View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006321 | The Dark Mod | Textures | public | 23.09.2023 09:34 | 01.01.2024 11:52 |
Reporter | Bikerdude | Assigned To | stgatilov | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | PC | OS | Windows | OS Version | 10 (21H2) |
Product Version | TDM 2.12 | ||||
Target Version | TDM 2.12 | Fixed in Version | TDM 2.12 | ||
Summary | 0006321: Weird textures issue w/SVN (TDM 2.12) | ||||
Description | In Written in stone, there is a weird issue with some somple patches showing up as black in-game that was not present in 2.11 | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
related to | 0005241 | confirmed | stgatilov | Stencil shadows not compataible with see-through textures: |
related to | 0006357 | new | Volumetric light shadows broken in Written In Stone Memorial: | |
related to | 0005172 | resolved | stgatilov | Improve interaction culling: case when player-visible object is not visible from light |
What about coordinates? | |
3344.47 832.73 72.02 -4.0 -96.1 0.0 | |
As far as I see this issue happens from combination of r_useLightPortalFlow 2 and r_useLightPortalFlowCulling 1. The entities are black because they are not lit --- because some culling says they are not lit by the light. I hope there is some rarely happening bug in the code... |
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The problem is caused by the fact that light origin is outside light volume. This case causes all the same issues that a parallel light causes (e.g. see here: https://forums.thedarkmod.com/index.php?/topic/22149-parallel-lights-usage/&do=findComment&comment=486608). In particular, the new frontend optimizations break it. It's necessary to decide whether we try to handle such lights differently, or simply disable the optimization for them. |
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@stgatilov, I got around the issue by combining other FS that was being lit (so all the window frames used in the church ruins). | |
The issue is fixed: r10608 Use Doom 3 style light frustum for all light culling, never use BFG-style frustum. r10607 Avoid using light portal flow for some "ill-behaved" lights. |
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Date Modified | Username | Field | Change |
---|---|---|---|
23.09.2023 09:35 | Bikerdude | New Issue | |
23.09.2023 09:35 | Bikerdude | File Added: wis_211.jpg | |
23.09.2023 09:35 | Bikerdude | File Added: wis_212.jpg | |
23.09.2023 09:35 | Bikerdude | Relationship added | related to 0005241 |
23.12.2023 11:29 | Bikerdude | Relationship added | related to 0006357 |
23.12.2023 18:11 | stgatilov | Note Added: 0016270 | |
23.12.2023 18:36 | Daft Mugi | Note Added: 0016272 | |
23.12.2023 19:06 | stgatilov | Note Added: 0016273 | |
23.12.2023 19:11 | stgatilov | Product Version | => TDM 2.12 |
23.12.2023 19:11 | stgatilov | Target Version | => TDM 2.12 |
23.12.2023 19:11 | stgatilov | Assigned To | => stgatilov |
23.12.2023 19:11 | stgatilov | Status | new => assigned |
24.12.2023 09:00 | stgatilov | Note Added: 0016282 | |
24.12.2023 10:11 | stgatilov | Relationship added | related to 0005172 |
29.12.2023 11:15 | Bikerdude | Note Added: 0016289 | |
01.01.2024 11:51 | stgatilov | Note Added: 0016309 | |
01.01.2024 11:52 | stgatilov | Status | assigned => resolved |
01.01.2024 11:52 | stgatilov | Resolution | open => fixed |
01.01.2024 11:52 | stgatilov | Fixed in Version | => TDM 2.12 |