View Issue Details

IDProjectCategoryView StatusLast Update
0006499The Dark ModModelspublic25.03.2024 08:49
ReporterFrost_Salamander Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
PlatformPCOSWindowsOS Version11
Product VersionTDM 2.11 
Summary0006499: tdm_safe_lock_small prefab doesn't work if rotated
DescriptionThe tdm_safe_lock_small.pfbx prefab only seems to work if placed in a map and not rotated, meaning it can only support one possible orientation.

If you rotate the prefab around its z-axis, the following happens:

- the number wheels always appear upside down, even if you try to correct them by inverting them
- the prefab appears to stop working: if you select the correct combination the door that the lock targets does not unlock or open
Steps To Reproduce- Add tdm_safe_lock_small.pfbx to a map
- rotate it 180 degrees around the Z axis
- target a door from the atdm:safe_lock_small entity portion of the prefab
- set the combination to '222'
- start the map and note the following:
    - the number wheels are all inverted
    - set the combination on the lock to 222 and note the door doesn't unlock or open

Another thing I noticed was that if you don't rotate the lock, it also doesn't work unless you override the default 'combination' spawnarg of 111. Is this intentional?

This has already been raised but this is another case of needing some documentation on how to use these prefabs: https://bugs.thedarkmod.com/view.php?id=5467
Additional InformationI haven't tested the larger version of this prefab (tdm_safe_lock.pfbx), but it might have the same problems.
Tagsmodel, rotation

Activities

There are no notes attached to this issue.

Issue History

Date Modified Username Field Change
02.03.2024 11:41 Frost_Salamander New Issue
02.03.2024 11:43 Frost_Salamander Description Updated
25.03.2024 08:47 Fiver Steps to Reproduce Updated
25.03.2024 08:49 Fiver Tag Attached: rotation
25.03.2024 08:49 Fiver Tag Attached: model