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IDProjectCategoryView StatusLast Update
0004623The Dark ModDesign/Codingpublic11.12.2018 05:14
Reporterduzenko Assigned To 
PrioritynormalSeveritytweakReproducibilityalways
Status newResolutionopen 
Product VersionSVN 
Target VersionTDM 2.08Fixed in Version 
Summary0004623: Tweak the "Click when ready" screen rendered views order
DescriptionIn svn rev 7163 I had to insert some rather ugly looking crutches because of the way the "Click when ready" screen orders its view.
1. The "Click when ready" GUI
2. Player's 3D view (invisible)
3. Lightgem GUI, etc

With FBO on, I skip color buffer clear at the start of each frame because it has no effect and wastes valuable time on IGP's. However I also skip FBO clear, because the 3D stage (2) happens after the 2D (1).

Why render 3D view at all on this screen?
How to move "Click when ready" GUI view to happen in the end?
TagsNo tags attached.

Relationships

related to 0004855 resolvedcabalistic Screen render duplicated in left-bottom quarter (start screen) 

Activities

stgatilov

stgatilov

25.06.2018 06:30

developer   ~0010585

Duzenko, it is probably a good idea to blame the code for "ready" screen and ask the author. Although the most likely answer is "I don't remember" or "I did not even think about it".
nbohr1more

nbohr1more

11.12.2018 05:14

developer   ~0010871

Too close to 2.07 beta. Moving to 2.08

Issue History

Date Modified Username Field Change
22.09.2017 09:22 duzenko New Issue
22.09.2017 09:23 duzenko Description Updated View Revisions
06.10.2017 02:35 nbohr1more Target Version TDM 2.06 => TDM 2.07
25.06.2018 06:30 stgatilov Note Added: 0010585
30.06.2018 17:56 stgatilov Relationship added related to 0004855
11.12.2018 05:14 nbohr1more Note Added: 0010871
11.12.2018 05:14 nbohr1more Target Version TDM 2.07 => TDM 2.08