View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003686 | The Dark Mod | AI | public | 09.03.2014 00:28 | 10.02.2024 23:56 |
Reporter | grayman | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | TDM 2.01 | ||||
Summary | 0003686: More accurate responsibility for AI death | ||||
Description | There are a slew of questions that have to be answered when an AI dies in a situation that might not be directly point to the player as being responsible: 1 - Did the player drop an unconscious AI into water? 2 - Was the water deep enough to drown the body when this happened? 3 - Did the player KO the AI, causing it to fall into water deep enough to drown it, and then didn't subsequently pick it up? 4 - If someone else kicked the body afterward (but before it died), did that cause the body to end up in water deep enough to drown it? 5 - Did the player push the AI into a lake using a crate? In that case the crate moved the AI, but the player moved the crate. (Cause and effect would have to follow a chain from the AI to the player in that case.) And similar questions need to be answered when an AI falls off a cliff and dies. | ||||
Tags | responsibility | ||||