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IDProjectCategoryView StatusLast Update
0000634DarkRadiantShader Systempublic29.08.2008 09:11
Reportergreebo Assigned Togreebo  
PrioritynormalSeveritynormalReproducibilityN/A
Status closedResolutionfixed 
Product Version0.9.6 
Target Version0.9.7Fixed in Version0.9.7 
Summary0000634: FilterSystem is queried on each render() call to check whether a shader is visible
DescriptionRight now, the FilterSystem is queried on each render() call to check whether a shader is visible. This triggers an iteration over all active filters and returns a boolean.

The visibility should be set on the shader object itself, like it is done with scene::Nodes, which allows for a quick check. The visibility flag on the shader object is updated on each change of active filters.
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Issue History

Date Modified Username Field Change
08.04.2008 12:50 greebo New Issue
08.04.2008 12:50 greebo Status new => assigned
08.04.2008 12:50 greebo Assigned To => greebo
08.04.2008 12:51 greebo Projection none => minor fix
08.04.2008 12:51 greebo ETA none => < 1 day
08.04.2008 12:51 greebo Target Version => 0.9.7
08.04.2008 12:51 greebo Status assigned => resolved
08.04.2008 12:51 greebo Fixed in Version => 0.9.7
08.04.2008 12:51 greebo Resolution open => fixed
08.04.2008 12:51 greebo Build => 3408
29.08.2008 09:11 greebo Status resolved => closed