View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003872||The Dark Mod||AI||public||08.10.2014 19:29||10.02.2019 19:00|
|Product Version||TDM 2.02|
|Summary||0003872: Unused "return_with_help*" barks|
|Description||These barks aren't being used:|
They should be used when a fleeing AI has returned to the scene of the crime with an armed escort.
This might be difficult to do, because the only reason a fleeing AI would return is to search the area himself. It only appears that he's bringing someone back with him.
We need to add code to the Flee task that brings the AI back to the search area iff he finds an armed friend who can return with him. Then we'll know it's time to play the above barks when they get to where they're going.
|Tags||No tags attached.|
Ok, the addition is complete for all humanoid sets (monsters don't need these barks).
Full description of when these barks would be appropriate:
"snd_request_help" -- this is played by an AI that was in flee state, found a friendly guard, and is currently requesting that the guard follow them back to the player's location. Ex. "Follow me!"
"snd_return_with_help" -- this is played by an AI that was in flee state, found a friendly guard, is being followed by that friendly guard, and then spots the player. Ex "See, I told you! There he is!"
"snd_return_with_help_escaped" -- this is played by an AI that was in flee state, found a friendly guard, is being followed by that friendly guard, returns to the spot where the player was last seen, but the player can no longer be seen. Ex. "He was right here, I swear."
It may be worth considering whether this behaviour makes sense for AI who are fleeing due to damage. Should a heavily wounded AI come back to the danger zone himself, even to lead other guards there? Or would this make sense only for civilian AI?
|08.10.2014 19:29||grayman||New Issue|
|21.01.2019 01:26||Springheel||Relationship added||duplicate of 0003866|
|10.02.2019 18:58||Springheel||Assigned To||=> grayman|
|10.02.2019 18:58||Springheel||Status||new => assigned|
|10.02.2019 18:58||Springheel||Note Added: 0011571|
|10.02.2019 19:00||Springheel||Note Edited: 0011571||View Revisions|