View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006395 | The Dark Mod | Map Editing | public | 30.12.2023 18:48 | 31.12.2023 02:19 |
Reporter | Fiver | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | Linux | OS | Debian | OS Version | 11 Bullseye |
Product Version | TDM 2.11 | ||||
Summary | 0006395: Wall of church grounds unfinished | ||||
Description | In Tears of St. Lucia, in the church grounds, near the garbage chute, it is possible to reach the top of the southern outer wall (-1310.04 120.75 230.25 73.5 45.6 0.0) either * by jumping from the slanting ledge right of the stairs, or * by stacking the 2 boxes on the bags in the corner. When reaching the ledge, it appears that is not supposed to be possible to be there, but perhaps it should be. Reproduced in TDM 2.12/64 #10584 (beta212-01). Possible solutions: 1) (preferred) Fix all issues and polish this route ** Raise fence at the top of the wall (make it a lot higher than the current height) so that player understands why they cannot mantle it. ** Fix the two bright flickering rectangles near the fence (-1469.25 49.25 309.25 54.7 37.5 0.0) ** Add texture for ground outside the wall (currently black) Polish some buildings by adding windows. Add some trees. ** Add texture for the view of the wall from the outside (-1469.25 49.25 309.25 54.7 37.5 0.0) ** Add texture for the church's outer wall to the east when standing on it (-1469.25 49.25 309.25 54.7 37.5 0.0) ** Allow user to walk on either (or both) church grounds outward wall and on the church wall, and enter church via the attic where the "second and pre-broken statue" is located (535.21 627.85 257.46 15.0 120.1 0.0) but remove that statue and add stairs from the attic to balcony so player can enter church from there. *** Currently, when walking east on the church grounds outward wall, user cannot pass wood shed because of invisible obstacle. Either remove obstacle (preferred) or add something visual above the shed that explains why that path is blocked. ** Make it not possible to jump into chimney in south west corner, which reveals the inside of church and renders player immobile (2.11). 2) (quickfix) Remove the boxes near the chute or make them unfrobbable. Lower the slanting ledge or add some obstacle above them. This to prevent player from even reaching the edge. | ||||
Tags | Mapping | ||||