View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005852 | The Dark Mod | GUI | public | 22.12.2021 12:29 | 22.12.2021 12:29 |
Reporter | stgatilov | Assigned To | stgatilov | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | assigned | Resolution | open | ||
Product Version | TDM 2.10 | ||||
Target Version | TDM 2.11 | ||||
Summary | 0005852: Refactor objectives GUI and fix checkboxes in restart GUI | ||||
Description | One of the problem after 0005323 is that when mission is failed, objective checkboxes are all empty. It would be great if they actually get some data depending on results. As far as I remember, I did not do that because I thought I should refactor objectives code first. The goal of refactoring is to have single file which defines objectives in: 1) in-game menu \ objectives 2) objectives overlay during gameplay 3) mission failed screen | ||||
Tags | No tags attached. | ||||