View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004043 | The Dark Mod | AI | public | 17.01.2015 19:00 | 11.02.2024 00:58 |
Reporter | grayman | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Product Version | TDM 2.03 | ||||
Summary | 0004043: Examine buildup of Suspicious Events | ||||
Description | Suspicious Events were introduced prior to 2.03 as a way of keeping the AI from telling each other over and over and over about things they were alerted to. They became key to coordinated searching in 2.03 as each search has a suspicious event assigned to it. While testing Home Again, I noticed that by the time I reached the street outside the City Watch station, over 3500 suspicious events had been logged. Even though the game can handle thousands of these things, the number seems excessive. Investigate why. | ||||
Tags | alert | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
17.01.2015 19:00 | grayman | New Issue | |
17.01.2015 19:00 | grayman | Status | new => assigned |
17.01.2015 19:00 | grayman | Assigned To | => grayman |
24.11.2017 16:33 | grayman | Assigned To | grayman => |
24.11.2017 16:33 | grayman | Status | assigned => new |
11.02.2024 00:58 | Fiver | Tag Attached: alert |