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IDProjectCategoryView StatusLast Update
0004248The Dark ModAIpublic11.02.2024 01:05
Reportersotha_sil Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
Product VersionTDM 2.03 
Summary0004248: AI door blocking
DescriptionThe player can block doors for AI using moveables or ragdolls.

If a single moveable is used, the door will push the moveable aside. Same for a ragdoll.

If the ragdoll or the moveable hit something in the gameworld (other geometry or another moveable) the door will be blocked from opening and the AI will get stuck.

The stuck AI will start circling in the partially opened doorway.
Steps To ReproducePut moveables or ragdolls in doorways so that they prevent the door from fully opening.
Additional InformationSee this thread for images:
http://forums.thedarkmod.com/topic/17525-known-problem-ai-stuck-if-movable-by-door/

There is a testmap attached which contains a single door, an AI using it and several moveables to block the door.
Tagsdoors, pathfinding, realism

Relationships

related to 0005535 new It should be easier to clear rats stuck in doors 
related to 0004242 resolvedgrayman Ragdoll can block doorways 
related to 0004830 resolvedgrayman AI refuses to leave a door he can't close because a corpse is in the way 
related to 0006469 new Broadhead arrows can block doors 

Activities

sotha_sil

sotha_sil

07.11.2015 22:25

reporter  

door_blocking.map (15,737 bytes)
Bikerdude

Bikerdude

26.12.2020 17:25

reporter   ~0013277

presumably this is not an issue anymore..?
Fiver

Fiver

26.01.2024 14:33

reporter   ~0016440

I tired reproducing this on in TDM 2.12/64 #10625 (beta212-04) by blocking a door in Tears of St. Lucia. I placed the knocked out priest between the door (-1695.46 944.66 46.25 7.2 -2.2 0.0) and the wall. The guard makes three attempts at opening the door and when the third attempt fails he pushes the door open anyway and it clips through the priest's body.

So it may not be an issue as described, but it created another issue with the clipping instead. From a gameplay perspective the clipping is better; from a realism perspective the clipping is worse. Ideally an animation would be created where the guard squeezes through if the slit between the door and the frame is large enough.

Issue History

Date Modified Username Field Change
07.11.2015 22:25 sotha_sil New Issue
07.11.2015 22:25 sotha_sil File Added: door_blocking.map
26.12.2020 17:25 Bikerdude Note Added: 0013277
26.01.2024 14:14 Fiver Tag Attached: realism
26.01.2024 14:14 Fiver Tag Attached: doors
26.01.2024 14:14 Fiver Relationship added related to 0005535
26.01.2024 14:33 Fiver Note Added: 0016440
26.01.2024 14:39 Fiver Relationship added related to 0004242
26.01.2024 14:40 Fiver Tag Detached: realism
26.01.2024 14:40 Fiver Tag Attached: realism
26.01.2024 14:41 Fiver Relationship added related to 0004830
26.01.2024 16:51 Fiver Relationship added related to 0006469
11.02.2024 01:05 Fiver Tag Attached: pathfinding