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IDProjectCategoryView StatusLast Update
0006582The Dark ModSEEDpublic23.10.2024 22:11
ReporterMirceaKitsune Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
PlatformLinuxOSManjaroOS VersionStable
Product VersionTDM 2.12 
Summary0006582: atdm:seed ignores the skin of the template entity
DescriptionWhen an atdm:seed uses a template, the skin (possibly other properties as well) specified by the entity are ignored. This does not happen when placing the entity on the map and having the seed target it, the bug only seems to occur when using templates.
Steps To ReproduceDefine an entity for a grass model in a def file. Define a custom skin for that model, in the entity definition use this skin. On the map create an atdm:seed entity and give it a template spawnarg for this entity and other versions of it: "template atdm:my_grass_1", "template_1 atdm:my_grass_2", etc.

Result: When the model is spawned by the seed, it will use the default texture and ignore the skin of the template entity definition.
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Date Modified Username Field Change
23.10.2024 22:11 MirceaKitsune New Issue