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IDProjectCategoryView StatusLast Update
0006524The Dark ModMappingpublic10.04.2024 21:18
ReporterBikerdude Assigned To 
PrioritynormalSeveritynormalReproducibilityhave not tried
Status newResolutionopen 
PlatformPCOSWindowsOS Version10 (23H2)
Summary0006524: Using parallelsky with some lights shaders is broken.
DescriptionIn doing a bugfix pass on TPW, I applied parallelsky to a very large (light_radius, 2048 2704 2752) parallel light that was using the "lights/cloudscroll" material, this appeared to turn off the parallel arg.

Removing parallelsky from the light resolved the issue, so this would suggest a compatability between parallelsky and the cloudscroll texture.
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Issue History

Date Modified Username Field Change
10.04.2024 21:17 Bikerdude New Issue
10.04.2024 21:18 Bikerdude Description Updated