View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004830||The Dark Mod||AI||public||08.06.2018 21:06||21.12.2018 14:12|
|Product Version||TDM 2.06|
|Target Version||TDM 2.07||Fixed in Version||TDM 2.07|
|Summary||0004830: AI refuses to leave a door he can't close because a corpse is in the way|
|Description||I thought that I'd allowed AI to finally give up and walk away from this situation, but it's showing up in 2.06.|
If a corpse or KOed body is in the way of a door closing, and an AI is trying to close the door, the AI gets stuck in a cycle of trying to close the door, searching for whoever is blocking the door, then trying to close the door again, etc. etc. etc.
|Tags||No tags attached.|
The fix for this should also fix this problem:
Correct an issue with knowing when to walk away from a blocked door. The sequence is now:
1. Try to close blocked door and fail.
2. Open the door and try again and fail.
3. Open the door and try again and fail.
4. Search around the door, in case the player is involved in the block.
5. When the search is complete, return to the door and try to close it again and fail.
6. Walk away.
If the AI handling the door is blocking it, he’ll do 1, 2, 3, and 6.
Making these changes exposed a long-time bug in sliding doors. Now fixed, so rotating and sliding doors should behave the same.
|08.06.2018 21:06||grayman||New Issue|
|08.06.2018 21:06||grayman||Status||new => assigned|
|08.06.2018 21:06||grayman||Assigned To||=> grayman|
|13.07.2018 00:49||grayman||Note Added: 0010674|
|13.07.2018 00:52||grayman||Description Updated||View Revisions|
|03.09.2018 22:04||grayman||Note Added: 0010754|
|03.09.2018 22:05||grayman||Status||assigned => resolved|
|03.09.2018 22:05||grayman||Resolution||open => fixed|
|03.09.2018 22:05||grayman||Fixed in Version||=> TDM 2.07|
|21.12.2018 14:12||nbohr1more||Relationship added||has duplicate 0004242|