View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005798 | DarkRadiant | GUI | public | 05.11.2021 12:55 | 13.01.2024 11:02 |
Reporter | Bikerdude | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | acknowledged | Resolution | open | ||
Platform | PC | OS | Windows | OS Version | 10 (21H1) |
Product Version | 2.14.0 | ||||
Summary | 0005798: Texture rotation and fit on patches broken on 2.14 | ||||
Description | If you have a patch and you rotate a texture, under 2.12 the mapper could flick on fit and it would fit on vertically or horizontally. Under 2.14 this function is broken. There is now a new button next to the 'Fit' button on Surface inspector, which Im guessing is support to address this issue, but it doesn't appear to do anything. I have created a video that hopefully shows the issue - https://youtu.be/9AGFRreYFqw | ||||
Tags | No tags attached. | ||||
I didn't understand the point about the rotation and fitting, I have to watch the video again once or twice. But note that I don't think I've changed anything in that area. | |
Under 2.12 the mapper is always able to get the texture to fit after rotating, but under 2.14 this is not possible. | |
Ok, I can definitely confirm that the Patch fitting behaviour has not been changed between 2.12 and 2.14. The behaviour you want to have is that fitting textures on patches worked the same way as brushes, as in keeping the rotation they had before you click the Fit button, am I correct? If yes, this entry is basically a feature request, and I can maybe do that after 2.14 is out. |
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The issue that isn't present in 2.12 that is in 2.14, is - - that when a texture is 1:1 'fit' to the patch , as in the Fit button is pressed. Then the textures is rotated, under 2.12 the texture will sit the shape of the patch 1:1, in vertical or horizontal alignment. - under 2.14 when a texture is 1:1 fit to the patch, then rotated it does not maintain that 1:1 fit like ti does under 2.12. And lastly, the way textures can be fit on brushes was a side comment, I will log a separate feature request for that. |
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Video link broken, so removed. |
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Updated the tracker as this issue is still present in the release version of 2.14. | |
Issue still present in 3.0pre5 | |
Issue present in 3.8 | |
Date Modified | Username | Field | Change |
---|---|---|---|
05.11.2021 12:55 | Bikerdude | New Issue | |
05.11.2021 12:59 | Bikerdude | Relationship added | related to 0005799 |
05.11.2021 12:59 | Bikerdude | Relationship deleted | related to 0005799 |
05.11.2021 14:37 | greebo | Note Added: 0014504 | |
05.11.2021 14:45 | Bikerdude | Summary | Texture rotation and fit on patches broken => Texture rotation and fit on patches broken on 2.14pre1 |
05.11.2021 14:47 | Bikerdude | Note Added: 0014506 | |
05.11.2021 16:10 | greebo | Status | new => acknowledged |
05.11.2021 16:10 | greebo | Note Added: 0014509 | |
05.11.2021 17:24 | Bikerdude | Note Added: 0014513 | |
05.11.2021 17:30 | Bikerdude | Note Edited: 0014513 | |
21.11.2021 11:17 | Bikerdude | Note Added: 0014560 | |
21.11.2021 11:17 | Bikerdude | Relationship added | related to 0005821 |
21.11.2021 12:53 | greebo | Relationship replaced | has duplicate 0005821 |
29.11.2021 10:04 | Bikerdude | Product Version | 2.13.0 => 2.14.0 |
29.11.2021 10:04 | Bikerdude | Summary | Texture rotation and fit on patches broken on 2.14pre1 => Texture rotation and fit on patches broken on 2.14 |
29.11.2021 10:04 | Bikerdude | Description Updated | |
29.11.2021 10:45 | Bikerdude | Note Added: 0014579 | |
07.05.2022 11:10 | Bikerdude | Note Added: 0014823 | |
18.07.2022 09:53 | Bikerdude | Relationship added | related to 0005802 |
13.01.2024 11:02 | Bikerdude | Note Added: 0016357 | |
13.01.2024 11:02 | Bikerdude | Note Edited: 0014560 |