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IDProjectCategoryView StatusLast Update
0006269The Dark ModGUIpublic24.01.2024 07:55
ReporterFrost_Salamander Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
PlatformPCOSWindowsOS Version11
Product VersionTDM 2.11 
Summary0006269: Disabled pop-up message GUIs still briefly appear
DescriptionThis is referring to this feature: https://wiki.thedarkmod.com/index.php?title=Popup_messages

If you disable a message using atdm:target_message_disable and then trigger the message, you briefly see the GUI flicker on the screen.
Steps To Reproduce1. Add a atdm:gui_message entity to a map and fill in some message text
2. Set up a trigger_multiple which targets the atdm:gui_message entity
3. Set up atdm:target_message_disable entity which also targets the atdm:gui_message entity
4. Set up a trigger_once that targets the atdm:target_message_disable entity
5. launch the map, and walk through the trigger_once that disables the message
6. now walk through the trigger_multiple. The GUI portion of the message will briefly flicker on the screen.

Additional InformationThis isn't a problem if you just have a single pop-up triggered by a single trigger_once. But anything more complicated than that it's an issue.

In my setup (which I imagine isn't that uncommon), I have a message that's displayed only once when you get to a certain location, but there are multiple entry points to that location (so multiple triggers for the message). After it's displayed once I disable it (using trigger_relays). If you then run over one of the other triggers, you get the GUI flicker.
Tagspopup messages

Relationships

duplicate of 0006117 confirmedduzenko Popup message in upper-left corner fade in has wrong first frame 

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Issue History

Date Modified Username Field Change
11.03.2023 13:34 Frost_Salamander New Issue
05.12.2023 20:20 Daft Mugi Relationship added duplicate of 0006117
24.01.2024 07:55 Fiver Tag Attached: popup messages