View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006576 | The Dark Mod | GUI | public | 06.10.2024 21:20 | 14.10.2024 19:56 |
Reporter | Daft Mugi | Assigned To | Daft Mugi | ||
Priority | low | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | SVN | ||||
Target Version | TDM 2.13 | Fixed in Version | TDM 2.13 | ||
Summary | 0006576: Mouse cursor should be hidden during briefing/debriefing videos | ||||
Description | The mouse cursor is shown during briefing and debriefing videos, displaying on top of videos. The player has to move the mouse cursor off screen to get the cursor out of the way. | ||||
Additional Information | The briefing and debriefing video GUIs are using "showCursor" to enable/disable the cursor. However, "showCursor" is not a GUI property for the mouse cursor. | ||||
Tags | No tags attached. | ||||
duplicate of | 0006453 | closed | Mouse pointer visible during cutscene |
Fixed as assets rev 17142. Use "Desktop::hideCursor" instead of "showCursor". |
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I tested 2.13/64 #10890 (dev17152). The cursor is still visible during the briefing for me. I may be missing something here... | |
Some missions, such as "A New Job" and "Tears of St. Lucia", have a custom briefing GUI that plays a briefing animation (moving images). A briefing animation is different than a briefing video. I'm not sure much can be done for missions that include a custom briefing GUI, but at least the official missions can be updated to hide the cursor. Committed assets rev 17154. Hide cursor during briefing animations of official missions. Updates: * A New Job * Tears of St. Lucia |
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Date Modified | Username | Field | Change |
---|---|---|---|
06.10.2024 21:20 | Daft Mugi | New Issue | |
06.10.2024 21:20 | Daft Mugi | Status | new => assigned |
06.10.2024 21:20 | Daft Mugi | Assigned To | => Daft Mugi |
06.10.2024 21:27 | Daft Mugi | Note Added: 0016861 | |
06.10.2024 21:28 | Daft Mugi | Status | assigned => resolved |
06.10.2024 21:50 | Daft Mugi | Additional Information Updated | |
06.10.2024 22:57 | nbohr1more | Resolution | open => fixed |
06.10.2024 22:57 | nbohr1more | Product Version | => SVN |
06.10.2024 22:57 | nbohr1more | Fixed in Version | => TDM 2.13 |
11.10.2024 10:29 | Fiver | Relationship added | duplicate of 0006453 |
13.10.2024 21:59 | Fiver | Note Added: 0016873 | |
14.10.2024 19:52 | Daft Mugi | Note Added: 0016876 | |
14.10.2024 19:56 | Daft Mugi | Note Edited: 0016876 |