0.75, 1)]
WARNING:Couldn't load image: models/darkmod/props/textures/candle03_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/darkmod/props/textures/candles/candle03 in materials/tdm_models_lights.mtr]
  [image: models/darkmod/props/textures/candle03_local]
WARNING:Couldn't load image: scale( models/darkmod/props/textures/candle03_add, 0.75, 0.65, 0.75, 1)
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/darkmod/props/textures/candles/candle03 in materials/tdm_models_lights.mtr]
  [image: scale( models/darkmod/props/textures/candle03_add, 0.75, 0.65, 0.75, 1)]
WARNING:Couldn't load image: models/darkmod/props/textures/candle04_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/darkmod/props/textures/candles/candle04 in materials/tdm_models_lights.mtr]
  [image: models/darkmod/props/textures/candle04_local]
WARNING:Couldn't load image: scale( models/darkmod/props/textures/candle04_add, 0.75, 0.65, 0.75, 1)
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/darkmod/props/textures/candles/candle04 in materials/tdm_models_lights.mtr]
  [image: scale( models/darkmod/props/textures/candle04_add, 0.75, 0.65, 0.75, 1)]
WARNING:Couldn't load image: models/darkmod/props/textures/wine_barrel_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/darkmod/props/textures/wine_barrel in materials/tdm_models_containers.mtr]
  [image: models/darkmod/props/textures/wine_barrel_local]
WARNING:Couldn't load image: models/darkmod/props/textures/wine_barrel
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/darkmod/props/textures/wine_barrel in materials/tdm_models_containers.mtr]
  [image: models/darkmod/props/textures/wine_barrel]
WARNING:Couldn't load image: models/darkmod/props/textures/wine_barrel_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/darkmod/props/textures/wine_barrel in materials/tdm_models_containers.mtr]
  [image: models/darkmod/props/textures/wine_barrel_s]
WARNING:Couldn't load image: textures/darkmod/wood/panels/panel_decorative_frame_long_walnut
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/darkmod/wood/panels/panel_decorative_frame_long_wallnut_ns in materials/tdm_models_architecture.mtr]
  [image: textures/darkmod/wood/panels/panel_decorative_frame_long_walnut]
WARNING:Couldn't load image: textures/darkmod/wood/panels/panel_decorative_frame_walnut
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/darkmod/wood/panels/panel_decorative_frame_wallnut_ns in materials/tdm_models_architecture.mtr]
  [image: textures/darkmod/wood/panels/panel_decorative_frame_walnut]
WARNING:Couldn't load image: models/guard/guard
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/guard/guard in materials/tdm_models_guard.mtr]
  [image: models/guard/guard]
WARNING:Couldn't load image: models/guard/guardarmour
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/guard/guardarmour in materials/tdm_models_guard.mtr]
  [image: models/guard/guardarmour]
WARNING:Couldn't load image: models/md5/chars/undead/revenant/skirtacol
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/guard/revbottom in materials/tdm_models_guard.mtr]
  [image: models/md5/chars/undead/revenant/skirtacol]
WARNING:Couldn't load image: addnormals( models/chars/builders/guard/builder_local, heightmap( models/md5/chars/undead/revenant/skirt_h, 3))
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/guard/revbottom in materials/tdm_models_guard.mtr]
  [image: addnormals( models/chars/builders/guard/builder_local, heightmap( models/md5/chars/undead/revenant/skirt_h, 3))]
WARNING:Couldn't load image: models/md5/chars/undead/revenant/skirt_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/guard/revbottom in materials/tdm_models_guard.mtr]
  [image: models/md5/chars/undead/revenant/skirt_s]
WARNING:Couldn't load image: models/md5/chars/undead/revenant/hauntarmor_d
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/guard/revtop in materials/tdm_models_guard.mtr]
  [image: models/md5/chars/undead/revenant/hauntarmor_d]
WARNING:Couldn't load image: addnormals( models/chars/builders/guard/builderarmor_local, heightmap( models/md5/chars/undead/revenant/hauntarmor_h, 3))
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/guard/revtop in materials/tdm_models_guard.mtr]
  [image: addnormals( models/chars/builders/guard/builderarmor_local, heightmap( models/md5/chars/undead/revenant/hauntarmor_h, 3))]
WARNING:Couldn't load image: models/md5/chars/undead/revenant/hauntarmor_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/guard/revtop in materials/tdm_models_guard.mtr]
  [image: models/md5/chars/undead/revenant/hauntarmor_s]
WARNING:Couldn't load image: models/md5/chars/builders/builder_cloth_generic
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/md5/chars/builders/builder_cloth_generic in materials/tdm_ai_builders.mtr]
  [image: models/md5/chars/builders/builder_cloth_generic]
WARNING:Couldn't load image: addnormals( models/md5/chars/builders/priest/priesthead_local, heightmap( models/md5/chars/builders/priest/priesthead_h, 6))
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/md5/chars/builders/priest/priesthead in materials/tdm_ai_builders.mtr]
  [image: addnormals( models/md5/chars/builders/priest/priesthead_local, heightmap( models/md5/chars/builders/priest/priesthead_h, 6))]
WARNING:Couldn't load image: models/md5/chars/builders/acolyte/acolyte_top
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/md5/chars/heads/acolyte_hood in materials/tdm_ai_heads_dev.mtr]
  [image: models/md5/chars/builders/acolyte/acolyte_top]
WARNING:Couldn't load image: addnormals( models/md5/chars/nobles/nobleman1/noblemanhead_local, heightmap( models/md5/chars/builders/priest/priesthead_h, 6))
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/md5/chars/nobles/nobleman1/nobleman_head_dark in materials/tdm_ai_nobleman.mtr]
  [image: addnormals( models/md5/chars/nobles/nobleman1/noblemanhead_local, heightmap( models/md5/chars/builders/priest/priesthead_h, 6))]
WARNING:Couldn't load image: models/md5/chars/nobles/nobleman_head1
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/md5/chars/nobles/nobleman1/nobleman_head_dark in materials/tdm_ai_nobleman.mtr]
  [image: models/md5/chars/nobles/nobleman_head1]
WARNING:Couldn't load image: models/md5/chars/pagans/pagan_female/pagan_female_head
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/md5/chars/pagans/pagan_female/pagan_female_head in materials/tdm_ai_pagans.mtr]
  [image: models/md5/chars/pagans/pagan_female/pagan_female_head]
WARNING:Couldn't load image: models/md5/chars/pagans/pagan_female/pagan_female_head_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/md5/chars/pagans/pagan_female/pagan_female_head in materials/tdm_ai_pagans.mtr]
  [image: models/md5/chars/pagans/pagan_female/pagan_female_head_local]
WARNING:Couldn't load image: models/md5/chars/thief/bow_d
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: models/md5/chars/thief/bow in materials/tdm_ai_thief.mtr]
  [image: models/md5/chars/thief/bow_d]
WARNING:Couldn't load image: models/darkmod/props/textures/old_brick_wall_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: old_brick_wall_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/old_brick_wall_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/old_brick_wall_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: old_brick_wall_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/old_brick_wall_001]
WARNING:Couldn't load image: models/darkmod/props/textures/plate_decor_loot_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: plate_decor_loot_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/plate_decor_loot_001]
WARNING:Couldn't load image: models/darkmod/props/textures/plate_decor_loot_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: plate_decor_loot_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/plate_decor_loot_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/plate_decor_loot_001_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: plate_decor_loot_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/plate_decor_loot_001_s]
WARNING:Couldn't load image: models/darkmod/props/textures/plate_decor_loot_002
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: plate_decor_loot_002 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/plate_decor_loot_002]
WARNING:Couldn't load image: models/darkmod/props/textures/plate_decor_loot_002_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: plate_decor_loot_002 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/plate_decor_loot_002_local]
WARNING:Couldn't load image: models/darkmod/props/textures/plate_decor_loot_002_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: plate_decor_loot_002 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/plate_decor_loot_002_s]
WARNING:Couldn't load image: _cookedMath
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: postprocess/cookmath_pass2 in materials/tdm_postprocess.mtr]
  [image: _cookedMath]
WARNING:Couldn't load image: models/darkmod/props/textures/rooftop_chimney_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: rooftop_chimney_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/rooftop_chimney_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/rooftop_chimney_001_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: rooftop_chimney_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/rooftop_chimney_001_s]
WARNING:Couldn't load image: models/darkmod/props/textures/rooftop_chimney_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: rooftop_chimney_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/rooftop_chimney_001]
WARNING:Couldn't load image: textures/rooftop_chimney_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: rooftop_chimney_001 in materials/tdm_epi_shader_2.mtr]
  [image: textures/rooftop_chimney_001]
WARNING:Couldn't load image: models/darkmod/props/textures/rooftop_gutters_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: rooftop_gutters_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/rooftop_gutters_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/rooftop_gutters_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: rooftop_gutters_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/rooftop_gutters_001]
WARNING:Couldn't load image: models/darkmod/props/textures/rooftop_gutters_001_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: rooftop_gutters_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/rooftop_gutters_001_s]
WARNING:Couldn't load image: models/darkmod/props/textures/rooftop_tiles_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: rooftop_tiles_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/rooftop_tiles_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/rooftop_tiles_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: rooftop_tiles_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/rooftop_tiles_001]
WARNING:Couldn't load image: models/darkmod/props/textures/rooftop_tiles_001_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: rooftop_tiles_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/rooftop_tiles_001_s]
WARNING:Couldn't load image: models/darkmod/props/textures/safe_set_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: safe_set_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/safe_set_001]
WARNING:Couldn't load image: models/darkmod/props/textures/safe_set_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: safe_set_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/safe_set_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/safe_set_001_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: safe_set_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/safe_set_001_s]
WARNING:Couldn't load image: models/md5/chars/inventors/scientist/scientist_head_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: scientist_head in materials/tdm_ai_inventors.mtr]
  [image: models/md5/chars/inventors/scientist/scientist_head_local]
WARNING:Couldn't load image: models/md5/chars/inventors/inventor_head
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: scientist_head in materials/tdm_ai_inventors.mtr]
  [image: models/md5/chars/inventors/inventor_head]
WARNING:Couldn't load image: models/darkmod/props/textures/shower_enclosure_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: shower_enclosure_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/shower_enclosure_001]
WARNING:Couldn't load image: models/darkmod/props/textures/shower_enclosure_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: shower_enclosure_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/shower_enclosure_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/shower_enclosure_001_s_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: shower_enclosure_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/shower_enclosure_001_s_001]
WARNING:Couldn't load image: models/darkmod/props/textures/thread
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: spinning_thread in materials/tdm_models_tools.mtr]
  [image: models/darkmod/props/textures/thread]
WARNING:Couldn't load image: models/darkmod/props/textures/stone_arch_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: stone_arch_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/stone_arch_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/stone_arch_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: stone_arch_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/stone_arch_001]
WARNING:Couldn't load image: models/darkmod/props/textures/stone_staircase_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: stone_staircase_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/stone_staircase_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/stone_staircase_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: stone_staircase_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/stone_staircase_001]
WARNING:Couldn't load image: models/darkmod/props/textures/stone_staircase_002_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: stone_staircase_002 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/stone_staircase_002_local]
WARNING:Couldn't load image: models/darkmod/props/textures/stone_staircase_002
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: stone_staircase_002 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/stone_staircase_002]
WARNING:Couldn't load image: models/darkmod/props/textures/surgical_toolset_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: surgical_toolset_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/surgical_toolset_001]
WARNING:Couldn't load image: models/darkmod/props/textures/surgical_toolset_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: surgical_toolset_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/surgical_toolset_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/surgical_toolset_001_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: surgical_toolset_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/surgical_toolset_001_s]
WARNING:Couldn't load image: models/darkmod/props/textures/sword_collection_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: sword_collection_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/sword_collection_001]
WARNING:Couldn't load image: models/darkmod/props/textures/sword_collection_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: sword_collection_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/sword_collection_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/sword_collection_001_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: sword_collection_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/sword_collection_001_s]
WARNING:Couldn't load image: models/md5/chars/townsfolk/beggar/bare_feet_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tdm_bare_feet in materials/tdm_ai_generic.mtr]
  [image: models/md5/chars/townsfolk/beggar/bare_feet_local]
WARNING:Couldn't load image: models/darkmod/props/textures/chain_length_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tdm_chain_length in materials/tdm_models_dungeon.mtr]
  [image: models/darkmod/props/textures/chain_length_local]
WARNING:Couldn't load image: models/darkmod/props/textures/crossbow01
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tdm_crossbow_repeating_ornate in materials/tdm_models_weapons.mtr]
  [image: models/darkmod/props/textures/crossbow01]
WARNING:Couldn't load image: models/darkmod/props/textures/crossbow01_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tdm_crossbow_repeating_ornate in materials/tdm_models_weapons.mtr]
  [image: models/darkmod/props/textures/crossbow01_local]
WARNING:Couldn't load image: models/darkmod/props/textures/dandelion_puff
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tdm_dandelion_puff in materials/tdm_models_nature.mtr]
  [image: models/darkmod/props/textures/dandelion_puff]
WARNING:Couldn't load image: models/darkmod/props/textures/longsword_h
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tdm_longsword in materials/tdm_models_weapons.mtr]
  [image: models/darkmod/props/textures/longsword_h]
WARNING:Couldn't load image: models/darkmod/props/textures/moor_helmet01
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tdm_moor_helmet01 in materials/tdm_models_wearable.mtr]
  [image: models/darkmod/props/textures/moor_helmet01]
WARNING:Couldn't load image: models/darkmod/props/textures/moor_helmet01_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tdm_moor_helmet01 in materials/tdm_models_wearable.mtr]
  [image: models/darkmod/props/textures/moor_helmet01_local]
WARNING:Couldn't load image: models/darkmod/props/textures/moor_helmet01_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tdm_moor_helmet01 in materials/tdm_models_wearable.mtr]
  [image: models/darkmod/props/textures/moor_helmet01_s]
WARNING:Couldn't load image: models/md5/chars/townsfolk/commoner/nightgown_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tdm_nightgown in materials/tdm_ai_commoners.mtr]
  [image: models/md5/chars/townsfolk/commoner/nightgown_local]
WARNING:Couldn't load image: textures/darkmod/metal/flat/gen_smooth_iron01_s_tiling_1d
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tdm_old_door_01_metal in materials/tdm_door.mtr]
  [image: textures/darkmod/metal/flat/gen_smooth_iron01_s_tiling_1d]
WARNING:Couldn't load image: models/darkmod/props/textures/pickaxe_d
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tdm_pickaxe in materials/tdm_models_tools.mtr]
  [image: models/darkmod/props/textures/pickaxe_d]
WARNING:Couldn't load image: models/darkmod/props/textures/pickaxe_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tdm_pickaxe in materials/tdm_models_tools.mtr]
  [image: models/darkmod/props/textures/pickaxe_local]
WARNING:Couldn't load image: models/darkmod/props/textures/pickaxe_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tdm_pickaxe in materials/tdm_models_tools.mtr]
  [image: models/darkmod/props/textures/pickaxe_s]
WARNING:Couldn't load image: models/darkmod/props/textures/weed_queenlace01
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tdm_queenlace01 in materials/tdm_models_nature.mtr]
  [image: models/darkmod/props/textures/weed_queenlace01]
WARNING:Couldn't load image: textures/hell/boney
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tdm_skeletal_wall in materials/tdm_stone_sculpted.mtr]
  [image: textures/hell/boney]
WARNING:Couldn't load image: addnormals( textures/hell/boney_local, heightmap( textures/hell/boney_h, 8))
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tdm_skeletal_wall in materials/tdm_stone_sculpted.mtr]
  [image: addnormals( textures/hell/boney_local, heightmap( textures/hell/boney_h, 8))]
WARNING:Couldn't load image: textures/hell/boney_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tdm_skeletal_wall in materials/tdm_stone_sculpted.mtr]
  [image: textures/hell/boney_s]
WARNING:Couldn't load image: textures/hell/boney2
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tdm_skeletal_wall_light in materials/tdm_stone_sculpted.mtr]
  [image: textures/hell/boney2]
WARNING:Couldn't load image: addnormals( models/darkmod/props/textures/stove_design_local, heightmap( textures/darkmod/metal/flat/steel_scratched01_local, 5))
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tdm_stove_design in materials/tdm_models_kitchen.mtr]
  [image: addnormals( models/darkmod/props/textures/stove_design_local, heightmap( textures/darkmod/metal/flat/steel_scratched01_local, 5))]
WARNING:Couldn't load image: models/md5/monsters/werebeast/werebeast_diffuse
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tdm_werebeast in materials/tdm_ai_monsters_werebeast.mtr]
  [image: models/md5/monsters/werebeast/werebeast_diffuse]
WARNING:Couldn't load image: models/md5/monsters/werebeast/werebeast_normal
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tdm_werebeast in materials/tdm_ai_monsters_werebeast.mtr]
  [image: models/md5/monsters/werebeast/werebeast_normal]
WARNING:Couldn't load image: models/darkmod/props/textures/telescope_stand_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: telescope_stand_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/telescope_stand_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/telescope_stand_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: telescope_stand_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/telescope_stand_001]
WARNING:Couldn't load image: textures/terrain/generic_grass_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: terrain_blend_001 in materials/tdm_epi_shader.mtr]
  [image: textures/terrain/generic_grass_001_local]
WARNING:Couldn't load image: textures/terrain/generic_grass_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: terrain_blend_001 in materials/tdm_epi_shader.mtr]
  [image: textures/terrain/generic_grass_001]
WARNING:Couldn't load image: _fsfx_input
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/afx/afxadd in materials/tdm_bloom_afx.mtr]
  [image: _fsfx_input]
WARNING:Couldn't load image: _afxweight
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/afx/afxmodulate in materials/tdm_bloom_afx.mtr]
  [image: _afxweight]
WARNING:Couldn't load image: models/darkmod/props/textures/candles/candle_flame
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/candles/candle_flame in materials/tdm_models_lights.mtr]
  [image: models/darkmod/props/textures/candles/candle_flame]
WARNING:Couldn't load image: camera1
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/common/camera/camera1 in materials/tdm_camera.mtr]
  [image: camera1]
WARNING:Couldn't load image: camera2
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/common/camera/camera2 in materials/tdm_camera.mtr]
  [image: camera2]
WARNING:Couldn't load image: camera3
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/common/camera/camera3 in materials/tdm_camera.mtr]
  [image: camera3]
WARNING:Couldn't load image: camera4
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/common/camera/camera4 in materials/tdm_camera.mtr]
  [image: camera4]
WARNING:Couldn't load image: camera5
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/common/camera/camera5 in materials/tdm_camera.mtr]
  [image: camera5]
WARNING:Couldn't load image: camera6
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/common/camera/camera6 in materials/tdm_camera.mtr]
  [image: camera6]
WARNING:Couldn't load image: camera7
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/common/camera/camera7 in materials/tdm_camera.mtr]
  [image: camera7]
WARNING:Couldn't load image: camera8
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/common/camera/camera8 in materials/tdm_camera.mtr]
  [image: camera8]
WARNING:Couldn't load image: camera9
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/common/camera/camera9 in materials/tdm_camera.mtr]
  [image: camera9]
WARNING:Couldn't load image: textures/common/mirror
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/common/mirror in materials/tdm_internal_engine.mtr]
  [image: textures/common/mirror]
WARNING:Couldn't load image: textures/common/overdraw
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/common/overdrawtest in materials/tdm_internal_engine.mtr]
  [image: textures/common/overdraw]
WARNING:Couldn't load image: textures/darkmod/decals/cracks/cracks01
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/darkmod/decals/cracks/cracks01 in materials/tdm_decals_dirt.mtr]
  [image: textures/darkmod/decals/cracks/cracks01]
WARNING:Couldn't load image: textures/darkmod/decals/cracks/cracks01_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/darkmod/decals/cracks/cracks01 in materials/tdm_decals_dirt.mtr]
  [image: textures/darkmod/decals/cracks/cracks01_local]
WARNING:Couldn't load image: textures/darkmod/map_specific/steele/beatoldpavmentdirty
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/darkmod/map_specific/steele/beatoldpavmentdirty in <implicit file>]
  [image: textures/darkmod/map_specific/steele/beatoldpavmentdirty]
WARNING:Couldn't load image: textures/darkmod/map_specific/steele/wallpaper_victorian_01
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/darkmod/map_specific/steele/wallpaper_victorian_01 in <implicit file>]
  [image: textures/darkmod/map_specific/steele/wallpaper_victorian_01]
WARNING:Couldn't load image: textures/darkmod/map_specific/steele/wallpaper_victorian_02
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/darkmod/map_specific/steele/wallpaper_victorian_02 in <implicit file>]
  [image: textures/darkmod/map_specific/steele/wallpaper_victorian_02]
WARNING:Couldn't load image: textures/darkmod/map_specific/steele/wallpaper_victorian_03
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/darkmod/map_specific/steele/wallpaper_victorian_03 in <implicit file>]
  [image: textures/darkmod/map_specific/steele/wallpaper_victorian_03]
WARNING:Couldn't load image: textures/darkmod/map_specific/steele/wallpaper_victorian_04
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/darkmod/map_specific/steele/wallpaper_victorian_04 in <implicit file>]
  [image: textures/darkmod/map_specific/steele/wallpaper_victorian_04]
WARNING:Couldn't load image: textures/darkmod/map_specific/steele/wallpaper_victorian_05
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/darkmod/map_specific/steele/wallpaper_victorian_05 in <implicit file>]
  [image: textures/darkmod/map_specific/steele/wallpaper_victorian_05]
WARNING:Couldn't load image: textures/darkmod/metal/detailed/gold_treasurehorde_tiling_lrg
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/darkmod/metal/detailed/gold_treasurehorde_tiling_lrg in <implicit file>]
  [image: textures/darkmod/metal/detailed/gold_treasurehorde_tiling_lrg]
WARNING:Couldn't load image: textures/darkmod/metal/detailed/gold_treasurehorde_tiling_sm
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/darkmod/metal/detailed/gold_treasurehorde_tiling_sm in <implicit file>]
  [image: textures/darkmod/metal/detailed/gold_treasurehorde_tiling_sm]
WARNING:Couldn't load image: textures/darkmod/metal/detailed/gold_treasurehorde_tiling_xl
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/darkmod/metal/detailed/gold_treasurehorde_tiling_xl in <implicit file>]
  [image: textures/darkmod/metal/detailed/gold_treasurehorde_tiling_xl]
WARNING:Couldn't load image: textures/darkmod/metal/detailed/panel_rottingpaint03_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/darkmod/metal/detailed/panel_rottingpaint03 in materials/tdm_melan_detailedmetal5.mtr]
  [image: textures/darkmod/metal/detailed/panel_rottingpaint03_s]
WARNING:Couldn't load image: textures/darkmod/metal/detailed/panel_rottingpaint04_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/darkmod/metal/detailed/panel_rottingpaint04 in materials/tdm_melan_detailedmetal5.mtr]
  [image: textures/darkmod/metal/detailed/panel_rottingpaint04_s]
WARNING:Couldn't load image: textures/darkmod/metal/machine/stelabwafer3_d
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/darkmod/metal/machine/plate_rivets02 in materials/tdm_metal_detailed.mtr]
  [image: textures/darkmod/metal/machine/stelabwafer3_d]
WARNING:Couldn't load image: textures/darkmod/metal/machine/stelabwafer3_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/darkmod/metal/machine/plate_rivets02 in materials/tdm_metal_detailed.mtr]
  [image: textures/darkmod/metal/machine/stelabwafer3_local]
WARNING:Couldn't load image: textures/darkmod/metal/machine/stelabwafer3_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/darkmod/metal/machine/plate_rivets02 in materials/tdm_metal_detailed.mtr]
  [image: textures/darkmod/metal/machine/stelabwafer3_s]
WARNING:Couldn't load image: textures/darkmod/nature/skybox/starry1_moon
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/darkmod/nature/skybox/starry1/moon in materials/tdm_nature_sky.mtr]
  [image: textures/darkmod/nature/skybox/starry1_moon]
WARNING:Couldn't load image: models/darkmod/architecture/shingles_clay_blocky
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/darkmod/roof/shingles_clay_blocky in materials/tdm_roof.mtr]
  [image: models/darkmod/architecture/shingles_clay_blocky]
WARNING:Couldn't load image: models/darkmod/architecture/shingles_clay_blocky_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/darkmod/roof/shingles_clay_blocky in materials/tdm_roof.mtr]
  [image: models/darkmod/architecture/shingles_clay_blocky_local]
WARNING:Couldn't load image: textures/darkmod/stone/sculpted/panel_hourglass_winged_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/darkmod/stone/sculpted/panels/panel_hourglass_winged in materials/tdm_melan_sculpted5.mtr]
  [image: textures/darkmod/stone/sculpted/panel_hourglass_winged_s]
WARNING:Couldn't load image: textures/darkmod/stone/sculpted/trim_darkstone_supports_rot_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/darkmod/stone/sculpted/tiling_1d/trim_darkstone_supports_rot in materials/tdm_melan_sculpt.mtr]
  [image: textures/darkmod/stone/sculpted/trim_darkstone_supports_rot_local]
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/darkmod/window/metal_grated_moonlit in materials/tdm_windows.mtr]
  [image: textures/darkmod/window/metal_grated_moonlit_s]
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/darkmod/window/metal_grated_moonlit in materials/tdm_windows.mtr]
  [image: textures/darkmod/window/metal_grated_moonlit]
WARNING:Couldn't load image: textures/decals/drip2_d
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/decals/drip2 in materials/tdm_decals_blood.mtr]
  [image: textures/decals/drip2_d]
WARNING:Couldn't load image: extures/decals/footprint01_d
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/decals/footprint01 in materials/tdm_decals_legacy.mtr]
  [image: extures/decals/footprint01_d]
WARNING:Couldn't load image: extures/decals/footprint01r_d
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/decals/footprint01r in materials/tdm_decals_legacy.mtr]
  [image: extures/decals/footprint01r_d]
WARNING:Couldn't load image: textures/decals/stainwallfadered
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/decals/stainwallfadered in materials/tdm_decals_dirt.mtr]
  [image: textures/decals/stainwallfadered]
WARNING:Couldn't load image: textures/darkmod/stone/brick/cbrick2c
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/hell/cbrick2c in materials/tdm_stone_brick.mtr]
  [image: textures/darkmod/stone/brick/cbrick2c]
WARNING:Couldn't load image: textures/darkmod/stone/brick/cbrick2c_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/hell/cbrick2c in materials/tdm_stone_brick.mtr]
  [image: textures/darkmod/stone/brick/cbrick2c_local]
WARNING:Couldn't load image: textures/darkmod/stone/brick/cbrick2c_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/hell/cbrick2c in materials/tdm_stone_brick.mtr]
  [image: textures/darkmod/stone/brick/cbrick2c_s]
WARNING:Couldn't load image: textures/particles/bloodstream4
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/particles/bloodstream4 in materials/tdm_particles_legacy.mtr]
  [image: textures/particles/bloodstream4]
WARNING:Couldn't load image: textures/particles/splash_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/particles/splash_1 in materials/tdm_particles_ripple.mtr]
  [image: textures/particles/splash_s]
WARNING:Couldn't load image: models/darkmod/nature/leaves_d_autumn
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/particles/tdm_leaves_01_autumn in materials/tdm_nature_foliage.mtr]
  [image: models/darkmod/nature/leaves_d_autumn]
WARNING:Couldn't load image: env/dome
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/skies/cubedome in materials/tdm_cubeLights.mtr]
  [image: env/dome]
WARNING:Couldn't load image: env/reflections/map_specific/blackheart_manor/blackheart_manor_01
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: textures/water_source/map_specific/blackheart_water_fake_reflect_01 in materials/tdm_water.mtr]
  [image: env/reflections/map_specific/blackheart_manor/blackheart_manor_01]
WARNING:Couldn't load image: models/darkmod/props/textures/_transparent
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tram_arcbolt_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/_transparent]
WARNING:Couldn't load image: models/darkmod/props/textures/plaster_normal
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: tudor01_plaster in materials/tdm_models_architecture.mtr]
  [image: models/darkmod/props/textures/plaster_normal]
WARNING:Couldn't load image: models/darkmod/props/textures/vehicle_tram_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: vehicle_tram_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/vehicle_tram_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/vehicle_tram_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: vehicle_tram_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/vehicle_tram_001]
WARNING:Couldn't load image: models/darkmod/props/textures/vehicle_tram_001_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: vehicle_tram_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/vehicle_tram_001_s]
WARNING:Couldn't load image: models/darkmod/props/textures/vehicle_tram_001_lights
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: vehicle_tram_001_on in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/vehicle_tram_001_lights]
WARNING:Couldn't load image: models/darkmod/props/textures/wall_planter_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: wall_planter_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/wall_planter_001]
WARNING:Couldn't load image: models/darkmod/props/textures/wall_planter_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: wall_planter_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/wall_planter_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/wall_planter_001_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: wall_planter_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/wall_planter_001_s]
WARNING:Couldn't load image: models/darkmod/props/textures/water_mist_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: water_mist_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/water_mist_001]
WARNING:Couldn't load image: models/darkmod/props/textures/water_mist_001_alpha
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: water_mist_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/water_mist_001_alpha]
WARNING:Couldn't load image: models/darkmod/props/textures/water_mist_001_depth
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: water_mist_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/water_mist_001_depth]
WARNING:Couldn't load image: models/md5/chars/monsters/werebeast_body
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: werebeast_body in materials/tdm_ai_monsters_werebeast.mtr]
  [image: models/md5/chars/monsters/werebeast_body]
WARNING:Couldn't load image: addnormals( models/md5/chars/monsters/werebeast/imp_local, heightmap( models/md5/chars/monsters/werebeast/werebeast_body_h, 5))
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: werebeast_body in materials/tdm_ai_monsters_werebeast.mtr]
  [image: addnormals( models/md5/chars/monsters/werebeast/imp_local, heightmap( models/md5/chars/monsters/werebeast/werebeast_body_h, 5))]
WARNING:Couldn't load image: models/darkmod/props/textures/wiring_set_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: wiring_set_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/wiring_set_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/wiring_set_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: wiring_set_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/wiring_set_001]
WARNING:Couldn't load image: models/darkmod/props/textures/wiring_set_001_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: wiring_set_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/wiring_set_001_s]
WARNING:Couldn't load image: models/darkmod/props/textures/wizard_cloth_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: wizard_cloth_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/wizard_cloth_001]
WARNING:Couldn't load image: models/darkmod/props/textures/wizard_cloth_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: wizard_cloth_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/wizard_cloth_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/wizard_roof_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: wizard_roof_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/wizard_roof_001]
WARNING:Couldn't load image: models/darkmod/props/textures/wizard_roof_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: wizard_roof_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/wizard_roof_001_local]
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  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: wizard_signage_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/wizard_signage_001]
WARNING:Couldn't load image: models/darkmod/props/textures/wizard_signage_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: wizard_signage_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/wizard_signage_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/wizard_signage_001_s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: wizard_signage_001 in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/wizard_signage_001_s]
WARNING:Couldn't load image: models/darkmod/props/textures/wizard_signage_001_glow
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: wizard_signage_001_glow in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/wizard_signage_001_glow]
WARNING:Couldn't load image: models/darkmod/props/textures/talisman_glow_strip
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: wizard_signage_001_glow in materials/tdm_epi_shader_2.mtr]
  [image: models/darkmod/props/textures/talisman_glow_strip]
WARNING:Couldn't load image: models/darkmod/props/textures/wood_arch_001_local
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: wood_arch_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/wood_arch_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/wood_arch_001
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: wood_arch_001 in materials/tdm_epi_shader.mtr]
  [image: models/darkmod/props/textures/wood_arch_001]
WARNING:Couldn't load image: models/md5/chars/undead/zombie_test
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: test_skin in skins/test_skin.skin]
  [decl: zombie_test in materials/tdm_ai_undead.mtr]
  [image: models/md5/chars/undead/zombie_test]
    0 purged from previous
  203 kept from previous
 5778 new loaded
all images loaded in 124.2 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program heatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithMaskAndBlur ...
Linking GLSL program heatHazeWithAlphaDepth ...
Linking GLSL program heatHaze ...
WARNING:Could not open shader file cookMath_pass1.vs
WARNING:Failed to attach shader cookMath_pass1.vs to program cookMath_pass1.

WARNING:Could not open shader file cookMath_pass1.fs
WARNING:Failed to attach shader cookMath_pass1.fs to program cookMath_pass1.

Linking GLSL program cookMath_pass1 ...
WARNING:Linking program cookMath_pass1 failed:
Error: No shaders attached to current program


WARNING:Could not open shader file cookMath_pass2.vs
WARNING:Failed to attach shader cookMath_pass2.vs to program cookMath_pass2.

WARNING:Could not open shader file cookMath_pass2.fs
WARNING:Failed to attach shader cookMath_pass2.fs to program cookMath_pass2.

Linking GLSL program cookMath_pass2 ...
WARNING:Linking program cookMath_pass2 failed:
Error: No shaders attached to current program


Linking GLSL program heatHazeWithMask ...
WARNING:Could not open shader file afxadd.vs
WARNING:Failed to attach shader afxadd.vs to program afxadd.

WARNING:Could not open shader file afxadd.fs
WARNING:Failed to attach shader afxadd.fs to program afxadd.

Linking GLSL program afxadd ...
WARNING:Linking program afxadd failed:
Error: No shaders attached to current program


WARNING:Could not open shader file afxmodulate.vs
WARNING:Failed to attach shader afxmodulate.vs to program afxmodulate.

WARNING:Could not open shader file afxmodulate.fs
WARNING:Failed to attach shader afxmodulate.fs to program afxmodulate.

Linking GLSL program afxmodulate ...
WARNING:Linking program afxmodulate failed:
Error: No shaders attached to current program


WARNING:Could not open shader file afxmodulate2.vs
WARNING:Failed to attach shader afxmodulate2.vs to program afxmodulate2.

WARNING:Could not open shader file afxmodulate2.fs
WARNING:Failed to attach shader afxmodulate2.fs to program afxmodulate2.

Linking GLSL program afxmodulate2 ...
WARNING:Linking program afxmodulate2 failed:
Error: No shaders attached to current program


WARNING:Could not open shader file afxweight.vs
WARNING:Failed to attach shader afxweight.vs to program afxweight.

WARNING:Could not open shader file afxweight.fs
WARNING:Failed to attach shader afxweight.fs to program afxweight.

Linking GLSL program afxweight ...
WARNING:Linking program afxweight failed:
Error: No shaders attached to current program


WARNING:Could not open shader file blur.vs
WARNING:Failed to attach shader blur.vs to program blur.

WARNING:Could not open shader file blur.fs
WARNING:Failed to attach shader blur.fs to program blur.

Linking GLSL program blur ...
WARNING:Linking program blur failed:
Error: No shaders attached to current program


WARNING:Could not open shader file blurx1024.vs
WARNING:Failed to attach shader blurx1024.vs to program blurx1024.

WARNING:Could not open shader file blurx1024.fs
WARNING:Failed to attach shader blurx1024.fs to program blurx1024.

Linking GLSL program blurx1024 ...
WARNING:Linking program blurx1024 failed:
Error: No shaders attached to current program


WARNING:Could not open shader file blurx0128.vs
WARNING:Failed to attach shader blurx0128.vs to program blurx0128.

WARNING:Could not open shader file blurx0128.fs
WARNING:Failed to attach shader blurx0128.fs to program blurx0128.

Linking GLSL program blurx0128 ...
WARNING:Linking program blurx0128 failed:
Error: No shaders attached to current program


WARNING:Could not open shader file blurx2048.vs
WARNING:Failed to attach shader blurx2048.vs to program blurx2048.

WARNING:Could not open shader file blurx2048.fs
WARNING:Failed to attach shader blurx2048.fs to program blurx2048.

Linking GLSL program blurx2048 ...
WARNING:Linking program blurx2048 failed:
Error: No shaders attached to current program


WARNING:Could not open shader file blurx0256.vs
WARNING:Failed to attach shader blurx0256.vs to program blurx0256.

WARNING:Could not open shader file blurx0256.fs
WARNING:Failed to attach shader blurx0256.fs to program blurx0256.

Linking GLSL program blurx0256 ...
WARNING:Linking program blurx0256 failed:
Error: No shaders attached to current program


WARNING:Could not open shader file blurx0512.vs
WARNING:Failed to attach shader blurx0512.vs to program blurx0512.

WARNING:Could not open shader file blurx0512.fs
WARNING:Failed to attach shader blurx0512.fs to program blurx0512.

Linking GLSL program blurx0512 ...
WARNING:Linking program blurx0512 failed:
Error: No shaders attached to current program


WARNING:Could not open shader file blurx0064.vs
WARNING:Failed to attach shader blurx0064.vs to program blurx0064.

WARNING:Could not open shader file blurx0064.fs
WARNING:Failed to attach shader blurx0064.fs to program blurx0064.

Linking GLSL program blurx0064 ...
WARNING:Linking program blurx0064 failed:
Error: No shaders attached to current program


WARNING:Could not open shader file blury1024.vs
WARNING:Failed to attach shader blury1024.vs to program blury1024.

WARNING:Could not open shader file blury1024.fs
WARNING:Failed to attach shader blury1024.fs to program blury1024.

Linking GLSL program blury1024 ...
WARNING:Linking program blury1024 failed:
Error: No shaders attached to current program


WARNING:Could not open shader file blury0128.vs
WARNING:Failed to attach shader blury0128.vs to program blury0128.

WARNING:Could not open shader file blury0128.fs
WARNING:Failed to attach shader blury0128.fs to program blury0128.

Linking GLSL program blury0128 ...
WARNING:Linking program blury0128 failed:
Error: No shaders attached to current program


WARNING:Could not open shader file blury0256.vs
WARNING:Failed to attach shader blury0256.vs to program blury0256.

WARNING:Could not open shader file blury0256.fs
WARNING:Failed to attach shader blury0256.fs to program blury0256.

Linking GLSL program blury0256 ...
WARNING:Linking program blury0256 failed:
Error: No shaders attached to current program


WARNING:Could not open shader file blury0032.vs
WARNING:Failed to attach shader blury0032.vs to program blury0032.

WARNING:Could not open shader file blury0032.fs
WARNING:Failed to attach shader blury0032.fs to program blury0032.

Linking GLSL program blury0032 ...
WARNING:Linking program blury0032 failed:
Error: No shaders attached to current program


WARNING:Could not open shader file blury0512.vs
WARNING:Failed to attach shader blury0512.vs to program blury0512.

WARNING:Could not open shader file blury0512.fs
WARNING:Failed to attach shader blury0512.fs to program blury0512.

Linking GLSL program blury0512 ...
WARNING:Linking program blury0512 failed:
Error: No shaders attached to current program


WARNING:Could not open shader file blury0064.vs
WARNING:Failed to attach shader blury0064.vs to program blury0064.

WARNING:Could not open shader file blury0064.fs
WARNING:Failed to attach shader blury0064.fs to program blury0064.

Linking GLSL program blury0064 ...
WARNING:Linking program blury0064 failed:
Error: No shaders attached to current program


Linking GLSL program rotoedge ...
WARNING:Could not open shader file heatHazeWithMaskAndVertex.vs
WARNING:Failed to attach shader heatHazeWithMaskAndVertex.vs to program heatHazeWithMaskAndVertex.

WARNING:Could not open shader file heatHazeWithMaskAndVertex.fs
WARNING:Failed to attach shader heatHazeWithMaskAndVertex.fs to program heatHazeWithMaskAndVertex.

Linking GLSL program heatHazeWithMaskAndVertex ...
WARNING:Linking program heatHazeWithMaskAndVertex failed:
Error: No shaders attached to current program


Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program fresnel ...
WARNING:Could not open shader file transparency_hack.vs
WARNING:Failed to attach shader transparency_hack.vs to program transparency_hack.

WARNING:Could not open shader file transparency_hack.fs
WARNING:Failed to attach shader transparency_hack.fs to program transparency_hack.

Linking GLSL program transparency_hack ...
WARNING:Linking program transparency_hack failed:
Error: No shaders attached to current program


----------------------------------------
----- idSoundCache::EndLevelLoad -----
 9048k referenced
  134k purged
----------------------------------------
sound: missing efxs/bugs_materials.efx
-----------------------------------
130794 msec to load bugs_materials
Interaction table generated: size = 0/512
Initial counts:  37 entities  0 lightDefs  4 entityDefs
------------- Warnings ---------------
during bugs_materials...
WARNING:Couldn't load gui: 'guis/lvlmaps/genericmap.gui'
WARNING:Couldn't load image: _afxweight
WARNING:Couldn't load image: _cookedMath
WARNING:Couldn't load image: _cubicLight
WARNING:Couldn't load image: _fsfx_input
WARNING:Couldn't load image: _pointLight1
WARNING:Couldn't load image: _pointLight2
WARNING:Couldn't load image: _pointLight3
WARNING:Couldn't load image: _spotlight
WARNING:Couldn't load image: addnormals( models/chars/builders/guard/builder_local, heightmap( models/md5/chars/undead/revenant/skirt_h, 3))
WARNING:Couldn't load image: addnormals( models/chars/builders/guard/builderarmor_local, heightmap( models/md5/chars/undead/revenant/hauntarmor_h, 3))
WARNING:Couldn't load image: addnormals( models/darkmod/props/textures/stove_design_local, heightmap( textures/darkmod/metal/flat/steel_scratched01_local, 5))
WARNING:Couldn't load image: addnormals( models/md5/chars/builders/prelate/prelatebottom_local, heightmap( models/md5/chars/builders/prelate/prelatebottom_h, 3))
WARNING:Couldn't load image: addnormals( models/md5/chars/builders/prelate/prelatetop_local, heightmap( models/md5/chars/builders/prelate/prelatetop_h, 3))
WARNING:Couldn't load image: addnormals( models/md5/chars/builders/priest/priesthead_local, heightmap( models/md5/chars/builders/priest/priesthead_h, 6))
WARNING:Couldn't load image: addnormals( models/md5/chars/nobles/nobleman1/noblemanhead_local, heightmap( models/md5/chars/builders/priest/priesthead_h, 6))
WARNING:Couldn't load image: addnormals( textures/hell/boney_local, heightmap( textures/hell/boney_h, 8))
WARNING:Couldn't load image: camera1
WARNING:Couldn't load image: camera2
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WARNING:Couldn't load image: charger_mast_003
WARNING:Couldn't load image: church_roughmix
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
WARNING:Couldn't load image: guis/assets/mission_success/success_title
WARNING:Couldn't load image: guis/assets/purchase_menu/mine_gas_image
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WARNING:Couldn't load image: lights/blamplighte3
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WARNING:Couldn't load image: makeintensity( lights/falloff_test)
WARNING:Couldn't load image: makeintensity( lights/squarelight1b)
WARNING:Couldn't load image: makeintensity( lights/squarelight1c)
WARNING:Couldn't load image: makeintensity( lights/squarelight_split)
WARNING:Couldn't load image: makeintensity( lights/triangle)
WARNING:Couldn't load image: makeintensity( lights/zol_nofalloff2)
WARNING:Couldn't load image: makeintensity( textures/lights/roundquarter)
WARNING:Couldn't load image: material postprocess/blurx
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WARNING:Couldn't load image: models/darkmod/player_equipment/lockpick_snake_inv_icon
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WARNING:Couldn't load image: models/darkmod/props/textures/audiograph_player_001
WARNING:Couldn't load image: models/darkmod/props/textures/audiograph_player_001_local
WARNING:Couldn't load image: models/darkmod/props/textures/audiograph_player_001_s
WARNING:Couldn't load image: models/darkmod/props/textures/barred_window_001
WARNING:Couldn't load image: models/darkmod/props/textures/barred_window_001_local
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WARNING:Couldn't load image: models/darkmod/props/textures/bedroom_clutter_001
WARNING:Couldn't load image: models/darkmod/props/textures/bedroom_clutter_001_local
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bugs_materials.txt (114,983 bytes)   
list_materials.txt (178,337 bytes)   
_default
_emptyName
_pointLight1
_pointLight2
_pointLight3
_spotlight
_tracemodel
abbey_statue_001
ai/townsfolk_female
ai/townsfolk_female_base
ai/townsfolk_female_brown
ai/townsfolk_female_green
ai/townsfolk_female_shadow
amethyst_bc
arc_transformer_001
arc_transformer_002
arcBolt_card
arch_brick01
arch_marble01
arch_vine01
arch_wood01
arcturus_fire
Arcturus_stairs_columns
arcturus_stairs_lions
Arcturus_stairs_lions_low
Arcturus_stairs_lions_low_ns
armchair
armchair2
armchair2_ns
armchair2_selfshadow
armchair3
armchair3_ns
armchair3_selfshadow
armchair4
armchair4_ns
armchair4_selfshadow
armchair5
armchair5_selfshadow
armchair_ns
armchair_selfshadow
assets/splash/launch
audiograph_player_001
average_jack_texture_old
average_jack_texture_shaven
bacon
banner01
banner02
banner03
banner04
banner05
banner06
banner_builder_short
bannerwatch_short
barred_window_001
barred_window_002
barrel01
barrel01_dirty1
bc_black
bc_broomhandle
bc_broomtrans
bc_candle
bc_carrot
bc_ceramicpotin
bc_ceramicpotred
bc_chain_link_rusty
bc_chest03
bc_chest03_02
bc_chest1_cloth
bc_chest1_handle
bc_chest1_metal
bc_chest1_rivet
bc_chest1_wood
bc_chest2
bc_chest2detail
bc_chest2metal
bc_chest2wood
bc_clockface
bc_coatrackmetal
bc_coatrackwood
bc_desklamp01
bc_desklamp02
bc_desklampglass
bc_desklampglass_colorme
bc_desklampglass_unlit
bc_doorface02
bc_doorface03
bc_doublebass_back
bc_doublebass_front
bc_doublebass_key
bc_flaskglass
bc_flower_blue
bc_flower_leaf
bc_flower_pink
bc_flower_red
bc_flower_white
bc_flower_yellow
bc_gargoyle
bc_gaugeglass
bc_gaugehorizontal
bc_gaugemetal
bc_gaugemetal_noshade
bc_gaugesquare
bc_gaugesteam
bc_gaugetemp
bc_gaugevoltage
bc_gear_01
bc_gear_02
bc_gear_copper
bc_gear_steel
bc_gear_steel_02
bc_gembag
bc_gems
bc_hinge01
bc_hinge02
bc_key01
bc_key01b
bc_key01r
bc_key01s
bc_key02
bc_key02b
bc_key02r
bc_key02s
bc_keymetal
bc_lamp_pole_01
bc_lamp_pole_01_shadows
bc_lampglass
bc_lampglass_colorme
bc_lampglass_new
bc_lampglass_new_unlit
bc_lampglass_sphere
bc_lampglass_sphere_colorme
bc_lampglass_unlit
bc_lamphead
bc_lamphead_shadowcasting
bc_lampshade01
bc_lampshade01_unlit
bc_lampshade02
bc_lampshade02_unlit
bc_lampwire_01
bc_lantern
bc_lantern_shadowcasting
bc_lanternglass
bc_lanternglass_colorme
bc_lanternglass_unlit
bc_lanternglass_unlit_colorme
bc_lily
bc_lilyleaf
bc_lockbox
bc_lockbox_dark
bc_metalpotring
bc_mirror_silver
bc_mirror_silver_enviro
bc_rat
bc_rat2
bc_rat2_dark
bc_rat2_pale
bc_rat_dark
bc_rat_pale
bc_sign01
bc_sign02
bc_silver_creamer
bc_silver_teapot
bc_silver_teapot_2
bc_silver_teapot_ns
bc_sphere_deco1
bc_sphere_deco1_shadowcasting
bc_sphere_deco2
bc_sphere_deco2_shadowcasting
bc_sphere_plain
bc_sphere_plain_noshadow
bc_stair01
bc_stairmetal
bc_straw1
bc_straw2
bc_switch_01
bc_switch_01_brass
bc_teatray
bc_turnip
beam_rusty_victorian_ns
bed_cover_01
bedroom_clutter_001
beggar_cowl
beggar_cowl_rotting
bell01
bell01_old
bellows_fancy
bellows_plain
bend1
bkd_autumn_leaf
blank_freshpaper_scroll
blank_oldparchment_scroll
blank_parchment_scroll
blank_rottenparchment_scroll
blank_rottenparchment_scroll2
bloody_bodyparts
bloody_torso
bones
bones_dark
bones_light
book_4
book_cover1
book_cover2
book_edge
book_open_blank01
book_open_blank_ornate01
book_red1
book_red2
book_red3
book_sp1
book_t1
book_t2
book_t3
book_t4
bookrow1
bookshelf1
bookshelf1noshadows
bookshelf_books_alternate
boom_shroom
bottle01
bracket_shelf_carvedwood
brass_button
brass_coil
brick_wall_debris_001
brush_steel_scratched01_noshadows
building_facade_tudor01
building_house04
bulb_glowing
burntbook_t1
burntwood
bust_01_male
bust_02_female
bust_tissot
bust_tissot_rock_grey
bust_tissot_slate01_light
bwindow1
cabinet1
candle
candle_shadowcasting
candle_wick
candlestick1
candlestick2
candlestickholder
castle_dirt_001
castletrim01
chain
chain_hanging_shackle
chair_affluent
chair_cushion
chair_ornament
chandalier2
chandalier2glass
chandelier
chandelier1_shadowcasting
chandelier_shadowcasting
chandelier_twosided
charger_mast_001
charger_mast_001_shadows
charger_mast_002
charger_mast_003
church_roughmix
citywatch_head_goatee
cloth_coarse_cream_dirty_slick
cloth_plain_creased_brown_light_twosided_ns
cloth_plain_creased_white_dull_twosided_ns
clutter_waste_basket_001
coarse_cloth_slick
cobblestone_blnd_001
cobblestone_blnd_002
coinsuv2
coinsuv3
commode1
console
control_junction_001
cookpot
cookpot2
cookpot3
copper_base
corn_feed
covered_chair1
crate01
crown1
crystal_ball_001
crystal_ball_pedestal_cloth
crystal_ball_pedestal_stone
crystal_ball_shine
crystal_light
curtain01
curtain01_blue
curtain01_dull
curtain01_green
curtain01_metal
curtain01_plain_cream
curtain01_red
curtain01_red_dull
curtain_hang01
curtain_hang01_dull
curtain_hang01_green
curtain_hang01_red
curtain_hang01_red_dull
cutlery_ornamental
cutlery_wood
cutlery_wood_noalpha
dark_rough_ns
dchair2skin1
dchair2skin2
dchair2skin3
dchair2skin4
desk1
desk1_handle
dewdrop_doll
diamond01
diamond_bc
diamond_large
dice
diningchair2
diningchair2_s
dome
door_cell_01
door_knocker_neptune
door_knocker_neptune_ring
doorface01
doorhandle_curved_01
doorhandle_curved_01_dark
doorside01
doorside02
doorside03
dtable1
dtable1_light
dungeon_cross01
emerald01
emerald_bc
endtable1
engineer_apron_light
female_new01
firefly_blue
firefly_green
firefly_red
firefly_yellow
flag_pirate
flag_ring_iron
flagstone_floor_001
fogs/basicFog
fogs/delta1_fog
fogs/filter_thick
fogs/glare
fogs/glare2
fogs/lava_fog
fogs/pitFog_to_black
fogs/real_fog
fogs/real_fog_moving
fogs/real_fog_thin_moving
food_banquet_001
furniture_altwood_ns
furniture_dark_wood
furniture_darker_wood
furniture_rough_wood_brown_ns
furniture_teakwood_ns
furniture_timbers
gallows01
gallows_lever01
gallows_trapdoor01
gargoyle
gargoyle_dark_rough
gargoyle_dirty
gargoyle_light_grey_rough
gargoyle_marble_black
gargoyle_marble_white_shiny
gargoyle_rock_brown_mottled
gargoyle_rock_grey
gargoyle_rock_grey_dark
gargoyle_rough_grey_dirty
gargoyle_rough_marble_dark01
gargoyle_rough_marble_dark02
gargoyle_rough_marble_light01
gargoyle_sandstone
gargoyle_slate01_light
gaslight1
gaslight1_brass
gaslight1_brass02
gaslight1_brass02_shadowcasting
gaslight1_brass_shadowcasting
gaslight1_shadowcasting
gaslightglass
gaslightglass_colored
gaslightglass_translucent
gaslightglass_unlit
gear_arms_5spoke_face_mod
gear_arms_5spoke_side_mod
gear_teeth_32_face_mod
gear_teeth_32_side_mod
gem_bc
gen_ornate_iron01_dark_ns
generic_grip
generic_grip_vertical
generic_texture
genericDamage
gib_hand
girder_foot
globe2_frame_brass
globe2_frame_brass_wood
globe2_frame_wood
globe2_globe_celestial
globe2_globe_earth
goblet1
goblet1_noshadow
goblet2
goblet3
goblet3_noshadow
gold_base
goose
grate
grate_rusted_flat_ns
gui/loading/launch
guillotine
guis/assets/credits/code
guis/assets/credits/studio_background
guis/assets/mainmenu/background
guis/assets/mainmenu/black_swirl_bottom
guis/assets/mainmenu/black_swirl_top
guis/assets/mainmenu/screenshot_multiply
guis/assets/mainmenu/settings_audio_watermark
guis/assets/mainmenu/settings_controls_watermark
guis/assets/mainmenu/settings_gameplay_watermark
guis/assets/mainmenu/settings_newgame_watermark
guis/assets/mainmenu/settings_video_watermark
guis/assets/mainmenu/swirl
guis/assets/mission_failure/background_shading
guis/assets/mission_failure/chain
guis/assets/mission_failure/skull
guis/assets/mission_success/background_success
guis/assets/mission_success/lantern
guis/assets/mission_success/success_title
guis/assets/purchase_menu/blackjack
guis/assets/purchase_menu/broadhead_arrow
guis/assets/purchase_menu/compass
guis/assets/purchase_menu/fire_arrow
guis/assets/purchase_menu/flashbomb
guis/assets/purchase_menu/flashmine
guis/assets/purchase_menu/gas_arrow
guis/assets/purchase_menu/lantern
guis/assets/purchase_menu/lockpick_snake
guis/assets/purchase_menu/lockpick_triangle
guis/assets/purchase_menu/lockpicks
guis/assets/purchase_menu/mine_explosive
guis/assets/purchase_menu/mine_gas
guis/assets/purchase_menu/moss_arrow
guis/assets/purchase_menu/noise_arrow
guis/assets/purchase_menu/paper
guis/assets/purchase_menu/potion_air
guis/assets/purchase_menu/potion_healing
guis/assets/purchase_menu/potion_holywater
guis/assets/purchase_menu/potion_speed
guis/assets/purchase_menu/rope_arrow
guis/assets/purchase_menu/scroll_closed
guis/assets/purchase_menu/scroll_open
guis/assets/purchase_menu/shortsword
guis/assets/purchase_menu/spyglass
guis/assets/purchase_menu/vine_arrow
guis/assets/purchase_menu/water_arrow
guis/video/credits/chalice_sequence01
guis/video/credits/charge_sequence01
guis/video/credits/city_sequence01
guis/video/credits/city_sequence02
guis/video/credits/city_sequence03
guis/video/credits/graveyard_sequence01
guis/video/credits/outpost_sequence01
guis/video/credits/outpost_sequence02
guis/video/credits/priest_sequence01
guis/video/credits/snow_sequence01
guis/video/credits/typing_sequence01
guis/video/credits/walk_sequence
gw_dm1/tree/bark
gw_dm1/tree/bark_02
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models/props/textures/dresser02
models/props/textures/dresser_04
models/props/textures/gkey1
models/props/textures/muffin
models/props/textures/shoeholder
models/props/textures/skey1
models/textures/darkmod/wood/boards/dark_redwood_ns
models/textures/generic_copper_dirty_nss
models/textures/pewter_grey_blotchy_nss
models/textures/pewter_grey_plate
models/tree/bark
models/tree/branch1
models/tree/branch1_autumn
models/undead/tdm_zombie01_bloody
models/undead/tdm_zombie01_dry
models/weapons/arrow_gen
models/weapons/blackjack/blackjack
models/weapons/broadhead
models/weapons/broadsword/broadsword
models/weapons/firearrow/firearrow_head
models/weapons/firearrow/firearrow_tip
models/weapons/gasarrow/gasarrow_head
models/weapons/gasarrow/gasarrow_tip
models/weapons/hammer
models/weapons/hammerhead
models/weapons/longsword
models/weapons/mossarrow
models/weapons/mossarrow_bark
models/weapons/mossarrow_leaf
models/weapons/noisemaker/noisemaker_head
models/weapons/noisemaker_collision
models/weapons/ropearrow/ropearrow_gen
models/weapons/ropearrow/ropearrow_head
models/weapons/ropearrow/ropearrow_head2
models/weapons/ropearrow/ropearrow_nodraw
models/weapons/ropearrow/ropearrow_rope
models/weapons/shortbow/bracer
models/weapons/shortbow/broadhead
models/weapons/shortbow/playerhand
models/weapons/shortbow/shortbow
models/weapons/shortbow/shortbow_dark
models/weapons/vinearrow_bark
models/weapons/vinearrow_gen
models/weapons/vinearrow_leaf
models/weapons/waterarrow/waterarrow_head
models/weapons/waterarrow/waterarrow_tip
modesty_screen/alpha_floral_01
modesty_screen/alpha_floral_02
modesty_screen/alpha_floral_03
modesty_screen/alpha_knots_01
modesty_screen/black_laquer
modesty_screen/panel_floral_01
modesty_screen/panel_floral_02
modesty_screen/panel_floral_03
modesty_screen/panel_knots_01
moor_head01
musicscore01
musicscore02
nail
necklace_diamond
necklace_golden
new_average_jack_texture
noose01
notestand
numberwheel
numberwheel2
numberwheel_glass
numberwheel_gold
numberwheel_lever
numberwheel_wood
numeral1
numeral2
numeral3
old_brick_wall_001
onion
opal_cherry_teardrop
orchid
ornate_frame01
ornate_frame01_loot
ornate_gold_loot_gen
pagan_head08
page_handwritten2
page_illuminate
page_journal
page_letter
page_map2
page_tract
painting01
painting01_L
painting01_m
painting02
painting02_L
painting02_m
painting03
painting03_L
painting03_m
painting04
painting04_L
painting04_m
painting05
painting05_L
painting05_m
painting06
painting06_L
painting06_m
painting07
painting07_L
painting07_m
painting08
painting08_L
painting08_m
painting09
painting09_L
painting09_m
painting10
painting10_L
painting10_m
painting11
painting12
painting13
painting14
painting15
painting_builder02
painting_builder03
painting_builder04
painting_dead1
painting_dead2
painting_merry01
painting_merry14
painting_merry40
pan_pipes01a
pan_pipes01b
pan_pipes01c
pan_pipes01d
panel_snakes_sword_ns
particles/candle_smoke
pepper_long
pepper_long_g
pepper_short
pepper_short_g
perfume_beige01
perfume_red01
pewter_dirty
pianostool
pillar_rippled
pillar_rippled_base
pillar_rippled_base_dark_rough
pillar_rippled_base_lightgrey_rough
pillar_rippled_base_marble_black
pillar_rippled_base_rough_grey_dirty
pillar_rippled_dark_rough
pillar_rippled_lightgrey_rough
pillar_rippled_marble_black
pillar_rippled_rough_grey_dirty
pinebark
pinebough
plain_robes_bottom
plain_robes_top
plate1
plate1_pewter
plate2
plate2_dirty
plate3
plate3b
plate4
plate_decor_loot_001
plate_decor_loot_002
plate_shiny
posterbed
posterbed_mattress
postprocess/cookMath_pass1
postprocess/cookMath_pass2
pot
privacy_screen_body
privacy_screen_body_plain
privacy_screen_body_wallpaper1
privacy_screen_body_wallpaper2
privacy_screen_frame
purse01
purse01_rope
quiver
rail1
red_lantern
replacement_builder_head
replacement_head06
replacement_head06_dark
replacement_head08
replacement_sykes01
ring_gem_bc01
ring_gold_bc01
rooftop_chimney_001
rooftop_gutters_001
rooftop_tiles_001
rooftop_tiles_002
rooftop_tiles_003
rooftop_woodtrim_001
rotting_tdm_beggar_arms_legs
rtable1
rtable2
rtable2_top
ruby01
rug_whitey_striped_design_ns
rusty_dented01_ns
rustychain_on_beam
sack1
safe_set_001
sapphire01
sawblade
scepter
scientist_coat
scientist_coat_grey
scientist_head
scientist_legs
scientist_shirt
scientist_sleeves
sconce_steel
screw
scroll1
scroll2skin
scroll3skin
scroll4skin
scroll5skin
scroll6skin
scrollmagicskin
security_camera_001
security_camera_001_broken
security_camera_001_light
security_camera_001_nonsolid
security_camera_001_nonsolid_broken
security_camera_001_nonsolid_light
ship_hull_blue_noshadows
ship_hull_medium_grimy
ship_hull_medium_grimy_noshadows
ship_mast_climbable
ship_mast_fabric
shoulder_belt_chain
shoulder_cowl
shoulder_cowl_brown
shoulder_cowl_green
shower_enclosure_001
sign1
sign_half_round_wine
silver_base
singlebed1
singlebed1_mattress
singlebed1_mattress_grey
sk/irongate
sk/irongatesegment4
skull2
small_inn
smallbowl
snswallmount
sofa1
sofa1_2
sofa2
sofa2_2
sofa3
sofa3_2
sofa4
sofa4_2
sofa5
sofa5_2
soupbowl_simple_grey01_nss
spectacles
spinning_thread
splashscreen
spotlight_harbour_001
spotlight_harbour_glow
springheel/tree/test
spyglass_fancy
statue_folded_hands
statue_folded_hands_dark_rough
statue_folded_hands_rough_marble_dark01
statue_folded_hands_rough_marble_dark02
statue_folded_hands_rough_old
statue_folded_hands_smooth_marble_black
statue_folded_hands_smooth_marble_grey02
statue_hammer_standing_base
statue_hammer_standing_head
statue_hammer_standing_shaft
statue_lion_body
statue_lion_body_brass
statue_lion_body_gold
statue_lion_body_marble_black
statue_lion_body_marble_grey02
statue_lion_head
statue_lion_head_brass
statue_lion_head_gold
statue_lion_head_marble_black
statue_lion_head_marble_grey02
statue_loot
statue_open_hands2
statue_open_hands2_concrete_rough_pebbly
statue_open_hands2_dark_dirty
statue_open_hands2_dark_rough
statue_open_hands2_light_grey_rough02
statue_open_hands2_rock_grey
statue_open_hands2_rock_grey_dark
statue_open_hands2_rough_grey_dirty
statue_open_hands2_rough_marble_dark01
statue_open_hands2_rough_marble_dark02
statue_open_hands2_rough_old
statue_open_hands2_smooth_marble_black
statue_open_hands2_smooth_marble_grey01
statue_open_hands2_smooth_marble_grey02
steam_engine_003
steam_engine_glassReadout
steam_engine_glassReadoutOn
steam_engine_grate
steam_engine_heatwarp
steam_whistle_slit
steampunk_elevator_controls
steel_blowtorch_heatshield
stone_arch_001
stone_staircase_001
stone_staircase_002
stoup
stoup_rough_old
street_speaker_001
street_speaker_001_nocollision
surgical_toolset_001
sword_collection_001
table_medallion
tap1
target
target_side
tbend1
tdm/candle_a
tdm/candle_a_unlit
tdm/candle_b
tdm/candle_b_unlit
tdm/candle_c
tdm/candle_c_unlit
tdm_acolyte_bottom
tdm_acolyte_top
tdm_alembic
tdm_alembic_dark
tdm_alembic_grey
tdm_alembic_grey_nss
tdm_alembic_rusty
tdm_alembic_steel
tdm_anchor
tdm_antlers
tdm_apple
tdm_applecore
tdm_applecore_brownish
tdm_applecore_green
tdm_applecore_yellow
tdm_arclight
tdm_backgammon_board
tdm_balcony_sp_ceramic01
tdm_balcony_sp_floor01
tdm_balcony_sp_marble01
tdm_balcony_sp_steps01
tdm_banner_arms02
tdm_banner_builder
tdm_banner_greenman
tdm_bannerlong_banner_black_floral
tdm_bannerlong_geometric01_red
tdm_bannerlong_ornate_black_gold01
tdm_bannerlong_ornate_red_tan01
tdm_bannerlong_ornate_red_white
tdm_bannerwatch
tdm_bare_feet
tdm_barrel_large_end
tdm_barrel_large_end_dirty
tdm_beggar_arms_legs
tdm_belt_pouch
tdm_big_log
tdm_black
tdm_blackjackk
tdm_blade01
tdm_bluefish
tdm_boar_mount
tdm_boarhead_black
tdm_boarhead_black_fur
tdm_boarhead_brown
tdm_boarhead_brown_fur
tdm_boat_brown
tdm_boat_green
tdm_boletus
tdm_bookshelf1_old
tdm_boot_large
tdm_bowaimer_gem
tdm_bowl01
tdm_bowl02
tdm_breastplate
tdm_brickedwindow
tdm_broom02
tdm_brown_rust
tdm_brush_bristles01_top
tdm_bucket
tdm_bucket_iron
tdm_bucket_noshadows
tdm_bucket_wood
tdm_bucket_wood_noshadows
tdm_bucket_wooden
tdm_buckle
tdm_burning_logs
tdm_burnt_logs
tdm_cabinet1_old
tdm_candelabra01
tdm_candelabra01_alpha
tdm_candle
tdm_candle_lit
tdm_cards
tdm_cart01
tdm_cart02
tdm_cart02_ns
tdm_cattails_green01
tdm_cattails_yellow01
tdm_ceremonial_sword
tdm_ceremonial_sword_blade
tdm_ceremonial_sword_blade_rusty
tdm_chain
tdm_chain_length
tdm_chalice_gold
tdm_chalice_gold_lit
tdm_chamberpot
tdm_chandelier_gas4
tdm_chandelier_gas4_unlit
tdm_character_tongue
tdm_church_pew
tdm_church_pew_design
tdm_citywatch_tunic_ragged
tdm_citywatch_tunic_ragged_cloth
tdm_clockface01
tdm_coals_ash
tdm_coals_hot
tdm_coals_hot_ns
tdm_coals_smouldering
tdm_coins
tdm_collision_armor_chain
tdm_collision_armor_leath
tdm_collision_armor_plate
tdm_collision_brokeglass
tdm_collision_cardboard
tdm_collision_carpet
tdm_collision_ceramic
tdm_collision_climbable
tdm_collision_cloth
tdm_collision_dirt
tdm_collision_flesh
tdm_collision_foliage
tdm_collision_glass
tdm_collision_grass
tdm_collision_gravel
tdm_collision_ice
tdm_collision_liquid
tdm_collision_metal
tdm_collision_moss
tdm_collision_mud
tdm_collision_plastic
tdm_collision_puddle
tdm_collision_ricochet
tdm_collision_rock
tdm_collision_sand
tdm_collision_slate
tdm_collision_snow
tdm_collision_squeakboard
tdm_collision_stone
tdm_collision_straw
tdm_collision_tile
tdm_collision_twigs
tdm_collision_undeadflesh
tdm_collision_wood
tdm_commode1_old
tdm_commoner_02
tdm_commoner_tunic_brown
tdm_commoner_tunic_brown_shadows
tdm_commoner_tunic_dark_tan
tdm_commoner_tunic_dark_tan_chain
tdm_commoner_tunic_dark_tan_shadows
tdm_commoner_tunic_light_tan
tdm_commoner_tunic_light_tan_shadows
tdm_commoner_tunic_ragged
tdm_commoner_tunic_ragged_dirty
tdm_commoner_tunic_ragged_shadows
tdm_commoner_tunic_rich
tdm_commoner_tunic_rich_shadows
tdm_compass_design
tdm_copper_dirty
tdm_cork
tdm_cover_glass
tdm_cover_glass_frame
tdm_crate02
tdm_crate03
tdm_crate03_dirty1
tdm_crate04
tdm_crossbow_repeating_ornate
tdm_crystals
tdm_cutlass01
tdm_cutthroat_arms
tdm_cutthroat_arms_dark
tdm_cutthroat_arms_striped
tdm_cutthroat_legs
tdm_cutthroat_legs_dark
tdm_cutthroat_tunic
tdm_dandelion
tdm_dandelion_puff
tdm_dandelion_shadowcasting
tdm_darker_pine_wood
tdm_deer_skull_staff
tdm_deer_skull_staff_wood
tdm_design_weapon_dark
tdm_design_weapon_light
tdm_design_weapon_old
tdm_desk1_old
tdm_desk1_old_shadowcasting
tdm_dirty_teeth
tdm_door_handle_iron
tdm_door_knocker_simple
tdm_door_knocker_simple_copper
tdm_dresser02_old
tdm_dresser03_old
tdm_dung
tdm_elitewatch_armor_violet
tdm_elitewatch_cloth_violet
tdm_emptypot
tdm_face_freckles
tdm_fan
tdm_feather
tdm_fence_decorative_trim
tdm_fence_decorative_trim2
tdm_fence_decorative_trim2_rusted
tdm_fence_decorative_trim2_rusted_light
tdm_fireplace_arch01
tdm_flame_stand02_iron
tdm_flame_stand02_timber_ends
tdm_flame_stand02_wood
tdm_flashbomb
tdm_flashmine
tdm_fogs/cloud_fog
tdm_fountain01_bowls
tdm_fountain01_stand
tdm_furnace01
tdm_furnace01_door
tdm_gameboard1
tdm_gamepiece
tdm_gamepiece2
tdm_garlic
tdm_garlic_shadow
tdm_gasmine
tdm_gear
tdm_gear_big_metal
tdm_gear_big_rusted
tdm_gear_big_stone
tdm_generator
tdm_generic
tdm_generic_wood_old
tdm_generic_wood_old_noshadows
tdm_globesphere
tdm_globestand
tdm_gold_door_handle
tdm_grass_diffusive_01
tdm_grass_model01
tdm_grass_model_dense
tdm_grass_model_dense_brown
tdm_grass_model_dense_colored
tdm_grass_model_dense_lightyellow
tdm_grass_model_dense_yellow
tdm_grass_model_thin
tdm_grave_chain1
tdm_grave_fence1
tdm_gravehammer_dark
tdm_gravehammer_green
tdm_gravehammer_grey
tdm_gravehammer_grey_snow
tdm_gravestone_dark
tdm_gravestone_green
tdm_gravestone_grey
tdm_gravestone_grey_snow
tdm_greenhouse_bark
tdm_greenhouse_branch
tdm_greenhouse_cement
tdm_greenhouse_panel
tdm_greenhouse_underbrush
tdm_greenhouse_wood_polished
tdm_greenhouse_wood_polished_2
tdm_hammer_loot
tdm_hammer_medium2
tdm_hammer_medium_metal
tdm_hammer_medium_stone
tdm_hammer_medium_stone_dark
tdm_hammer_small_bronze1
tdm_handle_flourish_dark
tdm_handle_flourish_light
tdm_handle_flourish_old
tdm_handle_steel_dark
tdm_handle_steel_light
tdm_handle_steel_old
tdm_hanging_laundry
tdm_hanging_laundry02
tdm_hanging_laundry03
tdm_hedge_round01
tdm_hedge_round01_edges
tdm_holy_hammer
tdm_horseshoe
tdm_in_window_01
tdm_in_window_01_unlit
tdm_in_window_frame_01
tdm_ingot
tdm_inkwell
tdm_inquisitor_neck
tdm_iron_pylon_01
tdm_ivy1
tdm_ivy2
tdm_jar
tdm_jewellerybox01
tdm_knocker_demonhead
tdm_knocker_lionhead
tdm_knocker_lionhead_iron
tdm_lamp_low
tdm_lampglass_sphere_unlit
tdm_lampglass_unlit
tdm_lantern_window2
tdm_lantern_window2_colorme
tdm_lantern_window2_unlit
tdm_lantern_window3
tdm_lantern_window3_colorme
tdm_lantern_window3_unlit
tdm_large_barrel
tdm_lesser_armour
tdm_lightgem_00031_left
tdm_lightgem_00031_mid
tdm_lightgem_00031_right
tdm_lily_white
tdm_lily_yellow
tdm_lionhead_amulet
tdm_litbullseye
tdm_litbullseye_colorme
tdm_litbullseye_noshadows
tdm_lockpicks
tdm_longbanner
tdm_longsword
tdm_longsword_alt01
tdm_mace
tdm_machine01
tdm_mackerel
tdm_mansion_door_mahogany
tdm_manwindow02
tdm_manwindow02_dark
tdm_manwindow02_lit
tdm_manwindow02_white
tdm_manwindowtrim
tdm_marble_pylon_01
tdm_mattress
tdm_metal_ring
tdm_mine_bottom
tdm_moor_hand
tdm_moor_helmet01
tdm_moor_robe01
tdm_moor_robe01_shadows
tdm_mushroom_a_selflit_blue
tdm_mushroom_a_selflit_blue_dull
tdm_mushroom_a_selflit_green
tdm_mushroom_a_selflit_green_dull
tdm_mushroom_a_selflit_red
tdm_mushroom_a_selflit_red_dull
tdm_mushroom_a_selflit_yellow
tdm_mushroom_a_selflit_yellow_dull
tdm_mushroom_a_white
tdm_mushroom_selflit_white
tdm_nightgown
tdm_npc_hand
tdm_npc_hand_dirty
tdm_npc_hand_female
tdm_old_door_01
tdm_old_door_01_metal
tdm_old_hammer
tdm_oldchest_metal
tdm_oldchest_wood
tdm_ottoman_01
tdm_ottoman_01_blue
tdm_ottoman_01_green
tdm_ottoman_01_purple
tdm_padlocks
tdm_pagan_limbs
tdm_pagan_orb_glow
tdm_pagan_orb_wood
tdm_pagan_warrior_default
tdm_pagan_warrior_leather
tdm_pagan_warrior_legs
tdm_pagan_warrior_tunic
tdm_pageboy_dark
tdm_pageboy_light
tdm_painting_empty
tdm_painting_removed
tdm_palm_01
tdm_palm_leaf_01
tdm_particles/candlefire
tdm_particles/candlefire_02
tdm_pauldrons01
tdm_pear
tdm_pear_brownish
tdm_pear_green
tdm_pear_yellow
tdm_pickaxe
tdm_pinestool
tdm_pinestool_noshadows
tdm_plaguemask
tdm_plank01
tdm_plank01_light
tdm_player_compass
tdm_pole_rough
tdm_ponytail
tdm_potglass
tdm_potglass2
tdm_ption_air
tdm_ption_speed
tdm_pulpit01
tdm_pulpit02
tdm_pumpkin
tdm_queenlace01
tdm_readable_paper
tdm_regularmine
tdm_replacement_skeleton
tdm_replacement_skeleton_bloody
tdm_replacement_skeleton_bloody_shadowcasting
tdm_replacement_skeleton_dirty
tdm_replacement_skeleton_dirty_shadowcasting
tdm_replacement_skeleton_shadowcasting
tdm_rock01
tdm_rope_coil
tdm_rope_coil_dark
tdm_rough_cloth_green
tdm_roughcloth_brown
tdm_roughcloth_green
tdm_roughcloth_green_coif
tdm_roughcloth_red
tdm_roughwood_stool
tdm_rustylamp
tdm_rustylamp_shadowcasting
tdm_rustylamp_twosided
tdm_sack02
tdm_sack02_ripped
tdm_sack03
tdm_saxon_helmet
tdm_saxon_helmet_cheekguards
tdm_scroll_rolled_up
tdm_scroll_rolled_up_dark
tdm_serving_plate
tdm_severed_head01
tdm_shaggy_hair
tdm_shaggy_hair_red
tdm_sheetmusic01
tdm_shield_norman_dragon
tdm_ship_cannon_metal
tdm_ship_cannon_wood
tdm_ship_cannon_wood_noshadows
tdm_ship_common_cloth
tdm_ship_common_cloth_noshadows
tdm_ship_common_glass
tdm_ship_common_glass_noshadows
tdm_ship_common_metal
tdm_ship_common_metal_noshadows
tdm_ship_common_wood
tdm_ship_common_wood_noshadows
tdm_ship_door
tdm_ship_door_ns
tdm_ship_lamp
tdm_ship_lamp_lit
tdm_ship_window_glass
tdm_ship_window_glass_noshadows
tdm_ship_window_wood
tdm_ship_window_wood_noshadows
tdm_shortsword
tdm_sign_shield01
tdm_sign_shield_citywatch
tdm_sign_shield_keg
tdm_sign_shield_key
tdm_sign_shield_lamp
tdm_sign_shield_sheep
tdm_sign_tavern01
tdm_signpost_old_wood
tdm_skeletal_wall
tdm_skeletal_wall_light
tdm_skull
tdm_skywindow_frame
tdm_skywindow_frame_dim
tdm_skywindow_glass_frame
tdm_skywindow_transglass
tdm_small_bush
tdm_small_bush02
tdm_small_bush02_autumn
tdm_small_bush_autumn
tdm_small_bush_diffusive_01
tdm_small_bush_diffusive_02
tdm_small_church
tdm_small_rock
tdm_spider_black
tdm_spider_child
tdm_spider_pale
tdm_spider_yellow
tdm_spiked_club02
tdm_spyglass
tdm_spyglass_golden
tdm_spyglass_overlay
tdm_staff
tdm_staff_noshadows
tdm_staff_weapon
tdm_statue_aphrodite
tdm_statue_base
tdm_statue_eve
tdm_statue_eve_light
tdm_statue_eve_marble_green
tdm_statue_eve_marble_light
tdm_statue_eve_marble_white
tdm_statue_eve_sandstone
tdm_statue_eve_tan
tdm_statue_reclining
tdm_statue_reclining_wrap
tdm_statue_stlucia
tdm_steel_dark
tdm_steel_light
tdm_steel_old
tdm_stew
tdm_stove_design
tdm_straw_bale
tdm_straw_basket
tdm_straw_basket_translucent
tdm_straw_bed
tdm_straw_transparency
tdm_straw_transparency_dark
tdm_streetlamp1
tdm_streetlamp_metal
tdm_streetlamp_metal_shadowcasting
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textures/particles/dust2bits
textures/particles/dustcloud
textures/particles/dustcloud_opaque
textures/particles/fbeam
textures/particles/firestrip
textures/particles/pfirebig
textures/particles/pfirebig2
textures/particles/pfirebig2_sort10
textures/particles/pfiresmall2
textures/particles/plasma
textures/particles/preamble
textures/particles/ripple_1
textures/particles/ripple_1_alt
textures/particles/rocketbacklit
textures/particles/round001
textures/particles/s_lightning
textures/particles/s_lightning2_whi
textures/particles/s_lightning_masked
textures/particles/s_lightning_whi
textures/particles/smokepuff
textures/particles/smokepuffalpha
textures/particles/snowflake_1
textures/particles/snowflake_2
textures/particles/spark3
textures/particles/spark_colorme
textures/particles/splash_1
textures/particles/tdm_flowers_001
textures/particles/tdm_flowers_001b
textures/particles/tdm_flowers_002
textures/particles/tdm_flowers_003
textures/particles/tdm_leaves_01
textures/particles/tdm_leaves_01_autumn
textures/particles/tdm_leaves_01b
textures/particles/tdm_leaves_02
textures/particles/tdm_leaves_02b
textures/particles/tdm_leaves_03
textures/particles/tdm_leaves_03b
textures/particles/tdm_leaves_bush_01
textures/particles/tdm_leaves_bush_02
textures/particles/tdm_leaves_bush_03
textures/plant_bush_01
textures/plant_bush_02
textures/plant_fern_01
textures/plant_grass_01
textures/plant_tumbleweed_01
textures/plnt_dirt01
textures/plnt_dirtedge01
textures/plnt_glass01
textures/plnt_glass01_matt
textures/plnt_glass01_matt_twosided
textures/plnt_metal01
textures/plnt_metal02
textures/plnt_wood01
textures/postprocess/rotoedge
textures/readables/book_row01
textures/readables/book_row01_desaturated
textures/readables/newspaper_bridgeport_review01
textures/readables/newspaper_spine1
textures/readables/page/freshpaper
textures/readables/page/oldparchment
textures/readables/page/parchment
textures/readables/page/rottenpaper
textures/readables/page/skin
textures/readables/paper2_anatomy1
textures/readables/paper2_anatomy2
textures/readables/paper2_anatomy3
textures/readables/parchment_anatomy
textures/REGION
textures/rock/lanrock1
textures/rock_cliffwall
textures/rock_dark
textures/rock_dark_big
textures/rock_findling
textures/rock_mossy2
textures/rock_round_big
textures/rock_shiver1
textures/rock_shiver2
textures/rock_shiver3
textures/sfx/flamesparks
textures/sfx/shotgunpuff
textures/sfx/vp1
textures/sfx/vp1ghost
textures/sfx/vp3
textures/sfx/vpring3
textures/skies/cubeDefault
textures/skies/cubeDome
textures/skies/cubeSky
textures/skull_mountain
textures/smf/portal_sky
textures/stone/brick/tan_stones_rough01
textures/tree/tree_leaves
textures/tree/tree_stem
textures/tree_birch_01_grnlvs
textures/tree_birch_01_leaves
textures/tree_spruce_01_leaves
textures/tree_spruce_01_stem
textures/washroom/mirror
textures/water_source/blood_1
textures/water_source/bloodspray2
textures/water_source/bloodspray4
textures/water_source/blue_plain_flat_midmurk
textures/water_source/blue_plain_flat_thickmurk
textures/water_source/blue_plain_flat_thinmurk
textures/water_source/bluegrey_plain_flat_midmurk
textures/water_source/bluegrey_plain_flat_thickmurk
textures/water_source/bluegrey_plain_flat_thinmurk
textures/water_source/cave_glow_water_01
textures/water_source/cave_glow_water_blobs_01
textures/water_source/cave_glow_water_flowing_01
textures/water_source/cave_water_clear
textures/water_source/cave_water_muddy
textures/water_source/cave_water_reflective_01
textures/water_source/green_dark_flat_thickmurk
textures/water_source/green_plain_flat_midmurk
textures/water_source/green_plain_flat_thickmurk
textures/water_source/green_plain_flat_thinmurk
textures/water_source/greengrey_plain_flat_midmurk
textures/water_source/greengrey_plain_flat_thickmurk
textures/water_source/greengrey_plain_flat_thinmurk
textures/water_source/map_specific/blackheart_water_fake_reflect_01
textures/water_source/map_specific/galleon_water
textures/water_source/map_specific/galleon_water_overlay
textures/water_source/neon
textures/water_source/sea_water_01
textures/water_source/sea_water_01_notrans
textures/water_source/sea_water_semitrans
textures/water_source/sea_wave_01
textures/water_source/smokepuff
textures/water_source/toxin
textures/water_source/water_blue
textures/water_source/water_blurred
textures/water_source/water_clear
textures/water_source/water_clear2
textures/water_source/water_clear3
textures/water_source/water_clear4
textures/water_source/water_colored
textures/water_source/water_dark
textures/water_source/water_fake_reflect
textures/water_source/water_fake_reflect_02
textures/water_source/water_green
textures/water_source/water_overlay_specular
textures/water_source/water_reflective
textures/water_source/water_reflective2
textures/water_source/water_reflective_3
textures/water_source/water_stream
textures/water_source/water_stream_fast
textures/water_source/watermist_m1add
textures/water_source/watersplode_m1
textures/water_source/watersplode_m1add
textures/water_source/waterspray_m1
textures/water_source/waterspray_m1add
textures/wicky02/rock01
textures/wicky02/rock02
textures/wicky02/rock03
textures/wicky02/rock04
textures/wicky02/rock05
textures/wicky02/rock06
textures/wicky02/small_rock01
textures/wicky02/tall_rock01
textures/wicky02/tall_rock02
textures/wicky02/tall_rock03
tools
torch
torch_bracket
torch_shadowcasting
torturechair
torturespike
tourmaline_square
tram_arcbolt_001
transformer_gauge
transformer_gauge_2
transformer_needle_a
transformer_needle_a2
transformer_needle_b
transformer_needle_b2
translucent/pumpkin
translucent/pumpkin_blue
translucent/pumpkin_green
translucent/pumpkin_red
tree_branch_04
tudor01_plaster
unburntwood
utility_grate_001
utility_room_001
vase1
vase11
vase12
vase13
vase14
vase15
vase16
vase17
vase2
vase3
vase4
vase5
vaseantique
vaseantique1
vehicle_tram_001
vehicle_tram_001_alt
vehicle_tram_001_on
vic_diningchair1
vic_diningchair2
vic_diningchair3
vic_diningchair4
vic_diningchair5
video/tdm_briefing_video
wall_oil_lamp02_copper
wall_oil_lamp02_copper_shadowcasting
wall_oil_lamp02_dirtymetal
wall_oil_lamp02_dirtymetal_shadowcasting
wall_planter_001
wallcandles1
wallcandles1_shadowcasting
walllight1
walllight1_shadowcasting
walllight1window
walllight1window_colorme
walllight1window_unlit
walllight1window_unlit_shadowcasting
walllight1windownotunlit
wardrobe1
wardrobe1_desaturated
wardrobe1_metal
washboard_tin
washboard_wood
water_mist_001
watermill_wheel_combined
watermill_wheel_metal
watermill_wheel_wood
waterpump
wbottle01
wbottle02
wbottle03
wbottle04
wchair1
wchair1_dark
wchair1_dull
wchair1_red
wench_arms
wench_corset
wench_head02
wench_shoes
werebeast
werebeast_body
werebeast_head
windmill01
wine_press01
winebottle05
winerack
wiring_set_001
wizard_cloth_001
wizard_roof_001
wizard_signage_001
wizard_signage_001_glow
wood_arch_001
wood_brown_dull01_ns
wooden_frame01
wrapped_corpse_001
wtable1
wtable1b
xray_glasses_backdrop
xray_glasses_overlay_exclusive
xray_glasses_overlay_exclusive_warped
xray_glasses_overlay_mixed
xray_glasses_overlay_mixed_warped
xray_glasses_overlay_replacing
xray_glasses_overlay_replacing_warped
zombie_rags
zombie_test
list_materials.txt (178,337 bytes)   
Dragofer

Dragofer

27.07.2022 16:33

developer   ~0015078

For 202 modelDefs (animated models), 30 warnings were issued.
bugs_modelDefs.txt (11,489 bytes)   
WARNING:file def/tdm_legacy.def, line 29: Model 'models/md5/environments/swinglight_round.md5mesh' defaulted
WARNING:Couldn't load anim: 'models/md5/chars/nobles/noblewoman/af_pose.md5anim'
WARNING:file def/tdm_ai_ghostwoman.def, line 92: Couldn't load anim 'models/md5/chars/nobles/noblewoman/af_pose.md5anim'
WARNING:file def/tdm_objects_ragdoll.def, line 8: Model 'models/md5/props/hanging_signs/hanging_sign_shield01.md5mesh' defaulted
WARNING:Couldn't load anim: 'models/md5/characters/npcs/zheads/z1idle.md5anim'
WARNING:file def/tdm_ai_heads.def, line 425: Couldn't load anim 'models/md5/characters/npcs/zheads/z1idle.md5anim'
WARNING:file def/tdm_ai_builder_inquisitor.def, line 4: Model 'models/md5/chars/builders/prelate/prelate_model.md5mesh' defaulted
WARNING:Couldn't load anim: 'models/md5/chars/pagans/pagan_female/af_pose.md5anim'
WARNING:file def/tdm_ai_pagan_female.def, line 97: Couldn't load anim 'models/md5/chars/pagans/pagan_female/af_pose.md5anim'
WARNING:Couldn't load anim: 'models/md5/chars/simple_animals/raven/idle.md5anim'
WARNING:file def/tdm_ai_animal_raven.def, line 22: Couldn't load anim 'models/md5/chars/simple_animals/raven/idle.md5anim'
WARNING:file def/tdm_ai_steambot_guard.def, line 16: Model 'models/md5/chars/steambots/guard/tdm_steambot_guard.md5mesh' defaulted
WARNING:file def/tdm_ai_trainer_melee.def, line 320: unknown token 'editor_displayFolder' on line 320 in 'def/tdm_ai_trainer_melee.def'
WARNING:file def/tdm_ai_trainer_melee.def, line 329: unknown token 'editor_displayFolder' on line 329 in 'def/tdm_ai_trainer_melee.def'
WARNING:file def/tdm_ai_trainer_melee.def, line 338: unknown token 'editor_displayFolder' on line 338 in 'def/tdm_ai_trainer_melee.def'
WARNING:file def/tdm_ai_trainer_melee.def, line 347: unknown token 'editor_displayFolder' on line 347 in 'def/tdm_ai_trainer_melee.def'
WARNING:Couldn't load sound 'priest_hopeful_vocal.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_ai_lucia_builderpriest in def/trilogy_stlucia.def]
  [decl: priest_hopeful_vocal in <implicit file>]
  [sound: priest_hopeful_vocal.wav]
WARNING:file def/tdm_ai_trainer_melee.def, line 311: unknown token 'editor_displayFolder' on line 311 in 'def/tdm_ai_trainer_melee.def'
WARNING:Couldn't load sound 'thug_door.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_ai_thug_door in def/tdm_ai_guard_thug.def]
  [decl: thug_door in <implicit file>]
  [sound: thug_door.wav]
WARNING:file def/tdm_ai_trainer_melee.def, line 302: unknown token 'editor_displayFolder' on line 302 in 'def/tdm_ai_trainer_melee.def'
... 30 entities spawned, 42 inhibited in  11.7 seconds

==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Applied 0 objective conditions.
--------------------------------------
SpawnPlayer: 0
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,   221 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/ghostwomanhead
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: ghostwoman in def/tdm_ai_ghostwoman.def]
  [model: models/md5/chars/nobles/noblewoman/ghostwomanmesh.md5mesh]
  [decl: models/md5/chars/nobles/noblewoman/ghostwomanhead in <implicit file>]
  [image: models/md5/chars/nobles/noblewoman/ghostwomanhead]
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/ghostwomantop
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: ghostwoman in def/tdm_ai_ghostwoman.def]
  [model: models/md5/chars/nobles/noblewoman/ghostwomanmesh.md5mesh]
  [decl: models/md5/chars/nobles/noblewoman/ghostwomantop in <implicit file>]
  [image: models/md5/chars/nobles/noblewoman/ghostwomantop]
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/ghostwomanbottom
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: ghostwoman in def/tdm_ai_ghostwoman.def]
  [model: models/md5/chars/nobles/noblewoman/ghostwomanmesh.md5mesh]
  [decl: models/md5/chars/nobles/noblewoman/ghostwomanbottom in <implicit file>]
  [image: models/md5/chars/nobles/noblewoman/ghostwomanbottom]
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/ghostwomanlegs
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: ghostwoman in def/tdm_ai_ghostwoman.def]
  [model: models/md5/chars/nobles/noblewoman/ghostwomanmesh.md5mesh]
  [decl: models/md5/chars/nobles/noblewoman/ghostwomanlegs in <implicit file>]
  [image: models/md5/chars/nobles/noblewoman/ghostwomanlegs]
WARNING:Couldn't load image: layer3s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: head03_baseguard in def/tdm_ai_heads_springheel.def]
  [model: models/md5/chars/heads/npcs/head03_baseguard.md5mesh]
  [decl: layer3s in <implicit file>]
  [image: layer3s]
WARNING:Couldn't load image: head02loteethmeshs
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: head_inquisitor in def/tdm_ai_heads_springheel.def]
  [model: models/md5/chars/builders/inquisitor/tdm_inquisitor_head.md5mesh]
  [decl: head02loteethmeshs in <implicit file>]
  [image: head02loteethmeshs]
WARNING:Couldn't load image: models/md5/chars/undead/zombie_test
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: headbox_zombie in def/tdm_ai_heads.def]
  [model: models/md5/chars/undead/zombie/zombiehead01.md5mesh]
  [decl: zombie_test in materials/tdm_ai_undead.mtr]
  [image: models/md5/chars/undead/zombie_test]
WARNING:Couldn't load image: leftslash
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: monster_werebeast in def/tdm_ai_monster_werebeast.def]
  [decl: melee_wereleftclaw in def/tdm_ai_monster_werebeast.def]
  [decl: leftslash in <implicit file>]
  [image: leftslash]
WARNING:Couldn't load image: rightslash
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: monster_werebeast in def/tdm_ai_monster_werebeast.def]
  [decl: melee_wererightclaw in def/tdm_ai_monster_werebeast.def]
  [decl: rightslash in <implicit file>]
  [image: rightslash]
WARNING:Couldn't load image: models/md5/chars/builders/builder_cloth_generic
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_ai_builderforger_thin in def/tdm_ai_builder_forger.def]
  [model: models/md5/chars/builders/forger/builderforgermesh_thin.md5mesh]
  [decl: models/md5/chars/builders/builder_cloth_generic in materials/tdm_ai_builders.mtr]
  [image: models/md5/chars/builders/builder_cloth_generic]
    0 purged from previous
  203 kept from previous
  506 new loaded
all images loaded in   7.1 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program heatHazeWithMaskAndDepth ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
13046k referenced
  134k purged
----------------------------------------
sound: missing efxs/bugs_modeldefs.efx
-----------------------------------
 21926 msec to load bugs_modeldefs
Interaction table generated: size = 0/512
Initial counts:  37 entities  0 lightDefs  4 entityDefs
------------- Warnings ---------------
during bugs_modeldefs...
WARNING:Couldn't load anim: 'models/md5/characters/npcs/zheads/z1idle.md5anim'
WARNING:Couldn't load anim: 'models/md5/chars/nobles/noblewoman/af_pose.md5anim'
WARNING:Couldn't load anim: 'models/md5/chars/pagans/pagan_female/af_pose.md5anim'
WARNING:Couldn't load anim: 'models/md5/chars/simple_animals/raven/idle.md5anim'
WARNING:Couldn't load image: head02loteethmeshs
WARNING:Couldn't load image: layer3s
WARNING:Couldn't load image: leftslash
WARNING:Couldn't load image: models/md5/chars/builders/builder_cloth_generic
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/ghostwomanbottom
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/ghostwomanhead
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/ghostwomanlegs
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/ghostwomantop
WARNING:Couldn't load image: models/md5/chars/undead/zombie_test
WARNING:Couldn't load image: rightslash
WARNING:Couldn't load sound 'priest_hopeful_vocal.wav' using default
WARNING:Couldn't load sound 'thug_door.wav' using default
WARNING:file def/tdm_ai_animal_raven.def, line 22: Couldn't load anim 'models/md5/chars/simple_animals/raven/idle.md5anim'
WARNING:file def/tdm_ai_builder_inquisitor.def, line 4: Model 'models/md5/chars/builders/prelate/prelate_model.md5mesh' defaulted
WARNING:file def/tdm_ai_ghostwoman.def, line 92: Couldn't load anim 'models/md5/chars/nobles/noblewoman/af_pose.md5anim'
WARNING:file def/tdm_ai_heads.def, line 425: Couldn't load anim 'models/md5/characters/npcs/zheads/z1idle.md5anim'
WARNING:file def/tdm_ai_pagan_female.def, line 97: Couldn't load anim 'models/md5/chars/pagans/pagan_female/af_pose.md5anim'
WARNING:file def/tdm_ai_steambot_guard.def, line 16: Model 'models/md5/chars/steambots/guard/tdm_steambot_guard.md5mesh' defaulted
WARNING:file def/tdm_ai_trainer_melee.def, line 302: unknown token 'editor_displayFolder' on line 302 in 'def/tdm_ai_trainer_melee.def'
WARNING:file def/tdm_ai_trainer_melee.def, line 311: unknown token 'editor_displayFolder' on line 311 in 'def/tdm_ai_trainer_melee.def'
WARNING:file def/tdm_ai_trainer_melee.def, line 320: unknown token 'editor_displayFolder' on line 320 in 'def/tdm_ai_trainer_melee.def'
WARNING:file def/tdm_ai_trainer_melee.def, line 329: unknown token 'editor_displayFolder' on line 329 in 'def/tdm_ai_trainer_melee.def'
WARNING:file def/tdm_ai_trainer_melee.def, line 338: unknown token 'editor_displayFolder' on line 338 in 'def/tdm_ai_trainer_melee.def'
WARNING:file def/tdm_ai_trainer_melee.def, line 347: unknown token 'editor_displayFolder' on line 347 in 'def/tdm_ai_trainer_melee.def'
WARNING:file def/tdm_legacy.def, line 29: Model 'models/md5/environments/swinglight_round.md5mesh' defaulted
WARNING:file def/tdm_objects_ragdoll.def, line 8: Model 'models/md5/props/hanging_signs/hanging_sign_shield01.md5mesh' defaulted
bugs_modelDefs.txt (11,489 bytes)   
list_modelDefs.txt (3,935 bytes)   
acolyte_head02
animated_tree_01
attachment_point_swinging
automaton_head_base
builder_head06
env_chain01
env_rope
env_rope_150
env_rope_200
env_rope_250
env_rope_300
env_rope_350
env_rope_400
env_simplebuggy
env_swinglight_round
female_head02
firefly_circling
firefly_stationary
flag_pirate_01
ghostwoman
hanging_lantern_round01
hanging_laundry_anim01
hanging_sheets01_anim01
hanging_sign_shield01
head03_baseguard
head03_baseguard_low
head03_citywatch
head03_citywatch_helmless
head03_citywatch_low
head04_guard
head04_guard_low
head08_citywatch_low
head08_guard
head08_guard_low
head_01
head_02
head_03
head_05
head_05_noble
head_06
head_06_h1
head_06_shaggy
head_07
head_08
head_08_citywatch
head_08_hair
head_08_hat
head_08_pagan
head_baseguard
head_baseguard_low
head_builder_04
head_builderguard
head_builderguard02_eyepatch
head_builderpriest
head_citywatch_base
head_citywatch_base_low
head_citywatch_elite
head_citywatch_helmless_base
head_commoner_04
head_elite_guard
head_elite_guard_low
head_eric
head_eric_hooded
head_eric_hooded_low
head_eric_low
head_eric_thief
head_female01
head_female01_hood
head_female01_shaggy_noblewoman
head_female03
head_female04
head_female04_noblewoman
head_female04_wench
head_forger_base
head_guard_saxon01
head_guard_saxon01_low
head_inquisitor
head_model_base
head_moor01
head_nobleman1
head_noblewoman
head_revenant
head_skeleton_skull
head_sykes
head_sykes_hair
head_thief
head_wench
head_wench02
head_wench02_ponytail
headbox_zombie
horse_tame1
horse_tame2
horse_tame3
horse_tame4
horse_tame5
longbanner_anim01
manbeast_head
model_darkmod_prelate
model_player_thief
monster_werebeast
pagan_female
phys_bucket
plague_doctor_head01
rat
raven
saddle
skull_head01
steambot_guard
tdm_ai_automaton
tdm_ai_builderacolyte
tdm_ai_builderforger
tdm_ai_builderforger_thin
tdm_ai_builderguard
tdm_ai_builderguard_dummy
tdm_ai_builderguard_lesser
tdm_ai_builderguard_lesser_dummy
tdm_ai_builderguard_lesser_low
tdm_ai_builderguard_low
tdm_ai_builderguard_med
tdm_ai_builderpriest
tdm_ai_citywatch
tdm_ai_citywatch_archer
tdm_ai_citywatch_archer_low
tdm_ai_citywatch_archer_lowest
tdm_ai_citywatch_archer_med
tdm_ai_citywatch_dummy
tdm_ai_citywatch_elite
tdm_ai_citywatch_lesser
tdm_ai_citywatch_lesser_lean
tdm_ai_citywatch_low
tdm_ai_citywatch_lowest
tdm_ai_citywatch_med
tdm_ai_elemental
tdm_ai_female
tdm_ai_female_rogue
tdm_ai_female_thief
tdm_ai_generic_engineer
tdm_ai_generic_guard01
tdm_ai_generic_guard01_low
tdm_ai_generic_guard01_lowest
tdm_ai_generic_guard01_med
tdm_ai_generic_guard01b
tdm_ai_guard_elite
tdm_ai_guard_elite_dummy
tdm_ai_guard_thug
tdm_ai_lantern_bot
tdm_ai_lucia_builderpriest
tdm_ai_mage01
tdm_ai_mage01_female
tdm_ai_moor
tdm_ai_moor_guard
tdm_ai_moor_med
tdm_ai_nobleman
tdm_ai_nobleman1
tdm_ai_noblewoman
tdm_ai_noblewoman_med
tdm_ai_pagan_common
tdm_ai_proguard
tdm_ai_proguard_low
tdm_ai_proguard_lowest
tdm_ai_proguard_med
tdm_ai_proguard_use
tdm_ai_proguard_use_dummy
tdm_ai_rusted_builder01
tdm_ai_rusted_builder02
tdm_ai_scientist
tdm_ai_scientist_high
tdm_ai_scientist_low
tdm_ai_thief_01
tdm_ai_thief_lesser
tdm_ai_thug_door
tdm_ai_townsfolk_beggar
tdm_ai_townsfolk_commoner
tdm_ai_townsfolk_commoner_dice
tdm_ai_townsfolk_commoner_dummy
tdm_ai_townsfolk_female
tdm_ai_townsfolk_female_low
tdm_ai_undead_revenant
tdm_ai_wench
tdm_ai_wench_new
tdm_ai_zombie_clothed01
tdm_ai_zombie_clothed02
tdm_monster_beastman_zombie_set
tdm_monster_zombie01
tdm_skeleton
tdm_skeleton_lightbearer
tdm_skeleton_unarmed
tdm_spider
tdm_spider_child
tdm_spider_huge
tdm_spider_huge02
tdm_spider_thin
tdm_spider_tiny
viewmodel_arrow
viewmodel_blackjack
viewmodel_shortsword
volta_manbeast
volta_manbeast_LOD1
volta_manbeast_LOD2
volta_manbeast_LOD3
zombie_head02
zombie_head03
list_modelDefs.txt (3,935 bytes)   
Dragofer

Dragofer

27.07.2022 16:37

developer   ~0015079

For materials: also uploading the test skin and the map.
test_skin.skin (197,107 bytes)   
skin test_skin
{
* "_default"
* "_emptyName"
* "_pointLight1"
* "_pointLight2"
* "_pointLight3"
* "_spotlight"
* "_tracemodel"
* "abbey_statue_001"
* "ai/townsfolk_female"
* "ai/townsfolk_female_base"
* "ai/townsfolk_female_brown"
* "ai/townsfolk_female_green"
* "ai/townsfolk_female_shadow"
* "amethyst_bc"
* "arc_transformer_001"
* "arc_transformer_002"
* "arcBolt_card"
* "arch_brick01"
* "arch_marble01"
* "arch_vine01"
* "arch_wood01"
* "arcturus_fire"
* "Arcturus_stairs_columns"
* "arcturus_stairs_lions"
* "Arcturus_stairs_lions_low"
* "Arcturus_stairs_lions_low_ns"
* "armchair"
* "armchair2"
* "armchair2_ns"
* "armchair2_selfshadow"
* "armchair3"
* "armchair3_ns"
* "armchair3_selfshadow"
* "armchair4"
* "armchair4_ns"
* "armchair4_selfshadow"
* "armchair5"
* "armchair5_selfshadow"
* "armchair_ns"
* "armchair_selfshadow"
* "assets/splash/launch"
* "audiograph_player_001"
* "average_jack_texture_old"
* "average_jack_texture_shaven"
* "bacon"
* "banner01"
* "banner02"
* "banner03"
* "banner04"
* "banner05"
* "banner06"
* "banner_builder_short"
* "bannerwatch_short"
* "barred_window_001"
* "barred_window_002"
* "barrel01"
* "barrel01_dirty1"
* "bc_black"
* "bc_broomhandle"
* "bc_broomtrans"
* "bc_candle"
* "bc_carrot"
* "bc_ceramicpotin"
* "bc_ceramicpotred"
* "bc_chain_link_rusty"
* "bc_chest03"
* "bc_chest03_02"
* "bc_chest1_cloth"
* "bc_chest1_handle"
* "bc_chest1_metal"
* "bc_chest1_rivet"
* "bc_chest1_wood"
* "bc_chest2"
* "bc_chest2detail"
* "bc_chest2metal"
* "bc_chest2wood"
* "bc_clockface"
* "bc_coatrackmetal"
* "bc_coatrackwood"
* "bc_desklamp01"
* "bc_desklamp02"
* "bc_desklampglass"
* "bc_desklampglass_colorme"
* "bc_desklampglass_unlit"
* "bc_doorface02"
* "bc_doorface03"
* "bc_doublebass_back"
* "bc_doublebass_front"
* "bc_doublebass_key"
* "bc_flaskglass"
* "bc_flower_blue"
* "bc_flower_leaf"
* "bc_flower_pink"
* "bc_flower_red"
* "bc_flower_white"
* "bc_flower_yellow"
* "bc_gargoyle"
* "bc_gaugeglass"
* "bc_gaugehorizontal"
* "bc_gaugemetal"
* "bc_gaugemetal_noshade"
* "bc_gaugesquare"
* "bc_gaugesteam"
* "bc_gaugetemp"
* "bc_gaugevoltage"
* "bc_gear_01"
* "bc_gear_02"
* "bc_gear_copper"
* "bc_gear_steel"
* "bc_gear_steel_02"
* "bc_gembag"
* "bc_gems"
* "bc_hinge01"
* "bc_hinge02"
* "bc_key01"
* "bc_key01b"
* "bc_key01r"
* "bc_key01s"
* "bc_key02"
* "bc_key02b"
* "bc_key02r"
* "bc_key02s"
* "bc_keymetal"
* "bc_lamp_pole_01"
* "bc_lamp_pole_01_shadows"
* "bc_lampglass"
* "bc_lampglass_colorme"
* "bc_lampglass_new"
* "bc_lampglass_new_unlit"
* "bc_lampglass_sphere"
* "bc_lampglass_sphere_colorme"
* "bc_lampglass_unlit"
* "bc_lamphead"
* "bc_lamphead_shadowcasting"
* "bc_lampshade01"
* "bc_lampshade01_unlit"
* "bc_lampshade02"
* "bc_lampshade02_unlit"
* "bc_lampwire_01"
* "bc_lantern"
* "bc_lantern_shadowcasting"
* "bc_lanternglass"
* "bc_lanternglass_colorme"
* "bc_lanternglass_unlit"
* "bc_lanternglass_unlit_colorme"
* "bc_lily"
* "bc_lilyleaf"
* "bc_lockbox"
* "bc_lockbox_dark"
* "bc_metalpotring"
* "bc_mirror_silver"
* "bc_mirror_silver_enviro"
* "bc_rat"
* "bc_rat2"
* "bc_rat2_dark"
* "bc_rat2_pale"
* "bc_rat_dark"
* "bc_rat_pale"
* "bc_sign01"
* "bc_sign02"
* "bc_silver_creamer"
* "bc_silver_teapot"
* "bc_silver_teapot_2"
* "bc_silver_teapot_ns"
* "bc_sphere_deco1"
* "bc_sphere_deco1_shadowcasting"
* "bc_sphere_deco2"
* "bc_sphere_deco2_shadowcasting"
* "bc_sphere_plain"
* "bc_sphere_plain_noshadow"
* "bc_stair01"
* "bc_stairmetal"
* "bc_straw1"
* "bc_straw2"
* "bc_switch_01"
* "bc_switch_01_brass"
* "bc_teatray"
* "bc_turnip"
* "beam_rusty_victorian_ns"
* "bed_cover_01"
* "bedroom_clutter_001"
* "beggar_cowl"
* "beggar_cowl_rotting"
* "bell01"
* "bell01_old"
* "bellows_fancy"
* "bellows_plain"
* "bend1"
* "bkd_autumn_leaf"
* "blank_freshpaper_scroll"
* "blank_oldparchment_scroll"
* "blank_parchment_scroll"
* "blank_rottenparchment_scroll"
* "blank_rottenparchment_scroll2"
* "bloody_bodyparts"
* "bloody_torso"
* "bones"
* "bones_dark"
* "bones_light"
* "book_4"
* "book_cover1"
* "book_cover2"
* "book_edge"
* "book_open_blank01"
* "book_open_blank_ornate01"
* "book_red1"
* "book_red2"
* "book_red3"
* "book_sp1"
* "book_t1"
* "book_t2"
* "book_t3"
* "book_t4"
* "bookrow1"
* "bookshelf1"
* "bookshelf1noshadows"
* "bookshelf_books_alternate"
* "boom_shroom"
* "bottle01"
* "bracket_shelf_carvedwood"
* "brass_button"
* "brass_coil"
* "brick_wall_debris_001"
* "brush_steel_scratched01_noshadows"
* "building_facade_tudor01"
* "building_house04"
* "bulb_glowing"
* "burntbook_t1"
* "burntwood"
* "bust_01_male"
* "bust_02_female"
* "bust_tissot"
* "bust_tissot_rock_grey"
* "bust_tissot_slate01_light"
* "bwindow1"
* "cabinet1"
* "candle"
* "candle_shadowcasting"
* "candle_wick"
* "candlestick1"
* "candlestick2"
* "candlestickholder"
* "castle_dirt_001"
* "castletrim01"
* "chain"
* "chain_hanging_shackle"
* "chair_affluent"
* "chair_cushion"
* "chair_ornament"
* "chandalier2"
* "chandalier2glass"
* "chandelier"
* "chandelier1_shadowcasting"
* "chandelier_shadowcasting"
* "chandelier_twosided"
* "charger_mast_001"
* "charger_mast_001_shadows"
* "charger_mast_002"
* "charger_mast_003"
* "church_roughmix"
* "citywatch_head_goatee"
* "cloth_coarse_cream_dirty_slick"
* "cloth_plain_creased_brown_light_twosided_ns"
* "cloth_plain_creased_white_dull_twosided_ns"
* "clutter_waste_basket_001"
* "coarse_cloth_slick"
* "cobblestone_blnd_001"
* "cobblestone_blnd_002"
* "coinsuv2"
* "coinsuv3"
* "commode1"
* "console"
* "control_junction_001"
* "cookpot"
* "cookpot2"
* "cookpot3"
* "copper_base"
* "corn_feed"
* "covered_chair1"
* "crate01"
* "crown1"
* "crystal_ball_001"
* "crystal_ball_pedestal_cloth"
* "crystal_ball_pedestal_stone"
* "crystal_ball_shine"
* "crystal_light"
* "curtain01"
* "curtain01_blue"
* "curtain01_dull"
* "curtain01_green"
* "curtain01_metal"
* "curtain01_plain_cream"
* "curtain01_red"
* "curtain01_red_dull"
* "curtain_hang01"
* "curtain_hang01_dull"
* "curtain_hang01_green"
* "curtain_hang01_red"
* "curtain_hang01_red_dull"
* "cutlery_ornamental"
* "cutlery_wood"
* "cutlery_wood_noalpha"
* "dark_rough_ns"
* "dchair2skin1"
* "dchair2skin2"
* "dchair2skin3"
* "dchair2skin4"
* "desk1"
* "desk1_handle"
* "dewdrop_doll"
* "diamond01"
* "diamond_bc"
* "diamond_large"
* "dice"
* "diningchair2"
* "diningchair2_s"
* "dome"
* "door_cell_01"
* "door_knocker_neptune"
* "door_knocker_neptune_ring"
* "doorface01"
* "doorhandle_curved_01"
* "doorhandle_curved_01_dark"
* "doorside01"
* "doorside02"
* "doorside03"
* "dtable1"
* "dtable1_light"
* "dungeon_cross01"
* "emerald01"
* "emerald_bc"
* "endtable1"
* "engineer_apron_light"
* "female_new01"
* "firefly_blue"
* "firefly_green"
* "firefly_red"
* "firefly_yellow"
* "flag_pirate"
* "flag_ring_iron"
* "flagstone_floor_001"
* "fogs/basicFog"
* "fogs/delta1_fog"
* "fogs/filter_thick"
* "fogs/glare"
* "fogs/glare2"
* "fogs/lava_fog"
* "fogs/pitFog_to_black"
* "fogs/real_fog"
* "fogs/real_fog_moving"
* "fogs/real_fog_thin_moving"
* "food_banquet_001"
* "furniture_altwood_ns"
* "furniture_dark_wood"
* "furniture_darker_wood"
* "furniture_rough_wood_brown_ns"
* "furniture_teakwood_ns"
* "furniture_timbers"
* "gallows01"
* "gallows_lever01"
* "gallows_trapdoor01"
* "gargoyle"
* "gargoyle_dark_rough"
* "gargoyle_dirty"
* "gargoyle_light_grey_rough"
* "gargoyle_marble_black"
* "gargoyle_marble_white_shiny"
* "gargoyle_rock_brown_mottled"
* "gargoyle_rock_grey"
* "gargoyle_rock_grey_dark"
* "gargoyle_rough_grey_dirty"
* "gargoyle_rough_marble_dark01"
* "gargoyle_rough_marble_dark02"
* "gargoyle_rough_marble_light01"
* "gargoyle_sandstone"
* "gargoyle_slate01_light"
* "gaslight1"
* "gaslight1_brass"
* "gaslight1_brass02"
* "gaslight1_brass02_shadowcasting"
* "gaslight1_brass_shadowcasting"
* "gaslight1_shadowcasting"
* "gaslightglass"
* "gaslightglass_colored"
* "gaslightglass_translucent"
* "gaslightglass_unlit"
* "gear_arms_5spoke_face_mod"
* "gear_arms_5spoke_side_mod"
* "gear_teeth_32_face_mod"
* "gear_teeth_32_side_mod"
* "gem_bc"
* "gen_ornate_iron01_dark_ns"
* "generic_grip"
* "generic_grip_vertical"
* "generic_texture"
* "genericDamage"
* "gib_hand"
* "girder_foot"
* "globe2_frame_brass"
* "globe2_frame_brass_wood"
* "globe2_frame_wood"
* "globe2_globe_celestial"
* "globe2_globe_earth"
* "goblet1"
* "goblet1_noshadow"
* "goblet2"
* "goblet3"
* "goblet3_noshadow"
* "gold_base"
* "goose"
* "grate"
* "grate_rusted_flat_ns"
* "gui/loading/launch"
* "guillotine"
* "guis/assets/credits/code"
* "guis/assets/credits/studio_background"
* "guis/assets/mainmenu/background"
* "guis/assets/mainmenu/black_swirl_bottom"
* "guis/assets/mainmenu/black_swirl_top"
* "guis/assets/mainmenu/screenshot_multiply"
* "guis/assets/mainmenu/settings_audio_watermark"
* "guis/assets/mainmenu/settings_controls_watermark"
* "guis/assets/mainmenu/settings_gameplay_watermark"
* "guis/assets/mainmenu/settings_newgame_watermark"
* "guis/assets/mainmenu/settings_video_watermark"
* "guis/assets/mainmenu/swirl"
* "guis/assets/mission_failure/background_shading"
* "guis/assets/mission_failure/chain"
* "guis/assets/mission_failure/skull"
* "guis/assets/mission_success/background_success"
* "guis/assets/mission_success/lantern"
* "guis/assets/mission_success/success_title"
* "guis/assets/purchase_menu/blackjack"
* "guis/assets/purchase_menu/broadhead_arrow"
* "guis/assets/purchase_menu/compass"
* "guis/assets/purchase_menu/fire_arrow"
* "guis/assets/purchase_menu/flashbomb"
* "guis/assets/purchase_menu/flashmine"
* "guis/assets/purchase_menu/gas_arrow"
* "guis/assets/purchase_menu/lantern"
* "guis/assets/purchase_menu/lockpick_snake"
* "guis/assets/purchase_menu/lockpick_triangle"
* "guis/assets/purchase_menu/lockpicks"
* "guis/assets/purchase_menu/mine_explosive"
* "guis/assets/purchase_menu/mine_gas"
* "guis/assets/purchase_menu/moss_arrow"
* "guis/assets/purchase_menu/noise_arrow"
* "guis/assets/purchase_menu/paper"
* "guis/assets/purchase_menu/potion_air"
* "guis/assets/purchase_menu/potion_healing"
* "guis/assets/purchase_menu/potion_holywater"
* "guis/assets/purchase_menu/potion_speed"
* "guis/assets/purchase_menu/rope_arrow"
* "guis/assets/purchase_menu/scroll_closed"
* "guis/assets/purchase_menu/scroll_open"
* "guis/assets/purchase_menu/shortsword"
* "guis/assets/purchase_menu/spyglass"
* "guis/assets/purchase_menu/vine_arrow"
* "guis/assets/purchase_menu/water_arrow"
* "guis/video/credits/chalice_sequence01"
* "guis/video/credits/charge_sequence01"
* "guis/video/credits/city_sequence01"
* "guis/video/credits/city_sequence02"
* "guis/video/credits/city_sequence03"
* "guis/video/credits/graveyard_sequence01"
* "guis/video/credits/outpost_sequence01"
* "guis/video/credits/outpost_sequence02"
* "guis/video/credits/priest_sequence01"
* "guis/video/credits/snow_sequence01"
* "guis/video/credits/typing_sequence01"
* "guis/video/credits/walk_sequence"
* "gw_dm1/tree/bark"
* "gw_dm1/tree/bark_02"
* "gw_dm1/tree/plant_01"
* "gw_dm1/tree/plant_02"
* "gw_dm1/tree/plant_04"
* "gw_dm1/tree/stump"
* "gw_dm1/tree/tree_branch_01"
* "gw_dm1/tree/tree_branch_02"
* "gw_dm1/tree/tree_branch_03"
* "gw_dm1/tree/trees_01"
* "hair_fan"
* "handle_plate"
* "handle_plate_ao"
* "head_eric01"
* "hinge03"
* "hlantern"
* "hlantern_notunlit"
* "hlantern_window"
* "hlantern_window_colorme"
* "hlantern_window_notunlit"
* "huge_ornate_door_details"
* "huge_ornate_door_main"
* "huge_ornate_door_paper"
* "icons/inventory/tdm_lockpick_snake"
* "icons/inventory/tdm_lockpick_triangle"
* "invisible"
* "joint1"
* "key_simple_brass"
* "key_simple_copper"
* "key_simple_rust"
* "knife_blade_01"
* "lamp_hang_swing"
* "lamp_hang_swing_glass"
* "lampshade03"
* "lampshade03_unlit"
* "lanternbot"
* "lanternbot_lit"
* "lanternbot_ns"
* "large_green_leaf"
* "large_green_leaf_normals"
* "large_green_leaf_normals_alpha"
* "leather_chair_001"
* "leather_ottoman_001"
* "leather_scrolling"
* "length1"
* "light5"
* "lights/8pt_cageflicker"
* "lights/ambient_biground"
* "lights/ambient_brightround"
* "lights/ambient_doubleround"
* "lights/ambient_fade_1edge"
* "lights/ambient_roundedsquare"
* "lights/ambientCube/cubeDefault"
* "lights/ambientCube/cubeDome"
* "lights/ambientCube/cubeSky"
* "lights/ambientCube/daysky_cube"
* "lights/ambientCube/dm_sqsky_cube"
* "lights/ambientCube/skybox_afternoon_01_cube"
* "lights/ambientCube/skybox_afternoon_02_cube"
* "lights/ambientCube/skybox_darkland_ne_cube"
* "lights/ambientCube/skybox_desert_day_cube"
* "lights/ambientCube/skybox_fogged_01_cube"
* "lights/ambientCube/skybox_industrial_01_cube"
* "lights/ambientCube/skybox_mountain_sunset_cube"
* "lights/ambientCube/skybox_ocean_02_cube"
* "lights/ambientCube/skybox_ocean_cube"
* "lights/ambientCube/skybox_ocean_ne_cube"
* "lights/ambientLight"
* "lights/ambientLight2"
* "lights/ambientlightnfo"
* "lights/ambientlightnfo_clouds"
* "lights/barrelexplode"
* "lights/biground1"
* "lights/biground1_global"
* "lights/biground1_parmsndflicker"
* "lights/biground1_snd_noflicker"
* "lights/biground1_snd_spectrum"
* "lights/biground1_squarelamp_small_snd"
* "lights/biground1_squarelamp_snd"
* "lights/biground1_squarelamp_snd_heavyflicker"
* "lights/biground1_streetlamp_4fold"
* "lights/biground1_streetlamp_4fold_snd"
* "lights/biground1_streetlamp_8fold"
* "lights/biground1_streetlamp_8fold_snd"
* "lights/biground1_strobe"
* "lights/biground_candleflicker"
* "lights/biground_candleflicker_shadow"
* "lights/biground_torchflicker"
* "lights/blamplight"
* "lights/blamplight2"
* "lights/blamplight_cv"
* "lights/blamplight_still_cv"
* "lights/blamplight_tile4"
* "lights/blamplighte3"
* "lights/blinds02"
* "lights/blur"
* "lights/blur2"
* "lights/blur_cv"
* "lights/blurlight3"
* "lights/brightround"
* "lights/bspot01"
* "lights/bspot01_cv"
* "lights/church512x256"
* "lights/cloudscroll"
* "lights/cloudscroll2"
* "lights/cloudscroll3"
* "lights/cloudturn"
* "lights/colorAnimatingLight"
* "lights/crap01"
* "lights/cubic/cubegradient"
* "lights/cubic/cubegrate6"
* "lights/cubic/cubelightCube"
* "lights/cubic/tdm_lampshade_cubic"
* "lights/default3DLight"
* "lights/defaultPointLight"
* "lights/defaultProjectedLight"
* "lights/desertambientlight"
* "lights/desertlight"
* "lights/desertlight2"
* "lights/diamond_pattern_andbars01"
* "lights/doubleLight"
* "lights/doubleround"
* "lights/duffysquarelight"
* "lights/duolight01"
* "lights/duolight02"
* "lights/falloff_exp1"
* "lights/falloff_exp1_candleflicker"
* "lights/falloff_exp2"
* "lights/falloff_exp2_candleflicker"
* "lights/fanblade3"
* "lights/fanlightgrate"
* "lights/fire_fireplace"
* "lights/fire_walltorch"
* "lights/fire_walltorch_falloff_exp1"
* "lights/fire_walltorch_falloff_exp2"
* "lights/fire_walltorch_falloff_exp3"
* "lights/flash"
* "lights/floorpgrate"
* "lights/floorvent01"
* "lights/floorvent01blue"
* "lights/floorvent01int"
* "lights/floorvent01x"
* "lights/floorvent01x_cv"
* "lights/floorvent02"
* "lights/fullambient"
* "lights/globalFadeLight"
* "lights/globalFadeLight2"
* "lights/grate3"
* "lights/grate3x"
* "lights/grate4"
* "lights/grate6"
* "lights/grate7"
* "lights/grate7_blinky"
* "lights/grate8"
* "lights/grate8sqr"
* "lights/grate8sqr_blinky"
* "lights/hellgate1"
* "lights/hellgate1_colorme"
* "lights/impflash"
* "lights/impflash_blue"
* "lights/impflash_firearrow"
* "lights/lamp_hang_swing"
* "lights/lanternglow"
* "lights/lightgratelight"
* "lights/lightgratelight2"
* "lights/lightgratelight_snd"
* "lights/mansion01_window01"
* "lights/mansion01_window02"
* "lights/mansion01_window04"
* "lights/meatlight"
* "lights/metal_crossed"
* "lights/metal_diamond_pattern3"
* "lights/metal_grated"
* "lights/metal_irregularpanes"
* "lights/mlight01"
* "lights/nofalloff"
* "lights/paintinglight"
* "lights/plasmaglow"
* "lights/popanimlight"
* "lights/qc_comj"
* "lights/qcfloorvent01x"
* "lights/redglow"
* "lights/redlight01"
* "lights/redspawnflash"
* "lights/rotate"
* "lights/rotateScaleLight"
* "lights/rotatingLight"
* "lights/round_brokenneon1"
* "lights/round_flicker"
* "lights/round_flicker2"
* "lights/round_pearly_white"
* "lights/round_sin"
* "lights/round_strobe"
* "lights/roundfire2"
* "lights/roundhalf"
* "lights/roundquarter"
* "lights/rred"
* "lights/rspot01drk"
* "lights/scaleRotateLight"
* "lights/scalingLight"
* "lights/shadows/fan_shadow_001"
* "lights/shadows/proj_test"
* "lights/shadows/shadow_canopy6"
* "lights/shadows/shadow_circle_01"
* "lights/shadows/shadow_circle_01dark"
* "lights/shadows/shadow_circle_02"
* "lights/shadows/shadow_circle_02_light"
* "lights/shadows/shadow_circle_spokes01"
* "lights/shadows/shadow_cross01"
* "lights/shadows/shadow_square_01"
* "lights/shadows/shadow_square_01dark"
* "lights/shadows/shadow_transformer"
* "lights/shadows/shadow_triangle_01"
* "lights/shadows/shadow_triangle_01dark"
* "lights/shadows/steam_engine_grate"
* "lights/shearingLight"
* "lights/spawnflash"
* "lights/spectrum2Light"
* "lights/spectrum2Light_round"
* "lights/spot01"
* "lights/spot01_dblbright"
* "lights/spot01_global"
* "lights/spot01drk"
* "lights/spot02"
* "lights/spot08"
* "lights/spotlight04"
* "lights/spotlight_security_camera"
* "lights/square"
* "lights/square_blast"
* "lights/square_flicker"
* "lights/square_flicker2"
* "lights/square_flicker3"
* "lights/square_flicker3_spectrum"
* "lights/square_flicker4"
* "lights/square_pattern01"
* "lights/square_strobe"
* "lights/square_strobe_slow"
* "lights/squareblast"
* "lights/squareishlight"
* "lights/squarelight"
* "lights/squarelight1"
* "lights/squarelight1_dblbright"
* "lights/squarelight1a"
* "lights/squarelight1blue"
* "lights/squarelight1sky"
* "lights/squarelight2"
* "lights/squarelight2a"
* "lights/squarelight_split"
* "lights/stainedglass"
* "lights/stormy1"
* "lights/swingingLight"
* "lights/tdm_4point_chandelier"
* "lights/tdm_biground_fastpulse"
* "lights/tdm_clouds_pulse"
* "lights/tdm_doublestreetlight"
* "lights/tdm_lamp_desk"
* "lights/tdm_lamp_desk_02"
* "lights/tdm_lamp_desk_03"
* "lights/tdm_lanternbot_spot"
* "lights/tdm_lanternlight"
* "lights/tdm_lanternlight_4fold_small_snd"
* "lights/tdm_lanternlight_static"
* "lights/tdm_pointedtop_big01"
* "lights/tdm_round_pulse"
* "lights/tdm_roundtop_window_bottom"
* "lights/tdm_roundtop_window_top"
* "lights/tdm_sky_fadebiground1"
* "lights/tdm_sky_starsBiground1"
* "lights/tdm_stained_glass_clear"
* "lights/tdm_window_grating_2x2"
* "lights/tdm_window_grating_2x3"
* "lights/tdmnofalloff"
* "lights/translatingLight"
* "lights/triangle"
* "lights/triangle1"
* "lights/triangle2"
* "lights/twopass"
* "lights/window01_interior_set"
* "lights/window_diamond_pattern"
* "lights/windowLight"
* "lights/xblamplight_cv"
* "lights/xbspot01_cv"
* "lights/zol_nofalloff"
* "lights/zol_nofalloff2"
* "lights/zol_nofalloff3"
* "lights/zol_nofalloff4"
* "lights/zol_nofalloff5"
* "lightspectrum"
* "lock_iron_1a"
* "lock_iron_1b"
* "lockbox_01"
* "lockbox_brass"
* "lockplate01"
* "lockplate02"
* "lockplate02_brass"
* "lockplate_ornate01"
* "log_bench"
* "long_hair01_brown"
* "long_hair01_dark"
* "long_hair01_grey"
* "long_hair01_light"
* "long_hair01_red"
* "lute01"
* "lyrestring"
* "lyrewood"
* "machine/copper_plates"
* "mage01_belt"
* "mage01_bottom"
* "mage01_bottom_purple"
* "mage01_symbols"
* "mage01_top"
* "mage01_top_purple"
* "mansion_door_01_dark"
* "mansion_door_01_light"
* "mansion_door_frame_frame"
* "mansion_front_doorglass"
* "manstairs_01"
* "manstairs_01_dim"
* "manstairs_01_rug_center"
* "manstairs_01_rug_end"
* "marketstall"
* "material postprocess/blurx"
* "material postprocess/blury"
* "material postprocess/brightPassOptimized"
* "material postprocess/finalScenePassOptimized"
* "mechanical_debris_001"
* "metal_plate_rivets01_bluesteel"
* "microscope_001"
* "mining_cart_001"
* "models/characters/common/blue_eye"
* "models/characters/common/brown_eye"
* "models/characters/common/green_eye"
* "models/characters/common/zombie_eye"
* "models/chars/builders/prelate/prelatearmour"
* "models/chars/builders/prelate/prelatearmour_old"
* "models/chars/builders/prelate/prelatehood"
* "models/chars/builders/prelate/prelaterobes"
* "models/chars/builders/prelate/prelaterobes_old"
* "models/chars/builders/prelate/prelateshadow"
* "models/chars/builders/prelate/prelateshadow_old"
* "models/chars/playerhand"
* "models/chars/undead/revenant/rev_bottom"
* "models/chars/undead/revenant/rev_chains"
* "models/chars/undead/revenant/rev_top"
* "models/darkmod/mangrove/mang_cheese"
* "models/darkmod/metal/flat/gold01_ns"
* "models/darkmod/metal/flat/tiling_1d/gen_ornate_iron01_ns"
* "models/darkmod/potions/bottle"
* "models/darkmod/potions/health"
* "models/darkmod/potions/holy"
* "models/darkmod/props/fireplace/fireplace_brick"
* "models/darkmod/props/fireplace/fireplace_stone"
* "models/darkmod/props/fireplace/fireplace_wooden1"
* "models/darkmod/props/fireplace/fireplace_wooden1_dirty"
* "models/darkmod/props/fireplace/fireplace_wooden2"
* "models/darkmod/props/textures/anvil"
* "models/darkmod/props/textures/candles/candle01"
* "models/darkmod/props/textures/candles/candle01_unlit"
* "models/darkmod/props/textures/candles/candle02"
* "models/darkmod/props/textures/candles/candle03"
* "models/darkmod/props/textures/candles/candle04"
* "models/darkmod/props/textures/chest"
* "models/darkmod/props/textures/gui_lightbulb"
* "models/darkmod/props/textures/medics_01"
* "models/darkmod/props/textures/rusticchair"
* "models/darkmod/props/textures/scissors01"
* "models/darkmod/props/textures/smithyhammer"
* "models/darkmod/props/textures/snail"
* "models/darkmod/props/textures/sq_hammer"
* "models/darkmod/props/textures/sq_shield"
* "models/darkmod/props/textures/sq_sword"
* "models/darkmod/props/textures/sq_torch"
* "models/darkmod/props/textures/sq_torch_shadowcasting"
* "models/darkmod/props/textures/stock"
* "models/darkmod/props/textures/wine_barrel"
* "models/darkmod/props/textures/wine_barrel_shadows"
* "models/darkmod/rug_round_ornate01"
* "models/darkmod/rug_round_ornate02"
* "models/darkmod/stone/brick/tiling_1d/bt_borderwall1_grey_trim_ns"
* "models/darkmod/stone/brick/tiling_1d/bt_borderwall1_light_trim_ns"
* "models/darkmod/stone/brick/tiling_1d/bt_borderwall1_trim_ns"
* "models/darkmod/stone/natural/dirty_sepia_grey"
* "models/darkmod/stone/natural/dirty_sepia_grey_ns"
* "models/darkmod/stone/sculpted/column_capital01_devils_darker_ns"
* "models/darkmod/stone/sculpted/stone_thin_panels_with_trim_light_ns"
* "models/darkmod/wood/boards/rough_wood_brown_dull_ns"
* "models/darkmod/wood/boards/white_painted_wood01_ns"
* "models/darkmod/wood/boards/wood_brown_walnut02_ns"
* "models/darkmod/wood/boards/wood_brown_walnut_ns"
* "models/darkmod/wood/panels/molding_redwood_ns"
* "models/darkmod/wood/panels/molding_walnut_ns"
* "models/darkmod/wood/panels/molding_white_painted_ns"
* "models/darkmod/wood/panels/panel_carved_rectangles_01_ns"
* "models/darkmod/wood/panels/panel_carved_rectangles_01_walnut_ns"
* "models/darkmod/wood/panels/panel_carved_rectangles_02_walnut_ns"
* "models/darkmod/wood/panels/panel_decorative_frame_long_ns"
* "models/darkmod/wood/panels/panel_decorative_frame_long_wallnut_ns"
* "models/darkmod/wood/panels/panel_decorative_frame_wallnut_ns"
* "models/darkmod/wood/panels/redbrown_ns"
* "models/darkmod/wood/panels/thin_panels_white_painted_ns"
* "models/darkmod/wood/panels/thin_panels_with_trim_dark_ns"
* "models/darkmod/wood/panels/thin_panels_with_trim_walnut_ns"
* "models/darkmod/wood/panels/walnut_panel01_ns"
* "models/darkmod/wood/panels/wood_brown_dull01_panel_ns"
* "models/darkmod/wood/panels/wood_walnut_panel02_ns"
* "models/darkmod/wood/panels/wood_white_panel02_ns"
* "models/doors/door_handle1"
* "models/gibs/brain"
* "models/glass/dull_opaque01_lit"
* "models/glass/streetlamp_lod_lit"
* "models/gleeful/textures/winerack"
* "models/gleeful/textures/winerack2"
* "models/graveyard/tdm_sarc01"
* "models/graveyard/tdm_sarc01_face"
* "models/graveyard/tdm_sarc01_face_quad"
* "models/graveyard/tdm_sarc01_face_top"
* "models/guard/guard"
* "models/guard/guardarmour"
* "models/guard/revbottom"
* "models/guard/revtop"
* "models/items/lantern/lanternflare"
* "models/md5/chars/animals/belt_leather"
* "models/md5/chars/animals/buckle_iron"
* "models/md5/chars/animals/horse/horse_tame_01"
* "models/md5/chars/animals/horse/horse_tame_01_black"
* "models/md5/chars/animals/horse/horse_tame_01_white"
* "models/md5/chars/animals/horse_rug_grey"
* "models/md5/chars/animals/leather_brown_dark"
* "models/md5/chars/animals/leather_brown_shadows"
* "models/md5/chars/animals/ring_iron_horse"
* "models/md5/chars/animals/saddle_brown_dark"
* "models/md5/chars/animals/snaffle_bit"
* "models/md5/chars/animals/stirrup"
* "models/md5/chars/builders/acolyte/acolyte1"
* "models/md5/chars/builders/acolyte/acolytehood"
* "models/md5/chars/builders/builder_cloth_generic"
* "models/md5/chars/builders/forger/forgerbottom"
* "models/md5/chars/builders/forger/forgerbottom_shadows"
* "models/md5/chars/builders/forger/forgermetal"
* "models/md5/chars/builders/forger/forgermetal2"
* "models/md5/chars/builders/forger/forgertop"
* "models/md5/chars/builders/forger/forgertop_shadows"
* "models/md5/chars/builders/guard/builder_armor"
* "models/md5/chars/builders/guard/builder_cloth"
* "models/md5/chars/builders/guard/builder_shadow"
* "models/md5/chars/builders/guard/builder_shoulderarmor"
* "models/md5/chars/builders/guard/chainmail"
* "models/md5/chars/builders/priest/priestbottom"
* "models/md5/chars/builders/priest/priestbottom_shadow"
* "models/md5/chars/builders/priest/priesthead"
* "models/md5/chars/builders/priest/priestmetal"
* "models/md5/chars/builders/priest/priesttop"
* "models/md5/chars/builders/priest/priesttop_metal"
* "models/md5/chars/chainmail"
* "models/md5/chars/chainmail_new"
* "models/md5/chars/chainmail_new_shadowcasting"
* "models/md5/chars/chainmail_shadowcasting"
* "models/md5/chars/chainmail_small"
* "models/md5/chars/cloth_velvet"
* "models/md5/chars/elite_guard/leather_tunic01_armour"
* "models/md5/chars/guards/citywatch/citywatch_armor"
* "models/md5/chars/guards/citywatch/citywatch_armor_poor"
* "models/md5/chars/guards/citywatch/citywatch_armor_poor_noshadows"
* "models/md5/chars/guards/citywatch/citywatch_chain"
* "models/md5/chars/guards/citywatch/citywatch_cloth"
* "models/md5/chars/guards/citywatch/citywatch_cloth_shadows"
* "models/md5/chars/guards/citywatch/citywatch_helmet"
* "models/md5/chars/guards/citywatch/citywatch_helmet_noshadow"
* "models/md5/chars/guards/citywatch/citywatch_leather"
* "models/md5/chars/guards/citywatch/citywatch_leather_shadows"
* "models/md5/chars/guards/citywatch/citywatchhead"
* "models/md5/chars/guards/citywatch/citywatchhead_beard"
* "models/md5/chars/guards/citywatch/citywatchhead_goatee"
* "models/md5/chars/guards/citywatch/citywatchhead_shadowcasting"
* "models/md5/chars/guards/citywatch/leather_tunic01"
* "models/md5/chars/guards/citywatch/leather_tunic01_armour"
* "models/md5/chars/guards/citywatch/leather_tunic01_dirty"
* "models/md5/chars/guards/citywatch/leather_tunic01_shadowcast"
* "models/md5/chars/guards/citywatch/tunic_reddish_pattern"
* "models/md5/chars/guards/elite_citywatch/citywatchhead"
* "models/md5/chars/guards/elite_citywatch/elite_citywatch_armor"
* "models/md5/chars/guards/elite_citywatch/elite_citywatch_chain"
* "models/md5/chars/guards/elite_citywatch/elite_citywatch_cloth"
* "models/md5/chars/guards/female_rogue_legs"
* "models/md5/chars/guards/merc_elite/merc_elite_armor"
* "models/md5/chars/guards/merc_elite/merc_elite_cloth"
* "models/md5/chars/guards/merc_elite/merc_elite_sleeves"
* "models/md5/chars/guards/proguard/old_cloth"
* "models/md5/chars/guards/proguard/old_cloth_noshadows"
* "models/md5/chars/guards/proguard/old_cloth_noshadows_dirty"
* "models/md5/chars/guards/proguard/proguard_armor"
* "models/md5/chars/guards/proguard/proguard_armor_plate"
* "models/md5/chars/guards/proguard/proguard_cloth"
* "models/md5/chars/guards/proguard/proguard_leather_armor"
* "models/md5/chars/guards/proguard/proguard_leather_cloth"
* "models/md5/chars/guards/proguard/proguard_multicolor"
* "models/md5/chars/guards/proguard/proguard_redbrown_coat"
* "models/md5/chars/guards/proguard/proguard_shadow"
* "models/md5/chars/guards/proguard/tunic_rough_greenish"
* "models/md5/chars/heads/acolyte_hood"
* "models/md5/chars/heads/hood_brown"
* "models/md5/chars/heads/npcs/commoner_head04"
* "models/md5/chars/heads/npcs/commoner_head04_back"
* "models/md5/chars/heads/npcs/commoner_head05"
* "models/md5/chars/heads/npcs/hood_inquisitor_green"
* "models/md5/chars/inventors/engineer2/engineer_apron"
* "models/md5/chars/inventors/engineer2/engineer_apron_grey"
* "models/md5/chars/inventors/engineer2/engineer_apron_grey2"
* "models/md5/chars/inventors/engineer2/engineer_apron_linen"
* "models/md5/chars/inventors/engineer2/engineer_collar/ties"
* "models/md5/chars/inventors/engineer2/engineer_gloves"
* "models/md5/chars/inventors/engineer2/engineer_gloves_grey"
* "models/md5/chars/inventors/engineer2/engineer_main"
* "models/md5/chars/inventors/engineer2/engineer_main_dark"
* "models/md5/chars/inventors/engineer2/engineer_main_green"
* "models/md5/chars/inventors/engineer2/engineer_pockets"
* "models/md5/chars/inventors/engineer2/engineer_sleeves"
* "models/md5/chars/inventors/engineer2/head"
* "models/md5/chars/monsters/spider/spider"
* "models/md5/chars/nobles/nobleman1/nobleman_head"
* "models/md5/chars/nobles/nobleman1/nobleman_head1"
* "models/md5/chars/nobles/nobleman1/nobleman_head1_dark"
* "models/md5/chars/nobles/nobleman1/nobleman_head1_light"
* "models/md5/chars/nobles/nobleman1/nobleman_head_dark"
* "models/md5/chars/nobles/nobleman1/tunic"
* "models/md5/chars/nobles/nobleman1/tunic_lightgreen"
* "models/md5/chars/nobles/nobleman1/tunic_lightgreen_satin"
* "models/md5/chars/nobles/nobleman1/tunic_purple_dark"
* "models/md5/chars/nobles/nobleman1/tunic_red"
* "models/md5/chars/nobles/nobleman1/tunic_red_satin"
* "models/md5/chars/nobles/nobleman1/tunic_white_ornate"
* "models/md5/chars/nobles/noblewoman/noblebottom"
* "models/md5/chars/nobles/noblewoman/noblebottom2"
* "models/md5/chars/nobles/noblewoman/noblebottom2_shadow"
* "models/md5/chars/nobles/noblewoman/noblebottom3"
* "models/md5/chars/nobles/noblewoman/noblebottom3_shadow"
* "models/md5/chars/nobles/noblewoman/noblebottom_shadow"
* "models/md5/chars/nobles/noblewoman/noblehead"
* "models/md5/chars/nobles/noblewoman/nobletop"
* "models/md5/chars/npchand_female"
* "models/md5/chars/pagans/pagan_female/pagan_female"
* "models/md5/chars/pagans/pagan_female/pagan_female_bare"
* "models/md5/chars/pagans/pagan_female/pagan_female_cloth"
* "models/md5/chars/pagans/pagan_female/pagan_female_head"
* "models/md5/chars/thief/bow"
* "models/md5/chars/thief/hood"
* "models/md5/chars/thief/hood_ns"
* "models/md5/chars/thief/hood_shadows"
* "models/md5/chars/thief/leather"
* "models/md5/chars/thief/leather_inside"
* "models/md5/chars/thief/leather_inside_shadowcasting"
* "models/md5/chars/thief/playerhand"
* "models/md5/chars/thief/thief"
* "models/md5/chars/thief/thief1"
* "models/md5/chars/thief/thief2"
* "models/md5/chars/thief/thief_head"
* "models/md5/chars/thief/tunic"
* "models/md5/chars/thief/wrap"
* "models/md5/chars/townsfolk/wench/wench_bodice"
* "models/md5/chars/townsfolk/wench/wench_dress"
* "models/md5/chars/townsfolk/wench/wench_dress_green"
* "models/md5/chars/townsfolk/wench/wench_dress_grey"
* "models/md5/chars/townsfolk/wench/wench_dress_purple"
* "models/md5/chars/townsfolk/wench/wench_skin"
* "models/md5/chars/townsfolk/wench/wench_skin_shoes"
* "models/md5/environments/rope"
* "models/md5/gfclock/gfclock"
* "models/md5/monsters/undead/zombie/zombie_rotten"
* "models/md5/nobles/nobleman1/belt"
* "models/md5/nobles/nobleman1/collar"
* "models/md5/nobles/nobleman1/collar1"
* "models/md5/nobles/nobleman1/hat_feather"
* "models/md5/nobles/nobleman1/leg_ties"
* "models/md5/nobles/nobleman1/legs"
* "models/md5/nobles/nobleman1/shoulderpads"
* "models/md5/nobles/nobleman1/velvet_cap"
* "models/md5/nobles/nobleman1/velvet_cap_green"
* "models/md5/props/lantern/beam1"
* "models/md5/props/lantern/flare"
* "models/md5/props/lantern/flare_colorme"
* "models/misc/rope"
* "models/misc/rope_moving_down"
* "models/misc/rope_moving_up"
* "models/misc/rope_nonsolid"
* "models/misc/rope_noshadows"
* "models/misc/vine"
* "models/mymodels/barrow02"
* "models/mymodels/hammer"
* "models/mymodels/hammerhead"
* "models/mymodels/spade"
* "models/mymodels/werebeast_hair"
* "models/mymodels/werewolf"
* "models/mymodels/werewolf_hair"
* "models/nature/tree_01/tree_01"
* "models/nature/tree_01/tree_01_leaves"
* "models/nature/tree_dm/tree_dm"
* "models/nature/tree_dm/tree_dm_autumn"
* "models/nature/tree_dm/tree_dm_leaves"
* "models/nature/tree_dm/tree_dm_leaves_autumn"
* "models/nobleman_coat_bust"
* "models/nobleman_head_bust"
* "models/nobleman_shirt_bust"
* "models/props/font/font1"
* "models/props/misc/lightgem_surface"
* "models/props/textures/broomst"
* "models/props/textures/cake"
* "models/props/textures/cheapbeermug"
* "models/props/textures/dresser02"
* "models/props/textures/dresser_04"
* "models/props/textures/gkey1"
* "models/props/textures/muffin"
* "models/props/textures/shoeholder"
* "models/props/textures/skey1"
* "models/textures/darkmod/wood/boards/dark_redwood_ns"
* "models/textures/generic_copper_dirty_nss"
* "models/textures/pewter_grey_blotchy_nss"
* "models/textures/pewter_grey_plate"
* "models/tree/bark"
* "models/tree/branch1"
* "models/tree/branch1_autumn"
* "models/undead/tdm_zombie01_bloody"
* "models/undead/tdm_zombie01_dry"
* "models/weapons/arrow_gen"
* "models/weapons/blackjack/blackjack"
* "models/weapons/broadhead"
* "models/weapons/broadsword/broadsword"
* "models/weapons/firearrow/firearrow_head"
* "models/weapons/firearrow/firearrow_tip"
* "models/weapons/gasarrow/gasarrow_head"
* "models/weapons/gasarrow/gasarrow_tip"
* "models/weapons/hammer"
* "models/weapons/hammerhead"
* "models/weapons/longsword"
* "models/weapons/mossarrow"
* "models/weapons/mossarrow_bark"
* "models/weapons/mossarrow_leaf"
* "models/weapons/noisemaker/noisemaker_head"
* "models/weapons/noisemaker_collision"
* "models/weapons/ropearrow/ropearrow_gen"
* "models/weapons/ropearrow/ropearrow_head"
* "models/weapons/ropearrow/ropearrow_head2"
* "models/weapons/ropearrow/ropearrow_nodraw"
* "models/weapons/ropearrow/ropearrow_rope"
* "models/weapons/shortbow/bracer"
* "models/weapons/shortbow/broadhead"
* "models/weapons/shortbow/playerhand"
* "models/weapons/shortbow/shortbow"
* "models/weapons/shortbow/shortbow_dark"
* "models/weapons/vinearrow_bark"
* "models/weapons/vinearrow_gen"
* "models/weapons/vinearrow_leaf"
* "models/weapons/waterarrow/waterarrow_head"
* "models/weapons/waterarrow/waterarrow_tip"
* "modesty_screen/alpha_floral_01"
* "modesty_screen/alpha_floral_02"
* "modesty_screen/alpha_floral_03"
* "modesty_screen/alpha_knots_01"
* "modesty_screen/black_laquer"
* "modesty_screen/panel_floral_01"
* "modesty_screen/panel_floral_02"
* "modesty_screen/panel_floral_03"
* "modesty_screen/panel_knots_01"
* "moor_head01"
* "musicscore01"
* "musicscore02"
* "nail"
* "necklace_diamond"
* "necklace_golden"
* "new_average_jack_texture"
* "noose01"
* "notestand"
* "numberwheel"
* "numberwheel2"
* "numberwheel_glass"
* "numberwheel_gold"
* "numberwheel_lever"
* "numberwheel_wood"
* "numeral1"
* "numeral2"
* "numeral3"
* "old_brick_wall_001"
* "onion"
* "opal_cherry_teardrop"
* "orchid"
* "ornate_frame01"
* "ornate_frame01_loot"
* "ornate_gold_loot_gen"
* "pagan_head08"
* "page_handwritten2"
* "page_illuminate"
* "page_journal"
* "page_letter"
* "page_map2"
* "page_tract"
* "painting01"
* "painting01_L"
* "painting01_m"
* "painting02"
* "painting02_L"
* "painting02_m"
* "painting03"
* "painting03_L"
* "painting03_m"
* "painting04"
* "painting04_L"
* "painting04_m"
* "painting05"
* "painting05_L"
* "painting05_m"
* "painting06"
* "painting06_L"
* "painting06_m"
* "painting07"
* "painting07_L"
* "painting07_m"
* "painting08"
* "painting08_L"
* "painting08_m"
* "painting09"
* "painting09_L"
* "painting09_m"
* "painting10"
* "painting10_L"
* "painting10_m"
* "painting11"
* "painting12"
* "painting13"
* "painting14"
* "painting15"
* "painting_builder02"
* "painting_builder03"
* "painting_builder04"
* "painting_dead1"
* "painting_dead2"
* "painting_merry01"
* "painting_merry14"
* "painting_merry40"
* "pan_pipes01a"
* "pan_pipes01b"
* "pan_pipes01c"
* "pan_pipes01d"
* "panel_snakes_sword_ns"
* "particles/candle_smoke"
* "pepper_long"
* "pepper_long_g"
* "pepper_short"
* "pepper_short_g"
* "perfume_beige01"
* "perfume_red01"
* "pewter_dirty"
* "pianostool"
* "pillar_rippled"
* "pillar_rippled_base"
* "pillar_rippled_base_dark_rough"
* "pillar_rippled_base_lightgrey_rough"
* "pillar_rippled_base_marble_black"
* "pillar_rippled_base_rough_grey_dirty"
* "pillar_rippled_dark_rough"
* "pillar_rippled_lightgrey_rough"
* "pillar_rippled_marble_black"
* "pillar_rippled_rough_grey_dirty"
* "pinebark"
* "pinebough"
* "plain_robes_bottom"
* "plain_robes_top"
* "plate1"
* "plate1_pewter"
* "plate2"
* "plate2_dirty"
* "plate3"
* "plate3b"
* "plate4"
* "plate_decor_loot_001"
* "plate_decor_loot_002"
* "plate_shiny"
* "posterbed"
* "posterbed_mattress"
* "postprocess/cookMath_pass1"
* "postprocess/cookMath_pass2"
* "pot"
* "privacy_screen_body"
* "privacy_screen_body_plain"
* "privacy_screen_body_wallpaper1"
* "privacy_screen_body_wallpaper2"
* "privacy_screen_frame"
* "purse01"
* "purse01_rope"
* "quiver"
* "rail1"
* "red_lantern"
* "replacement_builder_head"
* "replacement_head06"
* "replacement_head06_dark"
* "replacement_head08"
* "replacement_sykes01"
* "ring_gem_bc01"
* "ring_gold_bc01"
* "rooftop_chimney_001"
* "rooftop_gutters_001"
* "rooftop_tiles_001"
* "rooftop_tiles_002"
* "rooftop_tiles_003"
* "rooftop_woodtrim_001"
* "rotting_tdm_beggar_arms_legs"
* "rtable1"
* "rtable2"
* "rtable2_top"
* "ruby01"
* "rug_whitey_striped_design_ns"
* "rusty_dented01_ns"
* "rustychain_on_beam"
* "sack1"
* "safe_set_001"
* "sapphire01"
* "sawblade"
* "scepter"
* "scientist_coat"
* "scientist_coat_grey"
* "scientist_head"
* "scientist_legs"
* "scientist_shirt"
* "scientist_sleeves"
* "sconce_steel"
* "screw"
* "scroll1"
* "scroll2skin"
* "scroll3skin"
* "scroll4skin"
* "scroll5skin"
* "scroll6skin"
* "scrollmagicskin"
* "security_camera_001"
* "security_camera_001_broken"
* "security_camera_001_light"
* "security_camera_001_nonsolid"
* "security_camera_001_nonsolid_broken"
* "security_camera_001_nonsolid_light"
* "ship_hull_blue_noshadows"
* "ship_hull_medium_grimy"
* "ship_hull_medium_grimy_noshadows"
* "ship_mast_climbable"
* "ship_mast_fabric"
* "shoulder_belt_chain"
* "shoulder_cowl"
* "shoulder_cowl_brown"
* "shoulder_cowl_green"
* "shower_enclosure_001"
* "sign1"
* "sign_half_round_wine"
* "silver_base"
* "singlebed1"
* "singlebed1_mattress"
* "singlebed1_mattress_grey"
* "sk/irongate"
* "sk/irongatesegment4"
* "skull2"
* "small_inn"
* "smallbowl"
* "snswallmount"
* "sofa1"
* "sofa1_2"
* "sofa2"
* "sofa2_2"
* "sofa3"
* "sofa3_2"
* "sofa4"
* "sofa4_2"
* "sofa5"
* "sofa5_2"
* "soupbowl_simple_grey01_nss"
* "spectacles"
* "spinning_thread"
* "splashscreen"
* "spotlight_harbour_001"
* "spotlight_harbour_glow"
* "springheel/tree/test"
* "spyglass_fancy"
* "statue_folded_hands"
* "statue_folded_hands_dark_rough"
* "statue_folded_hands_rough_marble_dark01"
* "statue_folded_hands_rough_marble_dark02"
* "statue_folded_hands_rough_old"
* "statue_folded_hands_smooth_marble_black"
* "statue_folded_hands_smooth_marble_grey02"
* "statue_hammer_standing_base"
* "statue_hammer_standing_head"
* "statue_hammer_standing_shaft"
* "statue_lion_body"
* "statue_lion_body_brass"
* "statue_lion_body_gold"
* "statue_lion_body_marble_black"
* "statue_lion_body_marble_grey02"
* "statue_lion_head"
* "statue_lion_head_brass"
* "statue_lion_head_gold"
* "statue_lion_head_marble_black"
* "statue_lion_head_marble_grey02"
* "statue_loot"
* "statue_open_hands2"
* "statue_open_hands2_concrete_rough_pebbly"
* "statue_open_hands2_dark_dirty"
* "statue_open_hands2_dark_rough"
* "statue_open_hands2_light_grey_rough02"
* "statue_open_hands2_rock_grey"
* "statue_open_hands2_rock_grey_dark"
* "statue_open_hands2_rough_grey_dirty"
* "statue_open_hands2_rough_marble_dark01"
* "statue_open_hands2_rough_marble_dark02"
* "statue_open_hands2_rough_old"
* "statue_open_hands2_smooth_marble_black"
* "statue_open_hands2_smooth_marble_grey01"
* "statue_open_hands2_smooth_marble_grey02"
* "steam_engine_003"
* "steam_engine_glassReadout"
* "steam_engine_glassReadoutOn"
* "steam_engine_grate"
* "steam_engine_heatwarp"
* "steam_whistle_slit"
* "steampunk_elevator_controls"
* "steel_blowtorch_heatshield"
* "stone_arch_001"
* "stone_staircase_001"
* "stone_staircase_002"
* "stoup"
* "stoup_rough_old"
* "street_speaker_001"
* "street_speaker_001_nocollision"
* "surgical_toolset_001"
* "sword_collection_001"
* "table_medallion"
* "tap1"
* "target"
* "target_side"
* "tbend1"
* "tdm/candle_a"
* "tdm/candle_a_unlit"
* "tdm/candle_b"
* "tdm/candle_b_unlit"
* "tdm/candle_c"
* "tdm/candle_c_unlit"
* "tdm_acolyte_bottom"
* "tdm_acolyte_top"
* "tdm_alembic"
* "tdm_alembic_dark"
* "tdm_alembic_grey"
* "tdm_alembic_grey_nss"
* "tdm_alembic_rusty"
* "tdm_alembic_steel"
* "tdm_anchor"
* "tdm_antlers"
* "tdm_apple"
* "tdm_applecore"
* "tdm_applecore_brownish"
* "tdm_applecore_green"
* "tdm_applecore_yellow"
* "tdm_arclight"
* "tdm_backgammon_board"
* "tdm_balcony_sp_ceramic01"
* "tdm_balcony_sp_floor01"
* "tdm_balcony_sp_marble01"
* "tdm_balcony_sp_steps01"
* "tdm_banner_arms02"
* "tdm_banner_builder"
* "tdm_banner_greenman"
* "tdm_bannerlong_banner_black_floral"
* "tdm_bannerlong_geometric01_red"
* "tdm_bannerlong_ornate_black_gold01"
* "tdm_bannerlong_ornate_red_tan01"
* "tdm_bannerlong_ornate_red_white"
* "tdm_bannerwatch"
* "tdm_bare_feet"
* "tdm_barrel_large_end"
* "tdm_barrel_large_end_dirty"
* "tdm_beggar_arms_legs"
* "tdm_belt_pouch"
* "tdm_big_log"
* "tdm_black"
* "tdm_blackjackk"
* "tdm_blade01"
* "tdm_bluefish"
* "tdm_boar_mount"
* "tdm_boarhead_black"
* "tdm_boarhead_black_fur"
* "tdm_boarhead_brown"
* "tdm_boarhead_brown_fur"
* "tdm_boat_brown"
* "tdm_boat_green"
* "tdm_boletus"
* "tdm_bookshelf1_old"
* "tdm_boot_large"
* "tdm_bowaimer_gem"
* "tdm_bowl01"
* "tdm_bowl02"
* "tdm_breastplate"
* "tdm_brickedwindow"
* "tdm_broom02"
* "tdm_brown_rust"
* "tdm_brush_bristles01_top"
* "tdm_bucket"
* "tdm_bucket_iron"
* "tdm_bucket_noshadows"
* "tdm_bucket_wood"
* "tdm_bucket_wood_noshadows"
* "tdm_bucket_wooden"
* "tdm_buckle"
* "tdm_burning_logs"
* "tdm_burnt_logs"
* "tdm_cabinet1_old"
* "tdm_candelabra01"
* "tdm_candelabra01_alpha"
* "tdm_candle"
* "tdm_candle_lit"
* "tdm_cards"
* "tdm_cart01"
* "tdm_cart02"
* "tdm_cart02_ns"
* "tdm_cattails_green01"
* "tdm_cattails_yellow01"
* "tdm_ceremonial_sword"
* "tdm_ceremonial_sword_blade"
* "tdm_ceremonial_sword_blade_rusty"
* "tdm_chain"
* "tdm_chain_length"
* "tdm_chalice_gold"
* "tdm_chalice_gold_lit"
* "tdm_chamberpot"
* "tdm_chandelier_gas4"
* "tdm_chandelier_gas4_unlit"
* "tdm_character_tongue"
* "tdm_church_pew"
* "tdm_church_pew_design"
* "tdm_citywatch_tunic_ragged"
* "tdm_citywatch_tunic_ragged_cloth"
* "tdm_clockface01"
* "tdm_coals_ash"
* "tdm_coals_hot"
* "tdm_coals_hot_ns"
* "tdm_coals_smouldering"
* "tdm_coins"
* "tdm_collision_armor_chain"
* "tdm_collision_armor_leath"
* "tdm_collision_armor_plate"
* "tdm_collision_brokeglass"
* "tdm_collision_cardboard"
* "tdm_collision_carpet"
* "tdm_collision_ceramic"
* "tdm_collision_climbable"
* "tdm_collision_cloth"
* "tdm_collision_dirt"
* "tdm_collision_flesh"
* "tdm_collision_foliage"
* "tdm_collision_glass"
* "tdm_collision_grass"
* "tdm_collision_gravel"
* "tdm_collision_ice"
* "tdm_collision_liquid"
* "tdm_collision_metal"
* "tdm_collision_moss"
* "tdm_collision_mud"
* "tdm_collision_plastic"
* "tdm_collision_puddle"
* "tdm_collision_ricochet"
* "tdm_collision_rock"
* "tdm_collision_sand"
* "tdm_collision_slate"
* "tdm_collision_snow"
* "tdm_collision_squeakboard"
* "tdm_collision_stone"
* "tdm_collision_straw"
* "tdm_collision_tile"
* "tdm_collision_twigs"
* "tdm_collision_undeadflesh"
* "tdm_collision_wood"
* "tdm_commode1_old"
* "tdm_commoner_02"
* "tdm_commoner_tunic_brown"
* "tdm_commoner_tunic_brown_shadows"
* "tdm_commoner_tunic_dark_tan"
* "tdm_commoner_tunic_dark_tan_chain"
* "tdm_commoner_tunic_dark_tan_shadows"
* "tdm_commoner_tunic_light_tan"
* "tdm_commoner_tunic_light_tan_shadows"
* "tdm_commoner_tunic_ragged"
* "tdm_commoner_tunic_ragged_dirty"
* "tdm_commoner_tunic_ragged_shadows"
* "tdm_commoner_tunic_rich"
* "tdm_commoner_tunic_rich_shadows"
* "tdm_compass_design"
* "tdm_copper_dirty"
* "tdm_cork"
* "tdm_cover_glass"
* "tdm_cover_glass_frame"
* "tdm_crate02"
* "tdm_crate03"
* "tdm_crate03_dirty1"
* "tdm_crate04"
* "tdm_crossbow_repeating_ornate"
* "tdm_crystals"
* "tdm_cutlass01"
* "tdm_cutthroat_arms"
* "tdm_cutthroat_arms_dark"
* "tdm_cutthroat_arms_striped"
* "tdm_cutthroat_legs"
* "tdm_cutthroat_legs_dark"
* "tdm_cutthroat_tunic"
* "tdm_dandelion"
* "tdm_dandelion_puff"
* "tdm_dandelion_shadowcasting"
* "tdm_darker_pine_wood"
* "tdm_deer_skull_staff"
* "tdm_deer_skull_staff_wood"
* "tdm_design_weapon_dark"
* "tdm_design_weapon_light"
* "tdm_design_weapon_old"
* "tdm_desk1_old"
* "tdm_desk1_old_shadowcasting"
* "tdm_dirty_teeth"
* "tdm_door_handle_iron"
* "tdm_door_knocker_simple"
* "tdm_door_knocker_simple_copper"
* "tdm_dresser02_old"
* "tdm_dresser03_old"
* "tdm_dung"
* "tdm_elitewatch_armor_violet"
* "tdm_elitewatch_cloth_violet"
* "tdm_emptypot"
* "tdm_face_freckles"
* "tdm_fan"
* "tdm_feather"
* "tdm_fence_decorative_trim"
* "tdm_fence_decorative_trim2"
* "tdm_fence_decorative_trim2_rusted"
* "tdm_fence_decorative_trim2_rusted_light"
* "tdm_fireplace_arch01"
* "tdm_flame_stand02_iron"
* "tdm_flame_stand02_timber_ends"
* "tdm_flame_stand02_wood"
* "tdm_flashbomb"
* "tdm_flashmine"
* "tdm_fogs/cloud_fog"
* "tdm_fountain01_bowls"
* "tdm_fountain01_stand"
* "tdm_furnace01"
* "tdm_furnace01_door"
* "tdm_gameboard1"
* "tdm_gamepiece"
* "tdm_gamepiece2"
* "tdm_garlic"
* "tdm_garlic_shadow"
* "tdm_gasmine"
* "tdm_gear"
* "tdm_gear_big_metal"
* "tdm_gear_big_rusted"
* "tdm_gear_big_stone"
* "tdm_generator"
* "tdm_generic"
* "tdm_generic_wood_old"
* "tdm_generic_wood_old_noshadows"
* "tdm_globesphere"
* "tdm_globestand"
* "tdm_gold_door_handle"
* "tdm_grass_diffusive_01"
* "tdm_grass_model01"
* "tdm_grass_model_dense"
* "tdm_grass_model_dense_brown"
* "tdm_grass_model_dense_colored"
* "tdm_grass_model_dense_lightyellow"
* "tdm_grass_model_dense_yellow"
* "tdm_grass_model_thin"
* "tdm_grave_chain1"
* "tdm_grave_fence1"
* "tdm_gravehammer_dark"
* "tdm_gravehammer_green"
* "tdm_gravehammer_grey"
* "tdm_gravehammer_grey_snow"
* "tdm_gravestone_dark"
* "tdm_gravestone_green"
* "tdm_gravestone_grey"
* "tdm_gravestone_grey_snow"
* "tdm_greenhouse_bark"
* "tdm_greenhouse_branch"
* "tdm_greenhouse_cement"
* "tdm_greenhouse_panel"
* "tdm_greenhouse_underbrush"
* "tdm_greenhouse_wood_polished"
* "tdm_greenhouse_wood_polished_2"
* "tdm_hammer_loot"
* "tdm_hammer_medium2"
* "tdm_hammer_medium_metal"
* "tdm_hammer_medium_stone"
* "tdm_hammer_medium_stone_dark"
* "tdm_hammer_small_bronze1"
* "tdm_handle_flourish_dark"
* "tdm_handle_flourish_light"
* "tdm_handle_flourish_old"
* "tdm_handle_steel_dark"
* "tdm_handle_steel_light"
* "tdm_handle_steel_old"
* "tdm_hanging_laundry"
* "tdm_hanging_laundry02"
* "tdm_hanging_laundry03"
* "tdm_hedge_round01"
* "tdm_hedge_round01_edges"
* "tdm_holy_hammer"
* "tdm_horseshoe"
* "tdm_in_window_01"
* "tdm_in_window_01_unlit"
* "tdm_in_window_frame_01"
* "tdm_ingot"
* "tdm_inkwell"
* "tdm_inquisitor_neck"
* "tdm_iron_pylon_01"
* "tdm_ivy1"
* "tdm_ivy2"
* "tdm_jar"
* "tdm_jewellerybox01"
* "tdm_knocker_demonhead"
* "tdm_knocker_lionhead"
* "tdm_knocker_lionhead_iron"
* "tdm_lamp_low"
* "tdm_lampglass_sphere_unlit"
* "tdm_lampglass_unlit"
* "tdm_lantern_window2"
* "tdm_lantern_window2_colorme"
* "tdm_lantern_window2_unlit"
* "tdm_lantern_window3"
* "tdm_lantern_window3_colorme"
* "tdm_lantern_window3_unlit"
* "tdm_large_barrel"
* "tdm_lesser_armour"
* "tdm_lightgem_00031_left"
* "tdm_lightgem_00031_mid"
* "tdm_lightgem_00031_right"
* "tdm_lily_white"
* "tdm_lily_yellow"
* "tdm_lionhead_amulet"
* "tdm_litbullseye"
* "tdm_litbullseye_colorme"
* "tdm_litbullseye_noshadows"
* "tdm_lockpicks"
* "tdm_longbanner"
* "tdm_longsword"
* "tdm_longsword_alt01"
* "tdm_mace"
* "tdm_machine01"
* "tdm_mackerel"
* "tdm_mansion_door_mahogany"
* "tdm_manwindow02"
* "tdm_manwindow02_dark"
* "tdm_manwindow02_lit"
* "tdm_manwindow02_white"
* "tdm_manwindowtrim"
* "tdm_marble_pylon_01"
* "tdm_mattress"
* "tdm_metal_ring"
* "tdm_mine_bottom"
* "tdm_moor_hand"
* "tdm_moor_helmet01"
* "tdm_moor_robe01"
* "tdm_moor_robe01_shadows"
* "tdm_mushroom_a_selflit_blue"
* "tdm_mushroom_a_selflit_blue_dull"
* "tdm_mushroom_a_selflit_green"
* "tdm_mushroom_a_selflit_green_dull"
* "tdm_mushroom_a_selflit_red"
* "tdm_mushroom_a_selflit_red_dull"
* "tdm_mushroom_a_selflit_yellow"
* "tdm_mushroom_a_selflit_yellow_dull"
* "tdm_mushroom_a_white"
* "tdm_mushroom_selflit_white"
* "tdm_nightgown"
* "tdm_npc_hand"
* "tdm_npc_hand_dirty"
* "tdm_npc_hand_female"
* "tdm_old_door_01"
* "tdm_old_door_01_metal"
* "tdm_old_hammer"
* "tdm_oldchest_metal"
* "tdm_oldchest_wood"
* "tdm_ottoman_01"
* "tdm_ottoman_01_blue"
* "tdm_ottoman_01_green"
* "tdm_ottoman_01_purple"
* "tdm_padlocks"
* "tdm_pagan_limbs"
* "tdm_pagan_orb_glow"
* "tdm_pagan_orb_wood"
* "tdm_pagan_warrior_default"
* "tdm_pagan_warrior_leather"
* "tdm_pagan_warrior_legs"
* "tdm_pagan_warrior_tunic"
* "tdm_pageboy_dark"
* "tdm_pageboy_light"
* "tdm_painting_empty"
* "tdm_painting_removed"
* "tdm_palm_01"
* "tdm_palm_leaf_01"
* "tdm_particles/candlefire"
* "tdm_particles/candlefire_02"
* "tdm_pauldrons01"
* "tdm_pear"
* "tdm_pear_brownish"
* "tdm_pear_green"
* "tdm_pear_yellow"
* "tdm_pickaxe"
* "tdm_pinestool"
* "tdm_pinestool_noshadows"
* "tdm_plaguemask"
* "tdm_plank01"
* "tdm_plank01_light"
* "tdm_player_compass"
* "tdm_pole_rough"
* "tdm_ponytail"
* "tdm_potglass"
* "tdm_potglass2"
* "tdm_ption_air"
* "tdm_ption_speed"
* "tdm_pulpit01"
* "tdm_pulpit02"
* "tdm_pumpkin"
* "tdm_queenlace01"
* "tdm_readable_paper"
* "tdm_regularmine"
* "tdm_replacement_skeleton"
* "tdm_replacement_skeleton_bloody"
* "tdm_replacement_skeleton_bloody_shadowcasting"
* "tdm_replacement_skeleton_dirty"
* "tdm_replacement_skeleton_dirty_shadowcasting"
* "tdm_replacement_skeleton_shadowcasting"
* "tdm_rock01"
* "tdm_rope_coil"
* "tdm_rope_coil_dark"
* "tdm_rough_cloth_green"
* "tdm_roughcloth_brown"
* "tdm_roughcloth_green"
* "tdm_roughcloth_green_coif"
* "tdm_roughcloth_red"
* "tdm_roughwood_stool"
* "tdm_rustylamp"
* "tdm_rustylamp_shadowcasting"
* "tdm_rustylamp_twosided"
* "tdm_sack02"
* "tdm_sack02_ripped"
* "tdm_sack03"
* "tdm_saxon_helmet"
* "tdm_saxon_helmet_cheekguards"
* "tdm_scroll_rolled_up"
* "tdm_scroll_rolled_up_dark"
* "tdm_serving_plate"
* "tdm_severed_head01"
* "tdm_shaggy_hair"
* "tdm_shaggy_hair_red"
* "tdm_sheetmusic01"
* "tdm_shield_norman_dragon"
* "tdm_ship_cannon_metal"
* "tdm_ship_cannon_wood"
* "tdm_ship_cannon_wood_noshadows"
* "tdm_ship_common_cloth"
* "tdm_ship_common_cloth_noshadows"
* "tdm_ship_common_glass"
* "tdm_ship_common_glass_noshadows"
* "tdm_ship_common_metal"
* "tdm_ship_common_metal_noshadows"
* "tdm_ship_common_wood"
* "tdm_ship_common_wood_noshadows"
* "tdm_ship_door"
* "tdm_ship_door_ns"
* "tdm_ship_lamp"
* "tdm_ship_lamp_lit"
* "tdm_ship_window_glass"
* "tdm_ship_window_glass_noshadows"
* "tdm_ship_window_wood"
* "tdm_ship_window_wood_noshadows"
* "tdm_shortsword"
* "tdm_sign_shield01"
* "tdm_sign_shield_citywatch"
* "tdm_sign_shield_keg"
* "tdm_sign_shield_key"
* "tdm_sign_shield_lamp"
* "tdm_sign_shield_sheep"
* "tdm_sign_tavern01"
* "tdm_signpost_old_wood"
* "tdm_skeletal_wall"
* "tdm_skeletal_wall_light"
* "tdm_skull"
* "tdm_skywindow_frame"
* "tdm_skywindow_frame_dim"
* "tdm_skywindow_glass_frame"
* "tdm_skywindow_transglass"
* "tdm_small_bush"
* "tdm_small_bush02"
* "tdm_small_bush02_autumn"
* "tdm_small_bush_autumn"
* "tdm_small_bush_diffusive_01"
* "tdm_small_bush_diffusive_02"
* "tdm_small_church"
* "tdm_small_rock"
* "tdm_spider_black"
* "tdm_spider_child"
* "tdm_spider_pale"
* "tdm_spider_yellow"
* "tdm_spiked_club02"
* "tdm_spyglass"
* "tdm_spyglass_golden"
* "tdm_spyglass_overlay"
* "tdm_staff"
* "tdm_staff_noshadows"
* "tdm_staff_weapon"
* "tdm_statue_aphrodite"
* "tdm_statue_base"
* "tdm_statue_eve"
* "tdm_statue_eve_light"
* "tdm_statue_eve_marble_green"
* "tdm_statue_eve_marble_light"
* "tdm_statue_eve_marble_white"
* "tdm_statue_eve_sandstone"
* "tdm_statue_eve_tan"
* "tdm_statue_reclining"
* "tdm_statue_reclining_wrap"
* "tdm_statue_stlucia"
* "tdm_steel_dark"
* "tdm_steel_light"
* "tdm_steel_old"
* "tdm_stew"
* "tdm_stove_design"
* "tdm_straw_bale"
* "tdm_straw_basket"
* "tdm_straw_basket_translucent"
* "tdm_straw_bed"
* "tdm_straw_transparency"
* "tdm_straw_transparency_dark"
* "tdm_streetlamp1"
* "tdm_streetlamp_metal"
* "tdm_streetlamp_metal_shadowcasting"
* "tdm_streetlamp_rusted"
* "tdm_streetlamp_rusted_shadowcasting"
* "tdm_switch_flip_metal"
* "tdm_switch_flip_metal_backplate"
* "tdm_switch_flip_wood"
* "tdm_swords_and_shield02"
* "tdm_swords_and_shield02_greenbird"
* "tdm_table_ornate01"
* "tdm_table_round_01"
* "tdm_taper"
* "tdm_teeth"
* "tdm_thehammer_big_metal"
* "tdm_thehammer_big_ruined"
* "tdm_thehammer_big_rusted"
* "tdm_thehammer_big_stone"
* "tdm_throne_ornate_wood"
* "tdm_timber_ends_rotated_green"
* "tdm_timber_ends_rotated_green_ns"
* "tdm_timber_ends_rotated_sand"
* "tdm_timber_ends_rotated_sand_ns"
* "tdm_tombstone_dark_1"
* "tdm_tombstone_dark_1_blank"
* "tdm_tombstone_dark_2"
* "tdm_tombstone_dark_3"
* "tdm_tombstone_dark_4"
* "tdm_tombstone_dark_5"
* "tdm_tombstone_dark_frame"
* "tdm_tombstone_green_1"
* "tdm_tombstone_green_1_blank"
* "tdm_tombstone_green_2"
* "tdm_tombstone_green_3"
* "tdm_tombstone_green_4"
* "tdm_tombstone_green_5"
* "tdm_tombstone_green_frame"
* "tdm_tombstone_grey_1"
* "tdm_tombstone_grey_1_blank"
* "tdm_tombstone_grey_2"
* "tdm_tombstone_grey_3"
* "tdm_tombstone_grey_4"
* "tdm_tombstone_grey_5"
* "tdm_tombstone_grey_frame"
* "tdm_tombstone_grey_snow_1"
* "tdm_tombstone_grey_snow_1_blank"
* "tdm_tombstone_grey_snow_2"
* "tdm_tombstone_grey_snow_3"
* "tdm_tombstone_grey_snow_4"
* "tdm_tombstone_grey_snow_5"
* "tdm_tombstone_grey_snow_frame"
* "tdm_tombstone_marble"
* "tdm_tombstone_marble_1"
* "tdm_tombstone_marble_2"
* "tdm_tombstone_marble_3"
* "tdm_tombstone_marble_4"
* "tdm_tombstone_marble_5"
* "tdm_tray"
* "tdm_tunic_light"
* "tdm_undead_shade_bottom"
* "tdm_undead_shade_top"
* "tdm_undead_spectre_bottom"
* "tdm_undead_spectre_top"
* "tdm_underwater_overlay_dark"
* "tdm_underwater_overlay_green"
* "tdm_underwater_overlay_sea_01"
* "tdm_unlitbullseye"
* "tdm_urn1_dark"
* "tdm_urn1_green"
* "tdm_urn1_grey"
* "tdm_urn1_grey_snow"
* "tdm_urn2_dark"
* "tdm_urn2_green"
* "tdm_urn2_grey"
* "tdm_urn2_grey_snow"
* "tdm_wallight2"
* "tdm_wallight2_brass"
* "tdm_wallight2_brass_shadowcasting"
* "tdm_wallight2_detail"
* "tdm_wallight2_detail_brass"
* "tdm_wallight2_detail_brass_shadowcasting"
* "tdm_wallight2_noshadows"
* "tdm_wallight3"
* "tdm_wallight_rusty"
* "tdm_wallight_rusty_noshadows"
* "tdm_wardrobe1_old"
* "tdm_warehouse_front_door"
* "tdm_warehouse_front_doorframe"
* "tdm_warehouse_window_dark"
* "tdm_warehouse_window_light"
* "tdm_warehouse_window_lit"
* "tdm_warehouseroof"
* "tdm_wearable_hood"
* "tdm_wearable_hood_green"
* "tdm_well_metal"
* "tdm_well_square"
* "tdm_well_stone"
* "tdm_well_wood"
* "tdm_werebeast"
* "tdm_window_bars"
* "tdm_windowed_door_01"
* "tdm_windowed_door_02"
* "tdm_windowed_door_02_alpha"
* "tdm_wolf_head"
* "tdm_wooden_handle"
* "tdm_woolen_cap"
* "tdm_woolen_cap_02"
* "tdm_wrapped"
* "teapot_brass_clean"
* "teapot_brass_clean_ns"
* "teapot_copper_clean"
* "teapot_copper_dirty"
* "teapot_gold_clean"
* "teapot_gold_clean_lit"
* "teapot_gold_clean_ns"
* "telescope_stand_001"
* "terrain_blend_001"
* "terrain_blend_COPY"
* "textures/AFX/AFXadd"
* "textures/AFX/AFXmodulate"
* "textures/AFX/AFXmodulate2"
* "textures/AFX/AFXweight"
* "textures/base_floor/sflgrate2mini"
* "textures/base_trim/gotrustcol1"
* "textures/bhm_chand_band"
* "textures/bhm_chand_blkmet"
* "textures/bhm_chand_bulb"
* "textures/bhm_chand_bulb_glow"
* "textures/bhm_chand_bulb_unlit"
* "textures/bhm_chand_glsrod"
* "textures/bhm_chand_leaf"
* "textures/bhm_chand_ornate"
* "textures/bhm_chand_ornate2"
* "textures/bhm_chand_plate"
* "textures/bhm_chand_rod"
* "textures/bigchars"
* "textures/candles/candle_flame"
* "textures/cliffrock_01"
* "textures/cliffrock_02"
* "textures/cliffrock_03"
* "textures/cliffrock_04"
* "textures/cliffrock_05"
* "textures/cliffrock_06"
* "textures/cliffrock_07"
* "textures/cliffrock_08"
* "textures/cliffrock_09"
* "textures/cliffrock_10"
* "textures/cliffrock_11"
* "textures/cliffrock_12"
* "textures/cliffrock_13"
* "textures/cliffrock_14"
* "textures/cliffrock_15"
* "textures/cliffrock_16"
* "textures/cliffrock_17"
* "textures/cliffrock_18"
* "textures/cliffrock_19"
* "textures/cliffrock_20"
* "textures/cliffrock_21"
* "textures/cliffrock_22"
* "textures/cliffrock_23"
* "textures/cliffrock_24"
* "textures/cliffrock_25"
* "textures/cliffrock_26"
* "textures/cliffrock_27"
* "textures/common/camera/camera1"
* "textures/common/camera/camera2"
* "textures/common/camera/camera3"
* "textures/common/camera/camera4"
* "textures/common/camera/camera5"
* "textures/common/camera/camera6"
* "textures/common/camera/camera7"
* "textures/common/camera/camera8"
* "textures/common/camera/camera9"
* "textures/common/caulk"
* "textures/common/clip"
* "textures/common/clip_plusmovables"
* "textures/common/collision"
* "textures/common/cushion"
* "textures/common/entityGui"
* "textures/common/entityGui2"
* "textures/common/entityGui3"
* "textures/common/full_clip"
* "textures/common/ik_clip"
* "textures/common/ladder"
* "textures/common/ladder_chain"
* "textures/common/ladder_foliage"
* "textures/common/ladder_metal"
* "textures/common/ladder_nosound"
* "textures/common/ladder_rope"
* "textures/common/ladder_wood"
* "textures/common/mirror"
* "textures/common/monster_clip"
* "textures/common/monster_player_clip_wood"
* "textures/common/moveable_clip"
* "textures/common/moveableclipmodel"
* "textures/common/nodraw"
* "textures/common/nodrawsolid"
* "textures/common/nodrop"
* "textures/common/noimpact"
* "textures/common/overdrawtest"
* "textures/common/particle"
* "textures/common/pda_gui"
* "textures/common/player_clip"
* "textures/common/shadow"
* "textures/common/shadow2"
* "textures/common/shadow_bak"
* "textures/common/shadowcaulk"
* "textures/common/slick"
* "textures/common/speaker"
* "textures/common/tdm_nodrawsolid_brokeglass"
* "textures/common/tdm_nodrawsolid_cardboard"
* "textures/common/tdm_nodrawsolid_carpet"
* "textures/common/tdm_nodrawsolid_ceramic"
* "textures/common/tdm_nodrawsolid_climbable"
* "textures/common/tdm_nodrawsolid_cloth"
* "textures/common/tdm_nodrawsolid_dirt"
* "textures/common/tdm_nodrawsolid_flesh"
* "textures/common/tdm_nodrawsolid_foliage"
* "textures/common/tdm_nodrawsolid_glass"
* "textures/common/tdm_nodrawsolid_grass"
* "textures/common/tdm_nodrawsolid_gravel"
* "textures/common/tdm_nodrawsolid_ice"
* "textures/common/tdm_nodrawsolid_liquid"
* "textures/common/tdm_nodrawsolid_metal"
* "textures/common/tdm_nodrawsolid_moss"
* "textures/common/tdm_nodrawsolid_mud"
* "textures/common/tdm_nodrawsolid_plastic"
* "textures/common/tdm_nodrawsolid_puddle"
* "textures/common/tdm_nodrawsolid_ricochet"
* "textures/common/tdm_nodrawsolid_rock"
* "textures/common/tdm_nodrawsolid_sand"
* "textures/common/tdm_nodrawsolid_slate"
* "textures/common/tdm_nodrawsolid_snow"
* "textures/common/tdm_nodrawsolid_squeakboard"
* "textures/common/tdm_nodrawsolid_stone"
* "textures/common/tdm_nodrawsolid_straw"
* "textures/common/tdm_nodrawsolid_tile"
* "textures/common/tdm_nodrawsolid_twigs"
* "textures/common/tdm_nodrawsolid_wood"
* "textures/common/trigair"
* "textures/common/trigentityname"
* "textures/common/trigentityname_once"
* "textures/common/trigfade"
* "textures/common/trigflashlight"
* "textures/common/trigger"
* "textures/common/triggui"
* "textures/common/trighurt"
* "textures/common/trigmulti"
* "textures/common/trigonce"
* "textures/common/trigrelay"
* "textures/common/trigtimer"
* "textures/consolefont_24"
* "textures/custom/bench01"
* "textures/custom/warhammerA01"
* "textures/custom/warhammerB01"
* "textures/darkmod/camera"
* "textures/darkmod/carpet/rugs/mat_shaggy"
* "textures/darkmod/carpet/rugs/ornate_black_gold01"
* "textures/darkmod/carpet/rugs/ornate_floral_checker01"
* "textures/darkmod/carpet/rugs/ornate_floral_red"
* "textures/darkmod/carpet/rugs/ornate_green_black01"
* "textures/darkmod/carpet/rugs/ornate_green_black01_noshadows"
* "textures/darkmod/carpet/rugs/ornate_rectangles_brown01"
* "textures/darkmod/carpet/rugs/ornate_red_black"
* "textures/darkmod/carpet/rugs/ornate_red_tan01"
* "textures/darkmod/carpet/rugs/ornate_red_tan02"
* "textures/darkmod/carpet/rugs/ornate_vines"
* "textures/darkmod/carpet/rugs/plain_redgreen"
* "textures/darkmod/carpet/rugs/plain_redgreen_design"
* "textures/darkmod/carpet/rugs/plain_whitey"
* "textures/darkmod/carpet/rugs/rug_arrow_darkbrown_mooyan"
* "textures/darkmod/carpet/rugs/rug_arrow_darkbrown_old"
* "textures/darkmod/carpet/rugs/rug_whitey_striped"
* "textures/darkmod/carpet/rugs/rug_whitey_striped_design"
* "textures/darkmod/carpet/runners/geometric01_red"
* "textures/darkmod/carpet/runners/geometric01_red_end"
* "textures/darkmod/carpet/runners/geometric02_red"
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* "textures/darkmod/carpet/runners/ornate_black_white"
* "textures/darkmod/carpet/runners/ornate_black_white_end"
* "textures/darkmod/carpet/runners/ornate_blue_white"
* "textures/darkmod/carpet/runners/ornate_blue_white_end"
* "textures/darkmod/carpet/runners/ornate_green_white"
* "textures/darkmod/carpet/runners/ornate_green_white_end"
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* "textures/darkmod/carpet/runners/ornate_grey_white_end"
* "textures/darkmod/carpet/runners/ornate_red_white"
* "textures/darkmod/carpet/runners/ornate_red_white_end"
* "textures/darkmod/debug/debug_blue"
* "textures/darkmod/debug/debug_brown"
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* "textures/darkmod/debug/debug_dark_red"
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* "textures/darkmod/debug/debug_orange"
* "textures/darkmod/debug/debug_pale_blue"
* "textures/darkmod/debug/debug_pale_green"
* "textures/darkmod/debug/debug_purple"
* "textures/darkmod/debug/debug_red"
* "textures/darkmod/debug/debug_yellow"
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* "textures/darkmod/decals/clock_pendulum_01"
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* "textures/darkmod/decals/cracks/wallpaper_cracks01"
* "textures/darkmod/decals/cracks/wattle_corner"
* "textures/darkmod/decals/crystals/geode"
* "textures/darkmod/decals/dirt/ash01_crumb_edge"
* "textures/darkmod/decals/dirt/ash01_crumb_edge_new"
* "textures/darkmod/decals/dirt/DBottom1"
* "textures/darkmod/decals/dirt/dirt_001_crumb_edge"
* "textures/darkmod/decals/dirt/dirt_001_crumb_medium"
* "textures/darkmod/decals/dirt/dirt_001_crumb_thick"
* "textures/darkmod/decals/dirt/dirt_001_crumb_thin"
* "textures/darkmod/decals/dirt/dirt_001_crumb_vfine"
* "textures/darkmod/decals/dirt/dirt_001_crumb_vthin"
* "textures/darkmod/decals/dirt/dirt_002_dark_crumb_edge"
* "textures/darkmod/decals/dirt/dirt_edges"
* "textures/darkmod/decals/dirt/dirt_pile"
* "textures/darkmod/decals/dirt/Dleak1"
* "textures/darkmod/decals/dirt/Dleak2"
* "textures/darkmod/decals/dirt/Dleak3"
* "textures/darkmod/decals/dirt/DMossLeak1"
* "textures/darkmod/decals/dirt/DMossLeak2"
* "textures/darkmod/decals/dirt/drip"
* "textures/darkmod/decals/dirt/dripping_grunge01"
* "textures/darkmod/decals/dirt/dripping_pipe_grunge01"
* "textures/darkmod/decals/dirt/dripping_slime01"
* "textures/darkmod/decals/dirt/dripping_slime01_light"
* "textures/darkmod/decals/dirt/dripping_slime02"
* "textures/darkmod/decals/dirt/dripping_slime03"
* "textures/darkmod/decals/dirt/dripping_slime04"
* "textures/darkmod/decals/dirt/dripping_slime05"
* "textures/darkmod/decals/dirt/dripping_slime05_left"
* "textures/darkmod/decals/dirt/dripping_slime05_right"
* "textures/darkmod/decals/dirt/DRustLeak2"
* "textures/darkmod/decals/dirt/dry_earth_stones02_crumb_edge"
* "textures/darkmod/decals/dirt/dry_earth_stones02_crumb_medium"
* "textures/darkmod/decals/dirt/dry_earth_stones02_crumb_thick"
* "textures/darkmod/decals/dirt/dry_earth_stones02_crumb_thin"
* "textures/darkmod/decals/dirt/dry_earth_stones_crumb_edge"
* "textures/darkmod/decals/dirt/dry_earth_stones_crumb_medium"
* "textures/darkmod/decals/dirt/dry_earth_stones_crumb_thick"
* "textures/darkmod/decals/dirt/dry_earth_stones_crumb_thin"
* "textures/darkmod/decals/dirt/dry_earth_stones_crumb_vfine"
* "textures/darkmod/decals/dirt/dry_earth_stones_crumb_vthin"
* "textures/darkmod/decals/dirt/footprint01"
* "textures/darkmod/decals/dirt/footprint01r"
* "textures/darkmod/decals/dirt/grime_corners"
* "textures/darkmod/decals/dirt/grime_corners_colorme"
* "textures/darkmod/decals/dirt/grime_corners_grimy01"
* "textures/darkmod/decals/dirt/grime_corners_inverted"
* "textures/darkmod/decals/dirt/grime_corners_light"
* "textures/darkmod/decals/dirt/grime_corners_medium"
* "textures/darkmod/decals/dirt/grime_corners_square_colorme"
* "textures/darkmod/decals/dirt/grime_edges01"
* "textures/darkmod/decals/dirt/grime_edges01_light"
* "textures/darkmod/decals/dirt/grime_full_light"
* "textures/darkmod/decals/dirt/hammer_wall_grime_heavy"
* "textures/darkmod/decals/dirt/hammer_wall_grime_light"
* "textures/darkmod/decals/dirt/handprint01"
* "textures/darkmod/decals/dirt/handprint02"
* "textures/darkmod/decals/dirt/long_drip_pattern01"
* "textures/darkmod/decals/dirt/painting_wall_grime"
* "textures/darkmod/decals/dirt/painting_wall_grime2"
* "textures/darkmod/decals/dirt/pollen_medium"
* "textures/darkmod/decals/dirt/pollen_medium_edge"
* "textures/darkmod/decals/dirt/pollen_thick"
* "textures/darkmod/decals/dirt/pollen_thin"
* "textures/darkmod/decals/dirt/puddle"
* "textures/darkmod/decals/dirt/scattered_dirt01"
* "textures/darkmod/decals/dirt/scattered_dirt02"
* "textures/darkmod/decals/dirt/scorch_circle"
* "textures/darkmod/decals/dirt/scorch_circle_nonsorted"
* "textures/darkmod/decals/dirt/scorch_flatbottom"
* "textures/darkmod/decals/dirt/smear01"
* "textures/darkmod/decals/dirt/smut_black_round"
* "textures/darkmod/decals/dirt/smut_light_round"
* "textures/darkmod/decals/dirt/splat01"
* "textures/darkmod/decals/dirt/splat02"
* "textures/darkmod/decals/dirt/splat_small03"
* "textures/darkmod/decals/dirt/stain01"
* "textures/darkmod/decals/dirt/stain01b"
* "textures/darkmod/decals/dirt/stain01bwet"
* "textures/darkmod/decals/dirt/stain02"
* "textures/darkmod/decals/dirt/stain03"
* "textures/darkmod/decals/dirt/stain04"
* "textures/darkmod/decals/dirt/stain05"
* "textures/darkmod/decals/dirt/stain06"
* "textures/darkmod/decals/dirt/stain07"
* "textures/darkmod/decals/dirt/stain08"
* "textures/darkmod/decals/dirt/stainwall"
* "textures/darkmod/decals/dirt/stainwallfade"
* "textures/darkmod/decals/dirt/stainwallfade2"
* "textures/darkmod/decals/dirt/stainwallfade3"
* "textures/darkmod/decals/dirt/torch_smut_wall"
* "textures/darkmod/decals/dirt/wall_grime01"
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* "textures/darkmod/decals/dirt/wall_grime04"
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* "textures/darkmod/decals/dirt/wall_grime06"
* "textures/darkmod/decals/dirt/wall_grime07"
* "textures/darkmod/decals/dirt/wall_grime08"
* "textures/darkmod/decals/dirt/wall_grime09_moss"
* "textures/darkmod/decals/distant_cityscape_01"
* "textures/darkmod/decals/distant_cityscape_02"
* "textures/darkmod/decals/distant_cityscape_03"
* "textures/darkmod/decals/distant_steampunk_cityscape_01"
* "textures/darkmod/decals/distant_steampunk_cityscape_02"
* "textures/darkmod/decals/distant_steampunk_cityscape_03"
* "textures/darkmod/decals/fence_spike_01_tall_2_seg"
* "textures/darkmod/decals/fence_top"
* "textures/darkmod/decals/figure_shadow01"
* "textures/darkmod/decals/gate_wrought_iron_single"
* "textures/darkmod/decals/gauge_indicator_short"
* "textures/darkmod/decals/graffiti/cockwit"
* "textures/darkmod/decals/graffiti/food_not_works"
* "textures/darkmod/decals/graffiti/moors_go_home"
* "textures/darkmod/decals/graffiti/up_yours"
* "textures/darkmod/decals/hanging_laundry"
* "textures/darkmod/decals/hanging_sheet01"
* "textures/darkmod/decals/hanging_sheet01_ragged"
* "textures/darkmod/decals/lace/doily_01"
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* "textures/darkmod/decals/lace/lace_oval_01"
* "textures/darkmod/decals/lace/lace_square_01"
* "textures/darkmod/decals/medium_castle_01"
* "textures/darkmod/decals/metal/beam"
* "textures/darkmod/decals/metal/chain"
* "textures/darkmod/decals/metal/chain_twosided"
* "textures/darkmod/decals/metal/drain_cover"
* "textures/darkmod/decals/misc/hinge_butterfly_gold"
* "textures/darkmod/decals/misc/hinge_butterfly_silver"
* "textures/darkmod/decals/papers/bridgeportmap01"
* "textures/darkmod/decals/papers/bridgeportmap02"
* "textures/darkmod/decals/papers/burnedpaper01"
* "textures/darkmod/decals/papers/cholera_notice01"
* "textures/darkmod/decals/papers/cholera_notice01_torn"
* "textures/darkmod/decals/papers/citywatch_poster01"
* "textures/darkmod/decals/papers/crumpled_marriage_reflections"
* "textures/darkmod/decals/papers/generic_gazette01"
* "textures/darkmod/decals/papers/generic_type_letter"
* "textures/darkmod/decals/papers/ledger01"
* "textures/darkmod/decals/papers/map_eastern_empire01"
* "textures/darkmod/decals/papers/map_western_empire01"
* "textures/darkmod/decals/papers/map_western_empire02"
* "textures/darkmod/decals/papers/newspaper_bridgeport_review01"
* "textures/darkmod/decals/papers/notice_prince_ratters"
* "textures/darkmod/decals/papers/posted_collection01"
* "textures/darkmod/decals/papers/posted_collection02"
* "textures/darkmod/decals/papers/posted_collection03"
* "textures/darkmod/decals/papers/posted_collection04"
* "textures/darkmod/decals/papers/posted_collection05"
* "textures/darkmod/decals/papers/posted_torn_play01"
* "textures/darkmod/decals/papers/posted_torn_play02"
* "textures/darkmod/decals/papers/prophecy_plague_tract"
* "textures/darkmod/decals/papers/religious_tract_beware"
* "textures/darkmod/decals/papers/religious_tract_miracle"
* "textures/darkmod/decals/papers/rotten_newspapers01"
* "textures/darkmod/decals/papers/rotten_newspapers02"
* "textures/darkmod/decals/papers/rotten_newspapers03"
* "textures/darkmod/decals/papers/scrap_corner01"
* "textures/darkmod/decals/papers/scrap_corner02"
* "textures/darkmod/decals/plaster/FloorDamage01"
* "textures/darkmod/decals/plaster/FloorDamage02"
* "textures/darkmod/decals/plaster/plaster_damage_1"
* "textures/darkmod/decals/rugs/round_ornate01"
* "textures/darkmod/decals/rugs/round_ornate02"
* "textures/darkmod/decals/signs/decal_gui"
* "textures/darkmod/decals/signs/sign_allright"
* "textures/darkmod/decals/signs/sign_angry_person_here"
* "textures/darkmod/decals/signs/sign_barking_dog"
* "textures/darkmod/decals/signs/sign_danger_electric"
* "textures/darkmod/decals/signs/sign_dangerous_neighborhood"
* "textures/darkmod/decals/signs/sign_delivery"
* "textures/darkmod/decals/signs/sign_dishonest_person"
* "textures/darkmod/decals/signs/sign_downstreet"
* "textures/darkmod/decals/signs/sign_easy_mark"
* "textures/darkmod/decals/signs/sign_empty"
* "textures/darkmod/decals/signs/sign_empty_old"
* "textures/darkmod/decals/signs/sign_gold_here"
* "textures/darkmod/decals/signs/sign_harcourt"
* "textures/darkmod/decals/signs/sign_inn01"
* "textures/darkmod/decals/signs/sign_leave_quickly"
* "textures/darkmod/decals/signs/sign_nothing_here"
* "textures/darkmod/decals/signs/sign_oldstreet"
* "textures/darkmod/decals/signs/sign_police_here"
* "textures/darkmod/decals/signs/sign_royston_court"
* "textures/darkmod/decals/signs/sign_tea"
* "textures/darkmod/decals/signs/sign_thieves_here"
* "textures/darkmod/decals/signs/sign_warning_for_beating"
* "textures/darkmod/decals/signs/sign_well_guarded_house"
* "textures/darkmod/decals/skyline_01"
* "textures/darkmod/decals/statues/aphrodite"
* "textures/darkmod/decals/stone/StonesGround"
* "textures/darkmod/decals/stone/StonesGround2"
* "textures/darkmod/decals/symbols/magic_symbol_circle01"
* "textures/darkmod/decals/symbols/magical_letters_row01"
* "textures/darkmod/decals/symbols/numeral_1"
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* "textures/darkmod/decals/symbols/pagan_moving_symbols01"
* "textures/darkmod/decals/symbols/pagan_pulsating_symbols01"
* "textures/darkmod/decals/symbols/pagan_symbols01"
* "textures/darkmod/decals/trash/scattered_litter01"
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* "textures/darkmod/decals/trash/trash02"
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* "textures/darkmod/decals/tunnel"
* "textures/darkmod/decals/vegetation/cattails_blades"
* "textures/darkmod/decals/vegetation/cattails_blades_green"
* "textures/darkmod/decals/vegetation/cattails_blades_yellow"
* "textures/darkmod/decals/vegetation/cattails_green"
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* "textures/darkmod/decals/vegetation/dead_leaf"
* "textures/darkmod/decals/vegetation/dead_leaf2"
* "textures/darkmod/decals/vegetation/dead_leaf_dark"
* "textures/darkmod/decals/vegetation/DeadGrassGround1"
* "textures/darkmod/decals/vegetation/DirtLeavesGround1"
* "textures/darkmod/decals/vegetation/forest_trees01"
* "textures/darkmod/decals/vegetation/grass01"
* "textures/darkmod/decals/vegetation/grass_fuzz"
* "textures/darkmod/decals/vegetation/grass_fuzz_autumn"
* "textures/darkmod/decals/vegetation/grass_fuzz_dark"
* "textures/darkmod/decals/vegetation/grass_panicle"
* "textures/darkmod/decals/vegetation/grass_panicle_small"
* "textures/darkmod/decals/vegetation/groundcover_small_square"
* "textures/darkmod/decals/vegetation/groundcover_small_tiling_01"
* "textures/darkmod/decals/vegetation/hanging_horizontal_leaves"
* "textures/darkmod/decals/vegetation/hanging_moss"
* "textures/darkmod/decals/vegetation/hanging_red_ivy"
* "textures/darkmod/decals/vegetation/heath_calluna_pink"
* "textures/darkmod/decals/vegetation/heath_calluna_red"
* "textures/darkmod/decals/vegetation/ivy_bush_hanging"
* "textures/darkmod/decals/vegetation/ivy_bush_up"
* "textures/darkmod/decals/vegetation/ivy_mixed_pieces"
* "textures/darkmod/decals/vegetation/ivy_mixed_pieces_climbable"
* "textures/darkmod/decals/vegetation/ivy_mixed_pieces_climbable_0"
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* "textures/darkmod/decals/vegetation/ivy_mixed_pieces_climbable_8"
* "textures/darkmod/decals/vegetation/ivy_mixed_pieces_climbable_9"
* "textures/darkmod/decals/vegetation/ivy_mixed_pieces_dark"
* "textures/darkmod/decals/vegetation/ivy_scattered_branches"
* "textures/darkmod/decals/vegetation/ivy_vertical_branches"
* "textures/darkmod/decals/vegetation/ivypatch_average01"
* "textures/darkmod/decals/vegetation/ivypatch_large01"
* "textures/darkmod/decals/vegetation/ivypatch_small01"
* "textures/darkmod/decals/vegetation/ivypatch_tiny01"
* "textures/darkmod/decals/vegetation/leaves_groundcover_01"
* "textures/darkmod/decals/vegetation/leaves_groundcover_02"
* "textures/darkmod/decals/vegetation/leaves_groundcover_03"
* "textures/darkmod/decals/vegetation/leaves_ring"
* "textures/darkmod/decals/vegetation/leaves_scattered01_dead"
* "textures/darkmod/decals/vegetation/LeavesGround1"
* "textures/darkmod/decals/vegetation/LeavesGround2"
* "textures/darkmod/decals/vegetation/lilly_purple"
* "textures/darkmod/decals/vegetation/lilly_yellow"
* "textures/darkmod/decals/vegetation/moss_patch_scattered01"
* "textures/darkmod/decals/vegetation/moss_patch_thick01"
* "textures/darkmod/decals/vegetation/moss_patch_thick01_burning"
* "textures/darkmod/decals/vegetation/scattered_straw01"
* "textures/darkmod/decals/vegetation/tree_branch_04"
* "textures/darkmod/decals/webs/cobweb1"
* "textures/darkmod/decals/webs/cobweb_strands1"
* "textures/darkmod/decals/webs/cobweb_triangle1"
* "textures/darkmod/decals/webs/spiderweb_corner1"
* "textures/darkmod/decals/webs/spiderweb_round1"
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* "textures/darkmod/decals/webs/web1_id"
* "textures/darkmod/decals/webs/web2_id"
* "textures/darkmod/decals/webs/web4_id"
* "textures/darkmod/decals/webs/webcorner_id"
* "textures/darkmod/decals/webs/webround1_id"
* "textures/darkmod/decals/webs/websquare_id"
* "textures/darkmod/door/frame/arched_heavy01_frame"
* "textures/darkmod/door/frame/arched_heavy01_frame_dark"
* "textures/darkmod/door/keyhole_metal_001"
* "textures/darkmod/door/metal/bars_rivets_hinge"
* "textures/darkmod/door/metal/bars_rivets_old"
* "textures/darkmod/door/metal/iron_door_cross"
* "textures/darkmod/door/metal/iron_door_reinforced"
* "textures/darkmod/door/metal/iron_square"
* "textures/darkmod/door/metal/large_warehouse_old_green01"
* "textures/darkmod/door/metal/metal_pattern_overwood"
* "textures/darkmod/door/metal/simple_rough01"
* "textures/darkmod/door/wood/5panels_01_worn"
* "textures/darkmod/door/wood/9panels_01_pale_worn"
* "textures/darkmod/door/wood/9panels_02_brown01"
* "textures/darkmod/door/wood/9panels_02_red01"
* "textures/darkmod/door/wood/arched_heavy01"
* "textures/darkmod/door/wood/board_brown_nails_hinge"
* "textures/darkmod/door/wood/board_metalbands01"
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* "textures/darkmod/door/wood/board_oblique_nails_hinge"
* "textures/darkmod/door/wood/board_oblique_nails_hinge_side"
* "textures/darkmod/door/wood/board_plain_hinge01"
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* "textures/darkmod/door/wood/board_plainblue_hinge01"
* "textures/darkmod/door/wood/board_plainblue_hinge02"
* "textures/darkmod/door/wood/board_uneven_ornatecorners01"
* "textures/darkmod/door/wood/board_uneven_ornatecorners02"
* "textures/darkmod/door/wood/boards_2diamonds_worn"
* "textures/darkmod/door/wood/boards_old_rough"
* "textures/darkmod/door/wood/diamond_pattern01"
* "textures/darkmod/door/wood/diamond_pattern02_nails"
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* "textures/darkmod/door/wood/door00b"
* "textures/darkmod/door/wood/french_door"
* "textures/darkmod/door/wood/metalbands_crisscross01"
* "textures/darkmod/door/wood/old_2panels"
* "textures/darkmod/door/wood/old_flat_oak01"
* "textures/darkmod/door/wood/old_smooth_reinforced"
* "textures/darkmod/door/wood/old_weathered_boards01"
* "textures/darkmod/door/wood/ornate/smooth_rich_ovalwindow01"
* "textures/darkmod/door/wood/ornate/smooth_rich_squarewindow01"
* "textures/darkmod/door/wood/rustic_pullring"
* "textures/darkmod/door/wood/smooth_2panels_red01"
* "textures/darkmod/door/wood/smooth_2panels_rich"
* "textures/darkmod/door/wood/smooth_3panels01_dull01"
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* "textures/darkmod/door/wood/smooth_4panels_red01"
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* "textures/darkmod/door/wood/smooth_5panels01_tall"
* "textures/darkmod/door/wood/smooth_5panels01_tall_red"
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* "textures/darkmod/door/wood/smooth_5panels03_light"
* "textures/darkmod/door/wood/smooth_5panels03_red"
* "textures/darkmod/door/wood/smooth_6panels02"
* "textures/darkmod/door/wood/smooth_6panels_red01"
* "textures/darkmod/door/wood/weathered_boards"
* "textures/darkmod/fabric/cloth_baize_green"
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* "textures/darkmod/fabric/cloth_embroidery01_blue_dark"
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* "textures/darkmod/fabric/cloth_embroidery01_cyan_dark"
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* "textures/darkmod/fabric/cloth_embroidery01_green_dark"
* "textures/darkmod/fabric/cloth_embroidery01_purple_dark"
* "textures/darkmod/fabric/cloth_embroidery01_red_dark"
* "textures/darkmod/fabric/cloth_plain_creased_blue_light"
* "textures/darkmod/fabric/cloth_plain_creased_brown_light"
* "textures/darkmod/fabric/cloth_plain_creased_cyan_light"
* "textures/darkmod/fabric/cloth_plain_creased_white_dull"
* "textures/darkmod/fabric/cloth_plain_grey_light"
* "textures/darkmod/fabric/coarse_cloth"
* "textures/darkmod/fabric/cushion_red01"
* "textures/darkmod/fabric/pillow"
* "textures/darkmod/fabric/red_banner"
* "textures/darkmod/fabric/rope"
* "textures/darkmod/fabric/shadowable/cloth_baize_green"
* "textures/darkmod/fabric/shadowable/cloth_embroidery01_blue_dark"
* "textures/darkmod/fabric/shadowable/cloth_embroidery01_blue_dark_noshadows"
* "textures/darkmod/fabric/shadowable/cloth_embroidery01_cyan_dark"
* "textures/darkmod/fabric/shadowable/cloth_embroidery01_green_dark"
* "textures/darkmod/fabric/shadowable/cloth_embroidery01_green_dark_noshadows"
* "textures/darkmod/fabric/shadowable/cloth_embroidery01_purple_dark"
* "textures/darkmod/fabric/shadowable/cloth_embroidery01_red_dark"
* "textures/darkmod/fabric/shadowable/cloth_plain_creased_blue_light"
* "textures/darkmod/fabric/shadowable/cloth_plain_creased_brown_light"
* "textures/darkmod/fabric/shadowable/cloth_plain_creased_cyan_light"
* "textures/darkmod/fabric/shadowable/cloth_plain_creased_white_dull"
* "textures/darkmod/fabric/shadowable/cloth_plain_grey_light"
* "textures/darkmod/fabric/ship_rigging1"
* "textures/darkmod/fabric/ship_rigging1_noladder"
* "textures/darkmod/fabric/ship_rigging2"
* "textures/darkmod/fabric/ship_rigging2_noladder"
* "textures/darkmod/fabric/ship_rigging3"
* "textures/darkmod/fabric/ship_rigging3_noladder"
* "textures/darkmod/fabric/translucent/cloth_baize_green"
* "textures/darkmod/fabric/translucent/cloth_embroidery01_blue_dark"
* "textures/darkmod/fabric/translucent/cloth_embroidery01_cyan_dark"
* "textures/darkmod/fabric/translucent/cloth_embroidery01_green_dark"
* "textures/darkmod/fabric/translucent/cloth_embroidery01_purple_dark"
* "textures/darkmod/fabric/translucent/cloth_embroidery01_red_dark"
* "textures/darkmod/fabric/translucent/cloth_plain_creased_blue_light"
* "textures/darkmod/fabric/translucent/cloth_plain_creased_brown_light"
* "textures/darkmod/fabric/translucent/cloth_plain_creased_cyan_light"
* "textures/darkmod/fabric/translucent/cloth_plain_creased_white_dull"
* "textures/darkmod/fabric/translucent/cloth_plain_grey_light"
* "textures/darkmod/fogs/real_fog_layer_moving"
* "textures/darkmod/glass/clear"
* "textures/darkmod/glass/clear_uncolored"
* "textures/darkmod/glass/clear_warp"
* "textures/darkmod/glass/clear_yellow"
* "textures/darkmod/glass/clear_yellow_warp"
* "textures/darkmod/glass/colored"
* "textures/darkmod/glass/crystal_milky_pulse"
* "textures/darkmod/glass/dirty_yellow"
* "textures/darkmod/glass/dirty_yellow_warp"
* "textures/darkmod/glass/dull_translucent_blue_twosided"
* "textures/darkmod/glass/dull_translucent_green_twosided"
* "textures/darkmod/glass/dull_translucent_red_twosided"
* "textures/darkmod/glass/hazy_warp"
* "textures/darkmod/glass/milky"
* "textures/darkmod/glass/milky_lowfrob"
* "textures/darkmod/glass/milky_warp"
* "textures/darkmod/glass/milky_warp_2"
* "textures/darkmod/glass/milky_warp_lite"
* "textures/darkmod/glass/stained_glass_clear_1sided"
* "textures/darkmod/glass/stained_glass_clear_2sided"
* "textures/darkmod/glass/stained_glass_hammer_purple_onesided"
* "textures/darkmod/glass/stained_glass_hammer_purple_twosided"
* "textures/darkmod/glass/stained_glass_hammer_vines_onesided"
* "textures/darkmod/glass/stained_glass_hammer_vines_twosided"
* "textures/darkmod/glass/stained_glass_hammer_yellow_onesided"
* "textures/darkmod/glass/stained_glass_hammer_yellow_twosided"
* "textures/darkmod/glass/stained_glass_hammers_green_1sided"
* "textures/darkmod/glass/stained_glass_hammers_green_onesided"
* "textures/darkmod/glass/stained_glass_hammers_green_twosided"
* "textures/darkmod/glass/stained_glass_hammers_two_onesided"
* "textures/darkmod/glass/stained_glass_hammers_two_sided"
* "textures/darkmod/glass/stained_glass_lion_1sided"
* "textures/darkmod/glass/stained_glass_lion_2sided"
* "textures/darkmod/glass/stained_glass_stained_figures_killer_onesided"
* "textures/darkmod/glass/stained_glass_stained_figures_killer_twosided"
* "textures/darkmod/glass/stained_glass_sword_violet_twosided"
* "textures/darkmod/glass/stained_glass_victorian01_2sided"
* "textures/darkmod/glass/stained_glass_victorian02_1sided"
* "textures/darkmod/glass/stained_glass_victorian02_2sided"
* "textures/darkmod/glass/stained_glass_victorian_1sided"
* "textures/darkmod/glass/stained_glass_victorian_2sided"
* "textures/darkmod/map_specific/steele/beatoldpavmentdirty"
* "textures/darkmod/map_specific/steele/wallpaper_victorian_01"
* "textures/darkmod/map_specific/steele/wallpaper_victorian_02"
* "textures/darkmod/map_specific/steele/wallpaper_victorian_03"
* "textures/darkmod/map_specific/steele/wallpaper_victorian_04"
* "textures/darkmod/map_specific/steele/wallpaper_victorian_05"
* "textures/darkmod/metal/detailed/bars_rivets_iron"
* "textures/darkmod/metal/detailed/bars_rivets_iron02"
* "textures/darkmod/metal/detailed/bars_rivets_iron03"
* "textures/darkmod/metal/detailed/bars_rivets_iron04"
* "textures/darkmod/metal/detailed/bars_rivets_steel"
* "textures/darkmod/metal/detailed/beam_purple_4x4"
* "textures/darkmod/metal/detailed/beam_purple_long"
* "textures/darkmod/metal/detailed/beam_rivets_greypaint"
* "textures/darkmod/metal/detailed/beam_rusty_victorian"
* "textures/darkmod/metal/detailed/beam_rusty_victorian02"
* "textures/darkmod/metal/detailed/beam_rusty_victorian03"
* "textures/darkmod/metal/detailed/cabinetfront01"
* "textures/darkmod/metal/detailed/cabinetfront01_greenish"
* "textures/darkmod/metal/detailed/celtic_ornament01_gold"
* "textures/darkmod/metal/detailed/celtic_ornament01_gold_alpha"
* "textures/darkmod/metal/detailed/celtic_ornament01_silver"
* "textures/darkmod/metal/detailed/celtic_ornament01_silver_alpha"
* "textures/darkmod/metal/detailed/celtic_ornament02_gold"
* "textures/darkmod/metal/detailed/celtic_ornament02_gold_alpha"
* "textures/darkmod/metal/detailed/celtic_ornament02_silver"
* "textures/darkmod/metal/detailed/celtic_ornament02_silver_alpha"
* "textures/darkmod/metal/detailed/dynamoplaque/brass_plaque_electric_433"
* "textures/darkmod/metal/detailed/dynamoplaque/brass_plaque_electric_434"
* "textures/darkmod/metal/detailed/dynamoplaque/brass_plaque_electric_435"
* "textures/darkmod/metal/detailed/dynamoplaque/brass_plaque_electric_437"
* "textures/darkmod/metal/detailed/dynamoplaque/brass_plaque_electric_438"
* "textures/darkmod/metal/detailed/fittings_diamond_shaped"
* "textures/darkmod/metal/detailed/gen_iron01_panel_dark"
* "textures/darkmod/metal/detailed/gold_treasurehorde_tiling_lrg"
* "textures/darkmod/metal/detailed/gold_treasurehorde_tiling_sm"
* "textures/darkmod/metal/detailed/gold_treasurehorde_tiling_xl"
* "textures/darkmod/metal/detailed/iron_trim_simple01"
* "textures/darkmod/metal/detailed/nontiling/metal_plate_rivets01"
* "textures/darkmod/metal/detailed/nontiling/metal_plate_rivets01_bluesteel"
* "textures/darkmod/metal/detailed/nontiling/metal_plate_rivets01_dark"
* "textures/darkmod/metal/detailed/ornament_lion_gold"
* "textures/darkmod/metal/detailed/ornament_lion_silver"
* "textures/darkmod/metal/detailed/panel_bronze_crowning"
* "textures/darkmod/metal/detailed/panel_circledesign01_brown"
* "textures/darkmod/metal/detailed/panel_circledesign01_brown_ns"
* "textures/darkmod/metal/detailed/panel_circledesign01_green"
* "textures/darkmod/metal/detailed/panel_circledesign01_green_etched"
* "textures/darkmod/metal/detailed/panel_circledesign01_green_ns"
* "textures/darkmod/metal/detailed/panel_grey_gothic"
* "textures/darkmod/metal/detailed/panel_party_brass"
* "textures/darkmod/metal/detailed/panel_pattern_iron"
* "textures/darkmod/metal/detailed/panel_rivet_pattern"
* "textures/darkmod/metal/detailed/panel_rivets_blue01"
* "textures/darkmod/metal/detailed/panel_rivets_blue02"
* "textures/darkmod/metal/detailed/panel_rivets_dirty"
* "textures/darkmod/metal/detailed/panel_rivets_dirty02"
* "textures/darkmod/metal/detailed/panel_rivets_dirty_moss"
* "textures/darkmod/metal/detailed/panel_rivets_dirty_white"
* "textures/darkmod/metal/detailed/panel_rivets_dirty_white_moss"
* "textures/darkmod/metal/detailed/panel_rivets_grey01"
* "textures/darkmod/metal/detailed/panel_rivets_grey02"
* "textures/darkmod/metal/detailed/panel_rivets_rust02"
* "textures/darkmod/metal/detailed/panel_rivets_rusty01"
* "textures/darkmod/metal/detailed/panel_rivets_rusty_black"
* "textures/darkmod/metal/detailed/panel_rottingpaint01"
* "textures/darkmod/metal/detailed/panel_rottingpaint02"
* "textures/darkmod/metal/detailed/panel_rottingpaint03"
* "textures/darkmod/metal/detailed/panel_rottingpaint04"
* "textures/darkmod/metal/detailed/panel_rusty_rotting"
* "textures/darkmod/metal/detailed/panel_rusty_rotting02"
* "textures/darkmod/metal/detailed/panel_rusty_rotting03"
* "textures/darkmod/metal/detailed/panel_square_dark01"
* "textures/darkmod/metal/detailed/plates_large_grey"
* "textures/darkmod/metal/detailed/plates_rivets_iron"
* "textures/darkmod/metal/detailed/plates_rivets_rusty"
* "textures/darkmod/metal/detailed/plates_rivets_rusty02"
* "textures/darkmod/metal/detailed/plates_stripe_rivets"
* "textures/darkmod/metal/detailed/plates_stripe_rivets02"
* "textures/darkmod/metal/detailed/rivet_strip01"
* "textures/darkmod/metal/detailed/rivet_strip01_bright"
* "textures/darkmod/metal/detailed/rivet_strip01_dark"
* "textures/darkmod/metal/detailed/rusty_diamond_pattern"
* "textures/darkmod/metal/detailed/threadplate_large_dirty"
* "textures/darkmod/metal/detailed/threadplate_large_dirty_dark"
* "textures/darkmod/metal/detailed/tiling_1d/brown_plate_rivets"
* "textures/darkmod/metal/detailed/tiling_1d/brown_plate_rivets_moss"
* "textures/darkmod/metal/detailed/tiling_1d/copper_plate_rivets"
* "textures/darkmod/metal/detailed/tiling_1d/copper_plate_rivets_noshadows"
* "textures/darkmod/metal/detailed/tiling_1d/trim_brass_speardown"
* "textures/darkmod/metal/detailed/tiling_1d/trim_bronze_hoops"
* "textures/darkmod/metal/detailed/wall_panel03"
* "textures/darkmod/metal/detailed/wall_panel04"
* "textures/darkmod/metal/detailed/worn_plates_grey"
* "textures/darkmod/metal/detailed/worn_plates_rusty"
* "textures/darkmod/metal/flat/brass01"
* "textures/darkmod/metal/flat/brass01_noshadows"
* "textures/darkmod/metal/flat/brass_dull_flecked"
* "textures/darkmod/metal/flat/brass_dull_flecked_noshadow"
* "textures/darkmod/metal/flat/brass_greenish_tiling"
* "textures/darkmod/metal/flat/brush_steel_scratched01"
* "textures/darkmod/metal/flat/brush_steel_scratched01_dark"
* "textures/darkmod/metal/flat/brush_steel_scratched01_dark_noshadows"
* "textures/darkmod/metal/flat/brush_steel_scratched01_noshadows"
* "textures/darkmod/metal/flat/copper_dirty"
* "textures/darkmod/metal/flat/copper_dirty_ns"
* "textures/darkmod/metal/flat/copper_old_oxidised"
* "textures/darkmod/metal/flat/gold01"
* "textures/darkmod/metal/flat/gold01_glow"
* "textures/darkmod/metal/flat/gold01_ns"
* "textures/darkmod/metal/flat/gold_beaten"
* "textures/darkmod/metal/flat/heavy_rust_pocked01"
* "textures/darkmod/metal/flat/heavy_rust_pocked01_ns"
* "textures/darkmod/metal/flat/heavy_rust_pocked01_twosided"
* "textures/darkmod/metal/flat/iron_flat"
* "textures/darkmod/metal/flat/iron_rough"
* "textures/darkmod/metal/flat/iron_rough_nonshiny"
* "textures/darkmod/metal/flat/iron_rough_ns"
* "textures/darkmod/metal/flat/plates_stripe_rivets_rusty"
* "textures/darkmod/metal/flat/plates_stripe_rivets_rusty_partial"
* "textures/darkmod/metal/flat/rusty_crusted_brownish"
* "textures/darkmod/metal/flat/silver01"
* "textures/darkmod/metal/flat/simple_grey01"
* "textures/darkmod/metal/flat/simple_grey01_ns"
* "textures/darkmod/metal/flat/simple_rough_grey01"
* "textures/darkmod/metal/flat/solid_rust01"
* "textures/darkmod/metal/flat/solid_rust02"
* "textures/darkmod/metal/flat/solid_rust03"
* "textures/darkmod/metal/flat/steel_grey_blotchy"
* "textures/darkmod/metal/flat/steel_smooth"
* "textures/darkmod/metal/flat/tiling_1d/bluesteel_dented01"
* "textures/darkmod/metal/flat/tiling_1d/bluesteel_dented01_dark"
* "textures/darkmod/metal/flat/tiling_1d/bluesteel_dented01_rivits"
* "textures/darkmod/metal/flat/tiling_1d/bluesteel_dented01_rivits_dark"
* "textures/darkmod/metal/flat/tiling_1d/copper_plates_dirty"
* "textures/darkmod/metal/flat/tiling_1d/gen_dark_rusted01"
* "textures/darkmod/metal/flat/tiling_1d/gen_default_framed"
* "textures/darkmod/metal/flat/tiling_1d/gen_ornate_iron01"
* "textures/darkmod/metal/flat/tiling_1d/gen_ornate_iron01_dark"
* "textures/darkmod/metal/flat/tiling_1d/gen_peeling_paint01"
* "textures/darkmod/metal/flat/tiling_1d/gen_shiny_brushedmetal01"
* "textures/darkmod/metal/flat/tiling_1d/gen_smooth_bronze01"
* "textures/darkmod/metal/flat/tiling_1d/gen_smooth_bronze01_ns"
* "textures/darkmod/metal/flat/tiling_1d/gen_smooth_copper01"
* "textures/darkmod/metal/flat/tiling_1d/gen_smooth_copper01_ns"
* "textures/darkmod/metal/flat/tiling_1d/gen_smooth_gold01"
* "textures/darkmod/metal/flat/tiling_1d/gen_smooth_gold01_ns"
* "textures/darkmod/metal/flat/tiling_1d/gen_smooth_iron01"
* "textures/darkmod/metal/flat/tiling_1d/gen_smooth_iron01_dark"
* "textures/darkmod/metal/flat/tiling_1d/gen_smooth_iron01_ns"
* "textures/darkmod/metal/flat/tiling_1d/gen_smooth_iron02"
* "textures/darkmod/metal/flat/tiling_1d/gen_smooth_iron02_ns"
* "textures/darkmod/metal/flat/tiling_1d/gen_smooth_silver01"
* "textures/darkmod/metal/flat/tiling_1d/rough_dirty01"
* "textures/darkmod/metal/flat/tiling_1d/rough_iron01"
* "textures/darkmod/metal/flat/tiling_1d/rough_iron_bar"
* "textures/darkmod/metal/flat/tiling_1d/rough_iron_bar_ns"
* "textures/darkmod/metal/flat/tiling_1d/rough_rusted01"
* "textures/darkmod/metal/flat/tiling_1d/rough_rusty_bar01"
* "textures/darkmod/metal/flat/tiling_1d/rusty_dented01"
* "textures/darkmod/metal/flat/tiling_1d/rusty_dented01_dark"
* "textures/darkmod/metal/flat/tiling_1d/rusty_dented01_rivits"
* "textures/darkmod/metal/flat/tiling_1d/rusty_dented01_rivits_dark"
* "textures/darkmod/metal/flat/tiling_1d/steel_heavily_scratched"
* "textures/darkmod/metal/flat/tiling_1d/steel_plate_scratched"
* "textures/darkmod/metal/flat/tiling_1d/steel_scratched_bar01"
* "textures/darkmod/metal/flat/turquoise_uneven"
* "textures/darkmod/metal/grate/brass_grate"
* "textures/darkmod/metal/grate/brass_mesh"
* "textures/darkmod/metal/grate/dimpled_grating01"
* "textures/darkmod/metal/grate/fence_iron_01"
* "textures/darkmod/metal/grate/girder_victorian"
* "textures/darkmod/metal/grate/girder_victorian_moss"
* "textures/darkmod/metal/grate/grate_clogged"
* "textures/darkmod/metal/grate/grate_fan_industrial_rusty_nontiling"
* "textures/darkmod/metal/grate/grate_fan_mesh_nontiling"
* "textures/darkmod/metal/grate/grate_grille_copper_corroded"
* "textures/darkmod/metal/grate/grate_mesh_seethru"
* "textures/darkmod/metal/grate/grate_pattern_rusty_rough"
* "textures/darkmod/metal/grate/grate_pattern_steel_rough"
* "textures/darkmod/metal/grate/grate_rusted_flat"
* "textures/darkmod/metal/grate/grate_rusted_mesh"
* "textures/darkmod/metal/grate/grate_rusted_mesh_seethru"
* "textures/darkmod/metal/grate/grate_rusted_peeling_nontiling"
* "textures/darkmod/metal/grate/iron_grate_square_variants"
* "textures/darkmod/metal/grate/iron_grate_square_variants_seethru"
* "textures/darkmod/metal/grate/purple_grille"
* "textures/darkmod/metal/grate/rustgrate_rectangular_nontiling"
* "textures/darkmod/metal/grate/sewer_grate"
* "textures/darkmod/metal/grate/sewer_grate2"
* "textures/darkmod/metal/grate/sewer_grate3"
* "textures/darkmod/metal/grate/trans_grating01"
* "textures/darkmod/metal/machine/clockface"
* "textures/darkmod/metal/machine/lfwall13e2"
* "textures/darkmod/metal/machine/machinewall_rusted_dials"
* "textures/darkmod/metal/machine/machinewall_rusted_greenmachine"
* "textures/darkmod/metal/machine/plate_rivets02"
* "textures/darkmod/nature/bark/dark_rough01"
* "textures/darkmod/nature/bark/old_rough01"
* "textures/darkmod/nature/bark/old_rough02"
* "textures/darkmod/nature/bark/old_rough03"
* "textures/darkmod/nature/bark/tiling_1d/unburntwood"
* "textures/darkmod/nature/bones/bone_wall"
* "textures/darkmod/nature/bones/bonepile_tiling"
* "textures/darkmod/nature/bones/bonepile_tiling_chared"
* "textures/darkmod/nature/bones/bones_stacked_femurs"
* "textures/darkmod/nature/bones/bones_stacked_femursandskull"
* "textures/darkmod/nature/bones/bones_stacked_femursandskull_irregular"
* "textures/darkmod/nature/bones/bones_stacked_femursandskull_rows"
* "textures/darkmod/nature/bones/bones_stacked_femursandskull_rows2"
* "textures/darkmod/nature/bones/bones_trim_bonesandskulls"
* "textures/darkmod/nature/bones/plastered_bones01"
* "textures/darkmod/nature/bones/skull_panels_dirty"
* "textures/darkmod/nature/bones/tiling_1d/trim_bones"
* "textures/darkmod/nature/dirt/ash_001"
* "textures/darkmod/nature/dirt/ash_001_new"
* "textures/darkmod/nature/dirt/dirt_001"
* "textures/darkmod/nature/dirt/dirt_002_dark"
* "textures/darkmod/nature/dirt/dirt_packed_grey"
* "textures/darkmod/nature/dirt/dirt_packed_muddy"
* "textures/darkmod/nature/dirt/dry_dirt01"
* "textures/darkmod/nature/dirt/dry_dirt02"
* "textures/darkmod/nature/dirt/dry_earth_muddy"
* "textures/darkmod/nature/dirt/dry_earth_muddy_leaves"
* "textures/darkmod/nature/dirt/dry_earth_stones"
* "textures/darkmod/nature/dirt/dry_earth_stones02"
* "textures/darkmod/nature/dirt/dry_earth_stones02_dark"
* "textures/darkmod/nature/dirt/earth_cracked01"
* "textures/darkmod/nature/dirt/sand_purplish"
* "textures/darkmod/nature/dirt/stones_sand01"
* "textures/darkmod/nature/foliage/dry_brush_01"
* "textures/darkmod/nature/foliage/dry_brush_01_static"
* "textures/darkmod/nature/foliage/dry_brush_02"
* "textures/darkmod/nature/foliage/dry_brush_02_static"
* "textures/darkmod/nature/foliage/dry_brush_03"
* "textures/darkmod/nature/foliage/dry_brush_03_static"
* "textures/darkmod/nature/foliage/flowers_pink_01"
* "textures/darkmod/nature/foliage/flowers_violet_01"
* "textures/darkmod/nature/foliage/flowers_violet_02"
* "textures/darkmod/nature/foliage/full_bush_01"
* "textures/darkmod/nature/foliage/hanging_deadstuff01"
* "textures/darkmod/nature/foliage/hedge_001"
* "textures/darkmod/nature/foliage/hedge_001_noselfshadow"
* "textures/darkmod/nature/foliage/hedge_002"
* "textures/darkmod/nature/foliage/ivy_01"
* "textures/darkmod/nature/foliage/leaves_fallen_01"
* "textures/darkmod/nature/foliage/leaves_fallen_02"
* "textures/darkmod/nature/foliage/leaves_fallen_03"
* "textures/darkmod/nature/foliage/leaves_small"
* "textures/darkmod/nature/foliage/milkweed"
* "textures/darkmod/nature/foliage/nontiling/flowers_blueviolet_01"
* "textures/darkmod/nature/foliage/nontiling/flowers_mixed_01"
* "textures/darkmod/nature/foliage/nontiling/flowers_red_01"
* "textures/darkmod/nature/foliage/nontiling/flowers_redyellow_01"
* "textures/darkmod/nature/foliage/nontiling/flowers_white_01"
* "textures/darkmod/nature/grass/grass4"
* "textures/darkmod/nature/grass/grass_edge/path/dirt/dirt_001_path"
* "textures/darkmod/nature/grass/grass_edge/path/dirt/dirt_002_dark_path"
* "textures/darkmod/nature/grass/grass_edge/path/dirt/dirt_packed_grey_path"
* "textures/darkmod/nature/grass/grass_edge/path/dirt/dry_dirt01_path"
* "textures/darkmod/nature/grass/grass_edge/path/dirt/dry_dirt02_path"
* "textures/darkmod/nature/grass/grass_edge/path/dirt/dry_earth_muddy_leaves_path"
* "textures/darkmod/nature/grass/grass_edge/path/dirt/dry_earth_muddy_path"
* "textures/darkmod/nature/grass/grass_edge/path/dirt/dry_earth_stones02_dark_path"
* "textures/darkmod/nature/grass/grass_edge/path/dirt/dry_earth_stones02_path"
* "textures/darkmod/nature/grass/grass_edge/path/dirt/dry_earth_stones_path"
* "textures/darkmod/nature/grass/grass_edge/path/dirt/earth_cracked01_path"
* "textures/darkmod/nature/grass/grass_edge/path/dirt/stones_sand01_path"
* "textures/darkmod/nature/grass/grass_edge/path/rough_masonry01_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/blocks_mixedsize03_mossy_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/blocks_uneven06_grey_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/blocks_uneven_blue_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/cobblestone_blue_black_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/cobblestone_vert_grey_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/cobblestones01_light_nospecular_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/cobblestones01_light_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/cobblestones02_square_dark_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/cobblestones03_dark_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/cobblestones03_dark_wet_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/cobblestones04_multicolour_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/cobblestones05_multicolour_irregular_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/cobblestones06_greenish_irregular_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/cobblestones_large_uneven_darkgrey_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/cobblestones_loose_ongrass_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/cobblestones_uneven_brown_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/flagstones01_light_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/flagstones02_plain_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/flagstones03_shiny_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/flagstones04_uneven_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/flagstones04_uneven_shiny_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/flagstones05_uneven_pinkish_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/flagstones06_granite_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/flagstones06_greenish_path"
* "textures/darkmod/nature/grass/grass_edge/path/stone/flagstones07_uneven_light_path"
* "textures/darkmod/nature/grass/grass_edge/path/uneven_blocks01_brown_path"
* "textures/darkmod/nature/grass/grass_edge/path/uneven_blocks01_dark_path"
* "textures/darkmod/nature/grass/grass_edge/short_dry_grass_dark_edge"
* "textures/darkmod/nature/grass/grass_edge/short_dry_grass_dark_patch"
* "textures/darkmod/nature/grass/grass_edge/short_dry_grass_edge"
* "textures/darkmod/nature/grass/grass_edge/short_dry_grass_patch"
* "textures/darkmod/nature/grass/grass_edge/thick_grass01_edge"
* "textures/darkmod/nature/grass/grass_edge/thick_grass01_patch"
* "textures/darkmod/nature/grass/grass_patches"
* "textures/darkmod/nature/grass/nontiling/thick_straw01"
* "textures/darkmod/nature/grass/nontiling/thick_straw01_dark"
* "textures/darkmod/nature/grass/short_dry_grass"
* "textures/darkmod/nature/grass/short_dry_grass_dark"
* "textures/darkmod/nature/grass/short_dry_grass_darkgreen"
* "textures/darkmod/nature/grass/short_patchy_grass01"
* "textures/darkmod/nature/grass/snowy_grass"
* "textures/darkmod/nature/grass/thick_grass01"
* "textures/darkmod/nature/skybox/daysky"
* "textures/darkmod/nature/skybox/mountain_sunset"
* "textures/darkmod/nature/skybox/portal_sky_see_smf_folder"
* "textures/darkmod/nature/skybox/skybox_afternoon_01"
* "textures/darkmod/nature/skybox/skybox_afternoon_02"
* "textures/darkmod/nature/skybox/skybox_darkland_NE"
* "textures/darkmod/nature/skybox/skybox_desert_day"
* "textures/darkmod/nature/skybox/skybox_fogged_01"
* "textures/darkmod/nature/skybox/skybox_industrial_01"
* "textures/darkmod/nature/skybox/skybox_ocean"
* "textures/darkmod/nature/skybox/skybox_ocean_02"
* "textures/darkmod/nature/skybox/skybox_ocean_NE"
* "textures/darkmod/nature/skybox/sqsky"
* "textures/darkmod/nature/skybox/starry1/clouds"
* "textures/darkmod/nature/skybox/starry1/clouds2"
* "textures/darkmod/nature/skybox/starry1/moon"
* "textures/darkmod/nature/skybox/starry1/moon_crescent"
* "textures/darkmod/nature/skybox/starry1/moon_full"
* "textures/darkmod/nature/skybox/starry1/moon_full_glared"
* "textures/darkmod/nature/skybox/starry1/moon_gibbous"
* "textures/darkmod/nature/skybox/starry1/moon_quarter"
* "textures/darkmod/nature/skybox/starry1/skyfade"
* "textures/darkmod/nature/skybox/starry1/twinkle_stars"
* "textures/darkmod/nature/skybox/stars2"
* "textures/darkmod/nature/skybox/storm_clouds"
* "textures/darkmod/nature/skybox/thunderclouds"
* "textures/darkmod/nature/snow/edge/snow_rough01_edge"
* "textures/darkmod/nature/snow/edge/snow_uneven01_edge"
* "textures/darkmod/nature/snow/edge/snow_uneven01_patch"
* "textures/darkmod/nature/snow/plain_ice01"
* "textures/darkmod/nature/snow/plain_snow01"
* "textures/darkmod/nature/snow/snow_birdprints"
* "textures/darkmod/nature/snow/snow_rough01"
* "textures/darkmod/nature/snow/snow_uneven01"
* "textures/darkmod/nature/wood/firewood_stack"
* "textures/darkmod/nature/wood/sawdust"
* "textures/darkmod/other/bookrows/bookrow01"
* "textures/darkmod/other/bookrows/bookrow02"
* "textures/darkmod/other/bookrows/bookrow03"
* "textures/darkmod/other/bookrows/bookrow04"
* "textures/darkmod/other/bookrows/bookrow05"
* "textures/darkmod/other/bookrows/bookrow06"
* "textures/darkmod/other/bookrows/bookrow07"
* "textures/darkmod/other/bookrows/bookrow08"
* "textures/darkmod/other/bookrows/bookrow09"
* "textures/darkmod/other/bookrows/bookrow10"
* "textures/darkmod/other/bookrows/bookrow11"
* "textures/darkmod/other/bookrows/bookrow12"
* "textures/darkmod/other/bookrows/bookrow13"
* "textures/darkmod/other/bookrows/bookrow14"
* "textures/darkmod/other/bookrows/bookrow15"
* "textures/darkmod/other/bookrows/bookrow16"
* "textures/darkmod/other/bookrows/bookrow17"
* "textures/darkmod/other/brush_bristles01"
* "textures/darkmod/other/corn_feed"
* "textures/darkmod/other/ext_mansion01_module/wall_base_combo01"
* "textures/darkmod/other/ext_mansion01_module/window02_upper01"
* "textures/darkmod/other/ext_mansion01_module/window02_upper01_lit"
* "textures/darkmod/other/ext_stone02_plain/ext_stone02_window01"
* "textures/darkmod/other/ext_stone02_plain/ext_stone02_window01_lit"
* "textures/darkmod/other/ext_stone02_plain/ext_stone02_window02"
* "textures/darkmod/other/ext_stone02_plain/ext_stone02_window02_lit"
* "textures/darkmod/other/ext_timber01_module/timber01_roof256_boards"
* "textures/darkmod/other/ext_timber01_module/timber01_roof256_dirtyplaster"
* "textures/darkmod/other/ext_timber01_module/timber01_roof256_mixedblocks"
* "textures/darkmod/other/ext_timber01_module/timber01_roof256_multicolorstone"
* "textures/darkmod/other/ext_timber01_module/timber01_roof256_plaster"
* "textures/darkmod/other/ext_timber01_module/timber01_roof256_plasterboards"
* "textures/darkmod/other/ext_timber01_module/timber01_roof256_redbrick"
* "textures/darkmod/other/ext_timber01_module/timber01_roof256_tanplaster"
* "textures/darkmod/other/ext_timber01_module/timber01_wall01_boards"
* "textures/darkmod/other/ext_timber01_module/timber01_wall01_dirtyplaster"
* "textures/darkmod/other/ext_timber01_module/timber01_wall01_mixedblocks"
* "textures/darkmod/other/ext_timber01_module/timber01_wall01_multicoloredstone"
* "textures/darkmod/other/ext_timber01_module/timber01_wall01_plaster"
* "textures/darkmod/other/ext_timber01_module/timber01_wall01_plasterboards"
* "textures/darkmod/other/ext_timber01_module/timber01_wall01_redbrick"
* "textures/darkmod/other/ext_timber01_module/timber01_wall01_tanplaster"
* "textures/darkmod/other/ext_timber01_module/timber01_wall03_boards"
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* "textures/darkmod/other/ext_timber01_module/timber01_wall03_mixedblocks"
* "textures/darkmod/other/ext_timber01_module/timber01_wall03_multicoloredstone"
* "textures/darkmod/other/ext_timber01_module/timber01_wall03_plaster"
* "textures/darkmod/other/ext_timber01_module/timber01_wall03_plasterboards"
* "textures/darkmod/other/ext_timber01_module/timber01_wall03_redbrick"
* "textures/darkmod/other/ext_timber01_module/timber01_wall03_tanplaster"
* "textures/darkmod/other/ext_timber01_module/timber01_window01_boards_lit"
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* "textures/darkmod/other/ext_timber01_module/timber01_window01_dirtyplaster_lit2"
* "textures/darkmod/other/ext_timber01_module/timber01_window01_dirtyplaster_unlit2"
* "textures/darkmod/other/ext_timber01_module/timber01_window01_multicolorstone_lit"
* "textures/darkmod/other/ext_timber01_module/timber01_window01_multicolorstone_unlit"
* "textures/darkmod/other/ext_timber01_module/timber01_window01_plaster_lit"
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* "textures/darkmod/other/ext_timber01_module/timber01_window03_boards"
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* "textures/darkmod/other/ext_timber01_module/timber01_window03_mixedblocks_lit"
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* "textures/darkmod/other/ext_timber01_module/timber01_window03_multicolorstone_lit"
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* "textures/darkmod/other/ext_timber01_module/timber01_window03_plaster_lit"
* "textures/darkmod/other/ext_timber01_module/timber01_window03_plasterboards"
* "textures/darkmod/other/ext_timber01_module/timber01_window03_plasterboards_lit"
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* "textures/darkmod/other/ext_timber01_module/timber01_window03_redbrick_lit"
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* "textures/darkmod/other/ext_timber01_module/timber01_window03_tanplaster_lit"
* "textures/darkmod/other/stove_circle"
* "textures/darkmod/other/timber01_module_walls/c01_citygate01"
* "textures/darkmod/other/wicker01"
* "textures/darkmod/other/wicker01_dirty"
* "textures/darkmod/paint_paper/transparent/chinese_lantern_fancy_blue"
* "textures/darkmod/paint_paper/transparent/chinese_lantern_fancy_green"
* "textures/darkmod/paint_paper/transparent/chinese_lantern_fancy_red"
* "textures/darkmod/paint_paper/wallpaper_fancy_blue"
* "textures/darkmod/paint_paper/wallpaper_fancy_gold"
* "textures/darkmod/paint_paper/wallpaper_fancy_green"
* "textures/darkmod/paint_paper/wallpaper_fancy_red"
* "textures/darkmod/paint_paper/wallpaper_fleurdelis_blue"
* "textures/darkmod/paint_paper/wallpaper_fleurdelis_orangered"
* "textures/darkmod/paint_paper/wallpaper_floral_blue"
* "textures/darkmod/paint_paper/wallpaper_floral_green"
* "textures/darkmod/paint_paper/wallpaper_floral_red"
* "textures/darkmod/paint_paper/wallpaper_floral_yellow"
* "textures/darkmod/paint_paper/wallpaper_flowers_01"
* "textures/darkmod/paint_paper/wallpaper_harlequin_blue"
* "textures/darkmod/paint_paper/wallpaper_harlequin_green"
* "textures/darkmod/paint_paper/wallpaper_harlequin_red"
* "textures/darkmod/paint_paper/wallpaper_ornamental_01_blue"
* "textures/darkmod/paint_paper/wallpaper_ornamental_01_green"
* "textures/darkmod/paint_paper/wallpaper_ornamental_01_pink"
* "textures/darkmod/paint_paper/wallpaper_ornamental_01_red"
* "textures/darkmod/paint_paper/wallpaper_ornamental_02_white"
* "textures/darkmod/paint_paper/wallpaper_victorian_01"
* "textures/darkmod/paint_paper/wallpaper_victorian_02"
* "textures/darkmod/paint_paper/wallpaper_victorian_03"
* "textures/darkmod/paint_paper/wallpaper_victorian_04"
* "textures/darkmod/paint_paper/wallpaper_victorian_05"
* "textures/darkmod/plaster/adobe_rough"
* "textures/darkmod/plaster/framed_01"
* "textures/darkmod/plaster/framed_01_dirty1"
* "textures/darkmod/plaster/framed_01_dirty2"
* "textures/darkmod/plaster/framed_02"
* "textures/darkmod/plaster/framed_02_double"
* "textures/darkmod/plaster/framed_03"
* "textures/darkmod/plaster/framed_crosses"
* "textures/darkmod/plaster/framed_diagonals"
* "textures/darkmod/plaster/framed_diagonals_ns"
* "textures/darkmod/plaster/framed_gables"
* "textures/darkmod/plaster/framed_gables_small"
* "textures/darkmod/plaster/framed_old_01"
* "textures/darkmod/plaster/framed_old_decorative_01"
* "textures/darkmod/plaster/framed_square_windows"
* "textures/darkmod/plaster/framed_trim_lions"
* "textures/darkmod/plaster/framed_with_bricks01"
* "textures/darkmod/plaster/framed_with_bricks02"
* "textures/darkmod/plaster/halftimber_2windows"
* "textures/darkmod/plaster/halftimber_gables"
* "textures/darkmod/plaster/halftimber_pattern1"
* "textures/darkmod/plaster/halftimber_plaster"
* "textures/darkmod/plaster/mortar_sloppy_dark"
* "textures/darkmod/plaster/mortar_sloppy_dark2"
* "textures/darkmod/plaster/panel_decorative_white"
* "textures/darkmod/plaster/plaster_01"
* "textures/darkmod/plaster/plaster_brick_drip_stain"
* "textures/darkmod/plaster/plaster_brick_mildew"
* "textures/darkmod/plaster/plaster_cracked_worn"
* "textures/darkmod/plaster/plaster_darkgrey_mottled"
* "textures/darkmod/plaster/plaster_dirty02_cracks"
* "textures/darkmod/plaster/plaster_dirty03_worn"
* "textures/darkmod/plaster/plaster_leaking"
* "textures/darkmod/plaster/plaster_mossy"
* "textures/darkmod/plaster/plaster_old_stained"
* "textures/darkmod/plaster/plaster_worn_blue"
* "textures/darkmod/plaster/plaster_worn_green"
* "textures/darkmod/plaster/plaster_worn_red"
* "textures/darkmod/plaster/stucco_01"
* "textures/darkmod/plaster/stucco_01_nonshiny"
* "textures/darkmod/plaster/tan_cracked"
* "textures/darkmod/plaster/tiling_1d/plaster02"
* "textures/darkmod/plaster/tiling_1d/plaster_dirty01_brown"
* "textures/darkmod/plaster/tiling_1d/plaster_dirty01_grey"
* "textures/darkmod/plaster/tiling_1d/plaster_rot01"
* "textures/darkmod/plaster/tiling_1d/plaster_wall_blue"
* "textures/darkmod/plaster/tiling_1d/plaster_wall_green"
* "textures/darkmod/plaster/tiling_1d/plaster_wall_red"
* "textures/darkmod/plaster/tiling_1d/plaster_wall_worn_red"
* "textures/darkmod/plaster/tiling_1d/plaster_worn_blue"
* "textures/darkmod/plaster/tiling_1d/plaster_worn_green"
* "textures/darkmod/plaster/tiling_1d/plaster_worn_red"
* "textures/darkmod/plaster/white_plaster01"
* "textures/darkmod/roof/rooftiles_ceramic_blue"
* "textures/darkmod/roof/rooftiles_ceramic_brown"
* "textures/darkmod/roof/rooftiles_ceramic_old"
* "textures/darkmod/roof/rooftiles_ceramic_red"
* "textures/darkmod/roof/shingle_dullbrown01"
* "textures/darkmod/roof/shingle_shiny_greenish01"
* "textures/darkmod/roof/shingle_shiny_grey01"
* "textures/darkmod/roof/shingles_blue"
* "textures/darkmod/roof/shingles_blue_shiny"
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* "textures/darkmod/roof/shingles_red"
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* "textures/darkmod/roof/shingles_red_plus_strips"
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* "textures/darkmod/roof/slate_cracked_large_greyblue"
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* "textures/darkmod/roof/tiled_copper_cladding"
* "textures/darkmod/roof/wooden_shingles01"
* "textures/darkmod/sfx/black_matt"
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* "textures/darkmod/sfx/candleflame"
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* "textures/darkmod/sfx/desert_dust_01"
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* "textures/darkmod/sfx/ember_scroll"
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* "textures/darkmod/sfx/fireglow"
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* "textures/darkmod/sfx/glass_clear_nomorph"
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* "textures/darkmod/sfx/no_seed"
* "textures/darkmod/sfx/overcast"
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* "textures/darkmod/sliptip/stone/brick/dark_brick_old"
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* "textures/darkmod/stone/flat/smooth/tiling_1d/marble_trim01_brown"
* "textures/darkmod/stone/flat/smooth/tiling_1d/mottled_ceramic"
* "textures/darkmod/stone/flat/stone_floor"
* "textures/darkmod/stone/flat/stone_lichen"
* "textures/darkmod/stone/flat/stonewall_flat"
* "textures/darkmod/stone/flat/tile_flowers_blue_center"
* "textures/darkmod/stone/flat/tile_flowers_blue_center_2"
* "textures/darkmod/stone/flat/tile_flowers_blue_corner"
* "textures/darkmod/stone/flat/tile_flowers_blue_corner_t"
* "textures/darkmod/stone/flat/tile_flowers_blue_corner_u"
* "textures/darkmod/stone/flat/tile_flowers_blue_cross"
* "textures/darkmod/stone/flat/tile_flowers_blue_trim"
* "textures/darkmod/stone/flat/tile_flowers_center"
* "textures/darkmod/stone/flat/tile_flowers_corner"
* "textures/darkmod/stone/flat/tile_flowers_corner_t"
* "textures/darkmod/stone/flat/tile_flowers_corner_u"
* "textures/darkmod/stone/flat/tile_flowers_cross"
* "textures/darkmod/stone/flat/tile_flowers_green_center"
* "textures/darkmod/stone/flat/tile_flowers_green_trim"
* "textures/darkmod/stone/flat/tile_flowers_trim"
* "textures/darkmod/stone/flat/tile_flowers_trim_small"
* "textures/darkmod/stone/flat/tile_plain_diamond01_brown"
* "textures/darkmod/stone/flat/tile_plain_diamond01_brown_dark"
* "textures/darkmod/stone/flat/tiles_burgundyandcream"
* "textures/darkmod/stone/flat/tiles_ceramic_large_clean_even"
* "textures/darkmod/stone/flat/tiles_ceramic_large_clean_rough"
* "textures/darkmod/stone/flat/tiles_ceramic_large_ornate_old_blue"
* "textures/darkmod/stone/flat/tiles_checker"
* "textures/darkmod/stone/flat/tiles_goldandblue"
* "textures/darkmod/stone/flat/tiles_large_checker"
* "textures/darkmod/stone/flat/tiles_large_dirty_cracked"
* "textures/darkmod/stone/flat/tiles_large_dirty_cracked_dark"
* "textures/darkmod/stone/flat/tiles_large_dirty_cracked_greasy"
* "textures/darkmod/stone/flat/tiles_ornate_old_cracked"
* "textures/darkmod/stone/flat/tiles_ornate_old_wornbrown"
* "textures/darkmod/stone/flat/tiles_ornate_old_wornbrown2"
* "textures/darkmod/stone/flat/tiles_rough_grey"
* "textures/darkmod/stone/flat/tiles_worn_orange"
* "textures/darkmod/stone/flat/tiling_1d/cement_002"
* "textures/darkmod/stone/flat/tiling_1d/cement_004"
* "textures/darkmod/stone/flat/tiling_1d/cement_005"
* "textures/darkmod/stone/flat/tiling_1d/cement_007"
* "textures/darkmod/stone/flat/tiling_1d/cement_008"
* "textures/darkmod/stone/flat/tiling_1d/cement_010"
* "textures/darkmod/stone/flat/tiling_1d/concrete_cracked"
* "textures/darkmod/stone/flat/tiling_1d/concrete_dirt01"
* "textures/darkmod/stone/flat/tiling_1d/concrete_light_cracked"
* "textures/darkmod/stone/flat/tiling_1d/concrete_light_streaked"
* "textures/darkmod/stone/flat/tiling_1d/concrete_rough_dark01"
* "textures/darkmod/stone/flat/tiling_1d/concrete_rough_dark02"
* "textures/darkmod/stone/flat/tiling_1d/concrete_rough_pebbly"
* "textures/darkmod/stone/natural/coal_floor"
* "textures/darkmod/stone/natural/coal_heap"
* "textures/darkmod/stone/natural/coal_single"
* "textures/darkmod/stone/natural/dark_dirt_smeary"
* "textures/darkmod/stone/natural/dark_dirty"
* "textures/darkmod/stone/natural/dark_rough"
* "textures/darkmod/stone/natural/dark_rough_wet"
* "textures/darkmod/stone/natural/deep_cave_dark_01"
* "textures/darkmod/stone/natural/dirty_sepia_grey"
* "textures/darkmod/stone/natural/gravel_brown_01"
* "textures/darkmod/stone/natural/gravel_grey_01"
* "textures/darkmod/stone/natural/grey_cracked_001"
* "textures/darkmod/stone/natural/grey_cracked_002"
* "textures/darkmod/stone/natural/grey_dirty"
* "textures/darkmod/stone/natural/jagged_rock"
* "textures/darkmod/stone/natural/lava_static"
* "textures/darkmod/stone/natural/light_grey_rough"
* "textures/darkmod/stone/natural/light_grey_rough02"
* "textures/darkmod/stone/natural/mossy_rock_brown"
* "textures/darkmod/stone/natural/mossy_rock_bumpy"
* "textures/darkmod/stone/natural/mossy_rock_green"
* "textures/darkmod/stone/natural/mossy_small_blocks"
* "textures/darkmod/stone/natural/rock_brown_mottled"
* "textures/darkmod/stone/natural/rock_brown_rough"
* "textures/darkmod/stone/natural/rock_grey"
* "textures/darkmod/stone/natural/rock_grey_dark"
* "textures/darkmod/stone/natural/rock_grey_dark_rough"
* "textures/darkmod/stone/natural/rock_grey_mossy"
* "textures/darkmod/stone/natural/rock_grey_ns"
* "textures/darkmod/stone/natural/rock_grey_rough"
* "textures/darkmod/stone/natural/rock_ground01"
* "textures/darkmod/stone/natural/rock_large_cracked_holey_grey"
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* "textures/darkmod/stone/natural/rock_large_rough_grey"
* "textures/darkmod/stone/natural/rock_large_rough_grey_greasy"
* "textures/darkmod/stone/natural/rock_tiling01"
* "textures/darkmod/stone/natural/rough_dun01"
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* "textures/darkmod/stone/natural/rough_grey_dirty_sepia_grey"
* "textures/darkmod/stone/natural/rough_greyblue01"
* "textures/darkmod/stone/natural/rough_old"
* "textures/darkmod/stone/natural/rough_old_ns"
* "textures/darkmod/stone/natural/rough_sandstone01"
* "textures/darkmod/stone/natural/sandstone"
* "textures/darkmod/stone/natural/tiling_1d/gravel_brown_02"
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* "textures/darkmod/stone/natural/tiling_1d/gravel_red_01"
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* "textures/darkmod/stone/natural/tiling_1d/gravel_yellow_02"
* "textures/darkmod/stone/sculpted/angel_eroded"
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* "textures/darkmod/stone/sculpted/carved_tiles01_x4_light"
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* "textures/darkmod/stone/sculpted/celtic_ornament02_marble_grey02_alpha"
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* "textures/darkmod/stone/sculpted/column_base01_darker"
* "textures/darkmod/stone/sculpted/column_base02_lionhead"
* "textures/darkmod/stone/sculpted/column_base03_lion"
* "textures/darkmod/stone/sculpted/column_capital01_devils"
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* "textures/darkmod/stone/sculpted/concrete_trim"
* "textures/darkmod/stone/sculpted/corpse"
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* "textures/darkmod/stone/sculpted/engraved_tile_impface"
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* "textures/darkmod/stone/sculpted/engraved_tile_ring"
* "textures/darkmod/stone/sculpted/engraved_tile_star"
* "textures/darkmod/stone/sculpted/engraved_tile_x"
* "textures/darkmod/stone/sculpted/gothic_frame_dark"
* "textures/darkmod/stone/sculpted/gothic_frame_gray_rose"
* "textures/darkmod/stone/sculpted/gothic_frame_greengray_rose"
* "textures/darkmod/stone/sculpted/gothic_frame_greenish_narrow"
* "textures/darkmod/stone/sculpted/gothic_frame_lime_four"
* "textures/darkmod/stone/sculpted/grate_marble_oriental"
* "textures/darkmod/stone/sculpted/grate_marble_oriental_worn"
* "textures/darkmod/stone/sculpted/grey_block_trim"
* "textures/darkmod/stone/sculpted/grey_dirty_frame"
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* "textures/darkmod/stone/sculpted/grey_top_trim"
* "textures/darkmod/stone/sculpted/lime_arch_dark"
* "textures/darkmod/stone/sculpted/marble_black_octagon_border"
* "textures/darkmod/stone/sculpted/marble_black_octagon_border2"
* "textures/darkmod/stone/sculpted/marble_black_stripes"
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* "textures/darkmod/stone/sculpted/marble_black_tiles01_x4"
* "textures/darkmod/stone/sculpted/mossy_yellowgrey"
* "textures/darkmod/stone/sculpted/neoclass_alcove"
* "textures/darkmod/stone/sculpted/neoclass_trim_garland_putti"
* "textures/darkmod/stone/sculpted/neoclass_trim_spiral"
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* "textures/darkmod/stone/sculpted/ornament_fire_lightgrey"
* "textures/darkmod/stone/sculpted/ornament_ice_lightgrey"
* "textures/darkmod/stone/sculpted/ornament_lion_lightgrey_rough"
* "textures/darkmod/stone/sculpted/ornament_lion_marble_grey02"
* "textures/darkmod/stone/sculpted/ornament_relief_mold_eaglelshield"
* "textures/darkmod/stone/sculpted/ornament_spiral_lightgrey"
* "textures/darkmod/stone/sculpted/panels/gothic_rosette_window"
* "textures/darkmod/stone/sculpted/panels/ornament_panel_redmaze_nontiling"
* "textures/darkmod/stone/sculpted/panels/ornament_panel_white_floraloctagon"
* "textures/darkmod/stone/sculpted/panels/ornament_relief_lime_angels_nontiling"
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* "textures/darkmod/stone/sculpted/panels/ornament_relief_lime_lady"
* "textures/darkmod/stone/sculpted/panels/ornament_relief_lime_lionandnymphs"
* "textures/darkmod/stone/sculpted/panels/ornament_relief_lime_smugguy"
* "textures/darkmod/stone/sculpted/panels/ornament_relief_lime_vases"
* "textures/darkmod/stone/sculpted/panels/panel_clubbers_lime"
* "textures/darkmod/stone/sculpted/panels/panel_faceandvines_worn"
* "textures/darkmod/stone/sculpted/panels/panel_floral_lime"
* "textures/darkmod/stone/sculpted/panels/panel_floral_marble"
* "textures/darkmod/stone/sculpted/panels/panel_hourglass_winged"
* "textures/darkmod/stone/sculpted/panels/panel_lime_lionhead"
* "textures/darkmod/stone/sculpted/panels/panel_lobster_yellow"
* "textures/darkmod/stone/sculpted/panels/panel_nicelady_lounging"
* "textures/darkmod/stone/sculpted/panels/panel_nicelady_lounging2"
* "textures/darkmod/stone/sculpted/panels/panel_party_bluestone"
* "textures/darkmod/stone/sculpted/panels/panel_party_maenad"
* "textures/darkmod/stone/sculpted/panels/panel_rough_beehive"
* "textures/darkmod/stone/sculpted/panels/panel_rough_hammerdown"
* "textures/darkmod/stone/sculpted/panels/panel_rough_hourglass"
* "textures/darkmod/stone/sculpted/panels/panel_rough_trowel"
* "textures/darkmod/stone/sculpted/panels/panel_smoky_flowersandguy"
* "textures/darkmod/stone/sculpted/panels/panel_snakes_sword"
* "textures/darkmod/stone/sculpted/panels/panel_vase"
* "textures/darkmod/stone/sculpted/panels/panel_workers_lime_dark"
* "textures/darkmod/stone/sculpted/panels_floral_arches_builder"
* "textures/darkmod/stone/sculpted/portal_01_putti"
* "textures/darkmod/stone/sculpted/relief"
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* "textures/darkmod/stone/sculpted/royal_emblem01"
* "textures/darkmod/stone/sculpted/sandstone_base_trim02"
* "textures/darkmod/stone/sculpted/sarcophagus_cup_hammer01"
* "textures/darkmod/stone/sculpted/sarcophagus_swords_shield01"
* "textures/darkmod/stone/sculpted/sarcophagus_warrior01"
* "textures/darkmod/stone/sculpted/sarcophagus_wings01"
* "textures/darkmod/stone/sculpted/shields/ornament_shield_blank"
* "textures/darkmod/stone/sculpted/shields/ornament_shield_white_bendlets"
* "textures/darkmod/stone/sculpted/shields/ornament_shield_white_chevron"
* "textures/darkmod/stone/sculpted/shields/ornament_shield_white_crossfloral"
* "textures/darkmod/stone/sculpted/shields/ornament_shield_white_crosspatonce"
* "textures/darkmod/stone/sculpted/shields/ornament_shield_white_eagleandpallets"
* "textures/darkmod/stone/sculpted/shields/ornament_shield_white_lionandpallets"
* "textures/darkmod/stone/sculpted/shields/ornament_shield_white_lionrampant"
* "textures/darkmod/stone/sculpted/shields/ornament_shield_white_lionsalient"
* "textures/darkmod/stone/sculpted/shields/ornament_shield_white_lozenges"
* "textures/darkmod/stone/sculpted/sign_ruined"
* "textures/darkmod/stone/sculpted/stone_thin_panels_with_trim_light"
* "textures/darkmod/stone/sculpted/tile_diamond_trapezoid"
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* "textures/darkmod/stone/sculpted/tile_empty_trapezoid"
* "textures/darkmod/stone/sculpted/tiles_bars_diamondshape"
* "textures/darkmod/stone/sculpted/tiling_1d/concrete_trim01"
* "textures/darkmod/stone/sculpted/tiling_1d/marble_ancient_writing"
* "textures/darkmod/stone/sculpted/tiling_1d/trim_bluishgray_floral"
* "textures/darkmod/stone/sculpted/tiling_1d/trim_bluishgray_gothic_tiling_1d"
* "textures/darkmod/stone/sculpted/tiling_1d/trim_brown_knots"
* "textures/darkmod/stone/sculpted/tiling_1d/trim_ceramic_orient"
* "textures/darkmod/stone/sculpted/tiling_1d/trim_dark_floral"
* "textures/darkmod/stone/sculpted/tiling_1d/trim_dark_joinedwave"
* "textures/darkmod/stone/sculpted/tiling_1d/trim_darkbricks_rosettes"
* "textures/darkmod/stone/sculpted/tiling_1d/trim_darkstone_supports"
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* "textures/darkmod/stone/sculpted/tiling_1d/trim_flatblocks_dark"
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* "textures/darkmod/stone/sculpted/tiling_1d/trim_lime_gothic"
* "textures/darkmod/stone/sculpted/tiling_1d/trim_lime_interlock"
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* "textures/darkmod/stone/sculpted/tiling_1d/trim_lime_longpanel"
* "textures/darkmod/stone/sculpted/tiling_1d/trim_lime_recessedpanels"
* "textures/darkmod/stone/sculpted/tiling_1d/trim_lime_threerosettes"
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* "textures/darkmod/window/big_window_mesh"
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* "textures/darkmod/window/diamond_pattern02/diamond_pattern02_moonlit_soft"
* "textures/darkmod/window/diamond_pattern02/diamond_pattern02_ns"
* "textures/darkmod/window/diamond_pattern02/diamond_pattern02_softlit"
* "textures/darkmod/window/diamond_pattern03_unlit"
* "textures/darkmod/window/diamond_pattern04_lit"
* "textures/darkmod/window/diamond_pattern04_selflit"
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* "textures/darkmod/window/diamond_pattern05_lit"
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* "textures/darkmod/window/diamond_pattern_andbars01_lit"
* "textures/darkmod/window/diamond_pattern_andbars01_moonlit"
* "textures/darkmod/window/diamond_pattern_andbars01_unlit"
* "textures/darkmod/window/frame_ornate_reinforced"
* "textures/darkmod/window/frame_ornate_wallsection_lit"
* "textures/darkmod/window/frame_ornate_wallsection_metal"
* "textures/darkmod/window/glass_chipdetail_brightlit"
* "textures/darkmod/window/glass_chipdetail_moonlit"
* "textures/darkmod/window/glass_chipdetail_white_unlit"
* "textures/darkmod/window/lamp_glass_lit_opaque"
* "textures/darkmod/window/lamp_glass_lit_opaque_colorme"
* "textures/darkmod/window/lamp_glass_lit_transparent"
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* "textures/darkmod/window/lamp_glass_moonlit_opaque"
* "textures/darkmod/window/lamp_glass_unlit_opaque"
* "textures/darkmod/window/lamp_glass_unlit_opaque_shadowcasting"
* "textures/darkmod/window/lamp_glass_unlit_transparent"
* "textures/darkmod/window/largesquare01_barelylit"
* "textures/darkmod/window/largesquare01_brightlit"
* "textures/darkmod/window/largesquare01_lit"
* "textures/darkmod/window/largesquare01_softerlit"
* "textures/darkmod/window/largesquare01_softlit"
* "textures/darkmod/window/largesquare01_unlit"
* "textures/darkmod/window/largesquare02_dark"
* "textures/darkmod/window/largesquare02_lit"
* "textures/darkmod/window/metal_crossed_lit"
* "textures/darkmod/window/metal_crossed_moonlit"
* "textures/darkmod/window/metal_crossed_selflit"
* "textures/darkmod/window/metal_crossed_unlit"
* "textures/darkmod/window/metal_dark_unlit"
* "textures/darkmod/window/metal_diamond_pattern1"
* "textures/darkmod/window/metal_diamond_pattern1_lit"
* "textures/darkmod/window/metal_diamond_pattern1_moonlit"
* "textures/darkmod/window/metal_diamond_pattern1_sellit"
* "textures/darkmod/window/metal_diamond_pattern3"
* "textures/darkmod/window/metal_diamond_pattern3_lit"
* "textures/darkmod/window/metal_diamond_pattern3_lit_twosided"
* "textures/darkmod/window/metal_diamond_pattern3_moonlit"
* "textures/darkmod/window/metal_diamond_pattern3_moonlit_twosided"
* "textures/darkmod/window/metal_diamond_pattern3_selflit"
* "textures/darkmod/window/metal_grated"
* "textures/darkmod/window/metal_grated_lit"
* "textures/darkmod/window/metal_grated_moonlit"
* "textures/darkmod/window/metal_grated_selflit"
* "textures/darkmod/window/metal_grated_unlit"
* "textures/darkmod/window/metal_irregularpanes"
* "textures/darkmod/window/metal_irregularpanes_lit"
* "textures/darkmod/window/metal_irregularpanes_moonlit"
* "textures/darkmod/window/metal_irregularpanes_moonlit_twosided"
* "textures/darkmod/window/metal_irregularpanes_selflit"
* "textures/darkmod/window/ornate/diamond_pattern_opal_nontiling"
* "textures/darkmod/window/ornate/hammer_purple"
* "textures/darkmod/window/ornate/hammer_vines"
* "textures/darkmod/window/ornate/hammer_yellow"
* "textures/darkmod/window/ornate/hammers_green"
* "textures/darkmod/window/ornate/round_builder01"
* "textures/darkmod/window/ornate/round_hammer_orange"
* "textures/darkmod/window/ornate/round_pearly_white"
* "textures/darkmod/window/ornate/round_spokes01_brightlit"
* "textures/darkmod/window/ornate/round_spokes01_lit"
* "textures/darkmod/window/ornate/round_spokes01_softerlit"
* "textures/darkmod/window/ornate/round_spokes01_softlit"
* "textures/darkmod/window/ornate/stained_azure_long"
* "textures/darkmod/window/ornate/stained_azure_long_selflit"
* "textures/darkmod/window/ornate/stained_clovers_dark_nontiling"
* "textures/darkmod/window/ornate/stained_colourful_dirty"
* "textures/darkmod/window/ornate/stained_colourful_dirty2"
* "textures/darkmod/window/ornate/stained_figures_killer"
* "textures/darkmod/window/ornate/stained_glass_lit"
* "textures/darkmod/window/ornate/stained_glass_lit_top"
* "textures/darkmod/window/ornate/stained_glass_pale"
* "textures/darkmod/window/ornate/stained_glass_pale_top"
* "textures/darkmod/window/ornate/stained_orient_bigstar"
* "textures/darkmod/window/ornate/stained_orient_cells"
* "textures/darkmod/window/ornate/stained_orient_smallstar"
* "textures/darkmod/window/ornate/stained_rgb_loops"
* "textures/darkmod/window/ornate/stainglass_saint_01"
* "textures/darkmod/window/ornate/stainglass_saint_02"
* "textures/darkmod/window/ornate/stainglass_saint_03"
* "textures/darkmod/window/ornate/sword_violet"
* "textures/darkmod/window/pebbly_glass_noframe01_colorme"
* "textures/darkmod/window/pebbly_glass_noframe01_lit"
* "textures/darkmod/window/pebbly_glass_noframe01_lit_bulb"
* "textures/darkmod/window/pebbly_glass_noframe01_unlit"
* "textures/darkmod/window/plain_dusty"
* "textures/darkmod/window/plain_dusty_square"
* "textures/darkmod/window/plain_leadglass"
* "textures/darkmod/window/pointedtop_big01/pointedtop_big01"
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* "textures/darkmod/window/pointedtop_big01/pointedtop_big01_brightlit"
* "textures/darkmod/window/pointedtop_big01/pointedtop_big01_moonlit"
* "textures/darkmod/window/pointedtop_big01/pointedtop_big01_moonlit_soft"
* "textures/darkmod/window/pointedtop_big01/pointedtop_big01_softlit"
* "textures/darkmod/window/pointedtop_thin01_dark"
* "textures/darkmod/window/roundtop_diamond_pattern01"
* "textures/darkmod/window/roundtop_diamond_pattern01_brightlit"
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* "textures/darkmod/window/roundtop_diamond_pattern01_grey_moonlit"
* "textures/darkmod/window/roundtop_diamond_pattern01_lit"
* "textures/darkmod/window/roundtop_diamond_pattern01_transparent"
* "textures/darkmod/window/roundtop_white01/roundtop_white01"
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* "textures/darkmod/window/roundtop_white02_single/roundtop_white02_single_softlit"
* "textures/darkmod/window/shutters_castle_metal"
* "textures/darkmod/window/shutters_crossband_metal_tiling_1d"
* "textures/darkmod/window/shutters_green_old"
* "textures/darkmod/window/shutters_grey_closed"
* "textures/darkmod/window/shutters_red_closed"
* "textures/darkmod/window/shutters_worn_green"
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* "textures/darkmod/window/smallpanels_4w_dirty01_litbarely"
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* "textures/darkmod/window/smallpanels_industrial_cracked"
* "textures/darkmod/window/smallpanels_industrial_mesh"
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* "textures/darkmod/window/smallpanels_industrial_mesh_colorme"
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* "textures/darkmod/window/square_pattern01"
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* "textures/darkmod/window/wooden_frame01/wooden_frame01"
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* "textures/darkmod/wood/boards/crate01"
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* "textures/darkmod/wood/boards/dark_rough"
* "textures/darkmod/wood/boards/dark_varnished"
* "textures/darkmod/wood/boards/generic_rough_wood"
* "textures/darkmod/wood/boards/green_planks"
* "textures/darkmod/wood/boards/merryredwood"
* "textures/darkmod/wood/boards/metal_decorated"
* "textures/darkmod/wood/boards/old_grey_trim"
* "textures/darkmod/wood/boards/old_small_grainy"
* "textures/darkmod/wood/boards/old_worn_black"
* "textures/darkmod/wood/boards/old_worn_moldy_with_nails"
* "textures/darkmod/wood/boards/old_worn_with_nails"
* "textures/darkmod/wood/boards/pagfloor02_dark"
* "textures/darkmod/wood/boards/parquet_floor"
* "textures/darkmod/wood/boards/pier_platform"
* "textures/darkmod/wood/boards/pine_smooth"
* "textures/darkmod/wood/boards/planks_wood_large_worn_rough_bright"
* "textures/darkmod/wood/boards/planks_wood_large_worn_rough_bright_glossy"
* "textures/darkmod/wood/boards/planks_wood_large_worn_rough_dark"
* "textures/darkmod/wood/boards/planks_wood_large_worn_rough_dark_glossy"
* "textures/darkmod/wood/boards/planks_worn_brown"
* "textures/darkmod/wood/boards/planks_worn_grey"
* "textures/darkmod/wood/boards/plastered_grey"
* "textures/darkmod/wood/boards/polished_01"
* "textures/darkmod/wood/boards/polished_01_dim"
* "textures/darkmod/wood/boards/polished_redbrown"
* "textures/darkmod/wood/boards/polished_redbrown_ns"
* "textures/darkmod/wood/boards/polished_shiny"
* "textures/darkmod/wood/boards/polished_shiny_large_red"
* "textures/darkmod/wood/boards/red_painted_wood01"
* "textures/darkmod/wood/boards/roof_framework_boards_large_old_brown"
* "textures/darkmod/wood/boards/roof_framework_boards_large_old_darkbrown"
* "textures/darkmod/wood/boards/roof_framework_boards_large_old_green"
* "textures/darkmod/wood/boards/roof_framework_boards_large_old_mildew"
* "textures/darkmod/wood/boards/rough_pine_light"
* "textures/darkmod/wood/boards/rough_trim_brown_dull"
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* "textures/darkmod/wood/boards/rough_wood_large_brown"
* "textures/darkmod/wood/boards/rough_wood_large_brown_glossy"
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* "textures/darkmod/wood/boards/ship_horiz_mast"
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* "textures/darkmod/wood/boards/ship_hull_blue"
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* "textures/darkmod/wood/boards/tiling_1d/marketstall"
* "textures/darkmod/wood/boards/tiling_1d/new_grainy"
* "textures/darkmod/wood/boards/tiling_1d/tdm_boat_brown"
* "textures/darkmod/wood/boards/tiling_1d/tdm_boat_green"
* "textures/darkmod/wood/boards/tiling_1d/tdm_large_barrel"
* "textures/darkmod/wood/boards/tiling_1d/tdm_plank01"
* "textures/darkmod/wood/boards/tiling_1d/tdm_plank01_light"
* "textures/darkmod/wood/boards/tiling_1d/weathered_grey"
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* "textures/darkmod/wood/boards/tiling_1d/wtable1b"
* "textures/darkmod/wood/boards/timber_ends"
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* "textures/darkmod/wood/boards/timber_ends_ns"
* "textures/darkmod/wood/boards/tudor01_planks"
* "textures/darkmod/wood/boards/uneven_boards"
* "textures/darkmod/wood/boards/weathered"
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* "textures/darkmod/wood/boards/wood_brown_dull01"
* "textures/darkmod/wood/boards/wood_brown_walnut"
* "textures/darkmod/wood/boards/wood_brown_walnut02"
* "textures/darkmod/wood/boards/wood_rot_planks01"
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* "textures/darkmod/wood/boards/worn_01"
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* "textures/darkmod/wood/boards/worn_large"
* "textures/darkmod/wood/boards/wtable1"
* "textures/darkmod/wood/panels/beam_brown_old"
* "textures/darkmod/wood/panels/beam_old_mossy"
* "textures/darkmod/wood/panels/beam_rough_brown"
* "textures/darkmod/wood/panels/beam_rough_weathered"
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* "textures/darkmod/wood/panels/ceiling_ornament_precious_001"
* "textures/darkmod/wood/panels/ceiling_ornament_precious_001_polished"
* "textures/darkmod/wood/panels/ceiling_ornament_rotting"
* "textures/darkmod/wood/panels/molding_darkredwood"
* "textures/darkmod/wood/panels/molding_decorative_dark"
* "textures/darkmod/wood/panels/molding_grey"
* "textures/darkmod/wood/panels/molding_leaves"
* "textures/darkmod/wood/panels/molding_redwood"
* "textures/darkmod/wood/panels/molding_walnut"
* "textures/darkmod/wood/panels/molding_white_painted"
* "textures/darkmod/wood/panels/nontiling/beam_brown_old_burnt"
* "textures/darkmod/wood/panels/nontiling/beam_brown_old_endcap"
* "textures/darkmod/wood/panels/nontiling/beam_rough_brown_endcap"
* "textures/darkmod/wood/panels/nontiling/beam_rough_weathered_endcap"
* "textures/darkmod/wood/panels/ornament_relief_lionandnymphs_walnut"
* "textures/darkmod/wood/panels/panel_carved_flower"
* "textures/darkmod/wood/panels/panel_carved_rectangles_01"
* "textures/darkmod/wood/panels/panel_carved_rectangles_01_dullbrown"
* "textures/darkmod/wood/panels/panel_carved_rectangles_01_walnut"
* "textures/darkmod/wood/panels/panel_carved_rectangles_02_dark"
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* "textures/darkmod/wood/panels/panel_carved_rectangles_02_walnut"
* "textures/darkmod/wood/panels/panel_carved_round_dark"
* "textures/darkmod/wood/panels/panel_carved_round_worn"
* "textures/darkmod/wood/panels/panel_carved_star"
* "textures/darkmod/wood/panels/panel_carved_star_dusty"
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* "textures/darkmod/wood/panels/panel_decorative_frame_long_darkred"
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* "textures/darkmod/wood/panels/panel_decorative_frame_long_walnut"
* "textures/darkmod/wood/panels/panel_decorative_frame_walnut"
* "textures/darkmod/wood/panels/panel_decorative_rectangles"
* "textures/darkmod/wood/panels/panel_decorative_rectangles_darkwood"
* "textures/darkmod/wood/panels/panel_floral_ornaments"
* "textures/darkmod/wood/panels/panel_grey"
* "textures/darkmod/wood/panels/panel_halfcircle"
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* "textures/darkmod/wood/panels/panel_hammer"
* "textures/darkmod/wood/panels/panel_old_ornaments"
* "textures/darkmod/wood/panels/panel_pillar_capital"
* "textures/darkmod/wood/panels/panel_vase_painted_white"
* "textures/darkmod/wood/panels/panel_vase_polished"
* "textures/darkmod/wood/panels/panel_vase_polished_walnut"
* "textures/darkmod/wood/panels/panel_warrior"
* "textures/darkmod/wood/panels/panels_decorative_arched"
* "textures/darkmod/wood/panels/panels_floral_arches"
* "textures/darkmod/wood/panels/panels_floral_arches_builder"
* "textures/darkmod/wood/panels/panels_grey_long"
* "textures/darkmod/wood/panels/pine_generic_rough"
* "textures/darkmod/wood/panels/rail1"
* "textures/darkmod/wood/panels/redbrown"
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* "textures/darkmod/wood/panels/rtable1"
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* "textures/darkmod/wood/panels/rtable2"
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* "textures/darkmod/wood/panels/rtable2b"
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* "textures/darkmod/wood/panels/thin_panels_with_trim_dark"
* "textures/darkmod/wood/panels/thin_panels_with_trim_light"
* "textures/darkmod/wood/panels/thin_panels_with_trim_mid"
* "textures/darkmod/wood/panels/thin_panels_with_trim_walnut"
* "textures/darkmod/wood/panels/tile_pattern_star"
* "textures/darkmod/wood/panels/tile_weave"
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* "textures/darkmod/wood/panels/tiling_1d/gen_panel_x_pattern"
* "textures/darkmod/wood/panels/tiling_1d/wood_old_trim01"
* "textures/darkmod/wood/panels/tiling_1d/wood_rot_trim01"
* "textures/darkmod/wood/panels/trim_carved_long"
* "textures/darkmod/wood/panels/trim_carved_rounded"
* "textures/darkmod/wood/panels/trim_precious_001"
* "textures/darkmod/wood/panels/trim_precious_001_polished"
* "textures/darkmod/wood/panels/walnut_panel01"
* "textures/darkmod/wood/panels/wood_brown_dull01_panel"
* "textures/darkmod/wood/panels/wood_brown_dull_panel02"
* "textures/darkmod/wood/panels/wood_metal_beam"
* "textures/darkmod/wood/panels/wood_red_panel02"
* "textures/darkmod/wood/panels/wood_sand01_panel"
* "textures/darkmod/wood/panels/wood_walnut_panel02"
* "textures/darkmod/wood/panels/wood_white_panel02"
* "textures/darkmod/wood/signs/bc_sign01"
* "textures/darkmod/wood/signs/bc_sign02"
* "textures/darkmod/wood/signs/generic01"
* "textures/darkmod/wood/signs/generic02"
* "textures/darkmod/wood/signs/tavern01"
* "textures/darkmod/wood/signs/tdm_sign_shield_citywatch"
* "textures/darkmod/wood/signs/tdm_sign_shield_keg"
* "textures/darkmod/wood/signs/tdm_sign_shield_key"
* "textures/darkmod/wood/signs/tdm_sign_shield_lamp"
* "textures/darkmod/wood/signs/tdm_sign_shield_sheep"
* "textures/darkmod/wood/signs/wood_panel_memento"
* "textures/decals/a_stain01_d01a"
* "textures/decals/alphabet6blk"
* "textures/decals/ballburn01"
* "textures/decals/ballburn01_blue"
* "textures/decals/bloodspray"
* "textures/decals/bulleth02"
* "textures/decals/dirtblast"
* "textures/decals/dirty_frame"
* "textures/decals/drip2"
* "textures/decals/fgrill2"
* "textures/decals/fly"
* "textures/decals/footprint01"
* "textures/decals/footprint01r"
* "textures/decals/graffiti2"
* "textures/decals/handprint01"
* "textures/decals/handprint02"
* "textures/decals/hangingwires"
* "textures/decals/hurt02"
* "textures/decals/hurt_small"
* "textures/decals/mcu_slimestain"
* "textures/decals/scorch2"
* "textures/decals/sdirt10"
* "textures/decals/sdirt11"
* "textures/decals/sdirt11a"
* "textures/decals/sdirt12"
* "textures/decals/sdirt7"
* "textures/decals/shot_glass"
* "textures/decals/smear01"
* "textures/decals/splat1"
* "textures/decals/splat10"
* "textures/decals/splat11"
* "textures/decals/splat12"
* "textures/decals/splat13"
* "textures/decals/splat14"
* "textures/decals/splat15"
* "textures/decals/splat16"
* "textures/decals/splat17"
* "textures/decals/splat18"
* "textures/decals/splat2"
* "textures/decals/splat3"
* "textures/decals/splat4"
* "textures/decals/splat5"
* "textures/decals/splat6"
* "textures/decals/splat7"
* "textures/decals/splat8"
* "textures/decals/splat9"
* "textures/decals/stain01"
* "textures/decals/stain01b"
* "textures/decals/stain01bwet"
* "textures/decals/stain02"
* "textures/decals/stain03"
* "textures/decals/stainwall"
* "textures/decals/stainwallfade"
* "textures/decals/stainwallfadered"
* "textures/decals/stainwallred"
* "textures/decals/websquare"
* "textures/editor/aasobstacle"
* "textures/editor/aassolid"
* "textures/editor/region"
* "textures/editor/visportal"
* "textures/enpro/enwall19d"
* "textures/fsfx/add_color"
* "textures/fsfx/blend_add"
* "textures/fsfx/blend_modulate"
* "textures/fsfx/blend_modulate_2x"
* "textures/fsfx/blur"
* "textures/fsfx/blurx1024"
* "textures/fsfx/blurx128"
* "textures/fsfx/blurx2048"
* "textures/fsfx/blurx256"
* "textures/fsfx/blurx512"
* "textures/fsfx/blurx64"
* "textures/fsfx/blury1024"
* "textures/fsfx/blury128"
* "textures/fsfx/blury256"
* "textures/fsfx/blury32"
* "textures/fsfx/blury512"
* "textures/fsfx/blury64"
* "textures/fsfx/current_blend_add"
* "textures/fsfx/invert_dst"
* "textures/glass/dull_opaque01"
* "textures/glass/dull_opaque01_lit"
* "textures/glass/dull_opaque01_moonlit"
* "textures/glass/glass2_nvp"
* "textures/hell/boards1"
* "textures/hell/cbrick2"
* "textures/hell/cbrick2b"
* "textures/hell/cbrick2c"
* "textures/hell/cbrick_single"
* "textures/hell/hhconcrete"
* "textures/hell/lava1bluemove"
* "textures/hell/lava1move"
* "textures/hell/sharprock2"
* "textures/hell/sharprock2noshadow"
* "textures/lights/tdm_roundtop_window"
* "textures/magnesius/grammo2"
* "textures/method/puddle_dry"
* "textures/models/nonsolid/dark_rough"
* "textures/nature/bark/tree02_bark"
* "textures/nature/foliage/tree01_branch_autumn"
* "textures/nature/foliage/tree02_branch"
* "textures/nature/foliage/tree02_branch_autumn"
* "textures/nature/foliage/tree02_branch_bare"
* "textures/nature/foliage/tree02_branch_bare2"
* "textures/paintback_bhm_01"
* "textures/painting_bhm_01"
* "textures/particles/barrelpoof"
* "textures/particles/barrelpoof_sort"
* "textures/particles/billow3_glow"
* "textures/particles/billow_glow"
* "textures/particles/blacksmokepuff"
* "textures/particles/bloodspray"
* "textures/particles/bloodspray1"
* "textures/particles/bloodspray2"
* "textures/particles/bloodspray3"
* "textures/particles/bloodspray4"
* "textures/particles/bloodstream4"
* "textures/particles/boomboom"
* "textures/particles/boomboom2"
* "textures/particles/boomboom3"
* "textures/particles/boomboom4"
* "textures/particles/caco_shot2"
* "textures/particles/candleflame"
* "textures/particles/dim_disk"
* "textures/particles/drop2"
* "textures/particles/drop3"
* "textures/particles/droppuddle"
* "textures/particles/dust"
* "textures/particles/dust2"
* "textures/particles/dust2bits"
* "textures/particles/dustcloud"
* "textures/particles/dustcloud_opaque"
* "textures/particles/fbeam"
* "textures/particles/firestrip"
* "textures/particles/pfirebig"
* "textures/particles/pfirebig2"
* "textures/particles/pfirebig2_sort10"
* "textures/particles/pfiresmall2"
* "textures/particles/plasma"
* "textures/particles/preamble"
* "textures/particles/ripple_1"
* "textures/particles/ripple_1_alt"
* "textures/particles/rocketbacklit"
* "textures/particles/round001"
* "textures/particles/s_lightning"
* "textures/particles/s_lightning2_whi"
* "textures/particles/s_lightning_masked"
* "textures/particles/s_lightning_whi"
* "textures/particles/smokepuff"
* "textures/particles/smokepuffalpha"
* "textures/particles/snowflake_1"
* "textures/particles/snowflake_2"
* "textures/particles/spark3"
* "textures/particles/spark_colorme"
* "textures/particles/splash_1"
* "textures/particles/tdm_flowers_001"
* "textures/particles/tdm_flowers_001b"
* "textures/particles/tdm_flowers_002"
* "textures/particles/tdm_flowers_003"
* "textures/particles/tdm_leaves_01"
* "textures/particles/tdm_leaves_01_autumn"
* "textures/particles/tdm_leaves_01b"
* "textures/particles/tdm_leaves_02"
* "textures/particles/tdm_leaves_02b"
* "textures/particles/tdm_leaves_03"
* "textures/particles/tdm_leaves_03b"
* "textures/particles/tdm_leaves_bush_01"
* "textures/particles/tdm_leaves_bush_02"
* "textures/particles/tdm_leaves_bush_03"
* "textures/plant_bush_01"
* "textures/plant_bush_02"
* "textures/plant_fern_01"
* "textures/plant_grass_01"
* "textures/plant_tumbleweed_01"
* "textures/plnt_dirt01"
* "textures/plnt_dirtedge01"
* "textures/plnt_glass01"
* "textures/plnt_glass01_matt"
* "textures/plnt_glass01_matt_twosided"
* "textures/plnt_metal01"
* "textures/plnt_metal02"
* "textures/plnt_wood01"
* "textures/postprocess/rotoedge"
* "textures/readables/book_row01"
* "textures/readables/book_row01_desaturated"
* "textures/readables/newspaper_bridgeport_review01"
* "textures/readables/newspaper_spine1"
* "textures/readables/page/freshpaper"
* "textures/readables/page/oldparchment"
* "textures/readables/page/parchment"
* "textures/readables/page/rottenpaper"
* "textures/readables/page/skin"
* "textures/readables/paper2_anatomy1"
* "textures/readables/paper2_anatomy2"
* "textures/readables/paper2_anatomy3"
* "textures/readables/parchment_anatomy"
* "textures/REGION"
* "textures/rock/lanrock1"
* "textures/rock_cliffwall"
* "textures/rock_dark"
* "textures/rock_dark_big"
* "textures/rock_findling"
* "textures/rock_mossy2"
* "textures/rock_round_big"
* "textures/rock_shiver1"
* "textures/rock_shiver2"
* "textures/rock_shiver3"
* "textures/sfx/flamesparks"
* "textures/sfx/shotgunpuff"
* "textures/sfx/vp1"
* "textures/sfx/vp1ghost"
* "textures/sfx/vp3"
* "textures/sfx/vpring3"
* "textures/skies/cubeDefault"
* "textures/skies/cubeDome"
* "textures/skies/cubeSky"
* "textures/skull_mountain"
* "textures/smf/portal_sky"
* "textures/stone/brick/tan_stones_rough01"
* "textures/tree/tree_leaves"
* "textures/tree/tree_stem"
* "textures/tree_birch_01_grnlvs"
* "textures/tree_birch_01_leaves"
* "textures/tree_spruce_01_leaves"
* "textures/tree_spruce_01_stem"
* "textures/washroom/mirror"
* "textures/water_source/blood_1"
* "textures/water_source/bloodspray2"
* "textures/water_source/bloodspray4"
* "textures/water_source/blue_plain_flat_midmurk"
* "textures/water_source/blue_plain_flat_thickmurk"
* "textures/water_source/blue_plain_flat_thinmurk"
* "textures/water_source/bluegrey_plain_flat_midmurk"
* "textures/water_source/bluegrey_plain_flat_thickmurk"
* "textures/water_source/bluegrey_plain_flat_thinmurk"
* "textures/water_source/cave_glow_water_01"
* "textures/water_source/cave_glow_water_blobs_01"
* "textures/water_source/cave_glow_water_flowing_01"
* "textures/water_source/cave_water_clear"
* "textures/water_source/cave_water_muddy"
* "textures/water_source/cave_water_reflective_01"
* "textures/water_source/green_dark_flat_thickmurk"
* "textures/water_source/green_plain_flat_midmurk"
* "textures/water_source/green_plain_flat_thickmurk"
* "textures/water_source/green_plain_flat_thinmurk"
* "textures/water_source/greengrey_plain_flat_midmurk"
* "textures/water_source/greengrey_plain_flat_thickmurk"
* "textures/water_source/greengrey_plain_flat_thinmurk"
* "textures/water_source/map_specific/blackheart_water_fake_reflect_01"
* "textures/water_source/map_specific/galleon_water"
* "textures/water_source/map_specific/galleon_water_overlay"
* "textures/water_source/neon"
* "textures/water_source/sea_water_01"
* "textures/water_source/sea_water_01_notrans"
* "textures/water_source/sea_water_semitrans"
* "textures/water_source/sea_wave_01"
* "textures/water_source/smokepuff"
* "textures/water_source/toxin"
* "textures/water_source/water_blue"
* "textures/water_source/water_blurred"
* "textures/water_source/water_clear"
* "textures/water_source/water_clear2"
* "textures/water_source/water_clear3"
* "textures/water_source/water_clear4"
* "textures/water_source/water_colored"
* "textures/water_source/water_dark"
* "textures/water_source/water_fake_reflect"
* "textures/water_source/water_fake_reflect_02"
* "textures/water_source/water_green"
* "textures/water_source/water_overlay_specular"
* "textures/water_source/water_reflective"
* "textures/water_source/water_reflective2"
* "textures/water_source/water_reflective_3"
* "textures/water_source/water_stream"
* "textures/water_source/water_stream_fast"
* "textures/water_source/watermist_m1add"
* "textures/water_source/watersplode_m1"
* "textures/water_source/watersplode_m1add"
* "textures/water_source/waterspray_m1"
* "textures/water_source/waterspray_m1add"
* "textures/wicky02/rock01"
* "textures/wicky02/rock02"
* "textures/wicky02/rock03"
* "textures/wicky02/rock04"
* "textures/wicky02/rock05"
* "textures/wicky02/rock06"
* "textures/wicky02/small_rock01"
* "textures/wicky02/tall_rock01"
* "textures/wicky02/tall_rock02"
* "textures/wicky02/tall_rock03"
* "tools"
* "torch"
* "torch_bracket"
* "torch_shadowcasting"
* "torturechair"
* "torturespike"
* "tourmaline_square"
* "tram_arcbolt_001"
* "transformer_gauge"
* "transformer_gauge_2"
* "transformer_needle_a"
* "transformer_needle_a2"
* "transformer_needle_b"
* "transformer_needle_b2"
* "translucent/pumpkin"
* "translucent/pumpkin_blue"
* "translucent/pumpkin_green"
* "translucent/pumpkin_red"
* "tree_branch_04"
* "tudor01_plaster"
* "unburntwood"
* "utility_grate_001"
* "utility_room_001"
* "vase1"
* "vase11"
* "vase12"
* "vase13"
* "vase14"
* "vase15"
* "vase16"
* "vase17"
* "vase2"
* "vase3"
* "vase4"
* "vase5"
* "vaseantique"
* "vaseantique1"
* "vehicle_tram_001"
* "vehicle_tram_001_alt"
* "vehicle_tram_001_on"
* "vic_diningchair1"
* "vic_diningchair2"
* "vic_diningchair3"
* "vic_diningchair4"
* "vic_diningchair5"
* "video/tdm_briefing_video"
* "wall_oil_lamp02_copper"
* "wall_oil_lamp02_copper_shadowcasting"
* "wall_oil_lamp02_dirtymetal"
* "wall_oil_lamp02_dirtymetal_shadowcasting"
* "wall_planter_001"
* "wallcandles1"
* "wallcandles1_shadowcasting"
* "walllight1"
* "walllight1_shadowcasting"
* "walllight1window"
* "walllight1window_colorme"
* "walllight1window_unlit"
* "walllight1window_unlit_shadowcasting"
* "walllight1windownotunlit"
* "wardrobe1"
* "wardrobe1_desaturated"
* "wardrobe1_metal"
* "washboard_tin"
* "washboard_wood"
* "water_mist_001"
* "watermill_wheel_combined"
* "watermill_wheel_metal"
* "watermill_wheel_wood"
* "waterpump"
* "wbottle01"
* "wbottle02"
* "wbottle03"
* "wbottle04"
* "wchair1"
* "wchair1_dark"
* "wchair1_dull"
* "wchair1_red"
* "wench_arms"
* "wench_corset"
* "wench_head02"
* "wench_shoes"
* "werebeast"
* "werebeast_body"
* "werebeast_head"
* "windmill01"
* "wine_press01"
* "winebottle05"
* "winerack"
* "wiring_set_001"
* "wizard_cloth_001"
* "wizard_roof_001"
* "wizard_signage_001"
* "wizard_signage_001_glow"
* "wood_arch_001"
* "wood_brown_dull01_ns"
* "wooden_frame01"
* "wrapped_corpse_001"
* "wtable1"
* "wtable1b"
* "xray_glasses_backdrop"
* "xray_glasses_overlay_exclusive"
* "xray_glasses_overlay_exclusive_warped"
* "xray_glasses_overlay_mixed"
* "xray_glasses_overlay_mixed_warped"
* "xray_glasses_overlay_replacing"
* "xray_glasses_overlay_replacing_warped"
* "zombie_rags"
* "zombie_test"
}
test_skin.skin (197,107 bytes)   
bugs_materials.map (33,473 bytes)   
Version 2
// entity 0
{
"classname" "worldspawn"
// primitive 0
{
brushDef3
{
( 0 0 1 -464 ) ( ( 0.0078125 0 -5.551115123125783e-17 ) ( 0 0.0078125 -2.220446049250313e-16 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -320 ) ( ( 0.0078125 0 -4.440892098500626e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -1120 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 448 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 2.220446049250313e-16 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 1
{
brushDef3
{
( 0 0 1 -448 ) ( ( 0.0078125 0 5.939693181744587e-15 ) ( 0 0.0078125 4.440892098500626e-16 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -336 ) ( ( 0.0078125 0 2.220446049250313e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 0 ) ( ( 0.0078125 0 -5.828670879282072e-15 ) ( 0 0.0078125 3.108624468950438e-15 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -1120 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 320 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 2
{
brushDef3
{
( 0 0 1 -448 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -320 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -208 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -192 ) ( ( 0.0078125 0 4.440892098500626e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/paint_paper/wallpaper_ornamental_01_pink" 0 0 0
}
}
// primitive 3
{
brushDef3
{
( 0 1 0 -320 ) ( ( 0.0078125 0 2.90878432451791e-14 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 -16 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 2.220446049250313e-16 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -192 ) ( ( 0.0078125 0 2.775557561562891e-14 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -1120 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 1 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/nature/dirt/dirt_packed_muddy" 0 0 0
}
}
// primitive 4
{
brushDef3
{
( 0 0 1 -448 ) ( ( 0.0078125 0 3.885780586188048e-16 ) ( 0 0.0078125 4.440892098500626e-16 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -192 ) ( ( 0.0078125 0 -8.881784197001252e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -208 ) ( ( 0.0078125 0 -6.661338147750939e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -1120 ) ( ( 0.0078125 0 4.440892098500626e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 192 ) ( ( 0.00390625 0 1.110223024625157e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/church_roughmix" 0 0 0
}
}
// primitive 5
{
brushDef3
{
( 0 0 1 -448 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -320 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -192 ) ( ( 0.0078125 0 -1.13686837721616e-13 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -1136 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 1120 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 6
{
brushDef3
{
( 0 0 1 -88 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 48.8125 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 -656 ) ( ( 0.0625 0 15.1875 ) ( 0 0.0625 1.28125 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -296 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 1.28125 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 368 ) ( ( 0.0625 0 48.8125 ) ( 0 0.0625 1.28125 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 168 ) ( ( 0.0625 0 39.59375 ) ( 0 0.0625 1.28125 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 80 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 14.1875 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 7
{
brushDef3
{
( 0 0 1 -80 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 48.8125 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 -664 ) ( ( 0.0625 0 15.1875 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -296 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 -48 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 15.1875 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 168 ) ( ( 0.0625 0 39.59375 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 656 ) ( ( 0.0625 0 49.8125 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 8
{
brushDef3
{
( 0 1 0 -656 ) ( ( 0.0625 0 15.1875 ) ( 0 0.0625 0.28125 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -296 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 0.28125 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 -56 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 15.1875 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 368 ) ( ( 0.0625 0 48.3125 ) ( 0 0.0625 0.28125 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 168 ) ( ( 0.0625 0 39.59375 ) ( 0 0.0625 0.28125 ) ) "textures/common/caulk" 0 0 0
( 0 0 1 48 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 49.8125 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 9
{
brushDef3
{
( 0 0 1 -80 ) ( ( 0.0625 0 -26.46875 ) ( 0 0.0625 49 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -296 ) ( ( 0.0625 0 -26.46875 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 -48 ) ( ( 0.0625 0 -26.46875 ) ( 0 0.0625 15 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 360 ) ( ( 0.0625 0 49 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 168 ) ( ( 0.0625 0 90.46875 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 -368 ) ( ( 0.0625 0 14 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 10
{
brushDef3
{
( 0 0 1 -80 ) ( ( 0.0625 0 25 ) ( 0 0.0625 49.5 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 -656 ) ( ( 0.0625 0 14.5 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 -48 ) ( ( 0.0625 0 25 ) ( 0 0.0625 14.5 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 368 ) ( ( 0.0625 0 49.5 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 160 ) ( ( 0.0625 0 39 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -168 ) ( ( 0.0625 0 25 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 11
{
brushDef3
{
( 0 0 1 -80 ) ( ( 0.0625 0 25 ) ( 0 0.0625 41 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 -656 ) ( ( 0.0625 0 23 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 -48 ) ( ( 0.0625 0 25 ) ( 0 0.0625 23 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 368 ) ( ( 0.0625 0 41 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 296 ) ( ( 0.0625 0 39 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -304 ) ( ( 0.0625 0 25 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
}
}
}
// entity 1
{
"classname" "info_player_start"
"name" "info_player_start_1"
"angle" "180.000000"
"origin" "128 -96 0"
}
// entity 2
{
"classname" "light"
"name" "ambient_world"
"_color" "0.06 0.06 0.06"
"light_center" "0 0 0"
"light_radius" "993 993 993"
"nodiffuse" "0"
"noshadows" "0"
"nospecular" "0"
"origin" "268 624 48"
"parallel" "0"
"texture" "lights/ambientlightnfo"
}
// entity 3
{
"classname" "atdm:target_addobjectives"
"name" "Objectives"
"angle" "90.000000"
"obj1_1_args" "1"
"obj1_1_irreversible" "0"
"obj1_1_not" "0"
"obj1_1_player_responsible" "0"
"obj1_1_spec1" "name"
"obj1_1_spec_val1" "ItemName"
"obj1_1_state" "0"
"obj1_1_type" "item"
"obj1_desc" "Get or Steal a Special Object"
"obj1_irreversible" "0"
"obj1_mandatory" "1"
"obj1_ongoing" "0"
"obj1_state" "0"
"obj1_visible" "1"
"obj2_1_args" "1"
"obj2_1_irreversible" "0"
"obj2_1_not" "0"
"obj2_1_player_responsible" "0"
"obj2_1_spec1" "overall"
"obj2_1_state" "0"
"obj2_1_type" "item"
"obj2_desc" "Get Loot (Easy)"
"obj2_difficulty" "0"
"obj2_irreversible" "0"
"obj2_mandatory" "1"
"obj2_ongoing" "0"
"obj2_state" "0"
"obj2_visible" "1"
"obj3_1_args" "2"
"obj3_1_irreversible" "0"
"obj3_1_not" "0"
"obj3_1_player_responsible" "0"
"obj3_1_spec1" "overall"
"obj3_1_state" "0"
"obj3_1_type" "item"
"obj3_desc" "Get Loot (Hard)"
"obj3_difficulty" "1"
"obj3_irreversible" "0"
"obj3_mandatory" "1"
"obj3_ongoing" "0"
"obj3_state" "0"
"obj3_visible" "1"
"obj4_1_args" "3"
"obj4_1_irreversible" "0"
"obj4_1_not" "0"
"obj4_1_player_responsible" "0"
"obj4_1_spec1" "overall"
"obj4_1_state" "0"
"obj4_1_type" "item"
"obj4_desc" "Get Loot (Expert)"
"obj4_difficulty" "2"
"obj4_irreversible" "0"
"obj4_mandatory" "1"
"obj4_ongoing" "0"
"obj4_state" "0"
"obj4_visible" "1"
"obj5_1_args" "1"
"obj5_1_irreversible" "1"
"obj5_1_not" "1"
"obj5_1_player_responsible" "1"
"obj5_1_spec1" "overall"
"obj5_1_state" "1"
"obj5_1_type" "kill"
"obj5_desc" "No killing (on Expert)"
"obj5_difficulty" "2"
"obj5_irreversible" "1"
"obj5_mandatory" "1"
"obj5_ongoing" "1"
"obj5_state" "0"
"obj5_visible" "1"
"obj6_1_args" "0"
"obj6_1_irreversible" "0"
"obj6_1_not" "0"
"obj6_1_player_responsible" "0"
"obj6_1_spec1" "spawnclass"
"obj6_1_spec2" "name"
"obj6_1_spec_val1" "idPlayer"
"obj6_1_spec_val2" "EscZone"
"obj6_1_state" "0"
"obj6_1_type" "location"
"obj6_desc" "Go To Room X, eg, When all objectives done, return to start (modify Enabling Objectives if different)"
"obj6_enabling_objs" "1 AND (2 OR 3 OR 4)"
"obj6_irreversible" "0"
"obj6_mandatory" "1"
"obj6_ongoing" "0"
"obj6_state" "0"
"obj6_visible" "1"
"origin" "192 624 0"
}
// entity 4
{
"classname" "atdm:playertools_compass"
"name" "CompassEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"nodrop" "1"
"origin" "177 601.5 60.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 5
{
"classname" "atdm:playertools_lantern"
"name" "LanternEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"nodrop" "1"
"origin" "189 601.5 60.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 6
{
"classname" "atdm:playertools_spyglass"
"name" "SpyglassEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"nodrop" "1"
"origin" "199 601.5 60.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 7
{
"classname" "atdm:playertools_health_potion"
"name" "HealthPotionsEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "215 601.5 35.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 8
{
"classname" "atdm:weapon_shortsword"
"name" "SwordEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "287 551.5 11.5"
"rotation" "0 1 0 -1 0 0 0 0 1"
}
// entity 9
{
"classname" "atdm:weapon_blackjack"
"name" "BlackjackEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "238.625 550.75 11.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 10
{
"classname" "atdm:playertools_breath_potion"
"name" "BreathPotionsEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "227 601.5 35.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 11
{
"classname" "atdm:playertools_flashbomb"
"name" "FlashbombsEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "179 551.5 35.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 12
{
"classname" "atdm:key_fancy02"
"name" "key_master"
"inv_icon" "guis/assets/hud/inventory_icons/key_good_red"
"inv_map_start" "1"
"inv_name" "MASTER KEY"
"inv_stackable" "0"
"nodrop" "1"
"origin" "288 624 32"
"rotation" "0 -1 0 1 0 0 0 0 1"
"skin" "bc_key02red"
}
// entity 13
{
"classname" "atdm:shop"
"name" "ShopItems"
"angle" "90.000000"
"diff_0_shop_gold_start" "800"
"diff_1_shop_gold_start" "600"
"diff_2_shop_gold_start" "400"
"origin" "240 624 0"
"shopItem_11_0_qty" "0"
"shopItem_11_1_qty" "0"
"shopItem_11_2_qty" "0"
"shopItem_11_item" "atdm:playertools_compass"
"shopItem_12_0_qty" "0"
"shopItem_12_1_qty" "0"
"shopItem_12_2_qty" "0"
"shopItem_12_item" "atdm:playertools_lantern"
"shopItem_13_0_qty" "0"
"shopItem_13_1_qty" "0"
"shopItem_13_2_qty" "0"
"shopItem_13_item" "atdm:playertools_spyglass"
"shopItem_15_0_qty" "0"
"shopItem_15_1_qty" "0"
"shopItem_15_2_qty" "0"
"shopItem_15_item" "atdm:playertools_mine"
"shopItem_16_0_qty" "0"
"shopItem_16_1_qty" "0"
"shopItem_16_2_qty" "0"
"shopItem_16_item" "atdm:playertools_flashbomb"
"shopItem_17_0_qty" "0"
"shopItem_17_1_qty" "0"
"shopItem_17_2_qty" "0"
"shopItem_17_item" "atdm:playertools_holywater"
"shopItem_18_0_qty" "0"
"shopItem_18_1_qty" "0"
"shopItem_18_2_qty" "0"
"shopItem_18_item" "atdm:playertools_health_potion"
"shopItem_19_0_qty" "0"
"shopItem_19_1_qty" "0"
"shopItem_19_2_qty" "0"
"shopItem_19_item" "atdm:playertools_breath_potion"
"shopItem_1_0_qty" "0"
"shopItem_1_1_qty" "0"
"shopItem_1_2_qty" "0"
"shopItem_1_item" "atdm:weapon_shortsword"
"shopItem_20_0_qty" "0"
"shopItem_20_1_qty" "0"
"shopItem_20_2_qty" "0"
"shopItem_20_item" "atdm:weapon_vinearrow"
"shopItem_2_0_qty" "0"
"shopItem_2_1_qty" "0"
"shopItem_2_2_qty" "0"
"shopItem_2_item" "atdm:weapon_blackjack"
"shopItem_3_0_qty" "0"
"shopItem_3_1_qty" "0"
"shopItem_3_2_qty" "0"
"shopItem_3_item" "atdm:weapon_waterarrow"
"shopItem_4_0_qty" "0"
"shopItem_4_1_qty" "0"
"shopItem_4_2_qty" "0"
"shopItem_4_item" "atdm:weapon_broadhead"
"shopItem_5_0_qty" "0"
"shopItem_5_1_qty" "0"
"shopItem_5_2_qty" "0"
"shopItem_5_item" "atdm:weapon_ropearrow"
"shopItem_6_0_qty" "0"
"shopItem_6_1_qty" "0"
"shopItem_6_2_qty" "0"
"shopItem_6_item" "atdm:weapon_mossarrow"
"shopItem_7_0_qty" "0"
"shopItem_7_1_qty" "0"
"shopItem_7_2_qty" "0"
"shopItem_7_item" "atdm:weapon_noisemaker"
"shopItem_8_0_qty" "0"
"shopItem_8_1_qty" "0"
"shopItem_8_2_qty" "0"
"shopItem_8_item" "atdm:weapon_firearrow"
"shopItem_9_0_qty" "0"
"shopItem_9_1_qty" "0"
"shopItem_9_2_qty" "0"
"shopItem_9_item" "atdm:weapon_gasarrow"
"startingitem_11_0_qty" "0"
"startingitem_11_1_qty" "0"
"startingitem_11_2_qty" "0"
"startingitem_11_item" "atdm:playertools_compass"
"startingitem_12_0_qty" "0"
"startingitem_12_1_qty" "0"
"startingitem_12_2_qty" "0"
"startingitem_12_item" "atdm:playertools_lantern"
"startingitem_13_0_qty" "0"
"startingitem_13_1_qty" "0"
"startingitem_13_2_qty" "0"
"startingitem_13_item" "atdm:playertools_spyglass"
"startingitem_15_0_qty" "0"
"startingitem_15_1_qty" "0"
"startingitem_15_2_qty" "0"
"startingitem_15_item" "atdm:playertools_mine"
"startingitem_16_0_qty" "0"
"startingitem_16_1_qty" "0"
"startingitem_16_2_qty" "0"
"startingitem_16_item" "atdm:playertools_flashbomb"
"startingitem_17_0_qty" "0"
"startingitem_17_1_qty" "0"
"startingitem_17_2_qty" "0"
"startingitem_17_item" "atdm:playertools_holywater"
"startingitem_18_0_qty" "0"
"startingitem_18_1_qty" "0"
"startingitem_18_2_qty" "0"
"startingitem_18_item" "atdm:playertools_health_potion"
"startingitem_19_0_qty" "0"
"startingitem_19_1_qty" "0"
"startingitem_19_2_qty" "0"
"startingitem_19_item" "atdm:playertools_breath_potion"
"startingitem_1_0_qty" "0"
"startingitem_1_1_qty" "0"
"startingitem_1_2_qty" "0"
"startingitem_1_item" "atdm:weapon_shortsword"
"startingitem_20_0_qty" "0"
"startingitem_20_1_qty" "0"
"startingitem_20_2_qty" "0"
"startingitem_20_item" "atdm:weapon_vinearrow"
"startingitem_2_0_qty" "0"
"startingitem_2_1_qty" "0"
"startingitem_2_2_qty" "0"
"startingitem_2_item" "atdm:weapon_blackjack"
"startingitem_3_0_qty" "0"
"startingitem_3_1_qty" "0"
"startingitem_3_2_qty" "0"
"startingitem_3_item" "atdm:weapon_waterarrow"
"startingitem_4_0_qty" "0"
"startingitem_4_1_qty" "0"
"startingitem_4_2_qty" "0"
"startingitem_4_item" "atdm:weapon_broadhead"
"startingitem_5_0_qty" "0"
"startingitem_5_1_qty" "0"
"startingitem_5_2_qty" "0"
"startingitem_5_item" "atdm:weapon_ropearrow"
"startingitem_6_0_qty" "0"
"startingitem_6_1_qty" "0"
"startingitem_6_2_qty" "0"
"startingitem_6_item" "atdm:weapon_mossarrow"
"startingitem_7_0_qty" "0"
"startingitem_7_1_qty" "0"
"startingitem_7_2_qty" "0"
"startingitem_7_item" "atdm:weapon_noisemaker"
"startingitem_8_0_qty" "0"
"startingitem_8_1_qty" "0"
"startingitem_8_2_qty" "0"
"startingitem_8_item" "atdm:weapon_firearrow"
"startingitem_9_0_qty" "0"
"startingitem_9_1_qty" "0"
"startingitem_9_2_qty" "0"
"startingitem_9_item" "atdm:weapon_gasarrow"
}
// entity 14
{
"classname" "atdm:ammo_broadhead"
"name" "BroadheadsEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "176 472 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 15
{
"classname" "atdm:ammo_broadhead"
"name" "BroadheadsHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "176 424 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 16
{
"classname" "atdm:ammo_broadhead"
"name" "BroadheadsExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "176 376 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 17
{
"classname" "atdm:ammo_firearrow"
"name" "FireArrowsEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "192 472 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 18
{
"classname" "atdm:ammo_firearrow"
"name" "FireArrowsHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "192 424 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 19
{
"classname" "atdm:ammo_firearrow"
"name" "FireArrowsExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "192 376 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 20
{
"classname" "atdm:ammo_gasarrow"
"name" "GasArrowsEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "208 472 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 21
{
"classname" "atdm:ammo_gasarrow"
"name" "GasArrowsHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "208 424 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 22
{
"classname" "atdm:ammo_gasarrow"
"name" "GasArrowsExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "208 376 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 23
{
"classname" "atdm:ammo_mossarrow"
"name" "MossArrowsEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "224 472 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 24
{
"classname" "atdm:ammo_mossarrow"
"name" "MossArrowsExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "224 376 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 25
{
"classname" "atdm:ammo_mossarrow"
"name" "MossArrowsHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "224 424 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 26
{
"classname" "atdm:ammo_noisemaker"
"name" "NoiseArrowsEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "240 472 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 27
{
"classname" "atdm:ammo_noisemaker"
"name" "NoiseArrowsHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "240 424 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 28
{
"classname" "atdm:ammo_noisemaker"
"name" "NoiseArrowsExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "240 376 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 29
{
"classname" "atdm:ammo_ropearrow"
"name" "RopeArrowsEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "256 472 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 30
{
"classname" "atdm:ammo_ropearrow"
"name" "RopeArrowsHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "256 424 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 31
{
"classname" "atdm:ammo_ropearrow"
"name" "RopeArrowsExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "256 376 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 32
{
"classname" "atdm:ammo_waterarrow"
"name" "WaterArrowsEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "288 472 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 33
{
"classname" "atdm:ammo_waterarrow"
"name" "WaterArrowsHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "288 424 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 34
{
"classname" "atdm:ammo_waterarrow"
"name" "WaterArrowsExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "288 376 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 35
{
"classname" "atdm:weapon_blackjack"
"name" "BlackjackHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "238.625 534.75 11.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 36
{
"classname" "atdm:weapon_blackjack"
"name" "BlackjackExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "238.625 518.75 11.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 37
{
"classname" "atdm:weapon_shortsword"
"name" "SwordHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "287 535.5 11.5"
"rotation" "0 1 0 -1 0 0 0 0 1"
}
// entity 38
{
"classname" "atdm:weapon_shortsword"
"name" "SwordExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "287 519.5 11.5"
"rotation" "0 1 0 -1 0 0 0 0 1"
}
// entity 39
{
"classname" "atdm:playertools_compass"
"name" "CompassHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"nodrop" "1"
"origin" "177 585.5 60.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 40
{
"classname" "atdm:playertools_compass"
"name" "CompassExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_map_start" "1"
"nodrop" "1"
"origin" "177 569.5 60.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 41
{
"classname" "atdm:playertools_lantern"
"name" "LanternHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"nodrop" "1"
"origin" "189 585.5 60.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 42
{
"classname" "atdm:playertools_lantern"
"name" "LanternExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_map_start" "1"
"nodrop" "1"
"origin" "189 569.5 60.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 43
{
"classname" "atdm:playertools_spyglass"
"name" "SpyglassHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"nodrop" "1"
"origin" "199 585.5 60.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 44
{
"classname" "atdm:playertools_spyglass"
"name" "SpyglassExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_map_start" "1"
"nodrop" "1"
"origin" "199 569.5 60.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 45
{
"classname" "atdm:playertools_flashbomb"
"name" "FlashbombsHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "179 535.5 35.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 46
{
"classname" "atdm:playertools_flashbomb"
"name" "FlashbombsExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "179 519.5 35.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 47
{
"classname" "atdm:playertools_health_potion"
"name" "HealthPotionsHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "215 585.5 35.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 48
{
"classname" "atdm:playertools_health_potion"
"name" "HealthPotionsExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "215 569.5 35.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 49
{
"classname" "atdm:playertools_breath_potion"
"name" "BreathPotionsHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "227 585.5 35.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 50
{
"classname" "atdm:playertools_breath_potion"
"name" "BreathPotionsExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "227 569.5 35.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 51
{
"classname" "atdm:playertools_lockpick_snake"
"name" "LockpickSnakeEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"nodrop" "1"
"origin" "270 602 32"
"rotation" "0.707107 0.707107 0 -0.707107 0.707107 0 0 0 1"
}
// entity 52
{
"classname" "atdm:playertools_lockpick_triangle"
"name" "LockpickTriangleEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"nodrop" "1"
"origin" "286 602 32"
"rotation" "0.707107 0.707107 0 -0.707107 0.707107 0 0 0 1"
}
// entity 53
{
"classname" "atdm:playertools_mine"
"name" "MinesEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "210 552 32"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 54
{
"classname" "atdm:playertools_holywater"
"name" "HolyWatersEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "226 552 32"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 55
{
"classname" "atdm:playertools_flashmine"
"name" "FlashminesEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "194 552 32"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 56
{
"classname" "atdm:playertools_lockpick_snake"
"name" "LockpickSnakeHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"nodrop" "1"
"origin" "270 586 32"
"rotation" "0.707107 0.707107 0 -0.707107 0.707107 0 0 0 1"
}
// entity 57
{
"classname" "atdm:playertools_lockpick_snake"
"name" "LockpickSnakeExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_map_start" "1"
"nodrop" "1"
"origin" "270 570 32"
"rotation" "0.707107 0.707107 0 -0.707107 0.707107 0 0 0 1"
}
// entity 58
{
"classname" "atdm:playertools_lockpick_triangle"
"name" "LockpickTriangleHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"nodrop" "1"
"origin" "286 586 32"
"rotation" "0.707107 0.707107 0 -0.707107 0.707107 0 0 0 1"
}
// entity 59
{
"classname" "atdm:playertools_lockpick_triangle"
"name" "LockpickTriangleExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_map_start" "1"
"nodrop" "1"
"origin" "286 570 32"
"rotation" "0.707107 0.707107 0 -0.707107 0.707107 0 0 0 1"
}
// entity 60
{
"classname" "atdm:playertools_flashmine"
"name" "FlashminesHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "194 536 32"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 61
{
"classname" "atdm:playertools_flashmine"
"name" "FlashminesExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "194 520 32"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 62
{
"classname" "atdm:playertools_mine"
"name" "MinesHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "210 536 32"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 63
{
"classname" "atdm:playertools_mine"
"name" "MinesExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "210 520 32"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 64
{
"classname" "atdm:playertools_holywater"
"name" "HolyWatersHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "226 536 32"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 65
{
"classname" "atdm:playertools_holywater"
"name" "HolyWatersExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "226 520 32"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 66
{
"classname" "atdm:ammo_vinearrow"
"name" "VineArrowsEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "272 472 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 67
{
"classname" "atdm:ammo_vinearrow"
"name" "VineArrowsHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "272 424 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 68
{
"classname" "atdm:ammo_vinearrow"
"name" "VineArrowsExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "272 376 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 69
{
"classname" "atdm:location_settings"
"name" "atdm_location_settings_1"
"ambient_light_dist_scale" "1.0"
"ambient_light_dynamic_cap" "0.1 0.1 0.1"
"ambient_light_falloff" "0"
"angle" "90.000000"
"origin" "216 624 0"
}
// entity 70
{
"classname" "atdm:vintage_lamp_ceiling2"
"name" "atdm_vintage_lamp_ceiling2_1"
"light_center" "0 0 0"
"light_radius" "160 160 160"
"origin" "-64 -40 120"
"skin" "test_skin"
}
bugs_materials.map (33,473 bytes)   
Dragofer

Dragofer

28.07.2022 19:27

developer   ~0015086

For 3191 soundshaders, 70 warnings were generated.
bugs_sounds.txt (26,228 bytes)   
WARNING:Couldn't load sound 'sound/player/jump/land_small_01.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: body_pickup in sound/tdm_sfx_tools.sndshd]
  [sound: sound/player/jump/land_small_01.wav]
WARNING:sound shader 'cannon_fire_close' has shakes and uses OGG file 'sound/sfx/airship/cannon_fire_close01.ogg'
WARNING:sound shader 'cannon_fire_close' has shakes and uses OGG file 'sound/sfx/airship/cannon_fire_close02.ogg'
WARNING:sound shader 'cannon_fire_close' has shakes and uses OGG file 'sound/sfx/airship/cannon_fire_close03.ogg'
WARNING:Couldn't load sound 'sound/sfx/airship/cannonmed_fire_close01.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: cannonmed_fire_close in sound/tdm_sfx_airship.sndshd]
  [sound: sound/sfx/airship/cannonmed_fire_close01.ogg]
WARNING:Couldn't load sound 'sound/sfx/airship/cannonmed_fire_close02.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: cannonmed_fire_close in sound/tdm_sfx_airship.sndshd]
  [sound: sound/sfx/airship/cannonmed_fire_close02.ogg]
WARNING:Couldn't load sound 'sound/sfx/airship/cannonmed_fire_close03.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: cannonmed_fire_close in sound/tdm_sfx_airship.sndshd]
  [sound: sound/sfx/airship/cannonmed_fire_close03.ogg]
WARNING:Couldn't load sound 'sound/sfx/automaton/drill1.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: drill in sound/tdm_sfx_tools.sndshd]
  [sound: sound/sfx/automaton/drill1.ogg]
WARNING:Couldn't load sound 'sound/sfx/automaton/drill2.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: drill in sound/tdm_sfx_tools.sndshd]
  [sound: sound/sfx/automaton/drill2.ogg]
WARNING:Couldn't load sound 'sound/sfx/automaton/drill3.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: drill in sound/tdm_sfx_tools.sndshd]
  [sound: sound/sfx/automaton/drill3.ogg]
WARNING:Couldn't load sound 'sound/ambient/ambience/dd_amb_drone_3a_start.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: drone03a in sound/tdm_ambient_ambience02.sndshd]
  [sound: sound/ambient/ambience/dd_amb_drone_3a_start.ogg]
WARNING:Couldn't load sound 'sound/ambient/ambience/dd_amb_drone_3a_loop.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: drone03a in sound/tdm_ambient_ambience02.sndshd]
  [sound: sound/ambient/ambience/dd_amb_drone_3a_loop.ogg]
WARNING:Couldn't load sound 'sound/ambient/ambience/haunted_cemetary.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: haunted_cemetary_z in sound/tdm_ambient_ambience_zoned.sndshd]
  [sound: sound/ambient/ambience/haunted_cemetary.ogg]
WARNING:Couldn't load sound 'sound/sfx/movement/footsteps/human_female_concrete01.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: human_female_concrete in sound/tdm_sfx_movement.sndshd]
  [sound: sound/sfx/movement/footsteps/human_female_concrete01.ogg]
WARNING:Couldn't load sound 'sound/sfx/movement/footsteps/human_female_concrete02.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: human_female_concrete in sound/tdm_sfx_movement.sndshd]
  [sound: sound/sfx/movement/footsteps/human_female_concrete02.ogg]
WARNING:Couldn't load sound 'sound/sfx/movement/footsteps/human_female_concrete03.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: human_female_concrete in sound/tdm_sfx_movement.sndshd]
  [sound: sound/sfx/movement/footsteps/human_female_concrete03.ogg]
WARNING:Couldn't load sound 'sound/sfx/movement/footsteps/human_female_concrete04.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: human_female_concrete in sound/tdm_sfx_movement.sndshd]
  [sound: sound/sfx/movement/footsteps/human_female_concrete04.ogg]
WARNING:Couldn't load sound 'sound/ambient/environmental/people_girl_scream.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: people_girl_scream in sound/tdm_ambient_environmental_people.sndshd]
  [sound: sound/ambient/environmental/people_girl_scream.ogg]
WARNING:sound shader 'perdo_projectile_impact' has shakes and uses OGG file 'sound/sfx/ai/mage/fireball_impact01.ogg'
WARNING:sound shader 'perdo_projectile_impact' has shakes and uses OGG file 'sound/sfx/ai/mage/fireball_impact02.ogg'
WARNING:Couldn't load sound 'sound/player/player_rustle01.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: player_rustle in sound/tdm_player.sndshd]
  [sound: sound/player/player_rustle01.ogg]
WARNING:Couldn't load sound 'sound/player/player_rustle02.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: player_rustle in sound/tdm_player.sndshd]
  [sound: sound/player/player_rustle02.ogg]
WARNING:Couldn't load sound 'sound/player/player_rustle03.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: player_rustle in sound/tdm_player.sndshd]
  [sound: sound/player/player_rustle03.ogg]
WARNING:Couldn't load sound 'sound/player/player_rustle04.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: player_rustle in sound/tdm_player.sndshd]
  [sound: sound/player/player_rustle04.ogg]
WARNING:file sound/tdm_ambient_environmental02.sndshd, line 211: unknown token 'sound/ambient/environmental/metal_creak04'
WARNING:Couldn't load sound '_default.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: sound/stress/1shot_creaking_02 in sound/tdm_ambient_environmental02.sndshd]
  [sound: _default.wav]
WARNING:idSoundCache: sound/voices/commander/tdm_ai_commander_go_on.ogg is 48000Hz, expected 11025, 22050 or 44100 Hz. Using default
WARNING:idSoundCache: sound/voices/commander/tdm_ai_commander_later_then.ogg is 48000Hz, expected 11025, 22050 or 44100 Hz. Using default
WARNING:Couldn't load sound 'sound/voices/cynic/see_anyone.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_ai_commander_see_anyone in sound/tdm_ai_commander.sndshd]
  [sound: sound/voices/cynic/see_anyone.ogg]
WARNING:Couldn't load sound 'sound/voices/commander/tdm_ai_commander_seems_over_now.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_ai_commander_seems_to_be_over in sound/tdm_ai_commander.sndshd]
  [sound: sound/voices/commander/tdm_ai_commander_seems_over_now.ogg]
WARNING:idSoundCache: sound/voices/commander/tdm_ai_commander_whose_turn.ogg is 48000Hz, expected 11025, 22050 or 44100 Hz. Using default
WARNING:Couldn't load sound 'sound/voices/cynic/tdm_ai_berny_response_negative01.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_ai_cynic_response_negative in sound/tdm_ai_cynic.sndshd]
  [sound: sound/voices/cynic/tdm_ai_berny_response_negative01.ogg]
WARNING:Couldn't load sound 'sound/voices/cynic/tdm_ai_berny_response_negative02.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_ai_cynic_response_negative in sound/tdm_ai_cynic.sndshd]
  [sound: sound/voices/cynic/tdm_ai_berny_response_negative02.ogg]
WARNING:Couldn't load sound 'sound/voices/moor/state4_civ01.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_ai_moor_searching_civilian in sound/tdm_ai_moor1.sndshd]
  [sound: sound/voices/moor/state4_civ01.ogg]
WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0101.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_ai_thug_dialog01 in sound/tdm_ai_thug.sndshd]
  [sound: sound/voices/thug/tdm_ai_thug_dialog0101.ogg]
WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0102.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_ai_thug_dialog01 in sound/tdm_ai_thug.sndshd]
  [sound: sound/voices/thug/tdm_ai_thug_dialog0102.ogg]
WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0201.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_ai_thug_dialog02 in sound/tdm_ai_thug.sndshd]
  [sound: sound/voices/thug/tdm_ai_thug_dialog0201.ogg]
WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0202.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_ai_thug_dialog02 in sound/tdm_ai_thug.sndshd]
  [sound: sound/voices/thug/tdm_ai_thug_dialog0202.ogg]
WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0203.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_ai_thug_dialog02 in sound/tdm_ai_thug.sndshd]
  [sound: sound/voices/thug/tdm_ai_thug_dialog0203.ogg]
WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0301.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_ai_thug_dialog03 in sound/tdm_ai_thug.sndshd]
  [sound: sound/voices/thug/tdm_ai_thug_dialog0301.ogg]
WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0302.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_ai_thug_dialog03 in sound/tdm_ai_thug.sndshd]
  [sound: sound/voices/thug/tdm_ai_thug_dialog0302.ogg]
WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0303.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_ai_thug_dialog03 in sound/tdm_ai_thug.sndshd]
  [sound: sound/voices/thug/tdm_ai_thug_dialog0303.ogg]
WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_01.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_impact_small_metal_tool_01 in sound/tdm_sfx_impact.sndshd]
  [sound: sound/sfx/movement/impacts/small_tool_01.ogg]
WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_02.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_impact_small_metal_tool_01 in sound/tdm_sfx_impact.sndshd]
  [sound: sound/sfx/movement/impacts/small_tool_02.ogg]
WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_03.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_impact_small_metal_tool_01 in sound/tdm_sfx_impact.sndshd]
  [sound: sound/sfx/movement/impacts/small_tool_03.ogg]
WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_04.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_impact_small_metal_tool_01 in sound/tdm_sfx_impact.sndshd]
  [sound: sound/sfx/movement/impacts/small_tool_04.ogg]
WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_05.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_impact_small_metal_tool_01 in sound/tdm_sfx_impact.sndshd]
  [sound: sound/sfx/movement/impacts/small_tool_05.ogg]
WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_06.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_impact_small_metal_tool_01 in sound/tdm_sfx_impact.sndshd]
  [sound: sound/sfx/movement/impacts/small_tool_06.ogg]
WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_07.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_impact_small_metal_tool_01 in sound/tdm_sfx_impact.sndshd]
  [sound: sound/sfx/movement/impacts/small_tool_07.ogg]
WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_08.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_impact_small_metal_tool_01 in sound/tdm_sfx_impact.sndshd]
  [sound: sound/sfx/movement/impacts/small_tool_08.ogg]
WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_09.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_impact_small_metal_tool_01 in sound/tdm_sfx_impact.sndshd]
  [sound: sound/sfx/movement/impacts/small_tool_09.ogg]
WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_10.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_impact_small_metal_tool_01 in sound/tdm_sfx_impact.sndshd]
  [sound: sound/sfx/movement/impacts/small_tool_10.ogg]
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_1.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_test_conversation_1_1 in sound/test_conversation.sndshd]
  [sound: sound/vo/marscity/hallway_maint_1_1.wav]
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_2.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_test_conversation_1_2 in sound/test_conversation.sndshd]
  [sound: sound/vo/marscity/hallway_maint_1_2.wav]
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_3.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_test_conversation_1_3 in sound/test_conversation.sndshd]
  [sound: sound/vo/marscity/hallway_maint_1_3.wav]
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_4.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_test_conversation_1_4 in sound/test_conversation.sndshd]
  [sound: sound/vo/marscity/hallway_maint_1_4.wav]
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_5.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_test_conversation_1_5 in sound/test_conversation.sndshd]
  [sound: sound/vo/marscity/hallway_maint_1_5.wav]
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_6.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_test_conversation_1_6 in sound/test_conversation.sndshd]
  [sound: sound/vo/marscity/hallway_maint_1_6.wav]
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_7.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_test_conversation_1_7 in sound/test_conversation.sndshd]
  [sound: sound/vo/marscity/hallway_maint_1_7.wav]
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_8.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_test_conversation_1_8 in sound/test_conversation.sndshd]
  [sound: sound/vo/marscity/hallway_maint_1_8.wav]
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_1.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_test_conversation_2_1 in sound/test_conversation.sndshd]
  [sound: sound/vo/marscity/hallway_maint_2_1.wav]
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_2.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_test_conversation_2_2 in sound/test_conversation.sndshd]
  [sound: sound/vo/marscity/hallway_maint_2_2.wav]
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_3.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_test_conversation_2_3 in sound/test_conversation.sndshd]
  [sound: sound/vo/marscity/hallway_maint_2_3.wav]
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_4.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_test_conversation_2_4 in sound/test_conversation.sndshd]
  [sound: sound/vo/marscity/hallway_maint_2_4.wav]
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_5.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_test_conversation_2_5 in sound/test_conversation.sndshd]
  [sound: sound/vo/marscity/hallway_maint_2_5.wav]
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_6.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_test_conversation_2_6 in sound/test_conversation.sndshd]
  [sound: sound/vo/marscity/hallway_maint_2_6.wav]
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_7.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_test_conversation_2_7 in sound/test_conversation.sndshd]
  [sound: sound/vo/marscity/hallway_maint_2_7.wav]
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_8.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_test_conversation_2_8 in sound/test_conversation.sndshd]
  [sound: sound/vo/marscity/hallway_maint_2_8.wav]
WARNING:Couldn't load sound 'sound/voices/undead/zombie/zombie_footdrag01.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_zombie_footdrag in sound/tdm_ai_undead_zombie.sndshd]
  [sound: sound/voices/undead/zombie/zombie_footdrag01.ogg]
WARNING:Couldn't load sound 'sound/voices/undead/zombie/zombie_footdrag02.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: tdm_zombie_footdrag in sound/tdm_ai_undead_zombie.sndshd]
  [sound: sound/voices/undead/zombie/zombie_footdrag02.ogg]
WARNING:2 duplicated edge directions, 0 tripled edges
... 30 entities spawned, 42 inhibited in  93.3 seconds

==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Applied 0 objective conditions.
--------------------------------------
SpawnPlayer: 0
WARNING:37 duplicated edge directions, 38 tripled edges
WARNING:0 duplicated edge directions, 1 tripled edges
WARNING:0 duplicated edge directions, 1 tripled edges
WARNING:9 duplicated edge directions, 17 tripled edges
WARNING:5 duplicated edge directions, 7 tripled edges
WARNING:70 duplicated edge directions, 0 tripled edges
WARNING:3 duplicated edge directions, 0 tripled edges
WARNING:1 duplicated edge directions, 2 tripled edges
WARNING:2 duplicated edge directions, 4 tripled edges
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,    51 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
    0 purged from previous
  203 kept from previous
  203 new loaded
all images loaded in   3.3 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program heatHazeWithMaskAndDepth ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
639675k referenced
  125k purged
----------------------------------------
sound: missing efxs/bugs_sounds.efx
-----------------------------------
 98019 msec to load bugs_sounds
Interaction table generated: size = 0/512
Initial counts:  37 entities  0 lightDefs  4 entityDefs
------------- Warnings ---------------
during bugs_sounds...
WARNING:Couldn't load sound '_default.wav' using default
WARNING:Couldn't load sound 'sound/ambient/ambience/dd_amb_drone_3a_loop.ogg' using default
WARNING:Couldn't load sound 'sound/ambient/ambience/dd_amb_drone_3a_start.ogg' using default
WARNING:Couldn't load sound 'sound/ambient/ambience/haunted_cemetary.ogg' using default
WARNING:Couldn't load sound 'sound/ambient/environmental/people_girl_scream.ogg' using default
WARNING:Couldn't load sound 'sound/player/jump/land_small_01.wav' using default
WARNING:Couldn't load sound 'sound/player/player_rustle01.ogg' using default
WARNING:Couldn't load sound 'sound/player/player_rustle02.ogg' using default
WARNING:Couldn't load sound 'sound/player/player_rustle03.ogg' using default
WARNING:Couldn't load sound 'sound/player/player_rustle04.ogg' using default
WARNING:Couldn't load sound 'sound/sfx/airship/cannonmed_fire_close01.ogg' using default
WARNING:Couldn't load sound 'sound/sfx/airship/cannonmed_fire_close02.ogg' using default
WARNING:Couldn't load sound 'sound/sfx/airship/cannonmed_fire_close03.ogg' using default
WARNING:Couldn't load sound 'sound/sfx/automaton/drill1.ogg' using default
WARNING:Couldn't load sound 'sound/sfx/automaton/drill2.ogg' using default
WARNING:Couldn't load sound 'sound/sfx/automaton/drill3.ogg' using default
WARNING:Couldn't load sound 'sound/sfx/movement/footsteps/human_female_concrete01.ogg' using default
WARNING:Couldn't load sound 'sound/sfx/movement/footsteps/human_female_concrete02.ogg' using default
WARNING:Couldn't load sound 'sound/sfx/movement/footsteps/human_female_concrete03.ogg' using default
WARNING:Couldn't load sound 'sound/sfx/movement/footsteps/human_female_concrete04.ogg' using default
WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_01.ogg' using default
WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_02.ogg' using default
WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_03.ogg' using default
WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_04.ogg' using default
WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_05.ogg' using default
WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_06.ogg' using default
WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_07.ogg' using default
WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_08.ogg' using default
WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_09.ogg' using default
WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_10.ogg' using default
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_1.wav' using default
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_2.wav' using default
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_3.wav' using default
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_4.wav' using default
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_5.wav' using default
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_6.wav' using default
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_7.wav' using default
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_8.wav' using default
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_1.wav' using default
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_2.wav' using default
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_3.wav' using default
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_4.wav' using default
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_5.wav' using default
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_6.wav' using default
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_7.wav' using default
WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_8.wav' using default
WARNING:Couldn't load sound 'sound/voices/commander/tdm_ai_commander_seems_over_now.ogg' using default
WARNING:Couldn't load sound 'sound/voices/cynic/see_anyone.ogg' using default
WARNING:Couldn't load sound 'sound/voices/cynic/tdm_ai_berny_response_negative01.ogg' using default
WARNING:Couldn't load sound 'sound/voices/cynic/tdm_ai_berny_response_negative02.ogg' using default
WARNING:Couldn't load sound 'sound/voices/moor/state4_civ01.ogg' using default
WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0101.ogg' using default
WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0102.ogg' using default
WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0201.ogg' using default
WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0202.ogg' using default
WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0203.ogg' using default
WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0301.ogg' using default
WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0302.ogg' using default
WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0303.ogg' using default
WARNING:Couldn't load sound 'sound/voices/undead/zombie/zombie_footdrag01.ogg' using default
WARNING:Couldn't load sound 'sound/voices/undead/zombie/zombie_footdrag02.ogg' using default
WARNING:file sound/tdm_ambient_environmental02.sndshd, line 211: unknown token 'sound/ambient/environmental/metal_creak04'
WARNING:idSoundCache: sound/voices/commander/tdm_ai_commander_go_on.ogg is 48000Hz, expected 11025, 22050 or 44100 Hz. Using default
WARNING:idSoundCache: sound/voices/commander/tdm_ai_commander_later_then.ogg is 48000Hz, expected 11025, 22050 or 44100 Hz. Using default
WARNING:idSoundCache: sound/voices/commander/tdm_ai_commander_whose_turn.ogg is 48000Hz, expected 11025, 22050 or 44100 Hz. Using default
WARNING:sound shader 'cannon_fire_close' has shakes and uses OGG file 'sound/sfx/airship/cannon_fire_close01.ogg'
WARNING:sound shader 'cannon_fire_close' has shakes and uses OGG file 'sound/sfx/airship/cannon_fire_close02.ogg'
WARNING:sound shader 'cannon_fire_close' has shakes and uses OGG file 'sound/sfx/airship/cannon_fire_close03.ogg'
WARNING:sound shader 'perdo_projectile_impact' has shakes and uses OGG file 'sound/sfx/ai/mage/fireball_impact01.ogg'
WARNING:sound shader 'perdo_projectile_impact' has shakes and uses OGG file 'sound/sfx/ai/mage/fireball_impact02.ogg'
70 warnings
bugs_sounds.txt (26,228 bytes)   
list_soundshaders.txt (86,775 bytes)   
activate_airpump_02
admin_impdoor_creak
ai_manbeast1_alert1_generic
ai_manbeast1_alert1_sight
ai_manbeast1_alert1_sound
ai_manbeast1_alert3_sight
ai_manbeast1_alert3_sight2x
ai_manbeast1_alert3_sound
ai_manbeast1_alert3_sound2x
ai_manbeast1_alert4_evidence
ai_manbeast1_alert4_generic
ai_manbeast1_alert4_noEvidence
ai_manbeast1_alert4_withfriend
ai_manbeast1_alert4_withfriend_evidence
ai_manbeast1_alert_idle
ai_manbeast1_alertdown0
ai_manbeast1_alertdown0_evidence
ai_manbeast1_alertdown0_noEvidence
ai_manbeast1_alertdown0_sight
ai_manbeast1_alertdown0_sound
ai_manbeast1_attack
ai_manbeast1_attack_hit
ai_manbeast1_attack_ranged
ai_manbeast1_blinded
ai_manbeast1_cant_reach
ai_manbeast1_cough
ai_manbeast1_death
ai_manbeast1_drowning
ai_manbeast1_flee
ai_manbeast1_giggle_long
ai_manbeast1_giggle_short
ai_manbeast1_idle
ai_manbeast1_knockout
ai_manbeast1_laugh
ai_manbeast1_lostEnemy
ai_manbeast1_notice_blood
ai_manbeast1_notice_body
ai_manbeast1_pain_huge
ai_manbeast1_pain_large
ai_manbeast1_pain_small
ai_manbeast1_sawEnemy
ai_manbeast1_snickering
ai_manbeast1_snoring
ai_manbeast1_to_combat
ai_manbeast1_to_combat_company
ai_manbeast1_victory
ai_stone_footstep
airship_creak_loop
airship_creak_short
airship_door_open
airship_door_shut
alien01_loop
alien01_loop_z
alien02
alien02_z
alien03_loop
alien03_loop_z
alien04_loop
alien04_loop_z
alien05
alien05_z
alien06
alien06_z
alien_birds_loop
alien_birds_loop_z
ambient_metal_stresses
animal_bats01
animal_bats02
animal_cat01
animal_cat02
animal_chickens01
animal_chickens01_looping
animal_cricket01_loop
animal_crickets01_loop
animal_crickets02_loop
animal_crickets03
animal_crickets04
animal_crickets05
animal_crickets_birds01
animal_dog01
animal_dog02
animal_dog03
animal_dog_distant
animal_flies_loop01
animal_frog01
animal_frog02
animal_frog03
animal_grasshopper01_loop
animal_grasshopper02_loop
animal_horse_death
animal_horse_footstep_passing_varied
animal_horse_footsteps_passing01
animal_horse_footsteps_passing02
animal_horse_idle
animal_horse_pain
animal_horse_stone
animal_night_bird01
animal_owl01
animal_owl02
animal_owl03
animal_owl04
animal_owl05
animal_owl06
animal_pigeon_wings01
animal_rat_chatter
animal_rat_death
animal_rat_excited
animal_rat_pain
animal_raven_caw
animal_wolf01_loop
armour_clank
arrow_broadhead_break
arrow_broadhead_break_subtle
arrow_broadhead_flesh
arrow_broadhead_wood
arrow_equip
arrow_fire_hit
arrow_flight
arrow_gas_explode
arrow_noisemaker_active
arrow_noisemaker_flight
arrow_noisemaker_impact
arrow_rope_deploy
arrow_swoosh
arrow_water_impact
automaton_footstep
automaton_utilize
bar_commotion01_loop
bar_commotion02_loop
bare_footstep
basement01_loop
basement01_loop_z
beast_rustle_bones
beast_rustle_bones_run
blackjack_hit_flesh
blackjack_hit_helmet
blackjack_hit_metal
blackjack_hit_wood
blackjack_sheath
blackjack_swing
blackjack_unsheath
body_armour_collapse
body_armour_collapse_soft
body_collapse
body_collapse_soft
body_elite_armour_collapse
body_pickup
bodyparts
boiling_cauldron
boiling_water_loop
bow_draw
bow_fire
bow_sheath
bow_unsheath
breakable_light_hum
bridge_up_speaker
bubbling_cauldron_loop
burger_impact
c1_mloop1_end
cage_elevatordoor_close
cage_elevatordoor_open
camgoyle_end
camgoyle_movement
cannon_fire_back
cannon_fire_close
cannon_fire_far
cannon_fire_front
cannon_fire_left
cannon_fire_right
cannonball_hit
cannonmed_fire_close
cannonmed_fire_far
captain_board
captain_leave
carriage_wheels
catacombs01
catacombs01_z
catacombs02
catacombs02_z
ceiling_tiles
chain_rustle
chain_step
chainmail_rustle
chains01
chains02
chains03
chains_multi
chest_wood_close
chest_wood_move
chest_wood_open
chime_15
chime_30
chime_45
chime_60
chime_hour
church01a
church01a_z
church01b
church01b_z
church_defiled
church_defiled_z
church_kyrie01
church_kyrie01_z
church_kyrie02
church_kyrie02_z
churchbell01
churchbell02
city_bustle_distant01_loop
city_bustle_distant_dogs01_loop
city_night01_loop
city_night01_loop_z
city_night02_loop
city_night02_loop_z
city_night03_loop
city_night03_loop_z
city_night04_loop
city_night04_loop_z
city_night05_loop
city_night05_loop_z
city_silentnight
city_silentnight_z
city_sleeping_loop
city_sleeping_loop_z
city_sleeps01
city_sleeps01_z
city_sleeps02
city_sleeps02_z
city_sounds_varied
city_sounds_varied_2
city_sounds_varied_3
city_sounds_varied_4
city_streets01_loop
city_streets01_loop_z
city_streets02_loop
city_streets02_loop_z
city_tranquil_01
claw_hit_flesh
climb_chain
climb_ladder_metal_loose
climb_rope_hemp
clock_tick01_loop
clock_tick02_loop
combination_lock
cpu_m3_loop
cpu_m3_stop
crackling_coals
creak_wooden_sign01
d3dm5_generator_off
d3dm5_generator_on
darkmod_teaser
darkmod_teaser_z
darknessfalls
darknessfalls_z
deep_dark_twinkles
default_rustle
derelict01
derelict01_z
derelict02
derelict02_z
derelict03
derelict03_z
derelict04
derelict04_z
desolation_loop
desolation_loop_z
deviginti01_loop
deviginti01_loop_z
deviginti02
deviginti02_z
door_locked_01
door_locked_02
door_locked_03
door_locked_04
door_metal01_close
door_metal01_move
door_metal01_open
door_metal_creaky01
door_metal_locked
door_open
door_open10
door_open11
door_open_01
door_open_02
door_open_03
door_open_04
door_open_05
door_open_06
door_open_07
door_open_08
door_open_09
door_open_10
door_open_11
door_open_12
door_open_creaky01
door_open_creaky02
door_shut
door_shut07
door_shut10
door_shut_01
door_shut_02
door_shut_03
door_shut_04
door_shut_05
door_shut_06
door_shut_07
door_shut_10
door_shut_8
door_shut_9
door_shut_creaky02
door_shut_old01
door_slam
door_unlocked_01
doorhandle1
doorswitch1
drawbridge_opening_01
dresser_close_01
dresser_open_01
drill
drone01
drone01_z
drone02
drone02_z
drone03a
drone03a2_z
drone03a_z
drone03b
drone03b_z
drone05a
drone05a_z
drone05b
drone05b_z
drop_item_failed
eerie01_loop
eerie01_loop_z
eerie02_loop
eerie02_loop_z
eerie03_loop
eerie03_loop_z
eerie04_loop
eerie04_loop_z
eerie05_loop
eerie05_loop_z
electric_zap
element_fire_bonfire
element_fire_fireplace
element_fire_large
element_fire_torch
elemental_attack
elemental_chatter
elemental_death
elemental_notice
elemental_pain
elemental_search
elemental_tocombat
elevator03_end
elevator03_loop
elevator03_start
elevator_moving_loop
elevator_outer_close
elevator_outer_open
environmental_sewer_creaks01
environmental_sewer_sounds01
ethereal01_loop
ethereal01_loop_z
ethereal02_loop
ethereal02_loop_z
ethereal_short01
ethereal_short01_z
ethereal_short02
ethereal_short02_z
factory01
factory01_loop
factory01_loop_z
factory01_z
factory_clockwork_loop
factory_clockwork_loop_z
factory_distant
factory_distant_z
fire_torch_small
fist_whoosh
foliage_shuffle
food_apple_bite
footstep_skeleton
forest01a
forest01a_z
forest01b
forest01b_z
forest_children
forest_children_z
forest_darkwood
forest_darkwood_loop
forest_darkwood_loop_z
forest_darkwood_z
forest_outside_loop
forest_outside_loop_z
frob_chest_metal_close
frob_chest_metal_open
frob_drawer_close
frob_drawer_open
frob_faucet
frob_frobber_button
frob_frobber_switch
frob_instrument_doublebass
frob_instrument_harp
frob_instrument_musicbox
frob_instrument_piano
frob_instrument_victrola
frob_lever_electric_close_01
frob_lever_metal_large_01
frob_lever_metal_large_02
frob_lever_metal_small_01
frob_loot
gaslight
gatehouse_loop_1
gatehouse_loop_2
gatehouse_loop_3
glass_bullethole
glass_shatter
gregorian01a
gregorian01a_z
gregorian01b
gregorian01b_z
gregorian01c
gregorian01c_z
gregorian02a
gregorian02a_z
gregorian02b
gregorian02b_z
gregorian02c
gregorian02c_z
gregorian03
gregorian03_loop
gregorian03_loop_z
gregorian03_z
gregorian04_loop
guisound_buttonpress
haunted_cemetary
haunted_cemetary_z
haunted_cemetery
haunted_cemetery_z
haunted_eerie_loop
haunted_eerie_loop_z
haunted_revenants01a
haunted_revenants01a_z
haunted_revenants01b
haunted_revenants01b_z
haunted_something_is_wrong_here
haunted_something_is_wrong_here_z
haunted_spectral_loop
haunted_spectral_loop_z
haunted_voices01a
haunted_voices01a_z
haunted_voices01b_loop
haunted_voices01b_loop_z
haunted_voices02_loop
haunted_voices02_loop_z
haunted_voices03
haunted_voices03_z
haunted_voices04_loop
haunted_voices04_loop_z
haunting01
haunting01_z
hh_door_movement_1
hit01a
hit01a_z
hit02b
hit02b_z
hit03a
hit03a_z
hit03b
hit03b_z
hit_high01
hit_high01_z
hit_high02
hit_high02_z
hit_high03
hit_high03_z
hit_low01
hit_low01_z
hit_low02
hit_low02_z
hit_low03
hit_low03_z
hit_low04
hit_low04_z
hit_low05
hit_low05_z
hit_low06
hit_low06_z
hum01
hum01_z
hum01b
hum01b_z
hum02
hum02_z
hum03
hum03_z
hum04
hum04_z
hum05_loop
hum05_loop_b
hum05_loop_b_z
hum05_loop_z
hum06_loop
hum06_loop_b
hum06_loop_b_z
hum06_loop_z
hum07_loop
hum07_loop_b
hum07_loop_b_z
hum07_loop_z
hum08
hum08_z
hum_intense01_loop
hum_intense01_loop_z
hum_intense02_loop
hum_intense02_loop_z
hum_intense03_loop
hum_intense03_loop_z
hum_intense04_loop
hum_intense04_loop_z
hum_intense05_loop
hum_intense05_loop_z
hum_medium01_loop
hum_medium01_loop_z
hum_medium02_loop
hum_medium02_loop_z
hum_medium03_loop
hum_medium03_loop_z
hum_medium04_loop
hum_medium04_loop_z
hum_subtle01_loop
hum_subtle01_loop_z
hum_subtle02_loop
hum_subtle02_loop_z
hum_subtle03_loop
hum_subtle03_loop_z
hum_subtle04_loop
hum_subtle04_loop_z
hum_subtle05_loop
hum_subtle05_loop_z
hum_subtle06_loop
hum_subtle06_loop_z
human_brokeglass
human_brokeglass_jump
human_carpet
human_carpet_jump
human_ceramic
human_concrete
human_concrete_jump
human_dirt
human_dirt_jump
human_female_brokeglass
human_female_carpet
human_female_ceramic
human_female_concrete
human_female_dirt
human_female_foliage
human_female_glass
human_female_grass
human_female_gravel
human_female_ice
human_female_metal
human_female_mud
human_female_rock
human_female_snow
human_female_stone
human_female_straw
human_female_tile
human_female_wood
human_foliage
human_foliage_jump
human_glass
human_glass_jump
human_grass
human_grass_jump
human_gravel
human_gravel_jump
human_hardwood
human_hardwood_jump
human_ice
human_ice_jump
human_metal
human_metal_jump
human_metalbridge
human_metalbridge_jump
human_metalgrate
human_metalgrate_jump
human_mud
human_mud_jump
human_rock
human_snow
human_snow_jump
human_squeakboard
human_squeakboard_jump
human_stone
human_stone_jump
human_straw
human_tile
human_tile_jump
human_wood
human_wood_jump
jorge
large_rock_loop
large_rock_start
large_rock_stop
light_flicker_104
light_flicker_105
light_flicker_110
light_flicker_124
light_hum_01_shatter
light_hum_102
lockpick_lock_picked
lockpick_pick_wrong
lockpick_pin_00
lockpick_pin_01
lockpick_pin_02
lockpick_pin_03
lockpick_pin_04
lockpick_pin_05
lockpick_pin_06
lockpick_pin_07
lockpick_pin_08
lockpick_pin_09
lockpick_pin_10
lockpick_pin_11
lockpick_pin_12
lockpick_pin_13
lockpick_pin_14
lockpick_pin_fail
lockpick_pin_success
lockpick_pin_sweetspot
loop_airpump_02
loop_airpump_03
loop_hum_01
loop_lava_01
loop_machineroom_21
loop_machineroom_22
loop_rumble_01
loop_vent_1
loop_vent_2
m3_loop
m3_start
m3_stop
machine_distant01_loop
machine_distant02_loop
machine_distant03_loop
machine_furnace01_loop
machine_gears01_loop
machine_hum01_loop
machine_hum02_loop
machine_hum03_loop
machine_hum04_loop
machine_hum05_loop
machine_hum06_loop
machine_hum07_loop
machine_noise01_loop
machine_noise02_loop
machine_noise03_loop
machine_noise04_loop
machine_noise05_loop
machine_noise06_loop
machine_noise07_loop
machine_noise08_loop
machine_noise09_loop
machine_noise10_loop
machine_noise11_loop
machine_noise12_loop
machine_noise13_loop
machine_room_01
machine_shaft
machine_sparks01
machine_start03_loop
machine_steam01
machine_steam02
machine_steam03
machine_stop01
machine_stop02
machine_stop03
machinery03_loop
machinery_07
mage_fireball_impact
mage_fireball_projectile
mage_spellcasting_sound
magical_explosion
magical_implosion
magical_launch
magical_projectile
manhole_close_01
manhole_close_02
manhole_open_01
mansion_outside
mansion_outside_z
mansion_piano01
mansion_piano01_scratched
mansion_piano01_scratched_z
mansion_piano01_z
mansion_piano02a
mansion_piano02a_z
mansion_piano02b
mansion_piano02b_z
mansion_tense01a
mansion_tense01a_z
mansion_tense01b
mansion_tense01b_z
mansion_tense02
mansion_tense02_z
mansion_tense02a
material_explosive_destroyed
material_glass_destroyed
material_glass_destroyed_small
material_wood_destroyed
med_metal_impact
melee_hit_water
metal_cabinet01_close
metal_cabinet01_open
metal_door_creak_move01
metal_door_creak_move02
metal_stress01
metalbounce_1
mine_activate
mine_armed
mine_disarmed
mine_explode
mine_explode_2
misc_city01
misc_city02
misc_city03
misc_city04
mission_complete
mission_failed
mission_new_objective
mission_objective
mission_objective_failed
mission_start
monster_spider_attack
monster_spider_chatter
monster_spider_footstep
monster_spider_hit
monster_spider_miss
monster_spider_notice
monster_spider_pain
monster_spider_search
monster_spider_tocombat
monster_spiderchild_death
monster_spiderchild_footstep
monster_werebeast_alert_idle
monster_werebeast_die
monster_werebeast_idle
monster_werebeast_meleeattack
monster_werebeast_pain
monster_werebeast_sight
monster_werebeast_sniff
movement_climb_slide
movement_ladder
movement_ladder_wood
movement_water
movement_water_jump
music_bum_bum01
music_bum_bum02
music_harp01
music_harp02
musicbox01a
musicbox01a_z
musicbox01b
musicbox01b_z
night_crickets_wind01
nocturne01a_loop
nocturne01a_loop_z
nocturne01b
nocturne01b_z
nosound
old_creaky_door_open_01
old_creaky_door_shut_01
orb_distant_repose
orb_interval_bells
pagan_magical01_loop
pagan_orb_ambient
pagan_orb_return01
people_baby_crying_varied
people_crowd_passing01
people_distant_cough
people_distant_voices
people_distant_voices04_loop
people_distant_voices_cricket_loop
people_distant_voices_drunk
people_girl_scream
people_man_yell
people_man_yell02
perdo_mage_melee_attack
perdo_projectile_impact
phantoms
plagueward01
plagueward01_z
plagueward02
plagueward02_z
plagueward03
plagueward03_z
plate_rustle
plate_step
player_crouch
player_rustle
player_rustle_short
player_sounds_heartbeat
player_sounds_heartbeat_dying
player_sounds_thud
potion_drink
power_high01_loop
power_high02_loop
power_high03_loop
power_low01_loop
power_source_deactivate
power_source_on
projectile_fireball_hit
pulley_belt
readable_page_turn
rec1_steamchuff
rock_door_loop
rock_door_start
rock_door_stop
rock_door_stop2
rock_med01
rock_small01
rockslide_large
rockslide_medium
rockslide_small
rustle_jump
rustle_jump_short
secret_found
secret_found_all
security_camera_alert
security_camera_end
security_camera_moving
security_camera_sight
security_camera_spark
security_camera_stationary
shadow_loop
shadow_loop_z
shortbow_fire
silence
silence_z
sink_handle
sizzle
skirt_rustle
small_metal_impact
solitary_theme01
solitary_theme01_z
solitary_theme02
solitary_theme02_z
solitude_loop
solitude_loop_z
sound/stress/1shot_creaking_02
spike_ball_impact
splash_long_01
splash_subtle_01
steam01
steam_01
steam_engine_01
steelswing_01
steelswing_04
stone_movement_end
stone_slab_impact
sword_ai_sheath
sword_ai_unsheath
sword_hit_armor_plate
sword_hit_chain
sword_hit_flesh
sword_hit_metal
sword_hit_wood
sword_sheath
sword_swing
sword_unsheath
tavern_Music_01
tdm_ai_barmaid_to_agitated_searching
tdm_ai_builder2_admonish_friend
tdm_ai_builder2_alert_idle
tdm_ai_builder2_alert_idle_victor
tdm_ai_builder2_alertdown_to_idle
tdm_ai_builder2_alertdown_to_idle_heard
tdm_ai_builder2_alertdown_to_idle_no_evidence
tdm_ai_builder2_alertdown_to_idle_saw
tdm_ai_builder2_alertdown_to_idle_seen_evidence
tdm_ai_builder2_alertdown_to_idle_seen_suspicious
tdm_ai_builder2_assist_friend
tdm_ai_builder2_blinded
tdm_ai_builder2_casual_searching
tdm_ai_builder2_combat_archer
tdm_ai_builder2_combat_blocked_by_player
tdm_ai_builder2_combat_hit_player
tdm_ai_builder2_combat_hit_player_company
tdm_ai_builder2_combat_melee
tdm_ai_builder2_combat_throw
tdm_ai_builder2_cough
tdm_ai_builder2_cough_noair
tdm_ai_builder2_die_loud
tdm_ai_builder2_die_quiet
tdm_ai_builder2_drown
tdm_ai_builder2_enemy_out_of_reach
tdm_ai_builder2_failed_ko
tdm_ai_builder2_find_blood
tdm_ai_builder2_find_corpse
tdm_ai_builder2_find_corpse_comrade
tdm_ai_builder2_find_corpse_female
tdm_ai_builder2_find_corpse_male
tdm_ai_builder2_find_light_off
tdm_ai_builder2_find_open_door
tdm_ai_builder2_find_something_suspicious
tdm_ai_builder2_find_torch_off
tdm_ai_builder2_find_unconscious
tdm_ai_builder2_find_unconscious_female
tdm_ai_builder2_find_unconscious_female_specific
tdm_ai_builder2_find_unconscious_male
tdm_ai_builder2_find_weapon
tdm_ai_builder2_flee
tdm_ai_builder2_flee_civilian
tdm_ai_builder2_give_order
tdm_ai_builder2_greet_civilian_to_civilian
tdm_ai_builder2_greet_civilian_to_guard
tdm_ai_builder2_greet_guard_to_civilian
tdm_ai_builder2_greet_guard_to_guard
tdm_ai_builder2_greet_noble_male_to_civilian
tdm_ai_builder2_greet_noble_male_to_guard
tdm_ai_builder2_greet_priest_to_builder
tdm_ai_builder2_greet_priest_to_civilian
tdm_ai_builder2_greet_to_builder
tdm_ai_builder2_greet_to_cleric
tdm_ai_builder2_greet_to_noble_female
tdm_ai_builder2_greet_to_noble_male
tdm_ai_builder2_greet_to_pagan
tdm_ai_builder2_help_search
tdm_ai_builder2_help_search_priest
tdm_ai_builder2_hit_by_arrow
tdm_ai_builder2_idle
tdm_ai_builder2_idle_guard
tdm_ai_builder2_killed_enemy
tdm_ai_builder2_lost_track_of_enemy
tdm_ai_builder2_not_relighting
tdm_ai_builder2_notice_generic
tdm_ai_builder2_notice_missing_item
tdm_ai_builder2_notice_pocket_picked
tdm_ai_builder2_pain_large
tdm_ai_builder2_pain_small
tdm_ai_builder2_prayers
tdm_ai_builder2_priest_assist_friend
tdm_ai_builder2_priest_combat_throw
tdm_ai_builder2_priest_find_corpse
tdm_ai_builder2_priest_hit_by_arrow
tdm_ai_builder2_priest_killed_enemy
tdm_ai_builder2_priest_return_with_help
tdm_ai_builder2_priest_return_with_help_escaped
tdm_ai_builder2_priest_to_combat
tdm_ai_builder2_priest_to_combat_company
tdm_ai_builder2_raise_alarm
tdm_ai_builder2_reaction
tdm_ai_builder2_relighting
tdm_ai_builder2_request_help
tdm_ai_builder2_respond_to_warning
tdm_ai_builder2_response_positive
tdm_ai_builder2_response_to_superior
tdm_ai_builder2_return_with_help
tdm_ai_builder2_return_with_help_escaped
tdm_ai_builder2_searching_civilian
tdm_ai_builder2_searching_evidence
tdm_ai_builder2_searching_no_evidence
tdm_ai_builder2_spotted_player_with_body
tdm_ai_builder2_to_agitated_searching
tdm_ai_builder2_to_agitated_searching_noevidence
tdm_ai_builder2_to_combat
tdm_ai_builder2_to_combat_company
tdm_ai_builder2_to_combat_monster
tdm_ai_builder2_to_flee
tdm_ai_builder2_to_flee_event
tdm_ai_builder2_to_observant
tdm_ai_builder2_to_observant_heard
tdm_ai_builder2_to_observant_saw
tdm_ai_builder2_to_searching
tdm_ai_builder2_to_searching_heard
tdm_ai_builder2_to_searching_heard_company
tdm_ai_builder2_to_searching_saw
tdm_ai_builder2_to_searching_saw_company
tdm_ai_builder2_to_surprise
tdm_ai_builder2_warn_found_corpse
tdm_ai_builder2_warn_missing_item
tdm_ai_builder2_warn_saw_enemy
tdm_ai_builder2_warn_suspicious
tdm_ai_builder3_admonish_friend
tdm_ai_builder3_alert_idle
tdm_ai_builder3_alert_idle_victor
tdm_ai_builder3_alertdown_to_idle
tdm_ai_builder3_alertdown_to_idle_heard
tdm_ai_builder3_alertdown_to_idle_no_evidence
tdm_ai_builder3_alertdown_to_idle_saw
tdm_ai_builder3_alertdown_to_idle_seen_evidence
tdm_ai_builder3_alertdown_to_idle_seen_suspicious
tdm_ai_builder3_assist_friend
tdm_ai_builder3_blinded
tdm_ai_builder3_casual_searching
tdm_ai_builder3_combat_archer
tdm_ai_builder3_combat_blocked_by_player
tdm_ai_builder3_combat_hit_player
tdm_ai_builder3_combat_hit_player_company
tdm_ai_builder3_combat_melee
tdm_ai_builder3_combat_throw
tdm_ai_builder3_cough
tdm_ai_builder3_cough_noair
tdm_ai_builder3_die_loud
tdm_ai_builder3_die_quiet
tdm_ai_builder3_drown
tdm_ai_builder3_enemy_out_of_reach
tdm_ai_builder3_failed_ko
tdm_ai_builder3_find_blood
tdm_ai_builder3_find_corpse
tdm_ai_builder3_find_corpse_comrade
tdm_ai_builder3_find_corpse_female
tdm_ai_builder3_find_corpse_male
tdm_ai_builder3_find_light_off
tdm_ai_builder3_find_open_door
tdm_ai_builder3_find_something_suspicious
tdm_ai_builder3_find_torch_off
tdm_ai_builder3_find_unconscious
tdm_ai_builder3_find_unconscious_female
tdm_ai_builder3_find_unconscious_male
tdm_ai_builder3_find_weapon
tdm_ai_builder3_flee
tdm_ai_builder3_give_order
tdm_ai_builder3_greet_civilian_to_civilian
tdm_ai_builder3_greet_civilian_to_guard
tdm_ai_builder3_greet_guard_to_civilian
tdm_ai_builder3_greet_guard_to_guard
tdm_ai_builder3_greet_noble_male_to_civilian
tdm_ai_builder3_greet_noble_male_to_guard
tdm_ai_builder3_greet_to_builder
tdm_ai_builder3_greet_to_cleric
tdm_ai_builder3_greet_to_noble_female
tdm_ai_builder3_greet_to_noble_male
tdm_ai_builder3_help_search
tdm_ai_builder3_hit_by_arrow
tdm_ai_builder3_idle
tdm_ai_builder3_idle_guard
tdm_ai_builder3_killed_enemy
tdm_ai_builder3_lost_track_of_enemy
tdm_ai_builder3_not_relighting
tdm_ai_builder3_notice_generic
tdm_ai_builder3_notice_missing_item
tdm_ai_builder3_notice_pocket_picked
tdm_ai_builder3_pain_large
tdm_ai_builder3_pain_small
tdm_ai_builder3_prayers
tdm_ai_builder3_raise_alarm
tdm_ai_builder3_reaction
tdm_ai_builder3_relighting
tdm_ai_builder3_request_help
tdm_ai_builder3_respond_to_warning
tdm_ai_builder3_response_positive
tdm_ai_builder3_response_to_superior
tdm_ai_builder3_return_with_help
tdm_ai_builder3_return_with_help_escaped
tdm_ai_builder3_searching_civilian
tdm_ai_builder3_searching_evidence
tdm_ai_builder3_searching_no_evidence
tdm_ai_builder3_sleeping
tdm_ai_builder3_spotted_player_with_body
tdm_ai_builder3_to_agitated_searching
tdm_ai_builder3_to_combat
tdm_ai_builder3_to_combat_company
tdm_ai_builder3_to_combat_company_monster
tdm_ai_builder3_to_flee
tdm_ai_builder3_to_flee_event
tdm_ai_builder3_to_observant
tdm_ai_builder3_to_observant_heard
tdm_ai_builder3_to_observant_saw
tdm_ai_builder3_to_searching
tdm_ai_builder3_to_searching_heard
tdm_ai_builder3_to_searching_heard_company
tdm_ai_builder3_to_searching_saw
tdm_ai_builder3_to_searching_saw_company
tdm_ai_builder3_to_surprise
tdm_ai_builder3_warn_found_corpse
tdm_ai_builder3_warn_missing_item
tdm_ai_builder3_warn_saw_enemy
tdm_ai_builder3_warn_suspicious
tdm_ai_builder4_admonish_friend
tdm_ai_builder4_alert_idle
tdm_ai_builder4_alert_idle_victor
tdm_ai_builder4_alertdown_to_idle
tdm_ai_builder4_alertdown_to_idle_heard
tdm_ai_builder4_alertdown_to_idle_no_evidence
tdm_ai_builder4_alertdown_to_idle_saw
tdm_ai_builder4_alertdown_to_idle_seen_evidence
tdm_ai_builder4_alertdown_to_idle_seen_suspicious
tdm_ai_builder4_assist_friend
tdm_ai_builder4_blinded
tdm_ai_builder4_casual_searching
tdm_ai_builder4_combat_archer
tdm_ai_builder4_combat_blocked_by_player
tdm_ai_builder4_combat_hit_player
tdm_ai_builder4_combat_hit_player_company
tdm_ai_builder4_combat_melee
tdm_ai_builder4_combat_throw
tdm_ai_builder4_cough
tdm_ai_builder4_cough_noair
tdm_ai_builder4_die_loud
tdm_ai_builder4_die_quiet
tdm_ai_builder4_drown
tdm_ai_builder4_enemy_out_of_reach
tdm_ai_builder4_failed_ko
tdm_ai_builder4_find_blood
tdm_ai_builder4_find_corpse
tdm_ai_builder4_find_corpse_comrade
tdm_ai_builder4_find_corpse_female
tdm_ai_builder4_find_corpse_male
tdm_ai_builder4_find_light_off
tdm_ai_builder4_find_open_door
tdm_ai_builder4_find_something_suspicious
tdm_ai_builder4_find_torch_off
tdm_ai_builder4_find_unconscious
tdm_ai_builder4_find_unconscious_female
tdm_ai_builder4_find_unconscious_male
tdm_ai_builder4_find_weapon
tdm_ai_builder4_flee
tdm_ai_builder4_give_order
tdm_ai_builder4_greet_civilian_to_civilian
tdm_ai_builder4_greet_civilian_to_guard
tdm_ai_builder4_greet_guard_to_civilian
tdm_ai_builder4_greet_guard_to_guard
tdm_ai_builder4_greet_noble_male_to_civilian
tdm_ai_builder4_greet_noble_male_to_guard
tdm_ai_builder4_greet_to_builder
tdm_ai_builder4_greet_to_cleric
tdm_ai_builder4_greet_to_noble_female
tdm_ai_builder4_greet_to_noble_male
tdm_ai_builder4_greet_to_pagan
tdm_ai_builder4_help_search
tdm_ai_builder4_hit_by_arrow
tdm_ai_builder4_idle
tdm_ai_builder4_idle_guard
tdm_ai_builder4_killed_enemy
tdm_ai_builder4_lost_track_of_enemy
tdm_ai_builder4_not_relighting
tdm_ai_builder4_notice_generic
tdm_ai_builder4_notice_missing_item
tdm_ai_builder4_notice_pocket_picked
tdm_ai_builder4_pain_large
tdm_ai_builder4_pain_small
tdm_ai_builder4_prayers
tdm_ai_builder4_raise_alarm
tdm_ai_builder4_reaction
tdm_ai_builder4_relighting
tdm_ai_builder4_respond_to_warning
tdm_ai_builder4_response_positive
tdm_ai_builder4_response_to_superior
tdm_ai_builder4_return_with_help
tdm_ai_builder4_return_with_help_escaped
tdm_ai_builder4_searching_civilian
tdm_ai_builder4_searching_evidence
tdm_ai_builder4_searching_no_evidence
tdm_ai_builder4_spotted_player_with_body
tdm_ai_builder4_to_agitated_searching
tdm_ai_builder4_to_combat
tdm_ai_builder4_to_combat_company
tdm_ai_builder4_to_flee
tdm_ai_builder4_to_flee_event
tdm_ai_builder4_to_observant
tdm_ai_builder4_to_observant_heard
tdm_ai_builder4_to_observant_saw
tdm_ai_builder4_to_searching
tdm_ai_builder4_to_searching_heard
tdm_ai_builder4_to_searching_heard_company
tdm_ai_builder4_to_searching_saw
tdm_ai_builder4_to_searching_saw_company
tdm_ai_builder4_to_surprise
tdm_ai_builder4_warn_found_corpse
tdm_ai_builder4_warn_missing_item
tdm_ai_builder4_warn_saw_enemy
tdm_ai_builder4_warn_suspicious
tdm_ai_commander_admonish_friend
tdm_ai_commander_alert_idle
tdm_ai_commander_alert_idle_mage
tdm_ai_commander_alert_idle_mage_victor
tdm_ai_commander_alert_idle_victor
tdm_ai_commander_alertdown_to_idle
tdm_ai_commander_alertdown_to_idle_heard
tdm_ai_commander_alertdown_to_idle_heard_mage
tdm_ai_commander_alertdown_to_idle_mage
tdm_ai_commander_alertdown_to_idle_no_evidence
tdm_ai_commander_alertdown_to_idle_saw
tdm_ai_commander_alertdown_to_idle_saw_mage
tdm_ai_commander_alertdown_to_idle_seen_evidence
tdm_ai_commander_alertdown_to_idle_seen_evidence_civilian
tdm_ai_commander_alertdown_to_idle_seen_evidence_mage
tdm_ai_commander_alertdown_to_idle_seen_suspicious
tdm_ai_commander_assist_friend
tdm_ai_commander_blinded
tdm_ai_commander_casual_searching
tdm_ai_commander_combat_archer
tdm_ai_commander_combat_blocked_by_player
tdm_ai_commander_combat_hit_player
tdm_ai_commander_combat_hit_player_company
tdm_ai_commander_combat_melee
tdm_ai_commander_combat_throw
tdm_ai_commander_combat_throw_mage
tdm_ai_commander_convo_answer
tdm_ai_commander_convo_close
tdm_ai_commander_convo_question
tdm_ai_commander_Corbin
tdm_ai_commander_cough
tdm_ai_commander_cough_noair
tdm_ai_commander_die_loud
tdm_ai_commander_die_quiet
tdm_ai_commander_drown
tdm_ai_commander_enemy_out_of_reach
tdm_ai_commander_failed_ko
tdm_ai_commander_find_blood
tdm_ai_commander_find_corpse
tdm_ai_commander_find_corpse_comrade
tdm_ai_commander_find_corpse_female
tdm_ai_commander_find_corpse_male
tdm_ai_commander_find_light_off
tdm_ai_commander_find_open_door
tdm_ai_commander_find_something_suspicious
tdm_ai_commander_find_suspicious
tdm_ai_commander_find_torch_off
tdm_ai_commander_find_unconscious
tdm_ai_commander_find_unconscious_female
tdm_ai_commander_find_unconscious_male
tdm_ai_commander_find_weapon
tdm_ai_commander_flee
tdm_ai_commander_flee_hurt
tdm_ai_commander_follow_me
tdm_ai_commander_give_order
tdm_ai_commander_go_on
tdm_ai_commander_greet_guard_to_civilian
tdm_ai_commander_greet_guard_to_civilian_mage
tdm_ai_commander_greet_guard_to_guard
tdm_ai_commander_greet_guard_to_noble_male
tdm_ai_commander_greet_to_cleric
tdm_ai_commander_greet_to_cleric_mage
tdm_ai_commander_greet_to_noble_female
tdm_ai_commander_greeting_generic
tdm_ai_commander_greeting_to_inferior
tdm_ai_commander_greeting_to_inferior_guard
tdm_ai_commander_haggle_offer
tdm_ai_commander_haggle_reaction
tdm_ai_commander_have_deal
tdm_ai_commander_have_deal_merchandise
tdm_ai_commander_help_search
tdm_ai_commander_hit_by_arrow
tdm_ai_commander_how_far
tdm_ai_commander_idle
tdm_ai_commander_idle_guard
tdm_ai_commander_idle_mage
tdm_ai_commander_killed_enemy
tdm_ai_commander_killed_enemy_mage
tdm_ai_commander_later_then
tdm_ai_commander_lost_track_of_enemy
tdm_ai_commander_not_relighting
tdm_ai_commander_notice_generic
tdm_ai_commander_notice_missing_item
tdm_ai_commander_notice_pocket_picked
tdm_ai_commander_pain_large
tdm_ai_commander_pain_small
tdm_ai_commander_raise_alarm
tdm_ai_commander_reaction
tdm_ai_commander_relighting
tdm_ai_commander_request_help
tdm_ai_commander_respond_to_warning
tdm_ai_commander_response_negative
tdm_ai_commander_response_positive
tdm_ai_commander_response_to_superior
tdm_ai_commander_return_with_help
tdm_ai_commander_return_with_help_escaped
tdm_ai_commander_searching_civilian
tdm_ai_commander_searching_evidence
tdm_ai_commander_searching_evidence_mage
tdm_ai_commander_searching_no_evidence
tdm_ai_commander_searching_no_evidence_company
tdm_ai_commander_searching_no_evidence_mage
tdm_ai_commander_see_anyone
tdm_ai_commander_seems_to_be_over
tdm_ai_commander_sleeping
tdm_ai_commander_spotted_player_with_body
tdm_ai_commander_there_you_are
tdm_ai_commander_to_agitated_searching
tdm_ai_commander_to_agitated_searching_mage
tdm_ai_commander_to_agitated_searching_noevidence
tdm_ai_commander_to_combat
tdm_ai_commander_to_combat_company
tdm_ai_commander_to_combat_monster
tdm_ai_commander_to_flee
tdm_ai_commander_to_flee_event
tdm_ai_commander_to_observant
tdm_ai_commander_to_observant_heard
tdm_ai_commander_to_observant_saw
tdm_ai_commander_to_searching
tdm_ai_commander_to_searching_heard
tdm_ai_commander_to_searching_heard_company
tdm_ai_commander_to_searching_saw
tdm_ai_commander_to_searching_saw_company
tdm_ai_commander_to_surprise
tdm_ai_commander_warn_found_corpse
tdm_ai_commander_warn_missing_item
tdm_ai_commander_warn_saw_enemy
tdm_ai_commander_warn_suspicious
tdm_ai_commander_well_see
tdm_ai_commander_what_you_doing
tdm_ai_commander_where_merchandise
tdm_ai_commander_who_are_you
tdm_ai_commander_whose_turn
tdm_ai_commander_you_bastard
tdm_ai_critic_admonish_friend
tdm_ai_critic_alert_idle
tdm_ai_critic_alert_idle_victor
tdm_ai_critic_alertdown_to_idle
tdm_ai_critic_alertdown_to_idle_heard
tdm_ai_critic_alertdown_to_idle_no_evidence
tdm_ai_critic_alertdown_to_idle_saw
tdm_ai_critic_alertdown_to_idle_seen_evidence
tdm_ai_critic_alertdown_to_idle_seen_evidence_civilian
tdm_ai_critic_alertdown_to_idle_seen_evidence_inventor
tdm_ai_critic_alertdown_to_idle_seen_suspicious
tdm_ai_critic_assist_friend
tdm_ai_critic_blinded
tdm_ai_critic_casual_searching
tdm_ai_critic_combat_archer
tdm_ai_critic_combat_archer_monster
tdm_ai_critic_combat_blocked_by_player
tdm_ai_critic_combat_hit_player
tdm_ai_critic_combat_hit_player_company
tdm_ai_critic_combat_melee
tdm_ai_critic_combat_throw
tdm_ai_critic_cough
tdm_ai_critic_cough_noair
tdm_ai_critic_die_loud
tdm_ai_critic_die_quiet
tdm_ai_critic_drown
tdm_ai_critic_enemy_out_of_reach
tdm_ai_critic_failed_ko
tdm_ai_critic_find_blood
tdm_ai_critic_find_corpse
tdm_ai_critic_find_corpse_comrade
tdm_ai_critic_find_corpse_female
tdm_ai_critic_find_corpse_male
tdm_ai_critic_find_light_off
tdm_ai_critic_find_open_door
tdm_ai_critic_find_something_suspicious
tdm_ai_critic_find_suspicious
tdm_ai_critic_find_torch_off
tdm_ai_critic_find_unconscious
tdm_ai_critic_find_unconscious_female
tdm_ai_critic_find_unconscious_male
tdm_ai_critic_find_weapon
tdm_ai_critic_flee
tdm_ai_critic_flee_hurt
tdm_ai_critic_give_order
tdm_ai_critic_greet_guard_to_civilian
tdm_ai_critic_greet_guard_to_guard
tdm_ai_critic_greet_to_cleric
tdm_ai_critic_greet_to_noble_female
tdm_ai_critic_greet_to_noble_male
tdm_ai_critic_greeting_generic
tdm_ai_critic_greeting_to_inferior
tdm_ai_critic_greeting_to_inferior_guard
tdm_ai_critic_help_search
tdm_ai_critic_hit_by_arrow
tdm_ai_critic_idle
tdm_ai_critic_idle_guard
tdm_ai_critic_idle_inventor
tdm_ai_critic_idle_inventor_armed
tdm_ai_critic_killed_enemy
tdm_ai_critic_lost_track_of_enemy
tdm_ai_critic_not_relighting
tdm_ai_critic_notice_generic
tdm_ai_critic_notice_missing_item
tdm_ai_critic_notice_pocket_picked
tdm_ai_critic_pain_large
tdm_ai_critic_pain_small
tdm_ai_critic_raise_alarm
tdm_ai_critic_reaction
tdm_ai_critic_relighting
tdm_ai_critic_request_help
tdm_ai_critic_respond_to_warning
tdm_ai_critic_response_positive
tdm_ai_critic_response_to_superior
tdm_ai_critic_return_with_help
tdm_ai_critic_return_with_help_escaped
tdm_ai_critic_searching_civilian
tdm_ai_critic_searching_evidence
tdm_ai_critic_searching_evidence_company
tdm_ai_critic_searching_no_evidence
tdm_ai_critic_searching_no_evidence_company
tdm_ai_critic_sleeping
tdm_ai_critic_spotted_player_with_body
tdm_ai_critic_to_agitated_searching
tdm_ai_critic_to_agitated_searching_noevidence
tdm_ai_critic_to_combat
tdm_ai_critic_to_combat_company
tdm_ai_critic_to_combat_monster
tdm_ai_critic_to_flee
tdm_ai_critic_to_flee_event
tdm_ai_critic_to_observant
tdm_ai_critic_to_observant_heard
tdm_ai_critic_to_observant_saw
tdm_ai_critic_to_searching
tdm_ai_critic_to_searching_heard
tdm_ai_critic_to_searching_heard_company
tdm_ai_critic_to_searching_heard_inventor
tdm_ai_critic_to_searching_saw
tdm_ai_critic_to_searching_saw_company
tdm_ai_critic_to_searching_saw_inventor
tdm_ai_critic_to_surprise
tdm_ai_critic_warn_found_corpse
tdm_ai_critic_warn_missing_item
tdm_ai_critic_warn_saw_enemy
tdm_ai_critic_warn_suspicious
tdm_ai_cynic_admonish_friend
tdm_ai_cynic_alert_idle
tdm_ai_cynic_alert_idle_victor
tdm_ai_cynic_alertdown_to_idle
tdm_ai_cynic_alertdown_to_idle_heard
tdm_ai_cynic_alertdown_to_idle_no_evidence
tdm_ai_cynic_alertdown_to_idle_saw
tdm_ai_cynic_alertdown_to_idle_seen_evidence
tdm_ai_cynic_alertdown_to_idle_seen_evidence_citywatch
tdm_ai_cynic_alertdown_to_idle_seen_evidence_civilian
tdm_ai_cynic_alertdown_to_idle_seen_suspicious
tdm_ai_cynic_assist_friend
tdm_ai_cynic_blinded
tdm_ai_cynic_casual_searching
tdm_ai_cynic_combat_archer
tdm_ai_cynic_combat_archer_monster
tdm_ai_cynic_combat_blocked_by_player
tdm_ai_cynic_combat_hit_player
tdm_ai_cynic_combat_hit_player_company
tdm_ai_cynic_combat_melee
tdm_ai_cynic_combat_throw
tdm_ai_cynic_convo_close
tdm_ai_cynic_convo_question
tdm_ai_cynic_convo_response
tdm_ai_cynic_cough
tdm_ai_cynic_cough_noair
tdm_ai_cynic_die_loud
tdm_ai_cynic_die_quiet
tdm_ai_cynic_drown
tdm_ai_cynic_enemy_out_of_reach
tdm_ai_cynic_failed_ko
tdm_ai_cynic_find_blood
tdm_ai_cynic_find_corpse
tdm_ai_cynic_find_corpse_comrade
tdm_ai_cynic_find_corpse_female
tdm_ai_cynic_find_corpse_male
tdm_ai_cynic_find_light_off
tdm_ai_cynic_find_open_door
tdm_ai_cynic_find_suspicious
tdm_ai_cynic_find_torch_off
tdm_ai_cynic_find_unconscious
tdm_ai_cynic_find_unconscious_female
tdm_ai_cynic_find_unconscious_male
tdm_ai_cynic_find_weapon
tdm_ai_cynic_flee
tdm_ai_cynic_flee_hurt
tdm_ai_cynic_follow_me
tdm_ai_cynic_give_order
tdm_ai_cynic_greet_guard_to_civilian
tdm_ai_cynic_greet_guard_to_civilian_citywatch
tdm_ai_cynic_greet_guard_to_guard
tdm_ai_cynic_greet_to_builder
tdm_ai_cynic_greet_to_cleric
tdm_ai_cynic_greet_to_noble_female
tdm_ai_cynic_greet_to_noble_male
tdm_ai_cynic_greeting_civilian_to_guard
tdm_ai_cynic_greeting_generic
tdm_ai_cynic_greeting_to_inferior
tdm_ai_cynic_greeting_to_inferior_guard
tdm_ai_cynic_haggle_offer
tdm_ai_cynic_haggle_reaction
tdm_ai_cynic_help_search
tdm_ai_cynic_hit_by_arrow
tdm_ai_cynic_idle
tdm_ai_cynic_idle_citywatch
tdm_ai_cynic_idle_guard
tdm_ai_cynic_killed_enemy
tdm_ai_cynic_lost_track_of_enemy
tdm_ai_cynic_no_surprises
tdm_ai_cynic_not_far
tdm_ai_cynic_not_relighting
tdm_ai_cynic_notice_generic
tdm_ai_cynic_notice_missing_item
tdm_ai_cynic_notice_pocket_picked
tdm_ai_cynic_pain_large
tdm_ai_cynic_pain_small
tdm_ai_cynic_raise_alarm
tdm_ai_cynic_reaction
tdm_ai_cynic_relighting
tdm_ai_cynic_request_help
tdm_ai_cynic_respond_to_warning
tdm_ai_cynic_response_negative
tdm_ai_cynic_response_positive
tdm_ai_cynic_response_to_superior
tdm_ai_cynic_return_with_help
tdm_ai_cynic_return_with_help_escaped
tdm_ai_cynic_searching_civilian
tdm_ai_cynic_searching_evidence
tdm_ai_cynic_searching_evidence_company
tdm_ai_cynic_searching_no_evidence
tdm_ai_cynic_searching_no_evidence_citywatch
tdm_ai_cynic_searching_no_evidence_company
tdm_ai_cynic_seems_clear
tdm_ai_cynic_sleeping
tdm_ai_cynic_spotted_player_with_body
tdm_ai_cynic_to_agitated_searching
tdm_ai_cynic_to_agitated_searching_citywatch
tdm_ai_cynic_to_agitated_searching_noevidence
tdm_ai_cynic_to_agitated_searching_noevidence_citywatch
tdm_ai_cynic_to_combat
tdm_ai_cynic_to_combat_company
tdm_ai_cynic_to_combat_monster
tdm_ai_cynic_to_flee
tdm_ai_cynic_to_flee_event
tdm_ai_cynic_to_observant
tdm_ai_cynic_to_observant_heard
tdm_ai_cynic_to_observant_saw
tdm_ai_cynic_to_searching
tdm_ai_cynic_to_searching_heard
tdm_ai_cynic_to_searching_heard_company
tdm_ai_cynic_to_searching_saw
tdm_ai_cynic_to_searching_saw_company
tdm_ai_cynic_to_surprise
tdm_ai_cynic_too_much_to_drink
tdm_ai_cynic_warn_found_corpse
tdm_ai_cynic_warn_missing_item
tdm_ai_cynic_warn_saw_enemy
tdm_ai_cynic_warn_suspicious
tdm_ai_drunk_admonish_friend
tdm_ai_drunk_alert_idle
tdm_ai_drunk_alert_idle_victor
tdm_ai_drunk_alertdown_to_idle
tdm_ai_drunk_alertdown_to_idle_heard
tdm_ai_drunk_alertdown_to_idle_no_evidence
tdm_ai_drunk_alertdown_to_idle_saw
tdm_ai_drunk_alertdown_to_idle_seen_evidence
tdm_ai_drunk_alertdown_to_idle_seen_evidence_citywatch
tdm_ai_drunk_alertdown_to_idle_seen_evidence_civilian
tdm_ai_drunk_alertdown_to_idle_seen_suspicious
tdm_ai_drunk_assist_friend
tdm_ai_drunk_ate_nails
tdm_ai_drunk_blinded
tdm_ai_drunk_casual_searching
tdm_ai_drunk_combat_archer
tdm_ai_drunk_combat_archer_monster
tdm_ai_drunk_combat_blocked_by_player
tdm_ai_drunk_combat_hit_player
tdm_ai_drunk_combat_hit_player_company
tdm_ai_drunk_combat_melee
tdm_ai_drunk_combat_throw
tdm_ai_drunk_convo_answer
tdm_ai_drunk_convo_close
tdm_ai_drunk_convo_question
tdm_ai_drunk_cough
tdm_ai_drunk_cough_noair
tdm_ai_drunk_die_loud
tdm_ai_drunk_die_quiet
tdm_ai_drunk_drown
tdm_ai_drunk_enemy_out_of_reach
tdm_ai_drunk_failed_ko
tdm_ai_drunk_find_blood
tdm_ai_drunk_find_corpse
tdm_ai_drunk_find_corpse_comrade
tdm_ai_drunk_find_corpse_female
tdm_ai_drunk_find_corpse_male
tdm_ai_drunk_find_light_off
tdm_ai_drunk_find_open_door
tdm_ai_drunk_find_suspicious
tdm_ai_drunk_find_torch_off
tdm_ai_drunk_find_unconscious
tdm_ai_drunk_find_unconscious_female
tdm_ai_drunk_find_unconscious_male
tdm_ai_drunk_find_weapon
tdm_ai_drunk_flee
tdm_ai_drunk_flee_hurt
tdm_ai_drunk_give_order
tdm_ai_drunk_greet_guard_to_civilian
tdm_ai_drunk_greet_guard_to_civilian_citywatch
tdm_ai_drunk_greet_guard_to_guard
tdm_ai_drunk_greet_to_female
tdm_ai_drunk_greet_to_noble_female
tdm_ai_drunk_greet_to_noble_male
tdm_ai_drunk_greet_to_priest
tdm_ai_drunk_greeting_civilian_to_guard
tdm_ai_drunk_greeting_generic
tdm_ai_drunk_greeting_to_inferior
tdm_ai_drunk_greeting_to_inferior_guard
tdm_ai_drunk_help_search
tdm_ai_drunk_hit_by_arrow
tdm_ai_drunk_idle
tdm_ai_drunk_idle_citywatch
tdm_ai_drunk_idle_guard
tdm_ai_drunk_join_search
tdm_ai_drunk_killed_enemy
tdm_ai_drunk_lost_track_of_enemy
tdm_ai_drunk_not_relighting
tdm_ai_drunk_notice_generic
tdm_ai_drunk_notice_missing_item
tdm_ai_drunk_notice_pocket_picked
tdm_ai_drunk_pain_large
tdm_ai_drunk_pain_small
tdm_ai_drunk_raise_alarm
tdm_ai_drunk_reaction
tdm_ai_drunk_relighting
tdm_ai_drunk_request_help
tdm_ai_drunk_respond_to_warning
tdm_ai_drunk_response_negative
tdm_ai_drunk_response_positive
tdm_ai_drunk_response_to_superior
tdm_ai_drunk_return_with_help
tdm_ai_drunk_return_with_help_escaped
tdm_ai_drunk_searching_civilian
tdm_ai_drunk_searching_evidence
tdm_ai_drunk_searching_evidence_company
tdm_ai_drunk_searching_no_evidence
tdm_ai_drunk_searching_no_evidence_company
tdm_ai_drunk_sleeping
tdm_ai_drunk_spotted_player_with_body
tdm_ai_drunk_to_agitated_searching
tdm_ai_drunk_to_agitated_searching_citywatch
tdm_ai_drunk_to_agitated_searching_noevidence
tdm_ai_drunk_to_agitated_searching_noevidence_citywatch
tdm_ai_drunk_to_combat
tdm_ai_drunk_to_combat_company
tdm_ai_drunk_to_combat_monster
tdm_ai_drunk_to_flee
tdm_ai_drunk_to_flee_event
tdm_ai_drunk_to_observant
tdm_ai_drunk_to_observant_heard
tdm_ai_drunk_to_observant_saw
tdm_ai_drunk_to_searching
tdm_ai_drunk_to_searching_heard
tdm_ai_drunk_to_searching_heard_company
tdm_ai_drunk_to_searching_saw
tdm_ai_drunk_to_searching_saw_company
tdm_ai_drunk_to_surprise
tdm_ai_drunk_wanna_come
tdm_ai_drunk_warn_found_corpse
tdm_ai_drunk_warn_missing_item
tdm_ai_drunk_warn_saw_enemy
tdm_ai_drunk_warn_suspicious
tdm_ai_drunk_what_smell
tdm_ai_grumbler_admonish_friend
tdm_ai_grumbler_alert_idle
tdm_ai_grumbler_alert_idle_victor
tdm_ai_grumbler_alertdown_to_idle
tdm_ai_grumbler_alertdown_to_idle_heard
tdm_ai_grumbler_alertdown_to_idle_no_evidence
tdm_ai_grumbler_alertdown_to_idle_saw
tdm_ai_grumbler_alertdown_to_idle_seen_evidence
tdm_ai_grumbler_alertdown_to_idle_seen_suspicious
tdm_ai_grumbler_assist_friend
tdm_ai_grumbler_blinded
tdm_ai_grumbler_casual_searching
tdm_ai_grumbler_combat_archer
tdm_ai_grumbler_combat_blocked_by_player
tdm_ai_grumbler_combat_hit_player
tdm_ai_grumbler_combat_hit_player_company
tdm_ai_grumbler_combat_melee
tdm_ai_grumbler_combat_throw
tdm_ai_grumbler_cough
tdm_ai_grumbler_cough_noair
tdm_ai_grumbler_die_loud
tdm_ai_grumbler_die_quiet
tdm_ai_grumbler_drown
tdm_ai_grumbler_enemy_out_of_reach
tdm_ai_grumbler_failed_ko
tdm_ai_grumbler_find_blood
tdm_ai_grumbler_find_corpse
tdm_ai_grumbler_find_corpse_comrade
tdm_ai_grumbler_find_corpse_female
tdm_ai_grumbler_find_corpse_male
tdm_ai_grumbler_find_light_off
tdm_ai_grumbler_find_open_door
tdm_ai_grumbler_find_something_suspicious
tdm_ai_grumbler_find_torch_off
tdm_ai_grumbler_find_unconscious
tdm_ai_grumbler_find_unconscious_female
tdm_ai_grumbler_find_unconscious_male
tdm_ai_grumbler_find_weapon
tdm_ai_grumbler_flee
tdm_ai_grumbler_give_order
tdm_ai_grumbler_greet_civilian_to_civilian
tdm_ai_grumbler_greet_civilian_to_guard
tdm_ai_grumbler_greet_guard_to_civilian
tdm_ai_grumbler_greet_guard_to_guard
tdm_ai_grumbler_greet_guard_to_noble_female
tdm_ai_grumbler_greet_guard_to_noble_male
tdm_ai_grumbler_greet_noble_to_civilian
tdm_ai_grumbler_greet_noble_to_guard
tdm_ai_grumbler_greet_to_cleric
tdm_ai_grumbler_help_search
tdm_ai_grumbler_hit_by_arrow
tdm_ai_grumbler_idle
tdm_ai_grumbler_idle_drunk
tdm_ai_grumbler_idle_guard
tdm_ai_grumbler_killed_enemy
tdm_ai_grumbler_lost_track_of_enemy
tdm_ai_grumbler_not_relighting
tdm_ai_grumbler_notice_generic
tdm_ai_grumbler_notice_missing_item
tdm_ai_grumbler_notice_pocket_picked
tdm_ai_grumbler_pain_large
tdm_ai_grumbler_pain_small
tdm_ai_grumbler_raise_alarm
tdm_ai_grumbler_reaction
tdm_ai_grumbler_relighting
tdm_ai_grumbler_request_help
tdm_ai_grumbler_respond_to_warning
tdm_ai_grumbler_response_positive
tdm_ai_grumbler_response_to_superior
tdm_ai_grumbler_return_with_help
tdm_ai_grumbler_return_with_help_escaped
tdm_ai_grumbler_searching_civilian
tdm_ai_grumbler_searching_evidence
tdm_ai_grumbler_searching_no_evidence
tdm_ai_grumbler_sleeping
tdm_ai_grumbler_spotted_player_with_body
tdm_ai_grumbler_to_agitated_searching
tdm_ai_grumbler_to_combat
tdm_ai_grumbler_to_combat_company
tdm_ai_grumbler_to_combat_company_monster
tdm_ai_grumbler_to_flee
tdm_ai_grumbler_to_flee_event
tdm_ai_grumbler_to_observant
tdm_ai_grumbler_to_observant_heard
tdm_ai_grumbler_to_observant_saw
tdm_ai_grumbler_to_searching
tdm_ai_grumbler_to_searching_heard
tdm_ai_grumbler_to_searching_heard_company
tdm_ai_grumbler_to_searching_saw
tdm_ai_grumbler_to_searching_saw_company
tdm_ai_grumbler_to_surprise
tdm_ai_grumbler_warn_found_corpse
tdm_ai_grumbler_warn_missing_item
tdm_ai_grumbler_warn_saw_enemy
tdm_ai_grumbler_warn_suspicious
tdm_ai_jack_admonish_friend
tdm_ai_jack_alert_idle
tdm_ai_jack_alert_idle_victor
tdm_ai_jack_alertdown_to_idle
tdm_ai_jack_alertdown_to_idle_heard
tdm_ai_jack_alertdown_to_idle_no_evidence
tdm_ai_jack_alertdown_to_idle_saw
tdm_ai_jack_alertdown_to_idle_seen_evidence
tdm_ai_jack_alertdown_to_idle_seen_evidence_civilian
tdm_ai_jack_alertdown_to_idle_seen_suspicious
tdm_ai_jack_assist_friend
tdm_ai_jack_blinded
tdm_ai_jack_casual_searching
tdm_ai_jack_combat_archer
tdm_ai_jack_combat_blocked_by_player
tdm_ai_jack_combat_hit_player
tdm_ai_jack_combat_hit_player_company
tdm_ai_jack_combat_melee
tdm_ai_jack_combat_throw
tdm_ai_jack_convo_answer
tdm_ai_jack_convo_close
tdm_ai_jack_convo_question
tdm_ai_jack_cough
tdm_ai_jack_cough_noair
tdm_ai_jack_die_loud
tdm_ai_jack_die_quiet
tdm_ai_jack_drown
tdm_ai_jack_enemy_out_of_reach
tdm_ai_jack_failed_ko
tdm_ai_jack_find_blood
tdm_ai_jack_find_corpse
tdm_ai_jack_find_corpse_comrade
tdm_ai_jack_find_corpse_female
tdm_ai_jack_find_corpse_male
tdm_ai_jack_find_light_off
tdm_ai_jack_find_open_door
tdm_ai_jack_find_something_suspicious
tdm_ai_jack_find_suspicious
tdm_ai_jack_find_torch_off
tdm_ai_jack_find_unconscious
tdm_ai_jack_find_unconscious_female
tdm_ai_jack_find_unconscious_male
tdm_ai_jack_find_weapon
tdm_ai_jack_flee
tdm_ai_jack_give_order
tdm_ai_jack_greet_beggar_to_guard
tdm_ai_jack_greet_civilian_to_civilian
tdm_ai_jack_greet_civilian_to_guard
tdm_ai_jack_greet_guard_to_civilian
tdm_ai_jack_greet_guard_to_guard
tdm_ai_jack_greet_guard_to_noble_female
tdm_ai_jack_greet_guard_to_noble_male
tdm_ai_jack_greet_noble_to_civilian
tdm_ai_jack_greet_noble_to_guard
tdm_ai_jack_greet_to_beggar
tdm_ai_jack_greet_to_cleric
tdm_ai_jack_help_search
tdm_ai_jack_hit_by_arrow
tdm_ai_jack_idle
tdm_ai_jack_idle_beggar
tdm_ai_jack_idle_cook
tdm_ai_jack_idle_guard
tdm_ai_jack_idle_labour
tdm_ai_jack_idle_merchant
tdm_ai_jack_killed_enemy
tdm_ai_jack_killed_monster
tdm_ai_jack_lost_track_of_enemy
tdm_ai_jack_not_relighting
tdm_ai_jack_notice_generic
tdm_ai_jack_notice_missing_item
tdm_ai_jack_notice_pocket_picked
tdm_ai_jack_pain_large
tdm_ai_jack_pain_small
tdm_ai_jack_raise_alarm
tdm_ai_jack_reaction
tdm_ai_jack_relighting
tdm_ai_jack_request_help
tdm_ai_jack_respond_to_warning
tdm_ai_jack_response_positive
tdm_ai_jack_response_to_superior
tdm_ai_jack_return_with_help
tdm_ai_jack_return_with_help_escaped
tdm_ai_jack_searching_civilian
tdm_ai_jack_searching_evidence
tdm_ai_jack_searching_no_evidence
tdm_ai_jack_sleeping
tdm_ai_jack_spotted_player_with_body
tdm_ai_jack_to_agitated_searching
tdm_ai_jack_to_agitated_searching_noevidence
tdm_ai_jack_to_combat
tdm_ai_jack_to_combat_company
tdm_ai_jack_to_combat_company_monster
tdm_ai_jack_to_flee
tdm_ai_jack_to_flee_event
tdm_ai_jack_to_observant
tdm_ai_jack_to_observant_heard
tdm_ai_jack_to_observant_saw
tdm_ai_jack_to_searching
tdm_ai_jack_to_searching_heard
tdm_ai_jack_to_searching_heard_company
tdm_ai_jack_to_searching_saw
tdm_ai_jack_to_searching_saw_company
tdm_ai_jack_to_surprise
tdm_ai_jack_warn_found_corpse
tdm_ai_jack_warn_missing_item
tdm_ai_jack_warn_saw_enemy
tdm_ai_jack_warn_suspicious
tdm_ai_lady02_admonish_friend
tdm_ai_lady02_alert_idle
tdm_ai_lady02_alert_idle_victor
tdm_ai_lady02_alertdown_to_idle
tdm_ai_lady02_alertdown_to_idle_heard
tdm_ai_lady02_alertdown_to_idle_no_evidence
tdm_ai_lady02_alertdown_to_idle_saw
tdm_ai_lady02_alertdown_to_idle_seen_evidence
tdm_ai_lady02_alertdown_to_idle_seen_suspicious
tdm_ai_lady02_assist_friend
tdm_ai_lady02_blinded
tdm_ai_lady02_casual_searching
tdm_ai_lady02_combat_archer
tdm_ai_lady02_combat_blocked_by_player
tdm_ai_lady02_combat_hit_player
tdm_ai_lady02_combat_hit_player_company
tdm_ai_lady02_combat_melee
tdm_ai_lady02_combat_throw
tdm_ai_lady02_cough
tdm_ai_lady02_cough_noair
tdm_ai_lady02_die_loud
tdm_ai_lady02_die_quiet
tdm_ai_lady02_drown
tdm_ai_lady02_enemy_out_of_reach
tdm_ai_lady02_failed_ko
tdm_ai_lady02_find_blood
tdm_ai_lady02_find_corpse
tdm_ai_lady02_find_corpse_comrade
tdm_ai_lady02_find_corpse_female
tdm_ai_lady02_find_corpse_male
tdm_ai_lady02_find_light_off
tdm_ai_lady02_find_open_door
tdm_ai_lady02_find_something_suspicious
tdm_ai_lady02_find_torch_off
tdm_ai_lady02_find_unconscious
tdm_ai_lady02_find_unconscious_female
tdm_ai_lady02_find_unconscious_male
tdm_ai_lady02_find_weapon
tdm_ai_lady02_flee
tdm_ai_lady02_give_order
tdm_ai_lady02_greet_civilian_to_civilian
tdm_ai_lady02_greet_civilian_to_guard
tdm_ai_lady02_greet_guard_to_civilian
tdm_ai_lady02_greet_guard_to_guard
tdm_ai_lady02_greet_guard_to_noble_female
tdm_ai_lady02_greet_guard_to_noble_male
tdm_ai_lady02_greet_noble_to_civilian
tdm_ai_lady02_greet_noble_to_guard
tdm_ai_lady02_greet_to_beggar
tdm_ai_lady02_greet_to_cleric
tdm_ai_lady02_help_search
tdm_ai_lady02_hit_by_arrow
tdm_ai_lady02_idle
tdm_ai_lady02_idle_guard
tdm_ai_lady02_killed_enemy
tdm_ai_lady02_lost_track_of_enemy
tdm_ai_lady02_not_relighting
tdm_ai_lady02_notice_generic
tdm_ai_lady02_notice_missing_item
tdm_ai_lady02_notice_pocket_picked
tdm_ai_lady02_pain_large
tdm_ai_lady02_pain_small
tdm_ai_lady02_raise_alarm
tdm_ai_lady02_reaction
tdm_ai_lady02_relighting
tdm_ai_lady02_request_help
tdm_ai_lady02_respond_to_warning
tdm_ai_lady02_response_positive
tdm_ai_lady02_response_to_superior
tdm_ai_lady02_return_with_help
tdm_ai_lady02_return_with_help_escaped
tdm_ai_lady02_searching_civilian
tdm_ai_lady02_searching_evidence
tdm_ai_lady02_searching_no_evidence
tdm_ai_lady02_sleeping
tdm_ai_lady02_sounds_like_rubbish
tdm_ai_lady02_spotted_player_with_body
tdm_ai_lady02_stay_away_you_slut
tdm_ai_lady02_to_agitated_searching
tdm_ai_lady02_to_combat
tdm_ai_lady02_to_combat_company
tdm_ai_lady02_to_combat_monster
tdm_ai_lady02_to_flee
tdm_ai_lady02_to_flee_event
tdm_ai_lady02_to_observant
tdm_ai_lady02_to_observant_heard
tdm_ai_lady02_to_observant_saw
tdm_ai_lady02_to_searching
tdm_ai_lady02_to_searching_heard
tdm_ai_lady02_to_searching_heard_company
tdm_ai_lady02_to_searching_saw
tdm_ai_lady02_to_searching_saw_company
tdm_ai_lady02_to_surprise
tdm_ai_lady02_warn_found_corpse
tdm_ai_lady02_warn_missing_item
tdm_ai_lady02_warn_saw_enemy
tdm_ai_lady02_warn_suspicious
tdm_ai_lady_admonish_friend
tdm_ai_lady_alert_idle
tdm_ai_lady_alert_idle_victor
tdm_ai_lady_alertdown_to_idle
tdm_ai_lady_alertdown_to_idle_heard
tdm_ai_lady_alertdown_to_idle_no_evidence
tdm_ai_lady_alertdown_to_idle_saw
tdm_ai_lady_alertdown_to_idle_seen_evidence
tdm_ai_lady_alertdown_to_idle_seen_suspicious
tdm_ai_lady_assist_friend
tdm_ai_lady_blinded
tdm_ai_lady_casual_searching
tdm_ai_lady_combat_archer
tdm_ai_lady_combat_blocked_by_player
tdm_ai_lady_combat_hit_player
tdm_ai_lady_combat_hit_player_company
tdm_ai_lady_combat_melee
tdm_ai_lady_combat_throw
tdm_ai_lady_cough
tdm_ai_lady_cough_noair
tdm_ai_lady_die_loud
tdm_ai_lady_die_quiet
tdm_ai_lady_drown
tdm_ai_lady_enemy_out_of_reach
tdm_ai_lady_failed_ko
tdm_ai_lady_find_blood
tdm_ai_lady_find_corpse
tdm_ai_lady_find_corpse_comrade
tdm_ai_lady_find_corpse_female
tdm_ai_lady_find_corpse_male
tdm_ai_lady_find_light_off
tdm_ai_lady_find_open_door
tdm_ai_lady_find_something_suspicious
tdm_ai_lady_find_torch_off
tdm_ai_lady_find_unconscious
tdm_ai_lady_find_unconscious_female
tdm_ai_lady_find_unconscious_male
tdm_ai_lady_find_weapon
tdm_ai_lady_flee
tdm_ai_lady_give_order
tdm_ai_lady_greet_civilian_to_civilian
tdm_ai_lady_greet_civilian_to_guard
tdm_ai_lady_greet_guard_to_civilian
tdm_ai_lady_greet_guard_to_guard
tdm_ai_lady_greet_guard_to_noble_female
tdm_ai_lady_greet_guard_to_noble_male
tdm_ai_lady_greet_noble_to_civilian
tdm_ai_lady_greet_noble_to_guard
tdm_ai_lady_greet_to_beggar
tdm_ai_lady_greet_to_cleric
tdm_ai_lady_help_search
tdm_ai_lady_hit_by_arrow
tdm_ai_lady_idle
tdm_ai_lady_idle_guard
tdm_ai_lady_killed_enemy
tdm_ai_lady_lost_track_of_enemy
tdm_ai_lady_not_relighting
tdm_ai_lady_notice_generic
tdm_ai_lady_notice_missing_item
tdm_ai_lady_notice_pocket_picked
tdm_ai_lady_pain_large
tdm_ai_lady_pain_small
tdm_ai_lady_raise_alarm
tdm_ai_lady_reaction
tdm_ai_lady_relighting
tdm_ai_lady_respond_to_warning
tdm_ai_lady_response_positive
tdm_ai_lady_response_to_superior
tdm_ai_lady_return_with_help
tdm_ai_lady_return_with_help_escaped
tdm_ai_lady_searching_civilian
tdm_ai_lady_searching_evidence
tdm_ai_lady_searching_no_evidence
tdm_ai_lady_sleeping
tdm_ai_lady_spotted_player_with_body
tdm_ai_lady_to_agitated_searching
tdm_ai_lady_to_combat
tdm_ai_lady_to_combat_company
tdm_ai_lady_to_flee
tdm_ai_lady_to_flee_event
tdm_ai_lady_to_observant
tdm_ai_lady_to_observant_heard
tdm_ai_lady_to_observant_saw
tdm_ai_lady_to_searching
tdm_ai_lady_to_searching_heard
tdm_ai_lady_to_searching_heard_company
tdm_ai_lady_to_searching_saw
tdm_ai_lady_to_searching_saw_company
tdm_ai_lady_to_surprise
tdm_ai_lady_warn_found_corpse
tdm_ai_lady_warn_missing_item
tdm_ai_lady_warn_saw_enemy
tdm_ai_lady_warn_suspicious
tdm_ai_lord_admonish_friend
tdm_ai_lord_alert_idle
tdm_ai_lord_alert_idle_victor
tdm_ai_lord_alertdown_to_idle
tdm_ai_lord_alertdown_to_idle_heard
tdm_ai_lord_alertdown_to_idle_no_evidence
tdm_ai_lord_alertdown_to_idle_saw
tdm_ai_lord_alertdown_to_idle_seen_evidence
tdm_ai_lord_alertdown_to_idle_seen_suspicious
tdm_ai_lord_assist_friend
tdm_ai_lord_blinded
tdm_ai_lord_casual_searching
tdm_ai_lord_combat_archer
tdm_ai_lord_combat_blocked_by_player
tdm_ai_lord_combat_hit_player
tdm_ai_lord_combat_hit_player_company
tdm_ai_lord_combat_melee
tdm_ai_lord_combat_throw
tdm_ai_lord_cough
tdm_ai_lord_cough_noair
tdm_ai_lord_die_loud
tdm_ai_lord_die_quiet
tdm_ai_lord_drown
tdm_ai_lord_enemy_out_of_reach
tdm_ai_lord_failed_ko
tdm_ai_lord_find_blood
tdm_ai_lord_find_corpse
tdm_ai_lord_find_corpse_comrade
tdm_ai_lord_find_corpse_female
tdm_ai_lord_find_corpse_male
tdm_ai_lord_find_light_off
tdm_ai_lord_find_open_door
tdm_ai_lord_find_something_suspicious
tdm_ai_lord_find_torch_off
tdm_ai_lord_find_unconscious
tdm_ai_lord_find_unconscious_female
tdm_ai_lord_find_unconscious_male
tdm_ai_lord_find_weapon
tdm_ai_lord_flee
tdm_ai_lord_give_order
tdm_ai_lord_greet_civilian_to_civilian
tdm_ai_lord_greet_guard_to_civilian
tdm_ai_lord_greet_guard_to_guard
tdm_ai_lord_greet_noble_to_civilian
tdm_ai_lord_greet_noble_to_guard
tdm_ai_lord_greet_to_noble_female
tdm_ai_lord_greet_to_noble_male
tdm_ai_lord_help_search
tdm_ai_lord_hit_by_arrow
tdm_ai_lord_idle
tdm_ai_lord_idle_guard
tdm_ai_lord_killed_enemy
tdm_ai_lord_lost_track_of_enemy
tdm_ai_lord_not_relighting
tdm_ai_lord_notice_generic
tdm_ai_lord_notice_missing_item
tdm_ai_lord_notice_pocket_picked
tdm_ai_lord_pain
tdm_ai_lord_raise_alarm
tdm_ai_lord_reaction
tdm_ai_lord_relighting
tdm_ai_lord_request_help
tdm_ai_lord_respond_to_warning
tdm_ai_lord_response_positive
tdm_ai_lord_response_to_superior
tdm_ai_lord_return_with_help
tdm_ai_lord_return_with_help_escaped
tdm_ai_lord_searching_civilian
tdm_ai_lord_searching_evidence
tdm_ai_lord_searching_evidence_company
tdm_ai_lord_searching_no_evidence
tdm_ai_lord_searching_no_evidence_company
tdm_ai_lord_spotted_player_with_body
tdm_ai_lord_to_agitated_searching
tdm_ai_lord_to_combat
tdm_ai_lord_to_combat_company
tdm_ai_lord_to_flee
tdm_ai_lord_to_flee_event
tdm_ai_lord_to_observant
tdm_ai_lord_to_observant_heard
tdm_ai_lord_to_observant_saw
tdm_ai_lord_to_searching
tdm_ai_lord_to_searching_heard
tdm_ai_lord_to_searching_heard_company
tdm_ai_lord_to_searching_saw
tdm_ai_lord_to_searching_saw_company
tdm_ai_lord_to_surprise
tdm_ai_lord_warn_found_corpse
tdm_ai_lord_warn_missing_item
tdm_ai_lord_warn_saw_enemy
tdm_ai_lord_warn_suspicious
tdm_ai_maiden_admonish_friend
tdm_ai_maiden_alert_idle
tdm_ai_maiden_alert_idle_victor
tdm_ai_maiden_alertdown_to_idle
tdm_ai_maiden_alertdown_to_idle_heard
tdm_ai_maiden_alertdown_to_idle_no_evidence
tdm_ai_maiden_alertdown_to_idle_saw
tdm_ai_maiden_alertdown_to_idle_seen_evidence
tdm_ai_maiden_alertdown_to_idle_seen_evidence_civilian
tdm_ai_maiden_alertdown_to_idle_seen_suspicious
tdm_ai_maiden_assist_friend
tdm_ai_maiden_blinded
tdm_ai_maiden_casual_searching
tdm_ai_maiden_combat_archer
tdm_ai_maiden_combat_blocked_by_player
tdm_ai_maiden_combat_hit_player
tdm_ai_maiden_combat_hit_player_company
tdm_ai_maiden_combat_melee
tdm_ai_maiden_combat_throw
tdm_ai_maiden_convo_answer
tdm_ai_maiden_convo_question
tdm_ai_maiden_cough
tdm_ai_maiden_cough_noair
tdm_ai_maiden_die_loud
tdm_ai_maiden_die_quiet
tdm_ai_maiden_drown
tdm_ai_maiden_enemy_out_of_reach
tdm_ai_maiden_failed_ko
tdm_ai_maiden_find_blood
tdm_ai_maiden_find_corpse
tdm_ai_maiden_find_light_off
tdm_ai_maiden_find_open_door
tdm_ai_maiden_find_something_suspicious
tdm_ai_maiden_find_torch_off
tdm_ai_maiden_find_unconscious
tdm_ai_maiden_find_unconscious_female
tdm_ai_maiden_find_unconscious_male
tdm_ai_maiden_find_weapon
tdm_ai_maiden_flee
tdm_ai_maiden_give_order
tdm_ai_maiden_gotten_help
tdm_ai_maiden_gotten_help_gone
tdm_ai_maiden_greet_civilian_to_civilian
tdm_ai_maiden_greet_civilian_to_guard
tdm_ai_maiden_greet_guard_to_civilian
tdm_ai_maiden_greet_guard_to_guard
tdm_ai_maiden_greet_noble_female
tdm_ai_maiden_greet_noble_male
tdm_ai_maiden_greet_to_beggar
tdm_ai_maiden_greet_to_cleric
tdm_ai_maiden_greet_to_inferior
tdm_ai_maiden_greet_to_inferior_guard
tdm_ai_maiden_help_search
tdm_ai_maiden_hit_by_arrow
tdm_ai_maiden_idle
tdm_ai_maiden_idle_guard
tdm_ai_maiden_idle_mage
tdm_ai_maiden_killed_enemy
tdm_ai_maiden_lost_track_of_enemy
tdm_ai_maiden_not_relighting
tdm_ai_maiden_notice_generic
tdm_ai_maiden_notice_missing_item
tdm_ai_maiden_notice_pocket_picked
tdm_ai_maiden_pain_large
tdm_ai_maiden_pain_small
tdm_ai_maiden_raise_alarm
tdm_ai_maiden_reaction
tdm_ai_maiden_relighting
tdm_ai_maiden_request_help
tdm_ai_maiden_respond_to_warning
tdm_ai_maiden_response_negative
tdm_ai_maiden_response_positive
tdm_ai_maiden_response_to_superior
tdm_ai_maiden_return_with_help
tdm_ai_maiden_return_with_help_escaped
tdm_ai_maiden_searching_civilian
tdm_ai_maiden_searching_evidence
tdm_ai_maiden_searching_evidence_company
tdm_ai_maiden_searching_no_evidence
tdm_ai_maiden_searching_no_evidence_company
tdm_ai_maiden_sigh
tdm_ai_maiden_sleeping
tdm_ai_maiden_sneeze
tdm_ai_maiden_spotted_player_with_body
tdm_ai_maiden_to_agitated_searching
tdm_ai_maiden_to_agitated_searching_noevidence
tdm_ai_maiden_to_combat
tdm_ai_maiden_to_combat_company
tdm_ai_maiden_to_combat_monster
tdm_ai_maiden_to_flee
tdm_ai_maiden_to_flee_event
tdm_ai_maiden_to_observant
tdm_ai_maiden_to_observant_heard
tdm_ai_maiden_to_observant_saw
tdm_ai_maiden_to_searching
tdm_ai_maiden_to_searching_heard
tdm_ai_maiden_to_searching_heard_company
tdm_ai_maiden_to_searching_saw
tdm_ai_maiden_to_searching_saw_company
tdm_ai_maiden_to_surprise
tdm_ai_maiden_warn_found_corpse
tdm_ai_maiden_warn_missing_item
tdm_ai_maiden_warn_saw_enemy
tdm_ai_maiden_warn_suspicious
tdm_ai_moor_admonish_friend
tdm_ai_moor_agreement
tdm_ai_moor_alert_idle
tdm_ai_moor_alert_idle_victor
tdm_ai_moor_alertdown_to_idle
tdm_ai_moor_alertdown_to_idle_heard
tdm_ai_moor_alertdown_to_idle_no_evidence
tdm_ai_moor_alertdown_to_idle_saw
tdm_ai_moor_alertdown_to_idle_seen_evidence
tdm_ai_moor_alertdown_to_idle_seen_evidence_civilian
tdm_ai_moor_alertdown_to_idle_seen_suspicious
tdm_ai_moor_assist_friend
tdm_ai_moor_blinded
tdm_ai_moor_camel_spit
tdm_ai_moor_casual_searching
tdm_ai_moor_combat_archer
tdm_ai_moor_combat_archer_monster
tdm_ai_moor_combat_blocked_by_player
tdm_ai_moor_combat_hit_player
tdm_ai_moor_combat_hit_player_company
tdm_ai_moor_combat_melee
tdm_ai_moor_combat_throw
tdm_ai_moor_come_with
tdm_ai_moor_convo_close
tdm_ai_moor_convo_question
tdm_ai_moor_convo_response
tdm_ai_moor_cough
tdm_ai_moor_cough_noair
tdm_ai_moor_die_loud
tdm_ai_moor_die_quiet
tdm_ai_moor_drown
tdm_ai_moor_enemy_out_of_reach
tdm_ai_moor_failed_ko
tdm_ai_moor_find_blood
tdm_ai_moor_find_corpse
tdm_ai_moor_find_corpse_comrade
tdm_ai_moor_find_corpse_female
tdm_ai_moor_find_corpse_male
tdm_ai_moor_find_light_off
tdm_ai_moor_find_open_door
tdm_ai_moor_find_suspicious
tdm_ai_moor_find_torch_off
tdm_ai_moor_find_unconscious
tdm_ai_moor_find_unconscious_female
tdm_ai_moor_find_unconscious_male
tdm_ai_moor_find_weapon
tdm_ai_moor_flee
tdm_ai_moor_flee_hurt
tdm_ai_moor_give_order
tdm_ai_moor_good
tdm_ai_moor_greet_guard_to_civilian
tdm_ai_moor_greet_guard_to_guard
tdm_ai_moor_greet_to_builder
tdm_ai_moor_greet_to_cleric
tdm_ai_moor_greet_to_noble_female
tdm_ai_moor_greet_to_noble_male
tdm_ai_moor_greeting_civilian_to_guard
tdm_ai_moor_greeting_generic
tdm_ai_moor_greeting_to_inferior
tdm_ai_moor_greeting_to_inferior_guard
tdm_ai_moor_help_search
tdm_ai_moor_hit_by_arrow
tdm_ai_moor_idle
tdm_ai_moor_idle_guard
tdm_ai_moor_idle_mage
tdm_ai_moor_killed_enemy
tdm_ai_moor_lost_track_of_enemy
tdm_ai_moor_never_forget
tdm_ai_moor_not_relighting
tdm_ai_moor_notice_generic
tdm_ai_moor_notice_missing_item
tdm_ai_moor_notice_pocket_picked
tdm_ai_moor_pain_large
tdm_ai_moor_pain_small
tdm_ai_moor_raise_alarm
tdm_ai_moor_reaction
tdm_ai_moor_relighting
tdm_ai_moor_request_help
tdm_ai_moor_respond_to_warning
tdm_ai_moor_response_negative
tdm_ai_moor_response_positive
tdm_ai_moor_response_to_superior
tdm_ai_moor_return_with_help
tdm_ai_moor_return_with_help_escaped
tdm_ai_moor_searching_civilian
tdm_ai_moor_searching_evidence
tdm_ai_moor_searching_evidence_company
tdm_ai_moor_searching_evidence_mage
tdm_ai_moor_searching_no_evidence
tdm_ai_moor_searching_no_evidence_company
tdm_ai_moor_searching_no_evidence_mage
tdm_ai_moor_sleeping
tdm_ai_moor_spotted_player_with_body
tdm_ai_moor_take_leave
tdm_ai_moor_to_agitated_searching
tdm_ai_moor_to_agitated_searching_noevidence
tdm_ai_moor_to_combat
tdm_ai_moor_to_combat_company
tdm_ai_moor_to_combat_monster
tdm_ai_moor_to_flee
tdm_ai_moor_to_flee_event
tdm_ai_moor_to_observant
tdm_ai_moor_to_observant_heard
tdm_ai_moor_to_observant_saw
tdm_ai_moor_to_searching
tdm_ai_moor_to_searching_heard
tdm_ai_moor_to_searching_heard_company
tdm_ai_moor_to_searching_saw
tdm_ai_moor_to_searching_saw_company
tdm_ai_moor_to_surprise
tdm_ai_moor_warn_found_corpse
tdm_ai_moor_warn_missing_item
tdm_ai_moor_warn_saw_enemy
tdm_ai_moor_warn_suspicious
tdm_ai_no_air_liquid
tdm_ai_pro_admonish_friend
tdm_ai_pro_alert_idle
tdm_ai_pro_alert_idle_victor
tdm_ai_pro_alertdown_to_idle
tdm_ai_pro_alertdown_to_idle_heard
tdm_ai_pro_alertdown_to_idle_no_evidence
tdm_ai_pro_alertdown_to_idle_saw
tdm_ai_pro_alertdown_to_idle_seen_evidence
tdm_ai_pro_alertdown_to_idle_seen_suspicious
tdm_ai_pro_assist_friend
tdm_ai_pro_blinded
tdm_ai_pro_casual_searching
tdm_ai_pro_combat_archer
tdm_ai_pro_combat_blocked_by_player
tdm_ai_pro_combat_hit_player
tdm_ai_pro_combat_hit_player_company
tdm_ai_pro_combat_melee
tdm_ai_pro_combat_throw
tdm_ai_pro_cough
tdm_ai_pro_cough_noair
tdm_ai_pro_die_loud
tdm_ai_pro_die_quiet
tdm_ai_pro_drown
tdm_ai_pro_enemy_out_of_reach
tdm_ai_pro_failed_ko
tdm_ai_pro_find_blood
tdm_ai_pro_find_corpse
tdm_ai_pro_find_corpse_comrade
tdm_ai_pro_find_corpse_female
tdm_ai_pro_find_corpse_male
tdm_ai_pro_find_light_off
tdm_ai_pro_find_open_door
tdm_ai_pro_find_something_suspicious
tdm_ai_pro_find_torch_off
tdm_ai_pro_find_unconscious
tdm_ai_pro_find_unconscious_female
tdm_ai_pro_find_unconscious_male
tdm_ai_pro_find_weapon
tdm_ai_pro_flee
tdm_ai_pro_give_order
tdm_ai_pro_greet_civilian_to_civilian
tdm_ai_pro_greet_civilian_to_guard
tdm_ai_pro_greet_guard_to_civilian
tdm_ai_pro_greet_guard_to_guard
tdm_ai_pro_greet_noble_male_to_civilian
tdm_ai_pro_greet_noble_male_to_guard
tdm_ai_pro_greet_to_cleric
tdm_ai_pro_greet_to_noble_female
tdm_ai_pro_greet_to_noble_male
tdm_ai_pro_hit_by_arrow
tdm_ai_pro_idle
tdm_ai_pro_idle_guard
tdm_ai_pro_killed_enemy
tdm_ai_pro_lost_track_of_enemy
tdm_ai_pro_monster_out_of_reach
tdm_ai_pro_not_relighting
tdm_ai_pro_notice_generic
tdm_ai_pro_notice_missing_item
tdm_ai_pro_notice_pocket_picked
tdm_ai_pro_pain_large
tdm_ai_pro_pain_small
tdm_ai_pro_raise_alarm
tdm_ai_pro_reaction
tdm_ai_pro_relighting
tdm_ai_pro_request_help
tdm_ai_pro_respond_to_warning
tdm_ai_pro_response_positive
tdm_ai_pro_response_to_superior
tdm_ai_pro_return_with_help
tdm_ai_pro_return_with_help_escaped
tdm_ai_pro_searching_civilian
tdm_ai_pro_searching_evidence
tdm_ai_pro_searching_no_evidence
tdm_ai_pro_sleeping
tdm_ai_pro_spotted_player_with_body
tdm_ai_pro_to_agitated_searching
tdm_ai_pro_to_combat
tdm_ai_pro_to_combat_company
tdm_ai_pro_to_combat_company_monster
tdm_ai_pro_to_combat_monster
tdm_ai_pro_to_flee
tdm_ai_pro_to_flee_event
tdm_ai_pro_to_observant
tdm_ai_pro_to_observant_heard
tdm_ai_pro_to_observant_saw
tdm_ai_pro_to_searching
tdm_ai_pro_to_searching_heard
tdm_ai_pro_to_searching_heard_company
tdm_ai_pro_to_searching_saw
tdm_ai_pro_to_searching_saw_company
tdm_ai_pro_to_surprise
tdm_ai_pro_warn_found_corpse
tdm_ai_pro_warn_missing_item
tdm_ai_pro_warn_saw_enemy
tdm_ai_pro_warn_suspicious
tdm_ai_revenant_alertdown
tdm_ai_revenant_collapse
tdm_ai_revenant_combat
tdm_ai_revenant_dead
tdm_ai_revenant_footstep
tdm_ai_revenant_idle
tdm_ai_revenant_killed_enemy
tdm_ai_revenant_pain
tdm_ai_revenant_searching
tdm_ai_revenant_to_combat
tdm_ai_revenant_toalert_major
tdm_ai_revenant_toalert_minor
tdm_ai_simpleton_admonish_friend
tdm_ai_simpleton_alert_idle
tdm_ai_simpleton_alert_idle_victor
tdm_ai_simpleton_alertdown_to_idle
tdm_ai_simpleton_alertdown_to_idle_heard
tdm_ai_simpleton_alertdown_to_idle_no_evidence
tdm_ai_simpleton_alertdown_to_idle_saw
tdm_ai_simpleton_alertdown_to_idle_seen_evidence
tdm_ai_simpleton_alertdown_to_idle_seen_suspicious
tdm_ai_simpleton_assist_friend
tdm_ai_simpleton_blinded
tdm_ai_simpleton_casual_searching
tdm_ai_simpleton_combat_archer
tdm_ai_simpleton_combat_blocked_by_player
tdm_ai_simpleton_combat_hit_player
tdm_ai_simpleton_combat_hit_player_company
tdm_ai_simpleton_combat_melee
tdm_ai_simpleton_combat_throw
tdm_ai_simpleton_cough
tdm_ai_simpleton_cough_noair
tdm_ai_simpleton_die_loud
tdm_ai_simpleton_die_quiet
tdm_ai_simpleton_drown
tdm_ai_simpleton_enemy_out_of_reach
tdm_ai_simpleton_failed_ko
tdm_ai_simpleton_find_blood
tdm_ai_simpleton_find_corpse
tdm_ai_simpleton_find_corpse_comrade
tdm_ai_simpleton_find_corpse_female
tdm_ai_simpleton_find_corpse_male
tdm_ai_simpleton_find_light_off
tdm_ai_simpleton_find_open_door
tdm_ai_simpleton_find_something_suspicious
tdm_ai_simpleton_find_torch_off
tdm_ai_simpleton_find_unconscious
tdm_ai_simpleton_find_unconscious_female
tdm_ai_simpleton_find_unconscious_male
tdm_ai_simpleton_find_weapon
tdm_ai_simpleton_flee
tdm_ai_simpleton_give_order
tdm_ai_simpleton_greet_civilian_to_civilian
tdm_ai_simpleton_greet_civilian_to_civilian_female
tdm_ai_simpleton_greet_civilian_to_guard
tdm_ai_simpleton_greet_guard_to_civilian
tdm_ai_simpleton_greet_guard_to_guard
tdm_ai_simpleton_greet_noble_male_to_civilian
tdm_ai_simpleton_greet_noble_male_to_guard
tdm_ai_simpleton_greet_to_builder
tdm_ai_simpleton_greet_to_cleric
tdm_ai_simpleton_greet_to_noble_female
tdm_ai_simpleton_greet_to_noble_male
tdm_ai_simpleton_greet_to_pagan
tdm_ai_simpleton_help_search
tdm_ai_simpleton_hit_by_arrow
tdm_ai_simpleton_idle
tdm_ai_simpleton_idle_guard
tdm_ai_simpleton_killed_enemy
tdm_ai_simpleton_lost_track_of_enemy
tdm_ai_simpleton_not_relighting
tdm_ai_simpleton_notice_generic
tdm_ai_simpleton_notice_missing_item
tdm_ai_simpleton_notice_pocket_picked
tdm_ai_simpleton_pain_large
tdm_ai_simpleton_pain_small
tdm_ai_simpleton_raise_alarm
tdm_ai_simpleton_reaction
tdm_ai_simpleton_relighting
tdm_ai_simpleton_request_help
tdm_ai_simpleton_respond_to_warning
tdm_ai_simpleton_response_positive
tdm_ai_simpleton_response_to_superior
tdm_ai_simpleton_return_with_help
tdm_ai_simpleton_return_with_help_escaped
tdm_ai_simpleton_searching_civilian
tdm_ai_simpleton_searching_evidence
tdm_ai_simpleton_searching_no_evidence
tdm_ai_simpleton_spotted_player_with_body
tdm_ai_simpleton_to_agitated_searching
tdm_ai_simpleton_to_combat
tdm_ai_simpleton_to_combat_company
tdm_ai_simpleton_to_flee
tdm_ai_simpleton_to_flee_event
tdm_ai_simpleton_to_observant
tdm_ai_simpleton_to_observant_heard
tdm_ai_simpleton_to_observant_saw
tdm_ai_simpleton_to_searching
tdm_ai_simpleton_to_searching_heard
tdm_ai_simpleton_to_searching_heard_company
tdm_ai_simpleton_to_searching_saw
tdm_ai_simpleton_to_searching_saw_company
tdm_ai_simpleton_to_surprise
tdm_ai_simpleton_warn_found_corpse
tdm_ai_simpleton_warn_missing_item
tdm_ai_simpleton_warn_saw_enemy
tdm_ai_simpleton_warn_suspicious
tdm_ai_steambot_footstep
tdm_ai_steambot_vent
tdm_ai_steambot_whistle
tdm_ai_steambot_whistle_leadout
tdm_ai_thug_admonish_friend
tdm_ai_thug_alert_idle
tdm_ai_thug_alert_idle_victor
tdm_ai_thug_alertdown_to_idle
tdm_ai_thug_alertdown_to_idle_heard
tdm_ai_thug_alertdown_to_idle_no_evidence
tdm_ai_thug_alertdown_to_idle_saw
tdm_ai_thug_alertdown_to_idle_seen_evidence
tdm_ai_thug_alertdown_to_idle_seen_suspicious
tdm_ai_thug_assist_friend
tdm_ai_thug_blinded
tdm_ai_thug_casual_searching
tdm_ai_thug_combat_archer
tdm_ai_thug_combat_blocked_by_player
tdm_ai_thug_combat_hit_player
tdm_ai_thug_combat_hit_player_company
tdm_ai_thug_combat_melee
tdm_ai_thug_combat_throw
tdm_ai_thug_cough
tdm_ai_thug_cough_noair
tdm_ai_thug_dialog01
tdm_ai_thug_dialog02
tdm_ai_thug_dialog03
tdm_ai_thug_die_loud
tdm_ai_thug_die_quiet
tdm_ai_thug_drown
tdm_ai_thug_enemy_out_of_reach
tdm_ai_thug_failed_ko
tdm_ai_thug_find_blood
tdm_ai_thug_find_corpse
tdm_ai_thug_find_corpse_comrade
tdm_ai_thug_find_corpse_female
tdm_ai_thug_find_corpse_male
tdm_ai_thug_find_light_off
tdm_ai_thug_find_open_door
tdm_ai_thug_find_something_suspicious
tdm_ai_thug_find_torch_off
tdm_ai_thug_find_unconscious
tdm_ai_thug_find_unconscious_female
tdm_ai_thug_find_unconscious_male
tdm_ai_thug_find_weapon
tdm_ai_thug_flee
tdm_ai_thug_give_order
tdm_ai_thug_greet_civilian_to_civilian
tdm_ai_thug_greet_civilian_to_female
tdm_ai_thug_greet_civilian_to_guard
tdm_ai_thug_greet_guard_to_civilian
tdm_ai_thug_greet_guard_to_guard
tdm_ai_thug_greet_guard_to_noble_female
tdm_ai_thug_greet_guard_to_noble_male
tdm_ai_thug_greet_to_cleric
tdm_ai_thug_greet_to_inferior
tdm_ai_thug_help_search
tdm_ai_thug_hit_by_arrow
tdm_ai_thug_idle
tdm_ai_thug_idle_guard
tdm_ai_thug_killed_enemy
tdm_ai_thug_lost_track_of_enemy
tdm_ai_thug_monster_out_of_reach
tdm_ai_thug_not_relighting
tdm_ai_thug_notice_generic
tdm_ai_thug_notice_missing_item
tdm_ai_thug_notice_pocket_picked
tdm_ai_thug_pain_large
tdm_ai_thug_pain_medium
tdm_ai_thug_pain_small
tdm_ai_thug_raise_alarm
tdm_ai_thug_reaction
tdm_ai_thug_relighting
tdm_ai_thug_request_help
tdm_ai_thug_respond_to_warning
tdm_ai_thug_response_positive
tdm_ai_thug_response_to_superior
tdm_ai_thug_return_with_help
tdm_ai_thug_return_with_help_escaped
tdm_ai_thug_searching_civilian
tdm_ai_thug_searching_evidence
tdm_ai_thug_searching_no_evidence
tdm_ai_thug_sleeping
tdm_ai_thug_spotted_player_with_body
tdm_ai_thug_to_agitated_searching
tdm_ai_thug_to_combat
tdm_ai_thug_to_combat_company
tdm_ai_thug_to_combat_company_monster
tdm_ai_thug_to_flee
tdm_ai_thug_to_flee_civilian
tdm_ai_thug_to_flee_event
tdm_ai_thug_to_observant
tdm_ai_thug_to_observant_heard
tdm_ai_thug_to_observant_saw
tdm_ai_thug_to_searching
tdm_ai_thug_to_searching_heard
tdm_ai_thug_to_searching_heard_company
tdm_ai_thug_to_searching_saw
tdm_ai_thug_to_searching_saw_company
tdm_ai_thug_to_surprise
tdm_ai_thug_warn_found_corpse
tdm_ai_thug_warn_missing_item
tdm_ai_thug_warn_saw_enemy
tdm_ai_thug_warn_suspicious
tdm_ai_wench_admonish_friend
tdm_ai_wench_alert_idle
tdm_ai_wench_alert_idle_victor
tdm_ai_wench_alertdown_to_idle
tdm_ai_wench_alertdown_to_idle_heard
tdm_ai_wench_alertdown_to_idle_no_evidence
tdm_ai_wench_alertdown_to_idle_saw
tdm_ai_wench_alertdown_to_idle_seen_evidence
tdm_ai_wench_alertdown_to_idle_seen_suspicious
tdm_ai_wench_assist_friend
tdm_ai_wench_blinded
tdm_ai_wench_casual_searching
tdm_ai_wench_combat_archer
tdm_ai_wench_combat_blocked_by_player
tdm_ai_wench_combat_hit_player
tdm_ai_wench_combat_hit_player_company
tdm_ai_wench_combat_melee
tdm_ai_wench_combat_throw
tdm_ai_wench_cough
tdm_ai_wench_cough_noair
tdm_ai_wench_die_loud
tdm_ai_wench_die_quiet
tdm_ai_wench_drown
tdm_ai_wench_enemy_out_of_reach
tdm_ai_wench_failed_ko
tdm_ai_wench_find_blood
tdm_ai_wench_find_corpse
tdm_ai_wench_find_corpse_comrade
tdm_ai_wench_find_corpse_female
tdm_ai_wench_find_corpse_male
tdm_ai_wench_find_light_off
tdm_ai_wench_find_open_door
tdm_ai_wench_find_something_suspicious
tdm_ai_wench_find_torch_off
tdm_ai_wench_find_unconscious
tdm_ai_wench_find_unconscious_female
tdm_ai_wench_find_unconscious_male
tdm_ai_wench_find_weapon
tdm_ai_wench_flee
tdm_ai_wench_give_order
tdm_ai_wench_greet_civilian_to_civilian
tdm_ai_wench_greet_civilian_to_guard
tdm_ai_wench_greet_guard_to_civilian
tdm_ai_wench_greet_guard_to_guard
tdm_ai_wench_greet_guard_to_noble_female
tdm_ai_wench_greet_guard_to_noble_male
tdm_ai_wench_greet_noble_to_civilian
tdm_ai_wench_greet_noble_to_guard
tdm_ai_wench_greet_to_beggar
tdm_ai_wench_greet_to_cleric
tdm_ai_wench_greet_whore_to_male
tdm_ai_wench_help_search
tdm_ai_wench_hit_by_arrow
tdm_ai_wench_idle
tdm_ai_wench_idle_guard
tdm_ai_wench_killed_enemy
tdm_ai_wench_lost_track_of_enemy
tdm_ai_wench_not_relighting
tdm_ai_wench_notice_generic
tdm_ai_wench_notice_missing_item
tdm_ai_wench_notice_pocket_picked
tdm_ai_wench_pain_large
tdm_ai_wench_pain_small
tdm_ai_wench_raise_alarm
tdm_ai_wench_reaction
tdm_ai_wench_relighting
tdm_ai_wench_request_help
tdm_ai_wench_respond_to_warning
tdm_ai_wench_response_positive
tdm_ai_wench_response_to_superior
tdm_ai_wench_return_with_help
tdm_ai_wench_return_with_help_escaped
tdm_ai_wench_searching_civilian
tdm_ai_wench_searching_evidence
tdm_ai_wench_searching_no_evidence
tdm_ai_wench_shut_your_gob
tdm_ai_wench_sleeping
tdm_ai_wench_sneeze
tdm_ai_wench_soft_alertdown_to_idle_heard
tdm_ai_wench_soft_alertdown_to_idle_seen_evidence
tdm_ai_wench_soft_alertdown_to_idle_seen_suspicious
tdm_ai_wench_soft_find_blood
tdm_ai_wench_soft_find_corpse
tdm_ai_wench_soft_find_corpse_female
tdm_ai_wench_soft_find_corpse_male
tdm_ai_wench_soft_find_light_off
tdm_ai_wench_soft_find_open_door
tdm_ai_wench_soft_find_something_suspicious
tdm_ai_wench_soft_find_torch_off
tdm_ai_wench_soft_find_unconscious
tdm_ai_wench_soft_find_unconscious_male
tdm_ai_wench_soft_find_weapon
tdm_ai_wench_soft_greet_civilian_to_guard
tdm_ai_wench_soft_greet_guard_to_noble_female
tdm_ai_wench_soft_greet_guard_to_noble_male
tdm_ai_wench_soft_greet_to_cleric
tdm_ai_wench_soft_killed_enemy
tdm_ai_wench_soft_notice_missing_item
tdm_ai_wench_soft_relighting
tdm_ai_wench_soft_response_positive
tdm_ai_wench_soft_searching_civilian
tdm_ai_wench_soft_searching_evidence
tdm_ai_wench_soft_searching_no_evidence
tdm_ai_wench_soft_to_agitated_searching
tdm_ai_wench_soft_warn_found_corpse
tdm_ai_wench_soft_warn_saw_enemy
tdm_ai_wench_soft_warn_suspicious
tdm_ai_wench_spotted_player_with_body
tdm_ai_wench_to_agitated_searching
tdm_ai_wench_to_combat
tdm_ai_wench_to_combat_company
tdm_ai_wench_to_combat_monster
tdm_ai_wench_to_flee
tdm_ai_wench_to_flee_event
tdm_ai_wench_to_observant
tdm_ai_wench_to_observant_heard
tdm_ai_wench_to_observant_saw
tdm_ai_wench_to_searching
tdm_ai_wench_to_searching_heard
tdm_ai_wench_to_searching_heard_company
tdm_ai_wench_to_searching_saw
tdm_ai_wench_to_searching_saw_company
tdm_ai_wench_to_surprise
tdm_ai_wench_warn_found_corpse
tdm_ai_wench_warn_missing_item
tdm_ai_wench_warn_saw_enemy
tdm_ai_wench_warn_suspicious
tdm_ai_zombie01_alertdown_to_idle
tdm_ai_zombie01_combat_melee
tdm_ai_zombie01_death
tdm_ai_zombie01_drown
tdm_ai_zombie01_idle
tdm_ai_zombie01_lost_track_of_enemy
tdm_ai_zombie01_pain
tdm_ai_zombie01_searching
tdm_ai_zombie01_sleeping
tdm_ai_zombie01_to_agitated_searching
tdm_ai_zombie01_to_combat
tdm_ai_zombie01_to_observant
tdm_bang_door
tdm_bone
tdm_book_large
tdm_bottle_slosh
tdm_brush01
tdm_builder1_conv_1
tdm_builder1_conv_2
tdm_builder1_conv_3
tdm_builder1_conv_4
tdm_builder2_conv_1
tdm_builder2_conv_2
tdm_builder2_conv_3
tdm_builder2_conv_priest
tdm_candle_extinguish
tdm_ceramic_on_wood
tdm_chew
tdm_chewing
tdm_crunch
tdm_dice_click
tdm_dice_rolling
tdm_dice_shaking
tdm_dice_shaking_short
tdm_distorted_screams
tdm_draw_card
tdm_drinking
tdm_elevator_loop
tdm_elevator_loop2
tdm_elevator_start
tdm_elevator_start2
tdm_elevator_stop
tdm_elevator_stop2
tdm_female_cough
tdm_female_sneeze
tdm_flashbomb
tdm_flint_sound
tdm_footstep_carpet
tdm_footstep_dirt_crouch_creep
tdm_footstep_dirt_crouch_run
tdm_footstep_dirt_crouch_walk
tdm_footstep_dirt_jump_land
tdm_footstep_dirt_run
tdm_footstep_dirt_walk
tdm_footstep_dirt_walk_creep
tdm_footstep_foliage
tdm_footstep_foliage_run
tdm_footstep_grass_crouch_creep
tdm_footstep_grass_crouch_run
tdm_footstep_grass_crouch_walk
tdm_footstep_grass_jump_land
tdm_footstep_grass_run
tdm_footstep_grass_walk
tdm_footstep_grass_walk_creep
tdm_footstep_metal_crouch_creep
tdm_footstep_metal_crouch_run
tdm_footstep_metal_crouch_walk
tdm_footstep_metal_jump_land
tdm_footstep_metal_run
tdm_footstep_metal_walk
tdm_footstep_metal_walk_creep
tdm_footstep_stone_crouch_creep
tdm_footstep_stone_crouch_run
tdm_footstep_stone_crouch_walk
tdm_footstep_stone_jump_land
tdm_footstep_stone_run
tdm_footstep_stone_walk
tdm_footstep_stone_walk_creep
tdm_footstep_tile_crouch_creep
tdm_footstep_tile_crouch_run
tdm_footstep_tile_crouch_walk
tdm_footstep_tile_jump_land
tdm_footstep_tile_run
tdm_footstep_tile_walk
tdm_footstep_tile_walk_creep
tdm_footstep_water_crouch_creep
tdm_footstep_water_crouch_run
tdm_footstep_water_crouch_walk
tdm_footstep_water_jump_land
tdm_footstep_water_run
tdm_footstep_water_walk
tdm_footstep_water_walk_creep
tdm_footstep_wood_crouch_creep
tdm_footstep_wood_crouch_run
tdm_footstep_wood_crouch_walk
tdm_footstep_wood_jump_land
tdm_footstep_wood_run
tdm_footstep_wood_walk
tdm_footstep_wood_walk_creep
tdm_gamepiece_hard
tdm_globe_impact
tdm_heavy_stone_scratching01_loop
tdm_heavy_stone_scratching02_loop
tdm_holy_water_activate
tdm_impact_barrel
tdm_impact_book
tdm_impact_boot
tdm_impact_bottle_01
tdm_impact_bottle_on_wood
tdm_impact_bow
tdm_impact_bowl_01
tdm_impact_bowl_large
tdm_impact_bowl_larger
tdm_impact_bowl_small
tdm_impact_broom
tdm_impact_candleholder_large
tdm_impact_candleholder_med
tdm_impact_candleholder_small
tdm_impact_carpet
tdm_impact_carpet_heavy
tdm_impact_carpet_small
tdm_impact_carpet_straw
tdm_impact_cauldron_on_carpet
tdm_impact_cauldron_on_dirt
tdm_impact_ceramic_vase
tdm_impact_ceramiccup_01
tdm_impact_ceramicpot_01
tdm_impact_claycup_01
tdm_impact_claycup_med01
tdm_impact_clayvase_01
tdm_impact_cloth
tdm_impact_coinpurse_01
tdm_impact_coins_01
tdm_impact_cookingpot_01
tdm_impact_cookingpot_01_huge
tdm_impact_cookingpot_01_huge_on_carpet
tdm_impact_cookingpot_01_huge_on_dirt
tdm_impact_cookingpot_01_med
tdm_impact_cutlery_fork_01
tdm_impact_cutlery_knife_01
tdm_impact_cutlery_on_wood
tdm_impact_cutlery_spoon_01
tdm_impact_cutlery_teaspoon_01
tdm_impact_dagger01
tdm_impact_dirt
tdm_impact_dirt_hard
tdm_impact_dirt_med
tdm_impact_dirt_small
tdm_impact_firewood_log
tdm_impact_fish
tdm_impact_fruit
tdm_impact_fruit_small
tdm_impact_gameboard
tdm_impact_goblet_01
tdm_impact_hairbrush
tdm_impact_halberd
tdm_impact_hammer
tdm_impact_handle_long
tdm_impact_helmet
tdm_impact_helmet_on_wood
tdm_impact_iron_bar
tdm_impact_junk_plank_long
tdm_impact_junk_plank_med
tdm_impact_junk_plank_short
tdm_impact_junk_plank_shorter
tdm_impact_knife_large
tdm_impact_large_ceramic
tdm_impact_largeclaypot_01
tdm_impact_lute
tdm_impact_machine_med
tdm_impact_metal_bucket
tdm_impact_metal_bucket_on_soft
tdm_impact_metal_cup
tdm_impact_metal_cup_on_dirt
tdm_impact_metal_large01
tdm_impact_metal_med
tdm_impact_metal_med_lesser
tdm_impact_necklace_01
tdm_impact_nosound
tdm_impact_package
tdm_impact_package_small
tdm_impact_padlock_square
tdm_impact_palette
tdm_impact_paper
tdm_impact_pitchfork
tdm_impact_plate
tdm_impact_plate_china
tdm_impact_potted_plant
tdm_impact_pumpkin
tdm_impact_pumpkin_carpet
tdm_impact_ring_01
tdm_impact_shovel
tdm_impact_small_hard_object
tdm_impact_small_metal_tool_01
tdm_impact_steelplate_01
tdm_impact_steelpot_01
tdm_impact_steelpot_on_wood
tdm_impact_stone_hard
tdm_impact_stone_large_fall_1
tdm_impact_stone_large_fall_2
tdm_impact_stone_large_fall_3
tdm_impact_sword01
tdm_impact_sword02
tdm_impact_tiny
tdm_impact_washboard
tdm_impact_washboard_on_dirt
tdm_impact_wood
tdm_impact_wood_chair
tdm_impact_wood_chair_med
tdm_impact_wood_light
tdm_impact_wood_med
tdm_impact_wood_stool
tdm_impact_wooden_bucket
tdm_impact_wooden_crate
tdm_impact_wooden_spoon
tdm_key_pickup
tdm_key_use
tdm_mainmenu_background_music
tdm_male_sneeze
tdm_male_yawn
tdm_marble_on_wood
tdm_metal_mirror_move
tdm_objectives
tdm_player_apple_crunch
tdm_player_bread_crunch
tdm_player_carrot_crunch
tdm_player_choke_gas
tdm_player_cough
tdm_player_crunch
tdm_player_damage_fire
tdm_player_damage_hardlanding
tdm_player_damage_hphigh
tdm_player_damage_hplow
tdm_player_damage_softlanding
tdm_player_deepbreath
tdm_player_die
tdm_player_drink_potion
tdm_player_drown
tdm_player_hmm
tdm_player_mantle
tdm_player_mantle_impact
tdm_player_mantle_impact_subtle
tdm_player_mantle_pull
tdm_player_mantle_push
tdm_player_mantle_rustle
tdm_player_mantle_rustle_short
tdm_player_pickup_body
tdm_player_pickup_body_fat
tdm_player_poisoned
tdm_player_raiseweapon
tdm_player_sigh
tdm_player_submerge
tdm_player_tired
tdm_small_bones
tdm_sniff
tdm_spit
tdm_straw_impact
tdm_straw_impact_small
tdm_stretch
tdm_swim_burst
tdm_swim_burst_creep
tdm_swim_burst_run
tdm_swim_burst_underwater
tdm_swim_burst_underwater_run
tdm_tap
tdm_test_conversation_1_1
tdm_test_conversation_1_2
tdm_test_conversation_1_3
tdm_test_conversation_1_4
tdm_test_conversation_1_5
tdm_test_conversation_1_6
tdm_test_conversation_1_7
tdm_test_conversation_1_8
tdm_test_conversation_2_1
tdm_test_conversation_2_2
tdm_test_conversation_2_3
tdm_test_conversation_2_4
tdm_test_conversation_2_5
tdm_test_conversation_2_6
tdm_test_conversation_2_7
tdm_test_conversation_2_8
tdm_writing
tdm_writing_short
tdm_zombie_footdrag
tdm_zombie_relaxed
tdm_zombie_toalert1
teleport_machine_idle
teleport_machine_idle_looping
test_elevator_loop
test_elevator_stop
test_IneedHelp
thunder
thunder_close
thunder_distant
thunder_shakes
ticktack_loop
ticktack_loop_z
tool_pickup
trippystring01
trippystring01_z
trippystring02
trippystring02_z
twinkles01
twins01_loop
twins01_loop_z
twins02_loop
twins02_loop_z
twins03_full
twins03_full_z
typing
underground_buried_loop
underground_buried_loop_z
underground_caves01a
underground_caves01a_z
underground_caves01b
underground_caves01b_z
underground_caves02a
underground_caves02a_z
underground_caves02b
underground_caves02b_z
underground_caves03_loop
underground_caves03_loop_z
underground_crypts_loop
underground_crypts_loop_z
underground_darkness_loop
underground_darkness_loop_z
underground_forelone_loop
underground_forelone_loop_z
underground_horns01a_loop
underground_horns01a_loop_z
underground_horns01b_loop
underground_horns01b_loop_z
underground_labyrinth01a
underground_labyrinth01a_z
underground_labyrinth01b
underground_labyrinth01b_z
underground_tunnel_loop
underground_tunnel_loop_z
underwater
underwater_bubbles
underwater_z
untitled_loop
untitled_loop_z
urinate
video/tdm_briefing_video_sound
water_docks01_loop
water_docks02_loop
water_docks03_loop
water_docks04_loop
water_drips01
water_drips02
water_drips04_loop
water_drops_01
water_hit_by_heavy_small_object
water_hit_by_large_object
water_hit_by_medium_object
water_hit_by_small_object
water_medium_running
water_medium_running_echo_loop_01
water_ocean01_loop
water_ocean02_loop
water_ocean03_loop
water_ocean04_distant
water_ocean05_loop
water_ocean06_loop
water_pool01_loop
water_pool02_loop
water_stream01_loop
water_through_pipe01_loop
waterfall_loop
weapon_hit_default
weather_rain01
weather_rain02
weather_rain03
weather_rain04
weather_rain05
weather_thunder01
weather_thunder02
weather_thunder03
weather_thunder04
weather_thunder05
weather_thunder06
weather_thunder07
weather_thunder08
weather_thunder09
weather_thunder_dd1
weather_thunder_dd2
weather_wind01
weather_wind02
weather_wind03_loop
weather_wind04_loop
weather_wind05_loop
weather_wind06a_loop
weather_wind06b_loop
weather_wind07a
weather_wind07b
weather_wind08_loop
weather_wind09_loop
weather_wind10_loop
weather_wind11_loop
wind_01
wind_02
wind_chime
wine_pour
wood_creaking
wood_creaks01
wooden_creak_01
wooden_creak_small_01
xstress
zombie_footstep
list_soundshaders.txt (86,775 bytes)   
bugs_sounds.map (173,370 bytes)   
Version 2
// entity 0
{
"classname" "worldspawn"
// primitive 0
{
brushDef3
{
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( 0 1 0 -320 ) ( ( 0.0078125 0 -4.440892098500626e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -1120 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 448 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 2.220446049250313e-16 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 1
{
brushDef3
{
( 0 0 1 -448 ) ( ( 0.0078125 0 5.939693181744587e-15 ) ( 0 0.0078125 4.440892098500626e-16 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -336 ) ( ( 0.0078125 0 2.220446049250313e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 0 ) ( ( 0.0078125 0 -5.828670879282072e-15 ) ( 0 0.0078125 3.108624468950438e-15 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -1120 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 320 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 2
{
brushDef3
{
( 0 0 1 -448 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -320 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -208 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -192 ) ( ( 0.0078125 0 4.440892098500626e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/paint_paper/wallpaper_ornamental_01_pink" 0 0 0
}
}
// primitive 3
{
brushDef3
{
( 0 1 0 -320 ) ( ( 0.0078125 0 2.90878432451791e-14 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 -16 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 2.220446049250313e-16 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -192 ) ( ( 0.0078125 0 2.775557561562891e-14 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -1120 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 1 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/nature/dirt/dirt_packed_muddy" 0 0 0
}
}
// primitive 4
{
brushDef3
{
( 0 0 1 -448 ) ( ( 0.0078125 0 3.885780586188048e-16 ) ( 0 0.0078125 4.440892098500626e-16 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -192 ) ( ( 0.0078125 0 -8.881784197001252e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -208 ) ( ( 0.0078125 0 -6.661338147750939e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -1120 ) ( ( 0.0078125 0 4.440892098500626e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 192 ) ( ( 0.00390625 0 1.110223024625157e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/church_roughmix" 0 0 0
}
}
// primitive 5
{
brushDef3
{
( 0 0 1 -448 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -320 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -192 ) ( ( 0.0078125 0 -1.13686837721616e-13 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -1136 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 1120 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 6
{
brushDef3
{
( 0 0 1 -88 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 48.8125 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 -656 ) ( ( 0.0625 0 15.1875 ) ( 0 0.0625 1.28125 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -296 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 1.28125 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 368 ) ( ( 0.0625 0 48.8125 ) ( 0 0.0625 1.28125 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 168 ) ( ( 0.0625 0 39.59375 ) ( 0 0.0625 1.28125 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 80 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 14.1875 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 7
{
brushDef3
{
( 0 0 1 -80 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 48.8125 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 -664 ) ( ( 0.0625 0 15.1875 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -296 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 -48 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 15.1875 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 168 ) ( ( 0.0625 0 39.59375 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 656 ) ( ( 0.0625 0 49.8125 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 8
{
brushDef3
{
( 0 1 0 -656 ) ( ( 0.0625 0 15.1875 ) ( 0 0.0625 0.28125 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -296 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 0.28125 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 -56 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 15.1875 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 368 ) ( ( 0.0625 0 48.3125 ) ( 0 0.0625 0.28125 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 168 ) ( ( 0.0625 0 39.59375 ) ( 0 0.0625 0.28125 ) ) "textures/common/caulk" 0 0 0
( 0 0 1 48 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 49.8125 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 9
{
brushDef3
{
( 0 0 1 -80 ) ( ( 0.0625 0 -26.46875 ) ( 0 0.0625 49 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -296 ) ( ( 0.0625 0 -26.46875 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 -48 ) ( ( 0.0625 0 -26.46875 ) ( 0 0.0625 15 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 360 ) ( ( 0.0625 0 49 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 168 ) ( ( 0.0625 0 90.46875 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 -368 ) ( ( 0.0625 0 14 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 10
{
brushDef3
{
( 0 0 1 -80 ) ( ( 0.0625 0 25 ) ( 0 0.0625 49.5 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 -656 ) ( ( 0.0625 0 14.5 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 -48 ) ( ( 0.0625 0 25 ) ( 0 0.0625 14.5 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 368 ) ( ( 0.0625 0 49.5 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 160 ) ( ( 0.0625 0 39 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -168 ) ( ( 0.0625 0 25 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 11
{
brushDef3
{
( 0 0 1 -80 ) ( ( 0.0625 0 25 ) ( 0 0.0625 41 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 -656 ) ( ( 0.0625 0 23 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 -48 ) ( ( 0.0625 0 25 ) ( 0 0.0625 23 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 368 ) ( ( 0.0625 0 41 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 296 ) ( ( 0.0625 0 39 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -304 ) ( ( 0.0625 0 25 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
}
}
}
// entity 1
{
"classname" "info_player_start"
"name" "info_player_start_1"
"angle" "180.000000"
"origin" "128 -96 0"
}
// entity 2
{
"classname" "light"
"name" "ambient_world"
"_color" "0.06 0.06 0.06"
"light_center" "0 0 0"
"light_radius" "993 993 993"
"nodiffuse" "0"
"noshadows" "0"
"nospecular" "0"
"origin" "268 624 48"
"parallel" "0"
"texture" "lights/ambientlightnfo"
}
// entity 3
{
"classname" "atdm:target_addobjectives"
"name" "Objectives"
"angle" "90.000000"
"obj1_1_args" "1"
"obj1_1_irreversible" "0"
"obj1_1_not" "0"
"obj1_1_player_responsible" "0"
"obj1_1_spec1" "name"
"obj1_1_spec_val1" "ItemName"
"obj1_1_state" "0"
"obj1_1_type" "item"
"obj1_desc" "Get or Steal a Special Object"
"obj1_irreversible" "0"
"obj1_mandatory" "1"
"obj1_ongoing" "0"
"obj1_state" "0"
"obj1_visible" "1"
"obj2_1_args" "1"
"obj2_1_irreversible" "0"
"obj2_1_not" "0"
"obj2_1_player_responsible" "0"
"obj2_1_spec1" "overall"
"obj2_1_state" "0"
"obj2_1_type" "item"
"obj2_desc" "Get Loot (Easy)"
"obj2_difficulty" "0"
"obj2_irreversible" "0"
"obj2_mandatory" "1"
"obj2_ongoing" "0"
"obj2_state" "0"
"obj2_visible" "1"
"obj3_1_args" "2"
"obj3_1_irreversible" "0"
"obj3_1_not" "0"
"obj3_1_player_responsible" "0"
"obj3_1_spec1" "overall"
"obj3_1_state" "0"
"obj3_1_type" "item"
"obj3_desc" "Get Loot (Hard)"
"obj3_difficulty" "1"
"obj3_irreversible" "0"
"obj3_mandatory" "1"
"obj3_ongoing" "0"
"obj3_state" "0"
"obj3_visible" "1"
"obj4_1_args" "3"
"obj4_1_irreversible" "0"
"obj4_1_not" "0"
"obj4_1_player_responsible" "0"
"obj4_1_spec1" "overall"
"obj4_1_state" "0"
"obj4_1_type" "item"
"obj4_desc" "Get Loot (Expert)"
"obj4_difficulty" "2"
"obj4_irreversible" "0"
"obj4_mandatory" "1"
"obj4_ongoing" "0"
"obj4_state" "0"
"obj4_visible" "1"
"obj5_1_args" "1"
"obj5_1_irreversible" "1"
"obj5_1_not" "1"
"obj5_1_player_responsible" "1"
"obj5_1_spec1" "overall"
"obj5_1_state" "1"
"obj5_1_type" "kill"
"obj5_desc" "No killing (on Expert)"
"obj5_difficulty" "2"
"obj5_irreversible" "1"
"obj5_mandatory" "1"
"obj5_ongoing" "1"
"obj5_state" "0"
"obj5_visible" "1"
"obj6_1_args" "0"
"obj6_1_irreversible" "0"
"obj6_1_not" "0"
"obj6_1_player_responsible" "0"
"obj6_1_spec1" "spawnclass"
"obj6_1_spec2" "name"
"obj6_1_spec_val1" "idPlayer"
"obj6_1_spec_val2" "EscZone"
"obj6_1_state" "0"
"obj6_1_type" "location"
"obj6_desc" "Go To Room X, eg, When all objectives done, return to start (modify Enabling Objectives if different)"
"obj6_enabling_objs" "1 AND (2 OR 3 OR 4)"
"obj6_irreversible" "0"
"obj6_mandatory" "1"
"obj6_ongoing" "0"
"obj6_state" "0"
"obj6_visible" "1"
"origin" "192 624 0"
}
// entity 4
{
"classname" "atdm:playertools_compass"
"name" "CompassEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"nodrop" "1"
"origin" "177 601.5 60.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 5
{
"classname" "atdm:playertools_lantern"
"name" "LanternEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"nodrop" "1"
"origin" "189 601.5 60.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 6
{
"classname" "atdm:playertools_spyglass"
"name" "SpyglassEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"nodrop" "1"
"origin" "199 601.5 60.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 7
{
"classname" "atdm:playertools_health_potion"
"name" "HealthPotionsEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "215 601.5 35.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 8
{
"classname" "atdm:weapon_shortsword"
"name" "SwordEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "287 551.5 11.5"
"rotation" "0 1 0 -1 0 0 0 0 1"
}
// entity 9
{
"classname" "atdm:weapon_blackjack"
"name" "BlackjackEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "238.625 550.75 11.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 10
{
"classname" "atdm:playertools_breath_potion"
"name" "BreathPotionsEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "227 601.5 35.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 11
{
"classname" "atdm:playertools_flashbomb"
"name" "FlashbombsEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "179 551.5 35.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 12
{
"classname" "atdm:key_fancy02"
"name" "key_master"
"inv_icon" "guis/assets/hud/inventory_icons/key_good_red"
"inv_map_start" "1"
"inv_name" "MASTER KEY"
"inv_stackable" "0"
"nodrop" "1"
"origin" "288 624 32"
"rotation" "0 -1 0 1 0 0 0 0 1"
"skin" "bc_key02red"
}
// entity 13
{
"classname" "atdm:shop"
"name" "ShopItems"
"angle" "90.000000"
"diff_0_shop_gold_start" "800"
"diff_1_shop_gold_start" "600"
"diff_2_shop_gold_start" "400"
"origin" "240 624 0"
"shopItem_11_0_qty" "0"
"shopItem_11_1_qty" "0"
"shopItem_11_2_qty" "0"
"shopItem_11_item" "atdm:playertools_compass"
"shopItem_12_0_qty" "0"
"shopItem_12_1_qty" "0"
"shopItem_12_2_qty" "0"
"shopItem_12_item" "atdm:playertools_lantern"
"shopItem_13_0_qty" "0"
"shopItem_13_1_qty" "0"
"shopItem_13_2_qty" "0"
"shopItem_13_item" "atdm:playertools_spyglass"
"shopItem_15_0_qty" "0"
"shopItem_15_1_qty" "0"
"shopItem_15_2_qty" "0"
"shopItem_15_item" "atdm:playertools_mine"
"shopItem_16_0_qty" "0"
"shopItem_16_1_qty" "0"
"shopItem_16_2_qty" "0"
"shopItem_16_item" "atdm:playertools_flashbomb"
"shopItem_17_0_qty" "0"
"shopItem_17_1_qty" "0"
"shopItem_17_2_qty" "0"
"shopItem_17_item" "atdm:playertools_holywater"
"shopItem_18_0_qty" "0"
"shopItem_18_1_qty" "0"
"shopItem_18_2_qty" "0"
"shopItem_18_item" "atdm:playertools_health_potion"
"shopItem_19_0_qty" "0"
"shopItem_19_1_qty" "0"
"shopItem_19_2_qty" "0"
"shopItem_19_item" "atdm:playertools_breath_potion"
"shopItem_1_0_qty" "0"
"shopItem_1_1_qty" "0"
"shopItem_1_2_qty" "0"
"shopItem_1_item" "atdm:weapon_shortsword"
"shopItem_20_0_qty" "0"
"shopItem_20_1_qty" "0"
"shopItem_20_2_qty" "0"
"shopItem_20_item" "atdm:weapon_vinearrow"
"shopItem_2_0_qty" "0"
"shopItem_2_1_qty" "0"
"shopItem_2_2_qty" "0"
"shopItem_2_item" "atdm:weapon_blackjack"
"shopItem_3_0_qty" "0"
"shopItem_3_1_qty" "0"
"shopItem_3_2_qty" "0"
"shopItem_3_item" "atdm:weapon_waterarrow"
"shopItem_4_0_qty" "0"
"shopItem_4_1_qty" "0"
"shopItem_4_2_qty" "0"
"shopItem_4_item" "atdm:weapon_broadhead"
"shopItem_5_0_qty" "0"
"shopItem_5_1_qty" "0"
"shopItem_5_2_qty" "0"
"shopItem_5_item" "atdm:weapon_ropearrow"
"shopItem_6_0_qty" "0"
"shopItem_6_1_qty" "0"
"shopItem_6_2_qty" "0"
"shopItem_6_item" "atdm:weapon_mossarrow"
"shopItem_7_0_qty" "0"
"shopItem_7_1_qty" "0"
"shopItem_7_2_qty" "0"
"shopItem_7_item" "atdm:weapon_noisemaker"
"shopItem_8_0_qty" "0"
"shopItem_8_1_qty" "0"
"shopItem_8_2_qty" "0"
"shopItem_8_item" "atdm:weapon_firearrow"
"shopItem_9_0_qty" "0"
"shopItem_9_1_qty" "0"
"shopItem_9_2_qty" "0"
"shopItem_9_item" "atdm:weapon_gasarrow"
"startingitem_11_0_qty" "0"
"startingitem_11_1_qty" "0"
"startingitem_11_2_qty" "0"
"startingitem_11_item" "atdm:playertools_compass"
"startingitem_12_0_qty" "0"
"startingitem_12_1_qty" "0"
"startingitem_12_2_qty" "0"
"startingitem_12_item" "atdm:playertools_lantern"
"startingitem_13_0_qty" "0"
"startingitem_13_1_qty" "0"
"startingitem_13_2_qty" "0"
"startingitem_13_item" "atdm:playertools_spyglass"
"startingitem_15_0_qty" "0"
"startingitem_15_1_qty" "0"
"startingitem_15_2_qty" "0"
"startingitem_15_item" "atdm:playertools_mine"
"startingitem_16_0_qty" "0"
"startingitem_16_1_qty" "0"
"startingitem_16_2_qty" "0"
"startingitem_16_item" "atdm:playertools_flashbomb"
"startingitem_17_0_qty" "0"
"startingitem_17_1_qty" "0"
"startingitem_17_2_qty" "0"
"startingitem_17_item" "atdm:playertools_holywater"
"startingitem_18_0_qty" "0"
"startingitem_18_1_qty" "0"
"startingitem_18_2_qty" "0"
"startingitem_18_item" "atdm:playertools_health_potion"
"startingitem_19_0_qty" "0"
"startingitem_19_1_qty" "0"
"startingitem_19_2_qty" "0"
"startingitem_19_item" "atdm:playertools_breath_potion"
"startingitem_1_0_qty" "0"
"startingitem_1_1_qty" "0"
"startingitem_1_2_qty" "0"
"startingitem_1_item" "atdm:weapon_shortsword"
"startingitem_20_0_qty" "0"
"startingitem_20_1_qty" "0"
"startingitem_20_2_qty" "0"
"startingitem_20_item" "atdm:weapon_vinearrow"
"startingitem_2_0_qty" "0"
"startingitem_2_1_qty" "0"
"startingitem_2_2_qty" "0"
"startingitem_2_item" "atdm:weapon_blackjack"
"startingitem_3_0_qty" "0"
"startingitem_3_1_qty" "0"
"startingitem_3_2_qty" "0"
"startingitem_3_item" "atdm:weapon_waterarrow"
"startingitem_4_0_qty" "0"
"startingitem_4_1_qty" "0"
"startingitem_4_2_qty" "0"
"startingitem_4_item" "atdm:weapon_broadhead"
"startingitem_5_0_qty" "0"
"startingitem_5_1_qty" "0"
"startingitem_5_2_qty" "0"
"startingitem_5_item" "atdm:weapon_ropearrow"
"startingitem_6_0_qty" "0"
"startingitem_6_1_qty" "0"
"startingitem_6_2_qty" "0"
"startingitem_6_item" "atdm:weapon_mossarrow"
"startingitem_7_0_qty" "0"
"startingitem_7_1_qty" "0"
"startingitem_7_2_qty" "0"
"startingitem_7_item" "atdm:weapon_noisemaker"
"startingitem_8_0_qty" "0"
"startingitem_8_1_qty" "0"
"startingitem_8_2_qty" "0"
"startingitem_8_item" "atdm:weapon_firearrow"
"startingitem_9_0_qty" "0"
"startingitem_9_1_qty" "0"
"startingitem_9_2_qty" "0"
"startingitem_9_item" "atdm:weapon_gasarrow"
}
// entity 14
{
"classname" "atdm:ammo_broadhead"
"name" "BroadheadsEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "176 472 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 15
{
"classname" "atdm:ammo_broadhead"
"name" "BroadheadsHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "176 424 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 16
{
"classname" "atdm:ammo_broadhead"
"name" "BroadheadsExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "176 376 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 17
{
"classname" "atdm:ammo_firearrow"
"name" "FireArrowsEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "192 472 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 18
{
"classname" "atdm:ammo_firearrow"
"name" "FireArrowsHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "192 424 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 19
{
"classname" "atdm:ammo_firearrow"
"name" "FireArrowsExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "192 376 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 20
{
"classname" "atdm:ammo_gasarrow"
"name" "GasArrowsEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "208 472 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 21
{
"classname" "atdm:ammo_gasarrow"
"name" "GasArrowsHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "208 424 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 22
{
"classname" "atdm:ammo_gasarrow"
"name" "GasArrowsExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "208 376 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 23
{
"classname" "atdm:ammo_mossarrow"
"name" "MossArrowsEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "224 472 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 24
{
"classname" "atdm:ammo_mossarrow"
"name" "MossArrowsExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "224 376 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 25
{
"classname" "atdm:ammo_mossarrow"
"name" "MossArrowsHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "224 424 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 26
{
"classname" "atdm:ammo_noisemaker"
"name" "NoiseArrowsEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "240 472 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 27
{
"classname" "atdm:ammo_noisemaker"
"name" "NoiseArrowsHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "240 424 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 28
{
"classname" "atdm:ammo_noisemaker"
"name" "NoiseArrowsExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "240 376 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 29
{
"classname" "atdm:ammo_ropearrow"
"name" "RopeArrowsEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "256 472 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 30
{
"classname" "atdm:ammo_ropearrow"
"name" "RopeArrowsHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "256 424 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 31
{
"classname" "atdm:ammo_ropearrow"
"name" "RopeArrowsExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "256 376 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 32
{
"classname" "atdm:ammo_waterarrow"
"name" "WaterArrowsEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "288 472 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 33
{
"classname" "atdm:ammo_waterarrow"
"name" "WaterArrowsHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "288 424 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 34
{
"classname" "atdm:ammo_waterarrow"
"name" "WaterArrowsExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "288 376 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 35
{
"classname" "atdm:weapon_blackjack"
"name" "BlackjackHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "238.625 534.75 11.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 36
{
"classname" "atdm:weapon_blackjack"
"name" "BlackjackExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "238.625 518.75 11.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 37
{
"classname" "atdm:weapon_shortsword"
"name" "SwordHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "287 535.5 11.5"
"rotation" "0 1 0 -1 0 0 0 0 1"
}
// entity 38
{
"classname" "atdm:weapon_shortsword"
"name" "SwordExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "287 519.5 11.5"
"rotation" "0 1 0 -1 0 0 0 0 1"
}
// entity 39
{
"classname" "atdm:playertools_compass"
"name" "CompassHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"nodrop" "1"
"origin" "177 585.5 60.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 40
{
"classname" "atdm:playertools_compass"
"name" "CompassExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_map_start" "1"
"nodrop" "1"
"origin" "177 569.5 60.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 41
{
"classname" "atdm:playertools_lantern"
"name" "LanternHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"nodrop" "1"
"origin" "189 585.5 60.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 42
{
"classname" "atdm:playertools_lantern"
"name" "LanternExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_map_start" "1"
"nodrop" "1"
"origin" "189 569.5 60.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 43
{
"classname" "atdm:playertools_spyglass"
"name" "SpyglassHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"nodrop" "1"
"origin" "199 585.5 60.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 44
{
"classname" "atdm:playertools_spyglass"
"name" "SpyglassExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_map_start" "1"
"nodrop" "1"
"origin" "199 569.5 60.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 45
{
"classname" "atdm:playertools_flashbomb"
"name" "FlashbombsHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "179 535.5 35.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 46
{
"classname" "atdm:playertools_flashbomb"
"name" "FlashbombsExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "179 519.5 35.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 47
{
"classname" "atdm:playertools_health_potion"
"name" "HealthPotionsHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "215 585.5 35.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 48
{
"classname" "atdm:playertools_health_potion"
"name" "HealthPotionsExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "215 569.5 35.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 49
{
"classname" "atdm:playertools_breath_potion"
"name" "BreathPotionsHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "227 585.5 35.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 50
{
"classname" "atdm:playertools_breath_potion"
"name" "BreathPotionsExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "227 569.5 35.5"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 51
{
"classname" "atdm:playertools_lockpick_snake"
"name" "LockpickSnakeEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"nodrop" "1"
"origin" "270 602 32"
"rotation" "0.707107 0.707107 0 -0.707107 0.707107 0 0 0 1"
}
// entity 52
{
"classname" "atdm:playertools_lockpick_triangle"
"name" "LockpickTriangleEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"nodrop" "1"
"origin" "286 602 32"
"rotation" "0.707107 0.707107 0 -0.707107 0.707107 0 0 0 1"
}
// entity 53
{
"classname" "atdm:playertools_mine"
"name" "MinesEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "210 552 32"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 54
{
"classname" "atdm:playertools_holywater"
"name" "HolyWatersEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "226 552 32"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 55
{
"classname" "atdm:playertools_flashmine"
"name" "FlashminesEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "194 552 32"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 56
{
"classname" "atdm:playertools_lockpick_snake"
"name" "LockpickSnakeHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"nodrop" "1"
"origin" "270 586 32"
"rotation" "0.707107 0.707107 0 -0.707107 0.707107 0 0 0 1"
}
// entity 57
{
"classname" "atdm:playertools_lockpick_snake"
"name" "LockpickSnakeExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_map_start" "1"
"nodrop" "1"
"origin" "270 570 32"
"rotation" "0.707107 0.707107 0 -0.707107 0.707107 0 0 0 1"
}
// entity 58
{
"classname" "atdm:playertools_lockpick_triangle"
"name" "LockpickTriangleHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_map_start" "1"
"nodrop" "1"
"origin" "286 586 32"
"rotation" "0.707107 0.707107 0 -0.707107 0.707107 0 0 0 1"
}
// entity 59
{
"classname" "atdm:playertools_lockpick_triangle"
"name" "LockpickTriangleExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_map_start" "1"
"nodrop" "1"
"origin" "286 570 32"
"rotation" "0.707107 0.707107 0 -0.707107 0.707107 0 0 0 1"
}
// entity 60
{
"classname" "atdm:playertools_flashmine"
"name" "FlashminesHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "194 536 32"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 61
{
"classname" "atdm:playertools_flashmine"
"name" "FlashminesExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "194 520 32"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 62
{
"classname" "atdm:playertools_mine"
"name" "MinesHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "210 536 32"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 63
{
"classname" "atdm:playertools_mine"
"name" "MinesExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "210 520 32"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 64
{
"classname" "atdm:playertools_holywater"
"name" "HolyWatersHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "226 536 32"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 65
{
"classname" "atdm:playertools_holywater"
"name" "HolyWatersExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_count" "10"
"inv_map_start" "1"
"nodrop" "1"
"origin" "226 520 32"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 66
{
"classname" "atdm:ammo_vinearrow"
"name" "VineArrowsEasy"
"diff_0_nospawn" "0"
"diff_1_nospawn" "1"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "272 472 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 67
{
"classname" "atdm:ammo_vinearrow"
"name" "VineArrowsHard"
"diff_0_nospawn" "1"
"diff_1_nospawn" "0"
"diff_2_nospawn" "1"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "272 424 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 68
{
"classname" "atdm:ammo_vinearrow"
"name" "VineArrowsExpert"
"diff_0_nospawn" "1"
"diff_1_nospawn" "1"
"diff_2_nospawn" "0"
"inv_ammo_amount" "30"
"inv_map_start" "1"
"inv_no_pickup_message" "1"
"nodrop" "1"
"origin" "272 376 -8"
"rotation" "1 0 0 0 0 1 0 -1 0"
}
// entity 69
{
"classname" "atdm:location_settings"
"name" "atdm_location_settings_1"
"ambient_light_dist_scale" "1.0"
"ambient_light_dynamic_cap" "0.1 0.1 0.1"
"ambient_light_falloff" "0"
"angle" "90.000000"
"origin" "216 624 0"
}
// entity 70
{
"classname" "atdm:vintage_lamp_ceiling2"
"name" "atdm_vintage_lamp_ceiling2_1"
"light_center" "0 0 0"
"light_radius" "160 160 160"
"origin" "-64 -40 120"
"snd_test1" "activate_airpump_02"
"snd_test2" "admin_impdoor_creak"
"snd_test3" "ai_manbeast1_alert1_generic"
"snd_test4" "ai_manbeast1_alert1_sight"
"snd_test5" "ai_manbeast1_alert1_sound"
"snd_test6" "ai_manbeast1_alert3_sight"
"snd_test7" "ai_manbeast1_alert3_sight2x"
"snd_test8" "ai_manbeast1_alert3_sound"
"snd_test9" "ai_manbeast1_alert3_sound2x"
"snd_test10" "ai_manbeast1_alert4_evidence"
"snd_test11" "ai_manbeast1_alert4_generic"
"snd_test12" "ai_manbeast1_alert4_noEvidence"
"snd_test13" "ai_manbeast1_alert4_withfriend"
"snd_test14" "ai_manbeast1_alert4_withfriend_evidence"
"snd_test15" "ai_manbeast1_alert_idle"
"snd_test16" "ai_manbeast1_alertdown0"
"snd_test17" "ai_manbeast1_alertdown0_evidence"
"snd_test18" "ai_manbeast1_alertdown0_noEvidence"
"snd_test19" "ai_manbeast1_alertdown0_sight"
"snd_test20" "ai_manbeast1_alertdown0_sound"
"snd_test21" "ai_manbeast1_attack"
"snd_test22" "ai_manbeast1_attack_hit"
"snd_test23" "ai_manbeast1_attack_ranged"
"snd_test24" "ai_manbeast1_blinded"
"snd_test25" "ai_manbeast1_cant_reach"
"snd_test26" "ai_manbeast1_cough"
"snd_test27" "ai_manbeast1_death"
"snd_test28" "ai_manbeast1_drowning"
"snd_test29" "ai_manbeast1_flee"
"snd_test30" "ai_manbeast1_giggle_long"
"snd_test31" "ai_manbeast1_giggle_short"
"snd_test32" "ai_manbeast1_idle"
"snd_test33" "ai_manbeast1_knockout"
"snd_test34" "ai_manbeast1_laugh"
"snd_test35" "ai_manbeast1_lostEnemy"
"snd_test36" "ai_manbeast1_notice_blood"
"snd_test37" "ai_manbeast1_notice_body"
"snd_test38" "ai_manbeast1_pain_huge"
"snd_test39" "ai_manbeast1_pain_large"
"snd_test40" "ai_manbeast1_pain_small"
"snd_test41" "ai_manbeast1_sawEnemy"
"snd_test42" "ai_manbeast1_snickering"
"snd_test43" "ai_manbeast1_snoring"
"snd_test44" "ai_manbeast1_to_combat"
"snd_test45" "ai_manbeast1_to_combat_company"
"snd_test46" "ai_manbeast1_victory"
"snd_test47" "ai_stone_footstep"
"snd_test48" "airship_creak_loop"
"snd_test49" "airship_creak_short"
"snd_test50" "airship_door_open"
"snd_test51" "airship_door_shut"
"snd_test52" "alien01_loop"
"snd_test53" "alien01_loop_z"
"snd_test54" "alien02"
"snd_test55" "alien02_z"
"snd_test56" "alien03_loop"
"snd_test57" "alien03_loop_z"
"snd_test58" "alien04_loop"
"snd_test59" "alien04_loop_z"
"snd_test60" "alien05"
"snd_test61" "alien05_z"
"snd_test62" "alien06"
"snd_test63" "alien06_z"
"snd_test64" "alien_birds_loop"
"snd_test65" "alien_birds_loop_z"
"snd_test66" "ambient_metal_stresses"
"snd_test67" "animal_bats01"
"snd_test68" "animal_bats02"
"snd_test69" "animal_cat01"
"snd_test70" "animal_cat02"
"snd_test71" "animal_chickens01"
"snd_test72" "animal_chickens01_looping"
"snd_test73" "animal_cricket01_loop"
"snd_test74" "animal_crickets01_loop"
"snd_test75" "animal_crickets02_loop"
"snd_test76" "animal_crickets03"
"snd_test77" "animal_crickets04"
"snd_test78" "animal_crickets05"
"snd_test79" "animal_crickets_birds01"
"snd_test80" "animal_dog01"
"snd_test81" "animal_dog02"
"snd_test82" "animal_dog03"
"snd_test83" "animal_dog_distant"
"snd_test84" "animal_flies_loop01"
"snd_test85" "animal_frog01"
"snd_test86" "animal_frog02"
"snd_test87" "animal_frog03"
"snd_test88" "animal_grasshopper01_loop"
"snd_test89" "animal_grasshopper02_loop"
"snd_test90" "animal_horse_death"
"snd_test91" "animal_horse_footstep_passing_varied"
"snd_test92" "animal_horse_footsteps_passing01"
"snd_test93" "animal_horse_footsteps_passing02"
"snd_test94" "animal_horse_idle"
"snd_test95" "animal_horse_pain"
"snd_test96" "animal_horse_stone"
"snd_test97" "animal_night_bird01"
"snd_test98" "animal_owl01"
"snd_test99" "animal_owl02"
"snd_test100" "animal_owl03"
"snd_test101" "animal_owl04"
"snd_test102" "animal_owl05"
"snd_test103" "animal_owl06"
"snd_test104" "animal_pigeon_wings01"
"snd_test105" "animal_rat_chatter"
"snd_test106" "animal_rat_death"
"snd_test107" "animal_rat_excited"
"snd_test108" "animal_rat_pain"
"snd_test109" "animal_raven_caw"
"snd_test110" "animal_wolf01_loop"
"snd_test111" "armour_clank"
"snd_test112" "arrow_broadhead_break"
"snd_test113" "arrow_broadhead_break_subtle"
"snd_test114" "arrow_broadhead_flesh"
"snd_test115" "arrow_broadhead_wood"
"snd_test116" "arrow_equip"
"snd_test117" "arrow_fire_hit"
"snd_test118" "arrow_flight"
"snd_test119" "arrow_gas_explode"
"snd_test120" "arrow_noisemaker_active"
"snd_test121" "arrow_noisemaker_flight"
"snd_test122" "arrow_noisemaker_impact"
"snd_test123" "arrow_rope_deploy"
"snd_test124" "arrow_swoosh"
"snd_test125" "arrow_water_impact"
"snd_test126" "automaton_footstep"
"snd_test127" "automaton_utilize"
"snd_test128" "bar_commotion01_loop"
"snd_test129" "bar_commotion02_loop"
"snd_test130" "bare_footstep"
"snd_test131" "basement01_loop"
"snd_test132" "basement01_loop_z"
"snd_test133" "beast_rustle_bones"
"snd_test134" "beast_rustle_bones_run"
"snd_test135" "blackjack_hit_flesh"
"snd_test136" "blackjack_hit_helmet"
"snd_test137" "blackjack_hit_metal"
"snd_test138" "blackjack_hit_wood"
"snd_test139" "blackjack_sheath"
"snd_test140" "blackjack_swing"
"snd_test141" "blackjack_unsheath"
"snd_test142" "body_armour_collapse"
"snd_test143" "body_armour_collapse_soft"
"snd_test144" "body_collapse"
"snd_test145" "body_collapse_soft"
"snd_test146" "body_elite_armour_collapse"
"snd_test147" "body_pickup"
"snd_test148" "bodyparts"
"snd_test149" "boiling_cauldron"
"snd_test150" "boiling_water_loop"
"snd_test151" "bow_draw"
"snd_test152" "bow_fire"
"snd_test153" "bow_sheath"
"snd_test154" "bow_unsheath"
"snd_test155" "breakable_light_hum"
"snd_test156" "bridge_up_speaker"
"snd_test157" "bubbling_cauldron_loop"
"snd_test158" "burger_impact"
"snd_test159" "c1_mloop1_end"
"snd_test160" "cage_elevatordoor_close"
"snd_test161" "cage_elevatordoor_open"
"snd_test162" "camgoyle_end"
"snd_test163" "camgoyle_movement"
"snd_test164" "cannon_fire_back"
"snd_test165" "cannon_fire_close"
"snd_test166" "cannon_fire_far"
"snd_test167" "cannon_fire_front"
"snd_test168" "cannon_fire_left"
"snd_test169" "cannon_fire_right"
"snd_test170" "cannonball_hit"
"snd_test171" "cannonmed_fire_close"
"snd_test172" "cannonmed_fire_far"
"snd_test173" "captain_board"
"snd_test174" "captain_leave"
"snd_test175" "carriage_wheels"
"snd_test176" "catacombs01"
"snd_test177" "catacombs01_z"
"snd_test178" "catacombs02"
"snd_test179" "catacombs02_z"
"snd_test180" "ceiling_tiles"
"snd_test181" "chain_rustle"
"snd_test182" "chain_step"
"snd_test183" "chainmail_rustle"
"snd_test184" "chains01"
"snd_test185" "chains02"
"snd_test186" "chains03"
"snd_test187" "chains_multi"
"snd_test188" "chest_wood_close"
"snd_test189" "chest_wood_move"
"snd_test190" "chest_wood_open"
"snd_test191" "chime_15"
"snd_test192" "chime_30"
"snd_test193" "chime_45"
"snd_test194" "chime_60"
"snd_test195" "chime_hour"
"snd_test196" "church01a"
"snd_test197" "church01a_z"
"snd_test198" "church01b"
"snd_test199" "church01b_z"
"snd_test200" "church_defiled"
"snd_test201" "church_defiled_z"
"snd_test202" "church_kyrie01"
"snd_test203" "church_kyrie01_z"
"snd_test204" "church_kyrie02"
"snd_test205" "church_kyrie02_z"
"snd_test206" "churchbell01"
"snd_test207" "churchbell02"
"snd_test208" "city_bustle_distant01_loop"
"snd_test209" "city_bustle_distant_dogs01_loop"
"snd_test210" "city_night01_loop"
"snd_test211" "city_night01_loop_z"
"snd_test212" "city_night02_loop"
"snd_test213" "city_night02_loop_z"
"snd_test214" "city_night03_loop"
"snd_test215" "city_night03_loop_z"
"snd_test216" "city_night04_loop"
"snd_test217" "city_night04_loop_z"
"snd_test218" "city_night05_loop"
"snd_test219" "city_night05_loop_z"
"snd_test220" "city_silentnight"
"snd_test221" "city_silentnight_z"
"snd_test222" "city_sleeping_loop"
"snd_test223" "city_sleeping_loop_z"
"snd_test224" "city_sleeps01"
"snd_test225" "city_sleeps01_z"
"snd_test226" "city_sleeps02"
"snd_test227" "city_sleeps02_z"
"snd_test228" "city_sounds_varied"
"snd_test229" "city_sounds_varied_2"
"snd_test230" "city_sounds_varied_3"
"snd_test231" "city_sounds_varied_4"
"snd_test232" "city_streets01_loop"
"snd_test233" "city_streets01_loop_z"
"snd_test234" "city_streets02_loop"
"snd_test235" "city_streets02_loop_z"
"snd_test236" "city_tranquil_01"
"snd_test237" "claw_hit_flesh"
"snd_test238" "climb_chain"
"snd_test239" "climb_ladder_metal_loose"
"snd_test240" "climb_rope_hemp"
"snd_test241" "clock_tick01_loop"
"snd_test242" "clock_tick02_loop"
"snd_test243" "combination_lock"
"snd_test244" "cpu_m3_loop"
"snd_test245" "cpu_m3_stop"
"snd_test246" "crackling_coals"
"snd_test247" "creak_wooden_sign01"
"snd_test248" "d3dm5_generator_off"
"snd_test249" "d3dm5_generator_on"
"snd_test250" "darkmod_teaser"
"snd_test251" "darkmod_teaser_z"
"snd_test252" "darknessfalls"
"snd_test253" "darknessfalls_z"
"snd_test254" "deep_dark_twinkles"
"snd_test255" "default_rustle"
"snd_test256" "derelict01"
"snd_test257" "derelict01_z"
"snd_test258" "derelict02"
"snd_test259" "derelict02_z"
"snd_test260" "derelict03"
"snd_test261" "derelict03_z"
"snd_test262" "derelict04"
"snd_test263" "derelict04_z"
"snd_test264" "desolation_loop"
"snd_test265" "desolation_loop_z"
"snd_test266" "deviginti01_loop"
"snd_test267" "deviginti01_loop_z"
"snd_test268" "deviginti02"
"snd_test269" "deviginti02_z"
"snd_test270" "door_locked_01"
"snd_test271" "door_locked_02"
"snd_test272" "door_locked_03"
"snd_test273" "door_locked_04"
"snd_test274" "door_metal01_close"
"snd_test275" "door_metal01_move"
"snd_test276" "door_metal01_open"
"snd_test277" "door_metal_creaky01"
"snd_test278" "door_metal_locked"
"snd_test279" "door_open"
"snd_test280" "door_open10"
"snd_test281" "door_open11"
"snd_test282" "door_open_01"
"snd_test283" "door_open_02"
"snd_test284" "door_open_03"
"snd_test285" "door_open_04"
"snd_test286" "door_open_05"
"snd_test287" "door_open_06"
"snd_test288" "door_open_07"
"snd_test289" "door_open_08"
"snd_test290" "door_open_09"
"snd_test291" "door_open_10"
"snd_test292" "door_open_11"
"snd_test293" "door_open_12"
"snd_test294" "door_open_creaky01"
"snd_test295" "door_open_creaky02"
"snd_test296" "door_shut"
"snd_test297" "door_shut07"
"snd_test298" "door_shut10"
"snd_test299" "door_shut_01"
"snd_test300" "door_shut_02"
"snd_test301" "door_shut_03"
"snd_test302" "door_shut_04"
"snd_test303" "door_shut_05"
"snd_test304" "door_shut_06"
"snd_test305" "door_shut_07"
"snd_test306" "door_shut_10"
"snd_test307" "door_shut_8"
"snd_test308" "door_shut_9"
"snd_test309" "door_shut_creaky02"
"snd_test310" "door_shut_old01"
"snd_test311" "door_slam"
"snd_test312" "door_unlocked_01"
"snd_test313" "doorhandle1"
"snd_test314" "doorswitch1"
"snd_test315" "drawbridge_opening_01"
"snd_test316" "dresser_close_01"
"snd_test317" "dresser_open_01"
"snd_test318" "drill"
"snd_test319" "drone01"
"snd_test320" "drone01_z"
"snd_test321" "drone02"
"snd_test322" "drone02_z"
"snd_test323" "drone03a"
"snd_test324" "drone03a2_z"
"snd_test325" "drone03a_z"
"snd_test326" "drone03b"
"snd_test327" "drone03b_z"
"snd_test328" "drone05a"
"snd_test329" "drone05a_z"
"snd_test330" "drone05b"
"snd_test331" "drone05b_z"
"snd_test332" "drop_item_failed"
"snd_test333" "eerie01_loop"
"snd_test334" "eerie01_loop_z"
"snd_test335" "eerie02_loop"
"snd_test336" "eerie02_loop_z"
"snd_test337" "eerie03_loop"
"snd_test338" "eerie03_loop_z"
"snd_test339" "eerie04_loop"
"snd_test340" "eerie04_loop_z"
"snd_test341" "eerie05_loop"
"snd_test342" "eerie05_loop_z"
"snd_test343" "electric_zap"
"snd_test344" "element_fire_bonfire"
"snd_test345" "element_fire_fireplace"
"snd_test346" "element_fire_large"
"snd_test347" "element_fire_torch"
"snd_test348" "elemental_attack"
"snd_test349" "elemental_chatter"
"snd_test350" "elemental_death"
"snd_test351" "elemental_notice"
"snd_test352" "elemental_pain"
"snd_test353" "elemental_search"
"snd_test354" "elemental_tocombat"
"snd_test355" "elevator03_end"
"snd_test356" "elevator03_loop"
"snd_test357" "elevator03_start"
"snd_test358" "elevator_moving_loop"
"snd_test359" "elevator_outer_close"
"snd_test360" "elevator_outer_open"
"snd_test361" "environmental_sewer_creaks01"
"snd_test362" "environmental_sewer_sounds01"
"snd_test363" "ethereal01_loop"
"snd_test364" "ethereal01_loop_z"
"snd_test365" "ethereal02_loop"
"snd_test366" "ethereal02_loop_z"
"snd_test367" "ethereal_short01"
"snd_test368" "ethereal_short01_z"
"snd_test369" "ethereal_short02"
"snd_test370" "ethereal_short02_z"
"snd_test371" "factory01"
"snd_test372" "factory01_loop"
"snd_test373" "factory01_loop_z"
"snd_test374" "factory01_z"
"snd_test375" "factory_clockwork_loop"
"snd_test376" "factory_clockwork_loop_z"
"snd_test377" "factory_distant"
"snd_test378" "factory_distant_z"
"snd_test379" "fire_torch_small"
"snd_test380" "fist_whoosh"
"snd_test381" "foliage_shuffle"
"snd_test382" "food_apple_bite"
"snd_test383" "footstep_skeleton"
"snd_test384" "forest01a"
"snd_test385" "forest01a_z"
"snd_test386" "forest01b"
"snd_test387" "forest01b_z"
"snd_test388" "forest_children"
"snd_test389" "forest_children_z"
"snd_test390" "forest_darkwood"
"snd_test391" "forest_darkwood_loop"
"snd_test392" "forest_darkwood_loop_z"
"snd_test393" "forest_darkwood_z"
"snd_test394" "forest_outside_loop"
"snd_test395" "forest_outside_loop_z"
"snd_test396" "frob_chest_metal_close"
"snd_test397" "frob_chest_metal_open"
"snd_test398" "frob_drawer_close"
"snd_test399" "frob_drawer_open"
"snd_test400" "frob_faucet"
"snd_test401" "frob_frobber_button"
"snd_test402" "frob_frobber_switch"
"snd_test403" "frob_instrument_doublebass"
"snd_test404" "frob_instrument_harp"
"snd_test405" "frob_instrument_musicbox"
"snd_test406" "frob_instrument_piano"
"snd_test407" "frob_instrument_victrola"
"snd_test408" "frob_lever_electric_close_01"
"snd_test409" "frob_lever_metal_large_01"
"snd_test410" "frob_lever_metal_large_02"
"snd_test411" "frob_lever_metal_small_01"
"snd_test412" "frob_loot"
"snd_test413" "gaslight"
"snd_test414" "gatehouse_loop_1"
"snd_test415" "gatehouse_loop_2"
"snd_test416" "gatehouse_loop_3"
"snd_test417" "glass_bullethole"
"snd_test418" "glass_shatter"
"snd_test419" "gregorian01a"
"snd_test420" "gregorian01a_z"
"snd_test421" "gregorian01b"
"snd_test422" "gregorian01b_z"
"snd_test423" "gregorian01c"
"snd_test424" "gregorian01c_z"
"snd_test425" "gregorian02a"
"snd_test426" "gregorian02a_z"
"snd_test427" "gregorian02b"
"snd_test428" "gregorian02b_z"
"snd_test429" "gregorian02c"
"snd_test430" "gregorian02c_z"
"snd_test431" "gregorian03"
"snd_test432" "gregorian03_loop"
"snd_test433" "gregorian03_loop_z"
"snd_test434" "gregorian03_z"
"snd_test435" "gregorian04_loop"
"snd_test436" "guisound_buttonpress"
"snd_test437" "haunted_cemetary"
"snd_test438" "haunted_cemetary_z"
"snd_test439" "haunted_cemetery"
"snd_test440" "haunted_cemetery_z"
"snd_test441" "haunted_eerie_loop"
"snd_test442" "haunted_eerie_loop_z"
"snd_test443" "haunted_revenants01a"
"snd_test444" "haunted_revenants01a_z"
"snd_test445" "haunted_revenants01b"
"snd_test446" "haunted_revenants01b_z"
"snd_test447" "haunted_something_is_wrong_here"
"snd_test448" "haunted_something_is_wrong_here_z"
"snd_test449" "haunted_spectral_loop"
"snd_test450" "haunted_spectral_loop_z"
"snd_test451" "haunted_voices01a"
"snd_test452" "haunted_voices01a_z"
"snd_test453" "haunted_voices01b_loop"
"snd_test454" "haunted_voices01b_loop_z"
"snd_test455" "haunted_voices02_loop"
"snd_test456" "haunted_voices02_loop_z"
"snd_test457" "haunted_voices03"
"snd_test458" "haunted_voices03_z"
"snd_test459" "haunted_voices04_loop"
"snd_test460" "haunted_voices04_loop_z"
"snd_test461" "haunting01"
"snd_test462" "haunting01_z"
"snd_test463" "hh_door_movement_1"
"snd_test464" "hit01a"
"snd_test465" "hit01a_z"
"snd_test466" "hit02b"
"snd_test467" "hit02b_z"
"snd_test468" "hit03a"
"snd_test469" "hit03a_z"
"snd_test470" "hit03b"
"snd_test471" "hit03b_z"
"snd_test472" "hit_high01"
"snd_test473" "hit_high01_z"
"snd_test474" "hit_high02"
"snd_test475" "hit_high02_z"
"snd_test476" "hit_high03"
"snd_test477" "hit_high03_z"
"snd_test478" "hit_low01"
"snd_test479" "hit_low01_z"
"snd_test480" "hit_low02"
"snd_test481" "hit_low02_z"
"snd_test482" "hit_low03"
"snd_test483" "hit_low03_z"
"snd_test484" "hit_low04"
"snd_test485" "hit_low04_z"
"snd_test486" "hit_low05"
"snd_test487" "hit_low05_z"
"snd_test488" "hit_low06"
"snd_test489" "hit_low06_z"
"snd_test490" "hum01"
"snd_test491" "hum01_z"
"snd_test492" "hum01b"
"snd_test493" "hum01b_z"
"snd_test494" "hum02"
"snd_test495" "hum02_z"
"snd_test496" "hum03"
"snd_test497" "hum03_z"
"snd_test498" "hum04"
"snd_test499" "hum04_z"
"snd_test500" "hum05_loop"
"snd_test501" "hum05_loop_b"
"snd_test502" "hum05_loop_b_z"
"snd_test503" "hum05_loop_z"
"snd_test504" "hum06_loop"
"snd_test505" "hum06_loop_b"
"snd_test506" "hum06_loop_b_z"
"snd_test507" "hum06_loop_z"
"snd_test508" "hum07_loop"
"snd_test509" "hum07_loop_b"
"snd_test510" "hum07_loop_b_z"
"snd_test511" "hum07_loop_z"
"snd_test512" "hum08"
"snd_test513" "hum08_z"
"snd_test514" "hum_intense01_loop"
"snd_test515" "hum_intense01_loop_z"
"snd_test516" "hum_intense02_loop"
"snd_test517" "hum_intense02_loop_z"
"snd_test518" "hum_intense03_loop"
"snd_test519" "hum_intense03_loop_z"
"snd_test520" "hum_intense04_loop"
"snd_test521" "hum_intense04_loop_z"
"snd_test522" "hum_intense05_loop"
"snd_test523" "hum_intense05_loop_z"
"snd_test524" "hum_medium01_loop"
"snd_test525" "hum_medium01_loop_z"
"snd_test526" "hum_medium02_loop"
"snd_test527" "hum_medium02_loop_z"
"snd_test528" "hum_medium03_loop"
"snd_test529" "hum_medium03_loop_z"
"snd_test530" "hum_medium04_loop"
"snd_test531" "hum_medium04_loop_z"
"snd_test532" "hum_subtle01_loop"
"snd_test533" "hum_subtle01_loop_z"
"snd_test534" "hum_subtle02_loop"
"snd_test535" "hum_subtle02_loop_z"
"snd_test536" "hum_subtle03_loop"
"snd_test537" "hum_subtle03_loop_z"
"snd_test538" "hum_subtle04_loop"
"snd_test539" "hum_subtle04_loop_z"
"snd_test540" "hum_subtle05_loop"
"snd_test541" "hum_subtle05_loop_z"
"snd_test542" "hum_subtle06_loop"
"snd_test543" "hum_subtle06_loop_z"
"snd_test544" "human_brokeglass"
"snd_test545" "human_brokeglass_jump"
"snd_test546" "human_carpet"
"snd_test547" "human_carpet_jump"
"snd_test548" "human_ceramic"
"snd_test549" "human_concrete"
"snd_test550" "human_concrete_jump"
"snd_test551" "human_dirt"
"snd_test552" "human_dirt_jump"
"snd_test553" "human_female_brokeglass"
"snd_test554" "human_female_carpet"
"snd_test555" "human_female_ceramic"
"snd_test556" "human_female_concrete"
"snd_test557" "human_female_dirt"
"snd_test558" "human_female_foliage"
"snd_test559" "human_female_glass"
"snd_test560" "human_female_grass"
"snd_test561" "human_female_gravel"
"snd_test562" "human_female_ice"
"snd_test563" "human_female_metal"
"snd_test564" "human_female_mud"
"snd_test565" "human_female_rock"
"snd_test566" "human_female_snow"
"snd_test567" "human_female_stone"
"snd_test568" "human_female_straw"
"snd_test569" "human_female_tile"
"snd_test570" "human_female_wood"
"snd_test571" "human_foliage"
"snd_test572" "human_foliage_jump"
"snd_test573" "human_glass"
"snd_test574" "human_glass_jump"
"snd_test575" "human_grass"
"snd_test576" "human_grass_jump"
"snd_test577" "human_gravel"
"snd_test578" "human_gravel_jump"
"snd_test579" "human_hardwood"
"snd_test580" "human_hardwood_jump"
"snd_test581" "human_ice"
"snd_test582" "human_ice_jump"
"snd_test583" "human_metal"
"snd_test584" "human_metal_jump"
"snd_test585" "human_metalbridge"
"snd_test586" "human_metalbridge_jump"
"snd_test587" "human_metalgrate"
"snd_test588" "human_metalgrate_jump"
"snd_test589" "human_mud"
"snd_test590" "human_mud_jump"
"snd_test591" "human_rock"
"snd_test592" "human_snow"
"snd_test593" "human_snow_jump"
"snd_test594" "human_squeakboard"
"snd_test595" "human_squeakboard_jump"
"snd_test596" "human_stone"
"snd_test597" "human_stone_jump"
"snd_test598" "human_straw"
"snd_test599" "human_tile"
"snd_test600" "human_tile_jump"
"snd_test601" "human_wood"
"snd_test602" "human_wood_jump"
"snd_test603" "jorge"
"snd_test604" "large_rock_loop"
"snd_test605" "large_rock_start"
"snd_test606" "large_rock_stop"
"snd_test607" "light_flicker_104"
"snd_test608" "light_flicker_105"
"snd_test609" "light_flicker_110"
"snd_test610" "light_flicker_124"
"snd_test611" "light_hum_01_shatter"
"snd_test612" "light_hum_102"
"snd_test613" "lockpick_lock_picked"
"snd_test614" "lockpick_pick_wrong"
"snd_test615" "lockpick_pin_00"
"snd_test616" "lockpick_pin_01"
"snd_test617" "lockpick_pin_02"
"snd_test618" "lockpick_pin_03"
"snd_test619" "lockpick_pin_04"
"snd_test620" "lockpick_pin_05"
"snd_test621" "lockpick_pin_06"
"snd_test622" "lockpick_pin_07"
"snd_test623" "lockpick_pin_08"
"snd_test624" "lockpick_pin_09"
"snd_test625" "lockpick_pin_10"
"snd_test626" "lockpick_pin_11"
"snd_test627" "lockpick_pin_12"
"snd_test628" "lockpick_pin_13"
"snd_test629" "lockpick_pin_14"
"snd_test630" "lockpick_pin_fail"
"snd_test631" "lockpick_pin_success"
"snd_test632" "lockpick_pin_sweetspot"
"snd_test633" "loop_airpump_02"
"snd_test634" "loop_airpump_03"
"snd_test635" "loop_hum_01"
"snd_test636" "loop_lava_01"
"snd_test637" "loop_machineroom_21"
"snd_test638" "loop_machineroom_22"
"snd_test639" "loop_rumble_01"
"snd_test640" "loop_vent_1"
"snd_test641" "loop_vent_2"
"snd_test642" "m3_loop"
"snd_test643" "m3_start"
"snd_test644" "m3_stop"
"snd_test645" "machine_distant01_loop"
"snd_test646" "machine_distant02_loop"
"snd_test647" "machine_distant03_loop"
"snd_test648" "machine_furnace01_loop"
"snd_test649" "machine_gears01_loop"
"snd_test650" "machine_hum01_loop"
"snd_test651" "machine_hum02_loop"
"snd_test652" "machine_hum03_loop"
"snd_test653" "machine_hum04_loop"
"snd_test654" "machine_hum05_loop"
"snd_test655" "machine_hum06_loop"
"snd_test656" "machine_hum07_loop"
"snd_test657" "machine_noise01_loop"
"snd_test658" "machine_noise02_loop"
"snd_test659" "machine_noise03_loop"
"snd_test660" "machine_noise04_loop"
"snd_test661" "machine_noise05_loop"
"snd_test662" "machine_noise06_loop"
"snd_test663" "machine_noise07_loop"
"snd_test664" "machine_noise08_loop"
"snd_test665" "machine_noise09_loop"
"snd_test666" "machine_noise10_loop"
"snd_test667" "machine_noise11_loop"
"snd_test668" "machine_noise12_loop"
"snd_test669" "machine_noise13_loop"
"snd_test670" "machine_room_01"
"snd_test671" "machine_shaft"
"snd_test672" "machine_sparks01"
"snd_test673" "machine_start03_loop"
"snd_test674" "machine_steam01"
"snd_test675" "machine_steam02"
"snd_test676" "machine_steam03"
"snd_test677" "machine_stop01"
"snd_test678" "machine_stop02"
"snd_test679" "machine_stop03"
"snd_test680" "machinery03_loop"
"snd_test681" "machinery_07"
"snd_test682" "mage_fireball_impact"
"snd_test683" "mage_fireball_projectile"
"snd_test684" "mage_spellcasting_sound"
"snd_test685" "magical_explosion"
"snd_test686" "magical_implosion"
"snd_test687" "magical_launch"
"snd_test688" "magical_projectile"
"snd_test689" "manhole_close_01"
"snd_test690" "manhole_close_02"
"snd_test691" "manhole_open_01"
"snd_test692" "mansion_outside"
"snd_test693" "mansion_outside_z"
"snd_test694" "mansion_piano01"
"snd_test695" "mansion_piano01_scratched"
"snd_test696" "mansion_piano01_scratched_z"
"snd_test697" "mansion_piano01_z"
"snd_test698" "mansion_piano02a"
"snd_test699" "mansion_piano02a_z"
"snd_test700" "mansion_piano02b"
"snd_test701" "mansion_piano02b_z"
"snd_test702" "mansion_tense01a"
"snd_test703" "mansion_tense01a_z"
"snd_test704" "mansion_tense01b"
"snd_test705" "mansion_tense01b_z"
"snd_test706" "mansion_tense02"
"snd_test707" "mansion_tense02_z"
"snd_test708" "mansion_tense02a"
"snd_test709" "material_explosive_destroyed"
"snd_test710" "material_glass_destroyed"
"snd_test711" "material_glass_destroyed_small"
"snd_test712" "material_wood_destroyed"
"snd_test713" "med_metal_impact"
"snd_test714" "melee_hit_water"
"snd_test715" "metal_cabinet01_close"
"snd_test716" "metal_cabinet01_open"
"snd_test717" "metal_door_creak_move01"
"snd_test718" "metal_door_creak_move02"
"snd_test719" "metal_stress01"
"snd_test720" "metalbounce_1"
"snd_test721" "mine_activate"
"snd_test722" "mine_armed"
"snd_test723" "mine_disarmed"
"snd_test724" "mine_explode"
"snd_test725" "mine_explode_2"
"snd_test726" "misc_city01"
"snd_test727" "misc_city02"
"snd_test728" "misc_city03"
"snd_test729" "misc_city04"
"snd_test730" "mission_complete"
"snd_test731" "mission_failed"
"snd_test732" "mission_new_objective"
"snd_test733" "mission_objective"
"snd_test734" "mission_objective_failed"
"snd_test735" "mission_start"
"snd_test736" "monster_spider_attack"
"snd_test737" "monster_spider_chatter"
"snd_test738" "monster_spider_footstep"
"snd_test739" "monster_spider_hit"
"snd_test740" "monster_spider_miss"
"snd_test741" "monster_spider_notice"
"snd_test742" "monster_spider_pain"
"snd_test743" "monster_spider_search"
"snd_test744" "monster_spider_tocombat"
"snd_test745" "monster_spiderchild_death"
"snd_test746" "monster_spiderchild_footstep"
"snd_test747" "monster_werebeast_alert_idle"
"snd_test748" "monster_werebeast_die"
"snd_test749" "monster_werebeast_idle"
"snd_test750" "monster_werebeast_meleeattack"
"snd_test751" "monster_werebeast_pain"
"snd_test752" "monster_werebeast_sight"
"snd_test753" "monster_werebeast_sniff"
"snd_test754" "movement_climb_slide"
"snd_test755" "movement_ladder"
"snd_test756" "movement_ladder_wood"
"snd_test757" "movement_water"
"snd_test758" "movement_water_jump"
"snd_test759" "music_bum_bum01"
"snd_test760" "music_bum_bum02"
"snd_test761" "music_harp01"
"snd_test762" "music_harp02"
"snd_test763" "musicbox01a"
"snd_test764" "musicbox01a_z"
"snd_test765" "musicbox01b"
"snd_test766" "musicbox01b_z"
"snd_test767" "night_crickets_wind01"
"snd_test768" "nocturne01a_loop"
"snd_test769" "nocturne01a_loop_z"
"snd_test770" "nocturne01b"
"snd_test771" "nocturne01b_z"
"snd_test772" "nosound"
"snd_test773" "old_creaky_door_open_01"
"snd_test774" "old_creaky_door_shut_01"
"snd_test775" "orb_distant_repose"
"snd_test776" "orb_interval_bells"
"snd_test777" "pagan_magical01_loop"
"snd_test778" "pagan_orb_ambient"
"snd_test779" "pagan_orb_return01"
"snd_test780" "people_baby_crying_varied"
"snd_test781" "people_crowd_passing01"
"snd_test782" "people_distant_cough"
"snd_test783" "people_distant_voices"
"snd_test784" "people_distant_voices04_loop"
"snd_test785" "people_distant_voices_cricket_loop"
"snd_test786" "people_distant_voices_drunk"
"snd_test787" "people_girl_scream"
"snd_test788" "people_man_yell"
"snd_test789" "people_man_yell02"
"snd_test790" "perdo_mage_melee_attack"
"snd_test791" "perdo_projectile_impact"
"snd_test792" "phantoms"
"snd_test793" "plagueward01"
"snd_test794" "plagueward01_z"
"snd_test795" "plagueward02"
"snd_test796" "plagueward02_z"
"snd_test797" "plagueward03"
"snd_test798" "plagueward03_z"
"snd_test799" "plate_rustle"
"snd_test800" "plate_step"
"snd_test801" "player_crouch"
"snd_test802" "player_rustle"
"snd_test803" "player_rustle_short"
"snd_test804" "player_sounds_heartbeat"
"snd_test805" "player_sounds_heartbeat_dying"
"snd_test806" "player_sounds_thud"
"snd_test807" "potion_drink"
"snd_test808" "power_high01_loop"
"snd_test809" "power_high02_loop"
"snd_test810" "power_high03_loop"
"snd_test811" "power_low01_loop"
"snd_test812" "power_source_deactivate"
"snd_test813" "power_source_on"
"snd_test814" "projectile_fireball_hit"
"snd_test815" "pulley_belt"
"snd_test816" "readable_page_turn"
"snd_test817" "rec1_steamchuff"
"snd_test818" "rock_door_loop"
"snd_test819" "rock_door_start"
"snd_test820" "rock_door_stop"
"snd_test821" "rock_door_stop2"
"snd_test822" "rock_med01"
"snd_test823" "rock_small01"
"snd_test824" "rockslide_large"
"snd_test825" "rockslide_medium"
"snd_test826" "rockslide_small"
"snd_test827" "rustle_jump"
"snd_test828" "rustle_jump_short"
"snd_test829" "secret_found"
"snd_test830" "secret_found_all"
"snd_test831" "security_camera_alert"
"snd_test832" "security_camera_end"
"snd_test833" "security_camera_moving"
"snd_test834" "security_camera_sight"
"snd_test835" "security_camera_spark"
"snd_test836" "security_camera_stationary"
"snd_test837" "shadow_loop"
"snd_test838" "shadow_loop_z"
"snd_test839" "shortbow_fire"
"snd_test840" "silence"
"snd_test841" "silence_z"
"snd_test842" "sink_handle"
"snd_test843" "sizzle"
"snd_test844" "skirt_rustle"
"snd_test845" "small_metal_impact"
"snd_test846" "solitary_theme01"
"snd_test847" "solitary_theme01_z"
"snd_test848" "solitary_theme02"
"snd_test849" "solitary_theme02_z"
"snd_test850" "solitude_loop"
"snd_test851" "solitude_loop_z"
"snd_test852" "sound/stress/1shot_creaking_02"
"snd_test853" "spike_ball_impact"
"snd_test854" "splash_long_01"
"snd_test855" "splash_subtle_01"
"snd_test856" "steam01"
"snd_test857" "steam_01"
"snd_test858" "steam_engine_01"
"snd_test859" "steelswing_01"
"snd_test860" "steelswing_04"
"snd_test861" "stone_movement_end"
"snd_test862" "stone_slab_impact"
"snd_test863" "sword_ai_sheath"
"snd_test864" "sword_ai_unsheath"
"snd_test865" "sword_hit_armor_plate"
"snd_test866" "sword_hit_chain"
"snd_test867" "sword_hit_flesh"
"snd_test868" "sword_hit_metal"
"snd_test869" "sword_hit_wood"
"snd_test870" "sword_sheath"
"snd_test871" "sword_swing"
"snd_test872" "sword_unsheath"
"snd_test873" "tavern_Music_01"
"snd_test874" "tdm_ai_barmaid_to_agitated_searching"
"snd_test875" "tdm_ai_builder2_admonish_friend"
"snd_test876" "tdm_ai_builder2_alert_idle"
"snd_test877" "tdm_ai_builder2_alert_idle_victor"
"snd_test878" "tdm_ai_builder2_alertdown_to_idle"
"snd_test879" "tdm_ai_builder2_alertdown_to_idle_heard"
"snd_test880" "tdm_ai_builder2_alertdown_to_idle_no_evidence"
"snd_test881" "tdm_ai_builder2_alertdown_to_idle_saw"
"snd_test882" "tdm_ai_builder2_alertdown_to_idle_seen_evidence"
"snd_test883" "tdm_ai_builder2_alertdown_to_idle_seen_suspicious"
"snd_test884" "tdm_ai_builder2_assist_friend"
"snd_test885" "tdm_ai_builder2_blinded"
"snd_test886" "tdm_ai_builder2_casual_searching"
"snd_test887" "tdm_ai_builder2_combat_archer"
"snd_test888" "tdm_ai_builder2_combat_blocked_by_player"
"snd_test889" "tdm_ai_builder2_combat_hit_player"
"snd_test890" "tdm_ai_builder2_combat_hit_player_company"
"snd_test891" "tdm_ai_builder2_combat_melee"
"snd_test892" "tdm_ai_builder2_combat_throw"
"snd_test893" "tdm_ai_builder2_cough"
"snd_test894" "tdm_ai_builder2_cough_noair"
"snd_test895" "tdm_ai_builder2_die_loud"
"snd_test896" "tdm_ai_builder2_die_quiet"
"snd_test897" "tdm_ai_builder2_drown"
"snd_test898" "tdm_ai_builder2_enemy_out_of_reach"
"snd_test899" "tdm_ai_builder2_failed_ko"
"snd_test900" "tdm_ai_builder2_find_blood"
"snd_test901" "tdm_ai_builder2_find_corpse"
"snd_test902" "tdm_ai_builder2_find_corpse_comrade"
"snd_test903" "tdm_ai_builder2_find_corpse_female"
"snd_test904" "tdm_ai_builder2_find_corpse_male"
"snd_test905" "tdm_ai_builder2_find_light_off"
"snd_test906" "tdm_ai_builder2_find_open_door"
"snd_test907" "tdm_ai_builder2_find_something_suspicious"
"snd_test908" "tdm_ai_builder2_find_torch_off"
"snd_test909" "tdm_ai_builder2_find_unconscious"
"snd_test910" "tdm_ai_builder2_find_unconscious_female"
"snd_test911" "tdm_ai_builder2_find_unconscious_female_specific"
"snd_test912" "tdm_ai_builder2_find_unconscious_male"
"snd_test913" "tdm_ai_builder2_find_weapon"
"snd_test914" "tdm_ai_builder2_flee"
"snd_test915" "tdm_ai_builder2_flee_civilian"
"snd_test916" "tdm_ai_builder2_give_order"
"snd_test917" "tdm_ai_builder2_greet_civilian_to_civilian"
"snd_test918" "tdm_ai_builder2_greet_civilian_to_guard"
"snd_test919" "tdm_ai_builder2_greet_guard_to_civilian"
"snd_test920" "tdm_ai_builder2_greet_guard_to_guard"
"snd_test921" "tdm_ai_builder2_greet_noble_male_to_civilian"
"snd_test922" "tdm_ai_builder2_greet_noble_male_to_guard"
"snd_test923" "tdm_ai_builder2_greet_priest_to_builder"
"snd_test924" "tdm_ai_builder2_greet_priest_to_civilian"
"snd_test925" "tdm_ai_builder2_greet_to_builder"
"snd_test926" "tdm_ai_builder2_greet_to_cleric"
"snd_test927" "tdm_ai_builder2_greet_to_noble_female"
"snd_test928" "tdm_ai_builder2_greet_to_noble_male"
"snd_test929" "tdm_ai_builder2_greet_to_pagan"
"snd_test930" "tdm_ai_builder2_help_search"
"snd_test931" "tdm_ai_builder2_help_search_priest"
"snd_test932" "tdm_ai_builder2_hit_by_arrow"
"snd_test933" "tdm_ai_builder2_idle"
"snd_test934" "tdm_ai_builder2_idle_guard"
"snd_test935" "tdm_ai_builder2_killed_enemy"
"snd_test936" "tdm_ai_builder2_lost_track_of_enemy"
"snd_test937" "tdm_ai_builder2_not_relighting"
"snd_test938" "tdm_ai_builder2_notice_generic"
"snd_test939" "tdm_ai_builder2_notice_missing_item"
"snd_test940" "tdm_ai_builder2_notice_pocket_picked"
"snd_test941" "tdm_ai_builder2_pain_large"
"snd_test942" "tdm_ai_builder2_pain_small"
"snd_test943" "tdm_ai_builder2_prayers"
"snd_test944" "tdm_ai_builder2_priest_assist_friend"
"snd_test945" "tdm_ai_builder2_priest_combat_throw"
"snd_test946" "tdm_ai_builder2_priest_find_corpse"
"snd_test947" "tdm_ai_builder2_priest_hit_by_arrow"
"snd_test948" "tdm_ai_builder2_priest_killed_enemy"
"snd_test949" "tdm_ai_builder2_priest_return_with_help"
"snd_test950" "tdm_ai_builder2_priest_return_with_help_escaped"
"snd_test951" "tdm_ai_builder2_priest_to_combat"
"snd_test952" "tdm_ai_builder2_priest_to_combat_company"
"snd_test953" "tdm_ai_builder2_raise_alarm"
"snd_test954" "tdm_ai_builder2_reaction"
"snd_test955" "tdm_ai_builder2_relighting"
"snd_test956" "tdm_ai_builder2_request_help"
"snd_test957" "tdm_ai_builder2_respond_to_warning"
"snd_test958" "tdm_ai_builder2_response_positive"
"snd_test959" "tdm_ai_builder2_response_to_superior"
"snd_test960" "tdm_ai_builder2_return_with_help"
"snd_test961" "tdm_ai_builder2_return_with_help_escaped"
"snd_test962" "tdm_ai_builder2_searching_civilian"
"snd_test963" "tdm_ai_builder2_searching_evidence"
"snd_test964" "tdm_ai_builder2_searching_no_evidence"
"snd_test965" "tdm_ai_builder2_spotted_player_with_body"
"snd_test966" "tdm_ai_builder2_to_agitated_searching"
"snd_test967" "tdm_ai_builder2_to_agitated_searching_noevidence"
"snd_test968" "tdm_ai_builder2_to_combat"
"snd_test969" "tdm_ai_builder2_to_combat_company"
"snd_test970" "tdm_ai_builder2_to_combat_monster"
"snd_test971" "tdm_ai_builder2_to_flee"
"snd_test972" "tdm_ai_builder2_to_flee_event"
"snd_test973" "tdm_ai_builder2_to_observant"
"snd_test974" "tdm_ai_builder2_to_observant_heard"
"snd_test975" "tdm_ai_builder2_to_observant_saw"
"snd_test976" "tdm_ai_builder2_to_searching"
"snd_test977" "tdm_ai_builder2_to_searching_heard"
"snd_test978" "tdm_ai_builder2_to_searching_heard_company"
"snd_test979" "tdm_ai_builder2_to_searching_saw"
"snd_test980" "tdm_ai_builder2_to_searching_saw_company"
"snd_test981" "tdm_ai_builder2_to_surprise"
"snd_test982" "tdm_ai_builder2_warn_found_corpse"
"snd_test983" "tdm_ai_builder2_warn_missing_item"
"snd_test984" "tdm_ai_builder2_warn_saw_enemy"
"snd_test985" "tdm_ai_builder2_warn_suspicious"
"snd_test986" "tdm_ai_builder3_admonish_friend"
"snd_test987" "tdm_ai_builder3_alert_idle"
"snd_test988" "tdm_ai_builder3_alert_idle_victor"
"snd_test989" "tdm_ai_builder3_alertdown_to_idle"
"snd_test990" "tdm_ai_builder3_alertdown_to_idle_heard"
"snd_test991" "tdm_ai_builder3_alertdown_to_idle_no_evidence"
"snd_test992" "tdm_ai_builder3_alertdown_to_idle_saw"
"snd_test993" "tdm_ai_builder3_alertdown_to_idle_seen_evidence"
"snd_test994" "tdm_ai_builder3_alertdown_to_idle_seen_suspicious"
"snd_test995" "tdm_ai_builder3_assist_friend"
"snd_test996" "tdm_ai_builder3_blinded"
"snd_test997" "tdm_ai_builder3_casual_searching"
"snd_test998" "tdm_ai_builder3_combat_archer"
"snd_test999" "tdm_ai_builder3_combat_blocked_by_player"
"snd_test1000" "tdm_ai_builder3_combat_hit_player"
"snd_test1001" "tdm_ai_builder3_combat_hit_player_company"
"snd_test1002" "tdm_ai_builder3_combat_melee"
"snd_test1003" "tdm_ai_builder3_combat_throw"
"snd_test1004" "tdm_ai_builder3_cough"
"snd_test1005" "tdm_ai_builder3_cough_noair"
"snd_test1006" "tdm_ai_builder3_die_loud"
"snd_test1007" "tdm_ai_builder3_die_quiet"
"snd_test1008" "tdm_ai_builder3_drown"
"snd_test1009" "tdm_ai_builder3_enemy_out_of_reach"
"snd_test1010" "tdm_ai_builder3_failed_ko"
"snd_test1011" "tdm_ai_builder3_find_blood"
"snd_test1012" "tdm_ai_builder3_find_corpse"
"snd_test1013" "tdm_ai_builder3_find_corpse_comrade"
"snd_test1014" "tdm_ai_builder3_find_corpse_female"
"snd_test1015" "tdm_ai_builder3_find_corpse_male"
"snd_test1016" "tdm_ai_builder3_find_light_off"
"snd_test1017" "tdm_ai_builder3_find_open_door"
"snd_test1018" "tdm_ai_builder3_find_something_suspicious"
"snd_test1019" "tdm_ai_builder3_find_torch_off"
"snd_test1020" "tdm_ai_builder3_find_unconscious"
"snd_test1021" "tdm_ai_builder3_find_unconscious_female"
"snd_test1022" "tdm_ai_builder3_find_unconscious_male"
"snd_test1023" "tdm_ai_builder3_find_weapon"
"snd_test1024" "tdm_ai_builder3_flee"
"snd_test1025" "tdm_ai_builder3_give_order"
"snd_test1026" "tdm_ai_builder3_greet_civilian_to_civilian"
"snd_test1027" "tdm_ai_builder3_greet_civilian_to_guard"
"snd_test1028" "tdm_ai_builder3_greet_guard_to_civilian"
"snd_test1029" "tdm_ai_builder3_greet_guard_to_guard"
"snd_test1030" "tdm_ai_builder3_greet_noble_male_to_civilian"
"snd_test1031" "tdm_ai_builder3_greet_noble_male_to_guard"
"snd_test1032" "tdm_ai_builder3_greet_to_builder"
"snd_test1033" "tdm_ai_builder3_greet_to_cleric"
"snd_test1034" "tdm_ai_builder3_greet_to_noble_female"
"snd_test1035" "tdm_ai_builder3_greet_to_noble_male"
"snd_test1036" "tdm_ai_builder3_help_search"
"snd_test1037" "tdm_ai_builder3_hit_by_arrow"
"snd_test1038" "tdm_ai_builder3_idle"
"snd_test1039" "tdm_ai_builder3_idle_guard"
"snd_test1040" "tdm_ai_builder3_killed_enemy"
"snd_test1041" "tdm_ai_builder3_lost_track_of_enemy"
"snd_test1042" "tdm_ai_builder3_not_relighting"
"snd_test1043" "tdm_ai_builder3_notice_generic"
"snd_test1044" "tdm_ai_builder3_notice_missing_item"
"snd_test1045" "tdm_ai_builder3_notice_pocket_picked"
"snd_test1046" "tdm_ai_builder3_pain_large"
"snd_test1047" "tdm_ai_builder3_pain_small"
"snd_test1048" "tdm_ai_builder3_prayers"
"snd_test1049" "tdm_ai_builder3_raise_alarm"
"snd_test1050" "tdm_ai_builder3_reaction"
"snd_test1051" "tdm_ai_builder3_relighting"
"snd_test1052" "tdm_ai_builder3_request_help"
"snd_test1053" "tdm_ai_builder3_respond_to_warning"
"snd_test1054" "tdm_ai_builder3_response_positive"
"snd_test1055" "tdm_ai_builder3_response_to_superior"
"snd_test1056" "tdm_ai_builder3_return_with_help"
"snd_test1057" "tdm_ai_builder3_return_with_help_escaped"
"snd_test1058" "tdm_ai_builder3_searching_civilian"
"snd_test1059" "tdm_ai_builder3_searching_evidence"
"snd_test1060" "tdm_ai_builder3_searching_no_evidence"
"snd_test1061" "tdm_ai_builder3_sleeping"
"snd_test1062" "tdm_ai_builder3_spotted_player_with_body"
"snd_test1063" "tdm_ai_builder3_to_agitated_searching"
"snd_test1064" "tdm_ai_builder3_to_combat"
"snd_test1065" "tdm_ai_builder3_to_combat_company"
"snd_test1066" "tdm_ai_builder3_to_combat_company_monster"
"snd_test1067" "tdm_ai_builder3_to_flee"
"snd_test1068" "tdm_ai_builder3_to_flee_event"
"snd_test1069" "tdm_ai_builder3_to_observant"
"snd_test1070" "tdm_ai_builder3_to_observant_heard"
"snd_test1071" "tdm_ai_builder3_to_observant_saw"
"snd_test1072" "tdm_ai_builder3_to_searching"
"snd_test1073" "tdm_ai_builder3_to_searching_heard"
"snd_test1074" "tdm_ai_builder3_to_searching_heard_company"
"snd_test1075" "tdm_ai_builder3_to_searching_saw"
"snd_test1076" "tdm_ai_builder3_to_searching_saw_company"
"snd_test1077" "tdm_ai_builder3_to_surprise"
"snd_test1078" "tdm_ai_builder3_warn_found_corpse"
"snd_test1079" "tdm_ai_builder3_warn_missing_item"
"snd_test1080" "tdm_ai_builder3_warn_saw_enemy"
"snd_test1081" "tdm_ai_builder3_warn_suspicious"
"snd_test1082" "tdm_ai_builder4_admonish_friend"
"snd_test1083" "tdm_ai_builder4_alert_idle"
"snd_test1084" "tdm_ai_builder4_alert_idle_victor"
"snd_test1085" "tdm_ai_builder4_alertdown_to_idle"
"snd_test1086" "tdm_ai_builder4_alertdown_to_idle_heard"
"snd_test1087" "tdm_ai_builder4_alertdown_to_idle_no_evidence"
"snd_test1088" "tdm_ai_builder4_alertdown_to_idle_saw"
"snd_test1089" "tdm_ai_builder4_alertdown_to_idle_seen_evidence"
"snd_test1090" "tdm_ai_builder4_alertdown_to_idle_seen_suspicious"
"snd_test1091" "tdm_ai_builder4_assist_friend"
"snd_test1092" "tdm_ai_builder4_blinded"
"snd_test1093" "tdm_ai_builder4_casual_searching"
"snd_test1094" "tdm_ai_builder4_combat_archer"
"snd_test1095" "tdm_ai_builder4_combat_blocked_by_player"
"snd_test1096" "tdm_ai_builder4_combat_hit_player"
"snd_test1097" "tdm_ai_builder4_combat_hit_player_company"
"snd_test1098" "tdm_ai_builder4_combat_melee"
"snd_test1099" "tdm_ai_builder4_combat_throw"
"snd_test1100" "tdm_ai_builder4_cough"
"snd_test1101" "tdm_ai_builder4_cough_noair"
"snd_test1102" "tdm_ai_builder4_die_loud"
"snd_test1103" "tdm_ai_builder4_die_quiet"
"snd_test1104" "tdm_ai_builder4_drown"
"snd_test1105" "tdm_ai_builder4_enemy_out_of_reach"
"snd_test1106" "tdm_ai_builder4_failed_ko"
"snd_test1107" "tdm_ai_builder4_find_blood"
"snd_test1108" "tdm_ai_builder4_find_corpse"
"snd_test1109" "tdm_ai_builder4_find_corpse_comrade"
"snd_test1110" "tdm_ai_builder4_find_corpse_female"
"snd_test1111" "tdm_ai_builder4_find_corpse_male"
"snd_test1112" "tdm_ai_builder4_find_light_off"
"snd_test1113" "tdm_ai_builder4_find_open_door"
"snd_test1114" "tdm_ai_builder4_find_something_suspicious"
"snd_test1115" "tdm_ai_builder4_find_torch_off"
"snd_test1116" "tdm_ai_builder4_find_unconscious"
"snd_test1117" "tdm_ai_builder4_find_unconscious_female"
"snd_test1118" "tdm_ai_builder4_find_unconscious_male"
"snd_test1119" "tdm_ai_builder4_find_weapon"
"snd_test1120" "tdm_ai_builder4_flee"
"snd_test1121" "tdm_ai_builder4_give_order"
"snd_test1122" "tdm_ai_builder4_greet_civilian_to_civilian"
"snd_test1123" "tdm_ai_builder4_greet_civilian_to_guard"
"snd_test1124" "tdm_ai_builder4_greet_guard_to_civilian"
"snd_test1125" "tdm_ai_builder4_greet_guard_to_guard"
"snd_test1126" "tdm_ai_builder4_greet_noble_male_to_civilian"
"snd_test1127" "tdm_ai_builder4_greet_noble_male_to_guard"
"snd_test1128" "tdm_ai_builder4_greet_to_builder"
"snd_test1129" "tdm_ai_builder4_greet_to_cleric"
"snd_test1130" "tdm_ai_builder4_greet_to_noble_female"
"snd_test1131" "tdm_ai_builder4_greet_to_noble_male"
"snd_test1132" "tdm_ai_builder4_greet_to_pagan"
"snd_test1133" "tdm_ai_builder4_help_search"
"snd_test1134" "tdm_ai_builder4_hit_by_arrow"
"snd_test1135" "tdm_ai_builder4_idle"
"snd_test1136" "tdm_ai_builder4_idle_guard"
"snd_test1137" "tdm_ai_builder4_killed_enemy"
"snd_test1138" "tdm_ai_builder4_lost_track_of_enemy"
"snd_test1139" "tdm_ai_builder4_not_relighting"
"snd_test1140" "tdm_ai_builder4_notice_generic"
"snd_test1141" "tdm_ai_builder4_notice_missing_item"
"snd_test1142" "tdm_ai_builder4_notice_pocket_picked"
"snd_test1143" "tdm_ai_builder4_pain_large"
"snd_test1144" "tdm_ai_builder4_pain_small"
"snd_test1145" "tdm_ai_builder4_prayers"
"snd_test1146" "tdm_ai_builder4_raise_alarm"
"snd_test1147" "tdm_ai_builder4_reaction"
"snd_test1148" "tdm_ai_builder4_relighting"
"snd_test1149" "tdm_ai_builder4_respond_to_warning"
"snd_test1150" "tdm_ai_builder4_response_positive"
"snd_test1151" "tdm_ai_builder4_response_to_superior"
"snd_test1152" "tdm_ai_builder4_return_with_help"
"snd_test1153" "tdm_ai_builder4_return_with_help_escaped"
"snd_test1154" "tdm_ai_builder4_searching_civilian"
"snd_test1155" "tdm_ai_builder4_searching_evidence"
"snd_test1156" "tdm_ai_builder4_searching_no_evidence"
"snd_test1157" "tdm_ai_builder4_spotted_player_with_body"
"snd_test1158" "tdm_ai_builder4_to_agitated_searching"
"snd_test1159" "tdm_ai_builder4_to_combat"
"snd_test1160" "tdm_ai_builder4_to_combat_company"
"snd_test1161" "tdm_ai_builder4_to_flee"
"snd_test1162" "tdm_ai_builder4_to_flee_event"
"snd_test1163" "tdm_ai_builder4_to_observant"
"snd_test1164" "tdm_ai_builder4_to_observant_heard"
"snd_test1165" "tdm_ai_builder4_to_observant_saw"
"snd_test1166" "tdm_ai_builder4_to_searching"
"snd_test1167" "tdm_ai_builder4_to_searching_heard"
"snd_test1168" "tdm_ai_builder4_to_searching_heard_company"
"snd_test1169" "tdm_ai_builder4_to_searching_saw"
"snd_test1170" "tdm_ai_builder4_to_searching_saw_company"
"snd_test1171" "tdm_ai_builder4_to_surprise"
"snd_test1172" "tdm_ai_builder4_warn_found_corpse"
"snd_test1173" "tdm_ai_builder4_warn_missing_item"
"snd_test1174" "tdm_ai_builder4_warn_saw_enemy"
"snd_test1175" "tdm_ai_builder4_warn_suspicious"
"snd_test1176" "tdm_ai_commander_admonish_friend"
"snd_test1177" "tdm_ai_commander_alert_idle"
"snd_test1178" "tdm_ai_commander_alert_idle_mage"
"snd_test1179" "tdm_ai_commander_alert_idle_mage_victor"
"snd_test1180" "tdm_ai_commander_alert_idle_victor"
"snd_test1181" "tdm_ai_commander_alertdown_to_idle"
"snd_test1182" "tdm_ai_commander_alertdown_to_idle_heard"
"snd_test1183" "tdm_ai_commander_alertdown_to_idle_heard_mage"
"snd_test1184" "tdm_ai_commander_alertdown_to_idle_mage"
"snd_test1185" "tdm_ai_commander_alertdown_to_idle_no_evidence"
"snd_test1186" "tdm_ai_commander_alertdown_to_idle_saw"
"snd_test1187" "tdm_ai_commander_alertdown_to_idle_saw_mage"
"snd_test1188" "tdm_ai_commander_alertdown_to_idle_seen_evidence"
"snd_test1189" "tdm_ai_commander_alertdown_to_idle_seen_evidence_civilian"
"snd_test1190" "tdm_ai_commander_alertdown_to_idle_seen_evidence_mage"
"snd_test1191" "tdm_ai_commander_alertdown_to_idle_seen_suspicious"
"snd_test1192" "tdm_ai_commander_assist_friend"
"snd_test1193" "tdm_ai_commander_blinded"
"snd_test1194" "tdm_ai_commander_casual_searching"
"snd_test1195" "tdm_ai_commander_combat_archer"
"snd_test1196" "tdm_ai_commander_combat_blocked_by_player"
"snd_test1197" "tdm_ai_commander_combat_hit_player"
"snd_test1198" "tdm_ai_commander_combat_hit_player_company"
"snd_test1199" "tdm_ai_commander_combat_melee"
"snd_test1200" "tdm_ai_commander_combat_throw"
"snd_test1201" "tdm_ai_commander_combat_throw_mage"
"snd_test1202" "tdm_ai_commander_convo_answer"
"snd_test1203" "tdm_ai_commander_convo_close"
"snd_test1204" "tdm_ai_commander_convo_question"
"snd_test1205" "tdm_ai_commander_Corbin"
"snd_test1206" "tdm_ai_commander_cough"
"snd_test1207" "tdm_ai_commander_cough_noair"
"snd_test1208" "tdm_ai_commander_die_loud"
"snd_test1209" "tdm_ai_commander_die_quiet"
"snd_test1210" "tdm_ai_commander_drown"
"snd_test1211" "tdm_ai_commander_enemy_out_of_reach"
"snd_test1212" "tdm_ai_commander_failed_ko"
"snd_test1213" "tdm_ai_commander_find_blood"
"snd_test1214" "tdm_ai_commander_find_corpse"
"snd_test1215" "tdm_ai_commander_find_corpse_comrade"
"snd_test1216" "tdm_ai_commander_find_corpse_female"
"snd_test1217" "tdm_ai_commander_find_corpse_male"
"snd_test1218" "tdm_ai_commander_find_light_off"
"snd_test1219" "tdm_ai_commander_find_open_door"
"snd_test1220" "tdm_ai_commander_find_something_suspicious"
"snd_test1221" "tdm_ai_commander_find_suspicious"
"snd_test1222" "tdm_ai_commander_find_torch_off"
"snd_test1223" "tdm_ai_commander_find_unconscious"
"snd_test1224" "tdm_ai_commander_find_unconscious_female"
"snd_test1225" "tdm_ai_commander_find_unconscious_male"
"snd_test1226" "tdm_ai_commander_find_weapon"
"snd_test1227" "tdm_ai_commander_flee"
"snd_test1228" "tdm_ai_commander_flee_hurt"
"snd_test1229" "tdm_ai_commander_follow_me"
"snd_test1230" "tdm_ai_commander_give_order"
"snd_test1231" "tdm_ai_commander_go_on"
"snd_test1232" "tdm_ai_commander_greet_guard_to_civilian"
"snd_test1233" "tdm_ai_commander_greet_guard_to_civilian_mage"
"snd_test1234" "tdm_ai_commander_greet_guard_to_guard"
"snd_test1235" "tdm_ai_commander_greet_guard_to_noble_male"
"snd_test1236" "tdm_ai_commander_greet_to_cleric"
"snd_test1237" "tdm_ai_commander_greet_to_cleric_mage"
"snd_test1238" "tdm_ai_commander_greet_to_noble_female"
"snd_test1239" "tdm_ai_commander_greeting_generic"
"snd_test1240" "tdm_ai_commander_greeting_to_inferior"
"snd_test1241" "tdm_ai_commander_greeting_to_inferior_guard"
"snd_test1242" "tdm_ai_commander_haggle_offer"
"snd_test1243" "tdm_ai_commander_haggle_reaction"
"snd_test1244" "tdm_ai_commander_have_deal"
"snd_test1245" "tdm_ai_commander_have_deal_merchandise"
"snd_test1246" "tdm_ai_commander_help_search"
"snd_test1247" "tdm_ai_commander_hit_by_arrow"
"snd_test1248" "tdm_ai_commander_how_far"
"snd_test1249" "tdm_ai_commander_idle"
"snd_test1250" "tdm_ai_commander_idle_guard"
"snd_test1251" "tdm_ai_commander_idle_mage"
"snd_test1252" "tdm_ai_commander_killed_enemy"
"snd_test1253" "tdm_ai_commander_killed_enemy_mage"
"snd_test1254" "tdm_ai_commander_later_then"
"snd_test1255" "tdm_ai_commander_lost_track_of_enemy"
"snd_test1256" "tdm_ai_commander_not_relighting"
"snd_test1257" "tdm_ai_commander_notice_generic"
"snd_test1258" "tdm_ai_commander_notice_missing_item"
"snd_test1259" "tdm_ai_commander_notice_pocket_picked"
"snd_test1260" "tdm_ai_commander_pain_large"
"snd_test1261" "tdm_ai_commander_pain_small"
"snd_test1262" "tdm_ai_commander_raise_alarm"
"snd_test1263" "tdm_ai_commander_reaction"
"snd_test1264" "tdm_ai_commander_relighting"
"snd_test1265" "tdm_ai_commander_request_help"
"snd_test1266" "tdm_ai_commander_respond_to_warning"
"snd_test1267" "tdm_ai_commander_response_negative"
"snd_test1268" "tdm_ai_commander_response_positive"
"snd_test1269" "tdm_ai_commander_response_to_superior"
"snd_test1270" "tdm_ai_commander_return_with_help"
"snd_test1271" "tdm_ai_commander_return_with_help_escaped"
"snd_test1272" "tdm_ai_commander_searching_civilian"
"snd_test1273" "tdm_ai_commander_searching_evidence"
"snd_test1274" "tdm_ai_commander_searching_evidence_mage"
"snd_test1275" "tdm_ai_commander_searching_no_evidence"
"snd_test1276" "tdm_ai_commander_searching_no_evidence_company"
"snd_test1277" "tdm_ai_commander_searching_no_evidence_mage"
"snd_test1278" "tdm_ai_commander_see_anyone"
"snd_test1279" "tdm_ai_commander_seems_to_be_over"
"snd_test1280" "tdm_ai_commander_sleeping"
"snd_test1281" "tdm_ai_commander_spotted_player_with_body"
"snd_test1282" "tdm_ai_commander_there_you_are"
"snd_test1283" "tdm_ai_commander_to_agitated_searching"
"snd_test1284" "tdm_ai_commander_to_agitated_searching_mage"
"snd_test1285" "tdm_ai_commander_to_agitated_searching_noevidence"
"snd_test1286" "tdm_ai_commander_to_combat"
"snd_test1287" "tdm_ai_commander_to_combat_company"
"snd_test1288" "tdm_ai_commander_to_combat_monster"
"snd_test1289" "tdm_ai_commander_to_flee"
"snd_test1290" "tdm_ai_commander_to_flee_event"
"snd_test1291" "tdm_ai_commander_to_observant"
"snd_test1292" "tdm_ai_commander_to_observant_heard"
"snd_test1293" "tdm_ai_commander_to_observant_saw"
"snd_test1294" "tdm_ai_commander_to_searching"
"snd_test1295" "tdm_ai_commander_to_searching_heard"
"snd_test1296" "tdm_ai_commander_to_searching_heard_company"
"snd_test1297" "tdm_ai_commander_to_searching_saw"
"snd_test1298" "tdm_ai_commander_to_searching_saw_company"
"snd_test1299" "tdm_ai_commander_to_surprise"
"snd_test1300" "tdm_ai_commander_warn_found_corpse"
"snd_test1301" "tdm_ai_commander_warn_missing_item"
"snd_test1302" "tdm_ai_commander_warn_saw_enemy"
"snd_test1303" "tdm_ai_commander_warn_suspicious"
"snd_test1304" "tdm_ai_commander_well_see"
"snd_test1305" "tdm_ai_commander_what_you_doing"
"snd_test1306" "tdm_ai_commander_where_merchandise"
"snd_test1307" "tdm_ai_commander_who_are_you"
"snd_test1308" "tdm_ai_commander_whose_turn"
"snd_test1309" "tdm_ai_commander_you_bastard"
"snd_test1310" "tdm_ai_critic_admonish_friend"
"snd_test1311" "tdm_ai_critic_alert_idle"
"snd_test1312" "tdm_ai_critic_alert_idle_victor"
"snd_test1313" "tdm_ai_critic_alertdown_to_idle"
"snd_test1314" "tdm_ai_critic_alertdown_to_idle_heard"
"snd_test1315" "tdm_ai_critic_alertdown_to_idle_no_evidence"
"snd_test1316" "tdm_ai_critic_alertdown_to_idle_saw"
"snd_test1317" "tdm_ai_critic_alertdown_to_idle_seen_evidence"
"snd_test1318" "tdm_ai_critic_alertdown_to_idle_seen_evidence_civilian"
"snd_test1319" "tdm_ai_critic_alertdown_to_idle_seen_evidence_inventor"
"snd_test1320" "tdm_ai_critic_alertdown_to_idle_seen_suspicious"
"snd_test1321" "tdm_ai_critic_assist_friend"
"snd_test1322" "tdm_ai_critic_blinded"
"snd_test1323" "tdm_ai_critic_casual_searching"
"snd_test1324" "tdm_ai_critic_combat_archer"
"snd_test1325" "tdm_ai_critic_combat_archer_monster"
"snd_test1326" "tdm_ai_critic_combat_blocked_by_player"
"snd_test1327" "tdm_ai_critic_combat_hit_player"
"snd_test1328" "tdm_ai_critic_combat_hit_player_company"
"snd_test1329" "tdm_ai_critic_combat_melee"
"snd_test1330" "tdm_ai_critic_combat_throw"
"snd_test1331" "tdm_ai_critic_cough"
"snd_test1332" "tdm_ai_critic_cough_noair"
"snd_test1333" "tdm_ai_critic_die_loud"
"snd_test1334" "tdm_ai_critic_die_quiet"
"snd_test1335" "tdm_ai_critic_drown"
"snd_test1336" "tdm_ai_critic_enemy_out_of_reach"
"snd_test1337" "tdm_ai_critic_failed_ko"
"snd_test1338" "tdm_ai_critic_find_blood"
"snd_test1339" "tdm_ai_critic_find_corpse"
"snd_test1340" "tdm_ai_critic_find_corpse_comrade"
"snd_test1341" "tdm_ai_critic_find_corpse_female"
"snd_test1342" "tdm_ai_critic_find_corpse_male"
"snd_test1343" "tdm_ai_critic_find_light_off"
"snd_test1344" "tdm_ai_critic_find_open_door"
"snd_test1345" "tdm_ai_critic_find_something_suspicious"
"snd_test1346" "tdm_ai_critic_find_suspicious"
"snd_test1347" "tdm_ai_critic_find_torch_off"
"snd_test1348" "tdm_ai_critic_find_unconscious"
"snd_test1349" "tdm_ai_critic_find_unconscious_female"
"snd_test1350" "tdm_ai_critic_find_unconscious_male"
"snd_test1351" "tdm_ai_critic_find_weapon"
"snd_test1352" "tdm_ai_critic_flee"
"snd_test1353" "tdm_ai_critic_flee_hurt"
"snd_test1354" "tdm_ai_critic_give_order"
"snd_test1355" "tdm_ai_critic_greet_guard_to_civilian"
"snd_test1356" "tdm_ai_critic_greet_guard_to_guard"
"snd_test1357" "tdm_ai_critic_greet_to_cleric"
"snd_test1358" "tdm_ai_critic_greet_to_noble_female"
"snd_test1359" "tdm_ai_critic_greet_to_noble_male"
"snd_test1360" "tdm_ai_critic_greeting_generic"
"snd_test1361" "tdm_ai_critic_greeting_to_inferior"
"snd_test1362" "tdm_ai_critic_greeting_to_inferior_guard"
"snd_test1363" "tdm_ai_critic_help_search"
"snd_test1364" "tdm_ai_critic_hit_by_arrow"
"snd_test1365" "tdm_ai_critic_idle"
"snd_test1366" "tdm_ai_critic_idle_guard"
"snd_test1367" "tdm_ai_critic_idle_inventor"
"snd_test1368" "tdm_ai_critic_idle_inventor_armed"
"snd_test1369" "tdm_ai_critic_killed_enemy"
"snd_test1370" "tdm_ai_critic_lost_track_of_enemy"
"snd_test1371" "tdm_ai_critic_not_relighting"
"snd_test1372" "tdm_ai_critic_notice_generic"
"snd_test1373" "tdm_ai_critic_notice_missing_item"
"snd_test1374" "tdm_ai_critic_notice_pocket_picked"
"snd_test1375" "tdm_ai_critic_pain_large"
"snd_test1376" "tdm_ai_critic_pain_small"
"snd_test1377" "tdm_ai_critic_raise_alarm"
"snd_test1378" "tdm_ai_critic_reaction"
"snd_test1379" "tdm_ai_critic_relighting"
"snd_test1380" "tdm_ai_critic_request_help"
"snd_test1381" "tdm_ai_critic_respond_to_warning"
"snd_test1382" "tdm_ai_critic_response_positive"
"snd_test1383" "tdm_ai_critic_response_to_superior"
"snd_test1384" "tdm_ai_critic_return_with_help"
"snd_test1385" "tdm_ai_critic_return_with_help_escaped"
"snd_test1386" "tdm_ai_critic_searching_civilian"
"snd_test1387" "tdm_ai_critic_searching_evidence"
"snd_test1388" "tdm_ai_critic_searching_evidence_company"
"snd_test1389" "tdm_ai_critic_searching_no_evidence"
"snd_test1390" "tdm_ai_critic_searching_no_evidence_company"
"snd_test1391" "tdm_ai_critic_sleeping"
"snd_test1392" "tdm_ai_critic_spotted_player_with_body"
"snd_test1393" "tdm_ai_critic_to_agitated_searching"
"snd_test1394" "tdm_ai_critic_to_agitated_searching_noevidence"
"snd_test1395" "tdm_ai_critic_to_combat"
"snd_test1396" "tdm_ai_critic_to_combat_company"
"snd_test1397" "tdm_ai_critic_to_combat_monster"
"snd_test1398" "tdm_ai_critic_to_flee"
"snd_test1399" "tdm_ai_critic_to_flee_event"
"snd_test1400" "tdm_ai_critic_to_observant"
"snd_test1401" "tdm_ai_critic_to_observant_heard"
"snd_test1402" "tdm_ai_critic_to_observant_saw"
"snd_test1403" "tdm_ai_critic_to_searching"
"snd_test1404" "tdm_ai_critic_to_searching_heard"
"snd_test1405" "tdm_ai_critic_to_searching_heard_company"
"snd_test1406" "tdm_ai_critic_to_searching_heard_inventor"
"snd_test1407" "tdm_ai_critic_to_searching_saw"
"snd_test1408" "tdm_ai_critic_to_searching_saw_company"
"snd_test1409" "tdm_ai_critic_to_searching_saw_inventor"
"snd_test1410" "tdm_ai_critic_to_surprise"
"snd_test1411" "tdm_ai_critic_warn_found_corpse"
"snd_test1412" "tdm_ai_critic_warn_missing_item"
"snd_test1413" "tdm_ai_critic_warn_saw_enemy"
"snd_test1414" "tdm_ai_critic_warn_suspicious"
"snd_test1415" "tdm_ai_cynic_admonish_friend"
"snd_test1416" "tdm_ai_cynic_alert_idle"
"snd_test1417" "tdm_ai_cynic_alert_idle_victor"
"snd_test1418" "tdm_ai_cynic_alertdown_to_idle"
"snd_test1419" "tdm_ai_cynic_alertdown_to_idle_heard"
"snd_test1420" "tdm_ai_cynic_alertdown_to_idle_no_evidence"
"snd_test1421" "tdm_ai_cynic_alertdown_to_idle_saw"
"snd_test1422" "tdm_ai_cynic_alertdown_to_idle_seen_evidence"
"snd_test1423" "tdm_ai_cynic_alertdown_to_idle_seen_evidence_citywatch"
"snd_test1424" "tdm_ai_cynic_alertdown_to_idle_seen_evidence_civilian"
"snd_test1425" "tdm_ai_cynic_alertdown_to_idle_seen_suspicious"
"snd_test1426" "tdm_ai_cynic_assist_friend"
"snd_test1427" "tdm_ai_cynic_blinded"
"snd_test1428" "tdm_ai_cynic_casual_searching"
"snd_test1429" "tdm_ai_cynic_combat_archer"
"snd_test1430" "tdm_ai_cynic_combat_archer_monster"
"snd_test1431" "tdm_ai_cynic_combat_blocked_by_player"
"snd_test1432" "tdm_ai_cynic_combat_hit_player"
"snd_test1433" "tdm_ai_cynic_combat_hit_player_company"
"snd_test1434" "tdm_ai_cynic_combat_melee"
"snd_test1435" "tdm_ai_cynic_combat_throw"
"snd_test1436" "tdm_ai_cynic_convo_close"
"snd_test1437" "tdm_ai_cynic_convo_question"
"snd_test1438" "tdm_ai_cynic_convo_response"
"snd_test1439" "tdm_ai_cynic_cough"
"snd_test1440" "tdm_ai_cynic_cough_noair"
"snd_test1441" "tdm_ai_cynic_die_loud"
"snd_test1442" "tdm_ai_cynic_die_quiet"
"snd_test1443" "tdm_ai_cynic_drown"
"snd_test1444" "tdm_ai_cynic_enemy_out_of_reach"
"snd_test1445" "tdm_ai_cynic_failed_ko"
"snd_test1446" "tdm_ai_cynic_find_blood"
"snd_test1447" "tdm_ai_cynic_find_corpse"
"snd_test1448" "tdm_ai_cynic_find_corpse_comrade"
"snd_test1449" "tdm_ai_cynic_find_corpse_female"
"snd_test1450" "tdm_ai_cynic_find_corpse_male"
"snd_test1451" "tdm_ai_cynic_find_light_off"
"snd_test1452" "tdm_ai_cynic_find_open_door"
"snd_test1453" "tdm_ai_cynic_find_suspicious"
"snd_test1454" "tdm_ai_cynic_find_torch_off"
"snd_test1455" "tdm_ai_cynic_find_unconscious"
"snd_test1456" "tdm_ai_cynic_find_unconscious_female"
"snd_test1457" "tdm_ai_cynic_find_unconscious_male"
"snd_test1458" "tdm_ai_cynic_find_weapon"
"snd_test1459" "tdm_ai_cynic_flee"
"snd_test1460" "tdm_ai_cynic_flee_hurt"
"snd_test1461" "tdm_ai_cynic_follow_me"
"snd_test1462" "tdm_ai_cynic_give_order"
"snd_test1463" "tdm_ai_cynic_greet_guard_to_civilian"
"snd_test1464" "tdm_ai_cynic_greet_guard_to_civilian_citywatch"
"snd_test1465" "tdm_ai_cynic_greet_guard_to_guard"
"snd_test1466" "tdm_ai_cynic_greet_to_builder"
"snd_test1467" "tdm_ai_cynic_greet_to_cleric"
"snd_test1468" "tdm_ai_cynic_greet_to_noble_female"
"snd_test1469" "tdm_ai_cynic_greet_to_noble_male"
"snd_test1470" "tdm_ai_cynic_greeting_civilian_to_guard"
"snd_test1471" "tdm_ai_cynic_greeting_generic"
"snd_test1472" "tdm_ai_cynic_greeting_to_inferior"
"snd_test1473" "tdm_ai_cynic_greeting_to_inferior_guard"
"snd_test1474" "tdm_ai_cynic_haggle_offer"
"snd_test1475" "tdm_ai_cynic_haggle_reaction"
"snd_test1476" "tdm_ai_cynic_help_search"
"snd_test1477" "tdm_ai_cynic_hit_by_arrow"
"snd_test1478" "tdm_ai_cynic_idle"
"snd_test1479" "tdm_ai_cynic_idle_citywatch"
"snd_test1480" "tdm_ai_cynic_idle_guard"
"snd_test1481" "tdm_ai_cynic_killed_enemy"
"snd_test1482" "tdm_ai_cynic_lost_track_of_enemy"
"snd_test1483" "tdm_ai_cynic_no_surprises"
"snd_test1484" "tdm_ai_cynic_not_far"
"snd_test1485" "tdm_ai_cynic_not_relighting"
"snd_test1486" "tdm_ai_cynic_notice_generic"
"snd_test1487" "tdm_ai_cynic_notice_missing_item"
"snd_test1488" "tdm_ai_cynic_notice_pocket_picked"
"snd_test1489" "tdm_ai_cynic_pain_large"
"snd_test1490" "tdm_ai_cynic_pain_small"
"snd_test1491" "tdm_ai_cynic_raise_alarm"
"snd_test1492" "tdm_ai_cynic_reaction"
"snd_test1493" "tdm_ai_cynic_relighting"
"snd_test1494" "tdm_ai_cynic_request_help"
"snd_test1495" "tdm_ai_cynic_respond_to_warning"
"snd_test1496" "tdm_ai_cynic_response_negative"
"snd_test1497" "tdm_ai_cynic_response_positive"
"snd_test1498" "tdm_ai_cynic_response_to_superior"
"snd_test1499" "tdm_ai_cynic_return_with_help"
"snd_test1500" "tdm_ai_cynic_return_with_help_escaped"
"snd_test1501" "tdm_ai_cynic_searching_civilian"
"snd_test1502" "tdm_ai_cynic_searching_evidence"
"snd_test1503" "tdm_ai_cynic_searching_evidence_company"
"snd_test1504" "tdm_ai_cynic_searching_no_evidence"
"snd_test1505" "tdm_ai_cynic_searching_no_evidence_citywatch"
"snd_test1506" "tdm_ai_cynic_searching_no_evidence_company"
"snd_test1507" "tdm_ai_cynic_seems_clear"
"snd_test1508" "tdm_ai_cynic_sleeping"
"snd_test1509" "tdm_ai_cynic_spotted_player_with_body"
"snd_test1510" "tdm_ai_cynic_to_agitated_searching"
"snd_test1511" "tdm_ai_cynic_to_agitated_searching_citywatch"
"snd_test1512" "tdm_ai_cynic_to_agitated_searching_noevidence"
"snd_test1513" "tdm_ai_cynic_to_agitated_searching_noevidence_citywatch"
"snd_test1514" "tdm_ai_cynic_to_combat"
"snd_test1515" "tdm_ai_cynic_to_combat_company"
"snd_test1516" "tdm_ai_cynic_to_combat_monster"
"snd_test1517" "tdm_ai_cynic_to_flee"
"snd_test1518" "tdm_ai_cynic_to_flee_event"
"snd_test1519" "tdm_ai_cynic_to_observant"
"snd_test1520" "tdm_ai_cynic_to_observant_heard"
"snd_test1521" "tdm_ai_cynic_to_observant_saw"
"snd_test1522" "tdm_ai_cynic_to_searching"
"snd_test1523" "tdm_ai_cynic_to_searching_heard"
"snd_test1524" "tdm_ai_cynic_to_searching_heard_company"
"snd_test1525" "tdm_ai_cynic_to_searching_saw"
"snd_test1526" "tdm_ai_cynic_to_searching_saw_company"
"snd_test1527" "tdm_ai_cynic_to_surprise"
"snd_test1528" "tdm_ai_cynic_too_much_to_drink"
"snd_test1529" "tdm_ai_cynic_warn_found_corpse"
"snd_test1530" "tdm_ai_cynic_warn_missing_item"
"snd_test1531" "tdm_ai_cynic_warn_saw_enemy"
"snd_test1532" "tdm_ai_cynic_warn_suspicious"
"snd_test1533" "tdm_ai_drunk_admonish_friend"
"snd_test1534" "tdm_ai_drunk_alert_idle"
"snd_test1535" "tdm_ai_drunk_alert_idle_victor"
"snd_test1536" "tdm_ai_drunk_alertdown_to_idle"
"snd_test1537" "tdm_ai_drunk_alertdown_to_idle_heard"
"snd_test1538" "tdm_ai_drunk_alertdown_to_idle_no_evidence"
"snd_test1539" "tdm_ai_drunk_alertdown_to_idle_saw"
"snd_test1540" "tdm_ai_drunk_alertdown_to_idle_seen_evidence"
"snd_test1541" "tdm_ai_drunk_alertdown_to_idle_seen_evidence_citywatch"
"snd_test1542" "tdm_ai_drunk_alertdown_to_idle_seen_evidence_civilian"
"snd_test1543" "tdm_ai_drunk_alertdown_to_idle_seen_suspicious"
"snd_test1544" "tdm_ai_drunk_assist_friend"
"snd_test1545" "tdm_ai_drunk_ate_nails"
"snd_test1546" "tdm_ai_drunk_blinded"
"snd_test1547" "tdm_ai_drunk_casual_searching"
"snd_test1548" "tdm_ai_drunk_combat_archer"
"snd_test1549" "tdm_ai_drunk_combat_archer_monster"
"snd_test1550" "tdm_ai_drunk_combat_blocked_by_player"
"snd_test1551" "tdm_ai_drunk_combat_hit_player"
"snd_test1552" "tdm_ai_drunk_combat_hit_player_company"
"snd_test1553" "tdm_ai_drunk_combat_melee"
"snd_test1554" "tdm_ai_drunk_combat_throw"
"snd_test1555" "tdm_ai_drunk_convo_answer"
"snd_test1556" "tdm_ai_drunk_convo_close"
"snd_test1557" "tdm_ai_drunk_convo_question"
"snd_test1558" "tdm_ai_drunk_cough"
"snd_test1559" "tdm_ai_drunk_cough_noair"
"snd_test1560" "tdm_ai_drunk_die_loud"
"snd_test1561" "tdm_ai_drunk_die_quiet"
"snd_test1562" "tdm_ai_drunk_drown"
"snd_test1563" "tdm_ai_drunk_enemy_out_of_reach"
"snd_test1564" "tdm_ai_drunk_failed_ko"
"snd_test1565" "tdm_ai_drunk_find_blood"
"snd_test1566" "tdm_ai_drunk_find_corpse"
"snd_test1567" "tdm_ai_drunk_find_corpse_comrade"
"snd_test1568" "tdm_ai_drunk_find_corpse_female"
"snd_test1569" "tdm_ai_drunk_find_corpse_male"
"snd_test1570" "tdm_ai_drunk_find_light_off"
"snd_test1571" "tdm_ai_drunk_find_open_door"
"snd_test1572" "tdm_ai_drunk_find_suspicious"
"snd_test1573" "tdm_ai_drunk_find_torch_off"
"snd_test1574" "tdm_ai_drunk_find_unconscious"
"snd_test1575" "tdm_ai_drunk_find_unconscious_female"
"snd_test1576" "tdm_ai_drunk_find_unconscious_male"
"snd_test1577" "tdm_ai_drunk_find_weapon"
"snd_test1578" "tdm_ai_drunk_flee"
"snd_test1579" "tdm_ai_drunk_flee_hurt"
"snd_test1580" "tdm_ai_drunk_give_order"
"snd_test1581" "tdm_ai_drunk_greet_guard_to_civilian"
"snd_test1582" "tdm_ai_drunk_greet_guard_to_civilian_citywatch"
"snd_test1583" "tdm_ai_drunk_greet_guard_to_guard"
"snd_test1584" "tdm_ai_drunk_greet_to_female"
"snd_test1585" "tdm_ai_drunk_greet_to_noble_female"
"snd_test1586" "tdm_ai_drunk_greet_to_noble_male"
"snd_test1587" "tdm_ai_drunk_greet_to_priest"
"snd_test1588" "tdm_ai_drunk_greeting_civilian_to_guard"
"snd_test1589" "tdm_ai_drunk_greeting_generic"
"snd_test1590" "tdm_ai_drunk_greeting_to_inferior"
"snd_test1591" "tdm_ai_drunk_greeting_to_inferior_guard"
"snd_test1592" "tdm_ai_drunk_help_search"
"snd_test1593" "tdm_ai_drunk_hit_by_arrow"
"snd_test1594" "tdm_ai_drunk_idle"
"snd_test1595" "tdm_ai_drunk_idle_citywatch"
"snd_test1596" "tdm_ai_drunk_idle_guard"
"snd_test1597" "tdm_ai_drunk_join_search"
"snd_test1598" "tdm_ai_drunk_killed_enemy"
"snd_test1599" "tdm_ai_drunk_lost_track_of_enemy"
"snd_test1600" "tdm_ai_drunk_not_relighting"
"snd_test1601" "tdm_ai_drunk_notice_generic"
"snd_test1602" "tdm_ai_drunk_notice_missing_item"
"snd_test1603" "tdm_ai_drunk_notice_pocket_picked"
"snd_test1604" "tdm_ai_drunk_pain_large"
"snd_test1605" "tdm_ai_drunk_pain_small"
"snd_test1606" "tdm_ai_drunk_raise_alarm"
"snd_test1607" "tdm_ai_drunk_reaction"
"snd_test1608" "tdm_ai_drunk_relighting"
"snd_test1609" "tdm_ai_drunk_request_help"
"snd_test1610" "tdm_ai_drunk_respond_to_warning"
"snd_test1611" "tdm_ai_drunk_response_negative"
"snd_test1612" "tdm_ai_drunk_response_positive"
"snd_test1613" "tdm_ai_drunk_response_to_superior"
"snd_test1614" "tdm_ai_drunk_return_with_help"
"snd_test1615" "tdm_ai_drunk_return_with_help_escaped"
"snd_test1616" "tdm_ai_drunk_searching_civilian"
"snd_test1617" "tdm_ai_drunk_searching_evidence"
"snd_test1618" "tdm_ai_drunk_searching_evidence_company"
"snd_test1619" "tdm_ai_drunk_searching_no_evidence"
"snd_test1620" "tdm_ai_drunk_searching_no_evidence_company"
"snd_test1621" "tdm_ai_drunk_sleeping"
"snd_test1622" "tdm_ai_drunk_spotted_player_with_body"
"snd_test1623" "tdm_ai_drunk_to_agitated_searching"
"snd_test1624" "tdm_ai_drunk_to_agitated_searching_citywatch"
"snd_test1625" "tdm_ai_drunk_to_agitated_searching_noevidence"
"snd_test1626" "tdm_ai_drunk_to_agitated_searching_noevidence_citywatch"
"snd_test1627" "tdm_ai_drunk_to_combat"
"snd_test1628" "tdm_ai_drunk_to_combat_company"
"snd_test1629" "tdm_ai_drunk_to_combat_monster"
"snd_test1630" "tdm_ai_drunk_to_flee"
"snd_test1631" "tdm_ai_drunk_to_flee_event"
"snd_test1632" "tdm_ai_drunk_to_observant"
"snd_test1633" "tdm_ai_drunk_to_observant_heard"
"snd_test1634" "tdm_ai_drunk_to_observant_saw"
"snd_test1635" "tdm_ai_drunk_to_searching"
"snd_test1636" "tdm_ai_drunk_to_searching_heard"
"snd_test1637" "tdm_ai_drunk_to_searching_heard_company"
"snd_test1638" "tdm_ai_drunk_to_searching_saw"
"snd_test1639" "tdm_ai_drunk_to_searching_saw_company"
"snd_test1640" "tdm_ai_drunk_to_surprise"
"snd_test1641" "tdm_ai_drunk_wanna_come"
"snd_test1642" "tdm_ai_drunk_warn_found_corpse"
"snd_test1643" "tdm_ai_drunk_warn_missing_item"
"snd_test1644" "tdm_ai_drunk_warn_saw_enemy"
"snd_test1645" "tdm_ai_drunk_warn_suspicious"
"snd_test1646" "tdm_ai_drunk_what_smell"
"snd_test1647" "tdm_ai_grumbler_admonish_friend"
"snd_test1648" "tdm_ai_grumbler_alert_idle"
"snd_test1649" "tdm_ai_grumbler_alert_idle_victor"
"snd_test1650" "tdm_ai_grumbler_alertdown_to_idle"
"snd_test1651" "tdm_ai_grumbler_alertdown_to_idle_heard"
"snd_test1652" "tdm_ai_grumbler_alertdown_to_idle_no_evidence"
"snd_test1653" "tdm_ai_grumbler_alertdown_to_idle_saw"
"snd_test1654" "tdm_ai_grumbler_alertdown_to_idle_seen_evidence"
"snd_test1655" "tdm_ai_grumbler_alertdown_to_idle_seen_suspicious"
"snd_test1656" "tdm_ai_grumbler_assist_friend"
"snd_test1657" "tdm_ai_grumbler_blinded"
"snd_test1658" "tdm_ai_grumbler_casual_searching"
"snd_test1659" "tdm_ai_grumbler_combat_archer"
"snd_test1660" "tdm_ai_grumbler_combat_blocked_by_player"
"snd_test1661" "tdm_ai_grumbler_combat_hit_player"
"snd_test1662" "tdm_ai_grumbler_combat_hit_player_company"
"snd_test1663" "tdm_ai_grumbler_combat_melee"
"snd_test1664" "tdm_ai_grumbler_combat_throw"
"snd_test1665" "tdm_ai_grumbler_cough"
"snd_test1666" "tdm_ai_grumbler_cough_noair"
"snd_test1667" "tdm_ai_grumbler_die_loud"
"snd_test1668" "tdm_ai_grumbler_die_quiet"
"snd_test1669" "tdm_ai_grumbler_drown"
"snd_test1670" "tdm_ai_grumbler_enemy_out_of_reach"
"snd_test1671" "tdm_ai_grumbler_failed_ko"
"snd_test1672" "tdm_ai_grumbler_find_blood"
"snd_test1673" "tdm_ai_grumbler_find_corpse"
"snd_test1674" "tdm_ai_grumbler_find_corpse_comrade"
"snd_test1675" "tdm_ai_grumbler_find_corpse_female"
"snd_test1676" "tdm_ai_grumbler_find_corpse_male"
"snd_test1677" "tdm_ai_grumbler_find_light_off"
"snd_test1678" "tdm_ai_grumbler_find_open_door"
"snd_test1679" "tdm_ai_grumbler_find_something_suspicious"
"snd_test1680" "tdm_ai_grumbler_find_torch_off"
"snd_test1681" "tdm_ai_grumbler_find_unconscious"
"snd_test1682" "tdm_ai_grumbler_find_unconscious_female"
"snd_test1683" "tdm_ai_grumbler_find_unconscious_male"
"snd_test1684" "tdm_ai_grumbler_find_weapon"
"snd_test1685" "tdm_ai_grumbler_flee"
"snd_test1686" "tdm_ai_grumbler_give_order"
"snd_test1687" "tdm_ai_grumbler_greet_civilian_to_civilian"
"snd_test1688" "tdm_ai_grumbler_greet_civilian_to_guard"
"snd_test1689" "tdm_ai_grumbler_greet_guard_to_civilian"
"snd_test1690" "tdm_ai_grumbler_greet_guard_to_guard"
"snd_test1691" "tdm_ai_grumbler_greet_guard_to_noble_female"
"snd_test1692" "tdm_ai_grumbler_greet_guard_to_noble_male"
"snd_test1693" "tdm_ai_grumbler_greet_noble_to_civilian"
"snd_test1694" "tdm_ai_grumbler_greet_noble_to_guard"
"snd_test1695" "tdm_ai_grumbler_greet_to_cleric"
"snd_test1696" "tdm_ai_grumbler_help_search"
"snd_test1697" "tdm_ai_grumbler_hit_by_arrow"
"snd_test1698" "tdm_ai_grumbler_idle"
"snd_test1699" "tdm_ai_grumbler_idle_drunk"
"snd_test1700" "tdm_ai_grumbler_idle_guard"
"snd_test1701" "tdm_ai_grumbler_killed_enemy"
"snd_test1702" "tdm_ai_grumbler_lost_track_of_enemy"
"snd_test1703" "tdm_ai_grumbler_not_relighting"
"snd_test1704" "tdm_ai_grumbler_notice_generic"
"snd_test1705" "tdm_ai_grumbler_notice_missing_item"
"snd_test1706" "tdm_ai_grumbler_notice_pocket_picked"
"snd_test1707" "tdm_ai_grumbler_pain_large"
"snd_test1708" "tdm_ai_grumbler_pain_small"
"snd_test1709" "tdm_ai_grumbler_raise_alarm"
"snd_test1710" "tdm_ai_grumbler_reaction"
"snd_test1711" "tdm_ai_grumbler_relighting"
"snd_test1712" "tdm_ai_grumbler_request_help"
"snd_test1713" "tdm_ai_grumbler_respond_to_warning"
"snd_test1714" "tdm_ai_grumbler_response_positive"
"snd_test1715" "tdm_ai_grumbler_response_to_superior"
"snd_test1716" "tdm_ai_grumbler_return_with_help"
"snd_test1717" "tdm_ai_grumbler_return_with_help_escaped"
"snd_test1718" "tdm_ai_grumbler_searching_civilian"
"snd_test1719" "tdm_ai_grumbler_searching_evidence"
"snd_test1720" "tdm_ai_grumbler_searching_no_evidence"
"snd_test1721" "tdm_ai_grumbler_sleeping"
"snd_test1722" "tdm_ai_grumbler_spotted_player_with_body"
"snd_test1723" "tdm_ai_grumbler_to_agitated_searching"
"snd_test1724" "tdm_ai_grumbler_to_combat"
"snd_test1725" "tdm_ai_grumbler_to_combat_company"
"snd_test1726" "tdm_ai_grumbler_to_combat_company_monster"
"snd_test1727" "tdm_ai_grumbler_to_flee"
"snd_test1728" "tdm_ai_grumbler_to_flee_event"
"snd_test1729" "tdm_ai_grumbler_to_observant"
"snd_test1730" "tdm_ai_grumbler_to_observant_heard"
"snd_test1731" "tdm_ai_grumbler_to_observant_saw"
"snd_test1732" "tdm_ai_grumbler_to_searching"
"snd_test1733" "tdm_ai_grumbler_to_searching_heard"
"snd_test1734" "tdm_ai_grumbler_to_searching_heard_company"
"snd_test1735" "tdm_ai_grumbler_to_searching_saw"
"snd_test1736" "tdm_ai_grumbler_to_searching_saw_company"
"snd_test1737" "tdm_ai_grumbler_to_surprise"
"snd_test1738" "tdm_ai_grumbler_warn_found_corpse"
"snd_test1739" "tdm_ai_grumbler_warn_missing_item"
"snd_test1740" "tdm_ai_grumbler_warn_saw_enemy"
"snd_test1741" "tdm_ai_grumbler_warn_suspicious"
"snd_test1742" "tdm_ai_jack_admonish_friend"
"snd_test1743" "tdm_ai_jack_alert_idle"
"snd_test1744" "tdm_ai_jack_alert_idle_victor"
"snd_test1745" "tdm_ai_jack_alertdown_to_idle"
"snd_test1746" "tdm_ai_jack_alertdown_to_idle_heard"
"snd_test1747" "tdm_ai_jack_alertdown_to_idle_no_evidence"
"snd_test1748" "tdm_ai_jack_alertdown_to_idle_saw"
"snd_test1749" "tdm_ai_jack_alertdown_to_idle_seen_evidence"
"snd_test1750" "tdm_ai_jack_alertdown_to_idle_seen_evidence_civilian"
"snd_test1751" "tdm_ai_jack_alertdown_to_idle_seen_suspicious"
"snd_test1752" "tdm_ai_jack_assist_friend"
"snd_test1753" "tdm_ai_jack_blinded"
"snd_test1754" "tdm_ai_jack_casual_searching"
"snd_test1755" "tdm_ai_jack_combat_archer"
"snd_test1756" "tdm_ai_jack_combat_blocked_by_player"
"snd_test1757" "tdm_ai_jack_combat_hit_player"
"snd_test1758" "tdm_ai_jack_combat_hit_player_company"
"snd_test1759" "tdm_ai_jack_combat_melee"
"snd_test1760" "tdm_ai_jack_combat_throw"
"snd_test1761" "tdm_ai_jack_convo_answer"
"snd_test1762" "tdm_ai_jack_convo_close"
"snd_test1763" "tdm_ai_jack_convo_question"
"snd_test1764" "tdm_ai_jack_cough"
"snd_test1765" "tdm_ai_jack_cough_noair"
"snd_test1766" "tdm_ai_jack_die_loud"
"snd_test1767" "tdm_ai_jack_die_quiet"
"snd_test1768" "tdm_ai_jack_drown"
"snd_test1769" "tdm_ai_jack_enemy_out_of_reach"
"snd_test1770" "tdm_ai_jack_failed_ko"
"snd_test1771" "tdm_ai_jack_find_blood"
"snd_test1772" "tdm_ai_jack_find_corpse"
"snd_test1773" "tdm_ai_jack_find_corpse_comrade"
"snd_test1774" "tdm_ai_jack_find_corpse_female"
"snd_test1775" "tdm_ai_jack_find_corpse_male"
"snd_test1776" "tdm_ai_jack_find_light_off"
"snd_test1777" "tdm_ai_jack_find_open_door"
"snd_test1778" "tdm_ai_jack_find_something_suspicious"
"snd_test1779" "tdm_ai_jack_find_suspicious"
"snd_test1780" "tdm_ai_jack_find_torch_off"
"snd_test1781" "tdm_ai_jack_find_unconscious"
"snd_test1782" "tdm_ai_jack_find_unconscious_female"
"snd_test1783" "tdm_ai_jack_find_unconscious_male"
"snd_test1784" "tdm_ai_jack_find_weapon"
"snd_test1785" "tdm_ai_jack_flee"
"snd_test1786" "tdm_ai_jack_give_order"
"snd_test1787" "tdm_ai_jack_greet_beggar_to_guard"
"snd_test1788" "tdm_ai_jack_greet_civilian_to_civilian"
"snd_test1789" "tdm_ai_jack_greet_civilian_to_guard"
"snd_test1790" "tdm_ai_jack_greet_guard_to_civilian"
"snd_test1791" "tdm_ai_jack_greet_guard_to_guard"
"snd_test1792" "tdm_ai_jack_greet_guard_to_noble_female"
"snd_test1793" "tdm_ai_jack_greet_guard_to_noble_male"
"snd_test1794" "tdm_ai_jack_greet_noble_to_civilian"
"snd_test1795" "tdm_ai_jack_greet_noble_to_guard"
"snd_test1796" "tdm_ai_jack_greet_to_beggar"
"snd_test1797" "tdm_ai_jack_greet_to_cleric"
"snd_test1798" "tdm_ai_jack_help_search"
"snd_test1799" "tdm_ai_jack_hit_by_arrow"
"snd_test1800" "tdm_ai_jack_idle"
"snd_test1801" "tdm_ai_jack_idle_beggar"
"snd_test1802" "tdm_ai_jack_idle_cook"
"snd_test1803" "tdm_ai_jack_idle_guard"
"snd_test1804" "tdm_ai_jack_idle_labour"
"snd_test1805" "tdm_ai_jack_idle_merchant"
"snd_test1806" "tdm_ai_jack_killed_enemy"
"snd_test1807" "tdm_ai_jack_killed_monster"
"snd_test1808" "tdm_ai_jack_lost_track_of_enemy"
"snd_test1809" "tdm_ai_jack_not_relighting"
"snd_test1810" "tdm_ai_jack_notice_generic"
"snd_test1811" "tdm_ai_jack_notice_missing_item"
"snd_test1812" "tdm_ai_jack_notice_pocket_picked"
"snd_test1813" "tdm_ai_jack_pain_large"
"snd_test1814" "tdm_ai_jack_pain_small"
"snd_test1815" "tdm_ai_jack_raise_alarm"
"snd_test1816" "tdm_ai_jack_reaction"
"snd_test1817" "tdm_ai_jack_relighting"
"snd_test1818" "tdm_ai_jack_request_help"
"snd_test1819" "tdm_ai_jack_respond_to_warning"
"snd_test1820" "tdm_ai_jack_response_positive"
"snd_test1821" "tdm_ai_jack_response_to_superior"
"snd_test1822" "tdm_ai_jack_return_with_help"
"snd_test1823" "tdm_ai_jack_return_with_help_escaped"
"snd_test1824" "tdm_ai_jack_searching_civilian"
"snd_test1825" "tdm_ai_jack_searching_evidence"
"snd_test1826" "tdm_ai_jack_searching_no_evidence"
"snd_test1827" "tdm_ai_jack_sleeping"
"snd_test1828" "tdm_ai_jack_spotted_player_with_body"
"snd_test1829" "tdm_ai_jack_to_agitated_searching"
"snd_test1830" "tdm_ai_jack_to_agitated_searching_noevidence"
"snd_test1831" "tdm_ai_jack_to_combat"
"snd_test1832" "tdm_ai_jack_to_combat_company"
"snd_test1833" "tdm_ai_jack_to_combat_company_monster"
"snd_test1834" "tdm_ai_jack_to_flee"
"snd_test1835" "tdm_ai_jack_to_flee_event"
"snd_test1836" "tdm_ai_jack_to_observant"
"snd_test1837" "tdm_ai_jack_to_observant_heard"
"snd_test1838" "tdm_ai_jack_to_observant_saw"
"snd_test1839" "tdm_ai_jack_to_searching"
"snd_test1840" "tdm_ai_jack_to_searching_heard"
"snd_test1841" "tdm_ai_jack_to_searching_heard_company"
"snd_test1842" "tdm_ai_jack_to_searching_saw"
"snd_test1843" "tdm_ai_jack_to_searching_saw_company"
"snd_test1844" "tdm_ai_jack_to_surprise"
"snd_test1845" "tdm_ai_jack_warn_found_corpse"
"snd_test1846" "tdm_ai_jack_warn_missing_item"
"snd_test1847" "tdm_ai_jack_warn_saw_enemy"
"snd_test1848" "tdm_ai_jack_warn_suspicious"
"snd_test1849" "tdm_ai_lady02_admonish_friend"
"snd_test1850" "tdm_ai_lady02_alert_idle"
"snd_test1851" "tdm_ai_lady02_alert_idle_victor"
"snd_test1852" "tdm_ai_lady02_alertdown_to_idle"
"snd_test1853" "tdm_ai_lady02_alertdown_to_idle_heard"
"snd_test1854" "tdm_ai_lady02_alertdown_to_idle_no_evidence"
"snd_test1855" "tdm_ai_lady02_alertdown_to_idle_saw"
"snd_test1856" "tdm_ai_lady02_alertdown_to_idle_seen_evidence"
"snd_test1857" "tdm_ai_lady02_alertdown_to_idle_seen_suspicious"
"snd_test1858" "tdm_ai_lady02_assist_friend"
"snd_test1859" "tdm_ai_lady02_blinded"
"snd_test1860" "tdm_ai_lady02_casual_searching"
"snd_test1861" "tdm_ai_lady02_combat_archer"
"snd_test1862" "tdm_ai_lady02_combat_blocked_by_player"
"snd_test1863" "tdm_ai_lady02_combat_hit_player"
"snd_test1864" "tdm_ai_lady02_combat_hit_player_company"
"snd_test1865" "tdm_ai_lady02_combat_melee"
"snd_test1866" "tdm_ai_lady02_combat_throw"
"snd_test1867" "tdm_ai_lady02_cough"
"snd_test1868" "tdm_ai_lady02_cough_noair"
"snd_test1869" "tdm_ai_lady02_die_loud"
"snd_test1870" "tdm_ai_lady02_die_quiet"
"snd_test1871" "tdm_ai_lady02_drown"
"snd_test1872" "tdm_ai_lady02_enemy_out_of_reach"
"snd_test1873" "tdm_ai_lady02_failed_ko"
"snd_test1874" "tdm_ai_lady02_find_blood"
"snd_test1875" "tdm_ai_lady02_find_corpse"
"snd_test1876" "tdm_ai_lady02_find_corpse_comrade"
"snd_test1877" "tdm_ai_lady02_find_corpse_female"
"snd_test1878" "tdm_ai_lady02_find_corpse_male"
"snd_test1879" "tdm_ai_lady02_find_light_off"
"snd_test1880" "tdm_ai_lady02_find_open_door"
"snd_test1881" "tdm_ai_lady02_find_something_suspicious"
"snd_test1882" "tdm_ai_lady02_find_torch_off"
"snd_test1883" "tdm_ai_lady02_find_unconscious"
"snd_test1884" "tdm_ai_lady02_find_unconscious_female"
"snd_test1885" "tdm_ai_lady02_find_unconscious_male"
"snd_test1886" "tdm_ai_lady02_find_weapon"
"snd_test1887" "tdm_ai_lady02_flee"
"snd_test1888" "tdm_ai_lady02_give_order"
"snd_test1889" "tdm_ai_lady02_greet_civilian_to_civilian"
"snd_test1890" "tdm_ai_lady02_greet_civilian_to_guard"
"snd_test1891" "tdm_ai_lady02_greet_guard_to_civilian"
"snd_test1892" "tdm_ai_lady02_greet_guard_to_guard"
"snd_test1893" "tdm_ai_lady02_greet_guard_to_noble_female"
"snd_test1894" "tdm_ai_lady02_greet_guard_to_noble_male"
"snd_test1895" "tdm_ai_lady02_greet_noble_to_civilian"
"snd_test1896" "tdm_ai_lady02_greet_noble_to_guard"
"snd_test1897" "tdm_ai_lady02_greet_to_beggar"
"snd_test1898" "tdm_ai_lady02_greet_to_cleric"
"snd_test1899" "tdm_ai_lady02_help_search"
"snd_test1900" "tdm_ai_lady02_hit_by_arrow"
"snd_test1901" "tdm_ai_lady02_idle"
"snd_test1902" "tdm_ai_lady02_idle_guard"
"snd_test1903" "tdm_ai_lady02_killed_enemy"
"snd_test1904" "tdm_ai_lady02_lost_track_of_enemy"
"snd_test1905" "tdm_ai_lady02_not_relighting"
"snd_test1906" "tdm_ai_lady02_notice_generic"
"snd_test1907" "tdm_ai_lady02_notice_missing_item"
"snd_test1908" "tdm_ai_lady02_notice_pocket_picked"
"snd_test1909" "tdm_ai_lady02_pain_large"
"snd_test1910" "tdm_ai_lady02_pain_small"
"snd_test1911" "tdm_ai_lady02_raise_alarm"
"snd_test1912" "tdm_ai_lady02_reaction"
"snd_test1913" "tdm_ai_lady02_relighting"
"snd_test1914" "tdm_ai_lady02_request_help"
"snd_test1915" "tdm_ai_lady02_respond_to_warning"
"snd_test1916" "tdm_ai_lady02_response_positive"
"snd_test1917" "tdm_ai_lady02_response_to_superior"
"snd_test1918" "tdm_ai_lady02_return_with_help"
"snd_test1919" "tdm_ai_lady02_return_with_help_escaped"
"snd_test1920" "tdm_ai_lady02_searching_civilian"
"snd_test1921" "tdm_ai_lady02_searching_evidence"
"snd_test1922" "tdm_ai_lady02_searching_no_evidence"
"snd_test1923" "tdm_ai_lady02_sleeping"
"snd_test1924" "tdm_ai_lady02_sounds_like_rubbish"
"snd_test1925" "tdm_ai_lady02_spotted_player_with_body"
"snd_test1926" "tdm_ai_lady02_stay_away_you_slut"
"snd_test1927" "tdm_ai_lady02_to_agitated_searching"
"snd_test1928" "tdm_ai_lady02_to_combat"
"snd_test1929" "tdm_ai_lady02_to_combat_company"
"snd_test1930" "tdm_ai_lady02_to_combat_monster"
"snd_test1931" "tdm_ai_lady02_to_flee"
"snd_test1932" "tdm_ai_lady02_to_flee_event"
"snd_test1933" "tdm_ai_lady02_to_observant"
"snd_test1934" "tdm_ai_lady02_to_observant_heard"
"snd_test1935" "tdm_ai_lady02_to_observant_saw"
"snd_test1936" "tdm_ai_lady02_to_searching"
"snd_test1937" "tdm_ai_lady02_to_searching_heard"
"snd_test1938" "tdm_ai_lady02_to_searching_heard_company"
"snd_test1939" "tdm_ai_lady02_to_searching_saw"
"snd_test1940" "tdm_ai_lady02_to_searching_saw_company"
"snd_test1941" "tdm_ai_lady02_to_surprise"
"snd_test1942" "tdm_ai_lady02_warn_found_corpse"
"snd_test1943" "tdm_ai_lady02_warn_missing_item"
"snd_test1944" "tdm_ai_lady02_warn_saw_enemy"
"snd_test1945" "tdm_ai_lady02_warn_suspicious"
"snd_test1946" "tdm_ai_lady_admonish_friend"
"snd_test1947" "tdm_ai_lady_alert_idle"
"snd_test1948" "tdm_ai_lady_alert_idle_victor"
"snd_test1949" "tdm_ai_lady_alertdown_to_idle"
"snd_test1950" "tdm_ai_lady_alertdown_to_idle_heard"
"snd_test1951" "tdm_ai_lady_alertdown_to_idle_no_evidence"
"snd_test1952" "tdm_ai_lady_alertdown_to_idle_saw"
"snd_test1953" "tdm_ai_lady_alertdown_to_idle_seen_evidence"
"snd_test1954" "tdm_ai_lady_alertdown_to_idle_seen_suspicious"
"snd_test1955" "tdm_ai_lady_assist_friend"
"snd_test1956" "tdm_ai_lady_blinded"
"snd_test1957" "tdm_ai_lady_casual_searching"
"snd_test1958" "tdm_ai_lady_combat_archer"
"snd_test1959" "tdm_ai_lady_combat_blocked_by_player"
"snd_test1960" "tdm_ai_lady_combat_hit_player"
"snd_test1961" "tdm_ai_lady_combat_hit_player_company"
"snd_test1962" "tdm_ai_lady_combat_melee"
"snd_test1963" "tdm_ai_lady_combat_throw"
"snd_test1964" "tdm_ai_lady_cough"
"snd_test1965" "tdm_ai_lady_cough_noair"
"snd_test1966" "tdm_ai_lady_die_loud"
"snd_test1967" "tdm_ai_lady_die_quiet"
"snd_test1968" "tdm_ai_lady_drown"
"snd_test1969" "tdm_ai_lady_enemy_out_of_reach"
"snd_test1970" "tdm_ai_lady_failed_ko"
"snd_test1971" "tdm_ai_lady_find_blood"
"snd_test1972" "tdm_ai_lady_find_corpse"
"snd_test1973" "tdm_ai_lady_find_corpse_comrade"
"snd_test1974" "tdm_ai_lady_find_corpse_female"
"snd_test1975" "tdm_ai_lady_find_corpse_male"
"snd_test1976" "tdm_ai_lady_find_light_off"
"snd_test1977" "tdm_ai_lady_find_open_door"
"snd_test1978" "tdm_ai_lady_find_something_suspicious"
"snd_test1979" "tdm_ai_lady_find_torch_off"
"snd_test1980" "tdm_ai_lady_find_unconscious"
"snd_test1981" "tdm_ai_lady_find_unconscious_female"
"snd_test1982" "tdm_ai_lady_find_unconscious_male"
"snd_test1983" "tdm_ai_lady_find_weapon"
"snd_test1984" "tdm_ai_lady_flee"
"snd_test1985" "tdm_ai_lady_give_order"
"snd_test1986" "tdm_ai_lady_greet_civilian_to_civilian"
"snd_test1987" "tdm_ai_lady_greet_civilian_to_guard"
"snd_test1988" "tdm_ai_lady_greet_guard_to_civilian"
"snd_test1989" "tdm_ai_lady_greet_guard_to_guard"
"snd_test1990" "tdm_ai_lady_greet_guard_to_noble_female"
"snd_test1991" "tdm_ai_lady_greet_guard_to_noble_male"
"snd_test1992" "tdm_ai_lady_greet_noble_to_civilian"
"snd_test1993" "tdm_ai_lady_greet_noble_to_guard"
"snd_test1994" "tdm_ai_lady_greet_to_beggar"
"snd_test1995" "tdm_ai_lady_greet_to_cleric"
"snd_test1996" "tdm_ai_lady_help_search"
"snd_test1997" "tdm_ai_lady_hit_by_arrow"
"snd_test1998" "tdm_ai_lady_idle"
"snd_test1999" "tdm_ai_lady_idle_guard"
"snd_test2000" "tdm_ai_lady_killed_enemy"
"snd_test2001" "tdm_ai_lady_lost_track_of_enemy"
"snd_test2002" "tdm_ai_lady_not_relighting"
"snd_test2003" "tdm_ai_lady_notice_generic"
"snd_test2004" "tdm_ai_lady_notice_missing_item"
"snd_test2005" "tdm_ai_lady_notice_pocket_picked"
"snd_test2006" "tdm_ai_lady_pain_large"
"snd_test2007" "tdm_ai_lady_pain_small"
"snd_test2008" "tdm_ai_lady_raise_alarm"
"snd_test2009" "tdm_ai_lady_reaction"
"snd_test2010" "tdm_ai_lady_relighting"
"snd_test2011" "tdm_ai_lady_respond_to_warning"
"snd_test2012" "tdm_ai_lady_response_positive"
"snd_test2013" "tdm_ai_lady_response_to_superior"
"snd_test2014" "tdm_ai_lady_return_with_help"
"snd_test2015" "tdm_ai_lady_return_with_help_escaped"
"snd_test2016" "tdm_ai_lady_searching_civilian"
"snd_test2017" "tdm_ai_lady_searching_evidence"
"snd_test2018" "tdm_ai_lady_searching_no_evidence"
"snd_test2019" "tdm_ai_lady_sleeping"
"snd_test2020" "tdm_ai_lady_spotted_player_with_body"
"snd_test2021" "tdm_ai_lady_to_agitated_searching"
"snd_test2022" "tdm_ai_lady_to_combat"
"snd_test2023" "tdm_ai_lady_to_combat_company"
"snd_test2024" "tdm_ai_lady_to_flee"
"snd_test2025" "tdm_ai_lady_to_flee_event"
"snd_test2026" "tdm_ai_lady_to_observant"
"snd_test2027" "tdm_ai_lady_to_observant_heard"
"snd_test2028" "tdm_ai_lady_to_observant_saw"
"snd_test2029" "tdm_ai_lady_to_searching"
"snd_test2030" "tdm_ai_lady_to_searching_heard"
"snd_test2031" "tdm_ai_lady_to_searching_heard_company"
"snd_test2032" "tdm_ai_lady_to_searching_saw"
"snd_test2033" "tdm_ai_lady_to_searching_saw_company"
"snd_test2034" "tdm_ai_lady_to_surprise"
"snd_test2035" "tdm_ai_lady_warn_found_corpse"
"snd_test2036" "tdm_ai_lady_warn_missing_item"
"snd_test2037" "tdm_ai_lady_warn_saw_enemy"
"snd_test2038" "tdm_ai_lady_warn_suspicious"
"snd_test2039" "tdm_ai_lord_admonish_friend"
"snd_test2040" "tdm_ai_lord_alert_idle"
"snd_test2041" "tdm_ai_lord_alert_idle_victor"
"snd_test2042" "tdm_ai_lord_alertdown_to_idle"
"snd_test2043" "tdm_ai_lord_alertdown_to_idle_heard"
"snd_test2044" "tdm_ai_lord_alertdown_to_idle_no_evidence"
"snd_test2045" "tdm_ai_lord_alertdown_to_idle_saw"
"snd_test2046" "tdm_ai_lord_alertdown_to_idle_seen_evidence"
"snd_test2047" "tdm_ai_lord_alertdown_to_idle_seen_suspicious"
"snd_test2048" "tdm_ai_lord_assist_friend"
"snd_test2049" "tdm_ai_lord_blinded"
"snd_test2050" "tdm_ai_lord_casual_searching"
"snd_test2051" "tdm_ai_lord_combat_archer"
"snd_test2052" "tdm_ai_lord_combat_blocked_by_player"
"snd_test2053" "tdm_ai_lord_combat_hit_player"
"snd_test2054" "tdm_ai_lord_combat_hit_player_company"
"snd_test2055" "tdm_ai_lord_combat_melee"
"snd_test2056" "tdm_ai_lord_combat_throw"
"snd_test2057" "tdm_ai_lord_cough"
"snd_test2058" "tdm_ai_lord_cough_noair"
"snd_test2059" "tdm_ai_lord_die_loud"
"snd_test2060" "tdm_ai_lord_die_quiet"
"snd_test2061" "tdm_ai_lord_drown"
"snd_test2062" "tdm_ai_lord_enemy_out_of_reach"
"snd_test2063" "tdm_ai_lord_failed_ko"
"snd_test2064" "tdm_ai_lord_find_blood"
"snd_test2065" "tdm_ai_lord_find_corpse"
"snd_test2066" "tdm_ai_lord_find_corpse_comrade"
"snd_test2067" "tdm_ai_lord_find_corpse_female"
"snd_test2068" "tdm_ai_lord_find_corpse_male"
"snd_test2069" "tdm_ai_lord_find_light_off"
"snd_test2070" "tdm_ai_lord_find_open_door"
"snd_test2071" "tdm_ai_lord_find_something_suspicious"
"snd_test2072" "tdm_ai_lord_find_torch_off"
"snd_test2073" "tdm_ai_lord_find_unconscious"
"snd_test2074" "tdm_ai_lord_find_unconscious_female"
"snd_test2075" "tdm_ai_lord_find_unconscious_male"
"snd_test2076" "tdm_ai_lord_find_weapon"
"snd_test2077" "tdm_ai_lord_flee"
"snd_test2078" "tdm_ai_lord_give_order"
"snd_test2079" "tdm_ai_lord_greet_civilian_to_civilian"
"snd_test2080" "tdm_ai_lord_greet_guard_to_civilian"
"snd_test2081" "tdm_ai_lord_greet_guard_to_guard"
"snd_test2082" "tdm_ai_lord_greet_noble_to_civilian"
"snd_test2083" "tdm_ai_lord_greet_noble_to_guard"
"snd_test2084" "tdm_ai_lord_greet_to_noble_female"
"snd_test2085" "tdm_ai_lord_greet_to_noble_male"
"snd_test2086" "tdm_ai_lord_help_search"
"snd_test2087" "tdm_ai_lord_hit_by_arrow"
"snd_test2088" "tdm_ai_lord_idle"
"snd_test2089" "tdm_ai_lord_idle_guard"
"snd_test2090" "tdm_ai_lord_killed_enemy"
"snd_test2091" "tdm_ai_lord_lost_track_of_enemy"
"snd_test2092" "tdm_ai_lord_not_relighting"
"snd_test2093" "tdm_ai_lord_notice_generic"
"snd_test2094" "tdm_ai_lord_notice_missing_item"
"snd_test2095" "tdm_ai_lord_notice_pocket_picked"
"snd_test2096" "tdm_ai_lord_pain"
"snd_test2097" "tdm_ai_lord_raise_alarm"
"snd_test2098" "tdm_ai_lord_reaction"
"snd_test2099" "tdm_ai_lord_relighting"
"snd_test2100" "tdm_ai_lord_request_help"
"snd_test2101" "tdm_ai_lord_respond_to_warning"
"snd_test2102" "tdm_ai_lord_response_positive"
"snd_test2103" "tdm_ai_lord_response_to_superior"
"snd_test2104" "tdm_ai_lord_return_with_help"
"snd_test2105" "tdm_ai_lord_return_with_help_escaped"
"snd_test2106" "tdm_ai_lord_searching_civilian"
"snd_test2107" "tdm_ai_lord_searching_evidence"
"snd_test2108" "tdm_ai_lord_searching_evidence_company"
"snd_test2109" "tdm_ai_lord_searching_no_evidence"
"snd_test2110" "tdm_ai_lord_searching_no_evidence_company"
"snd_test2111" "tdm_ai_lord_spotted_player_with_body"
"snd_test2112" "tdm_ai_lord_to_agitated_searching"
"snd_test2113" "tdm_ai_lord_to_combat"
"snd_test2114" "tdm_ai_lord_to_combat_company"
"snd_test2115" "tdm_ai_lord_to_flee"
"snd_test2116" "tdm_ai_lord_to_flee_event"
"snd_test2117" "tdm_ai_lord_to_observant"
"snd_test2118" "tdm_ai_lord_to_observant_heard"
"snd_test2119" "tdm_ai_lord_to_observant_saw"
"snd_test2120" "tdm_ai_lord_to_searching"
"snd_test2121" "tdm_ai_lord_to_searching_heard"
"snd_test2122" "tdm_ai_lord_to_searching_heard_company"
"snd_test2123" "tdm_ai_lord_to_searching_saw"
"snd_test2124" "tdm_ai_lord_to_searching_saw_company"
"snd_test2125" "tdm_ai_lord_to_surprise"
"snd_test2126" "tdm_ai_lord_warn_found_corpse"
"snd_test2127" "tdm_ai_lord_warn_missing_item"
"snd_test2128" "tdm_ai_lord_warn_saw_enemy"
"snd_test2129" "tdm_ai_lord_warn_suspicious"
"snd_test2130" "tdm_ai_maiden_admonish_friend"
"snd_test2131" "tdm_ai_maiden_alert_idle"
"snd_test2132" "tdm_ai_maiden_alert_idle_victor"
"snd_test2133" "tdm_ai_maiden_alertdown_to_idle"
"snd_test2134" "tdm_ai_maiden_alertdown_to_idle_heard"
"snd_test2135" "tdm_ai_maiden_alertdown_to_idle_no_evidence"
"snd_test2136" "tdm_ai_maiden_alertdown_to_idle_saw"
"snd_test2137" "tdm_ai_maiden_alertdown_to_idle_seen_evidence"
"snd_test2138" "tdm_ai_maiden_alertdown_to_idle_seen_evidence_civilian"
"snd_test2139" "tdm_ai_maiden_alertdown_to_idle_seen_suspicious"
"snd_test2140" "tdm_ai_maiden_assist_friend"
"snd_test2141" "tdm_ai_maiden_blinded"
"snd_test2142" "tdm_ai_maiden_casual_searching"
"snd_test2143" "tdm_ai_maiden_combat_archer"
"snd_test2144" "tdm_ai_maiden_combat_blocked_by_player"
"snd_test2145" "tdm_ai_maiden_combat_hit_player"
"snd_test2146" "tdm_ai_maiden_combat_hit_player_company"
"snd_test2147" "tdm_ai_maiden_combat_melee"
"snd_test2148" "tdm_ai_maiden_combat_throw"
"snd_test2149" "tdm_ai_maiden_convo_answer"
"snd_test2150" "tdm_ai_maiden_convo_question"
"snd_test2151" "tdm_ai_maiden_cough"
"snd_test2152" "tdm_ai_maiden_cough_noair"
"snd_test2153" "tdm_ai_maiden_die_loud"
"snd_test2154" "tdm_ai_maiden_die_quiet"
"snd_test2155" "tdm_ai_maiden_drown"
"snd_test2156" "tdm_ai_maiden_enemy_out_of_reach"
"snd_test2157" "tdm_ai_maiden_failed_ko"
"snd_test2158" "tdm_ai_maiden_find_blood"
"snd_test2159" "tdm_ai_maiden_find_corpse"
"snd_test2160" "tdm_ai_maiden_find_light_off"
"snd_test2161" "tdm_ai_maiden_find_open_door"
"snd_test2162" "tdm_ai_maiden_find_something_suspicious"
"snd_test2163" "tdm_ai_maiden_find_torch_off"
"snd_test2164" "tdm_ai_maiden_find_unconscious"
"snd_test2165" "tdm_ai_maiden_find_unconscious_female"
"snd_test2166" "tdm_ai_maiden_find_unconscious_male"
"snd_test2167" "tdm_ai_maiden_find_weapon"
"snd_test2168" "tdm_ai_maiden_flee"
"snd_test2169" "tdm_ai_maiden_give_order"
"snd_test2170" "tdm_ai_maiden_gotten_help"
"snd_test2171" "tdm_ai_maiden_gotten_help_gone"
"snd_test2172" "tdm_ai_maiden_greet_civilian_to_civilian"
"snd_test2173" "tdm_ai_maiden_greet_civilian_to_guard"
"snd_test2174" "tdm_ai_maiden_greet_guard_to_civilian"
"snd_test2175" "tdm_ai_maiden_greet_guard_to_guard"
"snd_test2176" "tdm_ai_maiden_greet_noble_female"
"snd_test2177" "tdm_ai_maiden_greet_noble_male"
"snd_test2178" "tdm_ai_maiden_greet_to_beggar"
"snd_test2179" "tdm_ai_maiden_greet_to_cleric"
"snd_test2180" "tdm_ai_maiden_greet_to_inferior"
"snd_test2181" "tdm_ai_maiden_greet_to_inferior_guard"
"snd_test2182" "tdm_ai_maiden_help_search"
"snd_test2183" "tdm_ai_maiden_hit_by_arrow"
"snd_test2184" "tdm_ai_maiden_idle"
"snd_test2185" "tdm_ai_maiden_idle_guard"
"snd_test2186" "tdm_ai_maiden_idle_mage"
"snd_test2187" "tdm_ai_maiden_killed_enemy"
"snd_test2188" "tdm_ai_maiden_lost_track_of_enemy"
"snd_test2189" "tdm_ai_maiden_not_relighting"
"snd_test2190" "tdm_ai_maiden_notice_generic"
"snd_test2191" "tdm_ai_maiden_notice_missing_item"
"snd_test2192" "tdm_ai_maiden_notice_pocket_picked"
"snd_test2193" "tdm_ai_maiden_pain_large"
"snd_test2194" "tdm_ai_maiden_pain_small"
"snd_test2195" "tdm_ai_maiden_raise_alarm"
"snd_test2196" "tdm_ai_maiden_reaction"
"snd_test2197" "tdm_ai_maiden_relighting"
"snd_test2198" "tdm_ai_maiden_request_help"
"snd_test2199" "tdm_ai_maiden_respond_to_warning"
"snd_test2200" "tdm_ai_maiden_response_negative"
"snd_test2201" "tdm_ai_maiden_response_positive"
"snd_test2202" "tdm_ai_maiden_response_to_superior"
"snd_test2203" "tdm_ai_maiden_return_with_help"
"snd_test2204" "tdm_ai_maiden_return_with_help_escaped"
"snd_test2205" "tdm_ai_maiden_searching_civilian"
"snd_test2206" "tdm_ai_maiden_searching_evidence"
"snd_test2207" "tdm_ai_maiden_searching_evidence_company"
"snd_test2208" "tdm_ai_maiden_searching_no_evidence"
"snd_test2209" "tdm_ai_maiden_searching_no_evidence_company"
"snd_test2210" "tdm_ai_maiden_sigh"
"snd_test2211" "tdm_ai_maiden_sleeping"
"snd_test2212" "tdm_ai_maiden_sneeze"
"snd_test2213" "tdm_ai_maiden_spotted_player_with_body"
"snd_test2214" "tdm_ai_maiden_to_agitated_searching"
"snd_test2215" "tdm_ai_maiden_to_agitated_searching_noevidence"
"snd_test2216" "tdm_ai_maiden_to_combat"
"snd_test2217" "tdm_ai_maiden_to_combat_company"
"snd_test2218" "tdm_ai_maiden_to_combat_monster"
"snd_test2219" "tdm_ai_maiden_to_flee"
"snd_test2220" "tdm_ai_maiden_to_flee_event"
"snd_test2221" "tdm_ai_maiden_to_observant"
"snd_test2222" "tdm_ai_maiden_to_observant_heard"
"snd_test2223" "tdm_ai_maiden_to_observant_saw"
"snd_test2224" "tdm_ai_maiden_to_searching"
"snd_test2225" "tdm_ai_maiden_to_searching_heard"
"snd_test2226" "tdm_ai_maiden_to_searching_heard_company"
"snd_test2227" "tdm_ai_maiden_to_searching_saw"
"snd_test2228" "tdm_ai_maiden_to_searching_saw_company"
"snd_test2229" "tdm_ai_maiden_to_surprise"
"snd_test2230" "tdm_ai_maiden_warn_found_corpse"
"snd_test2231" "tdm_ai_maiden_warn_missing_item"
"snd_test2232" "tdm_ai_maiden_warn_saw_enemy"
"snd_test2233" "tdm_ai_maiden_warn_suspicious"
"snd_test2234" "tdm_ai_moor_admonish_friend"
"snd_test2235" "tdm_ai_moor_agreement"
"snd_test2236" "tdm_ai_moor_alert_idle"
"snd_test2237" "tdm_ai_moor_alert_idle_victor"
"snd_test2238" "tdm_ai_moor_alertdown_to_idle"
"snd_test2239" "tdm_ai_moor_alertdown_to_idle_heard"
"snd_test2240" "tdm_ai_moor_alertdown_to_idle_no_evidence"
"snd_test2241" "tdm_ai_moor_alertdown_to_idle_saw"
"snd_test2242" "tdm_ai_moor_alertdown_to_idle_seen_evidence"
"snd_test2243" "tdm_ai_moor_alertdown_to_idle_seen_evidence_civilian"
"snd_test2244" "tdm_ai_moor_alertdown_to_idle_seen_suspicious"
"snd_test2245" "tdm_ai_moor_assist_friend"
"snd_test2246" "tdm_ai_moor_blinded"
"snd_test2247" "tdm_ai_moor_camel_spit"
"snd_test2248" "tdm_ai_moor_casual_searching"
"snd_test2249" "tdm_ai_moor_combat_archer"
"snd_test2250" "tdm_ai_moor_combat_archer_monster"
"snd_test2251" "tdm_ai_moor_combat_blocked_by_player"
"snd_test2252" "tdm_ai_moor_combat_hit_player"
"snd_test2253" "tdm_ai_moor_combat_hit_player_company"
"snd_test2254" "tdm_ai_moor_combat_melee"
"snd_test2255" "tdm_ai_moor_combat_throw"
"snd_test2256" "tdm_ai_moor_come_with"
"snd_test2257" "tdm_ai_moor_convo_close"
"snd_test2258" "tdm_ai_moor_convo_question"
"snd_test2259" "tdm_ai_moor_convo_response"
"snd_test2260" "tdm_ai_moor_cough"
"snd_test2261" "tdm_ai_moor_cough_noair"
"snd_test2262" "tdm_ai_moor_die_loud"
"snd_test2263" "tdm_ai_moor_die_quiet"
"snd_test2264" "tdm_ai_moor_drown"
"snd_test2265" "tdm_ai_moor_enemy_out_of_reach"
"snd_test2266" "tdm_ai_moor_failed_ko"
"snd_test2267" "tdm_ai_moor_find_blood"
"snd_test2268" "tdm_ai_moor_find_corpse"
"snd_test2269" "tdm_ai_moor_find_corpse_comrade"
"snd_test2270" "tdm_ai_moor_find_corpse_female"
"snd_test2271" "tdm_ai_moor_find_corpse_male"
"snd_test2272" "tdm_ai_moor_find_light_off"
"snd_test2273" "tdm_ai_moor_find_open_door"
"snd_test2274" "tdm_ai_moor_find_suspicious"
"snd_test2275" "tdm_ai_moor_find_torch_off"
"snd_test2276" "tdm_ai_moor_find_unconscious"
"snd_test2277" "tdm_ai_moor_find_unconscious_female"
"snd_test2278" "tdm_ai_moor_find_unconscious_male"
"snd_test2279" "tdm_ai_moor_find_weapon"
"snd_test2280" "tdm_ai_moor_flee"
"snd_test2281" "tdm_ai_moor_flee_hurt"
"snd_test2282" "tdm_ai_moor_give_order"
"snd_test2283" "tdm_ai_moor_good"
"snd_test2284" "tdm_ai_moor_greet_guard_to_civilian"
"snd_test2285" "tdm_ai_moor_greet_guard_to_guard"
"snd_test2286" "tdm_ai_moor_greet_to_builder"
"snd_test2287" "tdm_ai_moor_greet_to_cleric"
"snd_test2288" "tdm_ai_moor_greet_to_noble_female"
"snd_test2289" "tdm_ai_moor_greet_to_noble_male"
"snd_test2290" "tdm_ai_moor_greeting_civilian_to_guard"
"snd_test2291" "tdm_ai_moor_greeting_generic"
"snd_test2292" "tdm_ai_moor_greeting_to_inferior"
"snd_test2293" "tdm_ai_moor_greeting_to_inferior_guard"
"snd_test2294" "tdm_ai_moor_help_search"
"snd_test2295" "tdm_ai_moor_hit_by_arrow"
"snd_test2296" "tdm_ai_moor_idle"
"snd_test2297" "tdm_ai_moor_idle_guard"
"snd_test2298" "tdm_ai_moor_idle_mage"
"snd_test2299" "tdm_ai_moor_killed_enemy"
"snd_test2300" "tdm_ai_moor_lost_track_of_enemy"
"snd_test2301" "tdm_ai_moor_never_forget"
"snd_test2302" "tdm_ai_moor_not_relighting"
"snd_test2303" "tdm_ai_moor_notice_generic"
"snd_test2304" "tdm_ai_moor_notice_missing_item"
"snd_test2305" "tdm_ai_moor_notice_pocket_picked"
"snd_test2306" "tdm_ai_moor_pain_large"
"snd_test2307" "tdm_ai_moor_pain_small"
"snd_test2308" "tdm_ai_moor_raise_alarm"
"snd_test2309" "tdm_ai_moor_reaction"
"snd_test2310" "tdm_ai_moor_relighting"
"snd_test2311" "tdm_ai_moor_request_help"
"snd_test2312" "tdm_ai_moor_respond_to_warning"
"snd_test2313" "tdm_ai_moor_response_negative"
"snd_test2314" "tdm_ai_moor_response_positive"
"snd_test2315" "tdm_ai_moor_response_to_superior"
"snd_test2316" "tdm_ai_moor_return_with_help"
"snd_test2317" "tdm_ai_moor_return_with_help_escaped"
"snd_test2318" "tdm_ai_moor_searching_civilian"
"snd_test2319" "tdm_ai_moor_searching_evidence"
"snd_test2320" "tdm_ai_moor_searching_evidence_company"
"snd_test2321" "tdm_ai_moor_searching_evidence_mage"
"snd_test2322" "tdm_ai_moor_searching_no_evidence"
"snd_test2323" "tdm_ai_moor_searching_no_evidence_company"
"snd_test2324" "tdm_ai_moor_searching_no_evidence_mage"
"snd_test2325" "tdm_ai_moor_sleeping"
"snd_test2326" "tdm_ai_moor_spotted_player_with_body"
"snd_test2327" "tdm_ai_moor_take_leave"
"snd_test2328" "tdm_ai_moor_to_agitated_searching"
"snd_test2329" "tdm_ai_moor_to_agitated_searching_noevidence"
"snd_test2330" "tdm_ai_moor_to_combat"
"snd_test2331" "tdm_ai_moor_to_combat_company"
"snd_test2332" "tdm_ai_moor_to_combat_monster"
"snd_test2333" "tdm_ai_moor_to_flee"
"snd_test2334" "tdm_ai_moor_to_flee_event"
"snd_test2335" "tdm_ai_moor_to_observant"
"snd_test2336" "tdm_ai_moor_to_observant_heard"
"snd_test2337" "tdm_ai_moor_to_observant_saw"
"snd_test2338" "tdm_ai_moor_to_searching"
"snd_test2339" "tdm_ai_moor_to_searching_heard"
"snd_test2340" "tdm_ai_moor_to_searching_heard_company"
"snd_test2341" "tdm_ai_moor_to_searching_saw"
"snd_test2342" "tdm_ai_moor_to_searching_saw_company"
"snd_test2343" "tdm_ai_moor_to_surprise"
"snd_test2344" "tdm_ai_moor_warn_found_corpse"
"snd_test2345" "tdm_ai_moor_warn_missing_item"
"snd_test2346" "tdm_ai_moor_warn_saw_enemy"
"snd_test2347" "tdm_ai_moor_warn_suspicious"
"snd_test2348" "tdm_ai_no_air_liquid"
"snd_test2349" "tdm_ai_pro_admonish_friend"
"snd_test2350" "tdm_ai_pro_alert_idle"
"snd_test2351" "tdm_ai_pro_alert_idle_victor"
"snd_test2352" "tdm_ai_pro_alertdown_to_idle"
"snd_test2353" "tdm_ai_pro_alertdown_to_idle_heard"
"snd_test2354" "tdm_ai_pro_alertdown_to_idle_no_evidence"
"snd_test2355" "tdm_ai_pro_alertdown_to_idle_saw"
"snd_test2356" "tdm_ai_pro_alertdown_to_idle_seen_evidence"
"snd_test2357" "tdm_ai_pro_alertdown_to_idle_seen_suspicious"
"snd_test2358" "tdm_ai_pro_assist_friend"
"snd_test2359" "tdm_ai_pro_blinded"
"snd_test2360" "tdm_ai_pro_casual_searching"
"snd_test2361" "tdm_ai_pro_combat_archer"
"snd_test2362" "tdm_ai_pro_combat_blocked_by_player"
"snd_test2363" "tdm_ai_pro_combat_hit_player"
"snd_test2364" "tdm_ai_pro_combat_hit_player_company"
"snd_test2365" "tdm_ai_pro_combat_melee"
"snd_test2366" "tdm_ai_pro_combat_throw"
"snd_test2367" "tdm_ai_pro_cough"
"snd_test2368" "tdm_ai_pro_cough_noair"
"snd_test2369" "tdm_ai_pro_die_loud"
"snd_test2370" "tdm_ai_pro_die_quiet"
"snd_test2371" "tdm_ai_pro_drown"
"snd_test2372" "tdm_ai_pro_enemy_out_of_reach"
"snd_test2373" "tdm_ai_pro_failed_ko"
"snd_test2374" "tdm_ai_pro_find_blood"
"snd_test2375" "tdm_ai_pro_find_corpse"
"snd_test2376" "tdm_ai_pro_find_corpse_comrade"
"snd_test2377" "tdm_ai_pro_find_corpse_female"
"snd_test2378" "tdm_ai_pro_find_corpse_male"
"snd_test2379" "tdm_ai_pro_find_light_off"
"snd_test2380" "tdm_ai_pro_find_open_door"
"snd_test2381" "tdm_ai_pro_find_something_suspicious"
"snd_test2382" "tdm_ai_pro_find_torch_off"
"snd_test2383" "tdm_ai_pro_find_unconscious"
"snd_test2384" "tdm_ai_pro_find_unconscious_female"
"snd_test2385" "tdm_ai_pro_find_unconscious_male"
"snd_test2386" "tdm_ai_pro_find_weapon"
"snd_test2387" "tdm_ai_pro_flee"
"snd_test2388" "tdm_ai_pro_give_order"
"snd_test2389" "tdm_ai_pro_greet_civilian_to_civilian"
"snd_test2390" "tdm_ai_pro_greet_civilian_to_guard"
"snd_test2391" "tdm_ai_pro_greet_guard_to_civilian"
"snd_test2392" "tdm_ai_pro_greet_guard_to_guard"
"snd_test2393" "tdm_ai_pro_greet_noble_male_to_civilian"
"snd_test2394" "tdm_ai_pro_greet_noble_male_to_guard"
"snd_test2395" "tdm_ai_pro_greet_to_cleric"
"snd_test2396" "tdm_ai_pro_greet_to_noble_female"
"snd_test2397" "tdm_ai_pro_greet_to_noble_male"
"snd_test2398" "tdm_ai_pro_hit_by_arrow"
"snd_test2399" "tdm_ai_pro_idle"
"snd_test2400" "tdm_ai_pro_idle_guard"
"snd_test2401" "tdm_ai_pro_killed_enemy"
"snd_test2402" "tdm_ai_pro_lost_track_of_enemy"
"snd_test2403" "tdm_ai_pro_monster_out_of_reach"
"snd_test2404" "tdm_ai_pro_not_relighting"
"snd_test2405" "tdm_ai_pro_notice_generic"
"snd_test2406" "tdm_ai_pro_notice_missing_item"
"snd_test2407" "tdm_ai_pro_notice_pocket_picked"
"snd_test2408" "tdm_ai_pro_pain_large"
"snd_test2409" "tdm_ai_pro_pain_small"
"snd_test2410" "tdm_ai_pro_raise_alarm"
"snd_test2411" "tdm_ai_pro_reaction"
"snd_test2412" "tdm_ai_pro_relighting"
"snd_test2413" "tdm_ai_pro_request_help"
"snd_test2414" "tdm_ai_pro_respond_to_warning"
"snd_test2415" "tdm_ai_pro_response_positive"
"snd_test2416" "tdm_ai_pro_response_to_superior"
"snd_test2417" "tdm_ai_pro_return_with_help"
"snd_test2418" "tdm_ai_pro_return_with_help_escaped"
"snd_test2419" "tdm_ai_pro_searching_civilian"
"snd_test2420" "tdm_ai_pro_searching_evidence"
"snd_test2421" "tdm_ai_pro_searching_no_evidence"
"snd_test2422" "tdm_ai_pro_sleeping"
"snd_test2423" "tdm_ai_pro_spotted_player_with_body"
"snd_test2424" "tdm_ai_pro_to_agitated_searching"
"snd_test2425" "tdm_ai_pro_to_combat"
"snd_test2426" "tdm_ai_pro_to_combat_company"
"snd_test2427" "tdm_ai_pro_to_combat_company_monster"
"snd_test2428" "tdm_ai_pro_to_combat_monster"
"snd_test2429" "tdm_ai_pro_to_flee"
"snd_test2430" "tdm_ai_pro_to_flee_event"
"snd_test2431" "tdm_ai_pro_to_observant"
"snd_test2432" "tdm_ai_pro_to_observant_heard"
"snd_test2433" "tdm_ai_pro_to_observant_saw"
"snd_test2434" "tdm_ai_pro_to_searching"
"snd_test2435" "tdm_ai_pro_to_searching_heard"
"snd_test2436" "tdm_ai_pro_to_searching_heard_company"
"snd_test2437" "tdm_ai_pro_to_searching_saw"
"snd_test2438" "tdm_ai_pro_to_searching_saw_company"
"snd_test2439" "tdm_ai_pro_to_surprise"
"snd_test2440" "tdm_ai_pro_warn_found_corpse"
"snd_test2441" "tdm_ai_pro_warn_missing_item"
"snd_test2442" "tdm_ai_pro_warn_saw_enemy"
"snd_test2443" "tdm_ai_pro_warn_suspicious"
"snd_test2444" "tdm_ai_revenant_alertdown"
"snd_test2445" "tdm_ai_revenant_collapse"
"snd_test2446" "tdm_ai_revenant_combat"
"snd_test2447" "tdm_ai_revenant_dead"
"snd_test2448" "tdm_ai_revenant_footstep"
"snd_test2449" "tdm_ai_revenant_idle"
"snd_test2450" "tdm_ai_revenant_killed_enemy"
"snd_test2451" "tdm_ai_revenant_pain"
"snd_test2452" "tdm_ai_revenant_searching"
"snd_test2453" "tdm_ai_revenant_to_combat"
"snd_test2454" "tdm_ai_revenant_toalert_major"
"snd_test2455" "tdm_ai_revenant_toalert_minor"
"snd_test2456" "tdm_ai_simpleton_admonish_friend"
"snd_test2457" "tdm_ai_simpleton_alert_idle"
"snd_test2458" "tdm_ai_simpleton_alert_idle_victor"
"snd_test2459" "tdm_ai_simpleton_alertdown_to_idle"
"snd_test2460" "tdm_ai_simpleton_alertdown_to_idle_heard"
"snd_test2461" "tdm_ai_simpleton_alertdown_to_idle_no_evidence"
"snd_test2462" "tdm_ai_simpleton_alertdown_to_idle_saw"
"snd_test2463" "tdm_ai_simpleton_alertdown_to_idle_seen_evidence"
"snd_test2464" "tdm_ai_simpleton_alertdown_to_idle_seen_suspicious"
"snd_test2465" "tdm_ai_simpleton_assist_friend"
"snd_test2466" "tdm_ai_simpleton_blinded"
"snd_test2467" "tdm_ai_simpleton_casual_searching"
"snd_test2468" "tdm_ai_simpleton_combat_archer"
"snd_test2469" "tdm_ai_simpleton_combat_blocked_by_player"
"snd_test2470" "tdm_ai_simpleton_combat_hit_player"
"snd_test2471" "tdm_ai_simpleton_combat_hit_player_company"
"snd_test2472" "tdm_ai_simpleton_combat_melee"
"snd_test2473" "tdm_ai_simpleton_combat_throw"
"snd_test2474" "tdm_ai_simpleton_cough"
"snd_test2475" "tdm_ai_simpleton_cough_noair"
"snd_test2476" "tdm_ai_simpleton_die_loud"
"snd_test2477" "tdm_ai_simpleton_die_quiet"
"snd_test2478" "tdm_ai_simpleton_drown"
"snd_test2479" "tdm_ai_simpleton_enemy_out_of_reach"
"snd_test2480" "tdm_ai_simpleton_failed_ko"
"snd_test2481" "tdm_ai_simpleton_find_blood"
"snd_test2482" "tdm_ai_simpleton_find_corpse"
"snd_test2483" "tdm_ai_simpleton_find_corpse_comrade"
"snd_test2484" "tdm_ai_simpleton_find_corpse_female"
"snd_test2485" "tdm_ai_simpleton_find_corpse_male"
"snd_test2486" "tdm_ai_simpleton_find_light_off"
"snd_test2487" "tdm_ai_simpleton_find_open_door"
"snd_test2488" "tdm_ai_simpleton_find_something_suspicious"
"snd_test2489" "tdm_ai_simpleton_find_torch_off"
"snd_test2490" "tdm_ai_simpleton_find_unconscious"
"snd_test2491" "tdm_ai_simpleton_find_unconscious_female"
"snd_test2492" "tdm_ai_simpleton_find_unconscious_male"
"snd_test2493" "tdm_ai_simpleton_find_weapon"
"snd_test2494" "tdm_ai_simpleton_flee"
"snd_test2495" "tdm_ai_simpleton_give_order"
"snd_test2496" "tdm_ai_simpleton_greet_civilian_to_civilian"
"snd_test2497" "tdm_ai_simpleton_greet_civilian_to_civilian_female"
"snd_test2498" "tdm_ai_simpleton_greet_civilian_to_guard"
"snd_test2499" "tdm_ai_simpleton_greet_guard_to_civilian"
"snd_test2500" "tdm_ai_simpleton_greet_guard_to_guard"
"snd_test2501" "tdm_ai_simpleton_greet_noble_male_to_civilian"
"snd_test2502" "tdm_ai_simpleton_greet_noble_male_to_guard"
"snd_test2503" "tdm_ai_simpleton_greet_to_builder"
"snd_test2504" "tdm_ai_simpleton_greet_to_cleric"
"snd_test2505" "tdm_ai_simpleton_greet_to_noble_female"
"snd_test2506" "tdm_ai_simpleton_greet_to_noble_male"
"snd_test2507" "tdm_ai_simpleton_greet_to_pagan"
"snd_test2508" "tdm_ai_simpleton_help_search"
"snd_test2509" "tdm_ai_simpleton_hit_by_arrow"
"snd_test2510" "tdm_ai_simpleton_idle"
"snd_test2511" "tdm_ai_simpleton_idle_guard"
"snd_test2512" "tdm_ai_simpleton_killed_enemy"
"snd_test2513" "tdm_ai_simpleton_lost_track_of_enemy"
"snd_test2514" "tdm_ai_simpleton_not_relighting"
"snd_test2515" "tdm_ai_simpleton_notice_generic"
"snd_test2516" "tdm_ai_simpleton_notice_missing_item"
"snd_test2517" "tdm_ai_simpleton_notice_pocket_picked"
"snd_test2518" "tdm_ai_simpleton_pain_large"
"snd_test2519" "tdm_ai_simpleton_pain_small"
"snd_test2520" "tdm_ai_simpleton_raise_alarm"
"snd_test2521" "tdm_ai_simpleton_reaction"
"snd_test2522" "tdm_ai_simpleton_relighting"
"snd_test2523" "tdm_ai_simpleton_request_help"
"snd_test2524" "tdm_ai_simpleton_respond_to_warning"
"snd_test2525" "tdm_ai_simpleton_response_positive"
"snd_test2526" "tdm_ai_simpleton_response_to_superior"
"snd_test2527" "tdm_ai_simpleton_return_with_help"
"snd_test2528" "tdm_ai_simpleton_return_with_help_escaped"
"snd_test2529" "tdm_ai_simpleton_searching_civilian"
"snd_test2530" "tdm_ai_simpleton_searching_evidence"
"snd_test2531" "tdm_ai_simpleton_searching_no_evidence"
"snd_test2532" "tdm_ai_simpleton_spotted_player_with_body"
"snd_test2533" "tdm_ai_simpleton_to_agitated_searching"
"snd_test2534" "tdm_ai_simpleton_to_combat"
"snd_test2535" "tdm_ai_simpleton_to_combat_company"
"snd_test2536" "tdm_ai_simpleton_to_flee"
"snd_test2537" "tdm_ai_simpleton_to_flee_event"
"snd_test2538" "tdm_ai_simpleton_to_observant"
"snd_test2539" "tdm_ai_simpleton_to_observant_heard"
"snd_test2540" "tdm_ai_simpleton_to_observant_saw"
"snd_test2541" "tdm_ai_simpleton_to_searching"
"snd_test2542" "tdm_ai_simpleton_to_searching_heard"
"snd_test2543" "tdm_ai_simpleton_to_searching_heard_company"
"snd_test2544" "tdm_ai_simpleton_to_searching_saw"
"snd_test2545" "tdm_ai_simpleton_to_searching_saw_company"
"snd_test2546" "tdm_ai_simpleton_to_surprise"
"snd_test2547" "tdm_ai_simpleton_warn_found_corpse"
"snd_test2548" "tdm_ai_simpleton_warn_missing_item"
"snd_test2549" "tdm_ai_simpleton_warn_saw_enemy"
"snd_test2550" "tdm_ai_simpleton_warn_suspicious"
"snd_test2551" "tdm_ai_steambot_footstep"
"snd_test2552" "tdm_ai_steambot_vent"
"snd_test2553" "tdm_ai_steambot_whistle"
"snd_test2554" "tdm_ai_steambot_whistle_leadout"
"snd_test2555" "tdm_ai_thug_admonish_friend"
"snd_test2556" "tdm_ai_thug_alert_idle"
"snd_test2557" "tdm_ai_thug_alert_idle_victor"
"snd_test2558" "tdm_ai_thug_alertdown_to_idle"
"snd_test2559" "tdm_ai_thug_alertdown_to_idle_heard"
"snd_test2560" "tdm_ai_thug_alertdown_to_idle_no_evidence"
"snd_test2561" "tdm_ai_thug_alertdown_to_idle_saw"
"snd_test2562" "tdm_ai_thug_alertdown_to_idle_seen_evidence"
"snd_test2563" "tdm_ai_thug_alertdown_to_idle_seen_suspicious"
"snd_test2564" "tdm_ai_thug_assist_friend"
"snd_test2565" "tdm_ai_thug_blinded"
"snd_test2566" "tdm_ai_thug_casual_searching"
"snd_test2567" "tdm_ai_thug_combat_archer"
"snd_test2568" "tdm_ai_thug_combat_blocked_by_player"
"snd_test2569" "tdm_ai_thug_combat_hit_player"
"snd_test2570" "tdm_ai_thug_combat_hit_player_company"
"snd_test2571" "tdm_ai_thug_combat_melee"
"snd_test2572" "tdm_ai_thug_combat_throw"
"snd_test2573" "tdm_ai_thug_cough"
"snd_test2574" "tdm_ai_thug_cough_noair"
"snd_test2575" "tdm_ai_thug_dialog01"
"snd_test2576" "tdm_ai_thug_dialog02"
"snd_test2577" "tdm_ai_thug_dialog03"
"snd_test2578" "tdm_ai_thug_die_loud"
"snd_test2579" "tdm_ai_thug_die_quiet"
"snd_test2580" "tdm_ai_thug_drown"
"snd_test2581" "tdm_ai_thug_enemy_out_of_reach"
"snd_test2582" "tdm_ai_thug_failed_ko"
"snd_test2583" "tdm_ai_thug_find_blood"
"snd_test2584" "tdm_ai_thug_find_corpse"
"snd_test2585" "tdm_ai_thug_find_corpse_comrade"
"snd_test2586" "tdm_ai_thug_find_corpse_female"
"snd_test2587" "tdm_ai_thug_find_corpse_male"
"snd_test2588" "tdm_ai_thug_find_light_off"
"snd_test2589" "tdm_ai_thug_find_open_door"
"snd_test2590" "tdm_ai_thug_find_something_suspicious"
"snd_test2591" "tdm_ai_thug_find_torch_off"
"snd_test2592" "tdm_ai_thug_find_unconscious"
"snd_test2593" "tdm_ai_thug_find_unconscious_female"
"snd_test2594" "tdm_ai_thug_find_unconscious_male"
"snd_test2595" "tdm_ai_thug_find_weapon"
"snd_test2596" "tdm_ai_thug_flee"
"snd_test2597" "tdm_ai_thug_give_order"
"snd_test2598" "tdm_ai_thug_greet_civilian_to_civilian"
"snd_test2599" "tdm_ai_thug_greet_civilian_to_female"
"snd_test2600" "tdm_ai_thug_greet_civilian_to_guard"
"snd_test2601" "tdm_ai_thug_greet_guard_to_civilian"
"snd_test2602" "tdm_ai_thug_greet_guard_to_guard"
"snd_test2603" "tdm_ai_thug_greet_guard_to_noble_female"
"snd_test2604" "tdm_ai_thug_greet_guard_to_noble_male"
"snd_test2605" "tdm_ai_thug_greet_to_cleric"
"snd_test2606" "tdm_ai_thug_greet_to_inferior"
"snd_test2607" "tdm_ai_thug_help_search"
"snd_test2608" "tdm_ai_thug_hit_by_arrow"
"snd_test2609" "tdm_ai_thug_idle"
"snd_test2610" "tdm_ai_thug_idle_guard"
"snd_test2611" "tdm_ai_thug_killed_enemy"
"snd_test2612" "tdm_ai_thug_lost_track_of_enemy"
"snd_test2613" "tdm_ai_thug_monster_out_of_reach"
"snd_test2614" "tdm_ai_thug_not_relighting"
"snd_test2615" "tdm_ai_thug_notice_generic"
"snd_test2616" "tdm_ai_thug_notice_missing_item"
"snd_test2617" "tdm_ai_thug_notice_pocket_picked"
"snd_test2618" "tdm_ai_thug_pain_large"
"snd_test2619" "tdm_ai_thug_pain_medium"
"snd_test2620" "tdm_ai_thug_pain_small"
"snd_test2621" "tdm_ai_thug_raise_alarm"
"snd_test2622" "tdm_ai_thug_reaction"
"snd_test2623" "tdm_ai_thug_relighting"
"snd_test2624" "tdm_ai_thug_request_help"
"snd_test2625" "tdm_ai_thug_respond_to_warning"
"snd_test2626" "tdm_ai_thug_response_positive"
"snd_test2627" "tdm_ai_thug_response_to_superior"
"snd_test2628" "tdm_ai_thug_return_with_help"
"snd_test2629" "tdm_ai_thug_return_with_help_escaped"
"snd_test2630" "tdm_ai_thug_searching_civilian"
"snd_test2631" "tdm_ai_thug_searching_evidence"
"snd_test2632" "tdm_ai_thug_searching_no_evidence"
"snd_test2633" "tdm_ai_thug_sleeping"
"snd_test2634" "tdm_ai_thug_spotted_player_with_body"
"snd_test2635" "tdm_ai_thug_to_agitated_searching"
"snd_test2636" "tdm_ai_thug_to_combat"
"snd_test2637" "tdm_ai_thug_to_combat_company"
"snd_test2638" "tdm_ai_thug_to_combat_company_monster"
"snd_test2639" "tdm_ai_thug_to_flee"
"snd_test2640" "tdm_ai_thug_to_flee_civilian"
"snd_test2641" "tdm_ai_thug_to_flee_event"
"snd_test2642" "tdm_ai_thug_to_observant"
"snd_test2643" "tdm_ai_thug_to_observant_heard"
"snd_test2644" "tdm_ai_thug_to_observant_saw"
"snd_test2645" "tdm_ai_thug_to_searching"
"snd_test2646" "tdm_ai_thug_to_searching_heard"
"snd_test2647" "tdm_ai_thug_to_searching_heard_company"
"snd_test2648" "tdm_ai_thug_to_searching_saw"
"snd_test2649" "tdm_ai_thug_to_searching_saw_company"
"snd_test2650" "tdm_ai_thug_to_surprise"
"snd_test2651" "tdm_ai_thug_warn_found_corpse"
"snd_test2652" "tdm_ai_thug_warn_missing_item"
"snd_test2653" "tdm_ai_thug_warn_saw_enemy"
"snd_test2654" "tdm_ai_thug_warn_suspicious"
"snd_test2655" "tdm_ai_wench_admonish_friend"
"snd_test2656" "tdm_ai_wench_alert_idle"
"snd_test2657" "tdm_ai_wench_alert_idle_victor"
"snd_test2658" "tdm_ai_wench_alertdown_to_idle"
"snd_test2659" "tdm_ai_wench_alertdown_to_idle_heard"
"snd_test2660" "tdm_ai_wench_alertdown_to_idle_no_evidence"
"snd_test2661" "tdm_ai_wench_alertdown_to_idle_saw"
"snd_test2662" "tdm_ai_wench_alertdown_to_idle_seen_evidence"
"snd_test2663" "tdm_ai_wench_alertdown_to_idle_seen_suspicious"
"snd_test2664" "tdm_ai_wench_assist_friend"
"snd_test2665" "tdm_ai_wench_blinded"
"snd_test2666" "tdm_ai_wench_casual_searching"
"snd_test2667" "tdm_ai_wench_combat_archer"
"snd_test2668" "tdm_ai_wench_combat_blocked_by_player"
"snd_test2669" "tdm_ai_wench_combat_hit_player"
"snd_test2670" "tdm_ai_wench_combat_hit_player_company"
"snd_test2671" "tdm_ai_wench_combat_melee"
"snd_test2672" "tdm_ai_wench_combat_throw"
"snd_test2673" "tdm_ai_wench_cough"
"snd_test2674" "tdm_ai_wench_cough_noair"
"snd_test2675" "tdm_ai_wench_die_loud"
"snd_test2676" "tdm_ai_wench_die_quiet"
"snd_test2677" "tdm_ai_wench_drown"
"snd_test2678" "tdm_ai_wench_enemy_out_of_reach"
"snd_test2679" "tdm_ai_wench_failed_ko"
"snd_test2680" "tdm_ai_wench_find_blood"
"snd_test2681" "tdm_ai_wench_find_corpse"
"snd_test2682" "tdm_ai_wench_find_corpse_comrade"
"snd_test2683" "tdm_ai_wench_find_corpse_female"
"snd_test2684" "tdm_ai_wench_find_corpse_male"
"snd_test2685" "tdm_ai_wench_find_light_off"
"snd_test2686" "tdm_ai_wench_find_open_door"
"snd_test2687" "tdm_ai_wench_find_something_suspicious"
"snd_test2688" "tdm_ai_wench_find_torch_off"
"snd_test2689" "tdm_ai_wench_find_unconscious"
"snd_test2690" "tdm_ai_wench_find_unconscious_female"
"snd_test2691" "tdm_ai_wench_find_unconscious_male"
"snd_test2692" "tdm_ai_wench_find_weapon"
"snd_test2693" "tdm_ai_wench_flee"
"snd_test2694" "tdm_ai_wench_give_order"
"snd_test2695" "tdm_ai_wench_greet_civilian_to_civilian"
"snd_test2696" "tdm_ai_wench_greet_civilian_to_guard"
"snd_test2697" "tdm_ai_wench_greet_guard_to_civilian"
"snd_test2698" "tdm_ai_wench_greet_guard_to_guard"
"snd_test2699" "tdm_ai_wench_greet_guard_to_noble_female"
"snd_test2700" "tdm_ai_wench_greet_guard_to_noble_male"
"snd_test2701" "tdm_ai_wench_greet_noble_to_civilian"
"snd_test2702" "tdm_ai_wench_greet_noble_to_guard"
"snd_test2703" "tdm_ai_wench_greet_to_beggar"
"snd_test2704" "tdm_ai_wench_greet_to_cleric"
"snd_test2705" "tdm_ai_wench_greet_whore_to_male"
"snd_test2706" "tdm_ai_wench_help_search"
"snd_test2707" "tdm_ai_wench_hit_by_arrow"
"snd_test2708" "tdm_ai_wench_idle"
"snd_test2709" "tdm_ai_wench_idle_guard"
"snd_test2710" "tdm_ai_wench_killed_enemy"
"snd_test2711" "tdm_ai_wench_lost_track_of_enemy"
"snd_test2712" "tdm_ai_wench_not_relighting"
"snd_test2713" "tdm_ai_wench_notice_generic"
"snd_test2714" "tdm_ai_wench_notice_missing_item"
"snd_test2715" "tdm_ai_wench_notice_pocket_picked"
"snd_test2716" "tdm_ai_wench_pain_large"
"snd_test2717" "tdm_ai_wench_pain_small"
"snd_test2718" "tdm_ai_wench_raise_alarm"
"snd_test2719" "tdm_ai_wench_reaction"
"snd_test2720" "tdm_ai_wench_relighting"
"snd_test2721" "tdm_ai_wench_request_help"
"snd_test2722" "tdm_ai_wench_respond_to_warning"
"snd_test2723" "tdm_ai_wench_response_positive"
"snd_test2724" "tdm_ai_wench_response_to_superior"
"snd_test2725" "tdm_ai_wench_return_with_help"
"snd_test2726" "tdm_ai_wench_return_with_help_escaped"
"snd_test2727" "tdm_ai_wench_searching_civilian"
"snd_test2728" "tdm_ai_wench_searching_evidence"
"snd_test2729" "tdm_ai_wench_searching_no_evidence"
"snd_test2730" "tdm_ai_wench_shut_your_gob"
"snd_test2731" "tdm_ai_wench_sleeping"
"snd_test2732" "tdm_ai_wench_sneeze"
"snd_test2733" "tdm_ai_wench_soft_alertdown_to_idle_heard"
"snd_test2734" "tdm_ai_wench_soft_alertdown_to_idle_seen_evidence"
"snd_test2735" "tdm_ai_wench_soft_alertdown_to_idle_seen_suspicious"
"snd_test2736" "tdm_ai_wench_soft_find_blood"
"snd_test2737" "tdm_ai_wench_soft_find_corpse"
"snd_test2738" "tdm_ai_wench_soft_find_corpse_female"
"snd_test2739" "tdm_ai_wench_soft_find_corpse_male"
"snd_test2740" "tdm_ai_wench_soft_find_light_off"
"snd_test2741" "tdm_ai_wench_soft_find_open_door"
"snd_test2742" "tdm_ai_wench_soft_find_something_suspicious"
"snd_test2743" "tdm_ai_wench_soft_find_torch_off"
"snd_test2744" "tdm_ai_wench_soft_find_unconscious"
"snd_test2745" "tdm_ai_wench_soft_find_unconscious_male"
"snd_test2746" "tdm_ai_wench_soft_find_weapon"
"snd_test2747" "tdm_ai_wench_soft_greet_civilian_to_guard"
"snd_test2748" "tdm_ai_wench_soft_greet_guard_to_noble_female"
"snd_test2749" "tdm_ai_wench_soft_greet_guard_to_noble_male"
"snd_test2750" "tdm_ai_wench_soft_greet_to_cleric"
"snd_test2751" "tdm_ai_wench_soft_killed_enemy"
"snd_test2752" "tdm_ai_wench_soft_notice_missing_item"
"snd_test2753" "tdm_ai_wench_soft_relighting"
"snd_test2754" "tdm_ai_wench_soft_response_positive"
"snd_test2755" "tdm_ai_wench_soft_searching_civilian"
"snd_test2756" "tdm_ai_wench_soft_searching_evidence"
"snd_test2757" "tdm_ai_wench_soft_searching_no_evidence"
"snd_test2758" "tdm_ai_wench_soft_to_agitated_searching"
"snd_test2759" "tdm_ai_wench_soft_warn_found_corpse"
"snd_test2760" "tdm_ai_wench_soft_warn_saw_enemy"
"snd_test2761" "tdm_ai_wench_soft_warn_suspicious"
"snd_test2762" "tdm_ai_wench_spotted_player_with_body"
"snd_test2763" "tdm_ai_wench_to_agitated_searching"
"snd_test2764" "tdm_ai_wench_to_combat"
"snd_test2765" "tdm_ai_wench_to_combat_company"
"snd_test2766" "tdm_ai_wench_to_combat_monster"
"snd_test2767" "tdm_ai_wench_to_flee"
"snd_test2768" "tdm_ai_wench_to_flee_event"
"snd_test2769" "tdm_ai_wench_to_observant"
"snd_test2770" "tdm_ai_wench_to_observant_heard"
"snd_test2771" "tdm_ai_wench_to_observant_saw"
"snd_test2772" "tdm_ai_wench_to_searching"
"snd_test2773" "tdm_ai_wench_to_searching_heard"
"snd_test2774" "tdm_ai_wench_to_searching_heard_company"
"snd_test2775" "tdm_ai_wench_to_searching_saw"
"snd_test2776" "tdm_ai_wench_to_searching_saw_company"
"snd_test2777" "tdm_ai_wench_to_surprise"
"snd_test2778" "tdm_ai_wench_warn_found_corpse"
"snd_test2779" "tdm_ai_wench_warn_missing_item"
"snd_test2780" "tdm_ai_wench_warn_saw_enemy"
"snd_test2781" "tdm_ai_wench_warn_suspicious"
"snd_test2782" "tdm_ai_zombie01_alertdown_to_idle"
"snd_test2783" "tdm_ai_zombie01_combat_melee"
"snd_test2784" "tdm_ai_zombie01_death"
"snd_test2785" "tdm_ai_zombie01_drown"
"snd_test2786" "tdm_ai_zombie01_idle"
"snd_test2787" "tdm_ai_zombie01_lost_track_of_enemy"
"snd_test2788" "tdm_ai_zombie01_pain"
"snd_test2789" "tdm_ai_zombie01_searching"
"snd_test2790" "tdm_ai_zombie01_sleeping"
"snd_test2791" "tdm_ai_zombie01_to_agitated_searching"
"snd_test2792" "tdm_ai_zombie01_to_combat"
"snd_test2793" "tdm_ai_zombie01_to_observant"
"snd_test2794" "tdm_bang_door"
"snd_test2795" "tdm_bone"
"snd_test2796" "tdm_book_large"
"snd_test2797" "tdm_bottle_slosh"
"snd_test2798" "tdm_brush01"
"snd_test2799" "tdm_builder1_conv_1"
"snd_test2800" "tdm_builder1_conv_2"
"snd_test2801" "tdm_builder1_conv_3"
"snd_test2802" "tdm_builder1_conv_4"
"snd_test2803" "tdm_builder2_conv_1"
"snd_test2804" "tdm_builder2_conv_2"
"snd_test2805" "tdm_builder2_conv_3"
"snd_test2806" "tdm_builder2_conv_priest"
"snd_test2807" "tdm_candle_extinguish"
"snd_test2808" "tdm_ceramic_on_wood"
"snd_test2809" "tdm_chew"
"snd_test2810" "tdm_chewing"
"snd_test2811" "tdm_crunch"
"snd_test2812" "tdm_dice_click"
"snd_test2813" "tdm_dice_rolling"
"snd_test2814" "tdm_dice_shaking"
"snd_test2815" "tdm_dice_shaking_short"
"snd_test2816" "tdm_distorted_screams"
"snd_test2817" "tdm_draw_card"
"snd_test2818" "tdm_drinking"
"snd_test2819" "tdm_elevator_loop"
"snd_test2820" "tdm_elevator_loop2"
"snd_test2821" "tdm_elevator_start"
"snd_test2822" "tdm_elevator_start2"
"snd_test2823" "tdm_elevator_stop"
"snd_test2824" "tdm_elevator_stop2"
"snd_test2825" "tdm_female_cough"
"snd_test2826" "tdm_female_sneeze"
"snd_test2827" "tdm_flashbomb"
"snd_test2828" "tdm_flint_sound"
"snd_test2829" "tdm_footstep_carpet"
"snd_test2830" "tdm_footstep_dirt_crouch_creep"
"snd_test2831" "tdm_footstep_dirt_crouch_run"
"snd_test2832" "tdm_footstep_dirt_crouch_walk"
"snd_test2833" "tdm_footstep_dirt_jump_land"
"snd_test2834" "tdm_footstep_dirt_run"
"snd_test2835" "tdm_footstep_dirt_walk"
"snd_test2836" "tdm_footstep_dirt_walk_creep"
"snd_test2837" "tdm_footstep_foliage"
"snd_test2838" "tdm_footstep_foliage_run"
"snd_test2839" "tdm_footstep_grass_crouch_creep"
"snd_test2840" "tdm_footstep_grass_crouch_run"
"snd_test2841" "tdm_footstep_grass_crouch_walk"
"snd_test2842" "tdm_footstep_grass_jump_land"
"snd_test2843" "tdm_footstep_grass_run"
"snd_test2844" "tdm_footstep_grass_walk"
"snd_test2845" "tdm_footstep_grass_walk_creep"
"snd_test2846" "tdm_footstep_metal_crouch_creep"
"snd_test2847" "tdm_footstep_metal_crouch_run"
"snd_test2848" "tdm_footstep_metal_crouch_walk"
"snd_test2849" "tdm_footstep_metal_jump_land"
"snd_test2850" "tdm_footstep_metal_run"
"snd_test2851" "tdm_footstep_metal_walk"
"snd_test2852" "tdm_footstep_metal_walk_creep"
"snd_test2853" "tdm_footstep_stone_crouch_creep"
"snd_test2854" "tdm_footstep_stone_crouch_run"
"snd_test2855" "tdm_footstep_stone_crouch_walk"
"snd_test2856" "tdm_footstep_stone_jump_land"
"snd_test2857" "tdm_footstep_stone_run"
"snd_test2858" "tdm_footstep_stone_walk"
"snd_test2859" "tdm_footstep_stone_walk_creep"
"snd_test2860" "tdm_footstep_tile_crouch_creep"
"snd_test2861" "tdm_footstep_tile_crouch_run"
"snd_test2862" "tdm_footstep_tile_crouch_walk"
"snd_test2863" "tdm_footstep_tile_jump_land"
"snd_test2864" "tdm_footstep_tile_run"
"snd_test2865" "tdm_footstep_tile_walk"
"snd_test2866" "tdm_footstep_tile_walk_creep"
"snd_test2867" "tdm_footstep_water_crouch_creep"
"snd_test2868" "tdm_footstep_water_crouch_run"
"snd_test2869" "tdm_footstep_water_crouch_walk"
"snd_test2870" "tdm_footstep_water_jump_land"
"snd_test2871" "tdm_footstep_water_run"
"snd_test2872" "tdm_footstep_water_walk"
"snd_test2873" "tdm_footstep_water_walk_creep"
"snd_test2874" "tdm_footstep_wood_crouch_creep"
"snd_test2875" "tdm_footstep_wood_crouch_run"
"snd_test2876" "tdm_footstep_wood_crouch_walk"
"snd_test2877" "tdm_footstep_wood_jump_land"
"snd_test2878" "tdm_footstep_wood_run"
"snd_test2879" "tdm_footstep_wood_walk"
"snd_test2880" "tdm_footstep_wood_walk_creep"
"snd_test2881" "tdm_gamepiece_hard"
"snd_test2882" "tdm_globe_impact"
"snd_test2883" "tdm_heavy_stone_scratching01_loop"
"snd_test2884" "tdm_heavy_stone_scratching02_loop"
"snd_test2885" "tdm_holy_water_activate"
"snd_test2886" "tdm_impact_barrel"
"snd_test2887" "tdm_impact_book"
"snd_test2888" "tdm_impact_boot"
"snd_test2889" "tdm_impact_bottle_01"
"snd_test2890" "tdm_impact_bottle_on_wood"
"snd_test2891" "tdm_impact_bow"
"snd_test2892" "tdm_impact_bowl_01"
"snd_test2893" "tdm_impact_bowl_large"
"snd_test2894" "tdm_impact_bowl_larger"
"snd_test2895" "tdm_impact_bowl_small"
"snd_test2896" "tdm_impact_broom"
"snd_test2897" "tdm_impact_candleholder_large"
"snd_test2898" "tdm_impact_candleholder_med"
"snd_test2899" "tdm_impact_candleholder_small"
"snd_test2900" "tdm_impact_carpet"
"snd_test2901" "tdm_impact_carpet_heavy"
"snd_test2902" "tdm_impact_carpet_small"
"snd_test2903" "tdm_impact_carpet_straw"
"snd_test2904" "tdm_impact_cauldron_on_carpet"
"snd_test2905" "tdm_impact_cauldron_on_dirt"
"snd_test2906" "tdm_impact_ceramic_vase"
"snd_test2907" "tdm_impact_ceramiccup_01"
"snd_test2908" "tdm_impact_ceramicpot_01"
"snd_test2909" "tdm_impact_claycup_01"
"snd_test2910" "tdm_impact_claycup_med01"
"snd_test2911" "tdm_impact_clayvase_01"
"snd_test2912" "tdm_impact_cloth"
"snd_test2913" "tdm_impact_coinpurse_01"
"snd_test2914" "tdm_impact_coins_01"
"snd_test2915" "tdm_impact_cookingpot_01"
"snd_test2916" "tdm_impact_cookingpot_01_huge"
"snd_test2917" "tdm_impact_cookingpot_01_huge_on_carpet"
"snd_test2918" "tdm_impact_cookingpot_01_huge_on_dirt"
"snd_test2919" "tdm_impact_cookingpot_01_med"
"snd_test2920" "tdm_impact_cutlery_fork_01"
"snd_test2921" "tdm_impact_cutlery_knife_01"
"snd_test2922" "tdm_impact_cutlery_on_wood"
"snd_test2923" "tdm_impact_cutlery_spoon_01"
"snd_test2924" "tdm_impact_cutlery_teaspoon_01"
"snd_test2925" "tdm_impact_dagger01"
"snd_test2926" "tdm_impact_dirt"
"snd_test2927" "tdm_impact_dirt_hard"
"snd_test2928" "tdm_impact_dirt_med"
"snd_test2929" "tdm_impact_dirt_small"
"snd_test2930" "tdm_impact_firewood_log"
"snd_test2931" "tdm_impact_fish"
"snd_test2932" "tdm_impact_fruit"
"snd_test2933" "tdm_impact_fruit_small"
"snd_test2934" "tdm_impact_gameboard"
"snd_test2935" "tdm_impact_goblet_01"
"snd_test2936" "tdm_impact_hairbrush"
"snd_test2937" "tdm_impact_halberd"
"snd_test2938" "tdm_impact_hammer"
"snd_test2939" "tdm_impact_handle_long"
"snd_test2940" "tdm_impact_helmet"
"snd_test2941" "tdm_impact_helmet_on_wood"
"snd_test2942" "tdm_impact_iron_bar"
"snd_test2943" "tdm_impact_junk_plank_long"
"snd_test2944" "tdm_impact_junk_plank_med"
"snd_test2945" "tdm_impact_junk_plank_short"
"snd_test2946" "tdm_impact_junk_plank_shorter"
"snd_test2947" "tdm_impact_knife_large"
"snd_test2948" "tdm_impact_large_ceramic"
"snd_test2949" "tdm_impact_largeclaypot_01"
"snd_test2950" "tdm_impact_lute"
"snd_test2951" "tdm_impact_machine_med"
"snd_test2952" "tdm_impact_metal_bucket"
"snd_test2953" "tdm_impact_metal_bucket_on_soft"
"snd_test2954" "tdm_impact_metal_cup"
"snd_test2955" "tdm_impact_metal_cup_on_dirt"
"snd_test2956" "tdm_impact_metal_large01"
"snd_test2957" "tdm_impact_metal_med"
"snd_test2958" "tdm_impact_metal_med_lesser"
"snd_test2959" "tdm_impact_necklace_01"
"snd_test2960" "tdm_impact_nosound"
"snd_test2961" "tdm_impact_package"
"snd_test2962" "tdm_impact_package_small"
"snd_test2963" "tdm_impact_padlock_square"
"snd_test2964" "tdm_impact_palette"
"snd_test2965" "tdm_impact_paper"
"snd_test2966" "tdm_impact_pitchfork"
"snd_test2967" "tdm_impact_plate"
"snd_test2968" "tdm_impact_plate_china"
"snd_test2969" "tdm_impact_potted_plant"
"snd_test2970" "tdm_impact_pumpkin"
"snd_test2971" "tdm_impact_pumpkin_carpet"
"snd_test2972" "tdm_impact_ring_01"
"snd_test2973" "tdm_impact_shovel"
"snd_test2974" "tdm_impact_small_hard_object"
"snd_test2975" "tdm_impact_small_metal_tool_01"
"snd_test2976" "tdm_impact_steelplate_01"
"snd_test2977" "tdm_impact_steelpot_01"
"snd_test2978" "tdm_impact_steelpot_on_wood"
"snd_test2979" "tdm_impact_stone_hard"
"snd_test2980" "tdm_impact_stone_large_fall_1"
"snd_test2981" "tdm_impact_stone_large_fall_2"
"snd_test2982" "tdm_impact_stone_large_fall_3"
"snd_test2983" "tdm_impact_sword01"
"snd_test2984" "tdm_impact_sword02"
"snd_test2985" "tdm_impact_tiny"
"snd_test2986" "tdm_impact_washboard"
"snd_test2987" "tdm_impact_washboard_on_dirt"
"snd_test2988" "tdm_impact_wood"
"snd_test2989" "tdm_impact_wood_chair"
"snd_test2990" "tdm_impact_wood_chair_med"
"snd_test2991" "tdm_impact_wood_light"
"snd_test2992" "tdm_impact_wood_med"
"snd_test2993" "tdm_impact_wood_stool"
"snd_test2994" "tdm_impact_wooden_bucket"
"snd_test2995" "tdm_impact_wooden_crate"
"snd_test2996" "tdm_impact_wooden_spoon"
"snd_test2997" "tdm_key_pickup"
"snd_test2998" "tdm_key_use"
"snd_test2999" "tdm_mainmenu_background_music"
"snd_test3000" "tdm_male_sneeze"
"snd_test3001" "tdm_male_yawn"
"snd_test3002" "tdm_marble_on_wood"
"snd_test3003" "tdm_metal_mirror_move"
"snd_test3004" "tdm_objectives"
"snd_test3005" "tdm_player_apple_crunch"
"snd_test3006" "tdm_player_bread_crunch"
"snd_test3007" "tdm_player_carrot_crunch"
"snd_test3008" "tdm_player_choke_gas"
"snd_test3009" "tdm_player_cough"
"snd_test3010" "tdm_player_crunch"
"snd_test3011" "tdm_player_damage_fire"
"snd_test3012" "tdm_player_damage_hardlanding"
"snd_test3013" "tdm_player_damage_hphigh"
"snd_test3014" "tdm_player_damage_hplow"
"snd_test3015" "tdm_player_damage_softlanding"
"snd_test3016" "tdm_player_deepbreath"
"snd_test3017" "tdm_player_die"
"snd_test3018" "tdm_player_drink_potion"
"snd_test3019" "tdm_player_drown"
"snd_test3020" "tdm_player_hmm"
"snd_test3021" "tdm_player_mantle"
"snd_test3022" "tdm_player_mantle_impact"
"snd_test3023" "tdm_player_mantle_impact_subtle"
"snd_test3024" "tdm_player_mantle_pull"
"snd_test3025" "tdm_player_mantle_push"
"snd_test3026" "tdm_player_mantle_rustle"
"snd_test3027" "tdm_player_mantle_rustle_short"
"snd_test3028" "tdm_player_pickup_body"
"snd_test3029" "tdm_player_pickup_body_fat"
"snd_test3030" "tdm_player_poisoned"
"snd_test3031" "tdm_player_raiseweapon"
"snd_test3032" "tdm_player_sigh"
"snd_test3033" "tdm_player_submerge"
"snd_test3034" "tdm_player_tired"
"snd_test3035" "tdm_small_bones"
"snd_test3036" "tdm_sniff"
"snd_test3037" "tdm_spit"
"snd_test3038" "tdm_straw_impact"
"snd_test3039" "tdm_straw_impact_small"
"snd_test3040" "tdm_stretch"
"snd_test3041" "tdm_swim_burst"
"snd_test3042" "tdm_swim_burst_creep"
"snd_test3043" "tdm_swim_burst_run"
"snd_test3044" "tdm_swim_burst_underwater"
"snd_test3045" "tdm_swim_burst_underwater_run"
"snd_test3046" "tdm_tap"
"snd_test3047" "tdm_test_conversation_1_1"
"snd_test3048" "tdm_test_conversation_1_2"
"snd_test3049" "tdm_test_conversation_1_3"
"snd_test3050" "tdm_test_conversation_1_4"
"snd_test3051" "tdm_test_conversation_1_5"
"snd_test3052" "tdm_test_conversation_1_6"
"snd_test3053" "tdm_test_conversation_1_7"
"snd_test3054" "tdm_test_conversation_1_8"
"snd_test3055" "tdm_test_conversation_2_1"
"snd_test3056" "tdm_test_conversation_2_2"
"snd_test3057" "tdm_test_conversation_2_3"
"snd_test3058" "tdm_test_conversation_2_4"
"snd_test3059" "tdm_test_conversation_2_5"
"snd_test3060" "tdm_test_conversation_2_6"
"snd_test3061" "tdm_test_conversation_2_7"
"snd_test3062" "tdm_test_conversation_2_8"
"snd_test3063" "tdm_writing"
"snd_test3064" "tdm_writing_short"
"snd_test3065" "tdm_zombie_footdrag"
"snd_test3066" "tdm_zombie_relaxed"
"snd_test3067" "tdm_zombie_toalert1"
"snd_test3068" "teleport_machine_idle"
"snd_test3069" "teleport_machine_idle_looping"
"snd_test3070" "test_elevator_loop"
"snd_test3071" "test_elevator_stop"
"snd_test3072" "test_IneedHelp"
"snd_test3073" "thunder"
"snd_test3074" "thunder_close"
"snd_test3075" "thunder_distant"
"snd_test3076" "thunder_shakes"
"snd_test3077" "ticktack_loop"
"snd_test3078" "ticktack_loop_z"
"snd_test3079" "tool_pickup"
"snd_test3080" "trippystring01"
"snd_test3081" "trippystring01_z"
"snd_test3082" "trippystring02"
"snd_test3083" "trippystring02_z"
"snd_test3084" "twinkles01"
"snd_test3085" "twins01_loop"
"snd_test3086" "twins01_loop_z"
"snd_test3087" "twins02_loop"
"snd_test3088" "twins02_loop_z"
"snd_test3089" "twins03_full"
"snd_test3090" "twins03_full_z"
"snd_test3091" "typing"
"snd_test3092" "underground_buried_loop"
"snd_test3093" "underground_buried_loop_z"
"snd_test3094" "underground_caves01a"
"snd_test3095" "underground_caves01a_z"
"snd_test3096" "underground_caves01b"
"snd_test3097" "underground_caves01b_z"
"snd_test3098" "underground_caves02a"
"snd_test3099" "underground_caves02a_z"
"snd_test3100" "underground_caves02b"
"snd_test3101" "underground_caves02b_z"
"snd_test3102" "underground_caves03_loop"
"snd_test3103" "underground_caves03_loop_z"
"snd_test3104" "underground_crypts_loop"
"snd_test3105" "underground_crypts_loop_z"
"snd_test3106" "underground_darkness_loop"
"snd_test3107" "underground_darkness_loop_z"
"snd_test3108" "underground_forelone_loop"
"snd_test3109" "underground_forelone_loop_z"
"snd_test3110" "underground_horns01a_loop"
"snd_test3111" "underground_horns01a_loop_z"
"snd_test3112" "underground_horns01b_loop"
"snd_test3113" "underground_horns01b_loop_z"
"snd_test3114" "underground_labyrinth01a"
"snd_test3115" "underground_labyrinth01a_z"
"snd_test3116" "underground_labyrinth01b"
"snd_test3117" "underground_labyrinth01b_z"
"snd_test3118" "underground_tunnel_loop"
"snd_test3119" "underground_tunnel_loop_z"
"snd_test3120" "underwater"
"snd_test3121" "underwater_bubbles"
"snd_test3122" "underwater_z"
"snd_test3123" "untitled_loop"
"snd_test3124" "untitled_loop_z"
"snd_test3125" "urinate"
"snd_test3126" "video/tdm_briefing_video_sound"
"snd_test3127" "water_docks01_loop"
"snd_test3128" "water_docks02_loop"
"snd_test3129" "water_docks03_loop"
"snd_test3130" "water_docks04_loop"
"snd_test3131" "water_drips01"
"snd_test3132" "water_drips02"
"snd_test3133" "water_drips04_loop"
"snd_test3134" "water_drops_01"
"snd_test3135" "water_hit_by_heavy_small_object"
"snd_test3136" "water_hit_by_large_object"
"snd_test3137" "water_hit_by_medium_object"
"snd_test3138" "water_hit_by_small_object"
"snd_test3139" "water_medium_running"
"snd_test3140" "water_medium_running_echo_loop_01"
"snd_test3141" "water_ocean01_loop"
"snd_test3142" "water_ocean02_loop"
"snd_test3143" "water_ocean03_loop"
"snd_test3144" "water_ocean04_distant"
"snd_test3145" "water_ocean05_loop"
"snd_test3146" "water_ocean06_loop"
"snd_test3147" "water_pool01_loop"
"snd_test3148" "water_pool02_loop"
"snd_test3149" "water_stream01_loop"
"snd_test3150" "water_through_pipe01_loop"
"snd_test3151" "waterfall_loop"
"snd_test3152" "weapon_hit_default"
"snd_test3153" "weather_rain01"
"snd_test3154" "weather_rain02"
"snd_test3155" "weather_rain03"
"snd_test3156" "weather_rain04"
"snd_test3157" "weather_rain05"
"snd_test3158" "weather_thunder01"
"snd_test3159" "weather_thunder02"
"snd_test3160" "weather_thunder03"
"snd_test3161" "weather_thunder04"
"snd_test3162" "weather_thunder05"
"snd_test3163" "weather_thunder06"
"snd_test3164" "weather_thunder07"
"snd_test3165" "weather_thunder08"
"snd_test3166" "weather_thunder09"
"snd_test3167" "weather_thunder_dd1"
"snd_test3168" "weather_thunder_dd2"
"snd_test3169" "weather_wind01"
"snd_test3170" "weather_wind02"
"snd_test3171" "weather_wind03_loop"
"snd_test3172" "weather_wind04_loop"
"snd_test3173" "weather_wind05_loop"
"snd_test3174" "weather_wind06a_loop"
"snd_test3175" "weather_wind06b_loop"
"snd_test3176" "weather_wind07a"
"snd_test3177" "weather_wind07b"
"snd_test3178" "weather_wind08_loop"
"snd_test3179" "weather_wind09_loop"
"snd_test3180" "weather_wind10_loop"
"snd_test3181" "weather_wind11_loop"
"snd_test3182" "wind_01"
"snd_test3183" "wind_02"
"snd_test3184" "wind_chime"
"snd_test3185" "wine_pour"
"snd_test3186" "wood_creaking"
"snd_test3187" "wood_creaks01"
"snd_test3188" "wooden_creak_01"
"snd_test3189" "wooden_creak_small_01"
"snd_test3190" "xstress"
"snd_test3191" "zombie_footstep"
}
bugs_sounds.map (173,370 bytes)   
Dragofer

Dragofer

28.07.2022 19:27

developer   ~0015087

For 2348 entityDefs, 75 warnings were generated.
bugs_entities.txt (24,785 bytes)   
WARNING:Couldn't load model: 'models/items/broadhead_ammo/broadhead_large.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/items/broadhead_ammo/broadhead_large.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/darkmod/weapons/volta_firearrow.ASE' (nor the fallback to LWO)
WARNING:Couldn't load model: 'models/items/shells_ammo/shells_large.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/items/shells_ammo/shells_large.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/items/shells_ammo/shells_large.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/items/shells_ammo/shells_large.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/items/rocket_ammo/rocket_large.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/items/rocket_ammo/rocket_large.lwo' (nor the fallback to ASE)
WARNING:Couldn't load anim: 'models/md5/chars/simple_animals/raven/idle.md5anim'
WARNING:file def/tdm_ai_animal_raven.def, line 22: Couldn't load anim 'models/md5/chars/simple_animals/raven/idle.md5anim'
WARNING:file def/tdm_ai_builder_inquisitor.def, line 4: Model 'models/md5/chars/builders/prelate/prelate_model.md5mesh' defaulted
WARNING:Couldn't load anim: 'models/md5/chars/nobles/noblewoman/af_pose.md5anim'
WARNING:file def/tdm_ai_ghostwoman.def, line 92: Couldn't load anim 'models/md5/chars/nobles/noblewoman/af_pose.md5anim'
WARNING:Couldn't load anim: 'models/md5/characters/npcs/zheads/z1idle.md5anim'
WARNING:file def/tdm_ai_heads.def, line 425: Couldn't load anim 'models/md5/characters/npcs/zheads/z1idle.md5anim'
WARNING:Couldn't load anim: 'models/md5/chars/pagans/pagan_female/af_pose.md5anim'
WARNING:file def/tdm_ai_pagan_female.def, line 97: Couldn't load anim 'models/md5/chars/pagans/pagan_female/af_pose.md5anim'
WARNING:file def/tdm_ai_steambot_guard.def, line 16: Model 'models/md5/chars/steambots/guard/tdm_steambot_guard.md5mesh' defaulted
WARNING:Couldn't load sound 'sentrygun_loop.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:ai_steambot_guard in def/tdm_ai_steambot_guard.def]
  [decl: sentrygun_loop in <implicit file>]
  [sound: sentrygun_loop.wav]
WARNING:Couldn't load sound 'tdm_ai_steambot_guard_footstep.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:ai_steambot_guard in def/tdm_ai_steambot_guard.def]
  [decl: tdm_ai_steambot_guard_footstep in <implicit file>]
  [sound: tdm_ai_steambot_guard_footstep.wav]
WARNING:file def/tdm_ai_trainer_melee.def, line 302: unknown token 'editor_displayFolder' on line 302 in 'def/tdm_ai_trainer_melee.def'
WARNING:file def/tdm_ai_trainer_melee.def, line 320: unknown token 'editor_displayFolder' on line 320 in 'def/tdm_ai_trainer_melee.def'
WARNING:file def/tdm_ai_trainer_melee.def, line 329: unknown token 'editor_displayFolder' on line 329 in 'def/tdm_ai_trainer_melee.def'
WARNING:file def/tdm_ai_trainer_melee.def, line 338: unknown token 'editor_displayFolder' on line 338 in 'def/tdm_ai_trainer_melee.def'
WARNING:file def/tdm_ai_trainer_melee.def, line 347: unknown token 'editor_displayFolder' on line 347 in 'def/tdm_ai_trainer_melee.def'
WARNING:file def/tdm_ai_trainer_melee.def, line 311: unknown token 'editor_displayFolder' on line 311 in 'def/tdm_ai_trainer_melee.def'
WARNING:Couldn't load sound 'kitchen_idle.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:ai_vocal_kitchen in def/kitchen.def]
  [decl: kitchen_idle in <implicit file>]
  [sound: kitchen_idle.wav]
WARNING:Couldn't load sound 'kitchen_cough.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:ai_vocal_kitchen in def/kitchen.def]
  [decl: kitchen_cough in <implicit file>]
  [sound: kitchen_cough.wav]
WARNING:Couldn't load sound 'sound/voices/moor/state4_civ01.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:ai_vocal_set_moor_unarmed_01 in def/tdm_ai_vocal_sets02.def]
  [decl: tdm_ai_moor_searching_civilian in sound/tdm_ai_moor1.sndshd]
  [sound: sound/voices/moor/state4_civ01.ogg]
WARNING:sound shader 'cannon_fire_close' has shakes and uses OGG file 'sound/sfx/airship/cannon_fire_close01.ogg'
WARNING:sound shader 'cannon_fire_close' has shakes and uses OGG file 'sound/sfx/airship/cannon_fire_close02.ogg'
WARNING:sound shader 'cannon_fire_close' has shakes and uses OGG file 'sound/sfx/airship/cannon_fire_close03.ogg'
WARNING:Couldn't load sound 'stone_metal_impact.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:airship_cannonball_base in def/tdm_airship.def]
  [decl: stone_metal_impact in <implicit file>]
  [sound: stone_metal_impact.wav]
WARNING:Couldn't load sound 'sound/sfx/airship/cannonmed_fire_close01.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:airship_cannonfire_med in def/tdm_airship.def]
  [decl: cannonmed_fire_close in sound/tdm_sfx_airship.sndshd]
  [sound: sound/sfx/airship/cannonmed_fire_close01.ogg]
WARNING:Couldn't load sound 'sound/sfx/airship/cannonmed_fire_close02.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:airship_cannonfire_med in def/tdm_airship.def]
  [decl: cannonmed_fire_close in sound/tdm_sfx_airship.sndshd]
  [sound: sound/sfx/airship/cannonmed_fire_close02.ogg]
WARNING:Couldn't load sound 'sound/sfx/airship/cannonmed_fire_close03.ogg' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:airship_cannonfire_med in def/tdm_airship.def]
  [decl: cannonmed_fire_close in sound/tdm_sfx_airship.sndshd]
  [sound: sound/sfx/airship/cannonmed_fire_close03.ogg]
WARNING:Couldn't load sound 'tmd_impact_cloth.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:banner_longbanner in def/tdm_banners.def]
  [decl: tmd_impact_cloth in <implicit file>]
  [sound: tmd_impact_cloth.wav]
WARNING:Couldn't load sound 'metalbounce_2.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:env_bucket in def/bc_misc.def]
  [decl: metalbounce_2 in <implicit file>]
  [sound: metalbounce_2.wav]
WARNING:file def/tdm_objects_ragdoll.def, line 8: Model 'models/md5/props/hanging_signs/hanging_sign_shield01.md5mesh' defaulted
WARNING:file def/tdm_ai_guard_citywatch_elite.def, line 87: 'editor_usage' already defined
WARNING:Couldn't load gui: 'guis/assets/mainmenu/oldparchment_backdrop6'
WARNING:Couldn't load gui: 'guis/assets/mainmenu/oldparchment_backdrop7'
WARNING:Couldn't load gui: 'BUILDER BLOCKS'
WARNING:Couldn't load gui: 'Frob to start a new game'
WARNING:Couldn't load gui: 'guis/assets/hud/inventory_icons/statuette_folding_hands_white'
WARNING:file <implicit file>, line 2: unknown token '-'
WARNING:Couldn't load sound '_default.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:grabable_custom_item in def/tdm_moveable.def]
  [decl: - in <implicit file>]
  [sound: _default.wav]
WARNING:Couldn't load sound 'guisounds_health.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:item_book_red1 in def/tdm_items.def]
  [decl: guisounds_health in <implicit file>]
  [sound: guisounds_health.wav]
WARNING:Couldn't load gui: 'guis/map_of.gui'
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/model_brig_high.lwo' has 12/8734 nontriangular polygons. Make sure you triplet it down
WARNING:Image name "-" is too short
WARNING:idFileSystem::OSPathToRelativePath failed on textures/common/collision
WARNING:file def/tdm_moveable.def, line 211: 'inherit' already defined
WARNING:Couldn't load model: 'models/darkmod/wearables/headgear/moor_helmet01.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/darkmod/wearables/headgear/moor_helmet01.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/darkmod/mechanical/switches/lever_brass_copper.ase' (nor the fallback to LWO)
WARNING:Couldn't load model: 'models/darkmod/mechanical/switches/lever_brass_copper.ase' (nor the fallback to LWO)
WARNING:file def/tdm_prop_items.def, line 508: 'replace_anim_idle_sit_tap01' already defined
WARNING:file def/tdm_legacy.def, line 29: Model 'models/md5/environments/swinglight_round.md5mesh' defaulted
WARNING:Couldn't load sound 'earthquake.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: func_earthquake in def/func.def]
  [decl: earthquake in <implicit file>]
  [sound: earthquake.wav]
WARNING:Couldn't load sound 'rocket_impact.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: func_explosion in def/func.def]
  [decl: rocket_impact in <implicit file>]
  [sound: rocket_impact.wav]
WARNING:Couldn't load sound 'gasbomb_flight.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: projectile_firespear in def/tdm_weapon_throwing_spear.def]
  [decl: gasbomb_flight in <implicit file>]
  [sound: gasbomb_flight.wav]
WARNING:Couldn't load sound 'volta_fire_arrow_impact.wav' using default
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: projectile_firespear in def/tdm_weapon_throwing_spear.def]
  [decl: result_firespear in def/tdm_weapon_throwing_spear.def]
  [decl: volta_fire_arrow_impact in <implicit file>]
  [sound: volta_fire_arrow_impact.wav]
WARNING:Couldn't load model: 'models/darkmod/wearables/headgear/moor_helmet01_wearable.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/darkmod/wearables/headgear/moor_helmet01_wearable.lwo' (nor the fallback to ASE)
... 30 entities spawned, 42 inhibited in  26.7 seconds

==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Applied 0 objective conditions.
--------------------------------------
SpawnPlayer: 0
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,  1141 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: black
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:6panel_104x56 in def/tdm_mover_doors.def]
  [model: models/darkmod/architecture/doors/door_6panel_104x56.lwo]
  [decl: black in <implicit file>]
  [image: black]
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/ghostwomanhead
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:ai_ghost_woman in def/tdm_ai_ghostwoman.def]
  [decl: ghostwoman in def/tdm_ai_ghostwoman.def]
  [model: models/md5/chars/nobles/noblewoman/ghostwomanmesh.md5mesh]
  [decl: models/md5/chars/nobles/noblewoman/ghostwomanhead in <implicit file>]
  [image: models/md5/chars/nobles/noblewoman/ghostwomanhead]
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/ghostwomantop
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:ai_ghost_woman in def/tdm_ai_ghostwoman.def]
  [decl: ghostwoman in def/tdm_ai_ghostwoman.def]
  [model: models/md5/chars/nobles/noblewoman/ghostwomanmesh.md5mesh]
  [decl: models/md5/chars/nobles/noblewoman/ghostwomantop in <implicit file>]
  [image: models/md5/chars/nobles/noblewoman/ghostwomantop]
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/ghostwomanbottom
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:ai_ghost_woman in def/tdm_ai_ghostwoman.def]
  [decl: ghostwoman in def/tdm_ai_ghostwoman.def]
  [model: models/md5/chars/nobles/noblewoman/ghostwomanmesh.md5mesh]
  [decl: models/md5/chars/nobles/noblewoman/ghostwomanbottom in <implicit file>]
  [image: models/md5/chars/nobles/noblewoman/ghostwomanbottom]
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/ghostwomanlegs
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:ai_ghost_woman in def/tdm_ai_ghostwoman.def]
  [decl: ghostwoman in def/tdm_ai_ghostwoman.def]
  [model: models/md5/chars/nobles/noblewoman/ghostwomanmesh.md5mesh]
  [decl: models/md5/chars/nobles/noblewoman/ghostwomanlegs in <implicit file>]
  [image: models/md5/chars/nobles/noblewoman/ghostwomanlegs]
WARNING:Couldn't load image: layer3s
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:ai_head03_guard_chaincoif in def/tdm_ai_heads_springheel.def]
  [decl: head03_baseguard in def/tdm_ai_heads_springheel.def]
  [model: models/md5/chars/heads/npcs/head03_baseguard.md5mesh]
  [decl: layer3s in <implicit file>]
  [image: layer3s]
WARNING:Couldn't load image: head02loteethmeshs
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:ai_head_inquisitor in def/tdm_ai_heads_springheel.def]
  [decl: head_inquisitor in def/tdm_ai_heads_springheel.def]
  [model: models/md5/chars/builders/inquisitor/tdm_inquisitor_head.md5mesh]
  [decl: head02loteethmeshs in <implicit file>]
  [image: head02loteethmeshs]
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:ai_head_skeleton_flaming_skull in def/tdm_ai_heads.def]
  [decl: light_torchflame_orange in def/tdm_lights.def]
  [decl: light_torchflame_moving in def/tdm_lights.def]
  [model: torchflame_movable.prt]
  [decl: torchflame_movable in particles/tdm_fire.prt]
  [decl: arcturus_fire in materials/tdm_particles.mtr]
  [image: dds/textures/particles/arcturus_fire]
WARNING:Couldn't load image: models/md5/chars/undead/zombie_test
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:ai_headbox_zombie in def/tdm_ai_heads.def]
  [decl: headbox_zombie in def/tdm_ai_heads.def]
  [model: models/md5/chars/undead/zombie/zombiehead01.md5mesh]
  [decl: zombie_test in materials/tdm_ai_undead.mtr]
  [image: models/md5/chars/undead/zombie_test]
WARNING:Couldn't load image: leftslash
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:ai_monster_werebeast in def/tdm_ai_monster_werebeast.def]
  [decl: monster_werebeast in def/tdm_ai_monster_werebeast.def]
  [decl: melee_wereleftclaw in def/tdm_ai_monster_werebeast.def]
  [decl: leftslash in <implicit file>]
  [image: leftslash]
WARNING:Couldn't load image: rightslash
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:ai_monster_werebeast in def/tdm_ai_monster_werebeast.def]
  [decl: monster_werebeast in def/tdm_ai_monster_werebeast.def]
  [decl: melee_wererightclaw in def/tdm_ai_monster_werebeast.def]
  [decl: rightslash in <implicit file>]
  [image: rightslash]
WARNING:Couldn't load image: textures/particles/barrelexpsmall
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:airship_cannon_destruct in def/tdm_airship.def]
  [model: tdm_cannon_destruct.prt]
  [decl: tdm_cannon_destruct in particles/tdm_cannons.prt]
  [decl: textures/particles/barrelexpsmall in <implicit file>]
  [image: textures/particles/barrelexpsmall]
WARNING:Couldn't load image: models/items/lantern/lanternflare
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:airship_component_galleon_balloon in def/tdm_airship.def]
  [model: models/darkmod/nautical/airship/airship_galleon_balloon.lwo]
  [decl: tdm_airship_flare_fire1 in materials/tdm_airship.mtr]
  [image: models/items/lantern/lanternflare]
WARNING:Couldn't load image: textures/hell/lava1
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:airship_component_galleon_balloon in def/tdm_airship.def]
  [model: models/darkmod/nautical/airship/airship_galleon_balloon.lwo]
  [decl: textures/hell/lava1 in <implicit file>]
  [image: textures/hell/lava1]
WARNING:Couldn't load image: window_side_2
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:ext_timber01_window02_shuttered in def/tdm_lod_architecture.def]
  [model: models/darkmod/ar chitecture/modules/exteriors/ext_timber01/ext_timber01_window02_shuttered.lwo]
  [decl: window_side_2 in <implicit file>]
  [image: window_side_2]
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:map_of in def/tdm_shopitems.def]
  [decl: guis/assets/game_maps/map_of_icon in <implicit file>]
  [image: guis/assets/game_maps/map_of_icon]
WARNING:Couldn't load image: -
  [map entity: atdm_vintage_lamp_ceiling2_1]
  [decl: atdm:moveable_custom_item in def/tdm_moveable.def]
  [decl: - in <implicit file>]
  [image: -]
    0 purged from previous
  203 kept from previous
 1628 new loaded
all images loaded in  26.0 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program heatHazeWithMaskAndDepth ...
Linking GLSL program heatHaze ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
356344k referenced
  125k purged
----------------------------------------
sound: missing efxs/bugs_entities.efx
-----------------------------------
 53797 msec to load bugs_entities
Interaction table generated: size = 0/512
Initial counts:  37 entities  0 lightDefs  4 entityDefs
------------- Warnings ---------------
during bugs_entities...
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/model_brig_high.lwo' has 12/8734 nontriangular polygons. Make sure you triplet it down
WARNING:Couldn't load anim: 'models/md5/characters/npcs/zheads/z1idle.md5anim'
WARNING:Couldn't load anim: 'models/md5/chars/nobles/noblewoman/af_pose.md5anim'
WARNING:Couldn't load anim: 'models/md5/chars/pagans/pagan_female/af_pose.md5anim'
WARNING:Couldn't load anim: 'models/md5/chars/simple_animals/raven/idle.md5anim'
WARNING:Couldn't load gui: 'BUILDER BLOCKS'
WARNING:Couldn't load gui: 'Frob to start a new game'
WARNING:Couldn't load gui: 'guis/assets/hud/inventory_icons/statuette_folding_hands_white'
WARNING:Couldn't load gui: 'guis/assets/mainmenu/oldparchment_backdrop6'
WARNING:Couldn't load gui: 'guis/assets/mainmenu/oldparchment_backdrop7'
WARNING:Couldn't load gui: 'guis/map_of.gui'
WARNING:Couldn't load image: -
WARNING:Couldn't load image: black
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
WARNING:Couldn't load image: head02loteethmeshs
WARNING:Couldn't load image: layer3s
WARNING:Couldn't load image: leftslash
WARNING:Couldn't load image: models/items/lantern/lanternflare
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/ghostwomanbottom
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/ghostwomanhead
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/ghostwomanlegs
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/ghostwomantop
WARNING:Couldn't load image: models/md5/chars/undead/zombie_test
WARNING:Couldn't load image: rightslash
WARNING:Couldn't load image: textures/hell/lava1
WARNING:Couldn't load image: textures/particles/barrelexpsmall
WARNING:Couldn't load image: window_side_2
WARNING:Couldn't load model: 'models/darkmod/mechanical/switches/lever_brass_copper.ase' (nor the fallback to LWO)
WARNING:Couldn't load model: 'models/darkmod/weapons/volta_firearrow.ASE' (nor the fallback to LWO)
WARNING:Couldn't load model: 'models/darkmod/wearables/headgear/moor_helmet01.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/darkmod/wearables/headgear/moor_helmet01_wearable.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/items/broadhead_ammo/broadhead_large.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/items/rocket_ammo/rocket_large.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/items/shells_ammo/shells_large.lwo' (nor the fallback to ASE)
WARNING:Couldn't load sound '_default.wav' using default
WARNING:Couldn't load sound 'earthquake.wav' using default
WARNING:Couldn't load sound 'gasbomb_flight.wav' using default
WARNING:Couldn't load sound 'guisounds_health.wav' using default
WARNING:Couldn't load sound 'kitchen_cough.wav' using default
WARNING:Couldn't load sound 'kitchen_idle.wav' using default
WARNING:Couldn't load sound 'metalbounce_2.wav' using default
WARNING:Couldn't load sound 'rocket_impact.wav' using default
WARNING:Couldn't load sound 'sentrygun_loop.wav' using default
WARNING:Couldn't load sound 'sound/sfx/airship/cannonmed_fire_close01.ogg' using default
WARNING:Couldn't load sound 'sound/sfx/airship/cannonmed_fire_close02.ogg' using default
WARNING:Couldn't load sound 'sound/sfx/airship/cannonmed_fire_close03.ogg' using default
WARNING:Couldn't load sound 'sound/voices/moor/state4_civ01.ogg' using default
WARNING:Couldn't load sound 'stone_metal_impact.wav' using default
WARNING:Couldn't load sound 'tdm_ai_steambot_guard_footstep.wav' using default
WARNING:Couldn't load sound 'tmd_impact_cloth.wav' using default
WARNING:Couldn't load sound 'volta_fire_arrow_impact.wav' using default
WARNING:file <implicit file>, line 2: unknown token '-'
WARNING:file def/tdm_ai_animal_raven.def, line 22: Couldn't load anim 'models/md5/chars/simple_animals/raven/idle.md5anim'
WARNING:file def/tdm_ai_builder_inquisitor.def, line 4: Model 'models/md5/chars/builders/prelate/prelate_model.md5mesh' defaulted
WARNING:file def/tdm_ai_ghostwoman.def, line 92: Couldn't load anim 'models/md5/chars/nobles/noblewoman/af_pose.md5anim'
WARNING:file def/tdm_ai_guard_citywatch_elite.def, line 87: 'editor_usage' already defined
WARNING:file def/tdm_ai_heads.def, line 425: Couldn't load anim 'models/md5/characters/npcs/zheads/z1idle.md5anim'
WARNING:file def/tdm_ai_pagan_female.def, line 97: Couldn't load anim 'models/md5/chars/pagans/pagan_female/af_pose.md5anim'
WARNING:file def/tdm_ai_steambot_guard.def, line 16: Model 'models/md5/chars/steambots/guard/tdm_steambot_guard.md5mesh' defaulted
WARNING:file def/tdm_ai_trainer_melee.def, line 302: unknown token 'editor_displayFolder' on line 302 in 'def/tdm_ai_trainer_melee.def'
WARNING:file def/tdm_ai_trainer_melee.def, line 311: unknown token 'editor_displayFolder' on line 311 in 'def/tdm_ai_trainer_melee.def'
WARNING:file def/tdm_ai_trainer_melee.def, line 320: unknown token 'editor_displayFolder' on line 320 in 'def/tdm_ai_trainer_melee.def'
WARNING:file def/tdm_ai_trainer_melee.def, line 329: unknown token 'editor_displayFolder' on line 329 in 'def/tdm_ai_trainer_melee.def'
WARNING:file def/tdm_ai_trainer_melee.def, line 338: unknown token 'editor_displayFolder' on line 338 in 'def/tdm_ai_trainer_melee.def'
WARNING:file def/tdm_ai_trainer_melee.def, line 347: unknown token 'editor_displayFolder' on line 347 in 'def/tdm_ai_trainer_melee.def'
WARNING:file def/tdm_legacy.def, line 29: Model 'models/md5/environments/swinglight_round.md5mesh' defaulted
WARNING:file def/tdm_moveable.def, line 211: 'inherit' already defined
WARNING:file def/tdm_objects_ragdoll.def, line 8: Model 'models/md5/props/hanging_signs/hanging_sign_shield01.md5mesh' defaulted
WARNING:file def/tdm_prop_items.def, line 508: 'replace_anim_idle_sit_tap01' already defined
WARNING:idFileSystem::OSPathToRelativePath failed on textures/common/collision
WARNING:Image name "-" is too short
WARNING:sound shader 'cannon_fire_close' has shakes and uses OGG file 'sound/sfx/airship/cannon_fire_close01.ogg'
WARNING:sound shader 'cannon_fire_close' has shakes and uses OGG file 'sound/sfx/airship/cannon_fire_close02.ogg'
WARNING:sound shader 'cannon_fire_close' has shakes and uses OGG file 'sound/sfx/airship/cannon_fire_close03.ogg'
75 warnings
bugs_entities.txt (24,785 bytes)   
list_entities.txt (65,840 bytes)   
aas100
aas100_flood
aas32
aas32_flood
aas48
aas48_flood
aas96
aas96_flood
aas_elemental
aas_elemental_flood
aas_flood_base
aas_rat
aas_rat_flood
aas_types
ai_attackcone
ai_attackcone_once
ai_attackcone_turret
ai_lostcombat
ammo_broadhead_large
ammo_firearrow_spear
ammo_ropearrow_large
ammo_vinearrow_large
ammo_waterarrow_large
atdm:3panel_104x56
atdm:6panel_104x56
atdm:absence_marker
atdm:absence_marker_test
atdm:af_entity_base
atdm:ai_animal_horse_tame1
atdm:ai_animal_horse_tame2
atdm:ai_animal_horse_tame3
atdm:ai_animal_horse_tame4
atdm:ai_animal_horse_tame5
atdm:ai_animal_raven
atdm:ai_archer_base
atdm:ai_archmage01
atdm:ai_archmage01_female
atdm:ai_automaton
atdm:ai_bark_priority
atdm:ai_base
atdm:ai_builder_acolyte
atdm:ai_builder_forger
atdm:ai_builder_guard
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atdm:ai_builder_guard_rusted_unarmed
atdm:ai_builder_inquisitor
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atdm:ai_elemental
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atdm:ai_gentleman_scientist
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atdm:ai_head01_old_goggles
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atdm:ai_head03_citywatch
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atdm:ai_head03_citywatch_eyepatch01
atdm:ai_head03_citywatch_poor
atdm:ai_head03_commoner
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atdm:ai_head04_builder
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atdm:ai_head05_commoner
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atdm:ai_head05_nobleman_blonde
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atdm:ai_head05_nobleman_young
atdm:ai_head05_nobleman_young_redhat
atdm:ai_head06_builder
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atdm:ai_head06_nobleman_blonde_greenhat
atdm:ai_head06_nobleman_redhat
atdm:ai_head06_shaggy
atdm:ai_head07_builder_bishop_young
atdm:ai_head07_builder_priest_young
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atdm:ai_head08_bluehat
atdm:ai_head08_citywatch
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atdm:ai_head08_commoner_blonde
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atdm:ai_head_citywatch
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atdm:ai_head_eric
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atdm:ai_head_female01_shaggy_noblewoman
atdm:ai_head_female02_base_blonde
atdm:ai_head_female02_base_brunette
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atdm:ai_head_female02_blonde
atdm:ai_head_female02_brunette
atdm:ai_head_female02_ponytail_red
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atdm:ai_head_female03_shaggy
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atdm:ai_head_female04
atdm:ai_head_female04_noblewoman
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atdm:ai_head_forger
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atdm:ai_head_manbeast01
atdm:ai_head_manbeast01_relic_mask
atdm:ai_head_moor01
atdm:ai_head_moor01_helmet
atdm:ai_head_nobleman1_greenhat
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atdm:ai_head_noblewoman
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atdm:ai_head_old_inventor_goggles
atdm:ai_head_rev_spirit
atdm:ai_head_revenant
atdm:ai_head_rotting
atdm:ai_head_skeleton_flaming_skull
atdm:ai_head_skeleton_skull
atdm:ai_head_skeleton_skull_bloody
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atdm:ai_head_sykes
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atdm:ai_head_thief
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atdm:ai_head_thief_player
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atdm:ai_head_wench_ponytail
atdm:ai_headbox_zombie
atdm:ai_humanoid
atdm:ai_humanoid_newskel
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atdm:ai_inventor_scientist
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atdm:ai_lantern_bot
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atdm:ai_melee_set_base
atdm:ai_melee_set_knife_novice_expert
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atdm:ai_undead_revenant
atdm:ai_undead_skeleton
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atdm:ai_undead_skeleton_lightbearer
atdm:ai_undead_zombie
atdm:ai_undead_zombie_alt01
atdm:ai_undead_zombie_alt_animations
atdm:ai_undead_zombie_base
atdm:ai_undead_zombie_clothed01
atdm:ai_vocal_kitchen
atdm:ai_vocal_set_base
atdm:ai_vocal_set_builder_01
atdm:ai_vocal_set_builder_02
atdm:ai_vocal_set_builder_02_priest_armed
atdm:ai_vocal_set_builder_02_priest_civilian
atdm:ai_vocal_set_builder_03_civilian
atdm:ai_vocal_set_builder_03_guard
atdm:ai_vocal_set_builder_04_civilian
atdm:ai_vocal_set_builder_04_guard
atdm:ai_vocal_set_commander_armed_01
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atdm:ai_vocal_set_critic_armed_01
atdm:ai_vocal_set_critic_inventor_armed_01
atdm:ai_vocal_set_critic_inventor_unarmed_01
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atdm:ai_vocal_set_cynic_unarmed_01
atdm:ai_vocal_set_drunk_citywatch_01
atdm:ai_vocal_set_drunk_civilian_01
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atdm:ai_vocal_set_elemental
atdm:ai_vocal_set_grumbler_civilian_01
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atdm:ai_vocal_set_jack_beggar_01
atdm:ai_vocal_set_jack_civilian_01
atdm:ai_vocal_set_jack_cook_01
atdm:ai_vocal_set_jack_guard_01
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atdm:ai_vocal_set_lady_01
atdm:ai_vocal_set_lady_02
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atdm:ai_vocal_set_lord_civilian_01
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atdm:ai_vocal_set_maiden_armed_01
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atdm:ai_vocal_set_mute
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atdm:ai_vocal_set_pro_trainer
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atdm:ai_vocal_set_revenant_01
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atdm:ai_vocal_set_spider01
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atdm:ai_vocal_set_thug_guard_01
atdm:ai_vocal_set_wench_barmaid_01
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atdm:ai_vocal_set_wench_soft_civilian_01
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atdm:ai_vocal_set_wench_whore_01
atdm:ai_vocal_set_werebeast_01
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atdm:airship_base
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atdm:attachment_ropearrow
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atdm:entity_base
atdm:env_bucket
atdm:env_chain01
atdm:env_hanging_lantern_round01
atdm:env_hanging_sign_shield01
atdm:env_ragdoll_automaton
atdm:env_ragdoll_base
atdm:env_ragdoll_beggar
atdm:env_ragdoll_builder_acolyte
atdm:env_ragdoll_builder_forger
atdm:env_ragdoll_builder_guard
atdm:env_ragdoll_builder_priest
atdm:env_ragdoll_citywatch_elite
atdm:env_ragdoll_citywatch_new
atdm:env_ragdoll_commoner
atdm:env_ragdoll_commoner_female
atdm:env_ragdoll_ghost_woman
atdm:env_ragdoll_guard_thug
atdm:env_ragdoll_humanoid_base
atdm:env_ragdoll_humanoid_base_newskel
atdm:env_ragdoll_manbeast
atdm:env_ragdoll_merc_elite
atdm:env_ragdoll_moor
atdm:env_ragdoll_noble_man
atdm:env_ragdoll_noblewoman
atdm:env_ragdoll_pagan_common
atdm:env_ragdoll_pagan_female
atdm:env_ragdoll_proguard
atdm:env_ragdoll_rat
atdm:env_ragdoll_rogue
atdm:env_ragdoll_rusted_builder
atdm:env_ragdoll_skeleton
atdm:env_ragdoll_skeleton_bloody
atdm:env_ragdoll_skeleton_white
atdm:env_ragdoll_tdm_spider
atdm:env_ragdoll_thief
atdm:env_ragdoll_townsfolk_engineer
atdm:env_ragdoll_wench
atdm:env_rope_150
atdm:env_rope_200
atdm:env_rope_250
atdm:env_rope_300
atdm:env_rope_350
atdm:env_rope_400
atdm:env_rope_tdm
atdm:env_saddle
atdm:ext_citywall_citygate01
atdm:ext_stone02_window01
atdm:ext_stone02_window02
atdm:ext_timber01_arch01
atdm:ext_timber01_arch01_face
atdm:ext_timber01_combo_256x256_top01
atdm:ext_timber01_door01
atdm:ext_timber01_extension01
atdm:ext_timber01_horiz_128_spacer02
atdm:ext_timber01_roof128
atdm:ext_timber01_roof128_window
atdm:ext_timber01_roof256
atdm:ext_timber01_roof256_face_only
atdm:ext_timber01_roof384_face
atdm:ext_timber01_wall01
atdm:ext_timber01_wall03
atdm:ext_timber01_wall_half01
atdm:ext_timber01_wall_half02
atdm:ext_timber01_window01
atdm:ext_timber01_window01_awning
atdm:ext_timber01_window01_covered
atdm:ext_timber01_window02
atdm:ext_timber01_window02_shuttered
atdm:ext_timber01_window02_shutters
atdm:ext_timber01_window03
atdm:fireplace_arch
atdm:fireplace_ash_heap_big
atdm:fireplace_ash_heap_long
atdm:fireplace_ash_heap_round
atdm:fireplace_ash_heap_small
atdm:fireplace_base
atdm:fireplace_brick
atdm:fireplace_grate
atdm:fireplace_piece_base
atdm:fireplace_place_base
atdm:fireplace_stone
atdm:fireplace_unlit_base
atdm:fireplace_wood_piece
atdm:fireplace_wood_piece_long
atdm:fireplace_wood_piece_small
atdm:fireplace_wooden
atdm:flag_waving_pirate
atdm:flame_stand_smouldering
atdm:flamestand
atdm:flamestand_smoking_black
atdm:flamestand_standing_lit
atdm:folded_cloth01
atdm:folded_cloth02
atdm:frobable_base
atdm:froblock
atdm:func_shooter
atdm:game_blocks
atdm:geode_lit_orange
atdm:geode_lit_red
atdm:geode_lit_yellow
atdm:geode_moveable_lit_orange
atdm:geode_moveable_lit_red
atdm:geode_moveable_lit_yellow
atdm:grabable_custom_item
atdm:gui_message
atdm:handle_curved_rotate_double_right
atdm:handle_curved_rotate_left
atdm:handle_curved_rotate_right
atdm:handle_ornate01_double
atdm:handle_ornate01_double_brass
atdm:handle_ornate02_double
atdm:handle_short01_double
atdm:handle_simple01_double
atdm:handle_simple01_double_brass
atdm:hanging_laundry_anim01
atdm:hanging_sheets01_anim01
atdm:head_plague_doctor01
atdm:hedge01_arch
atdm:hedge01_round
atdm:hedge01_round_large
atdm:hedge01_round_small
atdm:hedge01_square
atdm:hedge01_square_long
atdm:hedge01_square_small
atdm:interior_mansion01_arch01_128
atdm:interior_mansion01_ceiling01_128x128
atdm:interior_mansion01_wall01
atdm:interior_mansion01_wall02
atdm:interior_set01_default
atdm:interior_set01_halfwall01
atdm:interior_set01_pillar01
atdm:interior_set01_stairs_right
atdm:interior_set01_window
atdm:inv_loot_info_item
atdm:item_base
atdm:item_book_red1
atdm:item_book_t1
atdm:item_key
atdm:item_paper1
atdm:item_scroll1
atdm:jug01
atdm:key_fancy01
atdm:key_fancy02
atdm:key_mysterious
atdm:key_mysterious_2
atdm:key_mysterious_copper
atdm:key_mysterious_copper_2
atdm:key_mysterious_steel
atdm:key_mysterious_steel_2
atdm:key_mysterious_tarnished
atdm:key_mysterious_tarnished_2
atdm:key_ornate
atdm:key_ornate_silver
atdm:key_ornate_skinnable
atdm:key_padlock
atdm:key_silver_jewelry_box
atdm:key_simple
atdm:key_simple_alabaster
atdm:key_simple_brass
atdm:key_simple_copper
atdm:key_simple_glass
atdm:key_simple_greenish
atdm:key_simple_iron_dark
atdm:key_simple_old
atdm:key_simple_rusty
atdm:key_simple_steel
atdm:key_simple_tarnished
atdm:key_strange
atdm:keys_base
atdm:lamp_desk
atdm:lamp_desk_03_with_switch
atdm:lamp_desk_cubic
atdm:lamp_desk_steel_redshade
atdm:lamp_desk_switch
atdm:lamp_desk_unlit
atdm:lamp_electric_fancy
atdm:lamp_electric_fancy_lit
atdm:lamp_electric_fancy_up
atdm:lamp_electric_fancy_up_lit
atdm:lamp_electric_grill
atdm:lamp_electric_grill__short_lit
atdm:lamp_electric_grill_lit
atdm:lamp_electric_grill_short
atdm:lamp_electric_outdoor_down
atdm:lamp_electric_outdoor_down_lit
atdm:lamp_electric_outdoor_down_rusty_lit
atdm:lamp_electric_outdoor_hanging_lit
atdm:lamp_electric_outdoor_unattached_lit
atdm:lamp_electric_outdoor_unattached_rusty_lit
atdm:lamp_electric_outdoor_up
atdm:lamp_electric_outdoor_up_lit
atdm:lamp_electric_outdoor_up_rusty_lit
atdm:lamp_electric_shaded
atdm:lamp_electric_shaded02_lit
atdm:lamp_electric_shaded_lit
atdm:lamp_electric_shaded_lit_heavyflicker
atdm:lamp_electric_square_1
atdm:lamp_electric_square_1_lit
atdm:lamp_electric_square_2
atdm:lamp_electric_square_2_lit
atdm:lamp_electric_square_2_lit_blue
atdm:lamp_electric_square_3
atdm:lamp_electric_square_3_lit
atdm:lamp_electric_square_3_lit_unattached
atdm:lamp_electric_square_unattached
atdm:lamp_gaslight
atdm:lamp_gaslight_lit
atdm:lamp_hanging02
atdm:lamp_hanging02_lod
atdm:lamp_oil_standing
atdm:lamp_oil_standing_copper_lit
atdm:lamp_oil_standing_dirtymetal_lit
atdm:lamp_oil_standing_lit
atdm:lamp_oil_standing_rusty_lit
atdm:lamp_oil_wall
atdm:lamp_oil_wall_copper_lit
atdm:lamp_oil_wall_dirtymetal_lit
atdm:lamp_oil_wall_hanging
atdm:lamp_oil_wall_hanging_copper_lit
atdm:lamp_oil_wall_hanging_dirtymetal_lit
atdm:lamp_oil_wall_hanging_lit
atdm:lamp_oil_wall_hanging_rusty_lit
atdm:lamp_oil_wall_lit
atdm:lamp_oil_wall_rusty_lit
atdm:lamp_wall_gasflame03_lit
atdm:lamp_wall_gasflame03_unlit
atdm:lamp_wall_gaslight02
atdm:lamp_wall_gaslight03
atdm:lamp_wall_gaslight_02_lit
atdm:lamp_wall_gaslight_03_lit
atdm:lantern_hanging1
atdm:lantern_hanging2
atdm:light_base
atdm:light_firearrow_flashlight
atdm:light_flashbomb
atdm:light_flashmine
atdm:lion_statue
atdm:lionhead_amulet
atdm:liquid
atdm:liquid_water
atdm:liquid_water_murky
atdm:lit_fireplace01
atdm:lit_fireplace01_staticflames
atdm:location_settings
atdm:lockbox_lever_01
atdm:lockbox_lever_02
atdm:lod_base
atdm:longbanner_anim01
atdm:loot_amulet
atdm:loot_amulet02
atdm:loot_amulet_wearable
atdm:loot_base
atdm:loot_broach
atdm:loot_coin_single
atdm:loot_coins_pile01
atdm:loot_coinstack_medium
atdm:loot_coinstack_medium_silver
atdm:loot_coinstack_small
atdm:loot_coinstack_small_silver
atdm:loot_coinstack_tall
atdm:loot_coinstack_tall_silver
atdm:loot_dagger_gold
atdm:loot_diamond_oval
atdm:loot_diamond_round
atdm:loot_diamond_teardrop
atdm:loot_necklace_emeralds
atdm:loot_necklace_golden_diamonds
atdm:loot_nugget_gold
atdm:loot_painting
atdm:loot_painting_large
atdm:loot_painting_medium
atdm:loot_painting_minature_desktop_horizontal
atdm:loot_painting_minature_desktop_vertical
atdm:loot_painting_minature_wall
atdm:loot_painting_round
atdm:loot_painting_round_small
atdm:loot_painting_small
atdm:loot_purse_amethyst
atdm:loot_purse_base
atdm:loot_purse_diamonds
atdm:loot_purse_emeralds
atdm:loot_purse_gems
atdm:loot_purse_opals
atdm:loot_purse_topaz
atdm:loot_spilt_purse
atdm:loot_spilt_purse_silver
atdm:mage_hand_staff
atdm:magical_power_source
atdm:mansion01_railing_seg1
atdm:map_base
atdm:map_of
atdm:market_stall_fancy01
atdm:melee_base
atdm:metal_chimney_pipe01
atdm:model_brig
atdm:model_brig_dark
atdm:model_merchant
atdm:model_merchant_dark
atdm:model_yacht
atdm:model_yacht_dark
atdm:mossblob_patch
atdm:mossblob_patch_wet
atdm:moveable_antler
atdm:moveable_ball_spiked
atdm:moveable_ball_spiked_large
atdm:moveable_barrel_01
atdm:moveable_barrel_base
atdm:moveable_barrell_med
atdm:moveable_base
atdm:moveable_base_carry_l
atdm:moveable_basket_straw
atdm:moveable_basket_straw_small
atdm:moveable_beer_stein02
atdm:moveable_beer_stein02_open
atdm:moveable_beermug_cheap
atdm:moveable_bellows
atdm:moveable_blackjack
atdm:moveable_blowtorch
atdm:moveable_boat2
atdm:moveable_bone
atdm:moveable_bones_arm_left
atdm:moveable_bones_arm_right
atdm:moveable_bones_base
atdm:moveable_bones_leg_left
atdm:moveable_bones_leg_right
atdm:moveable_bones_skull
atdm:moveable_bones_skull_full02
atdm:moveable_bones_spine
atdm:moveable_book_red1
atdm:moveable_book_red1_small
atdm:moveable_book_sp1
atdm:moveable_book_tome
atdm:moveable_bookt1
atdm:moveable_bowl
atdm:moveable_bowl_large
atdm:moveable_bowl_large_pewter
atdm:moveable_bowl_pewter
atdm:moveable_bowl_small
atdm:moveable_bowl_small_pewter
atdm:moveable_breakable_crate01
atdm:moveable_broken_arrow_back
atdm:moveable_broken_arrow_tip
atdm:moveable_broken_arrow_whole_1
atdm:moveable_broken_arrow_whole_2
atdm:moveable_broom_01
atdm:moveable_broomstick
atdm:moveable_brush_hand
atdm:moveable_bucket_metal
atdm:moveable_bucket_wood
atdm:moveable_bust_01_male
atdm:moveable_bust_02_female
atdm:moveable_candle2_base_sp
atdm:moveable_candle3_base_sp
atdm:moveable_candle_01
atdm:moveable_candle_01_lit
atdm:moveable_candle_base
atdm:moveable_candle_base_sp
atdm:moveable_candle_default
atdm:moveable_candle_default2
atdm:moveable_candle_default2_unlit
atdm:moveable_candle_default3
atdm:moveable_candle_default3_unlit
atdm:moveable_candle_default_unlit
atdm:moveable_candle_holder
atdm:moveable_candle_holder_base
atdm:moveable_candle_holder_base_lit
atdm:moveable_candle_holder_big
atdm:moveable_candle_holder_plus_normal_candle
atdm:moveable_candle_holder_plus_normal_candle_lit
atdm:moveable_candle_holder_plus_skinny_medium_candle
atdm:moveable_candle_holder_plus_skinny_medium_candle_lit
atdm:moveable_candle_holder_plus_skinny_short_candle
atdm:moveable_candle_holder_plus_skinny_short_candle_lit
atdm:moveable_candle_holder_plus_skinny_stub_candle
atdm:moveable_candle_holder_plus_skinny_stub_candle_lit
atdm:moveable_candle_holder_plus_skinny_tall_candle
atdm:moveable_candle_holder_plus_skinny_tall_candle_lit
atdm:moveable_candle_holder_round_base
atdm:moveable_candle_holder_round_base_lit
atdm:moveable_candle_holder_small_base
atdm:moveable_candle_holder_small_base_lit
atdm:moveable_candle_holder_small_plus_normal_candle
atdm:moveable_candle_holder_small_plus_normal_candle_lit
atdm:moveable_candle_original_wide
atdm:moveable_candle_set02
atdm:moveable_candle_short
atdm:moveable_candle_short2
atdm:moveable_candle_short2_unlit
atdm:moveable_candle_short3
atdm:moveable_candle_short3_unlit
atdm:moveable_candle_short_unlit
atdm:moveable_candle_skinny_short
atdm:moveable_candle_skinny_short_lit
atdm:moveable_candle_skinny_stub
atdm:moveable_candle_skinny_stub_lit
atdm:moveable_candle_skinny_tall
atdm:moveable_candle_skinny_tall_lit
atdm:moveable_candle_tall
atdm:moveable_candle_tall2
atdm:moveable_candle_tall2_unlit
atdm:moveable_candle_tall3
atdm:moveable_candle_tall3_unlit
atdm:moveable_candle_tall_unlit
atdm:moveable_candle_wide
atdm:moveable_candle_wide2
atdm:moveable_candle_wide2_short
atdm:moveable_candle_wide2_short_unlit
atdm:moveable_candle_wide2_tall
atdm:moveable_candle_wide2_tall_unlit
atdm:moveable_candle_wide2_unlit
atdm:moveable_candle_wide3
atdm:moveable_candle_wide3_short
atdm:moveable_candle_wide3_short_unlit
atdm:moveable_candle_wide3_tall
atdm:moveable_candle_wide3_tall_unlit
atdm:moveable_candle_wide3_unlit
atdm:moveable_candle_wide_lit
atdm:moveable_candle_wide_short
atdm:moveable_candle_wide_short_unlit
atdm:moveable_candle_wide_stub
atdm:moveable_candle_wide_stub_lit
atdm:moveable_candle_wide_tall
atdm:moveable_candle_wide_tall_unlit
atdm:moveable_candle_wide_unlit
atdm:moveable_cannonball
atdm:moveable_carrot_stub
atdm:moveable_cauldron
atdm:moveable_cauldron_large
atdm:moveable_cauldron_small
atdm:moveable_chair_arm_1_beige
atdm:moveable_chair_arm_1_green
atdm:moveable_chair_arm_1_red
atdm:moveable_chair_dining_1_red
atdm:moveable_chair_dining_2_red
atdm:moveable_chair_rustic
atdm:moveable_chair_simple01
atdm:moveable_chair_triangular
atdm:moveable_chair_wood_1
atdm:moveable_chamberpot
atdm:moveable_coatrack
atdm:moveable_coffeetable
atdm:moveable_cookpot
atdm:moveable_crate01
atdm:moveable_crate02
atdm:moveable_crate03
atdm:moveable_cup01
atdm:moveable_cup02
atdm:moveable_cup_marble_rough
atdm:moveable_custom_item
atdm:moveable_cutlass
atdm:moveable_dagger
atdm:moveable_deer_skull
atdm:moveable_diamond_large
atdm:moveable_door_related_padlock_square
atdm:moveable_door_related_padlock_square_lock
atdm:moveable_door_related_square_base
atdm:moveable_drawing_compass
atdm:moveable_endtable_square
atdm:moveable_flashbomb
atdm:moveable_flask1
atdm:moveable_flask2
atdm:moveable_folded_cloth01
atdm:moveable_food_apple
atdm:moveable_food_apple_random_skin
atdm:moveable_food_base
atdm:moveable_food_bread
atdm:moveable_food_cake
atdm:moveable_food_carrot
atdm:moveable_food_cheese_wedge
atdm:moveable_food_cheese_wheel
atdm:moveable_food_fish_bluefish
atdm:moveable_food_fish_mackerel
atdm:moveable_food_healthy_base
atdm:moveable_food_muffin
atdm:moveable_food_pear
atdm:moveable_food_pear_random_skin
atdm:moveable_food_pumpkin01
atdm:moveable_food_pumpkin02
atdm:moveable_food_turnip
atdm:moveable_fork_ornamental
atdm:moveable_furniture_base
atdm:moveable_furniture_heavy_base
atdm:moveable_game_board_backgammon
atdm:moveable_game_board_generic
atdm:moveable_game_dice
atdm:moveable_game_piece_carved01_dark
atdm:moveable_game_piece_carved01_light
atdm:moveable_game_piece_red
atdm:moveable_game_piece_white
atdm:moveable_gasmine
atdm:moveable_gear_metal_32tooth
atdm:moveable_gear_metal_fancy
atdm:moveable_gear_tiny1
atdm:moveable_gear_tiny2
atdm:moveable_gear_tiny3
atdm:moveable_globe
atdm:moveable_goblet
atdm:moveable_goblet2
atdm:moveable_hairbrush01
atdm:moveable_hammer_stone
atdm:moveable_hammer_stone_large
atdm:moveable_hammer_stone_long
atdm:moveable_handle_iron
atdm:moveable_handle_iron_2
atdm:moveable_hanger_base
atdm:moveable_heavy_base
atdm:moveable_holder_round_plus_candle
atdm:moveable_holder_round_plus_candle2
atdm:moveable_holder_round_plus_candle2_unlit
atdm:moveable_holder_round_plus_candle3
atdm:moveable_holder_round_plus_candle3_unlit
atdm:moveable_holder_round_plus_candle_short
atdm:moveable_holder_round_plus_candle_short2
atdm:moveable_holder_round_plus_candle_short2_unlit
atdm:moveable_holder_round_plus_candle_short3
atdm:moveable_holder_round_plus_candle_short3_unlit
atdm:moveable_holder_round_plus_candle_short_unlit
atdm:moveable_holder_round_plus_candle_unlit
atdm:moveable_holder_small_plus_candle
atdm:moveable_holder_small_plus_candle2
atdm:moveable_holder_small_plus_candle2_unlit
atdm:moveable_holder_small_plus_candle3
atdm:moveable_holder_small_plus_candle3_unlit
atdm:moveable_holder_small_plus_candle_short
atdm:moveable_holder_small_plus_candle_short2
atdm:moveable_holder_small_plus_candle_short2_unlit
atdm:moveable_holder_small_plus_candle_short3
atdm:moveable_holder_small_plus_candle_short3_unlit
atdm:moveable_holder_small_plus_candle_short_unlit
atdm:moveable_holder_small_plus_candle_unlit
atdm:moveable_holder_tall_plus_candle
atdm:moveable_holder_tall_plus_candle2
atdm:moveable_holder_tall_plus_candle2_unlit
atdm:moveable_holder_tall_plus_candle3
atdm:moveable_holder_tall_plus_candle3_unlit
atdm:moveable_holder_tall_plus_candle_short
atdm:moveable_holder_tall_plus_candle_short2
atdm:moveable_holder_tall_plus_candle_short2_unlit
atdm:moveable_holder_tall_plus_candle_short3
atdm:moveable_holder_tall_plus_candle_short3_unlit
atdm:moveable_holder_tall_plus_candle_short_unlit
atdm:moveable_holder_tall_plus_candle_unlit
atdm:moveable_holy_hammer
atdm:moveable_horseshoe
atdm:moveable_hourglass
atdm:moveable_inventor_goggles
atdm:moveable_ironsignmount
atdm:moveable_jar
atdm:moveable_jug_clay
atdm:moveable_jug_clay_small
atdm:moveable_junk_apple_core
atdm:moveable_junk_base
atdm:moveable_junk_boomshroom_flinder
atdm:moveable_junk_burnt_wood
atdm:moveable_junk_carrot_stub
atdm:moveable_junk_ceramicflind01
atdm:moveable_junk_ceramicflind02
atdm:moveable_junk_ceramicflind03
atdm:moveable_junk_ceramicflind04
atdm:moveable_junk_chair_leg01
atdm:moveable_junk_chair_peasant_leg
atdm:moveable_junk_chair_plain_3legs
atdm:moveable_junk_gargoyle_flinder1
atdm:moveable_junk_gargoyle_flinder2
atdm:moveable_junk_gargoyle_flinder3
atdm:moveable_junk_gargoyle_flinder4
atdm:moveable_junk_lanternbot_boiler
atdm:moveable_junk_lanternbot_ear
atdm:moveable_junk_lanternbot_lamp
atdm:moveable_junk_lanternbot_leg
atdm:moveable_junk_lanternbot_whistle
atdm:moveable_junk_plank_long
atdm:moveable_junk_plank_longer
atdm:moveable_junk_plank_scrap01_long
atdm:moveable_junk_plank_scrap01_med
atdm:moveable_junk_plank_scrap01_short
atdm:moveable_junk_plank_short
atdm:moveable_junk_table_leg01
atdm:moveable_junk_turnip_stub
atdm:moveable_junk_wbottle01_broken
atdm:moveable_junk_wbottle01_broken_top
atdm:moveable_kitchen_base
atdm:moveable_kitchen_bottle01
atdm:moveable_kitchen_bottle01_plus_stub_candle
atdm:moveable_kitchen_bottle01_plus_stub_candle_unlit
atdm:moveable_kitchen_bottle02
atdm:moveable_kitchen_bottle02_plus_stub_candle
atdm:moveable_kitchen_bottle02_plus_stub_candle_unlit
atdm:moveable_kitchen_bottle_plus_candle_base
atdm:moveable_kitchen_breakable_base
atdm:moveable_kitchen_creamer_silver
atdm:moveable_kitchen_knife_butcher
atdm:moveable_kitchen_knife_chef
atdm:moveable_kitchen_sugarcup_silver
atdm:moveable_kitchen_tea_pot_silver
atdm:moveable_kitchen_utensil_base
atdm:moveable_kitchen_wbottle01
atdm:moveable_kitchen_wbottle01_plus_skinny_candle
atdm:moveable_kitchen_wbottle01_plus_skinny_candle_unlit
atdm:moveable_kitchen_wbottle01_plus_stub_candle
atdm:moveable_kitchen_wbottle01_plus_stub_candle_unlit
atdm:moveable_kitchen_winebottle02_open
atdm:moveable_kitchen_winebottle05
atdm:moveable_knife_ornamental
atdm:moveable_ladel
atdm:moveable_lantern_bullseye
atdm:moveable_lantern_bullseye_lit
atdm:moveable_lantern_oil_hand
atdm:moveable_lantern_oil_hand02
atdm:moveable_lantern_oil_hand02_lit
atdm:moveable_lantern_oil_hand_colorme
atdm:moveable_lantern_oil_hand_colorme_lit
atdm:moveable_lantern_oil_hand_lit
atdm:moveable_light_crystal
atdm:moveable_lit_candle2_base_sp
atdm:moveable_lit_candle3_base_sp
atdm:moveable_lit_candle_base
atdm:moveable_lit_candle_base_sp
atdm:moveable_lock_iron
atdm:moveable_longbow
atdm:moveable_longsword
atdm:moveable_longsword_alt01
atdm:moveable_longsword_rusted
atdm:moveable_longsword_trainer_noparry
atdm:moveable_loot_amethyst
atdm:moveable_loot_base
atdm:moveable_loot_bottle
atdm:moveable_loot_bowl_small
atdm:moveable_loot_candlestick
atdm:moveable_loot_chalice
atdm:moveable_loot_coin
atdm:moveable_loot_dagger_gold
atdm:moveable_loot_diamond
atdm:moveable_loot_diamond_large
atdm:moveable_loot_diamond_small
atdm:moveable_loot_emerald
atdm:moveable_loot_exotic_crown01
atdm:moveable_loot_goblet
atdm:moveable_loot_goblet_old
atdm:moveable_loot_gold_creamer
atdm:moveable_loot_gold_decanter
atdm:moveable_loot_gold_sugarcup
atdm:moveable_loot_gold_teapot
atdm:moveable_loot_hairbrush_gold
atdm:moveable_loot_ingot_large
atdm:moveable_loot_ingot_medium
atdm:moveable_loot_ingot_small
atdm:moveable_loot_ingot_tiny
atdm:moveable_loot_jewellery_bracelet_01
atdm:moveable_loot_opal
atdm:moveable_loot_opal_teardrop
atdm:moveable_loot_plate
atdm:moveable_loot_plate_old
atdm:moveable_loot_purse
atdm:moveable_loot_purse_base
atdm:moveable_loot_purse_belt
atdm:moveable_loot_purse_layingdown
atdm:moveable_loot_relic_mask
atdm:moveable_loot_relic_mask_wearable
atdm:moveable_loot_religious_symbol
atdm:moveable_loot_religious_symbol_small
atdm:moveable_loot_ring_copper_skull
atdm:moveable_loot_ring_diamond
atdm:moveable_loot_ring_gem
atdm:moveable_loot_ring_gold_amethyst
atdm:moveable_loot_ring_gold_emerald
atdm:moveable_loot_ring_gold_skull
atdm:moveable_loot_ring_gold_topaz
atdm:moveable_loot_ring_ruby
atdm:moveable_loot_ring_silver_skull
atdm:moveable_loot_ruby
atdm:moveable_loot_scepter
atdm:moveable_loot_skull_gold
atdm:moveable_loot_spyglass_fancy
atdm:moveable_loot_statue
atdm:moveable_loot_statue_lion
atdm:moveable_loot_topaz
atdm:moveable_loot_tourmaline
atdm:moveable_loot_trophy
atdm:moveable_loot_trophy_old
atdm:moveable_loot_vase
atdm:moveable_loot_vase_old
atdm:moveable_loot_wine_glass
atdm:moveable_lute01
atdm:moveable_metal_hook
atdm:moveable_mine
atdm:moveable_mirror_hand
atdm:moveable_mug_wood
atdm:moveable_mug_wood_old
atdm:moveable_musical_base
atdm:moveable_oar
atdm:moveable_oilcan
atdm:moveable_package_cube
atdm:moveable_package_medium
atdm:moveable_package_small
atdm:moveable_pagan_orb_01
atdm:moveable_pallette
atdm:moveable_pan_pipes01
atdm:moveable_paper2
atdm:moveable_paper3
atdm:moveable_pestle
atdm:moveable_pickaxe
atdm:moveable_pitcher01
atdm:moveable_pitcher_arabic
atdm:moveable_pitchfork
atdm:moveable_plant_orchid
atdm:moveable_plant_pot
atdm:moveable_plant_pot_empty
atdm:moveable_plate
atdm:moveable_plate_china
atdm:moveable_plate_china_blue
atdm:moveable_plate_china_cracked
atdm:moveable_pot_large
atdm:moveable_pot_lid_ceramic
atdm:moveable_pot_medium
atdm:moveable_pot_small
atdm:moveable_pot_stove01
atdm:moveable_quill
atdm:moveable_quill_prop
atdm:moveable_rock_base
atdm:moveable_rock_small
atdm:moveable_rock_small01
atdm:moveable_rock_small02
atdm:moveable_rock_small_flat01
atdm:moveable_rock_small_flat02
atdm:moveable_rough_blade
atdm:moveable_saucer
atdm:moveable_saw_hand
atdm:moveable_scimitar
atdm:moveable_scroll_rolled_up
atdm:moveable_scroll_rolled_up_large
atdm:moveable_scroll_tied_up
atdm:moveable_scroll_tied_up_large
atdm:moveable_security_camera01
atdm:moveable_security_camera01_broken
atdm:moveable_security_camera02
atdm:moveable_security_camera02_broken
atdm:moveable_serving_dish_covered
atdm:moveable_shield_base
atdm:moveable_shield_oldfashioned
atdm:moveable_shortbow
atdm:moveable_shortsword
atdm:moveable_skillet_long_handle
atdm:moveable_skillet_short_handle
atdm:moveable_skull2
atdm:moveable_skull2_plus_stub_candle
atdm:moveable_skull2_plus_stub_candle_unlit
atdm:moveable_skull_plus_stub_candle
atdm:moveable_skull_plus_stub_candle_unlit
atdm:moveable_small_base
atdm:moveable_small_spoon_ornamental
atdm:moveable_smithy_hammer
atdm:moveable_soupbowl
atdm:moveable_spade
atdm:moveable_spade_square
atdm:moveable_spoon_ornamental
atdm:moveable_spoon_wooden
atdm:moveable_spoon_wooden_old
atdm:moveable_spoon_wooden_serving
atdm:moveable_spoon_wooden_serving_old
atdm:moveable_spring1
atdm:moveable_spyglass
atdm:moveable_spyglass_closed
atdm:moveable_staff_decorative
atdm:moveable_statue_stlucia_head
atdm:moveable_statuette_builder_guard_stone_dark
atdm:moveable_stool_padded
atdm:moveable_stool_piano
atdm:moveable_stool_rough
atdm:moveable_stool_round
atdm:moveable_stool_square
atdm:moveable_syringe
atdm:moveable_teacup01
atdm:moveable_torch1
atdm:moveable_toy_doll
atdm:moveable_urn_01
atdm:moveable_urn_lid
atdm:moveable_vase02_small
atdm:moveable_vase1
atdm:moveable_vase2_mini
atdm:moveable_vase2_small
atdm:moveable_vase_antique
atdm:moveable_vase_squat
atdm:moveable_warhammer
atdm:moveable_warhammer_invisible
atdm:moveable_warhammer_knight
atdm:moveable_warhammer_knight_hip
atdm:moveable_warhammer_knight_rusty
atdm:moveable_warhammer_knight_rusty_hip
atdm:moveable_washboard
atdm:moveable_watering_can
atdm:moveable_weapon_axe_battle
atdm:moveable_weapon_axe_hand
atdm:moveable_weapon_axe_rustic
atdm:moveable_weapon_base
atdm:moveable_weapon_base_animations
atdm:moveable_weapon_bow_long
atdm:moveable_weapon_bow_long_nostring
atdm:moveable_weapon_bow_long_simple
atdm:moveable_weapon_bow_long_simple_nostring
atdm:moveable_weapon_bow_short
atdm:moveable_weapon_bow_short_simple
atdm:moveable_weapon_bow_short_simple_nostring
atdm:moveable_weapon_club_spiked
atdm:moveable_weapon_club_spiked02
atdm:moveable_weapon_halberd
atdm:moveable_weapon_hammer
atdm:moveable_weapon_handaxe_zombie
atdm:moveable_weapon_mace
atdm:moveable_weapon_quarterstaff
atdm:moveable_weapon_ranged_base
atdm:moveable_weapon_spear2
atdm:moveable_weapon_sword_ceremonial
atdm:moveable_wearable_base
atdm:moveable_wearables_belt_buckle
atdm:moveable_wearables_belt_pouch
atdm:moveable_wearables_boot_large
atdm:moveable_wearables_hat_broadbrim
atdm:moveable_wearables_hat_straw
atdm:moveable_wearables_hat_woolen_cap
atdm:moveable_wearables_helmet_citywatch
atdm:moveable_wearables_helmet_elitecitywatch
atdm:moveable_wearables_helmet_moor
atdm:moveable_wearables_helmet_proguard
atdm:moveable_wineglass_silver
atdm:mover_base
atdm:mover_binarymover_base
atdm:mover_button
atdm:mover_door
atdm:mover_door_handle
atdm:mover_door_industrial01_grate
atdm:mover_door_sliding
atdm:mover_elevator
atdm:mover_elevator_button
atdm:mover_gear_16t
atdm:mover_gear_32tooth
atdm:mover_gear_base
atdm:mover_gear_large_10t
atdm:mover_gear_large_hollow_2_spoke_10t
atdm:mover_gear_large_hollow_3_spoke_10t
atdm:mover_gear_large_hollow_4_spoke_10t
atdm:mover_gear_large_hollow_5_spoke_10t
atdm:mover_gear_small_10t
atdm:mover_gear_small_hollow_2_spoke_10t
atdm:mover_gear_small_hollow_3_spoke_10t
atdm:mover_gear_small_hollow_4_spoke_10t
atdm:mover_gear_small_hollow_5_spoke_10t
atdm:mover_gear_X_large_hollow_5_spoke_10t
atdm:mover_handle_base
atdm:mover_lever
atdm:mover_lever_brass_copper
atdm:mover_lock_handle
atdm:mover_metal_cabinetdoor_l
atdm:mover_metal_cabinetdoor_r
atdm:mover_multistate
atdm:mover_multistate_position
atdm:mover_print_press_arm
atdm:mover_watermill_cogwheel_big
atdm:mover_watermill_cogwheel_small
atdm:mushroom_01_glowing
atdm:mushroom_01_glowing_blue
atdm:mushroom_01_glowing_blue_dull
atdm:mushroom_01_glowing_green_dull
atdm:mushroom_01_glowing_red
atdm:mushroom_01_glowing_red_dull
atdm:mushroom_01_glowing_white
atdm:mushroom_01_glowing_yellow
atdm:mushroom_01_glowing_yellow_dull
atdm:mushroom_02_glowing
atdm:mushroom_02_glowing_blue
atdm:mushroom_02_glowing_blue_dull
atdm:mushroom_02_glowing_green_dull
atdm:mushroom_02_glowing_red
atdm:mushroom_02_glowing_red_dull
atdm:mushroom_02_glowing_white
atdm:mushroom_02_glowing_yellow
atdm:mushroom_02_glowing_yellow_dull
atdm:mushroom_03_glowing
atdm:mushroom_03_glowing_blue
atdm:mushroom_03_glowing_blue_dull
atdm:mushroom_03_glowing_green_dull
atdm:mushroom_03_glowing_red
atdm:mushroom_03_glowing_red_dull
atdm:mushroom_03_glowing_white
atdm:mushroom_03_glowing_yellow
atdm:mushroom_03_glowing_yellow_dull
atdm:mushrooms_01_glowing
atdm:mushrooms_01_glowing_blue
atdm:mushrooms_01_glowing_blue_dull
atdm:mushrooms_01_glowing_green_dull
atdm:mushrooms_01_glowing_red
atdm:mushrooms_01_glowing_red_dull
atdm:mushrooms_01_glowing_white
atdm:mushrooms_01_glowing_yellow
atdm:mushrooms_01_glowing_yellow_dull
atdm:mushrooms_02_glowing
atdm:mushrooms_02_glowing_blue
atdm:mushrooms_02_glowing_blue_dull
atdm:mushrooms_02_glowing_green_dull
atdm:mushrooms_02_glowing_red
atdm:mushrooms_02_glowing_red_dull
atdm:mushrooms_02_glowing_white
atdm:mushrooms_02_glowing_yellow
atdm:mushrooms_02_glowing_yellow_dull
atdm:nature_base
atdm:nature_bush_base
atdm:nature_bush_double
atdm:nature_bush_large
atdm:nature_bush_large_2
atdm:nature_bush_large_3
atdm:nature_bush_medium
atdm:nature_bush_tiny
atdm:nature_bush_wide
atdm:nature_cattails_1
atdm:nature_cattails_2
atdm:nature_cattails_4
atdm:nature_cattails_base
atdm:nature_cattails_blades
atdm:nature_flower_base
atdm:nature_flower_lily_small
atdm:nature_flower_lily_tall
atdm:nature_flower_patch
atdm:nature_grass_base
atdm:nature_grass_double
atdm:nature_grass_fuzz
atdm:nature_grass_large
atdm:nature_grass_large_2
atdm:nature_grass_large_3
atdm:nature_grass_medium
atdm:nature_grass_panicle
atdm:nature_grass_panicle_small
atdm:nature_grass_tiny
atdm:nature_grass_wide
atdm:nature_heath_calluna
atdm:nature_mushroom_base
atdm:nature_mushroom_boletus_big
atdm:nature_mushroom_boletus_small
atdm:nature_mushroom_boletus_tall
atdm:nature_pine
atdm:nature_pine_12
atdm:nature_pine_20
atdm:nature_pine_30
atdm:nature_pine_leaves
atdm:nature_pine_leaves_nohide
atdm:nature_pine_skeleton
atdm:nature_pine_skeleton_nohide
atdm:nature_plant_large_bigleaf_01
atdm:nature_plant_large_bigleaf_01_nohide
atdm:nature_rock_medium_1
atdm:nature_rock_medium_2
atdm:nature_tree_01
atdm:nature_tree_01_smaller
atdm:nature_tree_01_smallest
atdm:nature_tree_dm01
atdm:nature_tree_dm02
atdm:nature_tree_dm_small01
atdm:nature_tree_dm_small02
atdm:nature_tree_stump
atdm:no_seed
atdm:numberwheel
atdm:numberwheel_lever
atdm:numberwheel_small
atdm:oil_glass_lamp01
atdm:oil_lamp_desk2
atdm:oil_lamp_desk2_brass
atdm:oil_lamp_desk2_silver
atdm:oil_lamp_desk3
atdm:oil_lamp_desk3_brass
atdm:oil_lamp_desk3_silver
atdm:oil_lamp_desk4
atdm:oil_lamp_desk4_brass
atdm:oil_lamp_desk4_silver
atdm:oil_lamp_desk5
atdm:oil_lamp_desk5_brass
atdm:oil_lamp_desk5_silver
atdm:oil_lamp_desk6
atdm:oil_lamp_desk7
atdm:oil_lamp_hanging1
atdm:oil_lamp_hanging1_brass
atdm:oil_lamp_hanging1_silver
atdm:oil_lamp_hanging2
atdm:oil_lamp_hanging2_brass
atdm:oil_lamp_hanging2_silver
atdm:oil_lamp_standing1
atdm:oil_lamp_wall1
atdm:omnilight_lanternbot
atdm:painting_hor_large_random_image
atdm:painting_hor_medium_random_image
atdm:painting_hor_random_image
atdm:painting_ver_large_random_image
atdm:painting_ver_medium_random_image
atdm:painting_ver_random_image
atdm:penis_s
atdm:penis_urinating_s
atdm:player_base
atdm:player_thief
atdm:playertool
atdm:playertool_lockpick_base
atdm:playertool_stackable
atdm:playertools_breath_potion
atdm:playertools_compass
atdm:playertools_flashbomb
atdm:playertools_flashmine
atdm:playertools_heal_item
atdm:playertools_health_potion
atdm:playertools_holywater
atdm:playertools_lantern
atdm:playertools_lockpick_snake
atdm:playertools_lockpick_triangle
atdm:playertools_mine
atdm:playertools_savegame
atdm:playertools_slow_match
atdm:playertools_spyglass
atdm:playertools_tripwire
atdm:projectile_arrow
atdm:projectile_base
atdm:projectile_broadhead
atdm:projectile_damage
atdm:projectile_dice01
atdm:projectile_firearrow
atdm:projectile_fireball
atdm:projectile_fireball_blue
atdm:projectile_fireball_major
atdm:projectile_flashbomb
atdm:projectile_flashmine
atdm:projectile_gasarrow
atdm:projectile_grenade
atdm:projectile_magical_projectile
atdm:projectile_mine
atdm:projectile_mossarrow
atdm:projectile_mossblob
atdm:projectile_mossblob_wet
atdm:projectile_noisemaker
atdm:projectile_result_moss_shooter
atdm:projectile_result_moss_shooter_wet
atdm:projectile_rock
atdm:projectile_ropearrow
atdm:projectile_spear
atdm:projectile_vinearrow
atdm:projectile_waterarrow
atdm:projectile_waterarrow_holy
atdm:projectile_winebottle
atdm:prop_automaton_backpack
atdm:prop_automaton_backpack_smoking
atdm:prop_automaton_eye
atdm:prop_base
atdm:prop_belt_pouch
atdm:prop_bullseye_lantern
atdm:prop_candleflame_moving
atdm:prop_cards
atdm:prop_empty
atdm:prop_goldkey
atdm:prop_hack
atdm:prop_halberd
atdm:prop_key_base
atdm:prop_key_fancy01
atdm:prop_key_fancy02
atdm:prop_key_mysterious
atdm:prop_key_mysterious_2
atdm:prop_key_padlock
atdm:prop_key_simple
atdm:prop_key_simple_base
atdm:prop_key_simple_brass
atdm:prop_key_simple_copper
atdm:prop_key_simple_greenish
atdm:prop_key_simple_old
atdm:prop_key_simple_rusty
atdm:prop_key_simple_steel
atdm:prop_key_simple_tarnished
atdm:prop_lantern02_on
atdm:prop_lantern_on
atdm:prop_lootbag
atdm:prop_pauldron01_left
atdm:prop_pauldron01_right
atdm:prop_playable_lute
atdm:prop_potion_healing
atdm:prop_quiver_arrow
atdm:prop_quiver_empty
atdm:prop_quiver_full
atdm:prop_quiver_full_withbow
atdm:prop_quiver_waterarrow
atdm:prop_silverkey
atdm:prop_single_card
atdm:prop_smithyhammer
atdm:prop_spider_ceiling
atdm:prop_steel
atdm:prop_torch_gothic_on
atdm:prop_torch_on
atdm:prop_torchflame_moving
atdm:prop_winebottle
atdm:prop_winebottle_sit_and_drink
atdm:prop_wooden_spoon
atdm:propagated_sound_base
atdm:pull_chain01_long
atdm:readable_base
atdm:readable_immobile
atdm:readable_immobile_book01
atdm:readable_immobile_book_open01
atdm:readable_immobile_paper01
atdm:readable_immobile_scroll01
atdm:readable_immobile_sign_small01
atdm:readable_mobile
atdm:readable_mobile_book01
atdm:readable_mobile_book_open01
atdm:readable_mobile_paper01
atdm:readable_mobile_scroll01
atdm:readable_mobile_scroll01_rolledup
atdm:relight_position
atdm:removed_painting
atdm:removed_painting_large
atdm:removed_painting_medium
atdm:result_arrow_base
atdm:result_arrow_broadhead
atdm:result_arrow_firearrow
atdm:result_arrow_firearrow_water
atdm:result_arrow_gasarrow
atdm:result_arrow_noisemaker
atdm:result_arrow_ropearrow
atdm:result_arrow_vinearrow
atdm:result_arrow_waterarrow
atdm:result_arrow_waterarrow_holy
atdm:result_fireball
atdm:result_flashbomb
atdm:result_magical_explosion
atdm:result_mine
atdm:result_mossarrow
atdm:result_mossblob
atdm:result_mossblob_wet
atdm:result_projectile_rock
atdm:result_spear
atdm:rock_top_12x6
atdm:rock_top_20x12
atdm:rock_top_30x25
atdm:rock_top_3x3
atdm:rock_top_6x5
atdm:rock_top_9x9
atdm:rock_top_base
atdm:savegame_admin
atdm:sconce_2candles_rigid
atdm:secret
atdm:secret_messages
atdm:secrets_list
atdm:security_camera01
atdm:security_camera01_compact
atdm:security_camera01_pivot01
atdm:security_camera01_pivot02
atdm:security_camera02_ceiling
atdm:security_camera02_ceiling_gear
atdm:security_camera02_ceiling_pivot
atdm:security_camera02_wall
atdm:seed
atdm:seed_dummy_static
atdm:seed_random_bottles
atdm:seed_random_food
atdm:seed_random_fruit
atdm:seed_random_game_cards
atdm:seed_random_game_pieces
atdm:seed_random_grass
atdm:seed_random_grass_dense
atdm:seed_random_grass_sparse
atdm:set01_railing_seg1
atdm:ship_lamp_lit
atdm:shop
atdm:shopitem_base
atdm:sign_mount_wrought_iron_01
atdm:sit_talk
atdm:small_stove_square_door
atdm:soundprop_globals
atdm:speaker_ambient_music
atdm:spear_stuck
atdm:sphere_brass_ceiling
atdm:sphere_brass_wall
atdm:sphere_brass_wall_curved
atdm:sphere_brass_wall_twin
atdm:sphere_brass_wall_twin_curved
atdm:sphere_gold_ceiling
atdm:sphere_gold_wall
atdm:sphere_gold_wall_curved
atdm:sphere_gold_wall_twin
atdm:sphere_gold_wall_twin_curved
atdm:sphere_silver_ceiling
atdm:sphere_silver_wall
atdm:sphere_silver_wall_curved
atdm:sphere_silver_wall_twin
atdm:sphere_silver_wall_twin_curved
atdm:sphere_steampunk_wall
atdm:spotlight_lanternbot
atdm:stained_glass01_104x56
atdm:stained_glass01_118x52
atdm:stairway
atdm:standing_chandelier_3_candles
atdm:start_alarm
atdm:static_custom_item
atdm:static_electric_light_lit_base
atdm:static_electric_light_lit_quiet_base
atdm:static_electric_light_nomodel_lit
atdm:static_electric_light_nomodel_unlit
atdm:static_electric_light_unlit_base
atdm:static_electric_light_unlit_quiet_base
atdm:static_light_lit_base
atdm:static_light_unlit_base
atdm:statue_aphrodite
atdm:statue_bust_tissot
atdm:statue_eve
atdm:statue_eve_small
atdm:statue_saint_lucia
atdm:statue_stairs_lions
atdm:statue_with_gothic_torch_left
atdm:statue_with_gothic_torch_left_unlit
atdm:statue_with_gothic_torch_right
atdm:statue_with_gothic_torch_right_unlit
atdm:statue_with_metal_torch_left
atdm:statue_with_metal_torch_left_unlit
atdm:statue_with_metal_torch_right
atdm:statue_with_metal_torch_right_unlit
atdm:statue_with_torch_left
atdm:statue_with_torch_left_unlit
atdm:statue_with_torch_right
atdm:statue_with_torch_right_unlit
atdm:steambot_base
atdm:steamwhistle_emitter_lanternbot
atdm:stones_flagstone_small01_128diagonal01
atdm:stones_flagstone_small01_128row01
atdm:stones_flagstone_small01_128row02
atdm:stop_alarm
atdm:stove_small_square
atdm:stove_small_square_handle
atdm:streetlamp_double
atdm:streetlamp_double_lit
atdm:streetlamp_round
atdm:streetlamp_round_02_lit
atdm:streetlamp_round_02_rusty_lit
atdm:streetlamp_round_lit
atdm:streetlamp_round_rusty_lit
atdm:streetlamp_round_sitting_lit
atdm:streetlamp_round_sitting_rusty_lit
atdm:streetlamp_round_unattached_lit
atdm:streetlamp_round_unattached_rusty_lit
atdm:streetlamp_sphere
atdm:streetlamp_sphere_lit
atdm:streetlamp_spot
atdm:streetlamp_spot_lit
atdm:streetlamp_square
atdm:streetlamp_square_01
atdm:streetlamp_square_01_lit
atdm:streetlamp_square_lit
atdm:switch_flip
atdm:switch_rotate_lever
atdm:switch_translate_lever
atdm:tall_streetlamp01_andbase
atdm:target_addobjectives
atdm:target_base
atdm:target_callobjectfunction
atdm:target_callscriptfunction
atdm:target_changeentityrelation
atdm:target_changelockstate
atdm:target_changetarget
atdm:target_intermissiontrigger
atdm:target_itemremove
atdm:target_message_disable
atdm:target_message_enable
atdm:target_postscriptevent
atdm:target_savegame
atdm:target_set_frobable
atdm:target_setentityrelation
atdm:target_setobjective_component_state
atdm:target_setobjective_state
atdm:target_setobjective_visibility
atdm:target_setrelations
atdm:target_setteam
atdm:target_startconversation
atdm:tavern_bar01
atdm:team_relations
atdm:team_relations_default
atdm:teleport
atdm:teleport_group
atdm:timber01_support_beam01
atdm:timber01_timber01_spacer01
atdm:timber01_timber01_spacer01_rope
atdm:torch_brazier
atdm:torch_cagelamp
atdm:torch_cagelamp_hanging
atdm:torch_gothic02_wall
atdm:torch_gothic02_wall_unlit
atdm:torch_gothic_static
atdm:torch_gothic_static_lit
atdm:torch_gothic_wall
atdm:torch_gothic_wall_unlit
atdm:torch_metal_static
atdm:torch_metal_static_lit
atdm:torch_metal_wall
atdm:torch_metal_wall_unlit
atdm:torch_standing_lit
atdm:torch_static
atdm:torch_static_lit
atdm:torch_wall
atdm:torch_wall_base
atdm:torch_wall_unlit
atdm:trap_tripwire
atdm:trap_tripwire_anchor
atdm:trigger_voice
atdm:valve1_large
atdm:valve1_small
atdm:valve1_xl
atdm:valve2_large
atdm:valve2_small
atdm:valve2_xl
atdm:vanishing_platform
atdm:vine_piece
atdm:vintage_lamp_ceiling1
atdm:vintage_lamp_ceiling2
atdm:vintage_lamp_ceiling3
atdm:vintage_lamp_ceiling4
atdm:vintage_lamp_ceiling5
atdm:vintage_lamp_standing1
atdm:voice
atdm:wall_sphere_lit
atdm:weapon_arrow_base
atdm:weapon_base
atdm:weapon_blackjack
atdm:weapon_broadhead
atdm:weapon_firearrow
atdm:weapon_gasarrow
atdm:weapon_mossarrow
atdm:weapon_noisemaker
atdm:weapon_ropearrow
atdm:weapon_shortsword
atdm:weapon_unarmed
atdm:weapon_vinearrow
atdm:weapon_waterarrow
atdm:window_wood_40x36
atdm:window_wood_80x36
atdm:wine_bottle02_standing01
atdm:wine_bottle02_standing02
atdm:wine_bottles_stack01
atdm:wine_crate02_full
automaton_backpack_smoke
automaton_decolight
automaton_spotlight
breath_potion
broken_spear_shaft
broken_spear_tip
damage_crush
damage_explodingbarrel
damage_explosion
damage_fall_hard
damage_fall_soft
damage_fatalfall
damage_firespearDirect
damage_firespearSplash
damage_gib
damage_HugeExplosion
damage_lava
damage_lightBreak
damage_moverCrush
damage_noair
damage_painTrigger
damage_Smallexplosion
damage_suicide
damage_triggerhurt_10
damage_triggerhurt_100
damage_triggerhurt_1000
damage_triggerhurt_15
damage_triggerhurt_25
damage_triggerhurt_25_knockback
damage_triggerhurt_5
damage_triggerhurt_50
damage_triggerhurt_75
difficultyMenu
effect_activate_response
effect_activate_shooter
effect_activate_stim
effect_add_target
effect_apply_stim
effect_blind
effect_clear_targets
effect_damage
effect_deactivate_response
effect_deactivate_shooter
effect_deactivate_stim
effect_disable_effect
effect_enable_effect
effect_fade_light_color
effect_frob
effect_gas_knockout
effect_heal
effect_kill
effect_ko_knockout
effect_light_extinguish
effect_light_ignite
effect_light_off
effect_light_on
effect_move_to_position
effect_move_to_random_position
effect_play_animation
effect_play_sound
effect_play_sound_shader
effect_remove
effect_script
effect_set_ai_team
effect_set_angles
effect_set_frobable
effect_set_light_color
effect_set_model
effect_set_skin
effect_set_spawnarg
effect_spawn_entity
effect_spawn_particle
effect_start_stim_timer
effect_stop_stim_timer
effect_teleport
effect_toggle_effect
effect_toggle_light
effect_trigger
env_rope
env_simplebuggy
env_swinglight_round
func_aas_obstacle
func_aas_portal
func_activator
func_animate
func_beam
func_bobbing
func_camera_anim
func_cameraTarget
func_cameraview
func_clipmodel
func_damagable
func_damage
func_earthquake
func_emitter
func_explosion
func_forcefield
func_fracture
func_fx
func_group
func_liquid
func_listener
func_mover
func_mover_amodel
func_peek
func_pendulum
func_phantom_objects
func_plat
func_portal
func_remove
func_riser
func_rotating
func_securitycamera
func_shaking
func_smoke
func_splat
func_splinemover
func_spring
func_static
func_teleporter
func_waitforbutton
heal_food
heal_generic
heal_potion
info_location
info_locationSeparator
info_player_start
info_player_teleport
info_portal_base
info_portalSettings
info_portalsky
info_tdm_areadata
info_tdm_objective_location
light
light_arclight_sp
light_bonfire
light_brazier_large
light_brazier_large_static
light_brazier_shadow
light_bucketflame_small
light_bucketflame_small_with_glare
light_cageflame_small
light_cageflame_small_with_glare
light_candle_circle01
light_candle_square01
light_candleflame
light_candleflame_chandelier
light_candleflame_chandelier_unlit
light_candleflame_moving
light_candleflame_moving_unlit
light_candleflame_noglow
light_candleflame_sp
light_candleflame_unlit
light_candleflame_unlit_sp
light_circle02
light_colorme_model
light_cross_shadow
light_cross_shadow02
light_cross_shadow03
light_crystal_glow
light_crystal_glow_orange_fast
light_crystal_glow_orange_medium
light_crystal_glow_orange_small
light_crystal_glow_red_fast
light_crystal_glow_red_medium
light_crystal_glow_red_small
light_crystal_glow_white_medium
light_crystal_glow_yellow_fast
light_crystal_glow_yellow_medium
light_crystal_glow_yellow_small
light_elemental_blue_moving
light_elemental_moving
light_extinguishable
light_extinguishable_moving
light_extinguishable_moving_unlit
light_fire_arrow
light_fireflames
light_fireflames_black_smoking
light_fireflames_black_smoking_small
light_fireflames_huge
light_fireflames_large
light_fireflames_nonmoving
light_fireflames_small
light_fireflames_smoking
light_fireflames_smouldering
light_fireflames_typical
light_fireflames_wide
light_gas_arrow
light_gasflame
light_gasflame_unlit
light_lamp_desk
light_lamp_desk_02
light_lamp_desk_03
light_lamp_desk_cubic
light_lamp_desk_unlit
light_lamp_standing
light_lantern_bullseye_spotlight
light_lantern_bullseye_spotlight_unlit
light_lantern_moving
light_lantern_oil_omni
light_lantern_oil_omni_unlit
light_moving
light_mushroom_glow_blue
light_mushroom_glow_blue_dull
light_mushroom_glow_green
light_mushroom_glow_green_dull
light_mushroom_glow_red
light_mushroom_glow_red_dull
light_mushroom_glow_white
light_mushroom_glow_yellow
light_mushroom_glow_yellow_dull
light_mushrooms_glow_blue
light_mushrooms_glow_blue_dull
light_mushrooms_glow_green
light_mushrooms_glow_green_dull
light_mushrooms_glow_red
light_mushrooms_glow_red_dull
light_mushrooms_glow_white
light_mushrooms_glow_yellow
light_mushrooms_glow_yellow_dull
light_oilflame
light_oilflame_covered
light_oilflame_moving
light_oilflame_moving_unlit
light_oilflame_unlit
light_shadow
light_torchflame
light_torchflame_blue
light_torchflame_green
light_torchflame_mobile
light_torchflame_moving
light_torchflame_moving_unlit
light_torchflame_moving_with_glare
light_torchflame_new01
light_torchflame_new01_large
light_torchflame_new_unlit
light_torchflame_orange
light_torchflame_small
light_torchflame_small_unlit
light_torchflame_small_with_glare
light_torchflame_unlit
light_torchflame_with_glare
melee_blackjack_ovr
melee_hammer_lswing_large
melee_hammer_ovr_large
melee_hammer_rswing_large
melee_hammer_thrust_large
melee_mage_damage
melee_shortsword_lr
melee_shortsword_ovr
melee_shortsword_rl
melee_shortsword_thrust
melee_spiderbite1
melee_spiderbite2
melee_spiderbite3
melee_sword_lswing_base
melee_sword_lswing_large
melee_sword_lswing_small
melee_sword_ovr_base
melee_sword_ovr_large
melee_sword_ovr_small
melee_sword_rswing_base
melee_sword_rswing_large
melee_sword_rswing_small
melee_sword_thrust_base
melee_sword_thrust_large
melee_sword_thrust_small
melee_wereLeftClaw
melee_wereRightClaw
melee_zombie_Left
melee_zombie_Right
moveable_base
moveable_base_barrel
moveable_item_lup_leg_pork
path_anim
path_attack
path_corner
path_cycleanim
path_default
path_flee_point
path_flee_point_rats
path_follow_actor
path_guard_point
path_headanim
path_hide
path_interact
path_jump
path_lookat
path_set_movetype
path_show
path_sit
path_sleep
path_talk
path_talk_primary
path_talk_secondary
path_talk_triggered
path_turn
path_wait
path_waitforheadanim
path_waitfortrigger
path_wakeup
pauldron_builder_left
pauldron_builder_right
projectile_energyball
projectile_fireball
projectile_firespear
projectile_impfireball
projectile_mage_perdo
prop_attachment_point
prop_broadbrim_hat_01
prop_broadbrim_hat_nofeather_01
prop_broadbrim_hat_straw
prop_citywatch_helmet
prop_hat_bishop
prop_hat_priest
prop_hood01
prop_inventor_goggles
prop_inventor_goggles_up
prop_moor_helmet01
prop_nobleman_cap_l
prop_nobleman_cap_r
prop_proguard_helmet
prop_proguard_helmet_nonsolid
prop_quiver_spear_bundle
prop_round_helmet
prop_saxon_helmet
prop_woolen_cap01
prop_woolen_cap01_nofeather
response_effect_base
result_firespear
result_projectile_fireball
ShopItem_map_of
ShopItem_playertools_breath_potion
ShopItem_playertools_compass
ShopItem_playertools_flashbomb
ShopItem_playertools_flashmine
ShopItem_playertools_health_potion
ShopItem_playertools_holywater
ShopItem_playertools_lantern
ShopItem_playertools_lockpick_set
ShopItem_playertools_lockpick_snake
ShopItem_playertools_lockpick_triangle
ShopItem_playertools_mine
ShopItem_playertools_slow_match
ShopItem_playertools_spyglass
ShopItem_weapon_blackjack
ShopItem_weapon_broadhead
ShopItem_weapon_firearrow
ShopItem_weapon_gasarrow
ShopItem_weapon_mossarrow
ShopItem_weapon_noisemaker
ShopItem_weapon_ropearrow
ShopItem_weapon_shortsword
ShopItem_weapon_vinearrow
ShopItem_weapon_waterarrow
speaker
sprGS_alarm
sprGS_alarm_loud
sprGS_alarm_mild
sprGS_arrow_broad_break
sprGS_arrow_broad_hit
sprGS_arrow_broad_hit_flesh
sprGS_arrow_fire_hit
sprGS_arrow_noisemaker_active
sprGS_arrow_water_impact
sprGS_blackjack_hit_hard
sprGS_blackjack_hit_soft
sprGS_bounce_large_hard_on_hard
sprGS_bounce_large_hard_on_soft
sprGS_bounce_large_soft_on_hard
sprGS_bounce_large_soft_on_soft
sprGS_bounce_medium_hard_on_hard
sprGS_bounce_medium_hard_on_soft
sprGS_bounce_medium_soft_on_hard
sprGS_bounce_medium_soft_on_soft
sprGS_bounce_small_hard_on_hard
sprGS_bounce_small_hard_on_soft
sprGS_bounce_small_soft_on_hard
sprGS_bounce_small_soft_on_soft
sprGS_decompress
sprGS_door_open_01
sprGS_food_bite
sprGS_footstep_default
sprGS_footstep_default_creep
sprGS_footstep_default_jump
sprGS_footstep_default_run
sprGS_footstep_default_walk
sprGS_greeting
sprGS_mine_explode_2
sprGS_recompress
sprGS_splash_large
sprGS_splash_medium
sprGS_splash_small
sprGS_stone_impact_heavy
sprGS_sword_hit_flesh
sprGS_sword_hit_hard
sprGS_sword_hit_soft
sprGS_tell
sprGS_warn
sprGS_whisper
sprGS_yell
target_endlevel
target_null
target_setkeyval
tdm_glare_lamp_sp
text
trigger_count
trigger_entityname
trigger_facing
trigger_fade
trigger_hurt
trigger_inactivity
trigger_multiple
trigger_once
trigger_once_entityname
trigger_presize
trigger_random
trigger_relay
trigger_sequencer
trigger_timer
trigger_touch
urine_s
weapon_spear
worldspawn
list_entities.txt (65,840 bytes)   
bugs_entities.map (138,104 bytes)   
Version 2
// entity 0
{
"classname" "worldspawn"
// primitive 0
{
brushDef3
{
( 0 0 1 -464 ) ( ( 0.0078125 0 -5.551115123125783e-17 ) ( 0 0.0078125 -2.220446049250313e-16 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -320 ) ( ( 0.0078125 0 -4.440892098500626e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -1120 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 448 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 2.220446049250313e-16 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 1
{
brushDef3
{
( 0 0 1 -448 ) ( ( 0.0078125 0 5.939693181744587e-15 ) ( 0 0.0078125 4.440892098500626e-16 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -336 ) ( ( 0.0078125 0 2.220446049250313e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 0 ) ( ( 0.0078125 0 -5.828670879282072e-15 ) ( 0 0.0078125 3.108624468950438e-15 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -1120 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 320 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 2
{
brushDef3
{
( 0 0 1 -448 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -320 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -208 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -192 ) ( ( 0.0078125 0 4.440892098500626e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/paint_paper/wallpaper_ornamental_01_pink" 0 0 0
}
}
// primitive 3
{
brushDef3
{
( 0 1 0 -320 ) ( ( 0.0078125 0 2.90878432451791e-14 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 -16 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 2.220446049250313e-16 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -192 ) ( ( 0.0078125 0 2.775557561562891e-14 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -1120 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 1 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/nature/dirt/dirt_packed_muddy" 0 0 0
}
}
// primitive 4
{
brushDef3
{
( 0 0 1 -448 ) ( ( 0.0078125 0 3.885780586188048e-16 ) ( 0 0.0078125 4.440892098500626e-16 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -192 ) ( ( 0.0078125 0 -8.881784197001252e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -208 ) ( ( 0.0078125 0 -6.661338147750939e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -1120 ) ( ( 0.0078125 0 4.440892098500626e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 192 ) ( ( 0.00390625 0 1.110223024625157e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/church_roughmix" 0 0 0
}
}
// primitive 5
{
brushDef3
{
( 0 0 1 -448 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -320 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -192 ) ( ( 0.0078125 0 -1.13686837721616e-13 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -1136 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 1120 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
}
}
// primitive 6
{
brushDef3
{
( 0 0 1 -88 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 48.8125 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 -656 ) ( ( 0.0625 0 15.1875 ) ( 0 0.0625 1.28125 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -296 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 1.28125 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 368 ) ( ( 0.0625 0 48.8125 ) ( 0 0.0625 1.28125 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 168 ) ( ( 0.0625 0 39.59375 ) ( 0 0.0625 1.28125 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 80 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 14.1875 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 7
{
brushDef3
{
( 0 0 1 -80 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 48.8125 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 -664 ) ( ( 0.0625 0 15.1875 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -296 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 -48 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 15.1875 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 168 ) ( ( 0.0625 0 39.59375 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 656 ) ( ( 0.0625 0 49.8125 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 8
{
brushDef3
{
( 0 1 0 -656 ) ( ( 0.0625 0 15.1875 ) ( 0 0.0625 0.28125 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -296 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 0.28125 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 -56 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 15.1875 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 368 ) ( ( 0.0625 0 48.3125 ) ( 0 0.0625 0.28125 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 168 ) ( ( 0.0625 0 39.59375 ) ( 0 0.0625 0.28125 ) ) "textures/common/caulk" 0 0 0
( 0 0 1 48 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 49.8125 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 9
{
brushDef3
{
( 0 0 1 -80 ) ( ( 0.0625 0 -26.46875 ) ( 0 0.0625 49 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -296 ) ( ( 0.0625 0 -26.46875 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 -48 ) ( ( 0.0625 0 -26.46875 ) ( 0 0.0625 15 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 360 ) ( ( 0.0625 0 49 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( -1 0