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IDProjectCategoryView StatusLast Update
0002645The Dark ModAIpublic24.11.2017 16:40
Reportergrayman Assigned To 
Status newResolutionopen 
PlatformWin32OSWindowsOS VersionXP
Product VersionTDM 1.04 
Summary0002645: Gas arrows can, in rare cases, impart an impulse to an AI that throws it a good distance.
DescriptionCan happen when the AI is nosing around fallen AI. It looks like it has something to do with a sudden increase in linear velocity, perhaps imparted by the AI being off the ground momentarily. CrashLand() always imparts damage in this case, sometimes enough to kill.
Steps To ReproduceVery very difficult to reproduce. Create a pile of ragdolls and cause an AI to nose around in their vicinity. Fire a gas arrow, which creates a knockout effect. At the moment of knockout, an AI might fling itself several hundred units from where it was, sometimes straight up into the air.
TagsNo tags attached.




26.02.2011 14:15

administrator   ~0003673

I've seen this specifically with guards that are doing their kneeling animation. Off the cuff hunch is that they are snapping back to their ragdoll pose (which is standing) and achieving some velocity because of the difference between their initial crouching pose and their standing ragdoll pose.

Issue History

Date Modified Username Field Change
21.02.2011 19:49 grayman New Issue
21.02.2011 19:49 grayman Status new => assigned
21.02.2011 19:49 grayman Assigned To => grayman
26.02.2011 14:15 Springheel Note Added: 0003673
24.11.2017 16:40 grayman Assigned To grayman =>
24.11.2017 16:40 grayman Status assigned => new