View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006268 | The Dark Mod | Models | public | 07.03.2023 19:04 | 02.02.2024 22:55 |
Reporter | Frost_Salamander | Assigned To | Dragofer | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | PC | OS | Windows | OS Version | 11 |
Product Version | TDM 2.11 | ||||
Fixed in Version | TDM 2.12 | ||||
Summary | 0006268: Wall safe prefab lock clasps translate wildly if prefab is rotated | ||||
Description | If the prefab 'safe03_wall.pfbx' is rotated and then unlocked, the clasps translate far to the right of the safe. Doesn't seem to be fixable by just tweaking the translate spawnargs. | ||||
Steps To Reproduce | 1. Add the safe03_wall.pfbx prefab to a map 2. rotate it 180 degrees 3. Unlock the safe with the provided key 4. Note the clasps around the lock slide about 30-40 units to the right. The value of the translate spawnargs are '2 0 0' and '-2 0 0', so this doesn't seem to account for the distance and direction of the movement. | ||||
Additional Information | Dragofer's reply: https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/&do=findComment&comment=483391 | ||||
Tags | No tags attached. | ||||
Rev 16958 Fix for incorrect safe clasp translations when the Epifire safe prefabs are rotated: rotate the [door-to-clasp offset] vector using the door's angles relative to its starting angles. The [clasp translate] vector still only needs to be rotated by the door's current angles. |
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Date Modified | Username | Field | Change |
---|---|---|---|
07.03.2023 19:04 | Frost_Salamander | New Issue | |
02.02.2024 22:55 | Dragofer | Assigned To | => Dragofer |
02.02.2024 22:55 | Dragofer | Status | new => resolved |
02.02.2024 22:55 | Dragofer | Resolution | open => fixed |
02.02.2024 22:55 | Dragofer | Fixed in Version | => TDM 2.12 |
02.02.2024 22:55 | Dragofer | Note Added: 0016473 |