View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001738 | The Dark Mod | AI | public | 05.04.2009 22:53 | 10.02.2024 22:19 |
Reporter | Ishtvan | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | always |
Status | new | Resolution | open | ||
Summary | 0001738: AI check for melee range does not take leaned players into account | ||||
Description | idAI::TestMelee does an initial distance test from their origin to the enemy's orgin. This doesn't take leaned players into account, meaning a player could lean in and the AI wouldn't realize they could now be hit. This is a major exploit since the player can hit them but the AI don't realize they can hit the player. Perhaps we should change the initial test to eye position to eye position rather than origin to origin? We use eye to eye anyway for the occlusion test later on in that function. | ||||
Tags | Physics, realism | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
05.04.2009 22:53 | Ishtvan | New Issue | |
07.08.2009 20:24 | Springheel | Status | new => assigned |
07.08.2009 20:24 | Springheel | Assigned To | => Ishtvan |
24.12.2022 10:23 | Dragofer | Assigned To | Ishtvan => |
24.12.2022 10:23 | Dragofer | Status | assigned => new |
10.02.2024 22:19 | Fiver | Tag Attached: Physics | |
10.02.2024 22:19 | Fiver | Tag Attached: realism |