View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003630 | The Dark Mod | AI | public | 26.12.2013 02:12 | 10.02.2024 23:52 |
| Reporter | grayman | Assigned To | |||
| Priority | low | Severity | normal | Reproducibility | have not tried |
| Status | feedback | Resolution | open | ||
| Product Version | TDM 2.01 | ||||
| Summary | 0003630: AI might become chatterboxes after exiting dormancy | ||||
| Description | I had three guards in a room, 2 playing cards and 1 standing nearby. They were set to go dormant when the player is not around. When I finally reached them, the one standing was saying one thing after another, mostly greetings to the two card players. And the two card players were responding. Just non-stop chattering. Funny to listen to, but not good behavior. I turned the dormancy off on all three and things went back to normal. I don't know if dormancy causes the problem, or if something else was going on, but it should be looked at. | ||||
| Tags | psychology, talk | ||||
| I've noticed that AI set to dormant immediately give an idle bark when they activate. Haven't really noticed the greeting issue before. | |
| @gman, is this still an issue..? | |
| Don't know. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 26.12.2013 02:12 | grayman | New Issue | |
| 27.12.2013 13:48 | Springheel | Note Added: 0006322 | |
| 28.03.2018 10:45 |
|
Note Added: 0010248 | |
| 28.03.2018 12:38 | grayman | Note Added: 0010259 | |
| 28.03.2018 13:08 |
|
Assigned To | => user81 |
| 28.03.2018 13:08 |
|
Status | new => assigned |
| 22.12.2018 10:02 |
|
Assigned To | user81 => |
| 22.12.2018 10:02 |
|
Priority | normal => low |
| 22.12.2018 10:02 |
|
Status | assigned => feedback |
| 10.02.2024 23:52 | Fiver | Tag Attached: psychology | |
| 10.02.2024 23:52 | Fiver | Tag Attached: talk |