View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005852||The Dark Mod||GUI||public||22.12.2021 12:29||22.12.2021 12:29|
|Product Version||TDM 2.10|
|Target Version||TDM 2.11|
|Summary||0005852: Refactor objectives GUI and fix checkboxes in restart GUI|
|Description||One of the problem after 0005323 is that when mission is failed, objective checkboxes are all empty.|
It would be great if they actually get some data depending on results.
As far as I remember, I did not do that because I thought I should refactor objectives code first.
The goal of refactoring is to have single file which defines objectives in:
1) in-game menu \ objectives
2) objectives overlay during gameplay
3) mission failed screen
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