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IDProjectCategoryView StatusLast Update
0001744The Dark ModGUIpublic31.07.2010 18:55
ReporterSneaksieDave Assigned To 
PrioritylowSeverityminorReproducibilityN/A
Status newResolutionopen 
Product VersionSVN 
Summary0001744: Method for controlling readable brightness
DescriptionJust a general issue to serve as a note that we should come up with some method* of adjusting readable brightness. It was raised as a result of actual experience in our recent contest FMs and it seems at least some agree there is a need. When you're playing in a dark environment for long periods of time, then open a readable... BAM! Instantly blind. I actually found myself delaying opening of readables until I was in a more lit area so it wouldn't be so jarring.

*
-simply darken the actual texture files?
-cvar/menu setting to allow flexibility with an rgb setting in materials?
-some kind of ambient filter light (hacky)?
...
TagsNo tags attached.

Activities

Springheel

Springheel

07.04.2009 22:47

administrator   ~0002417

Another possibility might be a slight fade in/out effect so it isn't so jarring.
LEGION

LEGION

31.07.2010 18:55

reporter   ~0003156

What about the lantern-light, that is lit over the readable, like it looks when the book isnĀ“t frobbed and highlighted. But the light is only barely visible or not at all to guards, because this simulates the player lifting up the towel over the lantern slightly to be able to read and only to lit up the readable.

Issue History

Date Modified Username Field Change
07.04.2009 14:45 SneaksieDave New Issue
07.04.2009 22:47 Springheel Note Added: 0002417
31.07.2010 18:55 LEGION Note Added: 0003156