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IDProjectCategoryView StatusLast Update
0001738The Dark ModAIpublic07.08.2009 20:24
ReporterIshtvan Assigned ToIshtvan  
PrioritynormalSeveritymajorReproducibilityalways
Status assignedResolutionopen 
Summary0001738: AI check for melee range does not take leaned players into account
DescriptionidAI::TestMelee does an initial distance test from their origin to the enemy's orgin. This doesn't take leaned players into account, meaning a player could lean in and the AI wouldn't realize they could now be hit. This is a major exploit since the player can hit them but the AI don't realize they can hit the player.

Perhaps we should change the initial test to eye position to eye position rather than origin to origin? We use eye to eye anyway for the occlusion test later on in that function.
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Issue History

Date Modified Username Field Change
05.04.2009 22:53 Ishtvan New Issue
07.08.2009 20:24 Springheel Status new => assigned
07.08.2009 20:24 Springheel Assigned To => Ishtvan