View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0006236 | DarkRadiant | General | public | 17.01.2023 19:47 | 23.01.2023 19:20 | 
| Reporter | BrendonChung | Assigned To | |||
| Priority | normal | Severity | normal | Reproducibility | always | 
| Status | new | Resolution | open | ||
| Platform | Windows 10 | ||||
| Product Version | 3.7.0 | ||||
| Summary | 0006236: Rotating particle effect results in offset origin point | ||||
| Description | When I rotate a particle effect, the entity's origin point will jump to a new position. | ||||
| Steps To Reproduce | Repro video: https://www.youtube.com/watch?v=x2qquRlkb1Q 1. Select a func_emitter in map. 2. Press R for rotation mode. 3. Rotate the func_emitter. Notice the origin point moves to a new location. | ||||
| Additional Information | Note: this seems to only happen for some func_emitters. It seems (?) dependent on what particle effect is used on the emitter. If it helps, I've attached the particle effect used in the attached video. | ||||
| Tags | No tags attached. | ||||
| Attached Files |  test.prt (1,277 bytes)   
 /*
	Generated by DarkRadiant's Particle Editor.
*/
particle explosion_debris { 
	{
		count 				50
		material 			textures/particles/shard01
		time 				2.000
		cycles 				1.000
		timeOffset 			0.000
		bunching 			0.300
		distribution 		rect 64.000 64.000 64.000
		direction 			cone 20.000
		orientation 		view
		speed 				"500.000" to "300.000"
		size 				"4.000" to "0.000"
		aspect 				"1.000"
		rotation 			"128.000"
		randomDistribution 	1
		boundsExpansion 	0.000
		fadeIn 				0.100
		fadeOut 			0.250
		fadeIndex 			0.000
		color 				0.000 0.000 0.000 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			0.000
	}
	{
		count 				60
		material 			textures/particles/pepper01_blur
		time 				2.000
		cycles 				1.000
		timeOffset 			0.000
		bunching 			0.300
		distribution 		rect 64.000 64.000 64.000
		direction 			cone 20.000
		orientation 		view
		speed 				"400.000" to "300.000"
		size 				"16.000"
		aspect 				"1.000"
		rotation 			"0.000"
		randomDistribution 	1
		boundsExpansion 	0.000
		fadeIn 				0.100
		fadeOut 			0.100
		fadeIndex 			0.000
		color 				0.000 0.000 0.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			0.000
	}
}
 | ||||
| Oops, I apologize - this seems to have been caused because I had "Rotate func_* Entities around origin" checked off. Once I turned this on, the rotation works fine. This issue ticket should be closed out. | |
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 17.01.2023 19:47 | BrendonChung | New Issue | |
| 17.01.2023 19:47 | BrendonChung | File Added: test.prt | |
| 23.01.2023 19:20 | BrendonChung | Note Added: 0015864 | 
