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IDProjectCategoryView StatusLast Update
0006507The Dark ModMappingpublic26.03.2024 12:37
ReporterAmadeus Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
Product VersionTDM 2.12 
Target VersionTDM 2.13 
Summary0006507: "Drunk" AI spawnarg broken
DescriptionWhen mappers enable the "Drunk" spawnarg to "1" on any human AI, the "drunk" AI does not act "drunk" in game. They merely sway silently; there are no idle_barks and limited drunk idle animations.

Currently, mappers are forced to counterintuitively set the "Drunk" spawnarg to "0" and set the idle_barks, drunk vocal sets, and idle drunk animation spawnargs themselves.

I've provided media links to two videos that clearly highlight the difference between an AI with "Drunk" "1" enabled and an AI with "Drunk" "0" enabled but with custom spawnargs to make it appear as though they are drunk.
Steps To Reproduce1. Select any AI in Dark Radiant
2. Set "drunk" spawnarg to "1"
3. Load up TDM and witness how no drunk barks are coming from the "drunk" AI.
Additional InformationDrunk "1" AI: https://media.discordapp.net/attachments/801851353072795719/924710714214608917/drunk.mp4?ex=6612d376&is=66005e76&hm=cc99a18c61476405c633ef0a6aa056b292104008be0623a98a653c417205ed5b&

Drunk "0" AI with custom spawnargs enabled: https://cdn.discordapp.com/attachments/801851353072795719/924710711228239932/notdrunk.mp4?ex=6612d375&is=66005e75&hm=a4c7b2e17508b023d96da9cd96eb9490c1b45874a26448b19208e6580ed81a05&
Tagsanimation, model, vocals

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Issue History

Date Modified Username Field Change
26.03.2024 02:44 Amadeus New Issue
26.03.2024 02:44 Amadeus Tag Attached: animation
26.03.2024 02:44 Amadeus Tag Attached: vocals
26.03.2024 12:37 Fiver Tag Attached: model