View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006507 | The Dark Mod | Mapping | public | 26.03.2024 02:44 | 26.03.2024 12:37 |
Reporter | Amadeus | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | TDM 2.12 | ||||
Target Version | TDM 2.13 | ||||
Summary | 0006507: "Drunk" AI spawnarg broken | ||||
Description | When mappers enable the "Drunk" spawnarg to "1" on any human AI, the "drunk" AI does not act "drunk" in game. They merely sway silently; there are no idle_barks and limited drunk idle animations. Currently, mappers are forced to counterintuitively set the "Drunk" spawnarg to "0" and set the idle_barks, drunk vocal sets, and idle drunk animation spawnargs themselves. I've provided media links to two videos that clearly highlight the difference between an AI with "Drunk" "1" enabled and an AI with "Drunk" "0" enabled but with custom spawnargs to make it appear as though they are drunk. | ||||
Steps To Reproduce | 1. Select any AI in Dark Radiant 2. Set "drunk" spawnarg to "1" 3. Load up TDM and witness how no drunk barks are coming from the "drunk" AI. | ||||
Additional Information | Drunk "1" AI: https://media.discordapp.net/attachments/801851353072795719/924710714214608917/drunk.mp4?ex=6612d376&is=66005e76&hm=cc99a18c61476405c633ef0a6aa056b292104008be0623a98a653c417205ed5b& Drunk "0" AI with custom spawnargs enabled: https://cdn.discordapp.com/attachments/801851353072795719/924710711228239932/notdrunk.mp4?ex=6612d375&is=66005e75&hm=a4c7b2e17508b023d96da9cd96eb9490c1b45874a26448b19208e6580ed81a05& | ||||
Tags | animation, model, vocals | ||||