View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006565 | The Dark Mod | Models | public | 12.09.2024 16:36 | 12.09.2024 16:36 |
Reporter | MirceaKitsune | Assigned To | |||
Priority | high | Severity | major | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | Linux | OS | Manjaro | OS Version | Stable |
Product Version | TDM 2.12 | ||||
Summary | 0006565: func_static entities that start hidden don't become solid when triggered to be visible | ||||
Description | func_static models that start out hidden don't become solid when triggered to become visible. As long as the "solid 1" spawnarg is set, a model with the spawnarg "hide 1" should also collide when shown and only stop colliding once hidden again. | ||||
Steps To Reproduce | 1 - Place two func_static models containing a solid mesh. Give the first the spawnarg "hide 0" and the second "hide 1". 2 - Create a trigger_multiple brush targeting both models, give it a "wait 5" so it doesn't accidentally trigger more than once. 3 - Start the level and walk through the trigger_multiple brush once, this will make one model disappear and the other one appear. Result: When the map starts, the visible model is solid and the hidden one doesn't collide, which is the desired behavior. Once you've activated the trigger, the model that was initially visible is now both hidden and non-solid, which is once again the correct result. The issue is that the model which was initially hidden doesn't become solid, it does become visible but will not collide and can be walked through. | ||||
Tags | collision | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
12.09.2024 16:36 | MirceaKitsune | New Issue | |
12.09.2024 16:36 | MirceaKitsune | Tag Attached: collision |