View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002073 | The Dark Mod | AI | public | 01.01.2010 10:43 | 10.02.2024 22:20 |
Reporter | tels | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | suspended | Resolution | suspended | ||
Summary | 0002073: Rats do not avoid fire or other strong light sources | ||||
Description | Adding a rat to the candles map you can see it run through the fires. (It also does not die it from it seems - investigating still if this is because it is immune to fire stims). | ||||
Tags | realism | ||||
One importance of that bug is that dead rats count as "kill", so a rat wandering into a campfire and dying can break the mission. | |
We might want some kind of generalized AI reacting to pain...regular AI will continue to walk into fire as well, as well as other damaging stimulus. | |
Rats haven't counted a kill for ages, and TBH its down to the mapper to put moster clip and or a func_damage on a heat source for the player/Ai etc. | |
This is about making rats behave more realistically around light changes. Suspended. |
|
Date Modified | Username | Field | Change |
---|---|---|---|
01.01.2010 10:43 | tels | New Issue | |
01.01.2010 12:32 | tels | Note Added: 0002825 | |
01.01.2010 16:20 | Springheel | Note Added: 0002830 | |
28.03.2018 15:29 |
|
Assigned To | => user81 |
28.03.2018 15:29 |
|
Status | new => assigned |
28.03.2018 15:30 |
|
Note Added: 0010287 | |
28.03.2018 15:30 |
|
Status | assigned => closed |
28.03.2018 15:30 |
|
Resolution | open => fixed |
28.03.2018 15:30 |
|
Fixed in Version | => TDM 2.06 |
25.04.2018 05:40 | nbohr1more | Note Added: 0010399 | |
25.04.2018 05:41 | nbohr1more | Status | closed => suspended |
25.04.2018 05:41 | nbohr1more | Resolution | fixed => suspended |
25.04.2018 05:41 | nbohr1more | Fixed in Version | TDM 2.06 => |
22.12.2018 09:42 |
|
Assigned To | user81 => |
10.02.2024 22:20 | Fiver | Tag Attached: realism |