View Issue Details

IDProjectCategoryView StatusLast Update
0000354The Dark ModDesign/Codingpublic19.07.2011 22:20
ReporterFidcal Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status newResolutionopen 
Summary0000354: Add min/max magnitude to responses system
DescriptionSuggest add min/max magnitude to responses system with a default to 'inactive' or something, ie, if no values or 0 for both then the response always works.
TagsNo tags attached.

Activities

tels

tels

19.07.2011 21:15

reporter   ~0003939

Is this still an open issue?
Fidcal

Fidcal

19.07.2011 22:20

updater   ~0003943

Yes but it seems not critical. At least nobody has appeared to need it yet.

Stims currently may have a magnitude. In Thief Dromed a matching response might be set to ignore a stim if that magnitude is not high enough or too high. In fact I'm not sure of the purpose of the stim magnitude unless it is tested by the response. Perhaps it is tested in the code, eg, a water arrow stim magnitude is perhaps not high enough to put out a huge fire?

Issue History

Date Modified Username Field Change
26.09.2007 16:17 Fidcal New Issue
27.09.2007 06:20 greebo Status new => confirmed
27.09.2007 06:20 greebo Project DarkRadiant => The Dark Mod
19.07.2011 21:15 tels Note Added: 0003939
19.07.2011 21:15 tels Status confirmed => feedback
19.07.2011 22:20 Fidcal Note Added: 0003943
19.07.2011 22:20 Fidcal Status feedback => new