View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004623||The Dark Mod||Design/Coding||public||22.09.2017 09:22||11.12.2018 05:14|
|Target Version||TDM 2.08||Fixed in Version|
|Summary||0004623: Tweak the "Click when ready" screen rendered views order|
|Description||In svn rev 7163 I had to insert some rather ugly looking crutches because of the way the "Click when ready" screen orders its view.|
1. The "Click when ready" GUI
2. Player's 3D view (invisible)
3. Lightgem GUI, etc
With FBO on, I skip color buffer clear at the start of each frame because it has no effect and wastes valuable time on IGP's. However I also skip FBO clear, because the 3D stage (2) happens after the 2D (1).
Why render 3D view at all on this screen?
How to move "Click when ready" GUI view to happen in the end?
|Tags||No tags attached.|
|Duzenko, it is probably a good idea to blame the code for "ready" screen and ask the author. Although the most likely answer is "I don't remember" or "I did not even think about it".|
|Too close to 2.07 beta. Moving to 2.08|
|22.09.2017 09:22||duzenko||New Issue|
|22.09.2017 09:23||duzenko||Description Updated||View Revisions|
|06.10.2017 02:35||nbohr1more||Target Version||TDM 2.06 => TDM 2.07|
|25.06.2018 06:30||stgatilov||Note Added: 0010585|
|30.06.2018 17:56||stgatilov||Relationship added||related to 0004855|
|11.12.2018 05:14||nbohr1more||Note Added: 0010871|
|11.12.2018 05:14||nbohr1more||Target Version||TDM 2.07 => TDM 2.08|