View Issue Details

IDProjectCategoryView StatusLast Update
0003698The Dark ModMap Editingpublic26.01.2024 11:27
ReporterSpringheel Assigned ToSpringheel  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
Product VersionTDM 2.01 
Target VersionTDM 2.02 
Summary0003698: Statue alarm in St. Lucia
DescriptionNow that the soundprop issue has been fixed, the statue alarm may need to be reduced. It sends all AI in the church and outside to Lvl 4 alert. This actually keeps the tunnel guard from running into the room like he's supposed to.

TagsNo tags attached.

Relationships

related to 0003729 resolvedSpringheel St. Lucia alarm 

Activities

Springheel

Springheel

04.04.2014 20:27

administrator   ~0006491

Alarm volume can probably be left as is, but the sound_loss on the outer doors can be increased.
Springheel

Springheel

03.05.2014 12:55

administrator   ~0006590

Summary of tweaks

-- increased sound loss on entrance doors to 20
-- reduced alarm to alarm_mild
-- moved alarm to floor, which seems to increase AI running to the right spot
-- moved corridor AI so player can see him earlier; reduces chance of being spotted just trying to lean around corner to see him
-- have corridor AI turn away for brief intervals on Easy difficulty
-- added extra glowing mushroom to water path to make it easier to see
-- extended junk windowsill so player can more easily frob gate
-- changed junk gate so it opens down, not up, to reduce chance of player blocking it.

Issue History

Date Modified Username Field Change
24.03.2014 13:57 Springheel New Issue
24.03.2014 13:57 Springheel Status new => assigned
24.03.2014 13:57 Springheel Assigned To => Springheel
04.04.2014 20:27 Springheel Note Added: 0006491
03.05.2014 12:55 Springheel Note Added: 0006590
03.05.2014 21:02 Springheel Status assigned => resolved
03.05.2014 21:02 Springheel Resolution open => fixed
26.01.2024 11:27 Fiver Relationship added related to 0003729