View Issue Details

IDProjectCategoryView StatusLast Update
0005798DarkRadiantGUIpublic18.07.2022 09:53
ReporterBikerdude Assigned To 
Status acknowledgedResolutionopen 
PlatformPCOSWindowsOS Version10 (21H1)
Product Version2.14.0 
Summary0005798: Texture rotation and fit on patches broken on 2.14
DescriptionIf you have a patch and you rotate a texture, under 2.12 the mapper could flick on fit and it would fit on vertically or horizontally. Under 2.14 this function is broken. There is now a new button next to the 'Fit' button on Surface inspector, which Im guessing is support to address this issue, but it doesn't appear to do anything.

I have created a video that hopefully shows the issue -
TagsNo tags attached.


has duplicate 0005821 closed Cant rotate and fit a texture on brushes & patches: 
related to 0005802 new Texture fitting on patches to work the same as it does on brushes. 




05.11.2021 14:37

administrator   ~0014504

I didn't understand the point about the rotation and fitting, I have to watch the video again once or twice. But note that I don't think I've changed anything in that area.


05.11.2021 14:47

reporter   ~0014506

Under 2.12 the mapper is always able to get the texture to fit after rotating, but under 2.14 this is not possible.


05.11.2021 16:10

administrator   ~0014509

Ok, I can definitely confirm that the Patch fitting behaviour has not been changed between 2.12 and 2.14.

The behaviour you want to have is that fitting textures on patches worked the same way as brushes, as in keeping the rotation they had before you click the Fit button, am I correct? If yes, this entry is basically a feature request, and I can maybe do that after 2.14 is out.


05.11.2021 17:24

reporter   ~0014513

Last edited: 05.11.2021 17:30

The issue that isn't present in 2.12 that is in 2.14, is -

- that when a texture is 1:1 'fit' to the patch , as in the Fit button is pressed. Then the textures is rotated, under 2.12 the texture will sit the shape of the patch 1:1, in vertical or horizontal alignment.
- under 2.14 when a texture is 1:1 fit to the patch, then rotated it does not maintain that 1:1 fit like ti does under 2.12.

And lastly, the way textures can be fit on brushes was a side comment, I will log a separate feature request for that.


21.11.2021 11:17

reporter   ~0014560

Another video of the issue -


29.11.2021 10:45

reporter   ~0014579

Updated the tracker as this issue is still present in the release version of 2.14.


07.05.2022 11:10

reporter   ~0014823

Issue still present in 3.0pre5

Issue History

Date Modified Username Field Change
05.11.2021 12:55 Bikerdude New Issue
05.11.2021 12:59 Bikerdude Relationship added related to 0005799
05.11.2021 12:59 Bikerdude Relationship deleted related to 0005799
05.11.2021 14:37 greebo Note Added: 0014504
05.11.2021 14:45 Bikerdude Summary Texture rotation and fit on patches broken => Texture rotation and fit on patches broken on 2.14pre1
05.11.2021 14:47 Bikerdude Note Added: 0014506
05.11.2021 16:10 greebo Status new => acknowledged
05.11.2021 16:10 greebo Note Added: 0014509
05.11.2021 17:24 Bikerdude Note Added: 0014513
05.11.2021 17:30 Bikerdude Note Edited: 0014513
21.11.2021 11:17 Bikerdude Note Added: 0014560
21.11.2021 11:17 Bikerdude Relationship added related to 0005821
21.11.2021 12:53 greebo Relationship replaced has duplicate 0005821
29.11.2021 10:04 Bikerdude Product Version 2.13.0 => 2.14.0
29.11.2021 10:04 Bikerdude Summary Texture rotation and fit on patches broken on 2.14pre1 => Texture rotation and fit on patches broken on 2.14
29.11.2021 10:04 Bikerdude Description Updated
29.11.2021 10:45 Bikerdude Note Added: 0014579
07.05.2022 11:10 Bikerdude Note Added: 0014823
18.07.2022 09:53 Bikerdude Relationship added related to 0005802