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IDProjectCategoryView StatusLast Update
0006374The Dark ModFeature proposalpublic26.01.2024 11:20
ReporterFiver Assigned To 
PrioritynormalSeveritynormalReproducibilityN/A
Status newResolutionopen 
Product VersionTDM 2.11 
Summary0006374: Chandeliers in church hall
DescriptionIn Tears of St. Lucia, in the church hall (-444.74 791.63 -3.75 -19.0 -150.7 0.0), the current placing of the two chandeliers make them not visible when traversing the beam.

Suggestion:
* Move the current two chandeliers 2 meters north of the beam and add two chandeliers south of the beam (but make sure to keep the current chains above the beam as obstacles for the player).
* If adding chandeliers, also update the screenshot of the church hall in the introductory cutscene.
* (optional but nice) Try how it looks to give the chandeliers a very slight sway to further increase realism. (If a player jumps onto one of them, then increase the sway and let it very slowly decrease back to minimum sway.) Consider emulating a rotating plane of oscillation (https://en.wikipedia.org/wiki/Foucault_pendulum).

When traversing the beam, visible chandeliers and their chains may enhance the sense of 3D and height and further enhance the already strong overall visual effect of the church hall.
Additional InformationCurrently, both chandeliers would obscure a preacher's view of the builder's symbol when standing at the pulpit during a sermon. The eastern chandelier would obscure exiting patrons' view of the symbol. Thus, a change may also make sense from an in-game architectural view.
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Issue History

Date Modified Username Field Change
29.12.2023 21:43 Fiver New Issue
29.12.2023 21:43 Fiver Tag Attached: Mapping
29.12.2023 23:35 Fiver Additional Information Updated
31.12.2023 18:10 Fiver OS Debian =>
31.12.2023 18:10 Fiver OS Version 11 Bullseye =>
31.12.2023 18:10 Fiver Platform Linux =>
31.12.2023 19:29 Fiver Description Updated
01.01.2024 09:51 Fiver Description Updated
23.01.2024 20:38 Fiver Description Updated
26.01.2024 11:20 Fiver Description Updated