View Issue Details

IDProjectCategoryView StatusLast Update
0002964The Dark ModAIpublic29.12.2023 18:47
ReporterSpringheel Assigned Tograyman  
Status resolvedResolutionfixed 
Product VersionTDM 1.06 
Target VersionTDM 2.00Fixed in VersionTDM 2.00 
Summary0002964: Combat: Enemy AI get stuck after hitting each other once
DescriptionI thought I reported this a while ago but can't find it. When enemy AI engage in combat, they each land a blow once and then stop, no longer attacking. They stay in combat mode, and will react to new stimulus, like a noise arrow or seeing the player, but otherwise they just stay where they are.

It doesn't always happen. I think it might be more common when one AI attacks without a melee weapon; I noticed it yesterday with a guard vs a skeleton and saw it before with guards vs mages.

TagsNo tags attached.


parent of 0001824 resolvedgrayman Unarmed combat broken 
related to 0003331 resolvedgrayman AI have several problems when entering Combat 
related to 0006371 new AIs sometimes freeze or get stuck during battle 




28.02.2013 04:03

administrator   ~0005119

Last edited: 28.02.2013 04:04

After seeing this happen a lot more, it seems most common when at least one of the combatants is using unarmed combat, like guards vs monsters. Code says that the AI is still in Combat state, but they both just stop fighting and stand facing each other until interrupted by some other stimulus (hit by someone else, or one or the other is killed).



12.03.2013 14:55

viewer   ~0005157

Fixed by fixes to issue 0003331.

Issue History

Date Modified Username Field Change
03.01.2012 01:17 Springheel New Issue
06.01.2012 22:22 Springheel Relationship added parent of 0001824
28.02.2013 04:03 Springheel Note Added: 0005119
28.02.2013 04:04 Springheel Note Edited: 0005119
28.02.2013 15:20 grayman Assigned To => grayman
28.02.2013 15:20 grayman Status new => assigned
10.03.2013 10:37 tels Relationship added related to 0003331
12.03.2013 14:55 grayman Note Added: 0005157
12.03.2013 14:55 grayman Status assigned => resolved
12.03.2013 14:55 grayman Resolution open => fixed
12.03.2013 14:55 grayman Fixed in Version => TDM 2.00
12.03.2013 14:55 grayman Target Version => TDM 2.00
12.03.2013 14:55 grayman Description Updated
29.12.2023 18:47 Fiver Relationship added related to 0006371