View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006454 | The Dark Mod | Sound | public | 22.01.2024 04:34 | 25.04.2024 01:12 |
Reporter | Fiver | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | Linux | OS | Debian | OS Version | 11 Bullseye |
Product Version | TDM 2.11 | ||||
Summary | 0006454: Objects on floor sound sometimes loops | ||||
Description | 1) Candlesticks (e.g. in mission The Factory Heist, in night manager's room (1065.26 658.32 35.47 75.0 121.8 0.0), or in Tears of St. Lucia in the Guard's room (-2211.47 939.33 12.25 15.9 84.7 0.0). 2) The large hammer on the scaffold in Tears of St. Lucia. Also reproduced in TDM 2.12/64 #10651 (beta212-07). | ||||
Steps To Reproduce | 1) This requires some patience to reproduce. Try: * Pick up the candlestick, rotate it so it is horizontal and drop it near the door on the stone floor so that both the candlestick and the top of the candle touches the floor. * Walk onto the base of the candlestick to give it a light tap and it moves (rolls) and generates a sound (or try picking it up and dropping it or throwing it on the floor) * Sometimes the sound of the candlestick against the floor starts looping and never stops even though the candlestick lies stationary on the floor (unexpected) * Frob the candlestick * The sound stops 2) * When pushing the hammer onto the statue, right before it tips over the edge of the scaffold, the hammer gives off a rolling sound. * If (and only if) the player keeps walking after the hammer when it falls down, then the hammer will keep giving off the same rolling sound when it lies still on the ground. (unexpected) | ||||
Additional Information | This issue is similar to "0005666: Shooting a noise arrow then picking it up, sound keeps playing - at HIGH FPS", but can be reproduced with setting "Uncap FPS" set to OFF. | ||||
Tags | realism, sound | ||||
related to | 0005666 | confirmed | Shooting a noise arrow then picking it up, sound keeps playing - at HIGH FPS |
Date Modified | Username | Field | Change |
---|---|---|---|
22.01.2024 04:34 | Fiver | New Issue | |
22.01.2024 04:34 | Fiver | Relationship added | related to 0005666 |
22.01.2024 04:35 | Fiver | Tag Attached: sound | |
22.01.2024 04:37 | Fiver | Steps to Reproduce Updated | |
22.01.2024 08:18 | Fiver | Steps to Reproduce Updated | |
22.01.2024 08:18 | Fiver | Additional Information Updated | |
26.01.2024 06:31 | Fiver | Steps to Reproduce Updated | |
10.02.2024 03:00 | Fiver | Summary | Candlestick on floor sound sometimes loops => Objects on floor sound sometimes loops |
10.02.2024 03:00 | Fiver | Description Updated | |
10.02.2024 03:00 | Fiver | Steps to Reproduce Updated | |
10.02.2024 04:03 | Fiver | Description Updated | |
10.02.2024 04:03 | Fiver | Steps to Reproduce Updated | |
10.02.2024 04:04 | Fiver | Tag Attached: realism | |
26.02.2024 09:27 | Fiver | Description Updated | |
26.02.2024 09:27 | Fiver | Steps to Reproduce Updated | |
28.02.2024 21:19 | Fiver | Steps to Reproduce Updated | |
25.04.2024 01:12 | Fiver | Steps to Reproduce Updated |