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IDProjectCategoryView StatusLast Update
0006620The Dark ModTexturespublic08.05.2025 13:13
Reporterdatiswous Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
Product VersionTDM 2.13 
Summary0006620: Make core material tdm_streetlamp_metal twosided again
DescriptionOriginally core material tdm_streetlamp_metal was twosided. Then somewhere in a tdm update this material was changed by someone to onesided (by adding //). I think it's the chain that is onesided and it's also used on other models. Maybe because it's often used against a wall, so only one side is needed?

So basically this change broke a lot of older missions (and some newer as well), some of them got fixed by including a double-sided material (for example St Lucia). I propose to change this to double sided again and then (optionally) make fixes to missions that want it to be onesided.
Steps To ReproduceStart Cole Hurst 1 - Eaton (version 1.0), open console and type: setviewpos 1567.13 1153.44 -137.55
You can see that the chain of the hanging Builder hammer is missing on one side.

(since I reported this and supplied a fix, this might get a fix in a future version)
Additional InformationCore material code ( tdm_models_lights.mtr ):

tdm_streetlamp_metal
{
     qer_editorimage models/darkmod/props/textures/lampmetal_d_ed
// twosided
    metal
    noshadows

    diffusemap models/darkmod/props/textures/lampmetal_d
    bumpmap models/darkmod/props/textures/lampmetal_local
    specularmap models/darkmod/props/textures/lampmetal_s
}
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Date Modified Username Field Change
08.05.2025 13:13 datiswous New Issue