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IDProjectCategoryView StatusLast Update
0006268The Dark ModModelspublic02.02.2024 22:55
ReporterFrost_Salamander Assigned ToDragofer  
PrioritynormalSeveritynormalReproducibilityalways
Status resolvedResolutionfixed 
PlatformPCOSWindowsOS Version11
Product VersionTDM 2.11 
Fixed in VersionTDM 2.12 
Summary0006268: Wall safe prefab lock clasps translate wildly if prefab is rotated
DescriptionIf the prefab 'safe03_wall.pfbx' is rotated and then unlocked, the clasps translate far to the right of the safe. Doesn't seem to be fixable by just tweaking the translate spawnargs.
Steps To Reproduce1. Add the safe03_wall.pfbx prefab to a map
2. rotate it 180 degrees
3. Unlock the safe with the provided key
4. Note the clasps around the lock slide about 30-40 units to the right.

The value of the translate spawnargs are '2 0 0' and '-2 0 0', so this doesn't seem to account for the distance and direction of the movement.
Additional InformationDragofer's reply: https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/&do=findComment&comment=483391
TagsNo tags attached.

Activities

Dragofer

Dragofer

02.02.2024 22:55

developer   ~0016473

Rev 16958
Fix for incorrect safe clasp translations when the Epifire safe prefabs are rotated: rotate the [door-to-clasp offset] vector using the door's angles relative to its starting angles. The [clasp translate] vector still only needs to be rotated by the door's current angles.

Issue History

Date Modified Username Field Change
07.03.2023 19:04 Frost_Salamander New Issue
02.02.2024 22:55 Dragofer Assigned To => Dragofer
02.02.2024 22:55 Dragofer Status new => resolved
02.02.2024 22:55 Dragofer Resolution open => fixed
02.02.2024 22:55 Dragofer Fixed in Version => TDM 2.12
02.02.2024 22:55 Dragofer Note Added: 0016473