View Issue Details

IDProjectCategoryView StatusLast Update
0006464The Dark ModTexturespublic29.01.2024 17:45
ReporterBaal Assigned ToAmadeus  
PrioritynormalSeveritynormalReproducibilityalways
Status resolvedResolutionfixed 
Product VersionSVN 
Target VersionTDM 2.12Fixed in VersionTDM 2.12 
Summary0006464: Material "stone/sculpted/rough_grey_dirty_sepia_grey_trim" has wrong normal map.
Descriptiontextures/darkmod/stone/sculpted/rough_grey_dirty_sepia_grey_trim
{
    stone

    qer_editorimage textures/darkmod/stone/natural/rough_grey_dirty_sepia_grey_ed
    diffusemap textures/darkmod/stone/natural/rough_grey_dirty_sepia_grey
    //bumpmap textures/darkmod/stone/natural/molding_grey_local
    bumpmap textures/darkmod/wood/panels/molding_grey_local
}

The assigned bumpmap does not fit the material at all. It is supposed to be mostly flat.
TagsNo tags attached.
Attached Files

Activities

Amadeus

Amadeus

26.01.2024 15:57

developer   ~0016441

Last edited: 26.01.2024 16:43

So, I'm pretty sure this is actually a deliberate choice on part of the material author. Unfortunately, this can't really be fix without breaking existing missions that use it. What can be improved, however, is the editor image; which is not what it will look like in-game.
Amadeus

Amadeus

26.01.2024 18:28

developer   ~0016442

Created new editor image: rev 16942

Issue History

Date Modified Username Field Change
26.01.2024 09:26 Baal New Issue
26.01.2024 09:26 Baal File Added: talbot2 (2024-01-26 10-24-31) (-72.73 -1287.76 236.25).jpg
26.01.2024 15:56 Amadeus Assigned To => Amadeus
26.01.2024 15:56 Amadeus Status new => acknowledged
26.01.2024 15:57 Amadeus Note Added: 0016441
26.01.2024 16:43 Amadeus Note Edited: 0016441
26.01.2024 18:28 Amadeus Status acknowledged => resolved
26.01.2024 18:28 Amadeus Note Added: 0016442
29.01.2024 17:45 nbohr1more Resolution open => fixed
29.01.2024 17:45 nbohr1more Fixed in Version => TDM 2.12
29.01.2024 17:45 nbohr1more Target Version => TDM 2.12