View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006400 | The Dark Mod | Feature proposal | public | 31.12.2023 16:03 | 26.01.2024 04:04 |
Reporter | Fiver | Assigned To | |||
Priority | low | Severity | normal | Reproducibility | N/A |
Status | new | Resolution | open | ||
Summary | 0006400: Add a test function to test mapping of buttons and keys and mouse from GUI | ||||
Description | In the Main Menu, add a funtion where user kan press buttons (on a gamepad or a mouse) or keys (on a keyboard) or move analog gamepad stick or mouse. User is then presented with the name of the currently mapped function. E.g. for default settings, pressing keyboard "a" will present text "strife left". This will help users: * identify unmapped buttons and keys which can then be used to map new functions. * identify the name of the currently mapped function. User can do this even if a player is unable to perform the function in-game at the moment (maybe they lack the object). This will also help user find the exact name of the function in the settings if they want to adjust the mapping. * better understand and learn the difference between tapping and holding a button. Request specification: * When a user presses a button, the screen should state: ** Both 1) the long name of the button on the device (e.g. "Gamepad left shoulder button" or "Gamepad right analogue trigger"), and 2) the short name of the button in DarkmodPadbinds.cfg, and 3) the long name of the currently mapped function (e.g. "lean left" or "Frob"), and 4) the short name of the bind function. * Tapping and holding a button should be distiquished. The default settings in TDM 2.12/64 #10584 (beta212-01) is that some buttons on a gamepad are cleverly mapped to more than one function depending on whether user "taps" the button or "holds" the button. E.g. tapping "B" will crouch, while holding "B" will mantle. The implemented test function will need to take that into account. * If there is no functionality to change gamepad settings in GUI (0006409) (or it is limited somehow), add text suggesting to the user that they can modify the content of the file DarkmodPadbinds.cfg | ||||
Additional Information | https://wiki.thedarkmod.com/index.php?title=Bindings_and_User_Settings#Gamepad_Default_Bindings | ||||
Tags | game controls, gamepad, input, usability | ||||
related to | 0006403 | closed | nbohr1more | Add modifier button or key |
related to | 0006409 | new | Add columns for gamepad in controls settings |
Date Modified | Username | Field | Change |
---|---|---|---|
31.12.2023 16:03 | Fiver | New Issue | |
31.12.2023 16:03 | Fiver | Tag Attached: gamepad | |
31.12.2023 16:05 | Fiver | Tag Attached: game controls | |
31.12.2023 16:06 | Fiver | Tag Attached: input | |
31.12.2023 16:08 | Fiver | Tag Attached: usability | |
31.12.2023 16:18 | Fiver | Description Updated | |
31.12.2023 17:47 | Fiver | Relationship added | related to 0006403 |
31.12.2023 18:05 | Fiver | OS | Debian => |
31.12.2023 18:05 | Fiver | OS Version | 11 Bullseye => |
31.12.2023 18:05 | Fiver | Platform | Linux => |
01.01.2024 15:13 | Fiver | Relationship added | related to 0006409 |
14.01.2024 21:28 | Fiver | Summary | Add a test function to test mapping of buttons and keys and mouse => Add a test function to test mapping of buttons and keys and mouse from GUI |
14.01.2024 21:28 | Fiver | Description Updated | |
14.01.2024 21:28 | Fiver | Additional Information Updated | |
26.01.2024 04:04 | Fiver | Priority | normal => low |