View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006507 | The Dark Mod | Mapping | public | 26.03.2024 02:44 | 01.07.2024 04:57 |
Reporter | Amadeus | Assigned To | Amadeus | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.12 | ||||
Target Version | TDM 2.13 | Fixed in Version | TDM 2.13 | ||
Summary | 0006507: "Drunk" AI spawnarg broken | ||||
Description | When mappers enable the "Drunk" spawnarg to "1" on any human AI, the "drunk" AI does not act "drunk" in game. They merely sway silently; there are no idle_barks and limited drunk idle animations. Currently, mappers are forced to counterintuitively set the "Drunk" spawnarg to "0" and set the idle_barks, drunk vocal sets, and idle drunk animation spawnargs themselves. I've provided media links to two videos that clearly highlight the difference between an AI with "Drunk" "1" enabled and an AI with "Drunk" "0" enabled but with custom spawnargs to make it appear as though they are drunk. | ||||
Steps To Reproduce | 1. Select any AI in Dark Radiant 2. Set "drunk" spawnarg to "1" 3. Load up TDM and witness how no drunk barks are coming from the "drunk" AI. | ||||
Additional Information | Drunk "1" AI: https://media.discordapp.net/attachments/801851353072795719/924710714214608917/drunk.mp4?ex=6612d376&is=66005e76&hm=cc99a18c61476405c633ef0a6aa056b292104008be0623a98a653c417205ed5b& Drunk "0" AI with custom spawnargs enabled: https://cdn.discordapp.com/attachments/801851353072795719/924710711228239932/notdrunk.mp4?ex=6612d375&is=66005e75&hm=a4c7b2e17508b023d96da9cd96eb9490c1b45874a26448b19208e6580ed81a05& Step 1: Fix defs so that there are no more silent AI - COMPLETE in rev 17052 Step 2: Adjust idle_bark_interval_min/max spawnargs to lower values (default is "30" and "90" respectively) so that the AI appear more drunk and less silent when mappers set "Drunk" "1" - COMPLETE in rev 17057 Step 3: Include idle animations via blend animation in tdm_ai_base.script - COMPLETE in rev 17073 Step 4: TEMPORARY FIX: Disable "CanGreet" "1" because AI greet using a different vocal set, not the snd_drunk vocal set so the effect is jarring- COMPLETE in rev 10803 Step 5: Fix drunk female AI t-pose - COMPLETE in rev 17062 Step 6: Fix drunk undead AI. If a mapper makes them drunk (for what reason I don't know, but who knows?), the undead AI's mouth will move, but no sound will come out. COMPLETE in rev 17067 Step 7: Add drunk vocal sets for manbeast (I compiled this out of existing sounds, it is pretty convincing IMO) COMPLETE in rev 17067. Step 8: Add drunk vocal set for Moor AI - COMPLETE 17082 Step 9: Add drunk vocal set for Jack AI - COMPLETE 17082 Step 10: Find way for drunk AI to greet others using correct vocal set - COMPLETE 17069 Step 11: Ensure consistent vocal sets are used for all drunk AI. Created "def_vocal_set_drunk" spawnarg - COMPLETE 17075 | ||||
Tags | animation, model, vocals | ||||
At revision: 17052 - Made revisions to vocal set defs to fix missing "snd_drunk" values on male AIs. | |
Revision 17057: Added two new spawnargs: idle_bark_interval_min_drunk and idle_bark_interval_max_drunk, Mappers will also be able to alter these base values if they would like | |
Revision 17069: Restored drunk AI's greeting ability, added new spawnarg "snd_greeting_generic_drunk" | |
Revision 17073: "Drunk" AI can now have idle animations such as bottle drinking, etc. | |
Rev 17082: Added two drunk vocal sets and relevant subtitles for Moor and Jack AIs | |
Date Modified | Username | Field | Change |
---|---|---|---|
26.03.2024 02:44 | Amadeus | New Issue | |
26.03.2024 02:44 | Amadeus | Tag Attached: animation | |
26.03.2024 02:44 | Amadeus | Tag Attached: vocals | |
26.03.2024 12:37 | Fiver | Tag Attached: model | |
13.06.2024 19:02 | Amadeus | Note Added: 0016737 | |
13.06.2024 19:05 | Amadeus | Assigned To | => Amadeus |
13.06.2024 19:05 | Amadeus | Status | new => resolved |
13.06.2024 19:05 | Amadeus | Additional Information Updated | |
13.06.2024 19:12 | Amadeus | Status | resolved => assigned |
13.06.2024 19:12 | Amadeus | Additional Information Updated | |
13.06.2024 19:13 | Amadeus | Additional Information Updated | |
16.06.2024 22:05 | Amadeus | Note Added: 0016750 | |
16.06.2024 22:10 | Amadeus | Additional Information Updated | |
18.06.2024 01:16 | Amadeus | Relationship added | related to 0005047 |
18.06.2024 03:20 | Amadeus | Additional Information Updated | |
18.06.2024 22:42 | Amadeus | Additional Information Updated | |
18.06.2024 23:19 | Amadeus | Additional Information Updated | |
19.06.2024 00:25 | Amadeus | Additional Information Updated | |
19.06.2024 03:31 | Amadeus | Additional Information Updated | |
19.06.2024 13:07 | Amadeus | Additional Information Updated | |
20.06.2024 15:18 | Amadeus | Additional Information Updated | |
20.06.2024 21:04 | Amadeus | Additional Information Updated | |
20.06.2024 21:15 | Amadeus | Note Added: 0016763 | |
23.06.2024 03:20 | Amadeus | Note Added: 0016770 | |
23.06.2024 03:22 | Amadeus | Additional Information Updated | |
23.06.2024 23:36 | Amadeus | Additional Information Updated | |
01.07.2024 03:42 | Amadeus | Status | assigned => resolved |
01.07.2024 03:42 | Amadeus | Note Added: 0016784 | |
01.07.2024 03:46 | Amadeus | Additional Information Updated | |
01.07.2024 04:57 | nbohr1more | Resolution | open => fixed |
01.07.2024 04:57 | nbohr1more | Fixed in Version | => TDM 2.13 |