View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006539 | The Dark Mod | Sound | public | 30.05.2024 14:09 | 03.06.2024 22:50 |
Reporter | Bikerdude | Assigned To | Amadeus | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | open | ||
Platform | PC | OS | Windows | OS Version | 10 (23H2) |
Product Version | TDM 2.13 | ||||
Summary | 0006539: atdm:ai_vocal_set_drunk_civilian_01 - missing sleeping sounds | ||||
Description | There is a default sound set for sleeping drunk civilian, but some reason def for this NPC is missing the sleeping sound line. I have adding the missing line to the def, so it now includes it (second to last line - atdm:ai_vocal_set_drunk_civilian_01 { "inherit" "atdm:ai_vocal_set_drunk_guard_01" "editor_usage" "A gravelly-voiced, inebriated character of limited intelligence." "snd_relaxed" "tdm_ai_drunk_idle" // These are played while the AI is doing agitated searching "snd_state4SeenNoEvidence" "tdm_ai_drunk_searching_civilian" "snd_state4SeenEvidence" "tdm_ai_drunk_searching_civilian" "snd_alertdown0SeenEvidence" "tdm_ai_drunk_alertdown_to_idle_seen_evidence_civilian" "snd_sleeping" "tdm_ai_drunk_sleeping" } | ||||
Tags | No tags attached. | ||||