View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006369 | The Dark Mod | GUI | public | 29.12.2023 16:26 | 11.02.2024 23:53 |
Reporter | Fiver | Assigned To | |||
Priority | low | Severity | text | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | Linux | OS | Debian | OS Version | 11 Bullseye |
Product Version | TDM 2.11 | ||||
Summary | 0006369: Unexpected behavior when frobbing an item when maximum inventory for that item type has already been reached | ||||
Description | When frobbing an item when maximum inventory for that item type has already been reached, there are two issues: * The pickup message is misleading: It says that the item was picked up, when in fact is not added to inventory. * The object (all if more than one) vanishes: It is neither left where it was, nor added to inventory. E.g. when carrying 50 arrows and frobbing one more, pickup message is still "Acquired X" and with a sound effect rather than a pickup message informing the player that they cannot carry more of that item type. This appears in TDM 2.11 and TDM 2.12/64 #10518. Possible solution: * (preferred) Fix behavior: Only pick up items when they can fit into inventory. If only some of the items can be picked up, pick them up and leave the rest. E.g. If carrying 30 broadheads and trying to pick up 50, then pick up 20 and leave 30 where they were and say "Acquired 20 broadheads". Also fix pickup message: When trying to pick up something but inventory of that item is full, say "Already carrying <max> <item>". * (quickfix) Fix pickup message: Change message so that when trying to pick up one or more of something but inventory of that item is full, say "Already carrying <max> <item>". | ||||
Steps To Reproduce | * Fill inventory with broadhead arrows ** In console: spawn atdm:ammo_broadhead inv_ammo_amount 50 ** Frob them * Spawn one more arrow: ** In console: spawn atdm:ammo_broadhead inv_ammo_amount 1 ** Frob 1 * 1) Pickup message is "Acquired X" (unexpected) but inventory is still only 50 arrows (expected) 2) Arrow disappeared (unexpected given that object is neither left nor added to inventory) | ||||
Tags | HUD, realism, usability | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
29.12.2023 16:26 | Fiver | New Issue | |
30.12.2023 09:13 | Fiver | Tag Attached: HUD | |
30.12.2023 09:25 | Fiver | Summary | Misleading message when frobbing an item when maximum inventory has been reached => Unexpected behavior when frobbing an item when maximum inventory has been reached |
30.12.2023 09:25 | Fiver | Description Updated | |
30.12.2023 09:26 | Fiver | Summary | Unexpected behavior when frobbing an item when maximum inventory has been reached => Unexpected behavior when frobbing an item when maximum inventory for that item type has already been reached |
01.01.2024 19:52 | Fiver | Description Updated | |
01.01.2024 19:52 | Fiver | Steps to Reproduce Updated | |
01.01.2024 19:53 | Fiver | Tag Attached: realism | |
11.02.2024 23:53 | Fiver | Tag Attached: usability |