View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006620 | The Dark Mod | Textures | public | 08.05.2025 13:13 | 08.05.2025 13:13 |
Reporter | datiswous | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | TDM 2.13 | ||||
Summary | 0006620: Make core material tdm_streetlamp_metal twosided again | ||||
Description | Originally core material tdm_streetlamp_metal was twosided. Then somewhere in a tdm update this material was changed by someone to onesided (by adding //). I think it's the chain that is onesided and it's also used on other models. Maybe because it's often used against a wall, so only one side is needed? So basically this change broke a lot of older missions (and some newer as well), some of them got fixed by including a double-sided material (for example St Lucia). I propose to change this to double sided again and then (optionally) make fixes to missions that want it to be onesided. | ||||
Steps To Reproduce | Start Cole Hurst 1 - Eaton (version 1.0), open console and type: setviewpos 1567.13 1153.44 -137.55 You can see that the chain of the hanging Builder hammer is missing on one side. (since I reported this and supplied a fix, this might get a fix in a future version) | ||||
Additional Information | Core material code ( tdm_models_lights.mtr ): tdm_streetlamp_metal { qer_editorimage models/darkmod/props/textures/lampmetal_d_ed // twosided metal noshadows diffusemap models/darkmod/props/textures/lampmetal_d bumpmap models/darkmod/props/textures/lampmetal_local specularmap models/darkmod/props/textures/lampmetal_s } | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
08.05.2025 13:13 | datiswous | New Issue |