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| Reporter | grayman | Assigned To | | |
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| Priority | normal | Severity | normal | Reproducibility | random |
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| Status | new | Resolution | open | |
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| Platform | Win32 | OS | Windows | OS Version | XP |
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| Product Version | TDM 1.04 | |
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| Summary | 0002645: Gas arrows can, in rare cases, impart an impulse to an AI that throws it a good distance. |
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| Description | Can happen when the AI is nosing around fallen AI. It looks like it has something to do with a sudden increase in linear velocity, perhaps imparted by the AI being off the ground momentarily. CrashLand() always imparts damage in this case, sometimes enough to kill. |
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| Steps To Reproduce | Very very difficult to reproduce. Create a pile of ragdolls and cause an AI to nose around in their vicinity. Fire a gas arrow, which creates a knockout effect. At the moment of knockout, an AI might fling itself several hundred units from where it was, sometimes straight up into the air. |
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| Tags | Physics, realism |
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