View Issue Details

IDProjectCategoryView StatusLast Update
0004013The Dark ModCodingpublic01.01.2024 18:59
Reportergrayman Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
Product VersionTDM 2.03 
Summary0004013: Moss arrow thrower ignores gravity
DescriptionWhen the moss arrow hits something, it creates a 'result' entity which starts tossing out moss blobs.

This looks fine when it's sitting on the floor, and is probably ok if it's sitting on a wall.

But if you hit an AI in the head, the 'result' entity stays put in the air as the AI moves on.

Looks silly.

The 'result' should obey gravity and fall to the surface beneath it. Might need to add a spherical model to the thrower so we actually see something falling. At present, the flying moss blobs appear out of thin air.
Tagsrealism

Activities

Springheel

Springheel

09.01.2015 00:03

administrator   ~0007326

Think the moss arrow spawn effect needs a complete redesign.

Issue History

Date Modified Username Field Change
05.01.2015 01:02 grayman New Issue
09.01.2015 00:03 Springheel Note Added: 0007326
12.10.2015 12:26 grayman Target Version TDM 2.04 =>
01.01.2024 18:59 Fiver Tag Attached: realism