View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002246 | The Dark Mod | AI | public | 08.06.2010 12:52 | 10.02.2024 22:27 |
Reporter | grayman | Assigned To | |||
Priority | normal | Severity | feature | Reproducibility | always |
Status | acknowledged | Resolution | open | ||
Platform | Win32 | OS | Windows | OS Version | XP |
Product Version | TDM 1.02 | ||||
Summary | 0002246: Continuing interrupted conversations | ||||
Description | Enhancement Request ... Conversations can be aborted if one or more of the actors raises his alert level. For example, 2 actors could be relaying critical information, and if one of them says something like "What was that?" in response to player movement, the conversation is aborted. A more natural response would be: talk talk talk ... [player moves, alerting an actor and pausing the conversation] "What was that?" silence for a moment "Oh I guess it was the wind." [resume conversation] talk talk talk ... | ||||
Steps To Reproduce | I can provide a test map with a conversation if it's needed. | ||||
Tags | talk | ||||
Of course, if the player is seen and the actors go after him, aborting the conversation makes sense. It's just the low-level alerts that should lead to resuming a conversation. Preventing the actors from chasing the player around is the mapper's responsibility if the conversation is important. | |
I think we need a conversation spawnarg that tells AI to ignore alerts of a certain level, with a default of 2 (so anything that wouldn't cause searching would be ignored). | |
Guard 1: "Oh, man! I was totally banging this chick last night! She was all, COME OUT OF THE SHADOWS, YOU!" Guard 2: "Seriously? I got in the mood last night and told my wife SHOW YOURSELF OVER THERE!" Guard 1: Oh man! This girl was all, like, DID I JUST SEE SOMETHING MOVE?" I'm sorry, I couldn't help myself. I'll go hide in a corner now... |
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Someone's been smokin' the wacky tabaccy. | |
Date Modified | Username | Field | Change |
---|---|---|---|
08.06.2010 12:52 | grayman | New Issue | |
08.06.2010 12:57 | grayman | Note Added: 0003046 | |
10.06.2010 17:33 | greebo | Status | new => acknowledged |
05.04.2011 01:20 | Springheel | Note Added: 0003792 | |
07.04.2011 03:32 | Mortem Desino | Note Added: 0003796 | |
07.04.2011 06:04 | grayman | Note Added: 0003797 | |
30.12.2020 00:36 | nbohr1more | Relationship added | related to 0004341 |
10.02.2024 22:27 | Fiver | Tag Attached: talk |